Removed unused descriptions / Re-ordered all files
This commit is contained in:
@@ -1,6 +1,6 @@
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text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
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text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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text.credits = Emegi gecenler
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text.discord = Mindustry'in Discord'una katilin\!
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text.discord = Mindustry'in Discord'una katilin!
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text.link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
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text.link.github.description = Oyunun Kodu
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text.link.dev-builds.description = Bitirilmemis Yapim Surumu
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@@ -8,27 +8,27 @@ text.link.trello.description = Planlanmis Hersey icin Tablo
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text.link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
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text.link.google-play.description = Google Play magaza sayfasi
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text.link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
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text.linkfail = Link Acilamadi\!\nLink sizin icin kopyalandi.
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text.editor.web = The web version does not support the editor\!\nDownload the game to use it.
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text.web.unsupported = Site versiyonu bunu desteklemiyor\! Bilgisayar versiyonunu indirmeniz gerek.
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text.linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
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text.editor.web = The web version does not support the editor!\nDownload the game to use it.
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text.web.unsupported = Site versiyonu bunu desteklemiyor! Bilgisayar versiyonunu indirmeniz gerek.
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text.gameover = Cekirdegin yok edildi.
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text.gameover.pvp = The[accent] {0}[] team is victorious\!
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text.gameover.pvp = The[accent] {0}[] team is victorious!
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text.sector.gameover = Sektor kaybedildi. Geri gitmek ister misin?
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text.sector.retry = Gene dene
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text.highscore = [accent]Yeni Yuksek skor\!
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text.wave.lasted = Su dalgaya kadar dayandin\: [accent]{0}[].
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text.level.highscore = Yuksek Skor\: [accent]{0}
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text.highscore = [accent]Yeni Yuksek skor!
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text.wave.lasted = Su dalgaya kadar dayandin: [accent]{0}[].
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text.level.highscore = Yuksek Skor: [accent]{0}
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text.level.delete.title = Silmeyi onayla
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text.map.delete = Su haritayi silmek istediginden emin misin? "[orange]{0}[]"?
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text.level.select = Seviye secimi
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text.level.mode = Oyun Modu\:
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text.level.mode = Oyun Modu:
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text.construction.desktop = Bilgisayar kontrolleri degisti.\nEsyayi secmeyi birakmak istiyorsan [accent]bosluga bas[].
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text.construction.title = Esya Insaat Egitimi
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text.construction = Sen su anda [accent]insaat moduna[]girdin.\n\nYerlestirbeye baslamadan once, kendine bos ve gecerli bir arazi sec ve tikla\nBiraz Yapi yerlestirdikten sonra, onaylamak icin tikla,, ve geminle beraber yapmaya baslayacaksin.\n\n- [accent]Yapi secimini kaldirmak[] icin yandan uzerlerine tikla.\n- [accent]Yapi yonunu degistimek[] icin farenin tekerlegini kullan \n- [accent]Cizgi biciminde Yapi yerlestirmek[] icin bos bir yete tikla ve surukle\n- [accent]Yapi yapmayi iptal etmek icin[] kosedeki X tusuna bas
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text.deconstruction.title = Yapi yikma egitimi
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text.deconstruction = Daha demin sen[accent]Yapi yikmak icin yikma moduna girdin..[].\n\nkirmak icin, unitinin cevresindeki bir yapiya/yapilara tikla.\nisin bitince, tamamlama tusuna tikla ve gemin onlari lirbaya basliyacak\n\n- [accent]Yapi yikmak [] icin uzerlerine tikla.\n- [accent]bir arazideki yapilari yikmak[] icin bir arazi sec ve tamamlama tusuna bas\n- [accent]yikma modundan cikmak[] icin kosedeki X tusuna bas
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text.showagain = Don't show again next session
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text.coreattack = < Cekirdek Saldiri altinda\! >
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text.coreattack = < Cekirdek Saldiri altinda! >
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text.unlocks = Oduller
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text.savegame = Oyunu kaydet
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text.loadgame = Devam et
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@@ -36,19 +36,19 @@ text.joingame = Oyuna katil
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text.addplayers = Oyuncu ekle/cikar
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text.customgame = Ozel oyun
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text.sectors = Sektorler
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text.sector = Sector\: [LIGHT_GRAY]{0}
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text.sector.time = Time\: [LIGHT_GRAY]{0}
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text.sector = Sector: [LIGHT_GRAY]{0}
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text.sector.time = Time: [LIGHT_GRAY]{0}
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text.sector.deploy = Yukle
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text.sector.abandon = Abandon
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text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone\!
