Removed unused descriptions / Re-ordered all files
This commit is contained in:
@@ -574,7 +574,6 @@ block.liquidsource.name = Liquid Source
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block.powervoid.name = Power Void
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block.powervoid.name = Power Void
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block.powerinfinite.name = Power Infinite
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block.powerinfinite.name = Power Infinite
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block.unloader.name = Unloader
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block.unloader.name = Unloader
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block.sortedunloader.name = Sorted Unloader
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block.vault.name = Vault
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block.vault.name = Vault
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block.wave.name = Wave
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block.wave.name = Wave
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block.swarmer.name = Swarmer
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block.swarmer.name = Swarmer
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@@ -770,6 +769,12 @@ block.thermal-pump.description = The ultimate pump. Three times as fast as a mec
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block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
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block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
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block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
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block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
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block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
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block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
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block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
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block.itemsource.description = Infinitely outputs items. Sandbox only.
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block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
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block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
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block.powerinfinite.description = Infinitely outputs power. Sandbox only.
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block.powervoid.description = Voids all power inputted into it. Sandbox only.
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liquid.water.description = Commonly used for cooling machines and waste processing.
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liquid.water.description = Commonly used for cooling machines and waste processing.
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liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
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liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
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liquid.oil.description = Can be burnt, exploded or used as a coolant.
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liquid.oil.description = Can be burnt, exploded or used as a coolant.
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@@ -1,6 +1,6 @@
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text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
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text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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text.credits = Danksagungen
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text.credits = Danksagungen
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text.discord = Trete dem Mindustry Discord bei\!
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text.discord = Trete dem Mindustry Discord bei!
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text.link.discord.description = Der offizielle Mindustry Discord Chatroom
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text.link.discord.description = Der offizielle Mindustry Discord Chatroom
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text.link.github.description = Spiel Source Code
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text.link.github.description = Spiel Source Code
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text.link.dev-builds.description = Entwicklungs- Builds (instabil)
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text.link.dev-builds.description = Entwicklungs- Builds (instabil)
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@@ -8,27 +8,27 @@ text.link.trello.description = Offizielles Trello Board für geplante Features
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text.link.itch.io.description = itch.io Seite mit downloads und der Web-Version des Spiels
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text.link.itch.io.description = itch.io Seite mit downloads und der Web-Version des Spiels
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text.link.google-play.description = Google Play store listing
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text.link.google-play.description = Google Play store listing
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text.link.wiki.description = offizelles Mindustry wiki
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text.link.wiki.description = offizelles Mindustry wiki
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text.linkfail = Fehler beim Öffnen des Links\!\nThe URL wurde in die Zwischenablage kopiert.
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text.linkfail = Fehler beim Öffnen des Links!\nThe URL wurde in die Zwischenablage kopiert.
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text.editor.web = Die Web-Version unterstützt den Editor nicht\!\nLade das Spiel herunter um ihn zu benutzen.
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text.editor.web = Die Web-Version unterstützt den Editor nicht!\nLade das Spiel herunter um ihn zu benutzen.
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text.web.unsupported = Die Web-Version unterstützt den editor nicht\! Lade das Spiel herunter um ihn zu benutzen.
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text.web.unsupported = Die Web-Version unterstützt den editor nicht! Lade das Spiel herunter um ihn zu benutzen.
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text.gameover = Der Kern wurde zerstört.
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text.gameover = Der Kern wurde zerstört.
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text.gameover.pvp = Das[accent] {0}[] Team ist Siegreich\!
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text.gameover.pvp = Das[accent] {0}[] Team ist Siegreich!
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text.sector.gameover = Du hast diesen Sektor verloren. Erneuter Einsatz?
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text.sector.gameover = Du hast diesen Sektor verloren. Erneuter Einsatz?
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text.sector.retry = Erneut Versuchen
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text.sector.retry = Erneut Versuchen
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text.highscore = [YELLOW] Neuer Highscore\!
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text.highscore = [YELLOW] Neuer Highscore!
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text.wave.lasted = Du hast es bis Welle[accent]{0}[] ausgehalten.
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text.wave.lasted = Du hast es bis Welle[accent]{0}[] ausgehalten.
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text.level.highscore = High Score\: [accent] {0}
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text.level.highscore = High Score: [accent] {0}
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text.level.delete.title = Löschen bestätigen
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text.level.delete.title = Löschen bestätigen
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text.map.delete = Bist du sicher das du die Karte "[orange]{0}[]" löschen möchtest?
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text.map.delete = Bist du sicher das du die Karte "[orange]{0}[]" löschen möchtest?
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text.level.select = Level Auswahl
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text.level.select = Level Auswahl
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text.level.mode = Spielmodus\:
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text.level.mode = Spielmodus:
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text.construction.desktop = Die Desktop Steuerung wurde geändert.\n Zum deselektieren eines Blocks oder das Bauen abzubrechen benutze die [accent] Space Taste[].
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text.construction.desktop = Die Desktop Steuerung wurde geändert.\n Zum deselektieren eines Blocks oder das Bauen abzubrechen benutze die [accent] Space Taste[].
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text.construction.title = Block Konstruktions-Anleitung
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text.construction.title = Block Konstruktions-Anleitung
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text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
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text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
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text.deconstruction.title = Block Dekonstructions Anleitung
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text.deconstruction.title = Block Dekonstructions Anleitung
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text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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text.showagain = Zeige die nächste Session nicht nochmal
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text.showagain = Zeige die nächste Session nicht nochmal
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text.coreattack = < Der Kern wird angegriffen\! >
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text.coreattack = < Der Kern wird angegriffen! >
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text.unlocks = Freigeschaltet
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text.unlocks = Freigeschaltet
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text.savegame = Spiel speichern
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text.savegame = Spiel speichern
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text.loadgame = Spiel laden
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text.loadgame = Spiel laden
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@@ -36,19 +36,19 @@ text.joingame = Spiel beitreten
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text.addplayers = Hinzufügen/Entfernen von Spielern
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text.addplayers = Hinzufügen/Entfernen von Spielern
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text.customgame = Custom Game
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text.customgame = Custom Game
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text.sectors = Sektoren
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text.sectors = Sektoren
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text.sector = Ausgewählter Sektor\: [LIGHT_GRAY]{0}
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text.sector = Ausgewählter Sektor: [LIGHT_GRAY]{0}
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text.sector.time = Zeit\: [LIGHT_GRAY]{0}
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text.sector.time = Zeit: [LIGHT_GRAY]{0}
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text.sector.deploy = Einsatz
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text.sector.deploy = Einsatz
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text.sector.abandon = Aufgeben
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text.sector.abandon = Aufgeben
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text.sector.abandon.confirm = Bist du sicher das du allen Fortschritt in diesem Sektor aufgeben willst?\n Diese Aktion kann nicht Rückgängig gemacht werden\!
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text.sector.abandon.confirm = Bist du sicher das du allen Fortschritt in diesem Sektor aufgeben willst?\n Diese Aktion kann nicht Rückgängig gemacht werden!
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text.sector.resume = Fortsetzen
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text.sector.resume = Fortsetzen
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text.sector.locked = [scarlet][[Unvollständig]
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text.sector.locked = [scarlet][[Unvollständig]
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text.sector.unexplored = [accent][[Unerforscht]
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text.sector.unexplored = [accent][[Unerforscht]
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text.missions = Missionen\:[LIGHT_GRAY] {0}
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text.missions = Missionen:[LIGHT_GRAY] {0}
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text.mission = Mission\:[LIGHT_GRAY] {0}
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text.mission = Mission:[LIGHT_GRAY] {0}
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text.mission.main = Haupt Mission\:[LIGHT_GRAY] {0}
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text.mission.main = Haupt Mission:[LIGHT_GRAY] {0}
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text.mission.info = Mission Info
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text.mission.info = Mission Info
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text.mission.complete = Mission erfolgreich\!
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text.mission.complete = Mission erfolgreich!
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text.mission.complete.body = Sektor {0},{1} wurde erobert.
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text.mission.complete.body = Sektor {0},{1} wurde erobert.
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text.mission.wave = Überlebe [accent]{0}[] Wellen.
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text.mission.wave = Überlebe [accent]{0}[] Wellen.
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text.mission.wave.enemies = Überlebe[accent] {0}/{1} []Wellen\n{2} Gegner
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text.mission.wave.enemies = Überlebe[accent] {0}/{1} []Wellen\n{2} Gegner
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@@ -56,12 +56,12 @@ text.mission.wave.enemy = Überlebe[accent] {0}/{1} []Wellen\n{2} Gegner
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text.mission.wave.menu = Überlebe[accent] {0} []Wellen
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text.mission.wave.menu = Überlebe[accent] {0} []Wellen
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text.mission.battle = Zerstöre die gegnerische Basis.
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text.mission.battle = Zerstöre die gegnerische Basis.
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text.mission.resource.menu = Erlange {0} x{1}
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text.mission.resource.menu = Erlange {0} x{1}
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text.mission.resource = Sammele {0}\:\n[accent]{1}/{2}[]
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text.mission.resource = Sammele {0}:\n[accent]{1}/{2}[]
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text.mission.block = Erstelle {0}
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text.mission.block = Erstelle {0}
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text.mission.unit = Erstelle {0} Einheiten
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text.mission.unit = Erstelle {0} Einheiten
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text.mission.command = Sende Command {0} an Einheiten
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text.mission.command = Sende Command {0} an Einheiten
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text.mission.linknode = Verbinde Power Knoten
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text.mission.linknode = Verbinde Power Knoten
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text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
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text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
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text.mission.mech = Wechsele zu Mech[accent] {0}[]
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text.mission.mech = Wechsele zu Mech[accent] {0}[]
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text.mission.create = Platziere[accent] {0}[]
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text.mission.create = Platziere[accent] {0}[]
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text.none = <nichts>
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text.none = <nichts>
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@@ -70,29 +70,29 @@ text.quit = Verlassen
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text.maps = Karten
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text.maps = Karten
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text.continue = Weiter
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text.continue = Weiter
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text.nextmission = Nächste Mission
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text.nextmission = Nächste Mission
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text.maps.none = [LIGHT_GRAY]Keine Karten gefunden\!
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text.maps.none = [LIGHT_GRAY]Keine Karten gefunden!
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text.about.button = Info
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text.about.button = Info
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text.name = Name\:
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text.name = Name:
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text.unlocked = Neuen Block freigeschaltet\!
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text.filename = File Name:
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text.unlocked.plural = Neue Blöcke freigeschaltet\!
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text.unlocked = Neuen Block freigeschaltet!
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text.unlocked.plural = Neue Blöcke freigeschaltet!
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text.players = {0} Spieler online
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text.players = {0} Spieler online
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text.players.single = {0} Spieler online
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text.players.single = {0} Spieler online
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text.server.mismatch = Paketfehler\: Mögliche Client / Server-Version stimmt nicht überein. Stell sicher, dass du und der Host die neueste Version von Mindustry haben\!
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text.server.closing = [accent]Schließe den Server...
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text.server.closing = [accent]Schließe den Server...
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text.server.kicked.kick = Du wurdest vom Server gekickt\!
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text.server.kicked.kick = Du wurdest vom Server gekickt!
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text.server.kicked.serverClose = Server geschlossen.
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text.server.kicked.serverClose = Server geschlossen.
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text.server.kicked.sectorComplete = Sektor komplett.
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text.server.kicked.sectorComplete = Sektor komplett.
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text.server.kicked.sectorComplete.text = Deine Mission ist abgeschlossen.\nDer Server wird nun in einen neuen Sektor wechseln.
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text.server.kicked.sectorComplete.text = Deine Mission ist abgeschlossen.\nDer Server wird nun in einen neuen Sektor wechseln.
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text.server.kicked.clientOutdated = Veralteter Client\! Aktualisiere dein Spiel\!
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text.server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
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text.server.kicked.serverOutdated = Veralteter Server\! Bitte den Host um ein Update\!
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text.server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
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text.server.kicked.banned = Du wurdest vom Server verbannt.
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text.server.kicked.banned = Du wurdest vom Server verbannt.
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text.server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
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text.server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
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text.server.kicked.nameInUse = Da ist bereits ein Spieler \nmit diesem Namen auf dem Server.
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text.server.kicked.nameInUse = Da ist bereits ein Spieler \nmit diesem Namen auf dem Server.
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text.server.kicked.nameEmpty = Dein Name muss zumindest ein Buchstaben oder eine Zahl enthalten.
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text.server.kicked.nameEmpty = Dein Name muss zumindest ein Buchstaben oder eine Zahl enthalten.
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text.server.kicked.idInUse = Du bist bereits auf dem Server\! Anmeldungen mit zwei Accounts sind nicht gestattet.
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text.server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
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text.server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
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text.server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
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text.host.info = Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis\: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher das Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
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text.host.info = Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher das Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
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text.join.info = Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis\: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
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text.join.info = Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
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text.hostserver = Server hosten
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text.hostserver = Server hosten
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text.hostserver.mobile = Host\nGame
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text.hostserver.mobile = Host\nGame
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text.host = Host
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text.host = Host
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@@ -100,31 +100,31 @@ text.hosting = [accent] Server wird geöffnet...
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text.hosts.refresh = Aktualisieren
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text.hosts.refresh = Aktualisieren
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text.hosts.discovering = Suche nach LAN-Spielen
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text.hosts.discovering = Suche nach LAN-Spielen
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text.server.refreshing = Server wird aktualisiert
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text.server.refreshing = Server wird aktualisiert
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text.hosts.none = [lightgray] Keine LAN Spiele gefunden\!
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text.hosts.none = [lightgray] Keine LAN Spiele gefunden!
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text.host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
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text.host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
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text.trace = Trace Player
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text.trace = Trace Player
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text.trace.playername = Player name\: [accent]{0}
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text.trace.playername = Player name: [accent]{0}
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text.trace.ip = IP\: [accent]{0}
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text.trace.ip = IP: [accent]{0}
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text.trace.id = Unique ID\: [accent]{0}
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text.trace.id = Unique ID: [accent]{0}
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text.trace.android = Android Client\: [accent]{0}
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text.trace.android = Android Client: [accent]{0}
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text.trace.modclient = Custom Client\: [accent]{0}
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text.trace.modclient = Custom Client: [accent]{0}
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text.trace.totalblocksbroken = Total blocks broken\: [accent]{0}
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text.trace.totalblocksbroken = Total blocks broken: [accent]{0}
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text.trace.structureblocksbroken = Structure blocks broken\: [accent]{0}
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text.trace.structureblocksbroken = Structure blocks broken: [accent]{0}
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text.trace.lastblockbroken = Last block broken\: [accent]{0}
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text.trace.lastblockbroken = Last block broken: [accent]{0}
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text.trace.totalblocksplaced = Total blocks placed\: [accent]{0}
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text.trace.totalblocksplaced = Total blocks placed: [accent]{0}
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text.trace.lastblockplaced = Last block placed\: [accent]{0}
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text.trace.lastblockplaced = Last block placed: [accent]{0}
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text.invalidid = Invalid client ID\! Submit a bug report.
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text.invalidid = Invalid client ID! Submit a bug report.
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text.server.bans = Bans
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text.server.bans = Bans
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text.server.bans.none = Keine gebannten Spieler gefunden\!
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text.server.bans.none = Keine gebannten Spieler gefunden!
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text.server.admins = Admins
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text.server.admins = Admins
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||||||
text.server.admins.none = Keine Admins gefunden\!
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text.server.admins.none = Keine Admins gefunden!
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||||||
text.server.add = Server hinzufügen
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text.server.add = Server hinzufügen
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||||||
text.server.delete = Bist du dir sicher das du diesen Server löschen möchtest?
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text.server.delete = Bist du dir sicher das du diesen Server löschen möchtest?
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||||||
text.server.hostname = Host\: {0}
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text.server.hostname = Host: {0}
|
||||||
text.server.edit = Server bearbeiten
|
text.server.edit = Server bearbeiten
|
||||||
text.server.outdated = [crimson]Veralteter Server\![]
|
text.server.outdated = [crimson]Veralteter Server![]
|
||||||
text.server.outdated.client = [crimson]Veralteter Client\![]
|
text.server.outdated.client = [crimson]Veralteter Client![]
|
||||||
text.server.version = [lightgray]Version\: {0}
|
text.server.version = [lightgray]Version: {0}
|
||||||
text.server.custombuild = [yellow]Custom Build
|
text.server.custombuild = [yellow]Custom Build
|
||||||
text.confirmban = Bist du sicher das du diesen Spieler verbannen möchtest?
|
text.confirmban = Bist du sicher das du diesen Spieler verbannen möchtest?
|
||||||
text.confirmkick = Bist du sicher das du diesen Spieler kicken willst?
|
text.confirmkick = Bist du sicher das du diesen Spieler kicken willst?
|
||||||
@@ -132,46 +132,45 @@ text.confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgä
|
|||||||
text.confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
|
text.confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
|
||||||
text.confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
|
text.confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
|
||||||
text.joingame.title = Spiel beitreten
|
text.joingame.title = Spiel beitreten
|
||||||
text.joingame.ip = IP\:
|
text.joingame.ip = IP:
|
||||||
text.disconnect = Verbindung unterbrochen.
|
text.disconnect = Verbindung unterbrochen.
|
||||||
text.disconnect.data = Fehler beim Laden der Welt Daten\!
|
text.disconnect.data = Fehler beim Laden der Welt Daten!
|
||||||
text.connecting = [accent] Verbindet...
|
text.connecting = [accent] Verbindet...
|
||||||
text.connecting.data = [accent] Welt Daten werden geladen...
|
text.connecting.data = [accent] Welt Daten werden geladen...
|
||||||
text.connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden\: [orange]{0}
|
text.server.port = Port:
|
||||||
text.server.port = Port\:
|
text.server.addressinuse = Adresse bereits in Benutzung!
|
||||||
text.server.addressinuse = Adresse bereits in Benutzung\!
|
text.server.invalidport = Falscher Port!
|
||||||
text.server.invalidport = Falscher Port\!
|
text.server.error = [crimson] Fehler beim Hosten des Servers: [orange] {0}
|
||||||
text.server.error = [crimson] Fehler beim Hosten des Servers\: [orange] {0}
|
|
||||||
text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||||
text.save.new = Neuer Spielstand
|
text.save.new = Neuer Spielstand
|
||||||
text.save.overwrite = Möchten du diesen Spielstand wirklich überschreiben?
|
text.save.overwrite = Möchten du diesen Spielstand wirklich überschreiben?
|
||||||
text.overwrite = Überschreiben
|
text.overwrite = Überschreiben
|
||||||
text.save.none = Keine Spielstände gefunden\!
|
text.save.none = Keine Spielstände gefunden!
|
||||||
text.saveload = [accent] Speichern ...
|
text.saveload = [accent] Speichern ...
|
||||||
text.savefail = Fehler beim Speichern des Spiels\!
|
text.savefail = Fehler beim Speichern des Spiels!
|
||||||
text.save.delete.confirm = Möchtest du diesen Spielstand wirklich löschen?
|
text.save.delete.confirm = Möchtest du diesen Spielstand wirklich löschen?
|
||||||
text.save.delete = Löschen
|
text.save.delete = Löschen
|
||||||
text.save.export = Spielstand exportieren
|
text.save.export = Spielstand exportieren
|
||||||
text.save.import.invalid = [orange] Dieser Spielstand ist ungültig\!
|
text.save.import.invalid = [orange] Dieser Spielstand ist ungültig!
|
||||||
text.save.import.fail = [crimson] Spielstand konnte nicht importiert werden\: [orange] {0}
|
text.save.import.fail = [crimson] Spielstand konnte nicht importiert werden: [orange] {0}
|
||||||
text.save.export.fail = [crimson] Spielstand konnte nicht exportiert werden\: [orange] {0}
|
text.save.export.fail = [crimson] Spielstand konnte nicht exportiert werden: [orange] {0}
|
||||||
text.save.import = Spielstand importieren
|
text.save.import = Spielstand importieren
|
||||||
text.save.newslot = Name speichern\:
|
text.save.newslot = Name speichern:
|
||||||
text.save.rename = Umbenennen
|
text.save.rename = Umbenennen
|
||||||
text.save.rename.text = Neuer Name
|
text.save.rename.text = Neuer Name
|
||||||
text.selectslot = Wähle einen Spielstand
|
text.selectslot = Wähle einen Spielstand
|
||||||
text.slot = [accent] Platz {0}
|
text.slot = [accent] Platz {0}
|
||||||
text.save.corrupted = [orange] Datei beschädigt oder ungültig\!
|
text.save.corrupted = [orange] Datei beschädigt oder ungültig!
|
||||||
text.sector.corrupted = [orange]Ein Spielstand für diesen Sektor wurde nicht gefunden.\nEin neuer Spielstand wurde erstellt.
|
text.sector.corrupted = [orange]Ein Spielstand für diesen Sektor wurde nicht gefunden.\nEin neuer Spielstand wurde erstellt.
|
||||||
text.empty = <leer>
|
text.empty = <leer>
|
||||||
text.on = An
|
text.on = An
|
||||||
text.off = Aus
|
text.off = Aus
|
||||||
text.save.autosave = Automatisches Speichern\: {0}
|
text.save.autosave = Automatisches Speichern: {0}
|
||||||
text.save.map = Karte\: {0}
|
text.save.map = Karte: {0}
|
||||||
text.save.wave = Welle\: {0}
|
text.save.wave = Welle: {0}
|
||||||
text.save.difficulty = Schwierigkeitsgrad\: {0}
|
text.save.difficulty = Schwierigkeitsgrad: {0}
|
||||||
text.save.date = Zuletzt gespeichert\: {0}
|
text.save.date = Zuletzt gespeichert: {0}
|
||||||
text.save.playtime = Spielzeit\: {0}
|
text.save.playtime = Spielzeit: {0}
|
||||||
text.confirm = Bestätigen
|
text.confirm = Bestätigen
|
||||||
text.delete = Löschen
|
text.delete = Löschen
|
||||||
text.ok = OK
|
text.ok = OK
|
||||||
@@ -183,9 +182,9 @@ text.back = Zurück
|
|||||||
text.quit.confirm = Willst du wirklich aufhören?
|
text.quit.confirm = Willst du wirklich aufhören?
|
||||||
text.changelog.title = Changelog
|
text.changelog.title = Changelog
|
||||||
text.changelog.loading = Lade Changelog...
|
text.changelog.loading = Lade Changelog...
|
||||||
text.changelog.error.android = [orange]Beachte\: Das Changelog funktioniert manchmal nicht auf Android 4.4 (und älter)\!\nDies resultiert aus einem Android bug.
|
text.changelog.error.android = [orange]Beachte: Das Changelog funktioniert manchmal nicht auf Android 4.4 (und älter)!\nDies resultiert aus einem Android bug.
|
||||||
text.changelog.error.ios = [orange]Das Changelog wird aktuell nicht von IOS unterstützt.
|
text.changelog.error.ios = [orange]Das Changelog wird aktuell nicht von IOS unterstützt.
|
||||||
text.changelog.error = [scarlet]Fehler beim Laden des Changelog\!\nPrüfe deine Internet Verbindung.
|
text.changelog.error = [scarlet]Fehler beim Laden des Changelog!\nPrüfe deine Internet Verbindung.
|
||||||
text.changelog.current = [yellow][[Current version]
|
text.changelog.current = [yellow][[Current version]
|
||||||
text.changelog.latest = [orange][[Latest version]
|
text.changelog.latest = [orange][[Latest version]
|
||||||
text.loading = [accent] Wird geladen ...
|
text.loading = [accent] Wird geladen ...
|
||||||
@@ -201,33 +200,32 @@ text.saveimage = Bild speichern
|
|||||||
text.unknown = Unbekannt
|
text.unknown = Unbekannt
|
||||||
text.custom = Custom
|
text.custom = Custom
|
||||||
text.builtin = Built-In
|
text.builtin = Built-In
|
||||||
text.map.delete.confirm = Bist du sicher das du diese Karte löschen willst? Die Aktion kann nicht rückgänig gemacht werden\!
|
text.map.delete.confirm = Bist du sicher das du diese Karte löschen willst? Die Aktion kann nicht rückgänig gemacht werden!
|
||||||
text.map.random = [accent]Zufällige Karte
|
text.map.random = [accent]Zufällige Karte
|
||||||
text.map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können\! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
|
text.map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
|
||||||
text.map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten\! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
text.map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||||
text.map.invalid = Fehler beim Laden der Karte\: Beschädigtes oder invalide Karten Datei.
|
text.map.invalid = Fehler beim Laden der Karte: Beschädigtes oder invalide Karten Datei.
|
||||||
text.editor.brush = Pinsel
|
text.editor.brush = Pinsel
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Öffne im Editor
|
text.editor.openin = Öffne im Editor
|
||||||
text.editor.oregen = Erze generieren
|
text.editor.oregen = Erze generieren
|
||||||
text.editor.oregen.info = Erze generiert\:
|
text.editor.oregen.info = Erze generiert:
|
||||||
text.editor.mapinfo = Karten Info
|
text.editor.mapinfo = Karten Info
|
||||||
text.editor.author = Author\:
|
text.editor.author = Author:
|
||||||
text.editor.description = Beschreibung\:
|
text.editor.description = Beschreibung:
|
||||||
text.editor.name = Name\:
|
text.editor.name = Name:
|
||||||
text.editor.teams = Teams
|
text.editor.teams = Teams
|
||||||
text.editor.elevation = Höhe
|
text.editor.elevation = Höhe
|
||||||
text.editor.badsize = [orange]Ungültige Bildabmessungen\! [] Gültige Kartenabmessungen\: {0}
|
text.editor.errorimageload = Fehler beim Laden des Bildes: [orange] {0}
|
||||||
text.editor.errorimageload = Fehler beim Laden des Bildes\: [orange] {0}
|
text.editor.errorimagesave = Fehler beim Speichern des Bildes: [orange] {0}
|
||||||
text.editor.errorimagesave = Fehler beim Speichern des Bildes\: [orange] {0}
|
|
||||||
text.editor.generate = Generieren
|
text.editor.generate = Generieren
|
||||||
text.editor.resize = Grösse\nanpassen
|
text.editor.resize = Grösse\nanpassen
|
||||||
text.editor.loadmap = Karte\nladen
|
text.editor.loadmap = Karte\nladen
|
||||||
text.editor.savemap = Karte\nspeichern
|
text.editor.savemap = Karte\nspeichern
|
||||||
text.editor.saved = Gespeichert\!
|
text.editor.saved = Gespeichert!
|
||||||
text.editor.save.noname = Deine Karte hat keinen Namen\! Setze einen Namen im [accent]Karten Info[] Menu.
|
text.editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten Info[] Menu.
|
||||||
text.editor.save.overwrite = Deine Karte überschreibt eine built-in Karte\! Wähle einen anderen Karten Namen im [accent]'Karten info'[] Menu.
|
text.editor.save.overwrite = Deine Karte überschreibt eine built-in Karte! Wähle einen anderen Karten Namen im [accent]'Karten info'[] Menu.
|
||||||
text.editor.import.exists = [scarlet]Fehler beim Import\:[] Ein built-in Karte namens '{0}' existiert bereits\!
|
text.editor.import.exists = [scarlet]Fehler beim Import:[] Ein built-in Karte namens '{0}' existiert bereits!
|
||||||
text.editor.import = Import...
|
text.editor.import = Import...
|
||||||
text.editor.importmap = Importiere Karte
|
text.editor.importmap = Importiere Karte
|
||||||
text.editor.importmap.description = Importiere von einer bestehende Karte
|
text.editor.importmap.description = Importiere von einer bestehende Karte
|
||||||
@@ -245,24 +243,31 @@ text.editor.saveimage = Bild\nspeichern
|
|||||||
text.editor.unsaved = [crimson] Du hast Änderungen nicht gespeichert [] Möchtest du wirklich aufhören?
|
text.editor.unsaved = [crimson] Du hast Änderungen nicht gespeichert [] Möchtest du wirklich aufhören?
|
||||||
text.editor.resizemap = Grösse der Karte ändern
|
text.editor.resizemap = Grösse der Karte ändern
|
||||||
text.editor.mapname = Karten Name
|
text.editor.mapname = Karten Name
|
||||||
text.editor.overwrite = [accent] Warnung\! Dies überschreibt eine vorhandene Karte.
|
text.editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
||||||
text.editor.overwrite.confirm = [scarlet]Warnung\![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher das du sie überschreiben willst?
|
text.editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher das du sie überschreiben willst?
|
||||||
text.editor.selectmap = Wähle eine Karte zum Laden\:
|
text.editor.selectmap = Wähle eine Karte zum Laden:
|
||||||
text.width = Breite\:
|
text.width = Breite:
|
||||||
text.height = Höhe\:
|
text.height = Höhe:
|
||||||
text.menu = Menü
|
text.menu = Menü
|
||||||
text.play = Spielen
|
text.play = Spielen
|
||||||
text.load = Laden
|
text.load = Laden
|
||||||
text.save = Speichern
|
text.save = Speichern
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Ping\: {0}ms
|
text.ping = Ping: {0}ms
|
||||||
text.language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv werden.
|
text.language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv werden.
|
||||||
text.settings = Einstellungen
|
text.settings = Einstellungen
|
||||||
text.tutorial = Tutorial
|
text.tutorial = Tutorial
|
||||||
text.editor = Editor
|
text.editor = Editor
|
||||||
text.mapeditor = Karten Editor
|
text.mapeditor = Karten Editor
|
||||||
text.donate = Spenden
|
text.donate = Spenden
|
||||||
|
text.connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [orange]{0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = Sprache
|
text.settings.language = Sprache
|
||||||
text.settings.reset = Auf Standard zurücksetzen
|
text.settings.reset = Auf Standard zurücksetzen
|
||||||
text.settings.rebind = Zuweisen
|
text.settings.rebind = Zuweisen
|
||||||
@@ -271,8 +276,8 @@ text.settings.game = Spiel
|
|||||||
text.settings.sound = Audio
|
text.settings.sound = Audio
|
||||||
text.settings.graphics = Grafiken
|
text.settings.graphics = Grafiken
|
||||||
text.settings.cleardata = Spieldaten zurücksetzen...
|
text.settings.cleardata = Spieldaten zurücksetzen...
|
||||||
text.settings.clear.confirm = Bist du sicher das du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgänig gemacht werden\!
|
text.settings.clear.confirm = Bist du sicher das du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgänig gemacht werden!
|
||||||
text.settings.clearall.confirm = [scarlet]Warnung\![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
text.settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||||
text.settings.clearsectors = Sektoren zurücksetzen
|
text.settings.clearsectors = Sektoren zurücksetzen
|
||||||
text.settings.clearunlocks = Freischaltungen zurücksetzen
|
text.settings.clearunlocks = Freischaltungen zurücksetzen
|
||||||
text.settings.clearall = Alles zurücksetzen
|
text.settings.clearall = Alles zurücksetzen
|
||||||
@@ -281,8 +286,8 @@ text.yes = Ja
|
|||||||
text.no = Nein
|
text.no = Nein
|
||||||
text.info.title = [accent]Info
|
text.info.title = [accent]Info
|
||||||
text.error.title = [crimson] Ein Fehler ist aufgetreten
|
text.error.title = [crimson] Ein Fehler ist aufgetreten
|
||||||
text.error.crashtitle = Ein Fehler ist aufgetreten\!
|
text.error.crashtitle = Ein Fehler ist aufgetreten!
|
||||||
text.blocks.blockinfo = Blockinfo\:
|
text.blocks.blockinfo = Blockinfo:
|
||||||
text.blocks.powercapacity = Power Kapazität
|
text.blocks.powercapacity = Power Kapazität
|
||||||
text.blocks.powershot = Power / Schuss
|
text.blocks.powershot = Power / Schuss
|
||||||
text.blocks.targetsair = Visiert Luft Einheiten an
|
text.blocks.targetsair = Visiert Luft Einheiten an
|
||||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Kühlmittel
|
|||||||
text.blocks.coolantuse = Kühlmittel Verwendung
|
text.blocks.coolantuse = Kühlmittel Verwendung
|
||||||
text.blocks.inputliquidfuel = Flüssigkraftstoff
|
text.blocks.inputliquidfuel = Flüssigkraftstoff
|
||||||
text.blocks.liquidfueluse = Flüssigkraftstoff Benutzung
|
text.blocks.liquidfueluse = Flüssigkraftstoff Benutzung
|
||||||
text.blocks.explosive = Hochexplosiv\!
|
text.blocks.explosive = Hochexplosiv!
|
||||||
text.blocks.health = Lebenspunkte
|
text.blocks.health = Lebenspunkte
|
||||||
text.blocks.inaccuracy = Ungenauigkeit
|
text.blocks.inaccuracy = Ungenauigkeit
|
||||||
text.blocks.shots = Schüsse
|
text.blocks.shots = Schüsse
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = Leicht
|
|||||||
setting.difficulty.normal = Normal
|
setting.difficulty.normal = Normal
|
||||||
setting.difficulty.hard = Schwer
|
setting.difficulty.hard = Schwer
|
||||||
setting.difficulty.insane = Unmöglich
|
setting.difficulty.insane = Unmöglich
|
||||||
setting.difficulty.purge = Auslöschung
|
|
||||||
setting.difficulty.name = Schwierigkeit
|
setting.difficulty.name = Schwierigkeit
|
||||||
setting.screenshake.name = Bildschirm wackeln
|
setting.screenshake.name = Bildschirm wackeln
|
||||||
setting.indicators.name = Feind Indikatoren
|
|
||||||
setting.effects.name = Effekte anzeigen
|
setting.effects.name = Effekte anzeigen
|
||||||
setting.sensitivity.name = Kontroller Empfindlichkeit
|
setting.sensitivity.name = Kontroller Empfindlichkeit
|
||||||
setting.saveinterval.name = Autosave Häufigkeit
|
setting.saveinterval.name = Autosave Häufigkeit
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = Multithreading
|
|||||||
setting.fps.name = Zeige FPS
|
setting.fps.name = Zeige FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Zeige Powerlaser
|
setting.lasers.name = Zeige Powerlaser
|
||||||
setting.healthbars.name = Zeige Objekt Lebensbalken
|
|
||||||
setting.minimap.name = Zeige die Minimap
|
setting.minimap.name = Zeige die Minimap
|
||||||
setting.musicvol.name = Musiklautstärke
|
setting.musicvol.name = Musiklautstärke
|
||||||
setting.mutemusic.name = Musik stummschalten
|
setting.mutemusic.name = Musik stummschalten
|
||||||
@@ -403,7 +405,7 @@ mode.waves.description = Der Normale Modus. Begrenzte Ressourcen und automatisch
|
|||||||
mode.sandbox.name = Sandkasten
|
mode.sandbox.name = Sandkasten
|
||||||
mode.sandbox.description = unendliche Ressourcen und kein Timer für Wellen.
|
mode.sandbox.description = unendliche Ressourcen und kein Timer für Wellen.
|
||||||
mode.custom.warning = Beachte das Blöcke auch in Eigenen Spielen nicht verwendet werden können, solange sie nicht in den Sektoren freigespielt wurden.\n\n[LIGHT_GRAY]Solange ein Block nicht freigeschaltet wurde, ist er nicht sichtbar.
|
mode.custom.warning = Beachte das Blöcke auch in Eigenen Spielen nicht verwendet werden können, solange sie nicht in den Sektoren freigespielt wurden.\n\n[LIGHT_GRAY]Solange ein Block nicht freigeschaltet wurde, ist er nicht sichtbar.
|
||||||
mode.custom.warning.read = Nur um sicherzugehen das du es gelesen hast\:\n[scarlet]FREISCHALTUNGEN in Eigenen Spielen übertragen sich NICHT in Sektoren oder andere Modis\!\n\n[LIGHT_GRAY](Ich wünschte der Hinweis wäre nicht notwendig, aber offensichtlich ist es das)[]
|
mode.custom.warning.read = Nur um sicherzugehen das du es gelesen hast:\n[scarlet]FREISCHALTUNGEN in Eigenen Spielen übertragen sich NICHT in Sektoren oder andere Modis!\n\n[LIGHT_GRAY](Ich wünschte der Hinweis wäre nicht notwendig, aber offensichtlich ist es das)[]
|
||||||
mode.freebuild.name = Freier Bau
|
mode.freebuild.name = Freier Bau
|
||||||
mode.freebuild.description = begrenzte Ressourcen und kein Timer für Wellen.
|
mode.freebuild.description = begrenzte Ressourcen und kein Timer für Wellen.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -431,8 +433,10 @@ item.silicon.name = Silizium
|
|||||||
item.silicon.description = Ein sehr nützlicher Halbleiter. Findet Anwendung in Solar Anlagen und komplexer Elektronik.
|
item.silicon.description = Ein sehr nützlicher Halbleiter. Findet Anwendung in Solar Anlagen und komplexer Elektronik.
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Ein leichtes dehnbares Material welches in Flugzeugen und Splittermunition verwendet wird.
|
item.plastanium.description = Ein leichtes dehnbares Material welches in Flugzeugen und Splittermunition verwendet wird.
|
||||||
item.phase-matter.name = Phase Materie
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = Gewalzte Legierung
|
item.surge-alloy.name = Gewalzte Legierung
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Biomasse
|
item.biomatter.name = Biomasse
|
||||||
item.biomatter.description = Ein Klumpen organischer Brei. Wird für die Umwandlung in Öl oder als grundliegender Kraftstoff verwendet.
|
item.biomatter.description = Ein Klumpen organischer Brei. Wird für die Umwandlung in Öl oder als grundliegender Kraftstoff verwendet.
|
||||||
item.sand.name = Sand
|
item.sand.name = Sand
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = Bomb Bay
|
|||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Ein großes gut gepanzertes Gunship. Ausgerüstet mit einer Brand Waffe. Gute Beschleunigung und maximal Geschwindigkeit.
|
mech.glaive-ship.description = Ein großes gut gepanzertes Gunship. Ausgerüstet mit einer Brand Waffe. Gute Beschleunigung und maximal Geschwindigkeit.
