Update bundle_zh_CN.properties (#11478)

* Update bundle_zh_CN.properties

* Update Chinese localization for various terms

* Update bundle_zh_CN.properties

* Update launch candidate message in Chinese properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
This commit is contained in:
酪桦姬
2026-02-09 11:19:42 +08:00
committed by GitHub
parent 2641e0c1cc
commit da40fabeaa

View File

@@ -469,14 +469,14 @@ editor.rules = 规则
editor.generation = 生成 editor.generation = 生成
editor.objectives = 目标 editor.objectives = 目标
editor.locales = 本地化语言包 editor.locales = 本地化语言包
editor.patches.guide = Patch Guide editor.patches.guide = 数据包指南
editor.patches = Content Patches editor.patches = 数据包
editor.patch = Patchset: {0} editor.patch = 补丁集: {0}
editor.patches.none = [lightgray]No patchsets loaded. editor.patches.none = [lightgray]未加载补丁集。
editor.patches.errors = Patchset Errors editor.patches.errors = 补丁集出错
editor.patches.importerror = Failed to import patchset editor.patches.importerror = 导入补丁集失败
editor.patches.delete.confirm = Are you sure you want to delete this patchset? editor.patches.delete.confirm = 您确定要删除此补丁集吗?
editor.patch.fields = {0} fields editor.patch.fields = {0} 处变动
editor.worldprocessors = 世界处理器 editor.worldprocessors = 世界处理器
editor.worldprocessors.editname = 命名 editor.worldprocessors.editname = 命名
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。 editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
@@ -608,8 +608,8 @@ toolmode.fillteams = 填充队伍
toolmode.fillteams.description = 填充队伍而不是方块。 toolmode.fillteams.description = 填充队伍而不是方块。
toolmode.fillerase = 填充擦除 toolmode.fillerase = 填充擦除
toolmode.fillerase.description = 擦除相同类型的方块。 toolmode.fillerase.description = 擦除相同类型的方块。
toolmode.fillcliffs = Fill Cliffs toolmode.fillcliffs = 填充悬崖
toolmode.fillcliffs.description = Turns walls into cliffs. toolmode.fillcliffs.description = 将墙壁转换为悬崖。
toolmode.drawteams = 绘制队伍 toolmode.drawteams = 绘制队伍
toolmode.drawteams.description = 绘制队伍颜色而不是方块。 toolmode.drawteams.description = 绘制队伍颜色而不是方块。
#unused #unused
@@ -812,7 +812,7 @@ sectors.wave = 波次:
sectors.stored = 贮存: sectors.stored = 贮存:
sectors.resume = 继续 sectors.resume = 继续
sectors.launch = 发射 sectors.launch = 发射
sectors.nolaunchcandidate = No Launch Sector sectors.nolaunchcandidate = 无可用发射区块
sectors.viewsubmission = \ue80d 查看提交 sectors.viewsubmission = \ue80d 查看提交
sectors.select = 选择 sectors.select = 选择
sectors.launchselect = 选择发射目的地 sectors.launchselect = 选择发射目的地
@@ -826,7 +826,7 @@ sectors.go = 进入
sector.abandon = 遗弃 sector.abandon = 遗弃
sector.abandon.confirm = 该区块的核心将自毁。\n确定吗 sector.abandon.confirm = 该区块的核心将自毁。\n确定吗
sector.curcapture = 区块已占领 sector.curcapture = 区块已占领
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled sector.lockdown = [red]:warning:[accent] 区块正受到攻击。\n[lightgray]生产、研究、发射台物流已停用。
sector.curlost = 区块已失守 sector.curlost = 区块已失守
sector.missingresources = [scarlet]建造核心所需的资源不足 sector.missingresources = [scarlet]建造核心所需的资源不足
sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击! sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
@@ -1015,8 +1015,8 @@ stat.frequency = 频率
stat.targetsair = 攻击空中单位 stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害 stat.crushdamage = 碾压伤害
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = 践踏伤害
stat.legsplashrange = Leg Splash Range stat.legsplashrange = 践踏范围
stat.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔 stat.launchtime = 发射间隔
stat.shootrange = 范围 stat.shootrange = 范围
@@ -1056,8 +1056,7 @@ stat.reload = 开火速率
stat.ammo = 弹药 stat.ammo = 弹药
stat.shieldhealth = 护盾容量 stat.shieldhealth = 护盾容量