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text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
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text.sector.resume = Devam et
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text.sector.locked = [scarlet][[Incomplete]
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text.sector.unexplored = [accent][[Unexplored]
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text.missions = Missions\:[LIGHT_GRAY] {0}
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text.mission = Mission\:[LIGHT_GRAY] {0}
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text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
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text.missions = Missions:[LIGHT_GRAY] {0}
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text.mission = Mission:[LIGHT_GRAY] {0}
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text.mission.main = Main Mission:[LIGHT_GRAY] {0}
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text.mission.info = Mission Info
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text.mission.complete = Gorev tamamlandi\!
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text.mission.complete = Gorev tamamlandi!
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text.mission.complete.body = Sektor {0},{1} ele gecirildi
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text.mission.wave = [accent]{0}[] Dalga hayatta kal
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text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
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@@ -61,7 +61,7 @@ text.mission.block = Create {0}
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text.mission.unit = Create {0} Unit
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text.mission.command = Send Command {0} To Units
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text.mission.linknode = Link Power Node
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text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
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text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
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text.mission.mech = Switch to mech[accent] {0}[]
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text.mission.create = Create[accent] {0}[]
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text.none = <none>
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@@ -70,29 +70,29 @@ text.quit = Cik
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text.maps = Haritalar
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text.continue = Devam et
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text.nextmission = Yeni gorev
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text.maps.none = [LIGHT_GRAY]Harita bulunamadi\!
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text.maps.none = [LIGHT_GRAY]Harita bulunamadi!
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text.about.button = Hakkinda
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text.name = isim\:
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text.unlocked = Yeni yapi acildi\!\!
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text.unlocked.plural = Yeni yapilar acildi\!
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text.name = isim:
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text.filename = File Name:
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text.unlocked = Yeni yapi acildi!!
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text.unlocked.plural = Yeni yapilar acildi!
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text.players = {0} oyuncu cevrimici
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text.players.single = {0} oyuncu cevrimici
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text.server.mismatch = Bir Sorun olustu\: Oyunun versiyonundan dolayi hata olustu.\nOyunun en son surumune sahip\nolduguna emin ol\!
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text.server.closing = [accent]Oyun kapaniyor.
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text.server.kicked.kick = Oyundan cikarildin
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text.server.kicked.serverClose = Oyun kapandi
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text.server.kicked.sectorComplete = Sektor tamamlandi
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text.server.kicked.sectorComplete.text = Gorev Tamamlandi.\nOyun siradaki sektorden devam edecek
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text.server.kicked.clientOutdated = Yeni bir versiyon mevcut\! Hemen indir\!
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text.server.kicked.serverOutdated = Eski oyun\! Yapimciya guncellemesini soyle\!
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text.server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
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text.server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
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text.server.kicked.banned = Oyundan kalici olarak cikarildin.
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text.server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
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text.server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
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text.server.kicked.nameEmpty = ismin gecerli degil.
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text.server.kicked.idInUse = Zaten oyundasin\! iki ayri hesapla oyuna katilamazsin\!
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text.server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene\!
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text.host.info = [accent]host[] su linkte bir oyun acti\! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not\: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
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text.join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not\: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
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text.server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
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text.server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
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text.host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
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text.join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
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text.hostserver = Oyun ac
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text.hostserver.mobile = Host\nGame
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text.host = Oyun ac
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@@ -100,31 +100,31 @@ text.hosting = [accent]Oyun aciliyor
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text.hosts.refresh = Yenile
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text.hosts.discovering = internet oyunu araniyor
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text.server.refreshing = liste yenileniyor
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text.hosts.none = [lightgray]internet oyunu bulunamadi\!