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Explosivität\: {0}
|
text.item.explosiveness = [LIGHT_GRAY]Explosivität: {0}
|
||||||
text.item.flammability = [LIGHT_GRAY]Entflammbarkeit\: {0}
|
text.item.flammability = [LIGHT_GRAY]Entflammbarkeit: {0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]Radioaktivität\: {0}
|
text.item.radioactivity = [LIGHT_GRAY]Radioaktivität: {0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]Fluss Power\: {0}
|
text.item.fluxiness = [LIGHT_GRAY]Fluss Power: {0}
|
||||||
text.unit.health = [LIGHT_GRAY]Gesundheit\: {0}
|
text.unit.health = [LIGHT_GRAY]Gesundheit: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]Geschwindigkeit\: {0}
|
text.unit.speed = [LIGHT_GRAY]Geschwindigkeit: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]Waffe\: {0}
|
text.mech.weapon = [LIGHT_GRAY]Waffe: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]Rüstung\: {0}
|
text.mech.armor = [LIGHT_GRAY]Rüstung: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]Gegenstands Kapazität\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]Gegenstands Kapazität: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]Mining Geschwindigkeit\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]Mining Geschwindigkeit: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]Mining Power\: {0}
|
text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]Fähigkeit\: {0}
|
text.mech.ability = [LIGHT_GRAY]Fähigkeit: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]Hitze Kapazität\: {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]Hitze Kapazität: {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]Viskosität\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]Temperatur\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
||||||
block.spawn.name = Gegner Spawn
|
block.spawn.name = Gegner Spawn
|
||||||
block.core.name = Kern
|
block.core.name = Kern
|
||||||
block.metalfloor.name = Metal Boden
|
block.metalfloor.name = Metal Boden
|
||||||
block.deepwater.name = Tiefes Wasser
|
block.deepwater.name = Tiefes Wasser
|
||||||
block.water.name = Wasser
|
block.water.name = Wasser
|
||||||
block.lava.name = Lava
|
block.lava.name = Lava
|
||||||
block.oil.name = Öl
|
block.tar.name = Tar
|
||||||
block.blackstone.name = Schwarzer Stein
|
block.blackstone.name = Schwarzer Stein
|
||||||
block.stone.name = Stein
|
block.stone.name = Stein
|
||||||
block.dirt.name = Dreck
|
block.dirt.name = Dreck
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = Förderband
|
|||||||
block.titanium-conveyor.name = Titanium Transportband
|
block.titanium-conveyor.name = Titanium Transportband
|
||||||
block.junction.name = Kreuzung
|
block.junction.name = Kreuzung
|
||||||
block.router.name = Verteiler
|
block.router.name = Verteiler
|
||||||
block.router.description = Teilt Gegenstände in alle 4 Richtungen. Kann ebenfalls Gegenstände puffern.
|
|
||||||
block.distributor.name = Verteiler
|
block.distributor.name = Verteiler
|
||||||
block.distributor.description = Ein Teiler der Gegenstände in 8 Richtungen teilen kann.
|
|
||||||
block.sorter.name = Sortierer
|
block.sorter.name = Sortierer
|
||||||
block.sorter.description = Sortiert Gegenstände. Wenn ein Gegenstand der Auswahl entspricht darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
|
block.sorter.description = Sortiert Gegenstände. Wenn ein Gegenstand der Auswahl entspricht darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = Eine Kombination aus Splitter und router der nur Gegenstände nach links oder rechts ausgibt falls der Weg gerade aus blockiert ist.
|
block.overflow-gate.description = Eine Kombination aus Splitter und router der nur Gegenstände nach links oder rechts ausgibt falls der Weg gerade aus blockiert ist.
|
||||||
block.bridgeconveyor.name = Transportband Brücke
|
|
||||||
block.bridgeconveyor.description = Ein Transportband welches über Blöcke gehen kann. Insgesamt maximal zwei Blöcke hoch.
|
|
||||||
block.smelter.name = Schmelzer
|
block.smelter.name = Schmelzer
|
||||||
block.arc-smelter.name = Lichtbogen Schmelzer
|
block.arc-smelter.name = Lichtbogen Schmelzer
|
||||||
block.silicon-smelter.name = Silizium Schmelzer
|
block.silicon-smelter.name = Silizium Schmelzer
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = Flüssigkeits-Quelle
|
|||||||
block.powervoid.name = Power Void
|
block.powervoid.name = Power Void
|
||||||
block.powerinfinite.name = Power Unendlich
|
block.powerinfinite.name = Power Unendlich
|
||||||
block.unloader.name = Entlader
|
block.unloader.name = Entlader
|
||||||
block.sortedunloader.name = Sortierender Entlader
|
|
||||||
block.vault.name = Tresor
|
block.vault.name = Tresor
|
||||||
block.wave.name = Welle
|
block.wave.name = Welle
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
@@ -649,7 +648,7 @@ unit.revenant.description = Eine schwere Laser Platform.
|
|||||||
tutorial.begin = Deine Mission ist es den [LIGHT_GRAY]Gegner[] auszurotten.\n\n Beginne damit [accent] Kupfer abzubauen[]. Beginne in dem du auf ein Kupfer Vorkommen nahe deines Kerns klickst.
|
tutorial.begin = Deine Mission ist es den [LIGHT_GRAY]Gegner[] auszurotten.\n\n Beginne damit [accent] Kupfer abzubauen[]. Beginne in dem du auf ein Kupfer Vorkommen nahe deines Kerns klickst.
|
||||||
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
|
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
|
||||||
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Gegenstände zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
|
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Gegenstände zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
|
||||||
tutorial.morecopper = Du brauchst [accent]mehr Kupfer[]\!\n\nEntweder du baust es manuell ab, oder du platzierst weitere Bohrer.
|
tutorial.morecopper = Du brauchst [accent]mehr Kupfer[]!\n\nEntweder du baust es manuell ab, oder du platzierst weitere Bohrer.
|
||||||
tutorial.turret = Wir benötigen Verteidigung gegen den [LIGHT_GRAY] Gegner[].\n Baue einen Duo Turm nahe deiner Basis.
|
tutorial.turret = Wir benötigen Verteidigung gegen den [LIGHT_GRAY] Gegner[].\n Baue einen Duo Turm nahe deiner Basis.
|
||||||
tutorial.drillturret = Der Duo Turm benötigt[accent] Kupfer[] als Munition. Platziere einen Bohrer neben dem Turm, um ihn mit Kupfer zu versorgen.
|
tutorial.drillturret = Der Duo Turm benötigt[accent] Kupfer[] als Munition. Platziere einen Bohrer neben dem Turm, um ihn mit Kupfer zu versorgen.
|
||||||
tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme.
|
tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme.
|
||||||
@@ -667,3 +666,114 @@ tutorial.daggerfactory = Konstruiere eine Dagger Mech Fabrik.\n\n Diese wird ver
|
|||||||
tutorial.router = Fabriken benötigen Ressourcen um zu funktionieren.\n Platziere ein Router um Gegenstände auf Transportbändern aufzuteilen.
|
tutorial.router = Fabriken benötigen Ressourcen um zu funktionieren.\n Platziere ein Router um Gegenstände auf Transportbändern aufzuteilen.
|
||||||
tutorial.dagger = Verbinde die Fabrik mit einem Power Knoten. Wenn alle Voraussetzungen gegeben sind, beginnt die Fabrik Mechs zu konstruieren.\n\n Platziere mehr Bohrer und Transportbänder um die Versorgung der Fabrik zu sichern.
|
tutorial.dagger = Verbinde die Fabrik mit einem Power Knoten. Wenn alle Voraussetzungen gegeben sind, beginnt die Fabrik Mechs zu konstruieren.\n\n Platziere mehr Bohrer und Transportbänder um die Versorgung der Fabrik zu sichern.
|
||||||
tutorial.battle = Der[LIGHT_GRAY] Gegner[] hat seinen Kern offenbart.\nZerstöre ihn mit deiner Einheit und den Dagger Mechs.
|
tutorial.battle = Der[LIGHT_GRAY] Gegner[] hat seinen Kern offenbart.\nZerstöre ihn mit deiner Einheit und den Dagger Mechs.
|
||||||
|
block.core.description = The most important building in the game.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||||||
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||||||
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||||
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
|
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
text.credits = Créditos
|
text.credits = Créditos
|
||||||
text.discord = ¡Únete al Discord de Mindustry\!
|
text.discord = ¡Únete al Discord de Mindustry!
|
||||||
text.link.discord.description = La sala oficial del Discord de Mindustry
|
text.link.discord.description = La sala oficial del Discord de Mindustry
|
||||||
text.link.github.description = Código fuente del juego
|
text.link.github.description = Código fuente del juego
|
||||||
text.link.dev-builds.description = Versiones de desarrollo inestable
|
text.link.dev-builds.description = Versiones de desarrollo inestable
|
||||||
@@ -8,27 +8,27 @@ text.link.trello.description = Tablero de Trello oficial para las característic
|
|||||||
text.link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
text.link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||||
text.link.google-play.description = Ficha en la Google Play Store
|
text.link.google-play.description = Ficha en la Google Play Store
|
||||||
text.link.wiki.description = wiki oficial de Mindustry
|
text.link.wiki.description = wiki oficial de Mindustry
|
||||||
text.linkfail = ¡Error al abrir el enlace\!\nLa URL ha sido copiada a su portapapeles.
|
text.linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
||||||
text.editor.web = ¡La versión web no es compatible con el editor\!\nDescargue el juego para usarlo.
|
text.editor.web = ¡La versión web no es compatible con el editor!\nDescargue el juego para usarlo.
|
||||||
text.web.unsupported = ¡La versión web no soporta esta característica\! Descarga el juego para poder usarla.
|
text.web.unsupported = ¡La versión web no soporta esta característica! Descarga el juego para poder usarla.
|
||||||
text.gameover = Tu núcleo ha sido destruido.
|
text.gameover = Tu núcleo ha sido destruido.
|
||||||
text.gameover.pvp = El equipo[accent] {0}[] ha ganado\!
|
text.gameover.pvp = El equipo[accent] {0}[] ha ganado!
|
||||||
text.sector.gameover = Este sector ha sido perdido. ¿Re-instaurar?
|
text.sector.gameover = Este sector ha sido perdido. ¿Re-instaurar?
|
||||||
text.sector.retry = Reintentar
|
text.sector.retry = Reintentar
|
||||||
text.highscore = [accent]¡Nueva mejor puntuación\!
|
text.highscore = [accent]¡Nueva mejor puntuación!
|
||||||
text.wave.lasted = Duraste hasta la ronda [accent]{0}[].
|
text.wave.lasted = Duraste hasta la ronda [accent]{0}[].
|
||||||
text.level.highscore = Puntuación màs alta\: [accent]{0}
|
text.level.highscore = Puntuación màs alta: [accent]{0}
|
||||||
text.level.delete.title = Confirmar Eliminación
|
text.level.delete.title = Confirmar Eliminación
|
||||||
text.map.delete = ¿Estás seguro que quieres borrar el mapa "[orange]{0}[]"?
|
text.map.delete = ¿Estás seguro que quieres borrar el mapa "[orange]{0}[]"?
|
||||||
text.level.select = Selección de nivel
|
text.level.select = Selección de nivel
|
||||||
text.level.mode = Modo de juego\:
|
text.level.mode = Modo de juego:
|
||||||
text.construction.desktop = Los controles de la versión de escritorio han cambiado.\nPara deseleccionar un bloque o dejar de construir, [accent]usa la barra espaciadora[].
|
text.construction.desktop = Los controles de la versión de escritorio han cambiado.\nPara deseleccionar un bloque o dejar de construir, [accent]usa la barra espaciadora[].
|
||||||
text.construction.title = Guía de Construcción de Bloques
|
text.construction.title = Guía de Construcción de Bloques
|
||||||
text.construction = Acaba de seleccionar el [accent]modo de construcción de bloques[].\n\nPara empezar a colocar, simplemente presione en una localización valida cerca de su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Cambia tu selección de lugar[] manteniendo y arrastrando cualquier bloque en la selección.\n- [accent]Coloca bloques en línea[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la construcción o selección[] presionando la X abajo a la izquierda.
|
text.construction = Acaba de seleccionar el [accent]modo de construcción de bloques[].\n\nPara empezar a colocar, simplemente presione en una localización valida cerca de su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Cambia tu selección de lugar[] manteniendo y arrastrando cualquier bloque en la selección.\n- [accent]Coloca bloques en línea[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la construcción o selección[] presionando la X abajo a la izquierda.
|
||||||
text.deconstruction.title = Guía de Deconstrucción de Bloques
|
text.deconstruction.title = Guía de Deconstrucción de Bloques
|
||||||
text.deconstruction = Acaba de seleccionar el [accent]modo de deconstrucción de bloques[].\n\nPara empezar a destruir, simplemente presione en un bloque cercano a su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a de-construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Remueve bloques en un area[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la deconstrucción o selección[] presionando la X abajo a la izquierda.
|
text.deconstruction = Acaba de seleccionar el [accent]modo de deconstrucción de bloques[].\n\nPara empezar a destruir, simplemente presione en un bloque cercano a su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a de-construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Remueve bloques en un area[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la deconstrucción o selección[] presionando la X abajo a la izquierda.
|
||||||
text.showagain = No mostrar devuelta en la próxima sesión
|
text.showagain = No mostrar devuelta en la próxima sesión
|
||||||
text.coreattack = < ¡El núcleo está bajo ataque\! >
|
text.coreattack = < ¡El núcleo está bajo ataque! >
|
||||||
text.unlocks = Desbloqueos
|
text.unlocks = Desbloqueos
|
||||||
text.savegame = Guardar Partida
|
text.savegame = Guardar Partida
|
||||||
text.loadgame = Cargar Partida
|
text.loadgame = Cargar Partida
|
||||||
@@ -36,19 +36,19 @@ text.joingame = Unirse a la Partida
|
|||||||
text.addplayers = Agregar/Remover Jugadores
|
text.addplayers = Agregar/Remover Jugadores
|
||||||
text.customgame = Partida personalizada
|
text.customgame = Partida personalizada
|
||||||
text.sectors = Sectores
|
text.sectors = Sectores
|
||||||
text.sector = Sector\: [LIGHT_GRAY]{0}
|
text.sector = Sector: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = Tiempo\: [LIGHT_GRAY]{0}
|
text.sector.time = Tiempo: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = Desplegar
|
text.sector.deploy = Desplegar
|
||||||
text.sector.abandon = Abandonar
|
text.sector.abandon = Abandonar
|
||||||
text.sector.abandon.confirm = ¿Definitivamente quieres abandonar todo el progreso hecho en este sector?\nEsto no se puede deshacer\!
|
text.sector.abandon.confirm = ¿Definitivamente quieres abandonar todo el progreso hecho en este sector?\nEsto no se puede deshacer!
|
||||||
text.sector.resume = Resumir
|
text.sector.resume = Resumir
|
||||||
text.sector.locked = [scarlet][[Incompleto]
|
text.sector.locked = [scarlet][[Incompleto]
|
||||||
text.sector.unexplored = [accent][[Inexplorado]
|
text.sector.unexplored = [accent][[Inexplorado]
|
||||||
text.missions = Missions\:[LIGHT_GRAY] {0}
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||||
text.mission = Misión\:[LIGHT_GRAY] {0}
|
text.mission = Misión:[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Misión Principal\:[LIGHT_GRAY] {0}
|
text.mission.main = Misión Principal:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Información de la Misión
|
text.mission.info = Información de la Misión
|
||||||
text.mission.complete = ¡Misión completada\!
|
text.mission.complete = ¡Misión completada!
|
||||||
text.mission.complete.body = El Sector {0},{1} ha sido conquistado.
|
text.mission.complete.body = El Sector {0},{1} ha sido conquistado.
|
||||||
text.mission.wave = Sobrevive [accent]{0}[] hordas.
|
text.mission.wave = Sobrevive [accent]{0}[] hordas.
|
||||||
text.mission.wave.enemies = Sobrevive[accent] {0}/{1} []hordas\n{2} Enemigas
|
text.mission.wave.enemies = Sobrevive[accent] {0}/{1} []hordas\n{2} Enemigas
|
||||||
@@ -61,7 +61,7 @@ text.mission.block = Crear {0}
|
|||||||
text.mission.unit = Crear {0} Unit
|
text.mission.unit = Crear {0} Unit
|
||||||
text.mission.command = Enviar Comando {0} A Las Unidades
|
text.mission.command = Enviar Comando {0} A Las Unidades
|
||||||
text.mission.linknode = Link Power Node
|
text.mission.linknode = Link Power Node
|
||||||
text.mission.display = [accent]Misión\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Misión:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Cambiar a mech[accent] {0}[]
|
text.mission.mech = Cambiar a mech[accent] {0}[]
|
||||||
text.mission.create = Crear[accent] {0}[]
|
text.mission.create = Crear[accent] {0}[]
|
||||||
text.none = <no hay>
|
text.none = <no hay>
|
||||||
@@ -70,29 +70,29 @@ text.quit = Salir
|
|||||||
text.maps = Mapas
|
text.maps = Mapas
|
||||||
text.continue = Continuar
|
text.continue = Continuar
|
||||||
text.nextmission = Próxima Misión
|
text.nextmission = Próxima Misión
|
||||||
text.maps.none = [LIGHT_GRAY]¡No se han encontrado mapas\!
|
text.maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
||||||
text.about.button = Acerca de
|
text.about.button = Acerca de
|
||||||
text.name = Nombre\:
|
text.name = Nombre:
|
||||||
text.unlocked = ¡Nuevo Bloque Desbloqueado\!
|
text.filename = File Name:
|
||||||
text.unlocked.plural = ¡Nuevos Bloques Desbloqueados\!
|
text.unlocked = ¡Nuevo Bloque Desbloqueado!
|
||||||
|
text.unlocked.plural = ¡Nuevos Bloques Desbloqueados!
|
||||||
text.players = {0} jugadores online
|
text.players = {0} jugadores online
|
||||||
text.players.single = {0} jugador online
|
text.players.single = {0} jugador online
|
||||||
text.server.mismatch = Error de paquete\: posiblemente versión incompatible de cliente/servidor.\n¡Asegurate de que tu y el anfitrión tengan\nla última versión de Mindustry\!
|
|
||||||
text.server.closing = [accent]Cerrando servidor...
|
text.server.closing = [accent]Cerrando servidor...
|
||||||
text.server.kicked.kick = ¡Has sido kickeado del servidor\!
|
text.server.kicked.kick = ¡Has sido kickeado del servidor!
|
||||||
text.server.kicked.serverClose = El servidor ha cerrado.
|
text.server.kicked.serverClose = El servidor ha cerrado.
|
||||||
text.server.kicked.sectorComplete = Sector completado.
|
text.server.kicked.sectorComplete = Sector completado.
|
||||||
text.server.kicked.sectorComplete.text = Tu misión ha sido completada.\nEl servidor ahora continuara con el próximo sector.
|
text.server.kicked.sectorComplete.text = Tu misión ha sido completada.\nEl servidor ahora continuara con el próximo sector.
|
||||||
text.server.kicked.clientOutdated = ¡Cliente desactualizado\! ¡Actualiza tu juego\!
|
text.server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
||||||
text.server.kicked.serverOutdated = ¡Servidor desactualizado\! ¡Pídele al anfitrión que lo actualice\!
|
text.server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
||||||
text.server.kicked.banned = Has sido baneado del servidor.
|
text.server.kicked.banned = Has sido baneado del servidor.
|
||||||
text.server.kicked.recentKick = Has sido kickeado recientemente.\nEspera para poder conectarte devuelta.
|
text.server.kicked.recentKick = Has sido kickeado recientemente.\nEspera para poder conectarte devuelta.
|
||||||
text.server.kicked.nameInUse = Ya hay alguien con ese nombre\nen el servidor.
|
text.server.kicked.nameInUse = Ya hay alguien con ese nombre\nen el servidor.
|
||||||
text.server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
text.server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
||||||
text.server.kicked.idInUse = ¡Ya estás en el servidor\! Conectarse con dos cuentas no está permitido.
|
text.server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
|
||||||
text.server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
text.server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
||||||
text.host.info = El botón [accent]hostear[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota\: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
text.host.info = El botón [accent]hostear[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||||
text.join.info = Acá, tu puedes escribir la [accent]IP de un servidor[] para conectarte, o para descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota\: No hay lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
text.join.info = Acá, tu puedes escribir la [accent]IP de un servidor[] para conectarte, o para descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||||
text.hostserver = Hostear Servidor
|
text.hostserver = Hostear Servidor
|
||||||
text.hostserver.mobile = Hostear\nJuego
|
text.hostserver.mobile = Hostear\nJuego
|
||||||
text.host = Hostear
|
text.host = Hostear
|
||||||
@@ -100,31 +100,31 @@ text.hosting = [accent]Abriendo servidor...
|
|||||||
text.hosts.refresh = Actualizar
|
text.hosts.refresh = Actualizar
|
||||||
text.hosts.discovering = Descubrir partidas LAN
|
text.hosts.discovering = Descubrir partidas LAN
|
||||||
text.server.refreshing = Actualizando servidor
|
text.server.refreshing = Actualizando servidor
|
||||||
text.hosts.none = [lightgray]¡No se han encontrado partidas LAN\!
|
text.hosts.none = [lightgray]¡No se han encontrado partidas LAN!
|
||||||
text.host.invalid = [scarlet]No se ha podido conectar al anfitrión
|
text.host.invalid = [scarlet]No se ha podido conectar al anfitrión
|
||||||
text.trace = Rastrear Jugador
|
text.trace = Rastrear Jugador
|
||||||
text.trace.playername = Nombre de jugador\: [accent]{0}
|
text.trace.playername = Nombre de jugador: [accent]{0}
|
||||||
text.trace.ip = IP\: [accent]{0}
|
text.trace.ip = IP: [accent]{0}
|
||||||
text.trace.id = ID Única\: [accent]{0}
|
text.trace.id = ID Única: [accent]{0}
|
||||||
text.trace.android = Cliente de Android\: [accent]{0}
|
text.trace.android = Cliente de Android: [accent]{0}
|
||||||
text.trace.modclient = Cliente Personalizado\: [accent]{0}
|
text.trace.modclient = Cliente Personalizado: [accent]{0}
|
||||||
text.trace.totalblocksbroken = Total de bloques removidos\: [accent]{0}
|
text.trace.totalblocksbroken = Total de bloques removidos: [accent]{0}
|
||||||
text.trace.structureblocksbroken = Bloques de estructura removidos\: [accent]{0}
|
text.trace.structureblocksbroken = Bloques de estructura removidos: [accent]{0}
|
||||||
text.trace.lastblockbroken = Último bloque removido\: [accent]{0}
|
text.trace.lastblockbroken = Último bloque removido: [accent]{0}
|
||||||
text.trace.totalblocksplaced = Total de bloques colocados\: [accent]{0}
|
text.trace.totalblocksplaced = Total de bloques colocados: [accent]{0}
|
||||||
text.trace.lastblockplaced = Último bloque colocado\: [accent]{0}
|
text.trace.lastblockplaced = Último bloque colocado: [accent]{0}
|
||||||
text.invalidid = ¡ID de cliente invalida\! Envía un informe del error.
|
text.invalidid = ¡ID de cliente invalida! Envía un informe del error.
|
||||||
text.server.bans = Bans
|
text.server.bans = Bans
|
||||||
text.server.bans.none = ¡Ningún usuario ha sido baneado\!
|
text.server.bans.none = ¡Ningún usuario ha sido baneado!
|
||||||
text.server.admins = Admins
|
text.server.admins = Admins
|
||||||
text.server.admins.none = ¡Ningún admin ha sido encontrado\!
|
text.server.admins.none = ¡Ningún admin ha sido encontrado!
|
||||||
text.server.add = Agregar Servidor
|
text.server.add = Agregar Servidor
|
||||||
text.server.delete = ¿Estás seguro que quieres borrar este servidor?
|
text.server.delete = ¿Estás seguro que quieres borrar este servidor?
|
||||||
text.server.hostname = Anfitrión\: {0}
|
text.server.hostname = Anfitrión: {0}
|
||||||
text.server.edit = Editar Servidor
|
text.server.edit = Editar Servidor
|
||||||
text.server.outdated = [crimson]¡Servidor desactualizado\![]
|
text.server.outdated = [crimson]¡Servidor desactualizado![]
|
||||||
text.server.outdated.client = [crimson]¡Cliente desactualizado\![]
|
text.server.outdated.client = [crimson]¡Cliente desactualizado![]
|
||||||
text.server.version = [lightgray]Versión\: {0}
|
text.server.version = [lightgray]Versión: {0}
|
||||||
text.server.custombuild = [yellow]Versión personalizada
|
text.server.custombuild = [yellow]Versión personalizada
|
||||||
text.confirmban = ¿Estás seguro que quieres banear este jugador?
|
text.confirmban = ¿Estás seguro que quieres banear este jugador?
|
||||||
text.confirmkick = Are you sure you want to kick this player?
|
text.confirmkick = Are you sure you want to kick this player?
|
||||||
@@ -132,46 +132,45 @@ text.confirmunban = ¿Estás seguro que quieres desbanear este jugador?
|
|||||||
text.confirmadmin = ¿Estás seguro que quieres hacer admin a este jugador?
|
text.confirmadmin = ¿Estás seguro que quieres hacer admin a este jugador?
|
||||||
text.confirmunadmin = ¿Estás seguro que quieres remover como admin a este jugador?
|
text.confirmunadmin = ¿Estás seguro que quieres remover como admin a este jugador?
|
||||||
text.joingame.title = Unirse a la partida
|
text.joingame.title = Unirse a la partida
|
||||||
text.joingame.ip = IP\:
|
text.joingame.ip = IP:
|
||||||
text.disconnect = Desconectado.
|
text.disconnect = Desconectado.
|
||||||
text.disconnect.data = ¡Se ha fallado la carga de datos del mundo\!
|
text.disconnect.data = ¡Se ha fallado la carga de datos del mundo!
|
||||||
text.connecting = [accent]Conectando...
|
text.connecting = [accent]Conectando...
|
||||||
text.connecting.data = [accent]Cargando datos del mundo...
|
text.connecting.data = [accent]Cargando datos del mundo...
|
||||||
text.connectfail = [crimson]Ha fallado la conexión con el servidor\: [orange]{0}
|
text.server.port = Puerto:
|
||||||
text.server.port = Puerto\:
|
text.server.addressinuse = ¡La dirección está en uso!
|
||||||
text.server.addressinuse = ¡La dirección está en uso\!
|
text.server.invalidport = ¡El número de puerto es invalido!
|
||||||
text.server.invalidport = ¡El número de puerto es invalido\!
|
text.server.error = [crimson]Error hosteando el servidor: [orange]{0}
|
||||||
text.server.error = [crimson]Error hosteando el servidor\: [orange]{0}
|
|
||||||
text.save.old = Este punto de guardado es para una versión más antigua de este juego, y ya no puede ser usada.\n\n[LIGHT_GRAY]Guardados con retrocompatibilidad serán completamente implementados en la versión 4.0.
|
text.save.old = Este punto de guardado es para una versión más antigua de este juego, y ya no puede ser usada.\n\n[LIGHT_GRAY]Guardados con retrocompatibilidad serán completamente implementados en la versión 4.0.
|
||||||
text.save.new = Nuevo Punto de Guardado
|
text.save.new = Nuevo Punto de Guardado
|
||||||
text.save.overwrite = ¿Estás seguro que quieres sobrescribir\neste punto de guardado?
|
text.save.overwrite = ¿Estás seguro que quieres sobrescribir\neste punto de guardado?
|
||||||
text.overwrite = Sobrescribir
|
text.overwrite = Sobrescribir
|
||||||
text.save.none = ¡No se ha encontrado ningún punto de guardado\!
|
text.save.none = ¡No se ha encontrado ningún punto de guardado!
|
||||||
text.saveload = [accent]Guardando...
|
text.saveload = [accent]Guardando...
|
||||||
text.savefail = ¡No se ha podido guardar la partida\!
|
text.savefail = ¡No se ha podido guardar la partida!
|
||||||
text.save.delete.confirm = ¿Estás seguro que quieres borrar este punto de guardado?
|
text.save.delete.confirm = ¿Estás seguro que quieres borrar este punto de guardado?
|
||||||
text.save.delete = Borrar
|
text.save.delete = Borrar
|
||||||
text.save.export = Exportar Punto de Guardado
|
text.save.export = Exportar Punto de Guardado
|
||||||
text.save.import.invalid = [orange]¡Este punto de guardado es invalido\!
|
text.save.import.invalid = [orange]¡Este punto de guardado es invalido!
|
||||||
text.save.import.fail = [crimson]Se ha fallado la importación del punto de guardado\: [orange]{0}
|
text.save.import.fail = [crimson]Se ha fallado la importación del punto de guardado: [orange]{0}
|
||||||
text.save.export.fail = [crimson]Se ha fallado la exportación del punto de guardado\: [orange]{0}
|
text.save.export.fail = [crimson]Se ha fallado la exportación del punto de guardado: [orange]{0}
|
||||||
text.save.import = Importar Punto de Guardado
|
text.save.import = Importar Punto de Guardado
|
||||||
text.save.newslot = Nombre del Punto de Guardado\:
|
text.save.newslot = Nombre del Punto de Guardado:
|
||||||
text.save.rename = Renombrar
|
text.save.rename = Renombrar
|
||||||
text.save.rename.text = Nuevo nombre\:
|
text.save.rename.text = Nuevo nombre:
|
||||||
text.selectslot = Selecciona un Punto de Guardado.
|
text.selectslot = Selecciona un Punto de Guardado.
|
||||||
text.slot = [accent]Casilla {0}
|
text.slot = [accent]Casilla {0}
|
||||||
text.save.corrupted = [orange]El punto de guardado está corrupto o es invalido\!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y [scarlet]no[] un error.
|
text.save.corrupted = [orange]El punto de guardado está corrupto o es invalido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y [scarlet]no[] un error.
|
||||||
text.sector.corrupted = [orange]El punto de guardado de este sector fue encontrado, pero su carga ha fallado.\nUn nuevo punto ha sido creado.
|
text.sector.corrupted = [orange]El punto de guardado de este sector fue encontrado, pero su carga ha fallado.\nUn nuevo punto ha sido creado.
|
||||||
text.empty = <vacío>
|
text.empty = <vacío>
|
||||||
text.on = Encendido
|
text.on = Encendido
|
||||||
text.off = Apagado
|
text.off = Apagado
|
||||||
text.save.autosave = Auto-guardado\: {0}
|
text.save.autosave = Auto-guardado: {0}
|
||||||
text.save.map = Mapa\: {0}
|
text.save.map = Mapa: {0}
|
||||||
text.save.wave = Horda {0}
|
text.save.wave = Horda {0}
|
||||||
text.save.difficulty = Dificultad\: {0}
|
text.save.difficulty = Dificultad: {0}
|
||||||
text.save.date = Ultima vez guardado\: {0}
|
text.save.date = Ultima vez guardado: {0}
|
||||||
text.save.playtime = Tiempo de juego\: {0}
|
text.save.playtime = Tiempo de juego: {0}
|
||||||
text.confirm = Confirmar
|
text.confirm = Confirmar
|
||||||
text.delete = Borrar
|
text.delete = Borrar
|
||||||
text.ok = OK
|
text.ok = OK
|
||||||
@@ -183,9 +182,9 @@ text.back = Atras
|
|||||||
text.quit.confirm = ¿Estás seguro que quieres salir de la partida?
|
text.quit.confirm = ¿Estás seguro que quieres salir de la partida?
|
||||||
text.changelog.title = Registro de Parches
|
text.changelog.title = Registro de Parches
|
||||||
text.changelog.loading = Consiguiendo el registro de parches...
|
text.changelog.loading = Consiguiendo el registro de parches...
|
||||||
text.changelog.error.android = [orange]¡Nota que el registro de parches a veces no funciona en Android 4.4 o inferior\!\nEsto es por un error de Android interno.
|
text.changelog.error.android = [orange]¡Nota que el registro de parches a veces no funciona en Android 4.4 o inferior!\nEsto es por un error de Android interno.
|
||||||
text.changelog.error.ios = [orange]El registro de parches no es actualmente soportado por iOS.
|
text.changelog.error.ios = [orange]El registro de parches no es actualmente soportado por iOS.
|
||||||
text.changelog.error = [scarlet]¡Error consiguiendo el registro de parches\!\nChequeá tu conexión a Internet.
|
text.changelog.error = [scarlet]¡Error consiguiendo el registro de parches!\nChequeá tu conexión a Internet.
|
||||||
text.changelog.current = [yellow][[Versión actual]
|
text.changelog.current = [yellow][[Versión actual]
|
||||||
text.changelog.latest = [orange][[Última version]
|
text.changelog.latest = [orange][[Última version]
|
||||||
text.loading = [accent]Cargando...
|
text.loading = [accent]Cargando...
|
||||||
@@ -201,33 +200,32 @@ text.saveimage = Guardar Imagen
|
|||||||
text.unknown = Desconocido
|
text.unknown = Desconocido
|
||||||
text.custom = Personalizado
|
text.custom = Personalizado
|
||||||
text.builtin = Incorporado
|
text.builtin = Incorporado
|
||||||
text.map.delete.confirm = ¿Estás seguro que quieres borrar este mapa? ¡Recuerda que está acción no puede ser descartada\!
|
text.map.delete.confirm = ¿Estás seguro que quieres borrar este mapa? ¡Recuerda que está acción no puede ser descartada!
|
||||||
text.map.random = [accent]Mapa Aleatorio
|
text.map.random = [accent]Mapa Aleatorio
|
||||||
text.map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda meter al jugador\! Agrega un núcleo [ROYAL]azul[] al mapa con el editor.
|
text.map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda meter al jugador! Agrega un núcleo [ROYAL]azul[] al mapa con el editor.
|
||||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
|
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
text.map.invalid = Error cargando el mapa\: corrupto o archivo invalido.
|
text.map.invalid = Error cargando el mapa: corrupto o archivo invalido.
|
||||||
text.editor.brush = Pincel
|
text.editor.brush = Pincel
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Abrir en el Editor
|
text.editor.openin = Abrir en el Editor
|
||||||
text.editor.oregen = Generación de Minerales
|
text.editor.oregen = Generación de Minerales
|
||||||
text.editor.oregen.info = Generación de Minerales\:
|
text.editor.oregen.info = Generación de Minerales:
|
||||||
text.editor.mapinfo = Info del Mapa
|
text.editor.mapinfo = Info del Mapa
|
||||||
text.editor.author = Autor\:
|
text.editor.author = Autor:
|
||||||
text.editor.description = Descripción\:
|
text.editor.description = Descripción:
|
||||||
text.editor.name = Nombre\:
|
text.editor.name = Nombre:
|
||||||
text.editor.teams = Equipos
|
text.editor.teams = Equipos
|
||||||
text.editor.elevation = Elevación
|
text.editor.elevation = Elevación
|
||||||
text.editor.badsize = [orange]¡La dimensión de la imagen es invalida\![]\nDimensiones validas para el mapa\: {0}
|
text.editor.errorimageload = Error cargando el archivo:\n[orange]{0}
|
||||||
text.editor.errorimageload = Error cargando el archivo\:\n[orange]{0}
|
text.editor.errorimagesave = Error guardando el archivo:\n[orange]{0}
|
||||||
text.editor.errorimagesave = Error guardando el archivo\:\n[orange]{0}
|
|
||||||
text.editor.generate = Generar
|
text.editor.generate = Generar
|
||||||
text.editor.resize = Cambiar Tamaño
|
text.editor.resize = Cambiar Tamaño
|
||||||
text.editor.loadmap = Cargar Mapa
|
text.editor.loadmap = Cargar Mapa
|
||||||
text.editor.savemap = Guardar Mapa
|
text.editor.savemap = Guardar Mapa
|
||||||
text.editor.saved = ¡Guardado\!
|
text.editor.saved = ¡Guardado!
|
||||||
text.editor.save.noname = ¡Tu mapa no tiene un nombre\! Pon uno en el menu 'Info del Mapa'.
|
text.editor.save.noname = ¡Tu mapa no tiene un nombre! Pon uno en el menu 'Info del Mapa'.
|
||||||
text.editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado\! Elige un nombre diferente en el menu 'Info del Mapa'.
|
text.editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menu 'Info del Mapa'.
|
||||||
text.editor.import.exists = [scarlet]¡No se ha podido importar\:[] un mapa incorporado con el nombre '{0}' ya existe\!
|
text.editor.import.exists = [scarlet]¡No se ha podido importar:[] un mapa incorporado con el nombre '{0}' ya existe!
|
||||||
text.editor.import = Importar...
|
text.editor.import = Importar...
|
||||||
text.editor.importmap = Importar Mapa
|
text.editor.importmap = Importar Mapa
|
||||||
text.editor.importmap.description = Importar un mapa ya existente
|
text.editor.importmap.description = Importar un mapa ya existente
|
||||||
@@ -242,27 +240,34 @@ text.editor.exportimage = Exportar Imagen del Terreno
|
|||||||
text.editor.exportimage.description = Exportar archivo de imagen del mapa
|
text.editor.exportimage.description = Exportar archivo de imagen del mapa
|
||||||
text.editor.loadimage = Importar Terreno
|
text.editor.loadimage = Importar Terreno
|
||||||
text.editor.saveimage = Exportar Terreno
|
text.editor.saveimage = Exportar Terreno
|
||||||
text.editor.unsaved = [scarlet]¡Tienes cambios sin guardar\![]\n¿Estás seguro que quieres salir?
|
text.editor.unsaved = [scarlet]¡Tienes cambios sin guardar![]\n¿Estás seguro que quieres salir?
|
||||||
text.editor.resizemap = Cambiar Tamaño del Mapa
|
text.editor.resizemap = Cambiar Tamaño del Mapa
|
||||||
text.editor.mapname = Nombre del Mapa\:
|
text.editor.mapname = Nombre del Mapa:
|
||||||
text.editor.overwrite = [accent]¡Advertencia\!\nEsto sobrescribe un mapa ya existente.
|
text.editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||||
text.editor.overwrite.confirm = [scarlet]¡Advertencia\![] Un mapa con ese nombre ya existe. ¿Estás seguro que quieres sobrescribirlo?
|
text.editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro que quieres sobrescribirlo?
|
||||||
text.editor.selectmap = Selecciona un mapa para cargar\:
|
text.editor.selectmap = Selecciona un mapa para cargar:
|
||||||
text.width = Ancho\:
|
text.width = Ancho:
|
||||||
text.height = Altura\:
|
text.height = Altura:
|
||||||
text.menu = Menu
|
text.menu = Menu
|
||||||
text.play = Jugar
|
text.play = Jugar
|
||||||
text.load = Cargar
|
text.load = Cargar
|
||||||
text.save = Guardar
|
text.save = Guardar
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Ping\: {0}ms
|
text.ping = Ping: {0}ms
|
||||||
text.language.restart = Por favor reinicie el juego para que los cambios del lenguaje surgan efecto.
|
text.language.restart = Por favor reinicie el juego para que los cambios del lenguaje surgan efecto.
|
||||||
text.settings = Ajustes
|
text.settings = Ajustes
|
||||||
text.tutorial = Tutorial
|
text.tutorial = Tutorial
|
||||||
text.editor = Editor
|
text.editor = Editor
|
||||||
text.mapeditor = Editor de Mapa
|
text.mapeditor = Editor de Mapa
|
||||||
text.donate = Donar
|
text.donate = Donar
|
||||||
|
text.connectfail = [crimson]Ha fallado la conexión con el servidor: [orange]{0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = Languaje
|
text.settings.language = Languaje
|
||||||
text.settings.reset = Reiniciar por los de defecto
|
text.settings.reset = Reiniciar por los de defecto
|
||||||
text.settings.rebind = Reasignar
|
text.settings.rebind = Reasignar
|
||||||
@@ -271,8 +276,8 @@ text.settings.game = Juego
|
|||||||
text.settings.sound = Sonido
|
text.settings.sound = Sonido
|
||||||
text.settings.graphics = Gráficos
|
text.settings.graphics = Gráficos
|
||||||
text.settings.cleardata = Limpiar Datos del Juego...
|
text.settings.cleardata = Limpiar Datos del Juego...
|
||||||
text.settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\nEsta accion no puede deshacerse\!
|
text.settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\nEsta accion no puede deshacerse!
