Update bundle_zh_CN.properties (#11478)
* Update bundle_zh_CN.properties * Update Chinese localization for various terms * Update bundle_zh_CN.properties * Update launch candidate message in Chinese properties --------- Co-authored-by: Anuken <arnukren@gmail.com>
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@@ -469,14 +469,14 @@ editor.rules = 规则
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editor.generation = 生成
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editor.generation = 生成
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editor.objectives = 目标
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editor.objectives = 目标
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editor.locales = 本地化语言包
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editor.locales = 本地化语言包
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editor.patches.guide = Patch Guide
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editor.patches.guide = 数据包指南
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editor.patches = Content Patches
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editor.patches = 数据包
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editor.patch = Patchset: {0}
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editor.patch = 补丁集: {0}
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editor.patches.none = [lightgray]No patchsets loaded.
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editor.patches.none = [lightgray]未加载补丁集。
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editor.patches.errors = Patchset Errors
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editor.patches.errors = 补丁集出错
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editor.patches.importerror = Failed to import patchset
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editor.patches.importerror = 导入补丁集失败
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editor.patches.delete.confirm = Are you sure you want to delete this patchset?
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editor.patches.delete.confirm = 您确定要删除此补丁集吗?
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editor.patch.fields = {0} fields
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editor.patch.fields = {0} 处变动
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editor.worldprocessors = 世界处理器
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editor.worldprocessors = 世界处理器
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editor.worldprocessors.editname = 命名
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editor.worldprocessors.editname = 命名
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editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
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editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
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@@ -608,8 +608,8 @@ toolmode.fillteams = 填充队伍
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toolmode.fillteams.description = 填充队伍而不是方块。
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toolmode.fillteams.description = 填充队伍而不是方块。
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toolmode.fillerase = 填充擦除
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toolmode.fillerase = 填充擦除
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toolmode.fillerase.description = 擦除相同类型的方块。
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toolmode.fillerase.description = 擦除相同类型的方块。
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toolmode.fillcliffs = Fill Cliffs
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toolmode.fillcliffs = 填充悬崖
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toolmode.fillcliffs.description = Turns walls into cliffs.
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toolmode.fillcliffs.description = 将墙壁转换为悬崖。
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toolmode.drawteams = 绘制队伍
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toolmode.drawteams = 绘制队伍
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toolmode.drawteams.description = 绘制队伍颜色而不是方块。
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toolmode.drawteams.description = 绘制队伍颜色而不是方块。
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#unused
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#unused
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@@ -812,7 +812,7 @@ sectors.wave = 波次:
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sectors.stored = 贮存:
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sectors.stored = 贮存:
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sectors.resume = 继续
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sectors.resume = 继续
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sectors.launch = 发射
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sectors.launch = 发射
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sectors.nolaunchcandidate = No Launch Sector
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sectors.nolaunchcandidate = 无可用发射区块
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sectors.viewsubmission = \ue80d 查看提交
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sectors.viewsubmission = \ue80d 查看提交
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sectors.select = 选择
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sectors.select = 选择
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sectors.launchselect = 选择发射目的地
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sectors.launchselect = 选择发射目的地
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@@ -826,7 +826,7 @@ sectors.go = 进入
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sector.abandon = 遗弃
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sector.abandon = 遗弃
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sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
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sector.abandon.confirm = 该区块的核心将自毁。\n确定吗?
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sector.curcapture = 区块已占领
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sector.curcapture = 区块已占领
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sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
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sector.lockdown = [red]:warning:[accent] 区块正受到攻击。\n[lightgray]生产、研究、发射台物流已停用。
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sector.curlost = 区块已失守
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sector.curlost = 区块已失守
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sector.missingresources = [scarlet]建造核心所需的资源不足
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sector.missingresources = [scarlet]建造核心所需的资源不足
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sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
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sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击!