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text.hosts.none = [lightgray]internet oyunu bulunamadi!
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text.host.invalid = [scarlet]Oyuna baglanilamadi.
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text.trace = Oyuncu isaretle
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text.trace.playername = Player name\: [accent]{0}
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text.trace.ip = IP\: [accent]{0}
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text.trace.id = Unik ID\: [accent]{0}
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text.trace.android = Android Kullanicisi\: [accent]{0}
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text.trace.modclient = Ozel islemci Kullanicisi\: [accent]{0}
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text.trace.totalblocksbroken = kirilan yapilar\: [accent]{0}
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text.trace.structureblocksbroken = kirilan esyalar\: [accent]{0}
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text.trace.lastblockbroken = Son kirilan yapilar\: [accent]{0}
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text.trace.totalblocksplaced = yerlestirilen yapilar\: [accent]{0}
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text.trace.lastblockplaced = son yerlestirilen yapilar\: [accent]{0}
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text.invalidid = Yanlis islemci Linki\! Sorunu bildir
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text.trace.playername = Player name: [accent]{0}
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text.trace.ip = IP: [accent]{0}
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text.trace.id = Unik ID: [accent]{0}
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text.trace.android = Android Kullanicisi: [accent]{0}
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text.trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
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text.trace.totalblocksbroken = kirilan yapilar: [accent]{0}
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text.trace.structureblocksbroken = kirilan esyalar: [accent]{0}
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text.trace.lastblockbroken = Son kirilan yapilar: [accent]{0}
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text.trace.totalblocksplaced = yerlestirilen yapilar: [accent]{0}
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text.trace.lastblockplaced = son yerlestirilen yapilar: [accent]{0}
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text.invalidid = Yanlis islemci Linki! Sorunu bildir
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text.server.bans = Yasaklamalar
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text.server.bans.none = Yasaklananlar bulunamadi\!
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text.server.bans.none = Yasaklananlar bulunamadi!
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text.server.admins = Yetkililer
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text.server.admins.none = Yetkili bulunamadi\!
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text.server.admins.none = Yetkili bulunamadi!
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text.server.add = Oyun ekle
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text.server.delete = Oyunu silmek istedigine emin misin?
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text.server.hostname = Oyun yarat\: {0}
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text.server.hostname = Oyun yarat: {0}
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text.server.edit = Oyunu ayarla
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text.server.outdated = [crimson]Eski Oyun\![]
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text.server.outdated.client = [crimson]eski islemci\![]
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text.server.version = [lightgray]Versiyon\: {0}
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text.server.outdated = [crimson]Eski Oyun![]
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text.server.outdated.client = [crimson]eski islemci![]
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text.server.version = [lightgray]Versiyon: {0}
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text.server.custombuild = [yellow]ozel yapi
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text.confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
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text.confirmkick = Are you sure you want to kick this player?
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@@ -132,46 +132,45 @@ text.confirmunban = Bu oyuncunun yasagini geri almak ister misin?
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text.confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
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text.confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
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text.joingame.title = Oyuna katil
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text.joingame.ip = Link\:
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text.joingame.ip = Link:
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text.disconnect = Cikildi
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text.disconnect.data = Oyunun geri yuklenemedi\!
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text.disconnect.data = Oyunun geri yuklenemedi!
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text.connecting = [accent]Baglaniliyor
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text.connecting.data = [accent]Loading world data...
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text.connectfail = [crimson]Su Oyuna baglanilamadi\: [orange]{0}
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text.server.port = Link\:
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text.server.addressinuse = Addres zaten kullaniliyor\!
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text.server.invalidport = Geçersiz Oyun numarasi\!