|
||||||
text.settings.clearall.confirm = [scarlet]ADVERTENCIA\![]\nEsto va a eliminar todos tus datos, incluyendo saves, mapas, desbloqueos y keybinds.\nUna vez presiones 'ok' el juego va a borrrar todos tus datos y a salir del juego automáticamente.
|
text.settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo saves, mapas, desbloqueos y keybinds.\nUna vez presiones 'ok' el juego va a borrrar todos tus datos y a salir del juego automáticamente.
|
||||||
text.settings.clearsectors = Limpiar Sectores
|
text.settings.clearsectors = Limpiar Sectores
|
||||||
text.settings.clearunlocks = Limpiar Desbloqueos
|
text.settings.clearunlocks = Limpiar Desbloqueos
|
||||||
text.settings.clearall = Limpiar Todo
|
text.settings.clearall = Limpiar Todo
|
||||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Refrigerante
|
|||||||
text.blocks.coolantuse = Uso del Refrigerante
|
text.blocks.coolantuse = Uso del Refrigerante
|
||||||
text.blocks.inputliquidfuel = Combustible Líquido
|
text.blocks.inputliquidfuel = Combustible Líquido
|
||||||
text.blocks.liquidfueluse = Uso del Combustible Líquido
|
text.blocks.liquidfueluse = Uso del Combustible Líquido
|
||||||
text.blocks.explosive = ¡Altamente Explosivo\!
|
text.blocks.explosive = ¡Altamente Explosivo!
|
||||||
text.blocks.health = Vida
|
text.blocks.health = Vida
|
||||||
text.blocks.inaccuracy = Imprecisión
|
text.blocks.inaccuracy = Imprecisión
|
||||||
text.blocks.shots = Disparos
|
text.blocks.shots = Disparos
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = fácil
|
|||||||
setting.difficulty.normal = normal
|
setting.difficulty.normal = normal
|
||||||
setting.difficulty.hard = difícil
|
setting.difficulty.hard = difícil
|
||||||
setting.difficulty.insane = locura
|
setting.difficulty.insane = locura
|
||||||
setting.difficulty.purge = purgar
|
setting.difficulty.name = Dificultad:
|
||||||
setting.difficulty.name = Dificultad\:
|
|
||||||
setting.screenshake.name = Movimiento de la Pantalla
|
setting.screenshake.name = Movimiento de la Pantalla
|
||||||
setting.indicators.name = Indicador de Enemigos
|
|
||||||
setting.effects.name = Mostrar Efectos
|
setting.effects.name = Mostrar Efectos
|
||||||
setting.sensitivity.name = Sensibilidad del Control
|
setting.sensitivity.name = Sensibilidad del Control
|
||||||
setting.saveinterval.name = Intervalo del Auto-guardado
|
setting.saveinterval.name = Intervalo del Auto-guardado
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = Multihilo
|
|||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Mostrar Energía de los Lasers
|
setting.lasers.name = Mostrar Energía de los Lasers
|
||||||
setting.healthbars.name = Mostrar la barra de Vida de las Entidades
|
|
||||||
setting.minimap.name = Mostrar Minimapa
|
setting.minimap.name = Mostrar Minimapa
|
||||||
setting.musicvol.name = Volumen de la Musica
|
setting.musicvol.name = Volumen de la Musica
|
||||||
setting.mutemusic.name = Mutear Musica
|
setting.mutemusic.name = Mutear Musica
|
||||||
@@ -403,7 +405,7 @@ mode.waves.description = el modo normal. con recursos limitados y entrada de hor
|
|||||||
mode.sandbox.name = sandbox
|
mode.sandbox.name = sandbox
|
||||||
mode.sandbox.description = recursos ilimitados y no hay temporizador para las hordas.
|
mode.sandbox.description = recursos ilimitados y no hay temporizador para las hordas.
|
||||||
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
||||||
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||||
mode.freebuild.name = construcción libre
|
mode.freebuild.name = construcción libre
|
||||||
mode.freebuild.description = recursos limitados y no hay temporizador para las hordas.
|
mode.freebuild.description = recursos limitados y no hay temporizador para las hordas.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -431,8 +433,10 @@ item.silicon.name = Silicona
|
|||||||
item.silicon.description = Un semiconductor muy útil, se usa para paneles solares y muchos electrónicos complejos.
|
item.silicon.description = Un semiconductor muy útil, se usa para paneles solares y muchos electrónicos complejos.
|
||||||
item.plastanium.name = Plastanio
|
item.plastanium.name = Plastanio
|
||||||
item.plastanium.description = Un material dúctil, ligero usado en aeronaves y proyectiles de fragmentación.
|
item.plastanium.description = Un material dúctil, ligero usado en aeronaves y proyectiles de fragmentación.
|
||||||
item.phase-matter.name = Materia de Fase
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Biomateria
|
item.biomatter.name = Biomateria
|
||||||
item.biomatter.description = Una bola de restos orgánicos; usado para convertirlo a petróleo o combustible básico.
|
item.biomatter.description = Una bola de restos orgánicos; usado para convertirlo a petróleo o combustible básico.
|
||||||
item.sand.name = Arena
|
item.sand.name = Arena
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = Bomb Bay
|
|||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Explosividad\: {0}
|
text.item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
||||||
text.item.flammability = [LIGHT_GRAY]Inflamabilidad\: {0}
|
text.item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]Radioactividad\: {0}
|
text.item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]Poder como Fundente\: {0}
|
text.item.fluxiness = [LIGHT_GRAY]Poder como Fundente: {0}
|
||||||
text.unit.health = [LIGHT_GRAY]Vida\: {0}
|
text.unit.health = [LIGHT_GRAY]Vida: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]Velocidad\: {0}
|
text.unit.speed = [LIGHT_GRAY]Velocidad: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]Weapon\: {0}
|
text.mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]Armor\: {0}
|
text.mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]Mining Speed\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]Mining Power\: {0}
|
text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]Ability\: {0}
|
text.mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica\: {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosidad\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]Temperatura\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Core
|
block.core.name = Core
|
||||||
block.metalfloor.name = Metal Floor
|
block.metalfloor.name = Metal Floor
|
||||||
block.deepwater.name = aguas profundas
|
block.deepwater.name = aguas profundas
|
||||||
block.water.name = agua
|
block.water.name = agua
|
||||||
block.lava.name = lava
|
block.lava.name = lava
|
||||||
block.oil.name = petróleo
|
block.tar.name = Tar
|
||||||
block.blackstone.name = piedra negra
|
block.blackstone.name = piedra negra
|
||||||
block.stone.name = piedra
|
block.stone.name = piedra
|
||||||
block.dirt.name = tierra
|
block.dirt.name = tierra
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = Cinta Transportadora
|
|||||||
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
block.titanium-conveyor.name = Cinta Transportadora de Titanio
|
||||||
block.junction.name = Cruce
|
block.junction.name = Cruce
|
||||||
block.router.name = Enrutador
|
block.router.name = Enrutador
|
||||||
block.router.description = Separa los objetos en las 4 direcciones. Puede guardar objetos en un buffer.
|
|
||||||
block.distributor.name = Distribuidor
|
block.distributor.name = Distribuidor
|
||||||
block.distributor.description = Un separador que puede separar en 8 direcciones.
|
|
||||||
block.sorter.name = Clasificador
|
block.sorter.name = Clasificador
|
||||||
block.sorter.description = Clasifica objetos. Si un objeto es igual a uno seleccionado, va a pasar. O si no, el objeto saldrá en la izquierda y la derecha.
|
block.sorter.description = Clasifica objetos. Si un objeto es igual a uno seleccionado, va a pasar. O si no, el objeto saldrá en la izquierda y la derecha.
|
||||||
block.overflow-gate.name = Compuerta de Desborde
|
block.overflow-gate.name = Compuerta de Desborde
|
||||||
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
|
||||||
block.bridgeconveyor.name = Puente Transportador
|
|
||||||
block.bridgeconveyor.description = Una cinta transportadora que puede estar arriba de otros bloques, para un máximo de dos bloques.
|
|
||||||
block.smelter.name = Horno de Fundición
|
block.smelter.name = Horno de Fundición
|
||||||
block.arc-smelter.name = Horno de Arco Eléctrico
|
block.arc-smelter.name = Horno de Arco Eléctrico
|
||||||
block.silicon-smelter.name = Horno para Silicona
|
block.silicon-smelter.name = Horno para Silicona
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = Líquido Fuente
|
|||||||
block.powervoid.name = Energía Vacía
|
block.powervoid.name = Energía Vacía
|
||||||
block.powerinfinite.name = Energía Infinita
|
block.powerinfinite.name = Energía Infinita
|
||||||
block.unloader.name = Descargador
|
block.unloader.name = Descargador
|
||||||
block.sortedunloader.name = Descargador Clasificado
|
|
||||||
block.vault.name = Bóveda
|
block.vault.name = Bóveda
|
||||||
block.wave.name = Horda
|
block.wave.name = Horda
|
||||||
block.swarmer.name = Enjambredor
|
block.swarmer.name = Enjambredor
|
||||||
@@ -667,3 +666,114 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
|
|||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
block.core.description = The most important building in the game.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||||||
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||||||
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||||
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
|
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
text.credits = Crédits
|
text.credits = Crédits
|
||||||
text.discord = Rejoignez le discord de Mindustry
|
text.discord = Rejoignez le discord de Mindustry
|
||||||
text.link.discord.description = Le discord officiel de mindustry
|
text.link.discord.description = Le discord officiel de mindustry
|
||||||
@@ -8,20 +8,20 @@ text.link.trello.description = Trello officiel pour les futurs ajouts .
|
|||||||
text.link.itch.io.description = page itch.io avec le lien du téléchargement pour PC et la version web .
|
text.link.itch.io.description = page itch.io avec le lien du téléchargement pour PC et la version web .
|
||||||
text.link.google-play.description = listing par le store google play
|
text.link.google-play.description = listing par le store google play
|
||||||
text.link.wiki.description = wiki officiel de mindustry .
|
text.link.wiki.description = wiki officiel de mindustry .
|
||||||
text.linkfail = Failed to open link\!\nThe URL has been copied to your cliboard.
|
text.linkfail = Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
text.editor.web = The web version does not support the editor\!\nDownload the game to use it.
|
text.editor.web = The web version does not support the editor!\nDownload the game to use it.
|
||||||
text.web.unsupported = La version web ne supporte pas cette fonction \! Téléchargez le jeu pour l'utiliser.
|
text.web.unsupported = La version web ne supporte pas cette fonction ! Téléchargez le jeu pour l'utiliser.
|
||||||
text.gameover = Partie terminée.
|
text.gameover = Partie terminée.
|
||||||
text.gameover.pvp = L'équipe [accent] {0}[] a gagnée \!
|
text.gameover.pvp = L'équipe [accent] {0}[] a gagnée !
|
||||||
text.sector.gameover = Ce secteur a été perdu. Réessayer?
|
text.sector.gameover = Ce secteur a été perdu. Réessayer?
|
||||||
text.sector.retry = Réessayer
|
text.sector.retry = Réessayer
|
||||||
text.highscore = [YELLOW]Nouveau meilleur score\!
|
text.highscore = [YELLOW]Nouveau meilleur score!
|
||||||
text.wave.lasted = Vous avez survécu jusqu'à la vague [accent]{0}[].
|
text.wave.lasted = Vous avez survécu jusqu'à la vague [accent]{0}[].
|
||||||
text.level.highscore = Meilleur score\: [accent]{0}
|
text.level.highscore = Meilleur score: [accent]{0}
|
||||||
text.level.delete.title = Confirmer
|
text.level.delete.title = Confirmer
|
||||||
text.map.delete = Êtes-vous sûr de supprimer cette carte"[orange]{0}[]"?
|
text.map.delete = Êtes-vous sûr de supprimer cette carte"[orange]{0}[]"?
|
||||||
text.level.select = Sélection de niveau
|
text.level.select = Sélection de niveau
|
||||||
text.level.mode = Mode de jeu \:
|
text.level.mode = Mode de jeu :
|
||||||
text.construction.desktop = Pour désélectionner un bloc ou arrêter de construire, appuyer sur [accent]espace[].
|
text.construction.desktop = Pour désélectionner un bloc ou arrêter de construire, appuyer sur [accent]espace[].
|
||||||
text.construction.title = Guide de construction des blocs
|
text.construction.title = Guide de construction des blocs
|
||||||
text.construction = Vous venez de sélectionner le mode [accent]construction de blocs[].\n\nPour commencez à placer des blocs, appuyez simplement sur un emplacement valide proche de votre vaisseau.\nUne fois que vous avez sélectionné quelques emplacements, Appuyez sur le bouton valider pour confirmer, et votre vaisseau commencera à construire.\n\n- [accent]Enlevez des blocs[] de votre sélection en appuyant dessus.\n- [accent]Déplacez la sélection[] en restant appuyé puis en déplaçant n'importe quel bloc de la sélection.\n- [accent]Placez les blocs en ligne[] En restant appuyé sur un espace vide, puis en étirant dans une direction.\n- [accent]Annulez la construction ou la sélection[] en appuyant sur le X en bas à droite.
|
text.construction = Vous venez de sélectionner le mode [accent]construction de blocs[].\n\nPour commencez à placer des blocs, appuyez simplement sur un emplacement valide proche de votre vaisseau.\nUne fois que vous avez sélectionné quelques emplacements, Appuyez sur le bouton valider pour confirmer, et votre vaisseau commencera à construire.\n\n- [accent]Enlevez des blocs[] de votre sélection en appuyant dessus.\n- [accent]Déplacez la sélection[] en restant appuyé puis en déplaçant n'importe quel bloc de la sélection.\n- [accent]Placez les blocs en ligne[] En restant appuyé sur un espace vide, puis en étirant dans une direction.\n- [accent]Annulez la construction ou la sélection[] en appuyant sur le X en bas à droite.
|
||||||
@@ -36,19 +36,19 @@ text.joingame = Rejoindre une partie
|
|||||||
text.addplayers = Ajouter/Enlever des joueurs
|
text.addplayers = Ajouter/Enlever des joueurs
|
||||||
text.customgame = Partie personnalisée
|
text.customgame = Partie personnalisée
|
||||||
text.sectors = Secteurs
|
text.sectors = Secteurs
|
||||||
text.sector = Secteur\: [LIGHT_GRAY]{0}
|
text.sector = Secteur: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = Temps\: [LIGHT_GRAY]{0}
|
text.sector.time = Temps: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = Se déployer
|
text.sector.deploy = Se déployer
|
||||||
text.sector.abandon = Abandonner
|
text.sector.abandon = Abandonner
|
||||||
text.sector.abandon.confirm = Êtes-vous sûr d'abandonner ce secteur ?\nCe choix ne peut être annulé\!
|
text.sector.abandon.confirm = Êtes-vous sûr d'abandonner ce secteur ?\nCe choix ne peut être annulé!
|
||||||
text.sector.resume = Reprendre
|
text.sector.resume = Reprendre
|
||||||
text.sector.locked = [scarlet][[Incomplet]
|
text.sector.locked = [scarlet][[Incomplet]
|
||||||
text.sector.unexplored = [accent][[Inexploré]
|
text.sector.unexplored = [accent][[Inexploré]
|
||||||
text.missions = Missions\:[LIGHT_GRAY] {0}
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||||
text.mission = Mission\:[LIGHT_GRAY] {0}
|
text.mission = Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
|
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Infos sur la Mission
|
text.mission.info = Infos sur la Mission
|
||||||
text.mission.complete = Mission terminée\!
|
text.mission.complete = Mission terminée!
|
||||||
text.mission.complete.body = Le secteur {0},{1} a été conquis.
|
text.mission.complete.body = Le secteur {0},{1} a été conquis.
|
||||||
text.mission.wave = Survivez à[accent] {0}/{1} []vague\nLa vague commence dans {2}
|
text.mission.wave = Survivez à[accent] {0}/{1} []vague\nLa vague commence dans {2}
|
||||||
text.mission.wave.enemies = Survivez à[accent] {0}/{1} []vagues\n{2} Ennemis
|
text.mission.wave.enemies = Survivez à[accent] {0}/{1} []vagues\n{2} Ennemis
|
||||||
@@ -56,12 +56,12 @@ text.mission.wave.enemy = Survivez à[accent] {0}/{1} []vagues\n{2} Ennemi
|
|||||||
text.mission.wave.menu = Survivez à[accent] {0} []vagues
|
text.mission.wave.menu = Survivez à[accent] {0} []vagues
|
||||||
text.mission.battle = Détruisez la base ennemie
|
text.mission.battle = Détruisez la base ennemie
|
||||||
text.mission.resource.menu = Obtenez {0} x{1}
|
text.mission.resource.menu = Obtenez {0} x{1}
|
||||||
text.mission.resource = Obtenez {0}\:\n[accent]{1}/{2}[]
|
text.mission.resource = Obtenez {0}:\n[accent]{1}/{2}[]
|
||||||
text.mission.block = Créez {0}
|
text.mission.block = Créez {0}
|
||||||
text.mission.unit = Créez {0} unités
|
text.mission.unit = Créez {0} unités
|
||||||
text.mission.command = Envoyer une commande à {0} unités
|
text.mission.command = Envoyer une commande à {0} unités
|
||||||
text.mission.linknode = Reliez un transmetteur
|
text.mission.linknode = Reliez un transmetteur
|
||||||
text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Équiper ce mécha[accent] {0}[]
|
text.mission.mech = Équiper ce mécha[accent] {0}[]
|
||||||
text.mission.create = Créez[accent] {0}[]
|
text.mission.create = Créez[accent] {0}[]
|
||||||
text.none = <none>
|
text.none = <none>
|
||||||
@@ -70,29 +70,29 @@ text.quit = Quitter
|
|||||||
text.maps = Cartes
|
text.maps = Cartes
|
||||||
text.continue = Continuer
|
text.continue = Continuer
|
||||||
text.nextmission = Prochaine mission
|
text.nextmission = Prochaine mission
|
||||||
text.maps.none = [LIGHT_GRAY]Aucune carte trouvée\!
|
text.maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||||
text.about.button = À propos
|
text.about.button = À propos
|
||||||
text.name = Nom\:
|
text.name = Nom:
|
||||||
text.unlocked = Nouveau bloc débloqué\!
|
text.filename = File Name:
|
||||||
text.unlocked.plural = Nouveaux blocs débloqués\!
|
text.unlocked = Nouveau bloc débloqué!
|
||||||
|
text.unlocked.plural = Nouveaux blocs débloqués!
|
||||||
text.players = {0} joueurs en ligne
|
text.players = {0} joueurs en ligne
|
||||||
text.players.single = {0} joueur en ligne
|
text.players.single = {0} joueur en ligne
|
||||||
text.server.mismatch = Erreur de paquet \: incompatibilité possible de version client/serveur. Assurez-vous que vous et l'hôte avez la dernière version de Mindustry\!
|
|
||||||
text.server.closing = [accent]Fermeture du serveur...
|
text.server.closing = [accent]Fermeture du serveur...
|
||||||
text.server.kicked.kick = Vous avez été expulsé du serveur\!
|
text.server.kicked.kick = Vous avez été expulsé du serveur!
|
||||||
text.server.kicked.serverClose = Server closed.
|
text.server.kicked.serverClose = Server closed.
|
||||||
text.server.kicked.sectorComplete = Secteur terminé.
|
text.server.kicked.sectorComplete = Secteur terminé.
|
||||||
text.server.kicked.sectorComplete.text = Votre mission est complète .\nLe serveur va maintenant aller au prochain secteur .
|
text.server.kicked.sectorComplete.text = Votre mission est complète .\nLe serveur va maintenant aller au prochain secteur .
|
||||||
text.server.kicked.clientOutdated = Client dépassé\! Mettez à jour votre jeu\!
|
text.server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu!
|
||||||
text.server.kicked.serverOutdated = Serveur dépassé\! Demandez à l'hôte de le mettre à jour\!
|
text.server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour!
|
||||||
text.server.kicked.banned = Vous êtes banni sur ce serveur.
|
text.server.kicked.banned = Vous êtes banni sur ce serveur.
|
||||||
text.server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
text.server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
||||||
text.server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
text.server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
||||||
text.server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
text.server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
||||||
text.server.kicked.idInUse = Vous êtes déjà sur ce serveur \! Se connecter avec deux comptes n'est pas permis \!
|
text.server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
||||||
text.server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Téléchargez une version officielle.
|
text.server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Téléchargez une version officielle.
|
||||||
text.host.info = Le bouton [accent]Héberger[] héberge un serveur sur le port [scarlet]6567[]. \nN'importe qui sur le même [LIGHT_GRAY]wifi ou réseau local []devrait voir votre serveur sur leur liste des serveurs.\n\nSi vous voulez que les gens puissent s'y connecter de partout à l'aide de votre IP, [accent]le transfert de port (port forwarding)[] est demandé.\n\n[LIGHT_GRAY]Note\: Si quelqu'un a des problèmes de connexion à votre partie LAN, vérifiez que vous avez autorisé l'accès à Mindustry sur votre réseau local dans les paramètres de votre pare-feu.
|
text.host.info = Le bouton [accent]Héberger[] héberge un serveur sur le port [scarlet]6567[]. \nN'importe qui sur le même [LIGHT_GRAY]wifi ou réseau local []devrait voir votre serveur sur leur liste des serveurs.\n\nSi vous voulez que les gens puissent s'y connecter de partout à l'aide de votre IP, [accent]le transfert de port (port forwarding)[] est demandé.\n\n[LIGHT_GRAY]Note: Si quelqu'un a des problèmes de connexion à votre partie LAN, vérifiez que vous avez autorisé l'accès à Mindustry sur votre réseau local dans les paramètres de votre pare-feu.
|
||||||
text.join.info = Ici vous pouvez entrez [accent]l'IP d'un serveur []pour s'y connecter, ou découvrir un serveur en [accent]réseau local[].\nLe multijoueur en LAN ainsi qu'en WAN est supporté.\n\n[LIGHT_GRAY]Note\: Il n'y a pas de liste de serveurs globaux automatiques; Si vous voulez vous connectez à quelqu'un par IP, il faudra d'abord demander à l'hébergeur leur IP.
|
text.join.info = Ici vous pouvez entrez [accent]l'IP d'un serveur []pour s'y connecter, ou découvrir un serveur en [accent]réseau local[].\nLe multijoueur en LAN ainsi qu'en WAN est supporté.\n\n[LIGHT_GRAY]Note: Il n'y a pas de liste de serveurs globaux automatiques; Si vous voulez vous connectez à quelqu'un par IP, il faudra d'abord demander à l'hébergeur leur IP.
|
||||||
text.hostserver = Héberger une partie
|
text.hostserver = Héberger une partie
|
||||||
text.hostserver.mobile = Héberger\nune partie
|
text.hostserver.mobile = Héberger\nune partie
|
||||||
text.host = Héberger
|
text.host = Héberger
|
||||||
@@ -100,31 +100,31 @@ text.hosting = [accent]Ouverture du serveur...
|
|||||||
text.hosts.refresh = Actualiser
|
text.hosts.refresh = Actualiser
|
||||||
text.hosts.discovering = Découverte de jeux en LAN
|
text.hosts.discovering = Découverte de jeux en LAN
|
||||||
text.server.refreshing = Actualisation du serveur
|
text.server.refreshing = Actualisation du serveur
|
||||||
text.hosts.none = [lightgray]Aucun jeu en LAN trouvé\!
|
text.hosts.none = [lightgray]Aucun jeu en LAN trouvé!
|
||||||
text.host.invalid = [scarlet]Impossible de se connecter à l'hôte.
|
text.host.invalid = [scarlet]Impossible de se connecter à l'hôte.
|
||||||
text.trace = Suivre le joueur
|
text.trace = Suivre le joueur
|
||||||
text.trace.playername = Nom du joueur \: [accent]{0}
|
text.trace.playername = Nom du joueur : [accent]{0}
|
||||||
text.trace.ip = IP\: [accent]{0}
|
text.trace.ip = IP: [accent]{0}
|
||||||
text.trace.id = ID Unique \: [accent]{0}
|
text.trace.id = ID Unique : [accent]{0}
|
||||||
text.trace.android = Client Android \: [accent]{0}
|
text.trace.android = Client Android : [accent]{0}
|
||||||
text.trace.modclient = Client personnalisé\: [accent]{0}
|
text.trace.modclient = Client personnalisé: [accent]{0}
|
||||||
text.trace.totalblocksbroken = Total de blocs détruits\: [accent]{0}
|
text.trace.totalblocksbroken = Total de blocs détruits: [accent]{0}
|
||||||
text.trace.structureblocksbroken = Structure de blocs détruites \: [accent]{0}
|
text.trace.structureblocksbroken = Structure de blocs détruites : [accent]{0}
|
||||||
text.trace.lastblockbroken = Dernier bloc détruit\: [accent]{0}
|
text.trace.lastblockbroken = Dernier bloc détruit: [accent]{0}
|
||||||
text.trace.totalblocksplaced = Total de blocs placés\: [accent]{0}
|
text.trace.totalblocksplaced = Total de blocs placés: [accent]{0}
|
||||||
text.trace.lastblockplaced = Dernier bloc placé\: [accent]{0}
|
text.trace.lastblockplaced = Dernier bloc placé: [accent]{0}
|
||||||
text.invalidid = text.invalidid\=ID du client invalide\! Soumettre un rapport d'erreur
|
text.invalidid = text.invalidid=ID du client invalide! Soumettre un rapport d'erreur
|
||||||
text.server.bans = Bannis
|
text.server.bans = Bannis
|
||||||
text.server.bans.none = Aucun joueur banni trouvé\!
|
text.server.bans.none = Aucun joueur banni trouvé!
|
||||||
text.server.admins = Administrateurs
|
text.server.admins = Administrateurs
|
||||||
text.server.admins.none = Pas d'administrateurs trouvés\!
|
text.server.admins.none = Pas d'administrateurs trouvés!
|
||||||
text.server.add = Ajouter un serveur
|
text.server.add = Ajouter un serveur
|
||||||
text.server.delete = Êtes-vous sûr de supprimer ce serveur ?
|
text.server.delete = Êtes-vous sûr de supprimer ce serveur ?
|
||||||
text.server.hostname = Héberger\: {0}
|
text.server.hostname = Héberger: {0}
|
||||||
text.server.edit = Modifier le serveur
|
text.server.edit = Modifier le serveur
|
||||||
text.server.outdated = [crimson]Serveur obsolète\![]
|
text.server.outdated = [crimson]Serveur obsolète![]
|
||||||
text.server.outdated.client = [crimson]Client obsolète\![]
|
text.server.outdated.client = [crimson]Client obsolète![]
|
||||||
text.server.version = [lightgray]Version\: {0} {1}
|
text.server.version = [lightgray]Version: {0} {1}
|
||||||
text.server.custombuild = [yellow]Version personnalisée
|
text.server.custombuild = [yellow]Version personnalisée
|
||||||
text.confirmban = Êtes-vous sûr de bannir ce joueur?
|
text.confirmban = Êtes-vous sûr de bannir ce joueur?
|
||||||
text.confirmkick = Êtes-vous sûr d'expulser ce joueur?
|
text.confirmkick = Êtes-vous sûr d'expulser ce joueur?
|
||||||
@@ -132,46 +132,45 @@ text.confirmunban = Êtes-vous sûr de réintégrer ce joueur ?
|
|||||||
text.confirmadmin = Êtes-vous sûr de faire de ce joueur un administrateur?
|
text.confirmadmin = Êtes-vous sûr de faire de ce joueur un administrateur?
|
||||||
text.confirmunadmin = Êtes-vous sûr d'enlever le statut d'administrateur à ce joueur?
|
text.confirmunadmin = Êtes-vous sûr d'enlever le statut d'administrateur à ce joueur?
|
||||||
text.joingame.title = Rejoindre une partie
|
text.joingame.title = Rejoindre une partie
|
||||||
text.joingame.ip = IP\:
|
text.joingame.ip = IP:
|
||||||
text.disconnect = Déconnecté.
|
text.disconnect = Déconnecté.
|
||||||
text.disconnect.data = Les données du monde n'ont pas pu être chargées \!
|
text.disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||||
text.connecting = [accent]Connexion...
|
text.connecting = [accent]Connexion...
|
||||||
text.connecting.data = [accent]Chargement des données du monde...
|
text.connecting.data = [accent]Chargement des données du monde...
|
||||||
text.connectfail = [crimson]Échec de la connexion au serveur \: [orange]{0}
|
text.server.port = Port:
|
||||||
text.server.port = Port\:
|
text.server.addressinuse = Addresse déjà utilisée!
|
||||||
text.server.addressinuse = Addresse déjà utilisée\!
|
text.server.invalidport = numéro de port invalide!
|
||||||
text.server.invalidport = numéro de port invalide\!
|
text.server.error = [crimson]Erreur d'hébergement: [orange]{0}
|
||||||
text.server.error = [crimson]Erreur d'hébergement\: [orange]{0}
|
|
||||||
text.save.old = Cette sayvegarde provient d'une ancienne version du jeu, et ne peut plus être utilisée.\n\n[LIGHT_GRAY]la compabilité des anciennes sauvegardes sera bientôt ajoutée dans la version 4.0 stable.
|
text.save.old = Cette sayvegarde provient d'une ancienne version du jeu, et ne peut plus être utilisée.\n\n[LIGHT_GRAY]la compabilité des anciennes sauvegardes sera bientôt ajoutée dans la version 4.0 stable.
|
||||||
text.save.new = Nouvelle sauvegarde
|
text.save.new = Nouvelle sauvegarde
|
||||||
text.save.overwrite = Êtes-vous sûr d'écraser\ncette sauvegarde ?
|
text.save.overwrite = Êtes-vous sûr d'écraser\ncette sauvegarde ?
|
||||||
text.overwrite = Écraser
|
text.overwrite = Écraser
|
||||||
text.save.none = Aucune sauvegarde trouvée \!
|
text.save.none = Aucune sauvegarde trouvée !
|
||||||
text.saveload = [accent]Sauvegarde...
|
text.saveload = [accent]Sauvegarde...
|
||||||
text.savefail = Échec de la sauvegarde\!
|
text.savefail = Échec de la sauvegarde!
|
||||||
text.save.delete.confirm = Êtes-vous sûr de supprimer cette sauvegarde?
|
text.save.delete.confirm = Êtes-vous sûr de supprimer cette sauvegarde?
|
||||||
text.save.delete = supprimer
|
text.save.delete = supprimer
|
||||||
text.save.export = Exporter une\nSauvegarde
|
text.save.export = Exporter une\nSauvegarde
|
||||||
text.save.import.invalid = [orange]Cette sauvegarde est invalide\!
|
text.save.import.invalid = [orange]Cette sauvegarde est invalide!
|
||||||
text.save.import.fail = [crimson]L'importation de la sauvegarde\na échoué\: [orange]{0}
|
text.save.import.fail = [crimson]L'importation de la sauvegarde\na échoué: [orange]{0}
|
||||||
text.save.export.fail = [crimson]L'exportation de la sauvegarde\na échoué [orange]{0}
|
text.save.export.fail = [crimson]L'exportation de la sauvegarde\na échoué [orange]{0}
|
||||||
text.save.import = Importer une sauvegarde
|
text.save.import = Importer une sauvegarde
|
||||||
text.save.newslot = Nom de la sauvegarde\:
|
text.save.newslot = Nom de la sauvegarde:
|
||||||
text.save.rename = Renommer
|
text.save.rename = Renommer
|
||||||
text.save.rename.text = Nouveau nom\:
|
text.save.rename.text = Nouveau nom:
|
||||||
text.selectslot = Sélectionner une sauvegarde.
|
text.selectslot = Sélectionner une sauvegarde.
|
||||||
text.slot = [accent]Emplacement {0}
|
text.slot = [accent]Emplacement {0}
|
||||||
text.save.corrupted = [orange]Fichier de sauvegarde corrompu ou invalide\!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
text.save.corrupted = [orange]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||||
text.sector.corrupted = [orange]Une sauvegarde pour ce secteur a été trouvé, mais son chargement a raté.\nUne nouvelle sauvegarde a été créé.
|
text.sector.corrupted = [orange]Une sauvegarde pour ce secteur a été trouvé, mais son chargement a raté.\nUne nouvelle sauvegarde a été créé.
|
||||||
text.empty = <vide>
|
text.empty = <vide>
|
||||||
text.on = On
|
text.on = On
|
||||||
text.off = Off
|
text.off = Off
|
||||||
text.save.autosave = Sauvegarde automatique\: {0}
|
text.save.autosave = Sauvegarde automatique: {0}
|
||||||
text.save.map = Carte\: {0}
|
text.save.map = Carte: {0}
|
||||||
text.save.wave = Vague {0}
|
text.save.wave = Vague {0}
|
||||||
text.save.difficulty = Difficulté\: {0}
|
text.save.difficulty = Difficulté: {0}
|
||||||
text.save.date = Dernière sauvegarde\: {0}
|
text.save.date = Dernière sauvegarde: {0}
|
||||||
text.save.playtime = Temps de jeu\: {0}
|
text.save.playtime = Temps de jeu: {0}
|
||||||
text.confirm = Confirmer
|
text.confirm = Confirmer
|
||||||
text.delete = Supprimer
|
text.delete = Supprimer
|
||||||
text.ok = OK
|
text.ok = OK
|
||||||
@@ -183,9 +182,9 @@ text.back = Retour
|
|||||||
text.quit.confirm = Êtes-vous sûr de partir?
|
text.quit.confirm = Êtes-vous sûr de partir?
|
||||||
text.changelog.title = Notes de mise à jour
|
text.changelog.title = Notes de mise à jour
|
||||||
text.changelog.loading = Récupération des notes de mise à jour...
|
text.changelog.loading = Récupération des notes de mise à jour...
|
||||||
text.changelog.error.android = [orange]Remarquez que les notes de mise à jour peuvent ne pas marcher sur Android 4.4 et inférieur\!\nC'est dû à un bug interne d'Android .
|
text.changelog.error.android = [orange]Remarquez que les notes de mise à jour peuvent ne pas marcher sur Android 4.4 et inférieur!\nC'est dû à un bug interne d'Android .
|
||||||
text.changelog.error.ios = [orange]Les notes de mise à jour ne sont pas suppporté sur iOS.
|
text.changelog.error.ios = [orange]Les notes de mise à jour ne sont pas suppporté sur iOS.
|
||||||
text.changelog.error = [scarlet]Erreur lors de la récupération des notes de mises à jour\!\nVérifiez votre connexion internet.
|
text.changelog.error = [scarlet]Erreur lors de la récupération des notes de mises à jour!\nVérifiez votre connexion internet.
|
||||||
text.changelog.current = [yellow][[Version actuelle]
|
text.changelog.current = [yellow][[Version actuelle]
|
||||||
text.changelog.latest = [orange][[Dernière version]
|
text.changelog.latest = [orange][[Dernière version]
|
||||||
text.loading = [accent]Chargement...
|
text.loading = [accent]Chargement...
|
||||||
@@ -201,33 +200,32 @@ text.saveimage = Sauvegarder l'image
|
|||||||
text.unknown = Inconnu
|
text.unknown = Inconnu
|
||||||
text.custom = Personnalisé
|
text.custom = Personnalisé
|
||||||
text.builtin = Pré-fait
|
text.builtin = Pré-fait
|
||||||
text.map.delete.confirm = Êtes-vous sûr de supprimer cette carte? Cette action ne peut pas être défaite\!
|
text.map.delete.confirm = Êtes-vous sûr de supprimer cette carte? Cette action ne peut pas être défaite!
|
||||||
text.map.random = [accent]Carte aléatoire
|
text.map.random = [accent]Carte aléatoire
|
||||||
text.map.nospawn = Cette carte n'a pas de base pour que le joueur y apparaisse\! Ajouter une [ROYAL]base bleue[] sur cette carte dans l'éditeur.
|
text.map.nospawn = Cette carte n'a pas de base pour que le joueur y apparaisse! Ajouter une [ROYAL]base bleue[] sur cette carte dans l'éditeur.
|
||||||
text.map.nospawn.pvp = Cette carte n'a pas de base ennemies pour qu'un joueur ennemi y apparaisse\! Ajouter au moins une [SCARLET]Base rouge[] sur cette carte dans l'éditeur.
|
text.map.nospawn.pvp = Cette carte n'a pas de base ennemies pour qu'un joueur ennemi y apparaisse! Ajouter au moins une [SCARLET]Base rouge[] sur cette carte dans l'éditeur.
|
||||||
text.map.invalid = Erreur lors du chargement de la carte\: carte corrompue ou invalide.
|
text.map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||||
text.editor.brush = Pinceau
|
text.editor.brush = Pinceau
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Ouvrir dans l'éditeur
|
text.editor.openin = Ouvrir dans l'éditeur
|
||||||
text.editor.oregen = Génération de minerais
|
text.editor.oregen = Génération de minerais
|
||||||
text.editor.oregen.info = Génération de minerais\:
|
text.editor.oregen.info = Génération de minerais:
|
||||||
text.editor.mapinfo = Info de la carte
|
text.editor.mapinfo = Info de la carte
|
||||||
text.editor.author = Auteur\:
|
text.editor.author = Auteur:
|
||||||
text.editor.description = Description\:
|
text.editor.description = Description:
|
||||||
text.editor.name = Nom\:
|
text.editor.name = Nom:
|
||||||
text.editor.teams = Équipe
|
text.editor.teams = Équipe
|
||||||
text.editor.elevation = Élevation
|
text.editor.elevation = Élevation
|
||||||
text.editor.badsize = [orange]Dimensions de l'image invalide\![]\nDimensions valides de carte\: {0}
|
text.editor.errorimageload = Erreur lors du chargement du fichier:\n[orange]{0}
|
||||||
text.editor.errorimageload = Erreur lors du chargement du fichier\:\n[orange]{0}
|
text.editor.errorimagesave = Erreur lors de la sauvegarde du fichier:\n[orange]{0}
|
||||||
text.editor.errorimagesave = Erreur lors de la sauvegarde du fichier\:\n[orange]{0}
|
|
||||||
text.editor.generate = Générer
|
text.editor.generate = Générer
|
||||||
text.editor.resize = Redimensionner
|
text.editor.resize = Redimensionner
|
||||||
text.editor.loadmap = Charger une carte
|
text.editor.loadmap = Charger une carte
|
||||||
text.editor.savemap = Sauvegarder une carte
|
text.editor.savemap = Sauvegarder une carte
|
||||||
text.editor.saved = Sauvegardé\!
|
text.editor.saved = Sauvegardé!
|
||||||
text.editor.save.noname = Votre carte n'a pas de nom \! Définissez-en un sur le menu 'info de la carte'.
|
text.editor.save.noname = Votre carte n'a pas de nom ! Définissez-en un sur le menu 'info de la carte'.
|
||||||
text.editor.save.overwrite = Votre carte réécrit une carte préfaite\! Choisissez un nom différent dans le menu 'info de la carte' .
|
text.editor.save.overwrite = Votre carte réécrit une carte préfaite! Choisissez un nom différent dans le menu 'info de la carte' .
|
||||||
text.editor.import.exists = [scarlet]Importation impossible \:[] Une carte préfaite nommé '{0}' existe déjà\!
|
text.editor.import.exists = [scarlet]Importation impossible :[] Une carte préfaite nommé '{0}' existe déjà!
|
||||||
text.editor.import = Importation...
|
text.editor.import = Importation...