stat.cooldowntime = 冷却时间 stat.cooldowntime = 冷却时间
stat.regenerationrate = Regeneration Rate stat.regenerationrate = 恢复率
stat.activationtime = Activation Time
stat.explosiveness = 爆炸性 stat.explosiveness = 爆炸性
stat.basedeflectchance = 基础反射概率 stat.basedeflectchance = 基础反射概率
stat.lightningchance = 激发闪电概率 stat.lightningchance = 激发闪电概率
@@ -1167,9 +1166,7 @@ bar.launchcooldown = 发射冷却
bar.input = 输入 bar.input = 输入
bar.output = 输出 bar.output = 输出
bar.strength = [stat]{0}[lightgray]x 效率 bar.strength = [stat]{0}[lightgray]x 效率
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate bar.regenerationrate = [stat]{0}/[lightgray] 恢复率
bar.activationtimer = Activates in {0}
bar.activated = Activated
units.processorcontrol = [lightgray]由处理器控制 units.processorcontrol = [lightgray]由处理器控制
@@ -1434,8 +1431,8 @@ rules.hidebannedblocks = 隐藏禁用的建筑
rules.infiniteresources = 无限资源 rules.infiniteresources = 无限资源
rules.fillitems = 填满核心 rules.fillitems = 填满核心
rules.onlydepositcore = 资源仅可丢入核心 rules.onlydepositcore = 资源仅可丢入核心
rules.coreunloaders = Allow Core Unloaders rules.coreunloaders = 允许装卸器贴核使用
rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders. rules.coreunloaders.info = 当启用时,赛普罗的装卸器可以从核心提取物品。\n不影响埃里克尔的管道装卸器。
rules.derelictrepair = 允许修复残骸建筑 rules.derelictrepair = 允许修复残骸建筑
rules.reactorexplosions = 允许反应堆爆炸 rules.reactorexplosions = 允许反应堆爆炸
rules.coreincinerates = 核心焚烧溢出资源 rules.coreincinerates = 核心焚烧溢出资源
@@ -1457,8 +1454,8 @@ rules.buildaitier = AI 建造等级
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS 进攻 AI rules.rtsai.campaign = RTS 进攻 AI
rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。 rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
rules.clearsectoronloss = Clear Sector On Loss rules.clearsectoronloss = 重置丢失区块
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over. rules.clearsectoronloss.info = 如果该区块失守,玩家在前一次尝试中建造的建筑将不会保留。
rules.rtsminsquadsize = 最小部队规模 rules.rtsminsquadsize = 最小部队规模
rules.rtsmaxsquadsize = 最大部队规模 rules.rtsmaxsquadsize = 最大部队规模
rules.rtsminattackweight = 最低进攻强度 rules.rtsminattackweight = 最低进攻强度
@@ -1466,10 +1463,10 @@ rules.cleanupdeadteams = 清除已败队伍建筑PvP
rules.corecapture = 摧毁后占领核心 rules.corecapture = 摧毁后占领核心
rules.polygoncoreprotection = 建造区域按核心位置平分 rules.polygoncoreprotection = 建造区域按核心位置平分
rules.placerangecheck = 敌方建筑周围禁建 rules.placerangecheck = 敌方建筑周围禁建
rules.protectcores = Protect Cores rules.protectcores = 核心保护
rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams. rules.protectcores.info = 禁用后,核心禁建区将不会影响该队伍。\n玩家不会被分配到不受保护的队伍。
rules.checkplacement = Check Placement rules.checkplacement = 建筑放置检查
rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks. rules.checkplacement.info = 禁用后,该队伍的建筑物在放置范围检查中将被忽略。
rules.enemyCheat = 敌人无限资源 rules.enemyCheat = 敌人无限资源
rules.blockhealthmultiplier = 建筑生命倍率 rules.blockhealthmultiplier = 建筑生命倍率
rules.blockdamagemultiplier = 建筑伤害倍率 rules.blockdamagemultiplier = 建筑伤害倍率
@@ -1479,9 +1476,8 @@ rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率 rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率 rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
rules.unitminespeedmultiplier = 单位采矿速度倍率 rules.unitminespeedmultiplier = 单位采矿速度倍率
rules.logicunitcontrol = Logic Unit Control rules.logicunitbuild = 逻辑控制单位建造
rules.logicunitbuild = Logic Unit Building rules.logicunitdeconstruct = 逻辑控制单位拆除
rules.logicunitdeconstruct = Logic Unit Deconstruction
rules.solarmultiplier = 太阳能发电倍率 rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限 rules.unitcapvariable = 核心可增加单位上限
rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸 rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