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text.server.error = [crimson]Oyun acarkes sorun olustu\: [orange]{0}
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text.server.port = Link:
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text.server.addressinuse = Addres zaten kullaniliyor!
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text.server.invalidport = Geçersiz Oyun numarasi!
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text.server.error = [crimson]Oyun acarkes sorun olustu: [orange]{0}
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text.save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
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text.save.new = Yeni Kayit Dosyasi
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text.save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
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text.overwrite = uzerinden gec
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text.save.none = Kayitli oyun bulunamadi
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text.saveload = [accent]Kaydediliyor...
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text.savefail = Kaydedilemedi\!
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text.savefail = Kaydedilemedi!
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text.save.delete.confirm = Bu Kayiti silmek istedigine emin misin?
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text.save.delete = Sil
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text.save.export = Kayiti tasi
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text.save.import.invalid = [orange]Kayit gecersiz\!
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text.save.import.fail = [crimson]Failed to import save\: [orange]{0}
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text.save.export.fail = [crimson]Failed to export save\: [orange]{0}
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text.save.import.invalid = [orange]Kayit gecersiz!
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text.save.import.fail = [crimson]Failed to import save: [orange]{0}
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text.save.export.fail = [crimson]Failed to export save: [orange]{0}
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text.save.import = Kayit al
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text.save.newslot = Kayit ismi\:
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text.save.newslot = Kayit ismi:
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text.save.rename = Yeniden adlandir
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text.save.rename.text = Yeni isim\:
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text.save.rename.text = Yeni isim:
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text.selectslot = Kayitli bir dosya sec.
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text.slot = [accent]Slot {0}
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text.save.corrupted = [orange]Kayit gecersiz\!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
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text.save.corrupted = [orange]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
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text.sector.corrupted = [orange]Yeni dosyalar bulundu, ama yuklenemedi.\nYeni bir tane yapildi.
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text.empty = <empty>
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text.on = Acik
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text.off = Kapali
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text.save.autosave = Otomatik kayit\: {0}
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text.save.map = Harita\: {0}
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text.save.autosave = Otomatik kayit: {0}
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text.save.map = Harita: {0}
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text.save.wave = Dalga {0}
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text.save.difficulty = Zorluk\: {0}
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text.save.date = En sonki kayit\: {0}
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text.save.playtime = Oyun Zamani\!\: {0}
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text.save.difficulty = Zorluk: {0}
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text.save.date = En sonki kayit: {0}
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text.save.playtime = Oyun Zamani!: {0}
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text.confirm = Onayla
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text.delete = Sil
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text.ok = Tamam
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@@ -183,7 +182,7 @@ text.back = Geri don
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text.quit.confirm = Cikmak istedigine emin misin?
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text.changelog.title = Degisimler
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text.changelog.loading = Degisimler yukleniyor...
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text.changelog.error.android = [orange]Not\: Degisimler bazen androidde calismaz.\nBu bir degistirilemez sorundan kaynakli.
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text.changelog.error.android = [orange]Not: Degisimler bazen androidde calismaz.\nBu bir degistirilemez sorundan kaynakli.
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text.changelog.error.ios = [orange]Degisimler IOS'da su anda desteklenmiyor.
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text.changelog.error = [scarlet]Degisimler alinamadi.\nInternet baglantini kontrol et
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text.changelog.current = [yellow][[Current version]
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@@ -191,7 +190,7 @@ text.changelog.latest = [orange][[Latest version]
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text.loading = [accent]Yukleniyor...
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text.saving = [accent]Kaydediliyor...
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text.wave = [orange]Dalga {0}
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text.wave.waiting = Dalganin baslamasina\: {0}
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text.wave.waiting = Dalganin baslamasina: {0}
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text.waiting = Bekleniyor...
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text.waiting.players = Waiting for players...
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text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
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@@ -201,33 +200,32 @@ text.saveimage = Resimi kaydet
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text.unknown = Bilinmeyen
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text.custom = Ozel
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text.builtin = Yapilandirilmis
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||||
text.map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz\!