|
||||||
text.editor.importmap = Importer une carte
|
text.editor.importmap = Importer une carte
|
||||||
text.editor.importmap.description = Importer une carte existante
|
text.editor.importmap.description = Importer une carte existante
|
||||||
@@ -242,27 +240,34 @@ text.editor.exportimage = Exporter l'image du terrain
|
|||||||
text.editor.exportimage.description = Exporter une image de la carte
|
text.editor.exportimage.description = Exporter une image de la carte
|
||||||
text.editor.loadimage = Importer le terrain
|
text.editor.loadimage = Importer le terrain
|
||||||
text.editor.saveimage = Exportr le terrain
|
text.editor.saveimage = Exportr le terrain
|
||||||
text.editor.unsaved = [scarlet]Vous avez des changements non sauvegardés \![]\nÊtes-vous sûr de partir
|
text.editor.unsaved = [scarlet]Vous avez des changements non sauvegardés ![]\nÊtes-vous sûr de partir
|
||||||
text.editor.resizemap = Redimensionner\nla carte
|
text.editor.resizemap = Redimensionner\nla carte
|
||||||
text.editor.mapname = Nom de la carte²\:
|
text.editor.mapname = Nom de la carte²:
|
||||||
text.editor.overwrite = [accent]Attention \!\nCeci réécrit une carte existante .
|
text.editor.overwrite = [accent]Attention !\nCeci réécrit une carte existante .
|
||||||
text.editor.overwrite.confirm = [scarlet]Attention \![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
text.editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||||
text.editor.selectmap = Séléctionnez une carte\:
|
text.editor.selectmap = Séléctionnez une carte:
|
||||||
text.width = Largeur\:
|
text.width = Largeur:
|
||||||
text.height = Hauteur\:
|
text.height = Hauteur:
|
||||||
text.menu = Menu
|
text.menu = Menu
|
||||||
text.play = Jouer
|
text.play = Jouer
|
||||||
text.load = Charger
|
text.load = Charger
|
||||||
text.save = Sauvegarder
|
text.save = Sauvegarder
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Ping\: {0}ms
|
text.ping = Ping: {0}ms
|
||||||
text.language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
text.language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
||||||
text.settings = Paramètres
|
text.settings = Paramètres
|
||||||
text.tutorial = Tutoriel
|
text.tutorial = Tutoriel
|
||||||
text.editor = Éditeur
|
text.editor = Éditeur
|
||||||
text.mapeditor = Éditeur de carte
|
text.mapeditor = Éditeur de carte
|
||||||
text.donate = Faire un\ndon
|
text.donate = Faire un\ndon
|
||||||
|
text.connectfail = [crimson]Échec de la connexion au serveur : [orange]{0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = Langage
|
text.settings.language = Langage
|
||||||
text.settings.reset = Valeur par défaut.
|
text.settings.reset = Valeur par défaut.
|
||||||
text.settings.rebind = Réatttribuer
|
text.settings.rebind = Réatttribuer
|
||||||
@@ -271,8 +276,8 @@ text.settings.game = Jeu
|
|||||||
text.settings.sound = Son
|
text.settings.sound = Son
|
||||||
text.settings.graphics = Graphiques
|
text.settings.graphics = Graphiques
|
||||||
text.settings.cleardata = Effacer les données du jeu...
|
text.settings.cleardata = Effacer les données du jeu...
|
||||||
text.settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nCe qui est fait ne peut être défait \!
|
text.settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nCe qui est fait ne peut être défait !
|
||||||
text.settings.clearall.confirm = [scarlet]ATTENTION\![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'ok' le jeu effacera toutes les données et se fermera.
|
text.settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'ok' le jeu effacera toutes les données et se fermera.
|
||||||
text.settings.clearsectors = Effacer les données des secteurs
|
text.settings.clearsectors = Effacer les données des secteurs
|
||||||
text.settings.clearunlocks = Effacer les déblocages
|
text.settings.clearunlocks = Effacer les déblocages
|
||||||
text.settings.clearall = Tout effacer
|
text.settings.clearall = Tout effacer
|
||||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Liquide de refroidissement
|
|||||||
text.blocks.coolantuse = Quantité de liquide de refroidissement utilisée
|
text.blocks.coolantuse = Quantité de liquide de refroidissement utilisée
|
||||||
text.blocks.inputliquidfuel = Carburant liquide
|
text.blocks.inputliquidfuel = Carburant liquide
|
||||||
text.blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
text.blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||||
text.blocks.explosive = Hautement explosif\!
|
text.blocks.explosive = Hautement explosif!
|
||||||
text.blocks.health = Santé
|
text.blocks.health = Santé
|
||||||
text.blocks.inaccuracy = Précision
|
text.blocks.inaccuracy = Précision
|
||||||
text.blocks.shots = Tir
|
text.blocks.shots = Tir
|
||||||
@@ -348,20 +353,17 @@ setting.difficulty.easy = facile
|
|||||||
setting.difficulty.normal = normal
|
setting.difficulty.normal = normal
|
||||||
setting.difficulty.hard = difficile
|
setting.difficulty.hard = difficile
|
||||||
setting.difficulty.insane = Extreme
|
setting.difficulty.insane = Extreme
|
||||||
setting.difficulty.purge = Purge
|
setting.difficulty.name = Difficulté:
|
||||||
setting.difficulty.name = Difficulté\:
|
|
||||||
setting.screenshake.name = Tremblement d'écran
|
setting.screenshake.name = Tremblement d'écran
|
||||||
setting.indicators.name = Indicateurs ennemis
|
|
||||||
setting.effects.name = Montrer les effets
|
setting.effects.name = Montrer les effets
|
||||||
setting.sensitivity.name = Sensibilité de la manette
|
setting.sensitivity.name = Sensibilité de la manette
|
||||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||||
setting.seconds = {0} secondes
|
setting.seconds = {0} secondes
|
||||||
setting.fullscreen.name = Plein écran
|
setting.fullscreen.name = Plein écran
|
||||||
setting.multithread.name = Multithreading [scarlet] (instable\!)
|
setting.multithread.name = Multithreading [scarlet] (instable!)
|
||||||
setting.fps.name = Afficher FPS
|
setting.fps.name = Afficher FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Afficher les rayons des lasers
|
setting.lasers.name = Afficher les rayons des lasers
|
||||||
setting.healthbars.name = Afficher les barres de santé des entités
|
|
||||||
setting.minimap.name = montrer la minimap
|
setting.minimap.name = montrer la minimap
|
||||||
setting.musicvol.name = volume de la musique
|
setting.musicvol.name = volume de la musique
|
||||||
setting.mutemusic.name = Couper la musique
|
setting.mutemusic.name = Couper la musique
|
||||||
@@ -403,7 +405,7 @@ mode.waves.description = le mode de jeu normal. Ressource limitée et vagues d'e
|
|||||||
mode.sandbox.name = bac à sable
|
mode.sandbox.name = bac à sable
|
||||||
mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
|
mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
|
||||||
mode.custom.warning = Notez que les blocs débloqués en partie personnalisées ne sont pas conservés pour les secteurs.\n\n[LIGHT_GRAY]En mode bac à sable, seul les blocs débloqués en mode secteur peuvent être utilisés.
|
mode.custom.warning = Notez que les blocs débloqués en partie personnalisées ne sont pas conservés pour les secteurs.\n\n[LIGHT_GRAY]En mode bac à sable, seul les blocs débloqués en mode secteur peuvent être utilisés.
|
||||||
mode.custom.warning.read = Simplement pour vérifier que vous l'avez lu \:\n[scarlet]CE QUI EST DEBLOQUE LORS DES PARITES PERSONNALISEES NE L'EST POUR LES SECTEURS OU LES AUTRES MODES DE JEU\!\n\n[LIGHT_GRAY](J'aurais souhaité que ce ne soit pas nécessaire, mais ça a l'air de l'être )
|
mode.custom.warning.read = Simplement pour vérifier que vous l'avez lu :\n[scarlet]CE QUI EST DEBLOQUE LORS DES PARITES PERSONNALISEES NE L'EST POUR LES SECTEURS OU LES AUTRES MODES DE JEU!\n\n[LIGHT_GRAY](J'aurais souhaité que ce ne soit pas nécessaire, mais ça a l'air de l'être )
|
||||||
mode.freebuild.name = construction libre
|
mode.freebuild.name = construction libre
|
||||||
mode.freebuild.description = Ressource limitée et pas de timer pour les vagues.
|
mode.freebuild.description = Ressource limitée et pas de timer pour les vagues.
|
||||||
mode.pvp.name = JcJ
|
mode.pvp.name = JcJ
|
||||||
@@ -424,15 +426,17 @@ item.coal.description = Un carburant commun et facile à obtenir.
|
|||||||
item.dense-alloy.name = Alliage lourd
|
item.dense-alloy.name = Alliage lourd
|
||||||
item.dense-alloy.description = Un alliage résistant fait de plomb et de cuivre. Utilisé dans les blocs de transports avancés et les foreuses de haut niveau.
|
item.dense-alloy.description = Un alliage résistant fait de plomb et de cuivre. Utilisé dans les blocs de transports avancés et les foreuses de haut niveau.
|
||||||
item.titanium.name = Titane
|
item.titanium.name = Titane
|
||||||
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation .item.thorium.name\=Thorium
|
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation .item.thorium.name=Thorium
|
||||||
item.thorium.name = Thorium
|
item.thorium.name = Thorium
|
||||||
item.thorium.description = Un métal dense, et radioactif utilisé comme support structurel et comme carburant nucléaire.
|
item.thorium.description = Un métal dense, et radioactif utilisé comme support structurel et comme carburant nucléaire.
|
||||||
item.silicon.name = Silicone
|
item.silicon.name = Silicone
|
||||||
item.silicon.description=Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
|
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
||||||
item.phase-matter.name = Matière phasée
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = alliage superchargé
|
item.surge-alloy.name = alliage superchargé
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Biomasse
|
item.biomatter.name = Biomasse
|
||||||
item.biomatter.description = Un mélange de matières organiques; utilisé pour la transformation en huile ou en tant que carburant de base.
|
item.biomatter.description = Un mélange de matières organiques; utilisé pour la transformation en huile ou en tant que carburant de base.
|
||||||
item.sand.name = Sable
|
item.sand.name = Sable
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = Largage de bombe
|
|||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé . Equipé avec un fusil automatique à munitions incendiaires . Il a aussi une bonne accéleration ainsi qu'une bonne Vitesse maximale.
|
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé . Equipé avec un fusil automatique à munitions incendiaires . Il a aussi une bonne accéleration ainsi qu'une bonne Vitesse maximale.
|
||||||
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Explosivité\: {0}
|
text.item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||||
text.item.flammability = [LIGHT_GRAY]Inflammabilité\: {0}
|
text.item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]Radioactivité\: {0}
|
text.item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]Flux de Puissance\: {0}
|
text.item.fluxiness = [LIGHT_GRAY]Flux de Puissance: {0}
|
||||||
text.unit.health = [LIGHT_GRAY]Health\: {0}
|
text.unit.health = [LIGHT_GRAY]Health: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]Speed\: {0}
|
text.unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]Arme\: {0}
|
text.mech.weapon = [LIGHT_GRAY]Arme: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]Armure\: {0}
|
text.mech.armor = [LIGHT_GRAY]Armure: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]Vitesse de minage\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]Puissance du minage\: {0}
|
text.mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]Compétence\: {0}
|
text.mech.ability = [LIGHT_GRAY]Compétence: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique\: {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosité\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]Température\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
block.spawn.name = Générateur d'ennemi
|
block.spawn.name = Générateur d'ennemi
|
||||||
block.core.name = Base
|
block.core.name = Base
|
||||||
block.metalfloor.name = Sol en métal
|
block.metalfloor.name = Sol en métal
|
||||||
block.deepwater.name = eau profonde
|
block.deepwater.name = eau profonde
|
||||||
block.water.name = eau
|
block.water.name = eau
|
||||||
block.lava.name = lave
|
block.lava.name = lave
|
||||||
block.oil.name = pétrole
|
block.tar.name = Tar
|
||||||
block.blackstone.name = roche sombre
|
block.blackstone.name = roche sombre
|
||||||
block.stone.name = roche
|
block.stone.name = roche
|
||||||
block.dirt.name = terre
|
block.dirt.name = terre
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = Convoyeur
|
|||||||
block.titanium-conveyor.name = Convoyeur en titane
|
block.titanium-conveyor.name = Convoyeur en titane
|
||||||
block.junction.name = Jonction
|
block.junction.name = Jonction
|
||||||
block.router.name = [accent]routeur[]
|
block.router.name = [accent]routeur[]
|
||||||
block.router.description = Distribue les articles dans les 4 directions. Le seul et l'unique.
|
|
||||||
block.distributor.name = Distributeur
|
block.distributor.name = Distributeur
|
||||||
block.distributor.description = C'est un bloc qui peut envoyer les articles dans 8 directions.
|
|
||||||
block.sorter.name = Sorteur
|
block.sorter.name = Sorteur
|
||||||
block.sorter.description = Trie les articles. Si un article rcorrespond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
block.sorter.description = Trie les articles. Si un article rcorrespond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||||
block.bridgeconveyor.name = Pont
|
|
||||||
block.bridgeconveyor.description = C'est un convoyeur qui peut passer par-dessus les blocs, jusqu'à deux blocs de distance.
|
|
||||||
block.smelter.name = Fonderie d'alliage lourd
|
block.smelter.name = Fonderie d'alliage lourd
|
||||||
block.arc-smelter.name = Fonderie d'alliage lourd électrique
|
block.arc-smelter.name = Fonderie d'alliage lourd électrique
|
||||||
block.silicon-smelter.name = Fonderie de Silicone
|
block.silicon-smelter.name = Fonderie de Silicone
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = Source de liquide
|
|||||||
block.powervoid.name = absorbeur énergétique
|
block.powervoid.name = absorbeur énergétique
|
||||||
block.powerinfinite.name = Puissance infinie
|
block.powerinfinite.name = Puissance infinie
|
||||||
block.unloader.name = Déchargeur
|
block.unloader.name = Déchargeur
|
||||||
block.sortedunloader.name = Déchargeur-trieur
|
|
||||||
block.vault.name = Coffre-Fort
|
block.vault.name = Coffre-Fort
|
||||||
block.wave.name = Vague
|
block.wave.name = Vague
|
||||||
block.swarmer.name = Essaim
|
block.swarmer.name = Essaim
|
||||||
@@ -667,4 +666,114 @@ tutorial.daggerfactory = Construire [accent]une usine de "Poignards" []est recom
|
|||||||
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
||||||
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
||||||
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base .\nDétruisez la avec votre unité et des méchas "Poignard".
|
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base .\nDétruisez la avec votre unité et des méchas "Poignard".
|
||||||
block.bridge-conveyor.description = C'est un convoyeur qui peut passer par-dessus les blocs, jusqu'à deux blocs de distance.
|
block.core.description = The most important building in the game.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||||||
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||||||
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||||
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
|
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
text.credits = Crédits
|
text.credits = Crédits
|
||||||
text.discord = Rejoignez le discord de Mindustry \!
|
text.discord = Rejoignez le discord de Mindustry !
|
||||||
text.link.discord.description = Le discord officiel de Mindustry
|
text.link.discord.description = Le discord officiel de Mindustry
|
||||||
text.link.github.description = Code source du jeu
|
text.link.github.description = Code source du jeu
|
||||||
text.link.dev-builds.description = Versions instables de développement
|
text.link.dev-builds.description = Versions instables de développement
|
||||||
@@ -8,20 +8,20 @@ text.link.trello.description = Planning Trello officiel pour les fonctionnalité
|
|||||||
text.link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
|
text.link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
|
||||||
text.link.google-play.description = Page Google Play Store du jeu
|
text.link.google-play.description = Page Google Play Store du jeu
|
||||||
text.link.wiki.description = Wiki officiel de Mindustry
|
text.link.wiki.description = Wiki officiel de Mindustry
|
||||||
text.linkfail = L'ouverture du lien a échoué\!\nL'URL a été copiée dans votre presse-papier.
|
text.linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
||||||
text.editor.web = La version web ne prend pas en charge l'éditeur \!\nTéléchargez le jeu pour l'utiliser.
|
text.editor.web = La version web ne prend pas en charge l'éditeur !\nTéléchargez le jeu pour l'utiliser.
|
||||||
text.web.unsupported = La version web ne prend pas en charge cette fonctionnalité \! Téléchargez le jeu pour l'utiliser.
|
text.web.unsupported = La version web ne prend pas en charge cette fonctionnalité ! Téléchargez le jeu pour l'utiliser.
|
||||||
text.gameover = Le base a été détruit.
|
text.gameover = Le base a été détruit.
|
||||||
text.gameover.pvp = L'équipe[accent] {0}[] a gagnée \!
|
text.gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||||
text.sector.gameover = Ce secteur a été perdu. Réessayer ?
|
text.sector.gameover = Ce secteur a été perdu. Réessayer ?
|
||||||
text.sector.retry = Réessayer
|
text.sector.retry = Réessayer
|
||||||
text.highscore = [accent]Nouveau meilleur score \!
|
text.highscore = [accent]Nouveau meilleur score !
|
||||||
text.wave.lasted = Tu as survécu jusqu'à la vagues [accent]{0}[].
|
text.wave.lasted = Tu as survécu jusqu'à la vagues [accent]{0}[].
|
||||||
text.level.highscore = Meilleur score\: [accent]{0}
|
text.level.highscore = Meilleur score: [accent]{0}
|
||||||
text.level.delete.title = Confirmer
|
text.level.delete.title = Confirmer
|
||||||
text.map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[orange]{0}[]"?
|
text.map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[orange]{0}[]"?
|
||||||
text.level.select = Sélection de niveau
|
text.level.select = Sélection de niveau
|
||||||
text.level.mode = Mode de jeu\:
|
text.level.mode = Mode de jeu:
|
||||||
text.construction.desktop = Désélectionner un bloc ou arrêter la construction, [accent]utiliser la touche espace[].
|
text.construction.desktop = Désélectionner un bloc ou arrêter la construction, [accent]utiliser la touche espace[].
|
||||||
text.construction.title = Guide de construction de blocs
|
text.construction.title = Guide de construction de blocs
|
||||||
text.construction = Vous venez de sélectionner le mode [accent]construction de blocs[].\n\nPour commencez à placer des blocs, appuyez simplement sur un emplacement valide proche de votre vaisseau.\nUne fois que vous avez sélectionné quelques emplacements, Appuyez sur le bouton valider pour confirmer, et votre vaisseau commencera à construire.\n\n- [accent]Enlevez des blocs[] de votre sélection en appuyant dessus.\n- [accent]Déplacez la sélection[] en restant appuyé puis en déplaçant n'importe quel bloc de la sélection.\n- [accent]Placez les blocs en ligne[] En restant appuyé sur un espace vide, puis en étirant dans une direction.\n- [accent]Annulez la construction ou la sélection[] en appuyant sur le X en bas à droite.
|
text.construction = Vous venez de sélectionner le mode [accent]construction de blocs[].\n\nPour commencez à placer des blocs, appuyez simplement sur un emplacement valide proche de votre vaisseau.\nUne fois que vous avez sélectionné quelques emplacements, Appuyez sur le bouton valider pour confirmer, et votre vaisseau commencera à construire.\n\n- [accent]Enlevez des blocs[] de votre sélection en appuyant dessus.\n- [accent]Déplacez la sélection[] en restant appuyé puis en déplaçant n'importe quel bloc de la sélection.\n- [accent]Placez les blocs en ligne[] En restant appuyé sur un espace vide, puis en étirant dans une direction.\n- [accent]Annulez la construction ou la sélection[] en appuyant sur le X en bas à droite.
|
||||||
@@ -36,19 +36,19 @@ text.joingame = Rejoindre la partie
|
|||||||
text.addplayers = Ajouter/Enlever des joueurs
|
text.addplayers = Ajouter/Enlever des joueurs
|
||||||
text.customgame = Partie personnalisée
|
text.customgame = Partie personnalisée
|
||||||
text.sectors = Secteurs
|
text.sectors = Secteurs
|
||||||
text.sector = Secteur sélectionné\: [LIGHT_GRAY]{0}
|
text.sector = Secteur sélectionné: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = Temps\: [LIGHT_GRAY]{0}
|
text.sector.time = Temps: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = Déployer
|
text.sector.deploy = Déployer
|
||||||
text.sector.abandon = Abandonner
|
text.sector.abandon = Abandonner
|
||||||
text.sector.abandon.confirm = Êtes-vous sûr de vouloir abandonner tout progrès dans ce secteur?\nCette action ne peut être annulée\!
|
text.sector.abandon.confirm = Êtes-vous sûr de vouloir abandonner tout progrès dans ce secteur?\nCette action ne peut être annulée!
|
||||||
text.sector.resume = Reprendre
|
text.sector.resume = Reprendre
|
||||||
text.sector.locked = [scarlet][[Incomplet]
|
text.sector.locked = [scarlet][[Incomplet]
|
||||||
text.sector.unexplored = [accent][[Inexploré]
|
text.sector.unexplored = [accent][[Inexploré]
|
||||||
text.missions = Missions\:[LIGHT_GRAY] {0}
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||||
text.mission = Mission\:[LIGHT_GRAY] {0}
|
text.mission = Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Mission principale\:[LIGHT_GRAY] {0}
|
text.mission.main = Mission principale:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Mission info
|
text.mission.info = Mission info
|
||||||
text.mission.complete = Mission terminée \!
|
text.mission.complete = Mission terminée !
|
||||||
text.mission.complete.body = Le secteur {0},{1} a été conquis.
|
text.mission.complete.body = Le secteur {0},{1} a été conquis.
|
||||||
text.mission.wave = Survivez[accent] {0}/{1} []vagues\nProchaine vague dans {2}
|
text.mission.wave = Survivez[accent] {0}/{1} []vagues\nProchaine vague dans {2}
|
||||||
text.mission.wave.enemies = Survivez[accent] {0}/{1} []vagues\n{2} Ennemis
|
text.mission.wave.enemies = Survivez[accent] {0}/{1} []vagues\n{2} Ennemis
|
||||||
@@ -56,12 +56,12 @@ text.mission.wave.enemy = Survivez[accent] {0}/{1} []vagues\n{2} Ennemi
|
|||||||
text.mission.wave.menu = Survivez[accent] {0} []vagues
|
text.mission.wave.menu = Survivez[accent] {0} []vagues
|
||||||
text.mission.battle = Détruire la base ennemie.
|
text.mission.battle = Détruire la base ennemie.
|
||||||
text.mission.resource.menu = Obtenez {0} x{1}
|
text.mission.resource.menu = Obtenez {0} x{1}
|
||||||
text.mission.resource = Obtain {0}\:\n[accent]{1}/{2}[]
|
text.mission.resource = Obtain {0}:\n[accent]{1}/{2}[]
|
||||||
text.mission.block = Créez {0}
|
text.mission.block = Créez {0}
|
||||||
text.mission.unit = Créez {0} unité
|
text.mission.unit = Créez {0} unité
|
||||||
text.mission.command = Envoyer une commande à {0} unités
|
text.mission.command = Envoyer une commande à {0} unités
|
||||||
text.mission.linknode = Reliez le transmetteur énergétique
|
text.mission.linknode = Reliez le transmetteur énergétique
|
||||||
text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Changer de mécha[accent] {0}[]
|
text.mission.mech = Changer de mécha[accent] {0}[]
|
||||||
text.mission.create = Créez[accent] {0}[]
|
text.mission.create = Créez[accent] {0}[]
|
||||||
text.none = <none>
|
text.none = <none>
|
||||||
@@ -70,29 +70,29 @@ text.quit = Quitter
|
|||||||
text.maps = Cartes
|
text.maps = Cartes
|
||||||
text.continue = Continue
|
text.continue = Continue
|
||||||
text.nextmission = Prochaine Mission
|
text.nextmission = Prochaine Mission
|
||||||
text.maps.none = [LIGHT_GRAY]Aucune carte trouvée\!
|
text.maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||||
text.about.button = À propos
|
text.about.button = À propos
|
||||||
text.name = Nom\:
|
text.name = Nom:
|
||||||
text.unlocked = Nouveau bloc debloqué\!
|
text.filename = File Name:
|
||||||
text.unlocked.plural = Nouveaux blocs débloqués\!
|
text.unlocked = Nouveau bloc debloqué!
|
||||||
|
text.unlocked.plural = Nouveaux blocs débloqués!
|
||||||
text.players = {0} joueurs en ligne
|
text.players = {0} joueurs en ligne
|
||||||
text.players.single = {0} joueur en ligne
|
text.players.single = {0} joueur en ligne
|
||||||
text.server.mismatch = Erreur de paquet\: possible d'incompatibilité de version client/serveur. Assurez-vous que vous et l'hôte avez la dernière version de Mindustry \!
|
|
||||||
text.server.closing = [accent]Fermeture du serveur ...
|
text.server.closing = [accent]Fermeture du serveur ...
|
||||||
text.server.kicked.kick = Vous avez été expulsé du serveur \!
|
text.server.kicked.kick = Vous avez été expulsé du serveur !
|
||||||
text.server.kicked.serverClose = Serveur fermé.
|
text.server.kicked.serverClose = Serveur fermé.
|
||||||
text.server.kicked.sectorComplete = Secteur terminée.
|
text.server.kicked.sectorComplete = Secteur terminée.
|
||||||
text.server.kicked.sectorComplete.text = Votre mission est complète.\nLe serveur va maintenant passer au prochain secteur.
|
text.server.kicked.sectorComplete.text = Votre mission est complète.\nLe serveur va maintenant passer au prochain secteur.
|
||||||
text.server.kicked.clientOutdated = Client dépassé\! Mettez à jour votre jeu \!
|
text.server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
||||||
text.server.kicked.serverOutdated = Serveur dépassé\! Demandez à l'hôte de le mettre à jour \!
|
text.server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
||||||
text.server.kicked.banned = Vous êtes banni de ce serveur.
|
text.server.kicked.banned = Vous êtes banni de ce serveur.
|
||||||
text.server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
text.server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
||||||
text.server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
text.server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
||||||
text.server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
text.server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
||||||
text.server.kicked.idInUse = Vous êtes déjà sur ce serveur \! Se connecter avec deux comptes n'est pas permis \!
|
text.server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
||||||
text.server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
text.server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
||||||
text.host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note\:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
text.host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
||||||
text.join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note\: Aucune liste globale des serveurs n'est génerée automatiquement\: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
text.join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
||||||
text.hostserver = Héberger un serveur
|
text.hostserver = Héberger un serveur
|
||||||
text.hostserver.mobile = Héberger\nUne partie
|
text.hostserver.mobile = Héberger\nUne partie
|
||||||
text.host = Héberger
|
text.host = Héberger
|
||||||
@@ -100,31 +100,31 @@ text.hosting = [accent]Ouverture du serveur ...
|
|||||||
text.hosts.refresh = Actualiser
|
text.hosts.refresh = Actualiser
|
||||||
text.hosts.discovering = Recherche de parties en LAN
|
text.hosts.discovering = Recherche de parties en LAN
|
||||||
text.server.refreshing = Actualisation du serveur
|
text.server.refreshing = Actualisation du serveur
|
||||||
text.hosts.none = [lightgray]Aucun jeu en LAN trouvé \!
|
text.hosts.none = [lightgray]Aucun jeu en LAN trouvé !
|
||||||
text.host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
|
text.host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
|
||||||
text.trace = Suivre le joueur
|
text.trace = Suivre le joueur
|
||||||
text.trace.playername = Nom du joueur\: [accent]{0}
|
text.trace.playername = Nom du joueur: [accent]{0}
|
||||||
text.trace.ip = IP\: [accent]{0}
|
text.trace.ip = IP: [accent]{0}
|
||||||
text.trace.id = ID Unique\: [accent]{0}
|
text.trace.id = ID Unique: [accent]{0}
|
||||||
text.trace.android = Client Android\: [accent]{0}
|
text.trace.android = Client Android: [accent]{0}
|
||||||
text.trace.modclient = Client personnalisé\: [accent]{0}
|
text.trace.modclient = Client personnalisé: [accent]{0}
|
||||||
text.trace.totalblocksbroken = Total des blocs détruits\: [accent]{0}
|
text.trace.totalblocksbroken = Total des blocs détruits: [accent]{0}
|
||||||
text.trace.structureblocksbroken = Structure de blocs détruites\: [accent]{0}
|
text.trace.structureblocksbroken = Structure de blocs détruites: [accent]{0}
|
||||||
text.trace.lastblockbroken = Dernier bloc détruit\: [accent]{0}
|
text.trace.lastblockbroken = Dernier bloc détruit: [accent]{0}
|
||||||
text.trace.totalblocksplaced = Total de blocs placés\: [accent]{0}
|
text.trace.totalblocksplaced = Total de blocs placés: [accent]{0}
|
||||||
text.trace.lastblockplaced = Dernier bloc placé\: [accent]{0}
|
text.trace.lastblockplaced = Dernier bloc placé: [accent]{0}
|
||||||
text.invalidid = ID client invalide \! Soumettre un rapport de bug
|
text.invalidid = ID client invalide ! Soumettre un rapport de bug
|
||||||
text.server.bans = Bannis
|
text.server.bans = Bannis
|
||||||
text.server.bans.none = Aucun joueurs bannis trouvés \!
|
text.server.bans.none = Aucun joueurs bannis trouvés !
|
||||||
text.server.admins = Administrateurs
|
text.server.admins = Administrateurs
|
||||||
text.server.admins.none = Aucun administrateurs trouvé \!
|
text.server.admins.none = Aucun administrateurs trouvé !
|
||||||
text.server.add = Ajouter un serveur
|
text.server.add = Ajouter un serveur
|
||||||
text.server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
|
text.server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
|
||||||
text.server.hostname = Hôte\: {0}
|
text.server.hostname = Hôte: {0}
|
||||||
text.server.edit = Modifier le serveur
|
text.server.edit = Modifier le serveur
|
||||||
text.server.outdated = [crimson]Serveur obsolète \![]
|
text.server.outdated = [crimson]Serveur obsolète ![]
|
||||||
text.server.outdated.client = [crimson]Client obsolète \![]
|
text.server.outdated.client = [crimson]Client obsolète ![]
|
||||||
text.server.version = [lightgray]Version\: {0} {1}
|
text.server.version = [lightgray]Version: {0} {1}
|
||||||
text.server.custombuild = [yellow]Version personnalisée
|
text.server.custombuild = [yellow]Version personnalisée
|
||||||
text.confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
|
text.confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
|
||||||
text.confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
|
text.confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
|
||||||
@@ -132,46 +132,45 @@ text.confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
|||||||
text.confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
|
text.confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
|
||||||
text.confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
|
text.confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
|
||||||
text.joingame.title = Rejoindre une partie
|
text.joingame.title = Rejoindre une partie
|
||||||
text.joingame.ip = IP\:
|
text.joingame.ip = IP:
|
||||||
text.disconnect = Déconnecté.
|
text.disconnect = Déconnecté.
|
||||||
text.disconnect.data = Les données du monde n'ont pas pu être chargées \!
|
text.disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||||
text.connecting = [accent]Connexion...
|
text.connecting = [accent]Connexion...
|
||||||
text.connecting.data = [accent]Chargement des données du monde...
|
text.connecting.data = [accent]Chargement des données du monde...
|
||||||
text.connectfail = [crimson]Échec de la connexion au serveur\: [orange]{0}
|
text.server.port = Port:
|
||||||
text.server.port = Port\:
|
text.server.addressinuse = Adresse déjà utilisée !
|
||||||
text.server.addressinuse = Adresse déjà utilisée \!
|
text.server.invalidport = Numéro de port incorrect !
|
||||||
text.server.invalidport = Numéro de port incorrect \!
|
text.server.error = [crimson]Erreur lors de l'hébergement du serveur: [orange]{0}
|
||||||
text.server.error = [crimson]Erreur lors de l'hébergement du serveur\: [orange]{0}
|
|
||||||
text.save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
|
text.save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
|
||||||
text.save.new = Nouvelle sauvegarde
|
text.save.new = Nouvelle sauvegarde
|
||||||
text.save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
text.save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||||
text.overwrite = Écraser
|
text.overwrite = Écraser
|
||||||
text.save.none = Aucune sauvegarde trouvée \!
|
text.save.none = Aucune sauvegarde trouvée !
|
||||||
text.saveload = [accent]Sauvegarde...
|
text.saveload = [accent]Sauvegarde...
|
||||||
text.savefail = Échec de la sauvegarde \!
|
text.savefail = Échec de la sauvegarde !
|
||||||
text.save.delete.confirm = Êtes-vous sûr de supprimer cette sauvegarde ?
|
text.save.delete.confirm = Êtes-vous sûr de supprimer cette sauvegarde ?
|
||||||
text.save.delete = Supprimer
|
text.save.delete = Supprimer
|
||||||
text.save.export = Exporter une\nSauvegarde
|
text.save.export = Exporter une\nSauvegarde
|
||||||
text.save.import.invalid = [orange]Cette sauvegarde est invalide\!
|
text.save.import.invalid = [orange]Cette sauvegarde est invalide!
|
||||||
text.save.import.fail = [crimson]L'importation de la sauvegarde\na échoué\: [orange]{0}
|
text.save.import.fail = [crimson]L'importation de la sauvegarde\na échoué: [orange]{0}
|
||||||
text.save.export.fail = [crimson]L'exportation de la sauvegarde\na échoué\: [orange]{0}
|
text.save.export.fail = [crimson]L'exportation de la sauvegarde\na échoué: [orange]{0}
|
||||||
text.save.import = Importer une sauvegarde
|
text.save.import = Importer une sauvegarde
|
||||||
text.save.newslot = Nom de la sauvegarde\:
|
text.save.newslot = Nom de la sauvegarde:
|
||||||
text.save.rename = Renommer
|
text.save.rename = Renommer
|
||||||
text.save.rename.text = Nouveau nom\:
|
text.save.rename.text = Nouveau nom:
|
||||||
text.selectslot = Sélectionnez une sauvegarde.
|
text.selectslot = Sélectionnez une sauvegarde.
|
||||||
text.slot = [accent]Emplacement {0}
|
text.slot = [accent]Emplacement {0}
|
||||||
text.save.corrupted = [orange]Fichier de sauvegarde corrompu ou invalide\!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
text.save.corrupted = [orange]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||||
text.sector.corrupted = [orange]Une sauvegarde pour ce secteur a été trouvé, mais son chargement a raté.\nUne nouvelle sauvegarde a été créé.
|
text.sector.corrupted = [orange]Une sauvegarde pour ce secteur a été trouvé, mais son chargement a raté.\nUne nouvelle sauvegarde a été créé.
|
||||||
text.empty = <vide>
|
text.empty = <vide>
|
||||||
text.on = Allumer
|
text.on = Allumer
|
||||||
text.off = Éteint
|
text.off = Éteint
|
||||||
text.save.autosave = Sauvegarde automatique {0}
|
text.save.autosave = Sauvegarde automatique {0}
|
||||||
text.save.map = Carte\: {0}
|
text.save.map = Carte: {0}
|
||||||
text.save.wave = Vague {0}
|
text.save.wave = Vague {0}
|
||||||
text.save.difficulty = Difficulté\: {0}
|
text.save.difficulty = Difficulté: {0}
|
||||||
text.save.date = Dernière sauvegarde\: {0}
|
text.save.date = Dernière sauvegarde: {0}
|
||||||
text.save.playtime = Temps de jeu\: {0}
|
text.save.playtime = Temps de jeu: {0}
|
||||||
text.confirm = Confirmer
|
text.confirm = Confirmer
|
||||||
text.delete = Supprimer
|
text.delete = Supprimer
|
||||||
text.ok = OK
|
text.ok = OK
|
||||||
@@ -183,9 +182,9 @@ text.back = Retour
|
|||||||
text.quit.confirm = Êtes-vous sûr de vouloir quitter?
|
text.quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||||
text.changelog.title = Notes de mise à jour
|
text.changelog.title = Notes de mise à jour
|
||||||
text.changelog.loading = Récupération des notes de mise à jour...
|
text.changelog.loading = Récupération des notes de mise à jour...
|
||||||
text.changelog.error.android = [orange]Notez que les notes de mise à jour ne marchent pas, certaines fois, sur Android 4.4 et versions antérieures\!\nCeci est dû à un bug interne à Android.
|
text.changelog.error.android = [orange]Notez que les notes de mise à jour ne marchent pas, certaines fois, sur Android 4.4 et versions antérieures!\nCeci est dû à un bug interne à Android.
|
||||||
text.changelog.error.ios = [orange]Les notes de mise à jour ne sont actuellement pas supportée sur IOS.
|
text.changelog.error.ios = [orange]Les notes de mise à jour ne sont actuellement pas supportée sur IOS.
|
||||||
text.changelog.error = [scarlet]Erreur lors de la récupération des notes de mises à jour\!\nVérifiez votre connexion internet.
|
text.changelog.error = [scarlet]Erreur lors de la récupération des notes de mises à jour!\nVérifiez votre connexion internet.
|
||||||
text.changelog.current = [yellow][[Version actuelle]
|
text.changelog.current = [yellow][[Version actuelle]
|
||||||
text.changelog.latest = [orange][[Dernière version]
|
text.changelog.latest = [orange][[Dernière version]
|
||||||
text.loading = [accent]Chargement...
|
text.loading = [accent]Chargement...
|
||||||
@@ -201,33 +200,32 @@ text.saveimage = Sauvegarder l'image
|
|||||||
text.unknown = Inconnu
|
text.unknown = Inconnu
|
||||||
text.custom = Personnalisé
|
text.custom = Personnalisé
|
||||||
text.builtin = Pré-fait
|
text.builtin = Pré-fait
|
||||||
text.map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette action est irréversible \!
|
text.map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette action est irréversible !
|
||||||
text.map.random = [accent]Carte aléatoire
|
text.map.random = [accent]Carte aléatoire
|
||||||
text.map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître \!Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur.
|
text.map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur.
|
||||||
text.map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît\!\nAjoutez des bases[SCARLET] rouge[] à cette carte dans l'éditeur.
|
text.map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases[SCARLET] rouge[] à cette carte dans l'éditeur.
|
||||||
text.map.invalid = Erreur lors du chargement de la carte\: carte corrompue ou invalide.