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@@ -1015,8 +1015,8 @@ stat.frequency = 频率
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stat.targetsair = 攻击空中单位
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stat.targetsair = 攻击空中单位
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stat.targetsground = 攻击地面单位
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stat.targetsground = 攻击地面单位
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stat.crushdamage = 碾压伤害
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stat.crushdamage = 碾压伤害
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashdamage = 践踏伤害
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stat.legsplashrange = Leg Splash Range
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stat.legsplashrange = 践踏范围
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stat.itemsmoved = 移动速度
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stat.itemsmoved = 移动速度
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stat.launchtime = 发射间隔
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stat.launchtime = 发射间隔
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stat.shootrange = 范围
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stat.shootrange = 范围
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@@ -1056,8 +1056,7 @@ stat.reload = 开火速率
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stat.ammo = 弹药
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stat.ammo = 弹药
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stat.shieldhealth = 护盾容量
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stat.shieldhealth = 护盾容量
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stat.cooldowntime = 冷却时间
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stat.cooldowntime = 冷却时间
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stat.regenerationrate = Regeneration Rate
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stat.regenerationrate = 恢复率
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stat.activationtime = Activation Time
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stat.explosiveness = 爆炸性
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stat.explosiveness = 爆炸性
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stat.basedeflectchance = 基础反射概率
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stat.basedeflectchance = 基础反射概率
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stat.lightningchance = 激发闪电概率
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stat.lightningchance = 激发闪电概率
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@@ -1167,9 +1166,7 @@ bar.launchcooldown = 发射冷却
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bar.input = 输入
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bar.input = 输入
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bar.output = 输出
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bar.output = 输出
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bar.strength = [stat]{0}[lightgray]x 效率
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bar.strength = [stat]{0}[lightgray]x 效率
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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bar.regenerationrate = [stat]{0}/秒[lightgray] 恢复率
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bar.activationtimer = Activates in {0}
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bar.activated = Activated
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units.processorcontrol = [lightgray]由处理器控制
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units.processorcontrol = [lightgray]由处理器控制
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@@ -1434,8 +1431,8 @@ rules.hidebannedblocks = 隐藏禁用的建筑
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rules.infiniteresources = 无限资源
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rules.infiniteresources = 无限资源
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rules.fillitems = 填满核心
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rules.fillitems = 填满核心
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rules.onlydepositcore = 资源仅可丢入核心
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rules.onlydepositcore = 资源仅可丢入核心
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rules.coreunloaders = Allow Core Unloaders
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rules.coreunloaders = 允许装卸器贴核使用
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rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders.
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rules.coreunloaders.info = 当启用时,赛普罗的装卸器可以从核心提取物品。\n不影响埃里克尔的管道装卸器。
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rules.derelictrepair = 允许修复残骸建筑
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rules.derelictrepair = 允许修复残骸建筑
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rules.reactorexplosions = 允许反应堆爆炸
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rules.reactorexplosions = 允许反应堆爆炸
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rules.coreincinerates = 核心焚烧溢出资源
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rules.coreincinerates = 核心焚烧溢出资源
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@@ -1457,8 +1454,8 @@ rules.buildaitier = AI 建造等级
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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rules.rtsai.campaign = RTS 进攻 AI
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rules.rtsai.campaign = RTS 进攻 AI
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rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
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rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
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rules.clearsectoronloss = Clear Sector On Loss
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rules.clearsectoronloss = 重置丢失区块
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rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
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rules.clearsectoronloss.info = 如果该区块失守,玩家在前一次尝试中建造的建筑将不会保留。
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rules.rtsminsquadsize = 最小部队规模
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rules.rtsminsquadsize = 最小部队规模
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rules.rtsmaxsquadsize = 最大部队规模
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rules.rtsmaxsquadsize = 最大部队规模
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rules.rtsminattackweight = 最低进攻强度
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rules.rtsminattackweight = 最低进攻强度
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@@ -1466,10 +1463,10 @@ rules.cleanupdeadteams = 清除已败队伍建筑(PvP)
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rules.corecapture = 摧毁后占领核心
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rules.corecapture = 摧毁后占领核心
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rules.polygoncoreprotection = 建造区域按核心位置平分
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rules.polygoncoreprotection = 建造区域按核心位置平分
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rules.placerangecheck = 敌方建筑周围禁建
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rules.placerangecheck = 敌方建筑周围禁建
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rules.protectcores = Protect Cores
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rules.protectcores = 核心保护
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rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams.
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rules.protectcores.info = 禁用后,核心禁建区将不会影响该队伍。\n玩家不会被分配到不受保护的队伍。
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rules.checkplacement = Check Placement
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rules.checkplacement = 建筑放置检查
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rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks.
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rules.checkplacement.info = 禁用后,该队伍的建筑物在放置范围检查中将被忽略。
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rules.enemyCheat = 敌人无限资源
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rules.enemyCheat = 敌人无限资源
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rules.blockhealthmultiplier = 建筑生命倍率
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rules.blockhealthmultiplier = 建筑生命倍率
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rules.blockdamagemultiplier = 建筑伤害倍率
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rules.blockdamagemultiplier = 建筑伤害倍率
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@@ -1479,9 +1476,8 @@ rules.unithealthmultiplier = 单位生命倍率
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rules.unitdamagemultiplier = 单位伤害倍率
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rules.unitdamagemultiplier = 单位伤害倍率
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rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
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rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
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rules.unitminespeedmultiplier = 单位采矿速度倍率
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rules.unitminespeedmultiplier = 单位采矿速度倍率
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rules.logicunitcontrol = Logic Unit Control
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rules.logicunitbuild = 逻辑控制单位建造
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rules.logicunitbuild = Logic Unit Building
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rules.logicunitdeconstruct = 逻辑控制单位拆除
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rules.logicunitdeconstruct = Logic Unit Deconstruction
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rules.solarmultiplier = 太阳能发电倍率
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rules.solarmultiplier = 太阳能发电倍率
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rules.unitcapvariable = 核心可增加单位上限
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rules.unitcapvariable = 核心可增加单位上限
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rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸
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rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸
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