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||||
text.map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
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||||
text.map.random = [accent]Rasgele harita
|
||||
text.map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok\! Haritaya[ROYAL]Mavi[] cekirdek ekle.
|
||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi[] cekirdek ekle.
|
||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||
text.editor.brush = Firca
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = Editorde ac
|
||||
text.editor.oregen = Maden Yaratilma hizi
|
||||
text.editor.oregen.info = Maden Yaratilmasi\:
|
||||
text.editor.mapinfo = Harita bilgisi\:
|
||||
text.editor.author = Yapimci\:
|
||||
text.editor.description = Yorum\:
|
||||
text.editor.name = isim\:
|
||||
text.editor.oregen.info = Maden Yaratilmasi:
|
||||
text.editor.mapinfo = Harita bilgisi:
|
||||
text.editor.author = Yapimci:
|
||||
text.editor.description = Yorum:
|
||||
text.editor.name = isim:
|
||||
text.editor.teams = Takimlar
|
||||
text.editor.elevation = Yukseklik
|
||||
text.editor.badsize = [orange]Yanlis harita Yukeskligi[]\nDogru harita Yuksekligi sayisi\: {0}
|
||||
text.editor.errorimageload = Dosya yuklenemedi\:\n[orange]{0}
|
||||
text.editor.errorimagesave = Dosya kaydedilemedi.\:\n[orange]{0}
|
||||
text.editor.errorimageload = Dosya yuklenemedi:\n[orange]{0}
|
||||
text.editor.errorimagesave = Dosya kaydedilemedi.:\n[orange]{0}
|
||||
text.editor.generate = Yarat
|
||||
text.editor.resize = Boyutunu degistir
|
||||
text.editor.loadmap = Harita yukle
|
||||
text.editor.savemap = Haritayi kaydet
|
||||
text.editor.saved = Kaydedildi\!
|
||||
text.editor.save.noname = Haritanin ismi yok\! 'Harita bilgisinden' bi tane ekle
|
||||
text.editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni\! 'Harita bilgisinden' degisik bir isim sec
|
||||
text.editor.import.exists = [scarlet]Tasinamadi.\:[] ayni isimi tasiyan bir harita '{0}' zaten var\!\!
|
||||
text.editor.saved = Kaydedildi!
|
||||
text.editor.save.noname = Haritanin ismi yok! 'Harita bilgisinden' bi tane ekle
|
||||
text.editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni! 'Harita bilgisinden' degisik bir isim sec
|
||||
text.editor.import.exists = [scarlet]Tasinamadi.:[] ayni isimi tasiyan bir harita '{0}' zaten var!!
|
||||
text.editor.import = Bilgisayara kaydet
|
||||
text.editor.importmap = Bilgisayardan harita al
|
||||
text.editor.importmap.description = Varolan bir harita al
|
||||
@@ -242,27 +240,34 @@ text.editor.exportimage = Haritanin resmini disari cikart
|
||||
text.editor.exportimage.description = Haritanin resmini disari aktar
|
||||
text.editor.loadimage = Araziyi yukle
|
||||
text.editor.saveimage = Araziyi disari aktar
|
||||
text.editor.unsaved = [scarlet]Kaydedilmemis verileriniz var\![]\ncikmak istedigine emin misin?
|
||||
text.editor.unsaved = [scarlet]Kaydedilmemis verileriniz var![]\ncikmak istedigine emin misin?
|
||||
text.editor.resizemap = Haritanin boyutunu degistir
|
||||
text.editor.mapname = Harita ismi\:
|
||||
text.editor.overwrite = [accent]Dikkat et\!\nBu bir haritanin uzerinden cececek.