|
text.map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||||
text.editor.brush = Pinceau
|
text.editor.brush = Pinceau
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Ouvrir dans l'éditeur
|
text.editor.openin = Ouvrir dans l'éditeur
|
||||||
text.editor.oregen = Génération des minerais
|
text.editor.oregen = Génération des minerais
|
||||||
text.editor.oregen.info = Génération de minerais\:
|
text.editor.oregen.info = Génération de minerais:
|
||||||
text.editor.mapinfo = Infos sur la carte
|
text.editor.mapinfo = Infos sur la carte
|
||||||
text.editor.author = Auteur\:
|
text.editor.author = Auteur:
|
||||||
text.editor.description = Description\:
|
text.editor.description = Description:
|
||||||
text.editor.name = Nom\:
|
text.editor.name = Nom:
|
||||||
text.editor.teams = Équipes
|
text.editor.teams = Équipes
|
||||||
text.editor.elevation = Élévation
|
text.editor.elevation = Élévation
|
||||||
text.editor.badsize = [orange]Dimensions de l'image invalide\![]\nDimensions valides de carte\: {0}
|
text.editor.errorimageload = Erreur lors du chargement du fichier image:\n[orange]{0}
|
||||||
text.editor.errorimageload = Erreur lors du chargement du fichier image\:\n[orange]{0}
|
text.editor.errorimagesave = Erreur lors de la sauvegarde du fichier image:\n[orange]{0}
|
||||||
text.editor.errorimagesave = Erreur lors de la sauvegarde du fichier image\:\n[orange]{0}
|
|
||||||
text.editor.generate = Générer
|
text.editor.generate = Générer
|
||||||
text.editor.resize = Redimensionner
|
text.editor.resize = Redimensionner
|
||||||
text.editor.loadmap = Charger une carte
|
text.editor.loadmap = Charger une carte
|
||||||
text.editor.savemap = Sauvegarder une carte
|
text.editor.savemap = Sauvegarder une carte
|
||||||
text.editor.saved = Sauvegardé \!
|
text.editor.saved = Sauvegardé !
|
||||||
text.editor.save.noname = Votre carte ne possède pas de nom \! Ajouter en un dans le menu 'Infos sur la carte'.
|
text.editor.save.noname = Votre carte ne possède pas de nom ! Ajouter en un dans le menu 'Infos sur la carte'.
|
||||||
text.editor.save.overwrite = Une carte posséde déjà ce nom \! Choisissez un nom différent dans le menu 'Infos sur la carte'.
|
text.editor.save.overwrite = Une carte posséde déjà ce nom ! Choisissez un nom différent dans le menu 'Infos sur la carte'.
|
||||||
text.editor.import.exists = [scarlet]Importation impossible \:[] Une carte nommé '{0}' existe déjà\!
|
text.editor.import.exists = [scarlet]Importation impossible :[] Une carte nommé '{0}' existe déjà!
|
||||||
text.editor.import = Importation...
|
text.editor.import = Importation...
|
||||||
text.editor.importmap = Importer une carte
|
text.editor.importmap = Importer une carte
|
||||||
text.editor.importmap.description = Importer une carte déjà existante
|
text.editor.importmap.description = Importer une carte déjà existante
|
||||||
@@ -242,27 +240,34 @@ text.editor.exportimage = Exporter l'image du terrain
|
|||||||
text.editor.exportimage.description = Exporter la carte sous forme d'image
|
text.editor.exportimage.description = Exporter la carte sous forme d'image
|
||||||
text.editor.loadimage = Importer le terrain
|
text.editor.loadimage = Importer le terrain
|
||||||
text.editor.saveimage = Exportr le terrain
|
text.editor.saveimage = Exportr le terrain
|
||||||
text.editor.unsaved = [scarlet] Vous avez des changements non sauvegardés \![] Êtes-vous sûr de vouloir quitter ?
|
text.editor.unsaved = [scarlet] Vous avez des changements non sauvegardés ![] Êtes-vous sûr de vouloir quitter ?
|
||||||
text.editor.resizemap = Redimensionner\nla carte
|
text.editor.resizemap = Redimensionner\nla carte
|
||||||
text.editor.mapname = Nom de la carte\:
|
text.editor.mapname = Nom de la carte:
|
||||||
text.editor.overwrite = [accent]Attention\!\nCela écrasera une carte existante.
|
text.editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||||
text.editor.overwrite.confirm = [scarlet]Attention \![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
text.editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||||
text.editor.selectmap = Sélectionnez une carte à charger\:
|
text.editor.selectmap = Sélectionnez une carte à charger:
|
||||||
text.width = Largeur\:
|
text.width = Largeur:
|
||||||
text.height = Hauteur\:
|
text.height = Hauteur:
|
||||||
text.menu = Menu
|
text.menu = Menu
|
||||||
text.play = Jouer
|
text.play = Jouer
|
||||||
text.load = Charger
|
text.load = Charger
|
||||||
text.save = Sauvegarder
|
text.save = Sauvegarder
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Ping\: {0}ms
|
text.ping = Ping: {0}ms
|
||||||
text.language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
text.language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
||||||
text.settings = Paramètres
|
text.settings = Paramètres
|
||||||
text.tutorial = Tutoriel
|
text.tutorial = Tutoriel
|
||||||
text.editor = Éditeur
|
text.editor = Éditeur
|
||||||
text.mapeditor = Éditeur de carte
|
text.mapeditor = Éditeur de carte
|
||||||
text.donate = Faire un\ndon
|
text.donate = Faire un\ndon
|
||||||
|
text.connectfail = [crimson]Échec de la connexion au serveur: [orange]{0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = Langage
|
text.settings.language = Langage
|
||||||
text.settings.reset = Valeur par défaut.
|
text.settings.reset = Valeur par défaut.
|
||||||
text.settings.rebind = Réatttribuer
|
text.settings.rebind = Réatttribuer
|
||||||
@@ -272,7 +277,7 @@ text.settings.sound = Son
|
|||||||
text.settings.graphics = Graphiques
|
text.settings.graphics = Graphiques
|
||||||
text.settings.cleardata = Effacer les données du jeu...
|
text.settings.cleardata = Effacer les données du jeu...
|
||||||
text.settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
|
text.settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
|
||||||
text.settings.clearall.confirm = [scarlet]ATTENTION\![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
text.settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||||
text.settings.clearsectors = Éffacer les données des secteurs
|
text.settings.clearsectors = Éffacer les données des secteurs
|
||||||
text.settings.clearunlocks = Éffacer les déblocages
|
text.settings.clearunlocks = Éffacer les déblocages
|
||||||
text.settings.clearall = Tout effacer
|
text.settings.clearall = Tout effacer
|
||||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Liquide de refroidissement
|
|||||||
text.blocks.coolantuse = Quantité de liquide de refroidissement utilisé
|
text.blocks.coolantuse = Quantité de liquide de refroidissement utilisé
|
||||||
text.blocks.inputliquidfuel = Carburant liquide
|
text.blocks.inputliquidfuel = Carburant liquide
|
||||||
text.blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
text.blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||||
text.blocks.explosive = Hautement explosif \!
|
text.blocks.explosive = Hautement explosif !
|
||||||
text.blocks.health = Santé
|
text.blocks.health = Santé
|
||||||
text.blocks.inaccuracy = Précision
|
text.blocks.inaccuracy = Précision
|
||||||
text.blocks.shots = Tirs
|
text.blocks.shots = Tirs
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = Facile
|
|||||||
setting.difficulty.normal = Normal
|
setting.difficulty.normal = Normal
|
||||||
setting.difficulty.hard = Difficile
|
setting.difficulty.hard = Difficile
|
||||||
setting.difficulty.insane = Êxtreme
|
setting.difficulty.insane = Êxtreme
|
||||||
setting.difficulty.purge = Purge
|
setting.difficulty.name = Difficulté:
|
||||||
setting.difficulty.name = Difficulté\:
|
|
||||||
setting.screenshake.name = Tremblement d'écran
|
setting.screenshake.name = Tremblement d'écran
|
||||||
setting.indicators.name = Indicateurs ennemis
|
|
||||||
setting.effects.name = Montrer les effets
|
setting.effects.name = Montrer les effets
|
||||||
setting.sensitivity.name = Contôle de la sensibilité
|
setting.sensitivity.name = Contôle de la sensibilité
|
||||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = Multithreading
|
|||||||
setting.fps.name = Afficher FPS
|
setting.fps.name = Afficher FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Afficher les rayons des lasers
|
setting.lasers.name = Afficher les rayons des lasers
|
||||||
setting.healthbars.name = Afficher les barres de santé des entités
|
|
||||||
setting.minimap.name = Montrer la minimap
|
setting.minimap.name = Montrer la minimap
|
||||||
setting.musicvol.name = Volume de la musique
|
setting.musicvol.name = Volume de la musique
|
||||||
setting.mutemusic.name = Couper la musique
|
setting.mutemusic.name = Couper la musique
|
||||||
@@ -403,11 +405,11 @@ mode.waves.description = Le mode normal. Ressources limitées et vagues déclenc
|
|||||||
mode.sandbox.name = Bac à sable
|
mode.sandbox.name = Bac à sable
|
||||||
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
||||||
mode.custom.warning = Notez que les blocs débloqués en partie personnalisées ne sont pas conservés pour les secteurs.\n\n[LIGHT_GRAY]En mode bac à sable, seul les blocs débloqués en mode secteur peuvent être utilisés.
|
mode.custom.warning = Notez que les blocs débloqués en partie personnalisées ne sont pas conservés pour les secteurs.\n\n[LIGHT_GRAY]En mode bac à sable, seul les blocs débloqués en mode secteur peuvent être utilisés.
|
||||||
mode.custom.warning.read = Juste pour vous assurer que vous l'avez lu\:\n[scarlet]Les déverrouillages dans les jeux personnalisés ne sont pas transférés aux secteurs ou à d'autres modes\!\n\n[LIGHT_GRAY](J'aimerais que ce ne soit pas nécessaire, mais apparemment c'est le cas)
|
mode.custom.warning.read = Juste pour vous assurer que vous l'avez lu:\n[scarlet]Les déverrouillages dans les jeux personnalisés ne sont pas transférés aux secteurs ou à d'autres modes!\n\n[LIGHT_GRAY](J'aimerais que ce ne soit pas nécessaire, mais apparemment c'est le cas)
|
||||||
mode.freebuild.name = Construction libre
|
mode.freebuild.name = Construction libre
|
||||||
mode.freebuild.description = Ressources limitées et pas de compte à rebours pour les vagues.
|
mode.freebuild.description = Ressources limitées et pas de compte à rebours pour les vagues.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = Lutter contre d'autres joueurs pour gagner \!
|
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
||||||
content.item.name = Objets
|
content.item.name = Objets
|
||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
@@ -431,8 +433,10 @@ item.silicon.name = Silicone
|
|||||||
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
|
item.silicon.description = Un matériau semi-conducteur extrêmement utile, avec des utilisations dans les panneaux solaires et beaucoup d'autre composants électroniques complexes.
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
item.plastanium.description = Un matériau léger et docile utilisé dans l'aviation avancée et dans les munitions à fragmentation.
|
||||||
item.phase-matter.name = Matière phasée
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = Alliage superchargé
|
item.surge-alloy.name = Alliage superchargé
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Biomasse
|
item.biomatter.name = Biomasse
|
||||||
item.biomatter.description = Un mélange de matières organiques; utilisé pour la transformation en pétrole ou en tant que carburant de base.
|
item.biomatter.description = Un mélange de matières organiques; utilisé pour la transformation en pétrole ou en tant que carburant de base.
|
||||||
item.sand.name = Sable
|
item.sand.name = Sable
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = Largage de bombe
|
|||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
||||||
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Explosivité\: {0}
|
text.item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||||
text.item.flammability = [LIGHT_GRAY]Inflammabilité\: {0}
|
text.item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]Radioactivité\: {0}
|
text.item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]Flux de Puissance\: {0}
|
text.item.fluxiness = [LIGHT_GRAY]Flux de Puissance: {0}
|
||||||
text.unit.health = [LIGHT_GRAY]Santé\: {0}
|
text.unit.health = [LIGHT_GRAY]Santé: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]Vitesse\: {0}
|
text.unit.speed = [LIGHT_GRAY]Vitesse: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]Arme\: {0}
|
text.mech.weapon = [LIGHT_GRAY]Arme: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]Armure\: {0}
|
text.mech.armor = [LIGHT_GRAY]Armure: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]Vitesse de minage\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]Puissance du minage\: {0}
|
text.mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]Compétence\: {0}
|
text.mech.ability = [LIGHT_GRAY]Compétence: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosité\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]Température\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
block.spawn.name = Générateur d'ennemi
|
block.spawn.name = Générateur d'ennemi
|
||||||
block.core.name = Base
|
block.core.name = Base
|
||||||
block.metalfloor.name = Sol en métal
|
block.metalfloor.name = Sol en métal
|
||||||
block.deepwater.name = Eau profonde
|
block.deepwater.name = Eau profonde
|
||||||
block.water.name = Eau
|
block.water.name = Eau
|
||||||
block.lava.name = Lave
|
block.lava.name = Lave
|
||||||
block.oil.name = Pétrole
|
block.tar.name = Tar
|
||||||
block.blackstone.name = Roche sombre
|
block.blackstone.name = Roche sombre
|
||||||
block.stone.name = Roche
|
block.stone.name = Roche
|
||||||
block.dirt.name = Terre
|
block.dirt.name = Terre
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = Transporteur
|
|||||||
block.titanium-conveyor.name = Transporteur en titane
|
block.titanium-conveyor.name = Transporteur en titane
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
block.router.name = Routeur
|
block.router.name = Routeur
|
||||||
block.router.description = Distribue les articles dans les 4 directions.
|
|
||||||
block.distributor.name = [accent]Distributeur[]
|
block.distributor.name = [accent]Distributeur[]
|
||||||
block.distributor.description = C'est un Diviseur qui peut envoyer les articles dans 8 directions. Le seul, pas comme certain.
|
|
||||||
block.sorter.name = Trieur
|
block.sorter.name = Trieur
|
||||||
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
block.overflow-gate.description = C'est la combinaison entre un Routeur et un Diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||||
block.bridgeconveyor.name = Pont Transporteur
|
|
||||||
block.bridgeconveyor.description = C'est un Transporteur qui peut passer par-dessus les blocs, jusqu'à deux blocs de distance.
|
|
||||||
block.smelter.name = Fonderie d'alliage lourd
|
block.smelter.name = Fonderie d'alliage lourd
|
||||||
block.arc-smelter.name = Fonderie d'alliage lourd électrique
|
block.arc-smelter.name = Fonderie d'alliage lourd électrique
|
||||||
block.silicon-smelter.name = Fonderie de Silicone
|
block.silicon-smelter.name = Fonderie de Silicone
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = Source de liquide
|
|||||||
block.powervoid.name = Absorbeur énergétique
|
block.powervoid.name = Absorbeur énergétique
|
||||||
block.powerinfinite.name = Puissance infinie
|
block.powerinfinite.name = Puissance infinie
|
||||||
block.unloader.name = Déchargeur
|
block.unloader.name = Déchargeur
|
||||||
block.sortedunloader.name = Déchargeur-trieur
|
|
||||||
block.vault.name = Coffre-Fort
|
block.vault.name = Coffre-Fort
|
||||||
block.wave.name = Vague
|
block.wave.name = Vague
|
||||||
block.swarmer.name = Essaim
|
block.swarmer.name = Essaim
|
||||||
@@ -667,3 +666,114 @@ tutorial.daggerfactory = Construire [accent]une usine de "Poignards" []est recom
|
|||||||
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
||||||
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
||||||
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base .\nDétruisez la avec votre unité et des méchas "Poignard".
|
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base .\nDétruisez la avec votre unité et des méchas "Poignard".
|
||||||
|
block.core.description = The most important building in the game.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||||||
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||||||
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||||
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
|
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
text.credits = Credits
|
text.credits = Credits
|
||||||
text.discord = Bergabunglah dengan Discord Mindustry\!
|
text.discord = Bergabunglah dengan Discord Mindustry!
|
||||||
text.link.discord.description = the official Mindustry discord chatroom
|
text.link.discord.description = the official Mindustry discord chatroom
|
||||||
text.link.github.description = Game source code
|
text.link.github.description = Game source code
|
||||||
text.link.dev-builds.description = Unstable development builds
|
text.link.dev-builds.description = Unstable development builds
|
||||||
@@ -8,27 +8,27 @@ text.link.trello.description = Official trello board for planned features
|
|||||||
text.link.itch.io.description = itch.io page with PC downloads and web version
|
text.link.itch.io.description = itch.io page with PC downloads and web version
|
||||||
text.link.google-play.description = Google Play store listing
|
text.link.google-play.description = Google Play store listing
|
||||||
text.link.wiki.description = official Mindustry wiki
|
text.link.wiki.description = official Mindustry wiki
|
||||||
text.linkfail = Failed to open link\!\nThe URL has been copied to your cliboard.
|
text.linkfail = Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
text.editor.web = The web version does not support the editor\!\nDownload the game to use it.
|
text.editor.web = The web version does not support the editor!\nDownload the game to use it.
|
||||||
text.web.unsupported = The web version does not support this feature\! Download the game to use it.
|
text.web.unsupported = The web version does not support this feature! Download the game to use it.
|
||||||
text.gameover = Intinya hancur.
|
text.gameover = Intinya hancur.
|
||||||
text.gameover.pvp = The[accent] {0}[] team is victorious\!
|
text.gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
text.sector.gameover = This sector has been lost. Re-deploy?
|
text.sector.gameover = This sector has been lost. Re-deploy?
|
||||||
text.sector.retry = Retry
|
text.sector.retry = Retry
|
||||||
text.highscore = [YELLOW]Rekor baru\!
|
text.highscore = [YELLOW]Rekor baru!
|
||||||
text.wave.lasted = You lasted until wave [accent]{0}[].
|
text.wave.lasted = You lasted until wave [accent]{0}[].
|
||||||
text.level.highscore = Skor Tinggi\: [accent]{0}
|
text.level.highscore = Skor Tinggi: [accent]{0}
|
||||||
text.level.delete.title = Konfirmasi Hapus
|
text.level.delete.title = Konfirmasi Hapus
|
||||||
text.map.delete = Are you sure you want to delete the map "[orange]{0}[]"?
|
text.map.delete = Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
text.level.select = Pilih Level
|
text.level.select = Pilih Level
|
||||||
text.level.mode = Modus permainan\:
|
text.level.mode = Modus permainan:
|
||||||
text.construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
text.construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
||||||
text.construction.title = Block Construction Guide
|
text.construction.title = Block Construction Guide
|
||||||
text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
text.deconstruction.title = Block Deconstruction Guide
|
text.deconstruction.title = Block Deconstruction Guide
|
||||||
text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
text.showagain = Don't show again next session
|
text.showagain = Don't show again next session
|
||||||
text.coreattack = < Core is under attack\! >
|
text.coreattack = < Core is under attack! >
|
||||||
text.unlocks = Unlocks
|
text.unlocks = Unlocks
|
||||||
text.savegame = Simpan Permainan
|
text.savegame = Simpan Permainan
|
||||||
text.loadgame = Lanjutkan
|
text.loadgame = Lanjutkan
|
||||||
@@ -36,19 +36,19 @@ text.joingame = Bermain Bersama
|
|||||||
text.addplayers = Add/Remove Players
|
text.addplayers = Add/Remove Players
|
||||||
text.customgame = Custom Game
|
text.customgame = Custom Game
|
||||||
text.sectors = Sectors
|
text.sectors = Sectors
|
||||||
text.sector = Selected Sector\: [LIGHT_GRAY]{0}
|
text.sector = Selected Sector: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = Time\: [LIGHT_GRAY]{0}
|
text.sector.time = Time: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = Deploy
|
text.sector.deploy = Deploy
|
||||||
text.sector.abandon = Abandon
|
text.sector.abandon = Abandon
|
||||||
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone\!
|
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||||
text.sector.resume = Resume
|
text.sector.resume = Resume
|
||||||
text.sector.locked = [scarlet][[Incomplete]
|
text.sector.locked = [scarlet][[Incomplete]
|
||||||
text.sector.unexplored = [accent][[Unexplored]
|
text.sector.unexplored = [accent][[Unexplored]
|
||||||
text.missions = Missions\:[LIGHT_GRAY] {0}
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||||
text.mission = Mission\:[LIGHT_GRAY] {0}
|
text.mission = Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
|
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Mission Info
|
text.mission.info = Mission Info
|
||||||
text.mission.complete = Mission complete\!
|
text.mission.complete = Mission complete!
|
||||||
text.mission.complete.body = Sector {0},{1} has been conquered.
|
text.mission.complete.body = Sector {0},{1} has been conquered.
|
||||||
text.mission.wave = Survive [accent]{0}[] waves.
|
text.mission.wave = Survive [accent]{0}[] waves.
|
||||||
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
||||||
@@ -56,12 +56,12 @@ text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
|||||||
text.mission.wave.menu = Survive[accent] {0} []waves
|
text.mission.wave.menu = Survive[accent] {0} []waves
|
||||||
text.mission.battle = Destroy the enemy base.
|
text.mission.battle = Destroy the enemy base.
|
||||||
text.mission.resource.menu = Obtain {0} x{1}
|
text.mission.resource.menu = Obtain {0} x{1}
|
||||||
text.mission.resource = Obtain {0}\:\n[accent]{1}/{2}[]
|
text.mission.resource = Obtain {0}:\n[accent]{1}/{2}[]
|
||||||
text.mission.block = Create {0}
|
text.mission.block = Create {0}
|
||||||
text.mission.unit = Create {0} Unit
|
text.mission.unit = Create {0} Unit
|
||||||
text.mission.command = Send Command {0} To Units
|
text.mission.command = Send Command {0} To Units
|
||||||
text.mission.linknode = Link Power Node
|
text.mission.linknode = Link Power Node
|
||||||
text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Switch to mech[accent] {0}[]
|
text.mission.mech = Switch to mech[accent] {0}[]
|
||||||
text.mission.create = Create[accent] {0}[]
|
text.mission.create = Create[accent] {0}[]
|
||||||
text.none = <none>
|
text.none = <none>
|
||||||
@@ -70,29 +70,29 @@ text.quit = Keluar
|
|||||||
text.maps = Maps
|
text.maps = Maps
|
||||||
text.continue = Continue
|
text.continue = Continue
|
||||||
text.nextmission = Next Mission
|
text.nextmission = Next Mission
|
||||||
text.maps.none = [LIGHT_GRAY]No maps found\!
|
text.maps.none = [LIGHT_GRAY]No maps found!
|
||||||
text.about.button = Tentang
|
text.about.button = Tentang
|
||||||
text.name = Nama\:
|
text.name = Nama:
|
||||||
text.unlocked = New Block Unlocked\!
|
text.filename = File Name:
|
||||||
text.unlocked.plural = New Blocks Unlocked\!
|
text.unlocked = New Block Unlocked!
|
||||||
|
text.unlocked.plural = New Blocks Unlocked!
|
||||||
text.players = {0} pemain online
|
text.players = {0} pemain online
|
||||||
text.players.single = {0} pemain online
|
text.players.single = {0} pemain online
|
||||||
text.server.mismatch = Kesalahan paket\: kemungkinan versi client / server tidak sesuai.\nPastikan Anda dan host memiliki versi terbaru Mindustry\!
|
|
||||||
text.server.closing = [accent]Menutup server...
|
text.server.closing = [accent]Menutup server...
|
||||||
text.server.kicked.kick = Anda telah dikeluarkan dari server\!
|
text.server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||||
text.server.kicked.serverClose = Server closed.
|
text.server.kicked.serverClose = Server closed.
|
||||||
text.server.kicked.sectorComplete = Sector completed.
|
text.server.kicked.sectorComplete = Sector completed.
|
||||||
text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
|
text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
|
||||||
text.server.kicked.clientOutdated = Client versi lama\! Update game Anda\!
|
text.server.kicked.clientOutdated = Client versi lama! Update game Anda!
|
||||||
text.server.kicked.serverOutdated = Server versi lama\! Tanyakan host untuk mengupdate\!
|
text.server.kicked.serverOutdated = Server versi lama! Tanyakan host untuk mengupdate!
|
||||||
text.server.kicked.banned = You are banned on this server.
|
text.server.kicked.banned = You are banned on this server.
|
||||||
text.server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
text.server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||||
text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||||
text.server.kicked.nameEmpty = Your name must contain at least one character or number.
|
text.server.kicked.nameEmpty = Your name must contain at least one character or number.
|
||||||
text.server.kicked.idInUse = You are already on this server\! Connecting with two accounts is not permitted.
|
text.server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||||
text.server.kicked.customClient = This server does not support custom builds. Download an official version.
|
text.server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||||
text.host.info = The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note\: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
text.host.info = The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
text.join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note\: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
text.join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
text.hostserver = Host Server
|
text.hostserver = Host Server
|
||||||
text.hostserver.mobile = Host\nGame
|
text.hostserver.mobile = Host\nGame
|
||||||
text.host = Host
|
text.host = Host
|
||||||
@@ -100,31 +100,31 @@ text.hosting = [accent]Membuka server...
|
|||||||
text.hosts.refresh = Segarkan
|
text.hosts.refresh = Segarkan
|
||||||
text.hosts.discovering = Mencari game LAN
|
text.hosts.discovering = Mencari game LAN
|
||||||
text.server.refreshing = Menyegarkan server
|
text.server.refreshing = Menyegarkan server
|
||||||
text.hosts.none = [lightgray]Tidak ada game LAN yang ditemukan\!
|
text.hosts.none = [lightgray]Tidak ada game LAN yang ditemukan!
|
||||||
text.host.invalid = [scarlet]Tidak dapat terhubung ke host.
|
text.host.invalid = [scarlet]Tidak dapat terhubung ke host.
|
||||||
text.trace = Trace Player
|
text.trace = Trace Player
|
||||||
text.trace.playername = Player name\: [accent]{0}
|
text.trace.playername = Player name: [accent]{0}
|
||||||
text.trace.ip = IP\: [accent]{0}
|
text.trace.ip = IP: [accent]{0}
|
||||||
text.trace.id = Unique ID\: [accent]{0}
|
text.trace.id = Unique ID: [accent]{0}
|
||||||
text.trace.android = Android Client\: [accent]{0}
|
text.trace.android = Android Client: [accent]{0}
|
||||||
text.trace.modclient = Custom Client\: [accent]{0}
|
text.trace.modclient = Custom Client: [accent]{0}
|
||||||
text.trace.totalblocksbroken = Total blocks broken\: [accent]{0}
|
text.trace.totalblocksbroken = Total blocks broken: [accent]{0}
|
||||||
text.trace.structureblocksbroken = Structure blocks broken\: [accent]{0}
|
text.trace.structureblocksbroken = Structure blocks broken: [accent]{0}
|
||||||
text.trace.lastblockbroken = Last block broken\: [accent]{0}
|
text.trace.lastblockbroken = Last block broken: [accent]{0}
|
||||||
text.trace.totalblocksplaced = Total blocks placed\: [accent]{0}
|
text.trace.totalblocksplaced = Total blocks placed: [accent]{0}
|
||||||
text.trace.lastblockplaced = Last block placed\: [accent]{0}
|
text.trace.lastblockplaced = Last block placed: [accent]{0}
|
||||||
text.invalidid = Invalid client ID\! Submit a bug report.
|
text.invalidid = Invalid client ID! Submit a bug report.
|
||||||
text.server.bans = Bans
|
text.server.bans = Bans
|
||||||
text.server.bans.none = No banned players found\!
|
text.server.bans.none = No banned players found!
|
||||||
text.server.admins = Admins
|
text.server.admins = Admins
|
||||||
text.server.admins.none = No admins found\!
|
text.server.admins.none = No admins found!
|
||||||
text.server.add = Tambahkan Server
|
text.server.add = Tambahkan Server
|
||||||
text.server.delete = Yakin ingin menghapus server ini?
|
text.server.delete = Yakin ingin menghapus server ini?
|
||||||
text.server.hostname = Host\: {0}
|
text.server.hostname = Host: {0}
|
||||||
text.server.edit = Sunting Server
|
text.server.edit = Sunting Server
|
||||||
text.server.outdated = [crimson]Outdated Server\![]
|
text.server.outdated = [crimson]Outdated Server![]
|
||||||
text.server.outdated.client = [crimson]Outdated Client\![]
|
text.server.outdated.client = [crimson]Outdated Client![]
|
||||||
text.server.version = [lightgray]Version\: {0}
|
text.server.version = [lightgray]Version: {0}
|
||||||
text.server.custombuild = [yellow]Custom Build
|
text.server.custombuild = [yellow]Custom Build
|
||||||
text.confirmban = Are you sure you want to ban this player?
|
text.confirmban = Are you sure you want to ban this player?
|
||||||
text.confirmkick = Are you sure you want to kick this player?
|
text.confirmkick = Are you sure you want to kick this player?
|
||||||
@@ -132,46 +132,45 @@ text.confirmunban = Are you sure you want to unban this player?
|
|||||||
text.confirmadmin = Are you sure you want to make this player an admin?
|
text.confirmadmin = Are you sure you want to make this player an admin?
|
||||||
text.confirmunadmin = Are you sure you want to remove admin status from this player?
|
text.confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||||
text.joingame.title = Bermain Bersama
|
text.joingame.title = Bermain Bersama
|
||||||
text.joingame.ip = IP\:
|
text.joingame.ip = IP:
|
||||||
text.disconnect = Sambungan terputus.
|
text.disconnect = Sambungan terputus.
|
||||||
text.disconnect.data = Failed to load world data\!
|
text.disconnect.data = Failed to load world data!
|
||||||
text.connecting = [accent]Menghubungkan...
|
text.connecting = [accent]Menghubungkan...
|
||||||
text.connecting.data = [accent]Memuat data level...
|
text.connecting.data = [accent]Memuat data level...
|
||||||
text.connectfail = [crimson]Gagal terhubung ke server\: [orange]{0}
|
text.server.port = Port:
|
||||||
text.server.port = Port\:
|
text.server.addressinuse = Alamat sudah di pakai!
|
||||||
text.server.addressinuse = Alamat sudah di pakai\!
|
text.server.invalidport = Nomor port salah!
|
||||||
text.server.invalidport = Nomor port salah\!
|
text.server.error = [crimson]Kesalahan server hosting: [orange]{0}
|
||||||
text.server.error = [crimson]Kesalahan server hosting\: [orange]{0}
|
|
||||||
text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||||
text.save.new = Simpan Baru
|
text.save.new = Simpan Baru
|
||||||
text.save.overwrite = Yakin ingin mengganti slot simpan ini?
|
text.save.overwrite = Yakin ingin mengganti slot simpan ini?
|
||||||
text.overwrite = Ganti
|
text.overwrite = Ganti
|
||||||
text.save.none = Tidak ada simpanan ditemukan\!
|
text.save.none = Tidak ada simpanan ditemukan!
|
||||||
text.saveload = [accent]Menyimpan...
|
text.saveload = [accent]Menyimpan...
|
||||||
text.savefail = Gagal menyimpan game\!
|
text.savefail = Gagal menyimpan game!
|
||||||
text.save.delete.confirm = Yakin ingin menghapus save ini?
|
text.save.delete.confirm = Yakin ingin menghapus save ini?
|
||||||
text.save.delete = Hapus
|
text.save.delete = Hapus
|
||||||
text.save.export = Ekspor Simpanan
|
text.save.export = Ekspor Simpanan
|
||||||
text.save.import.invalid = [orange]Simpanan ini tidak valid\!
|
text.save.import.invalid = [orange]Simpanan ini tidak valid!
|
||||||
text.save.import.fail = [crimson]Gagal mengimpor\: [orange]{0}
|
text.save.import.fail = [crimson]Gagal mengimpor: [orange]{0}
|
||||||
text.save.export.fail = [crimson]Gagal mengekspor save\: [orange]{0}
|
text.save.export.fail = [crimson]Gagal mengekspor save: [orange]{0}
|
||||||
text.save.import = Impor Simpanan
|
text.save.import = Impor Simpanan
|
||||||
text.save.newslot = Nama simpanan\:
|
text.save.newslot = Nama simpanan:
|
||||||
text.save.rename = Ganti nama
|
text.save.rename = Ganti nama
|
||||||
text.save.rename.text = Nama baru\:
|
text.save.rename.text = Nama baru:
|
||||||
text.selectslot = Pilih simpanan.
|
text.selectslot = Pilih simpanan.
|
||||||
text.slot = [accent]Slot{0}
|
text.slot = [accent]Slot{0}
|
||||||
text.save.corrupted = [orange]Simpanan rusak atau tidak valid\!
|
text.save.corrupted = [orange]Simpanan rusak atau tidak valid!
|
||||||
text.sector.corrupted = [orange]A save file for this sector was found, but loading failed.\nA new one has been created.
|
text.sector.corrupted = [orange]A save file for this sector was found, but loading failed.\nA new one has been created.
|
||||||
text.empty = <kosong>
|
text.empty = <kosong>
|
||||||
text.on = Hidup
|
text.on = Hidup
|
||||||
text.off = Mati
|
text.off = Mati
|
||||||
text.save.autosave = Simpan otomatis\: {0}
|
text.save.autosave = Simpan otomatis: {0}
|
||||||
text.save.map = Peta\: {0}
|
text.save.map = Peta: {0}
|
||||||
text.save.wave = Gelombang {0}
|
text.save.wave = Gelombang {0}
|
||||||
text.save.difficulty = Difficulty\: {0}
|
text.save.difficulty = Difficulty: {0}
|
||||||
text.save.date = Terakhir Disimpan\: {0}
|
text.save.date = Terakhir Disimpan: {0}
|
||||||
text.save.playtime = Playtime\: {0}
|
text.save.playtime = Playtime: {0}
|
||||||
text.confirm = Konfirmasi
|
text.confirm = Konfirmasi
|
||||||
text.delete = Hapus
|
text.delete = Hapus
|
||||||
text.ok = OK
|
text.ok = OK
|
||||||
@@ -183,9 +182,9 @@ text.back = Kembali
|
|||||||
text.quit.confirm = Anda yakin ingin berhenti?
|
text.quit.confirm = Anda yakin ingin berhenti?
|
||||||
text.changelog.title = Changelog
|
text.changelog.title = Changelog
|
||||||
text.changelog.loading = Getting changelog...
|
text.changelog.loading = Getting changelog...
|
||||||
text.changelog.error.android = [orange]Note that the changelog sometimes does not work on Android 4.4 and below\!\nThis is due to an internal Android bug.
|
text.changelog.error.android = [orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
text.changelog.error.ios = [orange]The changelog is currently not supported in iOS.
|
text.changelog.error.ios = [orange]The changelog is currently not supported in iOS.
|
||||||
text.changelog.error = [scarlet]Error getting changelog\!\nCheck your internet connection.
|
text.changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
text.changelog.current = [yellow][[Current version]
|
text.changelog.current = [yellow][[Current version]
|
||||||
text.changelog.latest = [orange][[Latest version]
|
text.changelog.latest = [orange][[Latest version]
|
||||||
text.loading = [accent]Memuat...
|
text.loading = [accent]Memuat...
|
||||||
@@ -201,33 +200,32 @@ text.saveimage = Simpan Gambar
|
|||||||
text.unknown = Unknown
|
text.unknown = Unknown
|
||||||
text.custom = Custom
|
text.custom = Custom
|
||||||
text.builtin = Built-In
|
text.builtin = Built-In
|
||||||
text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone\!
|
text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
text.map.random = [accent]Random Map
|
text.map.random = [accent]Random Map
|
||||||
text.map.nospawn = This map does not have any cores for the player to spawn in\! Add a [ROYAL]blue[] core to this map in the editor.
|
text.map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
|
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
text.map.invalid = Error loading map\: corrupted or invalid map file.
|
text.map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
text.editor.brush = Brush
|
text.editor.brush = Brush
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Open In Editor
|
text.editor.openin = Open In Editor
|
||||||
text.editor.oregen = Ore Generation
|
text.editor.oregen = Ore Generation
|
||||||
text.editor.oregen.info = Ore Generation\:
|
text.editor.oregen.info = Ore Generation:
|
||||||
text.editor.mapinfo = Map Info
|
text.editor.mapinfo = Map Info
|
||||||
text.editor.author = Author\:
|
text.editor.author = Author:
|
||||||
text.editor.description = Description\:
|
text.editor.description = Description:
|
||||||
text.editor.name = Name\:
|
text.editor.name = Name:
|
||||||
text.editor.teams = Teams
|
text.editor.teams = Teams
|
||||||
text.editor.elevation = Elevation
|
text.editor.elevation = Elevation
|
||||||
text.editor.badsize = [orange]Dimensi gambar tidak valid\![]\nDimensi peta yang valid\: {0}
|
text.editor.errorimageload = Kesalahan saat memuat file gambar:\n[orange]{0}
|
||||||
text.editor.errorimageload = Kesalahan saat memuat file gambar\:\n[orange]{0}
|
text.editor.errorimagesave = Kesalahan saat menyimpan file gambar:\n[orange]{0}
|
||||||
text.editor.errorimagesave = Kesalahan saat menyimpan file gambar\:\n[orange]{0}
|
|
||||||
text.editor.generate = Hasilkan
|
text.editor.generate = Hasilkan
|
||||||
text.editor.resize = Ubah ukuran
|
text.editor.resize = Ubah ukuran
|
||||||
text.editor.loadmap = Buka Peta
|
text.editor.loadmap = Buka Peta
|
||||||
text.editor.savemap = Simpan Peta
|
text.editor.savemap = Simpan Peta
|
||||||
text.editor.saved = Saved\!
|
text.editor.saved = Saved!
|
||||||
text.editor.save.noname = Your map does not have a name\! Set one in the 'map info' menu.
|
text.editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||||
text.editor.save.overwrite = Your map overwrites a built-in map\! Pick a different name in the 'map info' menu.
|
text.editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
text.editor.import.exists = [scarlet]Unable to import\:[] a built-in map named '{0}' already exists\!
|
text.editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
text.editor.import = Import...
|
text.editor.import = Import...
|
||||||
text.editor.importmap = Import Map
|
text.editor.importmap = Import Map
|
||||||
text.editor.importmap.description = Import an already existing map
|
text.editor.importmap.description = Import an already existing map
|
||||||
@@ -242,27 +240,34 @@ text.editor.exportimage = Export Terrain Image
|
|||||||
text.editor.exportimage.description = Export a map image file
|
text.editor.exportimage.description = Export a map image file
|
||||||
text.editor.loadimage = Buka Gambar
|
text.editor.loadimage = Buka Gambar
|
||||||
text.editor.saveimage = Simpan Gambar
|
text.editor.saveimage = Simpan Gambar
|
||||||
text.editor.unsaved = [scarlet]Anda memiliki perubahan yang belum disimpan\![]\nYakin ingin keluar?
|
text.editor.unsaved = [scarlet]Anda memiliki perubahan yang belum disimpan![]\nYakin ingin keluar?
|
||||||
text.editor.resizemap = Ubah ukuran peta
|
text.editor.resizemap = Ubah ukuran peta
|
||||||
text.editor.mapname = Nama Peta\:
|
text.editor.mapname = Nama Peta:
|
||||||
text.editor.overwrite = [accent]Peringatan\!\nIni akan mengganti peta yang ada.
|
text.editor.overwrite = [accent]Peringatan!\nIni akan mengganti peta yang ada.
|
||||||
text.editor.overwrite.confirm = [scarlet]Warning\![] A map with this name already exists. Are you sure you want to overwrite it?
|
text.editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
text.editor.selectmap = Pilih peta yang akan dimuat\:
|
text.editor.selectmap = Pilih peta yang akan dimuat:
|
||||||
text.width = Lebar\:
|
text.width = Lebar:
|
||||||
text.height = Tinggi\:
|
text.height = Tinggi:
|
||||||
text.menu = Menu
|
text.menu = Menu
|
||||||
text.play = Main
|
text.play = Main
|
||||||
text.load = Buka
|
text.load = Buka
|
||||||
text.save = Simpan
|
text.save = Simpan
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Ping\: {0}ms
|
text.ping = Ping: {0}ms
|
||||||
text.language.restart = Silakan mulai ulang permainan Anda agar pengaturan bahasa mulai berlaku.