|
||||
text.editor.overwrite.confirm = [scarlet]uyari\![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||
text.editor.selectmap = Yukleyecek bir harita sec\:
|
||||
text.width = Genislik\:
|
||||
text.height = Yukseklik\:
|
||||
text.editor.mapname = Harita ismi:
|
||||
text.editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||
text.editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||
text.editor.selectmap = Yukleyecek bir harita sec:
|
||||
text.width = Genislik:
|
||||
text.height = Yukseklik:
|
||||
text.menu = Menu
|
||||
text.play = Oyna
|
||||
text.load = Yukle
|
||||
text.save = Kaydet
|
||||
text.fps = FPS\: {0}
|
||||
text.tps = TPS\: {0}
|
||||
text.ping = Ping\: {0}ms
|
||||
text.fps = FPS: {0}
|
||||
text.tps = TPS: {0}
|
||||
text.ping = Ping: {0}ms
|
||||
text.language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
||||
text.settings = ayarlar
|
||||
text.tutorial = Tutorial
|
||||
text.editor = Editor
|
||||
text.mapeditor = Harita yaraticisi
|
||||
text.donate = Bagis yap
|
||||
text.connectfail = [crimson]Su Oyuna baglanilamadi: [orange]{0}
|
||||
text.error.unreachable = Server unreachable.
|
||||
text.error.invalidaddress = Invalid address.
|
||||
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
text.error.alreadyconnected = Already connected.
|
||||
text.error.any = Unkown network error.
|
||||
text.settings.language = Dil
|
||||
text.settings.reset = ilk ayarlara geri al
|
||||
text.settings.rebind = Geri al
|
||||
@@ -271,8 +276,8 @@ text.settings.game = Oyun
|
||||
text.settings.sound = Ses
|
||||
text.settings.graphics = Grafikler
|
||||
text.settings.cleardata = Clear Game Data...
|
||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone\!
|
||||
text.settings.clearall.confirm = [scarlet]WARNING\![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
text.settings.clearsectors = Clear Sectors
|
||||
text.settings.clearunlocks = Clear Unlocks
|
||||
text.settings.clearall = Clear All
|
||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Sogutma sivisi
|
||||
text.blocks.coolantuse = Sogutma sivi kullanimi
|
||||
text.blocks.inputliquidfuel = Yakit sivisi
|
||||
text.blocks.liquidfueluse = Sivi yakit kullanimi
|
||||
text.blocks.explosive = Patlayici\!
|
||||
text.blocks.explosive = Patlayici!
|
||||
text.blocks.health = Can
|
||||
text.blocks.inaccuracy = sekme
|
||||
text.blocks.shots = vuruslar
|
||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = kolay
|
||||
setting.difficulty.normal = orta
|
||||
setting.difficulty.hard = zor
|
||||
setting.difficulty.insane = cok zor
|
||||
setting.difficulty.purge = imkansiz
|
||||
setting.difficulty.name = Zorluk derecesi\:
|
||||
setting.difficulty.name = Zorluk derecesi:
|
||||
setting.screenshake.name = Ekran sallanmasi
|
||||
setting.indicators.name = Dusman gostergeleri
|
||||
setting.effects.name = Efekleri goster
|
||||
setting.sensitivity.name = Kumanda hassasligi
|
||||
setting.saveinterval.name = Otomatik kaydetme suresi
|
||||
@@ -361,7 +364,6 @@ setting.multithread.name = Parcaciklar
|
||||
setting.fps.name = FPS'i goster
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Guc lazerlerini goster
|
||||
setting.healthbars.name = Yapi canlarini goster
|
||||
setting.minimap.name = Haritayi goster
|
||||
setting.musicvol.name = Ses yuksekligi
|
||||
setting.mutemusic.name = Sesi kapat
|
||||
@@ -403,7 +405,7 @@ mode.waves.description = Klasik mod. Dalgalara karsi cekirdegi koru.
|
||||
mode.sandbox.name = Serbest
|
||||
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
||||
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
||||
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||
mode.freebuild.name = Yapi Yapma
|
||||
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
|
||||
mode.pvp.name = PvP
|
||||
@@ -431,8 +433,10 @@ item.silicon.name = Silikon
|
||||
item.silicon.description = Gunes panellerinde ve gelismis materallerde kullanilan bir materyal
|
||||
item.plastanium.name = Plastanyum
|
||||
item.plastanium.description = hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir.