|
text.language.restart = Silakan mulai ulang permainan Anda agar pengaturan bahasa mulai berlaku.
|
||||||
text.settings = Pengaturan
|
text.settings = Pengaturan
|
||||||
text.tutorial = Tutorial
|
text.tutorial = Tutorial
|
||||||
text.editor = Pengedit
|
text.editor = Pengedit
|
||||||
text.mapeditor = Pengedit Peta
|
text.mapeditor = Pengedit Peta
|
||||||
text.donate = Sumbangkan
|
text.donate = Sumbangkan
|
||||||
|
text.connectfail = [crimson]Gagal terhubung ke server: [orange]{0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = Bahasa
|
text.settings.language = Bahasa
|
||||||
text.settings.reset = Atur ulang ke Default
|
text.settings.reset = Atur ulang ke Default
|
||||||
text.settings.rebind = Rebind
|
text.settings.rebind = Rebind
|
||||||
@@ -271,8 +276,8 @@ text.settings.game = Permainan
|
|||||||
text.settings.sound = Suara
|
text.settings.sound = Suara
|
||||||
text.settings.graphics = Grafis
|
text.settings.graphics = Grafis
|
||||||
text.settings.cleardata = Clear Game Data...
|
text.settings.cleardata = Clear Game Data...
|
||||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone\!
|
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
text.settings.clearall.confirm = [scarlet]WARNING\![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
text.settings.clearsectors = Clear Sectors
|
text.settings.clearsectors = Clear Sectors
|
||||||
text.settings.clearunlocks = Clear Unlocks
|
text.settings.clearunlocks = Clear Unlocks
|
||||||
text.settings.clearall = Clear All
|
text.settings.clearall = Clear All
|
||||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Coolant
|
|||||||
text.blocks.coolantuse = Coolant Use
|
text.blocks.coolantuse = Coolant Use
|
||||||
text.blocks.inputliquidfuel = Fuel Liquid
|
text.blocks.inputliquidfuel = Fuel Liquid
|
||||||
text.blocks.liquidfueluse = Liquid Fuel Use
|
text.blocks.liquidfueluse = Liquid Fuel Use
|
||||||
text.blocks.explosive = Mudah meledak\!
|
text.blocks.explosive = Mudah meledak!
|
||||||
text.blocks.health = Darah
|
text.blocks.health = Darah
|
||||||
text.blocks.inaccuracy = Ketidaktelitian
|
text.blocks.inaccuracy = Ketidaktelitian
|
||||||
text.blocks.shots = Tembakan
|
text.blocks.shots = Tembakan
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = mudah
|
|||||||
setting.difficulty.normal = normal
|
setting.difficulty.normal = normal
|
||||||
setting.difficulty.hard = sulit
|
setting.difficulty.hard = sulit
|
||||||
setting.difficulty.insane = sangat susah
|
setting.difficulty.insane = sangat susah
|
||||||
setting.difficulty.purge = paling susah
|
setting.difficulty.name = Kesulitan:
|
||||||
setting.difficulty.name = Kesulitan\:
|
|
||||||
setting.screenshake.name = Layar Bergoyang
|
setting.screenshake.name = Layar Bergoyang
|
||||||
setting.indicators.name = Indikator Musuh
|
|
||||||
setting.effects.name = Efek Tampilan
|
setting.effects.name = Efek Tampilan
|
||||||
setting.sensitivity.name = Sensitivitas Pengendali
|
setting.sensitivity.name = Sensitivitas Pengendali
|
||||||
setting.saveinterval.name = Waktu Simpan Otomatis
|
setting.saveinterval.name = Waktu Simpan Otomatis
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = Multithreading
|
|||||||
setting.fps.name = Tunjukkan FPS
|
setting.fps.name = Tunjukkan FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Tampilkan Laser Tenaga
|
setting.lasers.name = Tampilkan Laser Tenaga
|
||||||
setting.healthbars.name = Tampilkan Bar Darah Entitas
|
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.musicvol.name = Volume Musik
|
setting.musicvol.name = Volume Musik
|
||||||
setting.mutemusic.name = Bisukan Musik
|
setting.mutemusic.name = Bisukan Musik
|
||||||
@@ -403,7 +405,7 @@ mode.waves.description = the normal mode. limited resources and automatic incomi
|
|||||||
mode.sandbox.name = sandbox
|
mode.sandbox.name = sandbox
|
||||||
mode.sandbox.description = infinite resources and no timer for waves.
|
mode.sandbox.description = infinite resources and no timer for waves.
|
||||||
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
||||||
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||||
mode.freebuild.name = freebuild
|
mode.freebuild.name = freebuild
|
||||||
mode.freebuild.description = limited resources and no timer for waves.
|
mode.freebuild.description = limited resources and no timer for waves.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -431,8 +433,10 @@ item.silicon.name = Silicon
|
|||||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
item.phase-matter.name = Phase Matter
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Biomatter
|
item.biomatter.name = Biomatter
|
||||||
item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel.
|
item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
item.sand.name = pasir
|
item.sand.name = pasir
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = Bomb Bay
|
|||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Explosiveness\: {0}
|
text.item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||||||
text.item.flammability = [LIGHT_GRAY]Flammability\: {0}
|
text.item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]Radioactivity\: {0}
|
text.item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]Flux Power\: {0}
|
text.item.fluxiness = [LIGHT_GRAY]Flux Power: {0}
|
||||||
text.unit.health = [LIGHT_GRAY]Health\: {0}
|
text.unit.health = [LIGHT_GRAY]Health: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]Speed\: {0}
|
text.unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]Weapon\: {0}
|
text.mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]Armor\: {0}
|
text.mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]Mining Speed\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]Mining Power\: {0}
|
text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]Ability\: {0}
|
text.mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity\: {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosity\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]Temperature\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Core
|
block.core.name = Core
|
||||||
block.metalfloor.name = Metal Floor
|
block.metalfloor.name = Metal Floor
|
||||||
block.deepwater.name = deepwater
|
block.deepwater.name = deepwater
|
||||||
block.water.name = water
|
block.water.name = water
|
||||||
block.lava.name = lava
|
block.lava.name = lava
|
||||||
block.oil.name = oil
|
block.tar.name = Tar
|
||||||
block.blackstone.name = blackstone
|
block.blackstone.name = blackstone
|
||||||
block.stone.name = stone
|
block.stone.name = stone
|
||||||
block.dirt.name = dirt
|
block.dirt.name = dirt
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = konveyor
|
|||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
block.junction.name = persimpangan jalan
|
block.junction.name = persimpangan jalan
|
||||||
block.router.name = router
|
block.router.name = router
|
||||||
block.router.description = Splits items into all 4 directions. Can store items as a buffer.
|
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.distributor.description = A splitter that can split items into 8 directions.
|
|
||||||
block.sorter.name = penyortir
|
block.sorter.name = penyortir
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
block.bridgeconveyor.name = Bridge Conveyor
|
|
||||||
block.bridgeconveyor.description = A conveyor that can go over other blocks, for up to two total blocks.
|
|
||||||
block.smelter.name = peleburan
|
block.smelter.name = peleburan
|
||||||
block.arc-smelter.name = Arc Smelter
|
block.arc-smelter.name = Arc Smelter
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = Liquid Source
|
|||||||
block.powervoid.name = Power Void
|
block.powervoid.name = Power Void
|
||||||
block.powerinfinite.name = Power Infinite
|
block.powerinfinite.name = Power Infinite
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.sortedunloader.name = Sorted Unloader
|
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
@@ -666,4 +665,115 @@ tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the product
|
|||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
block.core.description = The most important building in the game.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||||||
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||||||
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||||
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
text.credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](Nel caso non te ne sia accorto, la traduzione del gioco non è completa.\n Chi di dovere sta lavorando più velocemente possibile per completarla\!)
|
text.credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](Nel caso non te ne sia accorto, la traduzione del gioco non è completa.\n Chi di dovere sta lavorando più velocemente possibile per completarla!)
|
||||||
text.credits = Crediti
|
text.credits = Crediti
|
||||||
text.discord = Unisciti sul server discord di mindustry\!
|
text.discord = Unisciti sul server discord di mindustry!
|
||||||
text.link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
text.link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
||||||
text.link.github.description = Codice sorgente del gioco
|
text.link.github.description = Codice sorgente del gioco
|
||||||
text.link.dev-builds.description = Build di sviluppo versioni instabili
|
text.link.dev-builds.description = Build di sviluppo versioni instabili
|
||||||
@@ -8,27 +8,27 @@ text.link.trello.description = Scheda ufficiale trello per funzionalità pianifi
|
|||||||
text.link.itch.io.description = pagina di itch.io con download per PC e versione web
|
text.link.itch.io.description = pagina di itch.io con download per PC e versione web
|
||||||
text.link.google-play.description = Elenco di Google Play Store
|
text.link.google-play.description = Elenco di Google Play Store
|
||||||
text.link.wiki.description = wiki ufficiale di Mindustry
|
text.link.wiki.description = wiki ufficiale di Mindustry
|
||||||
text.linkfail = Impossibile aprire il link\! L'URL è stato copiato nella tua bacheca.
|
text.linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
||||||
text.editor.web = La versione web non supporta l'editor\! Scarica il gioco per usarlo.
|
text.editor.web = La versione web non supporta l'editor! Scarica il gioco per usarlo.
|
||||||
text.web.unsupported = La vcersione web non supporta questa funzione\! Sacrica il gioco per utilizzarla.
|
text.web.unsupported = La vcersione web non supporta questa funzione! Sacrica il gioco per utilizzarla.
|
||||||
text.gameover = Il nucleo è stato distrutto.
|
text.gameover = Il nucleo è stato distrutto.
|
||||||
text.gameover.pvp = The[accent] {0}[] team is victorious\!
|
text.gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
text.sector.gameover = Hai perso questo settore. Attaccare di nuovo?
|
text.sector.gameover = Hai perso questo settore. Attaccare di nuovo?
|
||||||
text.sector.retry = Riprova
|
text.sector.retry = Riprova
|
||||||
text.highscore = [YELLOW]Nuovo record\!
|
text.highscore = [YELLOW]Nuovo record!
|
||||||
text.wave.lasted = Sei sopravvissuto fino all'onda [accent]{0}[].
|
text.wave.lasted = Sei sopravvissuto fino all'onda [accent]{0}[].
|
||||||
text.level.highscore = Miglior punteggio\: [accent]{0}
|
text.level.highscore = Miglior punteggio: [accent]{0}
|
||||||
text.level.delete.title = Conferma Eliminazione
|
text.level.delete.title = Conferma Eliminazione
|
||||||
text.map.delete = Sei sicuro di voler eliminare questa mappa"[orange]{0}[]"?
|
text.map.delete = Sei sicuro di voler eliminare questa mappa"[orange]{0}[]"?
|
||||||
text.level.select = Selezione del livello
|
text.level.select = Selezione del livello
|
||||||
text.level.mode = Modalità di gioco\:
|
text.level.mode = Modalità di gioco:
|
||||||
text.construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
text.construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
||||||
text.construction.title = Guida blocchi da costruzione
|
text.construction.title = Guida blocchi da costruzione
|
||||||
text.construction = Hai appena selezzionato la [accent]modalità di distruzione blocchi[].\n\nPer iniziare a piazzare, clicca in intorno appa tua navicella\nUna volta che sei soddisfatto del posizionamento, premi il conferma(✔), e la tua navicella inizierà a costruire il tutto.\n\n- [accentRimuovi i blocck[] dalla selezione cliccandoci sopra.\n- [accent]Sposta la selezione[] tenendo premuto e trascinando il tutto sullo schermo\n- [accent]Piazza i blocchi in linea[] Tenendo premuto nel punto d'inizio e poi trascinando il tutto nella direzione desiderata.\n- [accent]Cancella la selezione[] premendo la X in basso a sinistra.
|
text.construction = Hai appena selezzionato la [accent]modalità di distruzione blocchi[].\n\nPer iniziare a piazzare, clicca in intorno appa tua navicella\nUna volta che sei soddisfatto del posizionamento, premi il conferma(✔), e la tua navicella inizierà a costruire il tutto.\n\n- [accentRimuovi i blocck[] dalla selezione cliccandoci sopra.\n- [accent]Sposta la selezione[] tenendo premuto e trascinando il tutto sullo schermo\n- [accent]Piazza i blocchi in linea[] Tenendo premuto nel punto d'inizio e poi trascinando il tutto nella direzione desiderata.\n- [accent]Cancella la selezione[] premendo la X in basso a sinistra.
|
||||||
text.deconstruction.title = Guida distruzione blocchi
|
text.deconstruction.title = Guida distruzione blocchi
|
||||||
text.deconstruction = Hai appena selezionato la [accent]modalità di distruzione [].\n\nPer iniziare a distruggere, premi sui blocchi interessati.\n Poi premi conferma(✔), e la tua navicella inizierà A INIZIARE\n\n- [accent]Rimuovi i blocchi[] dalla tua selezione cliccandoci sopra.\n- [accent]Per rimuovere più blocchi in un area[] tieni premuto in un punto, poi trascina in modo da selexionare ciò che ti interessa.\n- [accent]Cancella la distruzione[] premendo la X in basso a sinistra.
|
text.deconstruction = Hai appena selezionato la [accent]modalità di distruzione [].\n\nPer iniziare a distruggere, premi sui blocchi interessati.\n Poi premi conferma(✔), e la tua navicella inizierà A INIZIARE\n\n- [accent]Rimuovi i blocchi[] dalla tua selezione cliccandoci sopra.\n- [accent]Per rimuovere più blocchi in un area[] tieni premuto in un punto, poi trascina in modo da selexionare ciò che ti interessa.\n- [accent]Cancella la distruzione[] premendo la X in basso a sinistra.
|
||||||
text.showagain = non mostrare più
|
text.showagain = non mostrare più
|
||||||
text.coreattack = < Il nucleo è sotto attacco\! >
|
text.coreattack = < Il nucleo è sotto attacco! >
|
||||||
text.unlocks = Sblocchi
|
text.unlocks = Sblocchi
|
||||||
text.savegame = Salva
|
text.savegame = Salva
|
||||||
text.loadgame = Carica
|
text.loadgame = Carica
|
||||||
@@ -36,19 +36,19 @@ text.joingame = Unisciti al gioco
|
|||||||
text.addplayers = Aggiungi/rimuovi giocatori
|
text.addplayers = Aggiungi/rimuovi giocatori
|
||||||
text.customgame = Gioco personalizzato
|
text.customgame = Gioco personalizzato
|
||||||
text.sectors = Settori
|
text.sectors = Settori
|
||||||
text.sector = Settori Selezionati\: [LIGHT_GRAY]{0}
|
text.sector = Settori Selezionati: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = Tempo\: [LIGHT_GRAY]{0}
|
text.sector.time = Tempo: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = Schiera
|
text.sector.deploy = Schiera
|
||||||
text.sector.abandon = Abandon
|
text.sector.abandon = Abandon
|
||||||
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone\!
|
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||||
text.sector.resume = Riprendi
|
text.sector.resume = Riprendi
|
||||||
text.sector.locked = [scarlet][[Incomplete]
|
text.sector.locked = [scarlet][[Incomplete]
|
||||||
text.sector.unexplored = [accent][[Unexplored]
|
text.sector.unexplored = [accent][[Unexplored]
|
||||||
text.missions = Missions\:[LIGHT_GRAY] {0}
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||||
text.mission = Mission\:[LIGHT_GRAY] {0}
|
text.mission = Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
|
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Mission Info
|
text.mission.info = Mission Info
|
||||||
text.mission.complete = Missione completata\!
|
text.mission.complete = Missione completata!
|
||||||
text.mission.complete.body = Il settore {0},{1} è stato conquistato.
|
text.mission.complete.body = Il settore {0},{1} è stato conquistato.
|
||||||
text.mission.wave = Sopravvivi a [accent]{0}[] onda/e.
|
text.mission.wave = Sopravvivi a [accent]{0}[] onda/e.
|
||||||
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
||||||
@@ -61,7 +61,7 @@ text.mission.block = Create {0}
|
|||||||
text.mission.unit = Create {0} Unit
|
text.mission.unit = Create {0} Unit
|
||||||
text.mission.command = Send Command {0} To Units
|
text.mission.command = Send Command {0} To Units
|
||||||
text.mission.linknode = Link Power Node
|
text.mission.linknode = Link Power Node
|
||||||
text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Switch to mech[accent] {0}[]
|
text.mission.mech = Switch to mech[accent] {0}[]
|
||||||
text.mission.create = Create[accent] {0}[]
|
text.mission.create = Create[accent] {0}[]
|
||||||
text.none = <Niente . . . >
|
text.none = <Niente . . . >
|
||||||
@@ -70,29 +70,29 @@ text.quit = Esci
|
|||||||
text.maps = Mappe
|
text.maps = Mappe
|
||||||
text.continue = Continua
|
text.continue = Continua
|
||||||
text.nextmission = Missione successiva
|
text.nextmission = Missione successiva
|
||||||
text.maps.none = [LIGHT_GRAY]Nessuna mappa trovata\!
|
text.maps.none = [LIGHT_GRAY]Nessuna mappa trovata!
|
||||||
text.about.button = Info
|
text.about.button = Info
|
||||||
text.name = Nome\:
|
text.name = Nome:
|
||||||
text.unlocked = Nuovo blocco scoperto\!
|
text.filename = File Name:
|
||||||
text.unlocked.plural = Nuovi blocchi scoperti\!
|
text.unlocked = Nuovo blocco scoperto!
|
||||||
|
text.unlocked.plural = Nuovi blocchi scoperti!
|
||||||
text.players = {0} giocatori online
|
text.players = {0} giocatori online
|
||||||
text.players.single = {0} giocatori online
|
text.players.single = {0} giocatori online
|
||||||
text.server.mismatch = Errore nel pacchetto\: possibile discrepanza nella versione client / server. Assicurati che tu e l'host abbiate l'ultima versione di Mindustry\!
|
|
||||||
text.server.closing = [accent]Chiusura server ...
|
text.server.closing = [accent]Chiusura server ...
|
||||||
text.server.kicked.kick = Sei stato cacciato dal server\!
|
text.server.kicked.kick = Sei stato cacciato dal server!
|
||||||
text.server.kicked.serverClose = Server chiuso.
|
text.server.kicked.serverClose = Server chiuso.
|
||||||
text.server.kicked.sectorComplete = Settore completato.
|
text.server.kicked.sectorComplete = Settore completato.
|
||||||
text.server.kicked.sectorComplete.text = La tua misione è completata.\nOra il server continuerà al settore successivo.
|
text.server.kicked.sectorComplete.text = La tua misione è completata.\nOra il server continuerà al settore successivo.
|
||||||
text.server.kicked.clientOutdated = Versione del client obsoleta\! Aggiorna il tuo gioco\!
|
text.server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
|
||||||
text.server.kicked.serverOutdated = Server obsoleto\! Chiedi all'host di aggiornare\!
|
text.server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
|
||||||
text.server.kicked.banned = Sei bannato da questo server.
|
text.server.kicked.banned = Sei bannato da questo server.
|
||||||
text.server.kicked.recentKick = Sei stato cacciato di recente.\nAspetta prima di riconnetterti.
|
text.server.kicked.recentKick = Sei stato cacciato di recente.\nAspetta prima di riconnetterti.
|
||||||
text.server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
|
text.server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
|
||||||
text.server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
|
text.server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
|
||||||
text.server.kicked.idInUse = Sei già su questo server\! Non è permesso connettersi con due account.
|
text.server.kicked.idInUse = Sei già su questo server! Non è permesso connettersi con due account.
|
||||||
text.server.kicked.customClient = Questo server non supporta le build personalizzate. Scarica la versione ufficiale dal sito.
|
text.server.kicked.customClient = Questo server non supporta le build personalizzate. Scarica la versione ufficiale dal sito.
|
||||||
text.host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota\: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
text.host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
||||||
text.join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accento]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota\: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
|
text.join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accento]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
|
||||||
text.hostserver = Host Server
|
text.hostserver = Host Server
|
||||||
text.hostserver.mobile = Host\nGame
|
text.hostserver.mobile = Host\nGame
|
||||||
text.host = Host
|
text.host = Host
|
||||||
@@ -100,31 +100,31 @@ text.hosting = [accent] Apertura del server ...
|
|||||||
text.hosts.refresh = Aggiorna
|
text.hosts.refresh = Aggiorna
|
||||||
text.hosts.discovering = Ricerca partite LAN
|
text.hosts.discovering = Ricerca partite LAN
|
||||||
text.server.refreshing = Aggiornamento del server
|
text.server.refreshing = Aggiornamento del server
|
||||||
text.hosts.none = [lightgray]Nessuna partita LAN trovata\!
|
text.hosts.none = [lightgray]Nessuna partita LAN trovata!
|
||||||
text.host.invalid = [scarlet]Impossibile connettersi all'host.
|
text.host.invalid = [scarlet]Impossibile connettersi all'host.
|
||||||
text.trace = Trace Player
|
text.trace = Trace Player
|
||||||
text.trace.playername = Nome del giocatore\: [accent]{0}
|
text.trace.playername = Nome del giocatore: [accent]{0}
|
||||||
text.trace.ip = IP\: [accent]{0}
|
text.trace.ip = IP: [accent]{0}
|
||||||
text.trace.id = ID univoco\: [accent]{0}
|
text.trace.id = ID univoco: [accent]{0}
|
||||||
text.trace.android = Client Android\: [accent] {0}
|
text.trace.android = Client Android: [accent] {0}
|
||||||
text.trace.modclient = Client personalizzato\: [accent]{0}
|
text.trace.modclient = Client personalizzato: [accent]{0}
|
||||||
text.trace.totalblocksbroken = Totale blocchi distrutti\: [accent]{0}
|
text.trace.totalblocksbroken = Totale blocchi distrutti: [accent]{0}
|
||||||
text.trace.structureblocksbroken = Blocchi strutturali distrutti\: [accent]{0}
|
text.trace.structureblocksbroken = Blocchi strutturali distrutti: [accent]{0}
|
||||||
text.trace.lastblockbroken = Ultimo blocco distrutto\: [accent]{0}
|
text.trace.lastblockbroken = Ultimo blocco distrutto: [accent]{0}
|
||||||
text.trace.totalblocksplaced = Totale blocchi posizionati\: [accent]{0}
|
text.trace.totalblocksplaced = Totale blocchi posizionati: [accent]{0}
|
||||||
text.trace.lastblockplaced = Ultimo blocco posizionato\: [accent]{0}
|
text.trace.lastblockplaced = Ultimo blocco posizionato: [accent]{0}
|
||||||
text.invalidid = ID client non valido\! Invia una segnalazione di bug.
|
text.invalidid = ID client non valido! Invia una segnalazione di bug.
|
||||||
text.server.bans = Lista Ban
|
text.server.bans = Lista Ban
|
||||||
text.server.bans.none = Nessun giocatore bandito trovato\! Finora tutto liscio.
|
text.server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio.
|
||||||
text.server.admins = Amministratori
|
text.server.admins = Amministratori
|
||||||
text.server.admins.none = Nessun amministratore trovato\!
|
text.server.admins.none = Nessun amministratore trovato!
|
||||||
text.server.add = Aggiungi server
|
text.server.add = Aggiungi server
|
||||||
text.server.delete = Sei sicuro di voler eliminare questo server?
|
text.server.delete = Sei sicuro di voler eliminare questo server?
|
||||||
text.server.hostname = Host\: {0}
|
text.server.hostname = Host: {0}
|
||||||
text.server.edit = Modifica server
|
text.server.edit = Modifica server
|
||||||
text.server.outdated = [crimson]Server obsoleto\![]
|
text.server.outdated = [crimson]Server obsoleto![]
|
||||||
text.server.outdated.client = [crimson]Client obsoleto\![]
|
text.server.outdated.client = [crimson]Client obsoleto![]
|
||||||
text.server.version = [lightgray]Versione\: {0}
|
text.server.version = [lightgray]Versione: {0}
|
||||||
text.server.custombuild = [yellow] Costruzione personalizzata
|
text.server.custombuild = [yellow] Costruzione personalizzata
|
||||||
text.confirmban = Sei sicuro di voler bandire questo giocatore?
|
text.confirmban = Sei sicuro di voler bandire questo giocatore?
|
||||||
text.confirmkick = Are you sure you want to kick this player?
|
text.confirmkick = Are you sure you want to kick this player?
|
||||||
@@ -132,46 +132,45 @@ text.confirmunban = Sei sicuro di voler riammettere questo giocatore?
|
|||||||
text.confirmadmin = Sei sicuro di voler rendere questo giocatore un amministratore?
|
text.confirmadmin = Sei sicuro di voler rendere questo giocatore un amministratore?
|
||||||
text.confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da questo giocatore?
|
text.confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da questo giocatore?
|
||||||
text.joingame.title = Unisciti alla Partita
|
text.joingame.title = Unisciti alla Partita
|
||||||
text.joingame.ip = IP\:
|
text.joingame.ip = IP:
|
||||||
text.disconnect = Disconnesso.
|
text.disconnect = Disconnesso.
|
||||||
text.disconnect.data = Il mondo non si vuole caricare, mi dispiace\!
|
text.disconnect.data = Il mondo non si vuole caricare, mi dispiace!
|
||||||
text.connecting = [accent]Connessione in corso ...
|
text.connecting = [accent]Connessione in corso ...
|
||||||
text.connecting.data = [accent]Caricamento dei dati del mondo ...
|
text.connecting.data = [accent]Caricamento dei dati del mondo ...
|
||||||
text.connectfail = [crimson] Impossibile connettersi al server\: [orange] {0}
|
text.server.port = Porta:
|
||||||
text.server.port = Porta\:
|
text.server.addressinuse = Indirizzo già in uso!
|
||||||
text.server.addressinuse = Indirizzo già in uso\!
|
text.server.invalidport = Numero di porta non valido!
|
||||||
text.server.invalidport = Numero di porta non valido\!
|
text.server.error = [crimson]Errore nell'hosting del server: [orange] {0}
|
||||||
text.server.error = [crimson]Errore nell'hosting del server\: [orange] {0}
|
|
||||||
text.save.old = Questo salvataggio è per una versione precedente di mindustry e non può attualmente essere utilizzato .\n\n[LIGHT_GRAY]La cvompatibilità con i salvataggi precedenti verrà abilitata nella versione definitiva di mindustry 4.0.
|
text.save.old = Questo salvataggio è per una versione precedente di mindustry e non può attualmente essere utilizzato .\n\n[LIGHT_GRAY]La cvompatibilità con i salvataggi precedenti verrà abilitata nella versione definitiva di mindustry 4.0.
|
||||||
text.save.new = Nuovo Salvataggio
|
text.save.new = Nuovo Salvataggio
|
||||||
text.save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
text.save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
||||||
text.overwrite = Sovrascrivi
|
text.overwrite = Sovrascrivi
|
||||||
text.save.none = Nessun salvataggio trovato\!
|
text.save.none = Nessun salvataggio trovato!
|
||||||
text.saveload = [Accent]Salvataggio ...
|
text.saveload = [Accent]Salvataggio ...
|
||||||
text.savefail = Salvataggio del gioco non riuscito\!
|
text.savefail = Salvataggio del gioco non riuscito!
|
||||||
text.save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio?
|
text.save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio?
|
||||||
text.save.delete = Elimina
|
text.save.delete = Elimina
|
||||||
text.save.export = Esporta Salvataggio
|
text.save.export = Esporta Salvataggio
|
||||||
text.save.import.invalid = [orange]Questo salvataggio non è valido\!
|
text.save.import.invalid = [orange]Questo salvataggio non è valido!
|
||||||
text.save.import.fail = [crimson]Impossibile importare salvataggio\: [orange]{0}
|
text.save.import.fail = [crimson]Impossibile importare salvataggio: [orange]{0}
|
||||||
text.save.export.fail = [crimson]Impossibile esportare il salvataggio\: [orange]{0}
|
text.save.export.fail = [crimson]Impossibile esportare il salvataggio: [orange]{0}
|
||||||
text.save.import = Importa Salvataggio
|
text.save.import = Importa Salvataggio
|
||||||
text.save.newslot = Salva nome\:
|
text.save.newslot = Salva nome:
|
||||||
text.save.rename = Rinomina
|
text.save.rename = Rinomina
|
||||||
text.save.rename.text = Nuovo nome\:
|
text.save.rename.text = Nuovo nome:
|
||||||
text.selectslot = Seleziona un salvataggio.
|
text.selectslot = Seleziona un salvataggio.
|
||||||
text.slot = [accent]Slot {0}
|
text.slot = [accent]Slot {0}
|
||||||
text.save.corrupted = [orang]Salvataggio corrotto o non valido\!
|
text.save.corrupted = [orang]Salvataggio corrotto o non valido!
|
||||||
text.sector.corrupted = [orange]Un file per questo settore è stato trovato, ma è fallito il caricamnto.\nQuindi ne è stato creato uno nuovo.
|
text.sector.corrupted = [orange]Un file per questo settore è stato trovato, ma è fallito il caricamnto.\nQuindi ne è stato creato uno nuovo.
|
||||||
text.empty = <Vuoto>
|
text.empty = <Vuoto>
|
||||||
text.on = On
|
text.on = On
|
||||||
text.off = Off
|
text.off = Off
|
||||||
text.save.autosave = Salvataggio automatico\: {0}
|
text.save.autosave = Salvataggio automatico: {0}
|
||||||
text.save.map = Mappa\: {0}
|
text.save.map = Mappa: {0}
|
||||||
text.save.wave = Ondata\: {0}
|
text.save.wave = Ondata: {0}
|
||||||
text.save.difficulty = Difficoltà\: {0}
|
text.save.difficulty = Difficoltà: {0}
|
||||||
text.save.date = Ultimo salvataggio\: {0}
|
text.save.date = Ultimo salvataggio: {0}
|
||||||
text.save.playtime = Tempo di gioco\: {0}
|
text.save.playtime = Tempo di gioco: {0}
|
||||||
text.confirm = Conferma
|
text.confirm = Conferma
|
||||||
text.delete = Elimina
|
text.delete = Elimina
|
||||||
text.ok = OK
|
text.ok = OK
|
||||||
@@ -183,9 +182,9 @@ text.back = Indietro
|
|||||||
text.quit.confirm = Sei sicuro di voler uscire?
|
text.quit.confirm = Sei sicuro di voler uscire?
|
||||||
text.changelog.title = Registro modifiche
|
text.changelog.title = Registro modifiche
|
||||||
text.changelog.loading = Ottenendo il registro delle modifiche ...
|
text.changelog.loading = Ottenendo il registro delle modifiche ...
|
||||||
text.changelog.error.android = [orange]Nota che il registro delle modifiche non funziona su Android 4.4 e versioni precedenti\! Ciò è dovuto a un bug interno di Android.
|
text.changelog.error.android = [orange]Nota che il registro delle modifiche non funziona su Android 4.4 e versioni precedenti! Ciò è dovuto a un bug interno di Android.
|
||||||
text.changelog.error.ios = [orange]Il registro delle modifiche non è ancora supportato su IoS
|
text.changelog.error.ios = [orange]Il registro delle modifiche non è ancora supportato su IoS
|
||||||
text.changelog.error = [scarlet]Errore durante il recupero del registro delle modifiche\! Controlla la tua connessione Internet.
|
text.changelog.error = [scarlet]Errore durante il recupero del registro delle modifiche! Controlla la tua connessione Internet.
|
||||||
text.changelog.current = [yellow][[Current version]
|
text.changelog.current = [yellow][[Current version]
|
||||||
text.changelog.latest = [orange][[Latest version]
|
text.changelog.latest = [orange][[Latest version]
|
||||||
text.loading = [accent]Caricamento in corso ...
|
text.loading = [accent]Caricamento in corso ...
|
||||||
@@ -201,33 +200,32 @@ text.saveimage = Salva Immagine
|
|||||||
text.unknown = Sconosciuto
|
text.unknown = Sconosciuto
|
||||||
text.custom = Personalizzato
|
text.custom = Personalizzato
|
||||||
text.builtin = Incluso
|
text.builtin = Incluso
|
||||||
text.map.delete.confirm = Sei sicuro di voler eliminare questa mappa? Non potrai tornare indietro\!
|
text.map.delete.confirm = Sei sicuro di voler eliminare questa mappa? Non potrai tornare indietro!
|
||||||
text.map.random = [accent]Mappa casuale
|
text.map.random = [accent]Mappa casuale
|
||||||
text.map.nospawn = Questa mappa non possiede un nucleo dove spawnare\! Aggiungine uno nell'editor.
|
text.map.nospawn = Questa mappa non possiede un nucleo dove spawnare! Aggiungine uno nell'editor.
|
||||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
|
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
text.map.invalid = Errore nel caricamento della mappa\: file mappa corrotto o non valido.
|
text.map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
|
||||||
text.editor.brush = Pennello
|
text.editor.brush = Pennello
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Apri nell'editor
|
text.editor.openin = Apri nell'editor
|
||||||
text.editor.oregen = Generazione dei minerali
|
text.editor.oregen = Generazione dei minerali
|
||||||
text.editor.oregen.info = Generazione dei minerali\:
|
text.editor.oregen.info = Generazione dei minerali:
|
||||||
text.editor.mapinfo = Informazioni mappa
|
text.editor.mapinfo = Informazioni mappa
|
||||||
text.editor.author = Autore\:
|
text.editor.author = Autore:
|
||||||
text.editor.description = Descrizione\:
|
text.editor.description = Descrizione:
|
||||||
text.editor.name = Nome\:
|
text.editor.name = Nome:
|
||||||
text.editor.teams = Squadre
|
text.editor.teams = Squadre
|
||||||
text.editor.elevation = Elevazione
|
text.editor.elevation = Elevazione
|
||||||
text.editor.badsize = [orange]Dimensioni dell'immagine non valide\![]\n Dimensioni della mappa valide\: {0}
|
text.editor.errorimageload = Errore durante il caricamento del file immagine:\n [orange]{0}
|
||||||
text.editor.errorimageload = Errore durante il caricamento del file immagine\:\n [orange]{0}
|
text.editor.errorimagesave = Errore durante il salvataggio del file immagine:\n [orange]{0}
|
||||||
text.editor.errorimagesave = Errore durante il salvataggio del file immagine\:\n [orange]{0}
|
|
||||||
text.editor.generate = Genera
|
text.editor.generate = Genera
|
||||||
text.editor.resize = Ridimensiona
|
text.editor.resize = Ridimensiona
|
||||||
text.editor.loadmap = Carica\nmappa
|
text.editor.loadmap = Carica\nmappa
|
||||||
text.editor.savemap = Salva\nla mappa
|
text.editor.savemap = Salva\nla mappa
|
||||||
text.editor.saved = Salvato\!
|
text.editor.saved = Salvato!
|
||||||
text.editor.save.noname = La tua mappa non ha un nome\! Impostane uno nelle informazioni della mappa.
|
text.editor.save.noname = La tua mappa non ha un nome! Impostane uno nelle informazioni della mappa.
|
||||||
text.editor.save.overwrite = La tua mappa sovrascrive quelle incluse\! Imposta un nome diverso nelle informazioni della mappa.
|
text.editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nelle informazioni della mappa.
|
||||||
text.editor.import.exists = [scarlet]Impossibile importare\:[] esiste già una mappa chiamata '{0}' che non può essere svrascritta\!
|
text.editor.import.exists = [scarlet]Impossibile importare:[] esiste già una mappa chiamata '{0}' che non può essere svrascritta!
|
||||||
text.editor.import = Importando...
|
text.editor.import = Importando...
|
||||||
text.editor.importmap = Importa mappa
|
text.editor.importmap = Importa mappa
|
||||||
text.editor.importmap.description = Importa mappa preesistente
|
text.editor.importmap.description = Importa mappa preesistente
|
||||||
@@ -242,27 +240,34 @@ text.editor.exportimage = Esporta immagine terreno
|
|||||||
text.editor.exportimage.description = Esporta file immagine mappa
|
text.editor.exportimage.description = Esporta file immagine mappa
|
||||||
text.editor.loadimage = Carica\nimmagine
|
text.editor.loadimage = Carica\nimmagine
|
||||||
text.editor.saveimage = Salva\nImmagine
|
text.editor.saveimage = Salva\nImmagine
|
||||||
text.editor.unsaved = [scarlet]Hai modifiche non salvate\![]\nSei sicuro di voler uscire?
|
text.editor.unsaved = [scarlet]Hai modifiche non salvate![]\nSei sicuro di voler uscire?
|
||||||
text.editor.resizemap = Ridimensiona la mappa
|
text.editor.resizemap = Ridimensiona la mappa
|
||||||
text.editor.mapname = Nome Mappa\:
|
text.editor.mapname = Nome Mappa:
|
||||||
text.editor.overwrite = [Accent]Attenzione\!\nQuesto sovrascrive una mappa esistente.
|
text.editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
||||||
text.editor.overwrite.confirm = [scarlet]Attenzione\![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
text.editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
||||||
text.editor.selectmap = Seleziona una mappa da caricare\:
|
text.editor.selectmap = Seleziona una mappa da caricare:
|
||||||
text.width = Larghezza\:
|
text.width = Larghezza:
|
||||||
text.height = Altezza\:
|
text.height = Altezza:
|
||||||
text.menu = Menu
|
text.menu = Menu
|
||||||
text.play = Gioca
|
text.play = Gioca
|
||||||
text.load = Carica
|
text.load = Carica
|
||||||
text.save = Salva
|
text.save = Salva
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Ping\: {0}ms
|
text.ping = Ping: {0}ms
|
||||||
text.language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
|
text.language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
|
||||||
text.settings = Impostazioni
|
text.settings = Impostazioni
|
||||||
text.tutorial = Tutorial
|
text.tutorial = Tutorial
|
||||||
text.editor = Editor
|
text.editor = Editor
|
||||||
text.mapeditor = Editor Mappe
|
text.mapeditor = Editor Mappe
|
||||||
text.donate = Dona
|
text.donate = Dona
|
||||||
|
text.connectfail = [crimson] Impossibile connettersi al server: [orange] {0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = Lingua
|
text.settings.language = Lingua
|
||||||
text.settings.reset = Resetta Alle Impostazioni Predefinite
|
text.settings.reset = Resetta Alle Impostazioni Predefinite
|
||||||
text.settings.rebind = Reinposta
|
text.settings.rebind = Reinposta
|
||||||
@@ -271,8 +276,8 @@ text.settings.game = Gioco
|
|||||||
text.settings.sound = Suono
|
text.settings.sound = Suono
|
||||||
text.settings.graphics = Grafica
|
text.settings.graphics = Grafica
|
||||||
text.settings.cleardata = Clear Game Data...
|
text.settings.cleardata = Clear Game Data...
|
||||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone\!
|
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
text.settings.clearall.confirm = [scarlet]WARNING\![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
text.settings.clearsectors = Clear Sectors
|
text.settings.clearsectors = Clear Sectors
|
||||||
text.settings.clearunlocks = Clear Unlocks
|
text.settings.clearunlocks = Clear Unlocks
|
||||||
text.settings.clearall = Clear All
|
text.settings.clearall = Clear All
|
||||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Refrigerante
|
|||||||
text.blocks.coolantuse = uso refrigerante
|
text.blocks.coolantuse = uso refrigerante
|
||||||
text.blocks.inputliquidfuel = carburante liquido
|
text.blocks.inputliquidfuel = carburante liquido
|
||||||
text.blocks.liquidfueluse = Utilizzo carburante liquido
|
text.blocks.liquidfueluse = Utilizzo carburante liquido
|
||||||
text.blocks.explosive = Altamente esplosivo\!
|
text.blocks.explosive = Altamente esplosivo!
|
||||||
text.blocks.health = Salute
|
text.blocks.health = Salute
|
||||||
text.blocks.inaccuracy = Inaccuratezza
|
text.blocks.inaccuracy = Inaccuratezza
|
||||||
text.blocks.shots = Colpi
|
text.blocks.shots = Colpi
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = facile
|
|||||||
setting.difficulty.normal = medio
|
setting.difficulty.normal = medio
|
||||||
setting.difficulty.hard = difficile
|
setting.difficulty.hard = difficile
|
||||||
setting.difficulty.insane = folle
|
setting.difficulty.insane = folle
|
||||||
setting.difficulty.purge = epurazione
|
setting.difficulty.name = Difficoltà:
|
||||||
setting.difficulty.name = Difficoltà\:
|
|
||||||
setting.screenshake.name = Movimento dello schermo
|
setting.screenshake.name = Movimento dello schermo
|
||||||
setting.indicators.name = Indicatori dei nemici
|
|
||||||
setting.effects.name = Visualizza effetti
|
setting.effects.name = Visualizza effetti
|
||||||
setting.sensitivity.name = Sensibilità del controller
|
setting.sensitivity.name = Sensibilità del controller
|
||||||
setting.saveinterval.name = Intervallo di salvataggio automatico
|
setting.saveinterval.name = Intervallo di salvataggio automatico
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = multithreading
|
|||||||
setting.fps.name = Mostra FPS
|
setting.fps.name = Mostra FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Mostra Laser Energetici
|
setting.lasers.name = Mostra Laser Energetici
|
||||||
setting.healthbars.name = Mostra la salute delle entità
|
|
||||||
setting.minimap.name = Mostra minimappa
|
setting.minimap.name = Mostra minimappa
|
||||||
setting.musicvol.name = Volume Musica
|
setting.musicvol.name = Volume Musica
|
||||||
setting.mutemusic.name = Silenzia musica
|
setting.mutemusic.name = Silenzia musica
|
||||||
@@ -403,7 +405,7 @@ mode.waves.description = modalità normale. risorse limitate e ondate automatich
|
|||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = Sandbox
|
||||||
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
|
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
|
||||||
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
||||||
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||||
mode.freebuild.name = freebuild
|
mode.freebuild.name = freebuild
|
||||||
mode.freebuild.description = risorse limitate e nessun timer per le ondate.
|
mode.freebuild.description = risorse limitate e nessun timer per le ondate.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -431,8 +433,10 @@ item.silicon.name = Silicio
|
|||||||
item.silicon.description = Un semiconduttore molto utile che viene utilizzato nei pannelli solari e nei macchinari elettronici.
|
item.silicon.description = Un semiconduttore molto utile che viene utilizzato nei pannelli solari e nei macchinari elettronici.
|
||||||
item.plastanium.name = Plastaniu
|
item.plastanium.name = Plastaniu
|
||||||
item.plastanium.description = Un materiale leggero e duttile, utilizzato nelle navi avanzete e come munizione.
|
item.plastanium.description = Un materiale leggero e duttile, utilizzato nelle navi avanzete e come munizione.
|
||||||
item.phase-matter.name = Vaporizzatore di materia
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Biomateria
|
item.biomatter.name = Biomateria
|
||||||
item.biomatter.description = Materiale organico; Utilizzato per essere convertito in petrolio o carburante.
|
item.biomatter.description = Materiale organico; Utilizzato per essere convertito in petrolio o carburante.
|
||||||
item.sand.name = sabbia
|
item.sand.name = sabbia
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = Valle delle bombe
|
|||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiato con ripetitore di fiamma e con alta accellerazione e velocità massima.
|
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiato con ripetitore di fiamma e con alta accellerazione e velocità massima.
|
||||||
mech.glaive-ship.weapon = Ripetitore di fiamma
|
mech.glaive-ship.weapon = Ripetitore di fiamma
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Esplosività\: {0}
|
text.item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
||||||
text.item.flammability = [LIGHT_GRAY]Infiammabilità\: {0}
|
text.item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]Radioattività\: {0}
|
text.item.radioactivity = [LIGHT_GRAY]Radioattività: {0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]Portata\: {0}
|
text.item.fluxiness = [LIGHT_GRAY]Portata: {0}
|
||||||
text.unit.health = [LIGHT_GRAY]Vita\: {0}
|
text.unit.health = [LIGHT_GRAY]Vita: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]Velocità\: {0}
|
text.unit.speed = [LIGHT_GRAY]Velocità: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]Armi\: {0}
|
text.mech.weapon = [LIGHT_GRAY]Armi: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]Protezione\: {0}
|
text.mech.armor = [LIGHT_GRAY]Protezione: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]Capacità oggetti\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]Capacità oggetti: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]Velocità di scavo\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]Velocità di scavo: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]Potenza di scavo\: {0}
|
text.mech.minepower = [LIGHT_GRAY]Potenza di scavo: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]Abilità\: {0}
|
text.mech.ability = [LIGHT_GRAY]Abilità: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica\: {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosità\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]Temperatura\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Nucleo
|
block.core.name = Nucleo
|
||||||
block.metalfloor.name = Pavimento di ferro
|
block.metalfloor.name = Pavimento di ferro
|
||||||
block.deepwater.name = acqua profonda
|
block.deepwater.name = acqua profonda
|
||||||
block.water.name = acqua
|
block.water.name = acqua
|
||||||
block.lava.name = lava
|
block.lava.name = lava
|
||||||
block.oil.name = petrolio
|
block.tar.name = Tar
|
||||||
block.blackstone.name = pietra nera
|
block.blackstone.name = pietra nera
|
||||||
block.stone.name = pietra
|
block.stone.name = pietra
|
||||||
block.dirt.name = terra
|
block.dirt.name = terra
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = trasportatore
|
|||||||
block.titanium-conveyor.name = Nastro trasportatore potenziato
|
block.titanium-conveyor.name = Nastro trasportatore potenziato
|
||||||
block.junction.name = Incrocio
|
block.junction.name = Incrocio
|
||||||
block.router.name = router
|
block.router.name = router
|
||||||
block.router.description = Divide gli oggetti in 4 direzioni. Ha inventario proprio che viente utilizzato per conservare provvisoriamente oggetti.
|
|
||||||
block.distributor.name = Mega router
|
block.distributor.name = Mega router
|
||||||
block.distributor.description = Un divisore che distribuisce oggetti su 8 lati.
|
|
||||||
block.sorter.name = Filtro
|
block.sorter.name = Filtro
|
||||||
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
||||||
block.overflow-gate.name = splitter per eccesso
|
block.overflow-gate.name = splitter per eccesso
|
||||||
block.overflow-gate.description = Una combinazione di un divisore e di un router , che distribuisce sui suoi lati se la via centrale è bloccata.
|
block.overflow-gate.description = Una combinazione di un divisore e di un router , che distribuisce sui suoi lati se la via centrale è bloccata.
|
||||||
block.bridgeconveyor.name = Nastro trasportatore sopraelevato
|
|
||||||
block.bridgeconveyor.description = Un nastro trasportatore che può passare sopra i blocchi, al massimo due.
|
|
||||||
block.smelter.name = fonderia
|
block.smelter.name = fonderia
|
||||||
block.arc-smelter.name = Fonderia ad arco
|
block.arc-smelter.name = Fonderia ad arco
|
||||||
block.silicon-smelter.name = Fonderia per silicio
|
block.silicon-smelter.name = Fonderia per silicio
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = Sorgente liquida
|
|||||||
block.powervoid.name = Energia nulla
|
block.powervoid.name = Energia nulla
|
||||||
block.powerinfinite.name = Energia infinita
|
block.powerinfinite.name = Energia infinita
|
||||||
block.unloader.name = Scaricatore
|
block.unloader.name = Scaricatore
|
||||||
block.sortedunloader.name = Scaricatore filtrato
|
|
||||||
block.vault.name = Deposito
|
block.vault.name = Deposito
|
||||||
block.wave.name = Idrogetto
|
block.wave.name = Idrogetto
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
@@ -666,4 +665,115 @@ tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the product
|
|||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
block.core.description = The most important building in the game.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||||||
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||||||
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||||
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
|||||||
@@ -73,11 +73,11 @@ text.nextmission = 다음 임무
|
|||||||
text.maps.none = [LIGHT_GRAY]맵을 찾을 수 없습니다!
|
text.maps.none = [LIGHT_GRAY]맵을 찾을 수 없습니다!
|
||||||
text.about.button = 정보
|
text.about.button = 정보
|
||||||
text.name = 이름 :
|
text.name = 이름 :
|
||||||
|
text.filename = 파일 이름 :
|
||||||
text.unlocked = 새 블록 잠금 해제됨
|
text.unlocked = 새 블록 잠금 해제됨
|
||||||
text.unlocked.plural = 잠금 해제
|
text.unlocked.plural = 잠금 해제
|
||||||
text.players = 현재 {0}명 접속중
|
text.players = 현재 {0}명 접속중
|
||||||
text.players.single = 현재 {0}명만 있음.
|
text.players.single = 현재 {0}명만 있음.
|
||||||
text.server.mismatch = 클라이언트와 서버 버전이 일치하지 않습니다.\n자신이 서버를 호스트하거나 최신 버전을 사용 해 주세요!
|
|
||||||
text.server.closing = [accent]서버 닫는중...
|
text.server.closing = [accent]서버 닫는중...
|
||||||
text.server.kicked.kick = 서버에서 추방되었습니다!
|
text.server.kicked.kick = 서버에서 추방되었습니다!
|
||||||
text.server.kicked.serverClose = 서버 종료됨.
|
text.server.kicked.serverClose = 서버 종료됨.
|
||||||
@@ -137,7 +137,6 @@ text.disconnect = 서버와 연결이 해제되었습니다.
|
|||||||
text.disconnect.data = 맵 데이터를 받아오는데 실패했습니다.
|
text.disconnect.data = 맵 데이터를 받아오는데 실패했습니다.
|
||||||
text.connecting = [accent]연결중...
|
text.connecting = [accent]연결중...
|
||||||
text.connecting.data = [accent]맵 데이터 다운로드중...
|
text.connecting.data = [accent]맵 데이터 다운로드중...
|
||||||
text.connectfail = [crimson]{0}[orange] 서버에 연결하지 못했습니다.[]
|
|
||||||
text.server.port = 포트 :
|
text.server.port = 포트 :
|
||||||
text.server.addressinuse = 이 주소는 이미 사용중입니다!
|
text.server.addressinuse = 이 주소는 이미 사용중입니다!
|
||||||
text.server.invalidport = 포트 번호가 잘못되었습니다.
|
text.server.invalidport = 포트 번호가 잘못되었습니다.
|
||||||
@@ -217,7 +216,6 @@ text.editor.description = 설명 :
|
|||||||
text.editor.name = 이름 :
|
text.editor.name = 이름 :
|
||||||
text.editor.teams = 팀
|
text.editor.teams = 팀
|
||||||
text.editor.elevation = 지형 높이
|
text.editor.elevation = 지형 높이
|
||||||
text.editor.badsize = [orange]사진 크기가 잘못되었습니다![] 유효한 맵 크기 : {0}
|
|
||||||
text.editor.errorimageload = [orange]{0}[] 파일을 불러오는데 오류가 발생했습니다.
|
text.editor.errorimageload = [orange]{0}[] 파일을 불러오는데 오류가 발생했습니다.
|
||||||
text.editor.errorimagesave = [orange]{0}[] 파일 저장중 오류가 발생했습니다.
|
text.editor.errorimagesave = [orange]{0}[] 파일 저장중 오류가 발생했습니다.
|
||||||
text.editor.generate = 생성
|
text.editor.generate = 생성
|
||||||
@@ -263,6 +261,13 @@ text.tutorial = 게임 방법
|
|||||||
text.editor = 편집기
|
text.editor = 편집기
|
||||||
text.mapeditor = 맵 편집기
|
text.mapeditor = 맵 편집기
|
||||||
text.donate = 기부
|
text.donate = 기부
|
||||||
|
text.connectfail = [crimson]{0}[orange] 서버에 연결하지 못했습니다.[]
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = 이미 접속중입니다.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = 언어
|
text.settings.language = 언어
|
||||||
text.settings.reset = 설정 초기화
|
text.settings.reset = 설정 초기화
|
||||||
text.settings.rebind = 키 재설정
|
text.settings.rebind = 키 재설정
|
||||||
@@ -280,11 +285,8 @@ text.paused = 일시 정지
|
|||||||
text.yes = 예
|
text.yes = 예
|
||||||
text.no = 아니오
|
text.no = 아니오
|
||||||
text.info.title = [accent]정보
|
text.info.title = [accent]정보
|
||||||
|
|
||||||
text.error.title = [crimson]오류가 발생했습니다.
|
text.error.title = [crimson]오류가 발생했습니다.
|
||||||
text.error.crashtitle = 오류가 발생했습니다.
|
text.error.crashtitle = 오류가 발생했습니다.
|
||||||
text.error.alreadyconnected = 이미 접속중입니다.
|
|
||||||
|
|
||||||
text.blocks.blockinfo = 블록 정보
|
text.blocks.blockinfo = 블록 정보
|
||||||
text.blocks.powercapacity = 최대 전력 용량
|
text.blocks.powercapacity = 최대 전력 용량
|
||||||
text.blocks.powershot = 1발당 전력 소모량
|
text.blocks.powershot = 1발당 전력 소모량
|
||||||
@@ -351,10 +353,8 @@ setting.difficulty.easy = 쉬움
|
|||||||
setting.difficulty.normal = 보통
|
setting.difficulty.normal = 보통
|
||||||
setting.difficulty.hard = 어려움
|
setting.difficulty.hard = 어려움
|
||||||
setting.difficulty.insane = 이걸 할수있을까?
|
setting.difficulty.insane = 이걸 할수있을까?
|
||||||
setting.difficulty.purge = 위이이이잉
|
|
||||||
setting.difficulty.name = 난이도 :
|
setting.difficulty.name = 난이도 :
|
||||||
setting.screenshake.name = 화면 흔들기
|
setting.screenshake.name = 화면 흔들기
|
||||||
setting.indicators.name = 적 위치 표시 화살표
|
|
||||||
setting.effects.name = 화면 효과
|
setting.effects.name = 화면 효과
|
||||||
setting.sensitivity.name = 컨트롤러 감도
|
setting.sensitivity.name = 컨트롤러 감도
|
||||||
setting.saveinterval.name = 자동저장 간격
|
setting.saveinterval.name = 자동저장 간격
|
||||||
@@ -364,7 +364,6 @@ setting.multithread.name = 멀티 스레드
|
|||||||
setting.fps.name = FPS 표시
|
setting.fps.name = FPS 표시
|
||||||
setting.vsync.name = VSync 활성화
|
setting.vsync.name = VSync 활성화
|
||||||
setting.lasers.name = 파워 레이져 표시
|
setting.lasers.name = 파워 레이져 표시
|
||||||
setting.healthbars.name = 몹 체력바 표시
|
|
||||||
setting.minimap.name = 미니맵 보기
|
setting.minimap.name = 미니맵 보기
|
||||||
setting.musicvol.name = 음악 크기
|
setting.musicvol.name = 음악 크기
|
||||||
setting.mutemusic.name = 음소거
|
setting.mutemusic.name = 음소거
|
||||||
@@ -434,8 +433,8 @@ item.silicon.name = 실리콘
|
|||||||
item.silicon.description = 매우 유용한 반도체로, 태양 전지판과 복잡한 전자 제품에 사용할 수 있습니다.
|
item.silicon.description = 매우 유용한 반도체로, 태양 전지판과 복잡한 전자 제품에 사용할 수 있습니다.
|
||||||
item.plastanium.name = 플라스터늄
|
item.plastanium.name = 플라스터늄
|
||||||
item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료.
|
item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료.
|
||||||
item.phase-matter.name = 메타
|
item.phase-fabric.name = Phase Fabric
|
||||||
item.phase-matter.description = 최고급 자원. 최상위 기체/비행기나 방어 건물등에 사용됩니다.
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = 설금
|
item.surge-alloy.name = 설금
|
||||||
item.surge-alloy.description = 주로 건물의 재료로 사용되는 자원입니다
|
item.surge-alloy.description = 주로 건물의 재료로 사용되는 자원입니다
|
||||||
item.biomatter.name = 바이오메터
|
item.biomatter.name = 바이오메터
|
||||||
@@ -530,15 +529,11 @@ block.conveyor.name = 컨베이어
|
|||||||
block.titanium-conveyor.name = 티타늄 컨베이어
|
block.titanium-conveyor.name = 티타늄 컨베이어
|
||||||
block.junction.name = 교차기
|
block.junction.name = 교차기
|
||||||
block.router.name = 분배기
|
block.router.name = 분배기
|
||||||
block.router.description = 아이템을 넣으면 다른 방향으로 아이템을 번갈아서 내보냅니다.
|
|
||||||
block.distributor.name = 대형 분배기
|
block.distributor.name = 대형 분배기
|
||||||
block.distributor.description = 아이템을 8방향으로 나눌 수 있는 대형 분배기.
|
|
||||||
block.sorter.name = 필터
|
block.sorter.name = 필터
|
||||||
block.sorter.description = 아이템을 넣어서 필터에 설정된 아이템일 경우 바로 앞으로 통과하며, 그렇지 않을 경우 옆으로 통과합니다.
|
block.sorter.description = 아이템을 넣어서 필터에 설정된 아이템일 경우 바로 앞으로 통과하며, 그렇지 않을 경우 옆으로 통과합니다.
|
||||||
block.overflow-gate.name = 오버플로 게이트
|
block.overflow-gate.name = 오버플로 게이트
|
||||||
block.overflow-gate.description = 정면 경로가 차단된 경우 왼쪽과 오른쪽으로만 출력하는 복합 분배기입니다.
|
block.overflow-gate.description = 정면 경로가 차단된 경우 왼쪽과 오른쪽으로만 출력하는 복합 분배기입니다.
|
||||||
block.bridgeconveyor.name = 터널
|
|
||||||
block.bridgeconveyor.description = 최대 4블록을 건너 뛰고 자원을 운반하게 해 주는 블록.
|
|
||||||
block.smelter.name = 제련소
|
block.smelter.name = 제련소
|
||||||
block.arc-smelter.name = 대형 제련소
|
block.arc-smelter.name = 대형 제련소
|
||||||
block.silicon-smelter.name = 실리콘 제련소
|
block.silicon-smelter.name = 실리콘 제련소
|
||||||
@@ -577,7 +572,6 @@ block.liquidsource.name = 무한 액체공급 장치
|
|||||||
block.powervoid.name = 방전장치
|
block.powervoid.name = 방전장치
|
||||||
block.powerinfinite.name = 무한 전력공급 장치
|
block.powerinfinite.name = 무한 전력공급 장치
|
||||||
block.unloader.name = 언로더
|
block.unloader.name = 언로더
|
||||||
block.sortedunloader.name = 정렬된 언로더
|
|
||||||
block.vault.name = 창고
|
block.vault.name = 창고
|
||||||
block.wave.name = 파도
|
block.wave.name = 파도
|
||||||
block.swarmer.name = 스웜
|
block.swarmer.name = 스웜
|
||||||
@@ -628,16 +622,13 @@ block.rtg-generator.name = 토륨 발전소
|
|||||||
block.spectre.name = 스펙터
|
block.spectre.name = 스펙터
|
||||||
block.meltdown.name = 멜트다운
|
block.meltdown.name = 멜트다운
|
||||||
block.container.name = 컨테이너
|
block.container.name = 컨테이너
|
||||||
|
|
||||||
team.blue.name = 블루팀
|
team.blue.name = 블루팀
|
||||||
team.red.name = 레드팀
|
team.red.name = 레드팀
|
||||||
team.orange.name = 오렌지팀
|
team.orange.name = 오렌지팀
|
||||||
team.none.name = 공기팀
|
team.none.name = 공기팀
|
||||||
team.green.name = 그린팀
|
team.green.name = 그린팀
|
||||||
team.purple.name = 보라색팀
|
team.purple.name = 보라색팀
|
||||||
|
|
||||||
unit.alpha-drone.name = 알파 드론
|
unit.alpha-drone.name = 알파 드론
|
||||||
unit.alpha-drone.description =
|
|
||||||
unit.spirit.name = 스피릿 드론
|
unit.spirit.name = 스피릿 드론
|
||||||
unit.spirit.description = 기본 드론 유닛. 기본적으로 코어에서 1개가 스폰됩니다. 자동으로 채광하며 아이템을 수집하고, 블록을 수리합니다.
|
unit.spirit.description = 기본 드론 유닛. 기본적으로 코어에서 1개가 스폰됩니다. 자동으로 채광하며 아이템을 수집하고, 블록을 수리합니다.
|
||||||
unit.phantom.name = 팬텀 드론
|
unit.phantom.name = 팬텀 드론
|
||||||
@@ -654,7 +645,6 @@ unit.fortress.name = 포트리스
|
|||||||
unit.fortress.description = 중포 지상 유닛. 높은 공격력과 체력을 가지고 있습니다.
|
unit.fortress.description = 중포 지상 유닛. 높은 공격력과 체력을 가지고 있습니다.
|
||||||
unit.revenant.name = 레비던트
|
unit.revenant.name = 레비던트
|
||||||
unit.revenant.description = 대형 레이저를 발사하는 공중 유닛입니다.
|
unit.revenant.description = 대형 레이저를 발사하는 공중 유닛입니다.
|
||||||
|
|
||||||
tutorial.begin = 플레이어의 임무는 [LIGHT_GRAY]적군[]을 제거하는 것입니다.\n\n[accent]구리를 채광[]하는 것으로 시작합니다. 이것을 하기 위해 플레이어의 중심부 근처에 있는 구리 광맥을 누르세요.
|
tutorial.begin = 플레이어의 임무는 [LIGHT_GRAY]적군[]을 제거하는 것입니다.\n\n[accent]구리를 채광[]하는 것으로 시작합니다. 이것을 하기 위해 플레이어의 중심부 근처에 있는 구리 광맥을 누르세요.
|
||||||
tutorial.drill = 수동으로 채광하는 것은 비효율 적입니다.\n[accent]드릴[]은 자동으로 채광 작업을 합니다.\n구리 광맥에 표시된 영역에 드릴을 하나를 놓으세요.
|
tutorial.drill = 수동으로 채광하는 것은 비효율 적입니다.\n[accent]드릴[]은 자동으로 채광 작업을 합니다.\n구리 광맥에 표시된 영역에 드릴을 하나를 놓으세요.
|
||||||
tutorial.conveyor = [accent]컨베이어[]를 사용하여 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.
|
tutorial.conveyor = [accent]컨베이어[]를 사용하여 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.
|
||||||
@@ -676,36 +666,51 @@ tutorial.daggerfactory = 이[accent] 디거 기체 공장[]은\n\n공격하는
|
|||||||
tutorial.router = 공장을 작동시키기 위해 자원이 필요합니다.\n컨베이어에 운반되고 있는 자원을 분할할 분배기를 만드세요.
|
tutorial.router = 공장을 작동시키기 위해 자원이 필요합니다.\n컨베이어에 운반되고 있는 자원을 분할할 분배기를 만드세요.
|
||||||
tutorial.dagger = 전력 노드를 공장에 연결하세요.\n일단 요구 사항이 충족되면 기체 생산을 시작합니다.\n\n필요에 따라 드릴 및 발전기, 컨베이어를 더 많이 만들 수 있습니다.
|
tutorial.dagger = 전력 노드를 공장에 연결하세요.\n일단 요구 사항이 충족되면 기체 생산을 시작합니다.\n\n필요에 따라 드릴 및 발전기, 컨베이어를 더 많이 만들 수 있습니다.
|
||||||
tutorial.battle = [LIGHT_GRAY]적[]의 코어가 드러났습니다.\n당신의 부대와 디거를 사용하여 파괴하세요.
|
tutorial.battle = [LIGHT_GRAY]적[]의 코어가 드러났습니다.\n당신의 부대와 디거를 사용하여 파괴하세요.
|
||||||
|
|
||||||
liquid.water.description = 유닛이 이 위를 지나가면 이동속도가 느려지고, 깊은 물에 빠지면 죽습니다.
|
|
||||||
liquid.lava.description = 유닛이 이 위를 지나가면 이동속도가 매우 느려지고, 지속적으로 데미지를 입습니다.
|
|
||||||
liquid.oil.description = 일부 조합 블록에서 사용되는 자원입니다.
|
|
||||||
liquid.cryofluid.description = 포탑 및 핵 발전소에서 사용되는 자원입니다. 누출시 폭발 및 방화의 위험성이 있습니다.
|
|
||||||
|
|
||||||
block.core.description = 게임에서 가장 중요한 건물입니다.\n파괴되면 게임이 끝납니다.
|
block.core.description = 게임에서 가장 중요한 건물입니다.\n파괴되면 게임이 끝납니다.
|
||||||
block.copper-wall.description = 구리로 만든 벽.
|
block.copper-wall.description = 구리로 만든 벽.
|
||||||
block.copper-wall-large.description = 구리로 만든 큰 벽.
|
block.copper-wall-large.description = 구리로 만든 큰 벽.
|
||||||
block.dense-alloy-wall.description = 합금으로 만든 벽. 구리벽보다 체력이 높습니다.
|
block.dense-alloy-wall.description = 합금으로 만든 벽. 구리벽보다 체력이 높습니다.
|
||||||
block.dense-alloy-wall-large.description = 합금으로 만든 큰 벽.
|
block.dense-alloy-wall-large.description = 합금으로 만든 큰 벽.
|
||||||
block.phase-wall.description = 날라오는 모든 총알을 튕겨내고 데미지를 입는 특수한 벽입니다.
|
|
||||||
block.phase-wall-large.description = 메타로 제작한 큰 벽. 날라오는 총알을 모두 튕겨냅니다.
|
|
||||||
block.thorium-wall.description = 토륨으로 만든 벽.
|
block.thorium-wall.description = 토륨으로 만든 벽.
|
||||||
block.thorium-wall-large.description = 토륨으로 만든 큰 벽.
|
block.thorium-wall-large.description = 토륨으로 만든 큰 벽.
|
||||||
|
block.phase-wall.description = 날라오는 모든 총알을 튕겨내고 데미지를 입는 특수한 벽입니다.
|
||||||
|
block.phase-wall-large.description = 메타로 제작한 큰 벽. 날라오는 총알을 모두 튕겨냅니다.
|
||||||
|
block.surge-wall.description = 데미지를 입으면 번개를 일으켜 대상에게 피해를 입히는 특수한 벽입니다.
|
||||||
|
block.surge-wall-large.description = 설금을 재료로 한 큰 벽.\n데미지를 입으면 번개를 일으켜 대상에게 피해를 입힙니다.
|
||||||
block.door.description = 유닛이 지나갈 수 있도록 만든 문. 클릭하면 열고 닫습니다.
|
block.door.description = 유닛이 지나갈 수 있도록 만든 문. 클릭하면 열고 닫습니다.
|
||||||
block.door-large.description = 유닛이 자나갈 수 있도록 만든 큰 문. 클릭하면 열고 닫습니다.
|
block.door-large.description = 유닛이 자나갈 수 있도록 만든 큰 문. 클릭하면 열고 닫습니다.
|
||||||
|
block.mend-projector.description = 주위 건물을 치료하는 건물입니다.
|
||||||
|
block.overdrive-projector.description = 범위 내 모든 행동의 속도를 높여주는 보조형 방어 건물입니다.
|
||||||
|
block.force-projector.description = 보호막을 생성하는 건물입니다.\n기본적으로 전기만 있으면 작동하지만, 메타를 넣어 보호막의 범위를 크게 확장시킬 수 있습니다.
|
||||||
|
block.shock-mine.description = 적이 이 블록을 지나가면 전격 공격을 하는 함정형 방어 건물입니다.
|
||||||
block.duo.description = 범용성을 가진 터렛.\n지상 및 공중공격을 하며, 초중반에 유용합니다.
|
block.duo.description = 범용성을 가진 터렛.\n지상 및 공중공격을 하며, 초중반에 유용합니다.
|
||||||
block.scorch.description = 근거리 화염 방사기 터렛입니다.\n이 터렛에 가까이 있는 적들을 지져버립니다.
|
block.arc.description = 목표 방향으로 전격 공격을 하는 포탑입니다.
|
||||||
block.hail.description = 장거리 지상 공격을 하는 터렛입니다.\n적이 오기 전에 쓸어버릴 수 있습니다.
|
block.hail.description = 장거리 지상 공격을 하는 터렛입니다.\n적이 오기 전에 쓸어버릴 수 있습니다.
|
||||||
block.lancer.description = 중거리 레이져 포탑입니다.\n적을 관통하기 때문에 뭉쳐있는 적들에게 매우 효과적입니다.
|
block.lancer.description = 중거리 레이져 포탑입니다.\n적을 관통하기 때문에 뭉쳐있는 적들에게 매우 효과적입니다.
|
||||||
|
block.wave.description = 적이 있는 자리에 액체를 뿌립니다.\n이 포탑을 활용하여 액체를 뿌린 곳에 불을 붙이거나 적을 느리게 할 수 있습니다.
|
||||||
|
block.salvo.description = 명중률이 높고, 3발씩 끊어 발사하는 포탑입니다.
|
||||||
|
block.swarmer.description = 4발씩 끊어 발사하고, 유도 미사일을 가진 포탑입니다.
|
||||||
|
block.ripple.description = 4개의 탄약으로 나눠 발사하여 명중률이 낮지만, 사거리가 매우 긴 포탑입니다.
|
||||||
|
block.cyclone.description = 낮은 명중률과 높은 RPM 을 가진 포탑입니다.\n탄약이 남아있는 한 멈추지 않고 계속 연사합니다.
|
||||||
|
block.fuse.description = 단거리에서 범위형 레이저를 발사하는 포탑입니다.
|
||||||
|
block.spectre.description = 높은 명중률과 RPM 을 가진 포탑입니다.\n탄약이 남아있는 한 멈추지 않고 계속 연사합니다.
|
||||||
|
block.meltdown.description = 목표를 따라 초대형 레이져를 발사하는 포탑입니다.\n뭉쳐있는 몹에게 매우 효과가 좋습니다.
|
||||||
block.conveyor.description = 느린 속도로 자원을 수송할 수 있는 컨베이어.
|
block.conveyor.description = 느린 속도로 자원을 수송할 수 있는 컨베이어.
|
||||||
block.titanium-conveyor.description = 빠른 속도로 자원을 수송할 수 있는 컨베이어.
|
block.titanium-conveyor.description = 빠른 속도로 자원을 수송할 수 있는 컨베이어.
|
||||||
|
block.phase-conveyor.description = 자원을 순간이동 시켜 주는 컨베이어 입니다.
|
||||||
block.junction.description = 컨베이어를 교차시켜 자원을 수송할 때 사용할 수 있는 블록입니다.
|
block.junction.description = 컨베이어를 교차시켜 자원을 수송할 때 사용할 수 있는 블록입니다.
|
||||||
|
block.mass-driver.description = 자원을 받아서 다른 물질 이동기로 전달할 수 있는 블록입니다.\n엄청난 사거리를 가지고 있으며, 주로 컨베이어가 접근할 수 없는 곳에 유용하게 사용됩니다.
|
||||||
block.smelter.description = 합금을 제작할 수 있는 건물입니다.
|
block.smelter.description = 합금을 제작할 수 있는 건물입니다.
|
||||||
block.arc-smelter.description = 합금을 제작할 수 있는 건물이지만, 이 건물은 석탄이 필요 없고 좀더 빠른 속도로 합금을 생산해낼 수 있습니다.
|
block.arc-smelter.description = 합금을 제작할 수 있는 건물이지만, 이 건물은 석탄이 필요 없고 좀더 빠른 속도로 합금을 생산해낼 수 있습니다.
|
||||||
block.silicon-smelter.description = 실리콘을 제작할 수 있는 건물입니다.
|
block.silicon-smelter.description = 실리콘을 제작할 수 있는 건물입니다.
|
||||||
|
block.plastanium-compressor.description = 플라스터늄을 제조할 수 있는 건물입니다.
|
||||||
block.phase-weaver.description = 메타를 제작할 수 있는 건물입니다.
|
block.phase-weaver.description = 메타를 제작할 수 있는 건물입니다.
|
||||||
|
block.alloy-smelter.description = 설금을 제작할 수 있는 건물입니다.
|
||||||
block.pulverizer.description = 돌을 갈아서 모래로 만들 수 있는 건물입니다.
|
block.pulverizer.description = 돌을 갈아서 모래로 만들 수 있는 건물입니다.
|
||||||
|
block.pyratite-mixer.description = 피라테를 제조할 수 있는 건물입니다.
|
||||||
|
block.blast-mixer.description = 화합물을 제조할 수 있는 건물입니다.
|
||||||
block.cryofluidmixer.description = 냉각수를 제작할 수 있는 건물입니다.
|
block.cryofluidmixer.description = 냉각수를 제작할 수 있는 건물입니다.
|
||||||
|
block.solidifer.description = 용암을 돌로 만들 수 있는 건물입니다.
|
||||||
block.melter.description = 돌로 용암을 만들 수 있는 건물입니다.
|
block.melter.description = 돌로 용암을 만들 수 있는 건물입니다.
|
||||||
block.incinerator.description = 불필요한 아이템을 소각시켜 줄 수 있는 건물입니다.
|
block.incinerator.description = 불필요한 아이템을 소각시켜 줄 수 있는 건물입니다.
|
||||||
block.biomattercompressor.description = 잔디밭에서 바이오메터를 추출할 수 있는 건물입니다.
|
block.biomattercompressor.description = 잔디밭에서 바이오메터를 추출할 수 있는 건물입니다.
|
||||||
@@ -717,76 +722,58 @@ block.battery.description = 흔히 아는 충전식 배터리입니다.\n전력
|
|||||||
block.battery-large.description = 일반 배터리보다 용량이 매우 커진 커진 배터리.
|
block.battery-large.description = 일반 배터리보다 용량이 매우 커진 커진 배터리.
|
||||||
block.combustion-generator.description = 석탄을 연료로 전기를 생산해내는 발전소 입니다.
|
block.combustion-generator.description = 석탄을 연료로 전기를 생산해내는 발전소 입니다.
|
||||||
block.turbine-generator.description = 석탄 발전기보다 더 많은량의 전기를 생산하는 발전기입니다.
|
block.turbine-generator.description = 석탄 발전기보다 더 많은량의 전기를 생산하는 발전기입니다.
|
||||||
|
block.thermal-generator.description = 용암을 원료로 전력을 생산할 수 있는 발전소입니다.
|
||||||
|
block.solar-panel.description = 태양열을 받아 자기 스스로 전력을 생산하는 블록입니다.
|
||||||
|
block.solar-panel-large.description = 태양열을 받아 자기 스스로 전력을 생산하지만, 이 블록은 더 빨리 전력을 생산할 수 있습니다.
|
||||||
|
block.thorium-reactor.description = 토륨을 원료로 하는 핵 발전소 입니다.\n많은 전력을 생산하지만 엄청난 열을 발생시키기 때문에, 많은 량의 물 또는 냉각수가 있어야 터지지 않고 작동합니다.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = 해당 창고 및 코어에서 자원을 빼내는데 사용됩니다.
|
||||||
|
block.container.description = 자원을 운반하기 위한 수송 블록입니다.
|
||||||
|
block.vault.description = 아이템을 임시로 저장할 수 있는 대형 창고
|
||||||
block.mechanical-drill.description = 구리로 제작할 수 있는 기본 드릴입니다.
|
block.mechanical-drill.description = 구리로 제작할 수 있는 기본 드릴입니다.
|
||||||
block.pneumatic-drill.description = 돌, 티타늄을 채광할 수 있는 고급 드릴입니다.
|
block.pneumatic-drill.description = 돌, 티타늄을 채광할 수 있는 고급 드릴입니다.
|
||||||
block.laser-drill.description = 토륨을 채광할 수 있는 최고급 드릴입니다.\n전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.
|
block.laser-drill.description = 토륨을 채광할 수 있는 최고급 드릴입니다.\n전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.
|
||||||
|
block.blast-drill.description = 최상위 드릴입니다. 엄청난 양의 전력과 물을 소모하는 대신, 매우 빠른 속도로 채광합니다.
|
||||||
block.water-extractor.description = 바닥에서 물을 추출하여 건물에 공급할 수 있는 건물입니다.
|
block.water-extractor.description = 바닥에서 물을 추출하여 건물에 공급할 수 있는 건물입니다.
|
||||||
block.cultivator.description = 잔디에서 바이오메터를 추출할 수 있는 건물입니다.
|
block.cultivator.description = 잔디에서 바이오메터를 추출할 수 있는 건물입니다.
|
||||||
block.alpha-mech-pad.description = 알파 기체로 바꿀 수 있는 패드입니다.
|
|
||||||
block.dart-ship-pad.description = 다트 비행선으로 바꿀 수 있는 패드입니다.
|
|
||||||
block.delta-mech-pad.description = 델타 기체로 바꿀 수 있는 패드입니다.
|
|
||||||
block.javelin-ship-pad.description = 자비린 비행선으로 바꿀 수 있는 패드입니다.
|
|
||||||
block.trident-ship-pad.description = 삼지창 비행선으로 바꿀 수 있는 패드입니다.
|
|
||||||
block.glaive-ship-pad.description = 글레브 비행선으로 바꿀 수 있는 패드입니다.
|
|
||||||
block.omega-mech-pad.description = 오메가 기체로 바꿀 수 있는 패드
|
|
||||||
block.tau-mech-pad.description = 타우 기체로 바꿀 수 있는 패드
|
|
||||||
block.conduit.description = 일반 파이프. 액체가 지나갈 수 있도록 해 줍니다.
|
|
||||||
block.liquidrouter.description = 파이프에 공급되고 있는 액체를 다른 방향으로 보낼 수 있게 해 줍니다.
|
|
||||||
block.bridge-conduit.description = 다리와 다리 사이를 연결하여 액체가 지나갈 수 있게 해 줍니다.\n주로 다리 사이에 지나갈 수 없는 장애물이 있을 때 사용합니다.
|
|
||||||
block.mechanical-pump.description = 구리로 제작할 수 있는 기계식 물펌프입니다.
|
|
||||||
block.itemsource.description = 자원을 선택하면 그 자원이 무한하게 튀어나오는 블록입니다.
|
|
||||||
block.itemvoid.description = 아이템을 시공으로 빠트려 사라지게 만듭니다.
|
|
||||||
block.liquidsource.description = 무한한 액체를 출력해냅니다.
|
|
||||||
block.powervoid.description = 무한한 아이템을 출력해냅니다.
|
|
||||||
block.powerinfinite.description = 무한한 전력을 출력해냅니다.