|
||||
item.phase-matter.name = Faz maddesi
|
||||
item.phase-fabric.name = Phase Fabric
|
||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||
item.surge-alloy.name = Kabarma karisimi
|
||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||
item.biomatter.name = Biomatter
|
||||
item.biomatter.description = basit bir yakit olarak kullanilan organik bir madde
|
||||
item.sand.name = Kum
|
||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = mini atomlar
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
|
||||
mech.glaive-ship.weapon = Orman yakici
|
||||
text.item.explosiveness = [LIGHT_GRAY]Patlayicilik\: {0}
|
||||
text.item.flammability = [LIGHT_GRAY]Yanbilirlik\: {0}
|
||||
text.item.radioactivity = [LIGHT_GRAY]Radyoaktivite\: {0}
|
||||
text.item.fluxiness = [LIGHT_GRAY]akis gucu\: {0}
|
||||
text.unit.health = [LIGHT_GRAY]Can\: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]hiz\: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]silah\: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]zirh\: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi\: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]kazma hizi\: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]kazma gucu\: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]yetenek gucu\: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi\: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Yari sivilik\: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]isi\: {0}
|
||||
text.item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
||||
text.item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
||||
text.item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
||||
text.item.fluxiness = [LIGHT_GRAY]akis gucu: {0}
|
||||
text.unit.health = [LIGHT_GRAY]Can: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]hiz: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]silah: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]zirh: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core.name = cekirdek
|
||||
block.metalfloor.name = metal zemin
|
||||
block.deepwater.name = su alti
|
||||
block.water.name = su
|
||||
block.lava.name = magma
|
||||
block.oil.name = benzin
|
||||
block.tar.name = Tar
|
||||
block.blackstone.name = kara tas
|
||||
block.stone.name = tas
|
||||
block.dirt.name = cimen
|
||||
@@ -525,15 +529,11 @@ block.conveyor.name = konvenyor
|
||||
block.titanium-conveyor.name = Titanyum konvenyor
|
||||
block.junction.name = ayirici
|
||||
block.router.name = dagitici
|
||||
block.router.description = esyalari 4 farkli yere dagatir
|
||||
block.distributor.name = yayici
|
||||
block.distributor.description = esyalari 8 farkli yere gonderen bir dagitici
|
||||
block.sorter.name = secici
|
||||
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
||||
block.overflow-gate.name = Kapali dagatici
|
||||
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
||||
block.bridgeconveyor.name = Yer alti konvenyoru
|
||||
block.bridgeconveyor.description = 2 kutuya kadar gecebilen bit yer alti konvenyoru
|
||||
block.smelter.name = eritici
|
||||
block.arc-smelter.name = elektrik eritici
|
||||
block.silicon-smelter.name = Silikon eritici
|
||||
@@ -572,7 +572,6 @@ block.liquidsource.name = sivi kaynagi
|
||||
block.powervoid.name = guc deligi
|
||||
block.powerinfinite.name = sonsuz guc
|
||||
block.unloader.name = bekletici
|
||||
block.sortedunloader.name = kisaltilmis bekletici
|
||||
block.vault.name = kasa
|
||||
block.wave.name = Dalga
|
||||
block.swarmer.name = Swarmer
|
||||
@@ -667,3 +666,114 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
|
||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||
block.core.description = The most important building in the game.
|
||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||||
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||
block.duo.description = A small, cheap turret.
|
||||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||
block.hail.description = A small artillery turret.
|
||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||
block.cyclone.description = A large rapid fire turret.
|
||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||||
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||
block.solidifer.description = Cools lava to stone at a fast pace.
|
||||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||
block.battery-large.description = Stores much more power than a regular battery.
|
||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||
block.dagger-factory.description = Produces basic ground units.
|
||||
block.titan-factory.description = Produces advanced, armored ground units.
|
||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||
block.revenant-factory.description = Produces heavy laser ground units.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||
|
||||
Reference in New Issue
Block a user