|
|
||||||
block.unloader.description = 해당 창고 및 코어에서 자원을 빼내는데 사용됩니다.
|
|
||||||
block.sortedunloader.description = 알 수 없음.
|
|
||||||
block.vault.description = 아이템을 임시로 저장할 수 있는 대형 창고
|
|
||||||
block.wave.description = 적이 있는 자리에 액체를 뿌립니다.\n이 포탑을 활용하여 액체를 뿌린 곳에 불을 붙이거나 적을 느리게 할 수 있습니다.
|
|
||||||
block.swarmer.description = 4발씩 끊어 발사하고, 유도 미사일을 가진 포탑입니다.
|
|
||||||
block.salvo.description = 명중률이 높고, 3발씩 끊어 발사하는 포탑입니다.
|
|
||||||
block.ripple.description = 4개의 탄약으로 나눠 발사하여 명중률이 낮지만, 사거리가 매우 긴 포탑입니다.
|
|
||||||
block.phase-conveyor.description = 자원을 순간이동 시켜 주는 컨베이어 입니다.
|
|
||||||
block.bridge-conveyor.description = 교차기와 다르게 이 블록은 사이에 있는 블록들을 건너 띄우고 자원들을 운반할 수 있습니다. 주로 언덕간 자원 수송에서 사용됩니다.
|
|
||||||
block.plastanium-compressor.description = 플라스터늄을 제조할 수 있는 건물입니다.
|
|
||||||
block.pyratite-mixer.description = 피라테를 제조할 수 있는 건물입니다.
|
|
||||||
block.blast-mixer.description = 화합물을 제조할 수 있는 건물입니다.
|
|
||||||
block.solidifer.description = 용암을 돌로 만들 수 있는 건물입니다.
|
|
||||||
block.solar-panel.description = 태양열을 받아 자기 스스로 전력을 생산하는 블록입니다.
|
|
||||||
block.solar-panel-large.description = 태양열을 받아 자기 스스로 전력을 생산하지만, 이 블록은 더 빨리 전력을 생산할 수 있습니다.
|
|
||||||
block.oil-extractor.description = 기름을 추출 해 주는 건물.
|
block.oil-extractor.description = 기름을 추출 해 주는 건물.
|
||||||
|
block.dart-ship-pad.description = 다트 비행선으로 바꿀 수 있는 패드입니다.
|
||||||
|
block.trident-ship-pad.description = 삼지창 비행선으로 바꿀 수 있는 패드입니다.
|
||||||
|
block.javelin-ship-pad.description = 자비린 비행선으로 바꿀 수 있는 패드입니다.
|
||||||
|
block.glaive-ship-pad.description = 글레브 비행선으로 바꿀 수 있는 패드입니다.
|
||||||
|
block.tau-mech-pad.description = 타우 기체로 바꿀 수 있는 패드
|
||||||
|
block.delta-mech-pad.description = 델타 기체로 바꿀 수 있는 패드입니다.
|
||||||
|
block.omega-mech-pad.description = 오메가 기체로 바꿀 수 있는 패드
|
||||||
block.spirit-factory.description = 스피릿 유닛을 생산하는 공장입니다.
|
block.spirit-factory.description = 스피릿 유닛을 생산하는 공장입니다.
|
||||||
block.phantom-factory.description = 유닛 팬텀을 생산하는 공장입니다.
|
block.phantom-factory.description = 유닛 팬텀을 생산하는 공장입니다.
|
||||||
block.wraith-factory.description = 유닛 유령 전투기를 소환하는 공장입니다.
|
block.wraith-factory.description = 유닛 유령 전투기를 소환하는 공장입니다.
|
||||||
block.fortress-factory.description = 포트리스를 생산하는 공장입니다.
|
|
||||||
block.ghoul-factory.description = 구울 유닛을 생산하는 공장입니다.
|
block.ghoul-factory.description = 구울 유닛을 생산하는 공장입니다.
|
||||||
block.dagger-factory.description = 디거를 생산하는 공장입니다.
|
block.dagger-factory.description = 디거를 생산하는 공장입니다.
|
||||||
block.titan-factory.description = 타이탄 유닛을 생산할 수 있는 공장
|
block.titan-factory.description = 타이탄 유닛을 생산할 수 있는 공장
|
||||||
|
block.fortress-factory.description = 포트리스를 생산하는 공장입니다.
|
||||||
block.revenant-factory.description = 레비던트 유닛을 생산할 수 있는 공장
|
block.revenant-factory.description = 레비던트 유닛을 생산할 수 있는 공장
|
||||||
block.repair-point.description = 근처 유닛들을 수리하는 건물입니다.
|
block.repair-point.description = 근처 유닛들을 수리하는 건물입니다.
|
||||||
|
block.command-center.description = 생산된 유닛들을 제어할 수 있는 건물입니다.\n첫번째 버튼은 적 기지로 공격하며, 두번째는 대기 상태, 세번째는 기지 근처를 돌며 정찰합니다.
|
||||||
|
block.conduit.description = 일반 파이프. 액체가 지나갈 수 있도록 해 줍니다.
|
||||||
block.pulse-conduit.description = 티타늄으로 만들어 졌으며, 일반 파이프보다 액체 수용량이 높습니다.
|
block.pulse-conduit.description = 티타늄으로 만들어 졌으며, 일반 파이프보다 액체 수용량이 높습니다.
|
||||||
block.phase-conduit.description = 물을 먼거리로 순간이동 시켜 주는 장치입니다.
|
block.phase-conduit.description = 물을 먼거리로 순간이동 시켜 주는 장치입니다.
|
||||||
block.liquid-router.description = 물펌프를 다른 방향으로 분배할 수 있게 하는 블럭입니다.
|
block.liquid-router.description = 물펌프를 다른 방향으로 분배할 수 있게 하는 블럭입니다.
|
||||||
block.liquid-tank.description = 액체 종류를 저장할 수 있는 물탱크 입니다.
|
block.liquid-tank.description = 액체 종류를 저장할 수 있는 물탱크 입니다.
|
||||||
block.liquid-junction.description = 물펌프와 다른 물펌프를 서로 교차시키게 할 수 있는 블럭입니다.
|
block.liquid-junction.description = 물펌프와 다른 물펌프를 서로 교차시키게 할 수 있는 블럭입니다.
|
||||||
|
block.bridge-conduit.description = 다리와 다리 사이를 연결하여 액체가 지나갈 수 있게 해 줍니다.\n주로 다리 사이에 지나갈 수 없는 장애물이 있을 때 사용합니다.
|
||||||
|
block.mechanical-pump.description = 구리로 제작할 수 있는 기계식 물펌프입니다.
|
||||||
block.rotary-pump.description = 일반 물 펌프보다 더 빠른 속도로 물을 끌어올릴 수 있는 펌프입니다.
|
block.rotary-pump.description = 일반 물 펌프보다 더 빠른 속도로 물을 끌어올릴 수 있는 펌프입니다.
|
||||||
block.thorium-reactor.description = 토륨을 원료로 하는 핵 발전소 입니다.\n많은 전력을 생산하지만 엄청난 열을 발생시키기 때문에, 많은 량의 물 또는 냉각수가 있어야 터지지 않고 작동합니다.
|
|
||||||
block.command-center.description = 생산된 유닛들을 제어할 수 있는 건물입니다.\n첫번째 버튼은 적 기지로 공격하며, 두번째는 대기 상태, 세번째는 기지 근처를 돌며 정찰합니다.
|
|
||||||
block.mass-driver.description = 자원을 받아서 다른 물질 이동기로 전달할 수 있는 블록입니다.\n엄청난 사거리를 가지고 있으며, 주로 컨베이어가 접근할 수 없는 곳에 유용하게 사용됩니다.
|
|
||||||
block.blast-drill.description = 최상위 드릴입니다. 엄청난 양의 전력과 물을 소모하는 대신, 매우 빠른 속도로 채광합니다.
|
|
||||||
block.thermal-pump.description = 용암 위에서 사용할 수 있는 펌프입니다.
|
block.thermal-pump.description = 용암 위에서 사용할 수 있는 펌프입니다.
|
||||||
block.thermal-generator.description = 용암을 원료로 전력을 생산할 수 있는 발전소입니다.
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
block.alloy-smelter.description = 설금을 제작할 수 있는 건물입니다.
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
block.mend-projector.description = 주위 건물을 치료하는 건물입니다.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.surge-wall.description = 데미지를 입으면 번개를 일으켜 대상에게 피해를 입히는 특수한 벽입니다.
|
block.alpha-mech-pad.description = 알파 기체로 바꿀 수 있는 패드입니다.
|
||||||
block.surge-wall-large.description = 설금을 재료로 한 큰 벽.\n데미지를 입으면 번개를 일으켜 대상에게 피해를 입힙니다.
|
block.itemsource.description = 자원을 선택하면 그 자원이 무한하게 튀어나오는 블록입니다.
|
||||||
block.cyclone.description = 낮은 명중률과 높은 RPM 을 가진 포탑입니다.\n탄약이 남아있는 한 멈추지 않고 계속 연사합니다.
|
block.liquidsource.description = 무한한 액체를 출력해냅니다.
|
||||||
block.fuse.description = 단거리에서 범위형 레이저를 발사하는 포탑입니다.
|
block.itemvoid.description = 아이템을 시공으로 빠트려 사라지게 만듭니다.
|
||||||
block.shock-mine.description = 적이 이 블록을 지나가면 전격 공격을 하는 함정형 방어 건물입니다.
|
block.powerinfinite.description = 무한한 전력을 출력해냅니다.
|
||||||
block.overdrive-projector.description = 범위 내 모든 행동의 속도를 높여주는 보조형 방어 건물입니다.
|
block.powervoid.description = 무한한 아이템을 출력해냅니다.
|
||||||
block.force-projector.description = 보호막을 생성하는 건물입니다.\n기본적으로 전기만 있으면 작동하지만, 메타를 넣어 보호막의 범위를 크게 확장시킬 수 있습니다.
|
liquid.water.description = 유닛이 이 위를 지나가면 이동속도가 느려지고, 깊은 물에 빠지면 죽습니다.
|
||||||
block.arc.description = 목표 방향으로 전격 공격을 하는 포탑입니다.
|
liquid.lava.description = 유닛이 이 위를 지나가면 이동속도가 매우 느려지고, 지속적으로 데미지를 입습니다.
|
||||||
block.spectre.description = 높은 명중률과 RPM 을 가진 포탑입니다.\n탄약이 남아있는 한 멈추지 않고 계속 연사합니다.
|
liquid.oil.description = 일부 조합 블록에서 사용되는 자원입니다.
|
||||||
block.meltdown.description = 목표를 따라 초대형 레이져를 발사하는 포탑입니다.\n뭉쳐있는 몹에게 매우 효과가 좋습니다.
|
liquid.cryofluid.description = 포탑 및 핵 발전소에서 사용되는 자원입니다. 누출시 폭발 및 방화의 위험성이 있습니다.
|
||||||
block.container.description = 자원을 운반하기 위한 수송 블록입니다.
|
|
||||||
text.filename = 파일 이름 :
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
|
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
text.credits = Zasłużeni
|
text.credits = Zasłużeni
|
||||||
text.discord = Odwiedź nasz serwer Discord
|
text.discord = Odwiedź nasz serwer Discord
|
||||||
text.link.discord.description = Oficjalny serwer Discord Mindustry
|
text.link.discord.description = Oficjalny serwer Discord Mindustry
|
||||||
@@ -8,27 +8,27 @@ text.link.trello.description = Oficjalna tablica Trello z planowanym funkcjami
|
|||||||
text.link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
|
text.link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
|
||||||
text.link.google-play.description = Google Play store listing
|
text.link.google-play.description = Google Play store listing
|
||||||
text.link.wiki.description = Oficjana Wiki Mindustry
|
text.link.wiki.description = Oficjana Wiki Mindustry
|
||||||
text.linkfail = Nie udało się otworzyć linku\!\nURL został skopiowany.
|
text.linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||||
text.editor.web = Wersja przeglądarkowa nie wspomaga edytora map\!\nPobierz grę aby użyć edytora.
|
text.editor.web = Wersja przeglądarkowa nie wspomaga edytora map!\nPobierz grę aby użyć edytora.
|
||||||
text.web.unsupported = Wersja przeglądarkowa nie wspomaga tej fukcji\!\nPobierz grę aby użyć tej funkcji.
|
text.web.unsupported = Wersja przeglądarkowa nie wspomaga tej fukcji!\nPobierz grę aby użyć tej funkcji.
|
||||||
text.gameover = Rdzeń został zniszczony.
|
text.gameover = Rdzeń został zniszczony.
|
||||||
text.gameover.pvp = The[accent] {0}[] team is victorious\!
|
text.gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
text.sector.gameover = This sector has been lost. Re-deploy?
|
text.sector.gameover = This sector has been lost. Re-deploy?
|
||||||
text.sector.retry = Retry
|
text.sector.retry = Retry
|
||||||
text.highscore = [YELLOW] Nowy rekord\!
|
text.highscore = [YELLOW] Nowy rekord!
|
||||||
text.wave.lasted = You lasted until wave [accent]{0}[].
|
text.wave.lasted = You lasted until wave [accent]{0}[].
|
||||||
text.level.highscore = Rekord\: [accent]{0}
|
text.level.highscore = Rekord: [accent]{0}
|
||||||
text.level.delete.title = Potwierdź usuwanie
|
text.level.delete.title = Potwierdź usuwanie
|
||||||
text.map.delete = Jesteś pewny, że chcesz usunąć "[orange]{0}[]"?
|
text.map.delete = Jesteś pewny, że chcesz usunąć "[orange]{0}[]"?
|
||||||
text.level.select = Wybrany poziom
|
text.level.select = Wybrany poziom
|
||||||
text.level.mode = Tryb gry\:
|
text.level.mode = Tryb gry:
|
||||||
text.construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
text.construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
||||||
text.construction.title = Poradnik tworzenia bloków
|
text.construction.title = Poradnik tworzenia bloków
|
||||||
text.construction = Wybrałeś [accent]tryb tworzenia bloków[].\n\nAby zacząć stawiać bloki, po prostu kliknij na dostępne pole obok twojego statku.\nKiedy wybrałeś kilka bloków, kliknij ptaszek i twój statek zacznie budować bloki.\n\n- [accent]Anuluj bloki[] z twojej kolekcji przez klikanie ich(?).\n- [accent]Przesuwaj bloki w kolekcji[] przez przeciąganie ich w opowiednim kierunku.\n- [accent]Stawiaj bloki w lini[] przez kliknięcie w wybranym miejscu i przesuięcie palca.\n- [accent]Anuluj konstrukcję lub kolekcję [] przez kliknięcie X w lewym dolnym rogu.
|
text.construction = Wybrałeś [accent]tryb tworzenia bloków[].\n\nAby zacząć stawiać bloki, po prostu kliknij na dostępne pole obok twojego statku.\nKiedy wybrałeś kilka bloków, kliknij ptaszek i twój statek zacznie budować bloki.\n\n- [accent]Anuluj bloki[] z twojej kolekcji przez klikanie ich(?).\n- [accent]Przesuwaj bloki w kolekcji[] przez przeciąganie ich w opowiednim kierunku.\n- [accent]Stawiaj bloki w lini[] przez kliknięcie w wybranym miejscu i przesuięcie palca.\n- [accent]Anuluj konstrukcję lub kolekcję [] przez kliknięcie X w lewym dolnym rogu.
|
||||||
text.deconstruction.title = Poradnik niszczenia bloków
|
text.deconstruction.title = Poradnik niszczenia bloków
|
||||||
text.deconstruction = Wybrałeś [accent]tryb niszczenia bloków[].\n\nAby zacząć niszczenie, po prostu kliknij na blok obok twojego statku.\nKiedy wybrałeś kilka bloków, kliknij ptaszek i twój statek zacznie niszczyć bloki.\n\n- [accent]Anuluj bloki[] z twojej kolekcji przez klikanie ich(?)\n- [accent]Usuwaj bloki na obszrze[] przez zaznacznie ich.\n- [accent]Anuluj niszcznie [] przez kliknięcie X w lewym dolnym rogu.
|
text.deconstruction = Wybrałeś [accent]tryb niszczenia bloków[].\n\nAby zacząć niszczenie, po prostu kliknij na blok obok twojego statku.\nKiedy wybrałeś kilka bloków, kliknij ptaszek i twój statek zacznie niszczyć bloki.\n\n- [accent]Anuluj bloki[] z twojej kolekcji przez klikanie ich(?)\n- [accent]Usuwaj bloki na obszrze[] przez zaznacznie ich.\n- [accent]Anuluj niszcznie [] przez kliknięcie X w lewym dolnym rogu.
|
||||||
text.showagain = Nie pokazuj tego więcej
|
text.showagain = Nie pokazuj tego więcej
|
||||||
text.coreattack = < Core is under attack\! >
|
text.coreattack = < Core is under attack! >
|
||||||
text.unlocks = Lista przedmiotów
|
text.unlocks = Lista przedmiotów
|
||||||
text.savegame = Zapisz Grę
|
text.savegame = Zapisz Grę
|
||||||
text.loadgame = Wczytaj grę
|
text.loadgame = Wczytaj grę
|
||||||
@@ -36,19 +36,19 @@ text.joingame = Gra wieloosobowa
|
|||||||
text.addplayers = Dodaj/Usuń graczy
|
text.addplayers = Dodaj/Usuń graczy
|
||||||
text.customgame = Własna Gra
|
text.customgame = Własna Gra
|
||||||
text.sectors = Sektory
|
text.sectors = Sektory
|
||||||
text.sector = Wybrany Sektor\: [LIGHT_GRAY]{0}
|
text.sector = Wybrany Sektor: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = Czas\: [LIGHT_GRAY]{0}
|
text.sector.time = Czas: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = Wejdź
|
text.sector.deploy = Wejdź
|
||||||
text.sector.abandon = Abandon
|
text.sector.abandon = Abandon
|
||||||
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone\!
|
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||||
text.sector.resume = Wznów
|
text.sector.resume = Wznów
|
||||||
text.sector.locked = [scarlet][[Niegotowy]
|
text.sector.locked = [scarlet][[Niegotowy]
|
||||||
text.sector.unexplored = [accent][[Nieodkryty]
|
text.sector.unexplored = [accent][[Nieodkryty]
|
||||||
text.missions = Missions\:[LIGHT_GRAY] {0}
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||||
text.mission = Mission\:[LIGHT_GRAY] {0}
|
text.mission = Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
|
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Mission Info
|
text.mission.info = Mission Info
|
||||||
text.mission.complete = Mission complete\!
|
text.mission.complete = Mission complete!
|
||||||
text.mission.complete.body = Sector {0},{1} has been conquered.
|
text.mission.complete.body = Sector {0},{1} has been conquered.
|
||||||
text.mission.wave = Survive [accent]{0}[] waves.
|
text.mission.wave = Survive [accent]{0}[] waves.
|
||||||
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
||||||
@@ -56,12 +56,12 @@ text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
|||||||
text.mission.wave.menu = Survive[accent] {0} []waves
|
text.mission.wave.menu = Survive[accent] {0} []waves
|
||||||
text.mission.battle = Destroy the enemy base.
|
text.mission.battle = Destroy the enemy base.
|
||||||
text.mission.resource.menu = Obtain {0} x{1}
|
text.mission.resource.menu = Obtain {0} x{1}
|
||||||
text.mission.resource = Obtain {0}\:\n[accent]{1}/{2}[]
|
text.mission.resource = Obtain {0}:\n[accent]{1}/{2}[]
|
||||||
text.mission.block = Create {0}
|
text.mission.block = Create {0}
|
||||||
text.mission.unit = Create {0} Unit
|
text.mission.unit = Create {0} Unit
|
||||||
text.mission.command = Send Command {0} To Units
|
text.mission.command = Send Command {0} To Units
|
||||||
text.mission.linknode = Link Power Node
|
text.mission.linknode = Link Power Node
|
||||||
text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Switch to mech[accent] {0}[]
|
text.mission.mech = Switch to mech[accent] {0}[]
|
||||||
text.mission.create = Create[accent] {0}[]
|
text.mission.create = Create[accent] {0}[]
|
||||||
text.none = <none>
|
text.none = <none>
|
||||||
@@ -70,29 +70,29 @@ text.quit = Wyjdź
|
|||||||
text.maps = Mapy
|
text.maps = Mapy
|
||||||
text.continue = Continue
|
text.continue = Continue
|
||||||
text.nextmission = Next Mission
|
text.nextmission = Next Mission
|
||||||
text.maps.none = [LIGHT_GRAY]Nie znaleziono żadnych map\!
|
text.maps.none = [LIGHT_GRAY]Nie znaleziono żadnych map!
|
||||||
text.about.button = O grze
|
text.about.button = O grze
|
||||||
text.name = Nazwa\:
|
text.name = Nazwa:
|
||||||
text.unlocked = Odblokowano nowy blok\!
|
text.filename = File Name:
|
||||||
text.unlocked.plural = Odblokowano nowe bloki\!
|
text.unlocked = Odblokowano nowy blok!
|
||||||
|
text.unlocked.plural = Odblokowano nowe bloki!
|
||||||
text.players = {0} graczy online
|
text.players = {0} graczy online
|
||||||
text.players.single = {0} gracz online
|
text.players.single = {0} gracz online
|
||||||
text.server.mismatch = Błąd pakietu\: możliwa niezgodność wersji klienta/serwera.\nUpewnij się, że Ty i host macie najnowszą wersję Mindustry\!
|
|
||||||
text.server.closing = [accent] Zamykanie serwera...
|
text.server.closing = [accent] Zamykanie serwera...
|
||||||
text.server.kicked.kick = Zostałeś wyrzucony z serwera\!
|
text.server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||||
text.server.kicked.serverClose = Server closed.
|
text.server.kicked.serverClose = Server closed.
|
||||||
text.server.kicked.sectorComplete = Sector completed.
|
text.server.kicked.sectorComplete = Sector completed.
|
||||||
text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
|
text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
|
||||||
text.server.kicked.clientOutdated = Nieaktualna gra\! Zaktualizują ją\!
|
text.server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją!
|
||||||
text.server.kicked.serverOutdated = Nieaktualny serwer\!
|
text.server.kicked.serverOutdated = Nieaktualny serwer!
|
||||||
text.server.kicked.banned = Zostałeś zbanowany na tym serwerze.
|
text.server.kicked.banned = Zostałeś zbanowany na tym serwerze.
|
||||||
text.server.kicked.recentKick = Zostałeś niedawno wyrzucony.\nPoczekaj chwilę przed ponownym połączniem.
|
text.server.kicked.recentKick = Zostałeś niedawno wyrzucony.\nPoczekaj chwilę przed ponownym połączniem.
|
||||||
text.server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze.
|
text.server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze.
|
||||||
text.server.kicked.nameEmpty = Nazwa musi zawierać przynajmniej 1 literę lub cyfrę.
|
text.server.kicked.nameEmpty = Nazwa musi zawierać przynajmniej 1 literę lub cyfrę.
|
||||||
text.server.kicked.idInUse = Jesteś już na serwerze\! Używanie tego samego konta na 2 urządzeniach jest zabronione.
|
text.server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na 2 urządzeniach jest zabronione.
|
||||||
text.server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oryginalną wersję.
|
text.server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oryginalną wersję.
|
||||||
text.host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka\:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
|
text.host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
|
||||||
text.join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery wifi[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka\: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
|
text.join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery wifi[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
|
||||||
text.hostserver = Stwórz Serwer
|
text.hostserver = Stwórz Serwer
|
||||||
text.hostserver.mobile = Host\nGame
|
text.hostserver.mobile = Host\nGame
|
||||||
text.host = Host
|
text.host = Host
|
||||||
@@ -100,31 +100,31 @@ text.hosting = [accent] Otwieranie serwera...
|
|||||||
text.hosts.refresh = Odśwież
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text.hosts.refresh = Odśwież
|
||||||
text.hosts.discovering = Wyszukiwanie gier w sieci LAN
|
text.hosts.discovering = Wyszukiwanie gier w sieci LAN
|
||||||
text.server.refreshing = Odświeżanie serwera
|
text.server.refreshing = Odświeżanie serwera
|
||||||
text.hosts.none = [lightgray] Brak serwerów w sieci LAN\!
|
text.hosts.none = [lightgray] Brak serwerów w sieci LAN!
|
||||||
text.host.invalid = [scarlet] Nie można połączyć się z hostem.
|
text.host.invalid = [scarlet] Nie można połączyć się z hostem.
|
||||||
text.trace = Zlokalizuj gracza
|
text.trace = Zlokalizuj gracza
|
||||||
text.trace.playername = Nazwa gracza\: [accent]{0}
|
text.trace.playername = Nazwa gracza: [accent]{0}
|
||||||
text.trace.ip = IP\: [accent]{0}
|
text.trace.ip = IP: [accent]{0}
|
||||||
text.trace.id = Wyjątkowae ID\: [accent]{0}
|
text.trace.id = Wyjątkowae ID: [accent]{0}
|
||||||
text.trace.android = Klient Androida\: [accent]{0}
|
text.trace.android = Klient Androida: [accent]{0}
|
||||||
text.trace.modclient = Zmodowany klient\: [accent]{0}
|
text.trace.modclient = Zmodowany klient: [accent]{0}
|
||||||
text.trace.totalblocksbroken = Łączna liczba zniszczonych bloków\: [accent]{0}
|
text.trace.totalblocksbroken = Łączna liczba zniszczonych bloków: [accent]{0}
|
||||||
text.trace.structureblocksbroken = Zniszczone bloki struktur\: [accent]{0}
|
text.trace.structureblocksbroken = Zniszczone bloki struktur: [accent]{0}
|
||||||
text.trace.lastblockbroken = Ostatni zniszczony blok\: [accent]{0}
|
text.trace.lastblockbroken = Ostatni zniszczony blok: [accent]{0}
|
||||||
text.trace.totalblocksplaced = Łączna liczba zbudowanych bloków\: [accent]{0}
|
text.trace.totalblocksplaced = Łączna liczba zbudowanych bloków: [accent]{0}
|
||||||
text.trace.lastblockplaced = Ostatni postawiony blok\: [accent]{0}
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text.trace.lastblockplaced = Ostatni postawiony blok: [accent]{0}
|
||||||
text.invalidid = Złe ID klienta\! Udostępnij report błędu.
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text.invalidid = Złe ID klienta! Udostępnij report błędu.
|
||||||
text.server.bans = Bany
|
text.server.bans = Bany
|
||||||
text.server.bans.none = Nie znaleziono zbanowanych osób\!
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text.server.bans.none = Nie znaleziono zbanowanych osób!
|
||||||
text.server.admins = Admini
|
text.server.admins = Admini
|
||||||
text.server.admins.none = Nie znaleziono adminów\!
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text.server.admins.none = Nie znaleziono adminów!
|
||||||
text.server.add = Dodaj serwer
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text.server.add = Dodaj serwer
|
||||||
text.server.delete = Czy na pewno chcesz usunąć ten serwer?
|
text.server.delete = Czy na pewno chcesz usunąć ten serwer?
|
||||||
text.server.hostname = Host\: {0}
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text.server.hostname = Host: {0}
|
||||||
text.server.edit = Edytuj serwer
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text.server.edit = Edytuj serwer
|
||||||
text.server.outdated = [crimson]Przestarzały serwer\![]
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text.server.outdated = [crimson]Przestarzały serwer![]
|
||||||
text.server.outdated.client = [crimson]Przestarzały klient\![]
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text.server.outdated.client = [crimson]Przestarzały klient![]
|
||||||
text.server.version = [lightgray]Wersja\: {0}
|
text.server.version = [lightgray]Wersja: {0}
|
||||||
text.server.custombuild = [yellow]Zmodowany klient
|
text.server.custombuild = [yellow]Zmodowany klient
|
||||||
text.confirmban = Jesteś pewny, że chcesz zbanować tego gracza?
|
text.confirmban = Jesteś pewny, że chcesz zbanować tego gracza?
|
||||||
text.confirmkick = Are you sure you want to kick this player?
|
text.confirmkick = Are you sure you want to kick this player?
|
||||||
@@ -132,46 +132,45 @@ text.confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
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text.confirmadmin = Jesteś pewny, że chcesz dać rangę admina temu graczowi?
|
text.confirmadmin = Jesteś pewny, że chcesz dać rangę admina temu graczowi?
|
||||||
text.confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina temu graczowi?
|
text.confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina temu graczowi?
|
||||||
text.joingame.title = Dołącz do gry
|
text.joingame.title = Dołącz do gry
|
||||||
text.joingame.ip = IP\:
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text.joingame.ip = IP:
|
||||||
text.disconnect = Rozłączono.
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text.disconnect = Rozłączono.
|
||||||
text.disconnect.data = Nie udało się załadować mapy\!
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text.disconnect.data = Nie udało się załadować mapy!
|
||||||
text.connecting = [accent]Łączenie...
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text.connecting = [accent]Łączenie...
|
||||||
text.connecting.data = [accent]Ładowanie danych świata...
|
text.connecting.data = [accent]Ładowanie danych świata...
|
||||||
text.connectfail = [crimson]Nie można połączyć się z serwerem\: [orange] {0}
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text.server.port = Port:
|
||||||
text.server.port = Port\:
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text.server.addressinuse = Adres jest już w użyciu!
|
||||||
text.server.addressinuse = Adres jest już w użyciu\!
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|
||||||
text.server.invalidport = Nieprawidłowy numer portu.
|
text.server.invalidport = Nieprawidłowy numer portu.
|
||||||
text.server.error = [crimson]Błąd hostowania serwera\: [orange] {0}
|
text.server.error = [crimson]Błąd hostowania serwera: [orange] {0}
|
||||||
text.save.old = Ten zapis jest ze starej wersji i gra nie może go teraz wczytać.\n\n[LIGHT_GRAY]Wsparcie starych zapisów będzie w pełnej wersji 4.0.
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text.save.old = Ten zapis jest ze starej wersji i gra nie może go teraz wczytać.\n\n[LIGHT_GRAY]Wsparcie starych zapisów będzie w pełnej wersji 4.0.
|
||||||
text.save.new = Nowy zapis
|
text.save.new = Nowy zapis
|
||||||
text.save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
text.save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
||||||
text.overwrite = Nadpisz
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text.overwrite = Nadpisz
|
||||||
text.save.none = Nie znaleziono zapisów gry\!
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text.save.none = Nie znaleziono zapisów gry!
|
||||||
text.saveload = [accent]Zapisywanie...
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text.saveload = [accent]Zapisywanie...
|
||||||
text.savefail = Nie udało się zapisać gry\!
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text.savefail = Nie udało się zapisać gry!
|
||||||
text.save.delete.confirm = Czy na pewno chcesz usunąć ten zapis gry?
|
text.save.delete.confirm = Czy na pewno chcesz usunąć ten zapis gry?
|
||||||
text.save.delete = Usuń
|
text.save.delete = Usuń
|
||||||
text.save.export = Eksportuj
|
text.save.export = Eksportuj
|
||||||
text.save.import.invalid = [orange]Zapis gry jest niepoprawny\!
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text.save.import.invalid = [orange]Zapis gry jest niepoprawny!
|
||||||
text.save.import.fail = [crimson]Nie udało się zaimportować zapisu\: [orange] {0}
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text.save.import.fail = [crimson]Nie udało się zaimportować zapisu: [orange] {0}
|
||||||
text.save.export.fail = [crimson]Nie można wyeksportować zapisu\: [orange] {0}
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text.save.export.fail = [crimson]Nie można wyeksportować zapisu: [orange] {0}
|
||||||
text.save.import = Importuj
|
text.save.import = Importuj
|
||||||
text.save.newslot = Zapisz nazwę\:
|
text.save.newslot = Zapisz nazwę:
|
||||||
text.save.rename = Zmień nazwę
|
text.save.rename = Zmień nazwę
|
||||||
text.save.rename.text = Zmień nazwę
|
text.save.rename.text = Zmień nazwę
|
||||||
text.selectslot = Wybierz zapis.
|
text.selectslot = Wybierz zapis.
|
||||||
text.slot = [accent]Slot {0}
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text.slot = [accent]Slot {0}
|
||||||
text.save.corrupted = [orange]Zapis gry jest uszkodzony lub nieprawidłowy\!
|
text.save.corrupted = [orange]Zapis gry jest uszkodzony lub nieprawidłowy!
|
||||||
text.sector.corrupted = [orange]A save file for this sector was found, but loading failed.\nA new one has been created.
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text.sector.corrupted = [orange]A save file for this sector was found, but loading failed.\nA new one has been created.
|
||||||
text.empty = <pusto>
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text.empty = <pusto>
|
||||||
text.on = Włączone
|
text.on = Włączone
|
||||||
text.off = Wyłączone
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text.off = Wyłączone
|
||||||
text.save.autosave = Zapisywanie automatyczne
|
text.save.autosave = Zapisywanie automatyczne
|
||||||
text.save.map = Mapa\: {0}
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text.save.map = Mapa: {0}
|
||||||
text.save.wave = Fala\: {0}
|
text.save.wave = Fala: {0}
|
||||||
text.save.difficulty = Poziom trudności\: {0}
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text.save.difficulty = Poziom trudności: {0}
|
||||||
text.save.date = Ostatnio zapisano\: {0}
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text.save.date = Ostatnio zapisano: {0}
|
||||||
text.save.playtime = Czas gry\: {0}
|
text.save.playtime = Czas gry: {0}
|
||||||
text.confirm = Potwierdź
|
text.confirm = Potwierdź
|
||||||
text.delete = Usuń
|
text.delete = Usuń
|
||||||
text.ok = Ok
|
text.ok = Ok
|
||||||
@@ -183,9 +182,9 @@ text.back = Wróć
|
|||||||
text.quit.confirm = Czy na pewno chcesz wyjść?
|
text.quit.confirm = Czy na pewno chcesz wyjść?
|
||||||
text.changelog.title = Lista Zmian
|
text.changelog.title = Lista Zmian
|
||||||
text.changelog.loading = Pobieranie listy zmian...
|
text.changelog.loading = Pobieranie listy zmian...
|
||||||
text.changelog.error.android = [orange]Notka\: lista zmian czasami nie działa na Androidzie 4.4 i w dół\!\nJest to spowodowane przez błąd Androida.
|
text.changelog.error.android = [orange]Notka: lista zmian czasami nie działa na Androidzie 4.4 i w dół!\nJest to spowodowane przez błąd Androida.
|
||||||
text.changelog.error.ios = [orange]Lista zmian nie wspiera IOS.
|
text.changelog.error.ios = [orange]Lista zmian nie wspiera IOS.
|
||||||
text.changelog.error = [scarlet]Bład w pobieraniu listy zmian\!\nSprawdź połączenie z internetem.
|
text.changelog.error = [scarlet]Bład w pobieraniu listy zmian!\nSprawdź połączenie z internetem.
|
||||||
text.changelog.current = [yellow][[Twoja wersja]
|
text.changelog.current = [yellow][[Twoja wersja]
|
||||||
text.changelog.latest = [orange][[Najnowsza wersja]
|
text.changelog.latest = [orange][[Najnowsza wersja]
|
||||||
text.loading = [accent]Ładowanie...
|
text.loading = [accent]Ładowanie...
|
||||||
@@ -203,31 +202,30 @@ text.custom = Własne
|
|||||||
text.builtin = Wbudowane
|
text.builtin = Wbudowane
|
||||||
text.map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
|
text.map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
|
||||||
text.map.random = [accent]Losowa mapa
|
text.map.random = [accent]Losowa mapa
|
||||||
text.map.nospawn = Ta mapa nie zawiera żadnego rdzenia\! Musisz dodać [ROYAL]niebieski[] rdzeń do tej mapy.
|
text.map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Musisz dodać [ROYAL]niebieski[] rdzeń do tej mapy.
|
||||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
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text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
text.map.invalid = Error loading map\: corrupted or invalid map file.
|
text.map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
text.editor.brush = Pędzel
|
text.editor.brush = Pędzel
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Otwórz w edytorze
|
text.editor.openin = Otwórz w edytorze
|
||||||
text.editor.oregen = Generacja złóż
|
text.editor.oregen = Generacja złóż
|
||||||
text.editor.oregen.info = Generacja złóż\:
|
text.editor.oregen.info = Generacja złóż:
|
||||||
text.editor.mapinfo = Informacje o mapie
|
text.editor.mapinfo = Informacje o mapie
|
||||||
text.editor.author = Autor\:
|
text.editor.author = Autor:
|
||||||
text.editor.description = Opis\:
|
text.editor.description = Opis:
|
||||||
text.editor.name = Nazwa\:
|
text.editor.name = Nazwa:
|
||||||
text.editor.teams = Drużyny
|
text.editor.teams = Drużyny
|
||||||
text.editor.elevation = Poziom terenu
|
text.editor.elevation = Poziom terenu
|
||||||
text.editor.badsize = [orange]Nieprawidłowe wymiary obrazu\![]\nPoprawne wymiary\: {0}
|
text.editor.errorimageload = Błąd podczas ładowania pliku obrazu: [orange]{0}
|
||||||
text.editor.errorimageload = Błąd podczas ładowania pliku obrazu\: [orange]{0}
|
text.editor.errorimagesave = Błąd podczas zapisywania pliku obrazu: [orange]{0}
|
||||||
text.editor.errorimagesave = Błąd podczas zapisywania pliku obrazu\: [orange]{0}
|
|
||||||
text.editor.generate = Generuj
|
text.editor.generate = Generuj
|
||||||
text.editor.resize = Zmień rozmiar
|
text.editor.resize = Zmień rozmiar
|
||||||
text.editor.loadmap = Załaduj mapę
|
text.editor.loadmap = Załaduj mapę
|
||||||
text.editor.savemap = Zapisz mapę
|
text.editor.savemap = Zapisz mapę
|
||||||
text.editor.saved = Zapisano\!
|
text.editor.saved = Zapisano!
|
||||||
text.editor.save.noname = Twoja mapa nie ma nazwy\! Ustaw ją w 'Informacjach o mapie'.
|
text.editor.save.noname = Twoja mapa nie ma nazwy! Ustaw ją w 'Informacjach o mapie'.
|
||||||
text.editor.save.overwrite = Ta mapa nadpisze wbudowaną mapę\! Ustaw inną nazwę w 'Informacjach o mapie'.
|
text.editor.save.overwrite = Ta mapa nadpisze wbudowaną mapę! Ustaw inną nazwę w 'Informacjach o mapie'.
|
||||||
text.editor.import.exists = [scarlet]Nie można zaimportować\:[] istnieje już wbudowana mapa pod nazwą'{0}'\!
|
text.editor.import.exists = [scarlet]Nie można zaimportować:[] istnieje już wbudowana mapa pod nazwą'{0}'!
|
||||||
text.editor.import = Importuj...
|
text.editor.import = Importuj...
|
||||||
text.editor.importmap = Importuj Mapę
|
text.editor.importmap = Importuj Mapę
|
||||||
text.editor.importmap.description = Importuj istniejącą mapę
|
text.editor.importmap.description = Importuj istniejącą mapę
|
||||||
@@ -242,27 +240,34 @@ text.editor.exportimage = Eksportuj Obraz Terenu
|
|||||||
text.editor.exportimage.description = Eksportuj plik obrazu terenu
|
text.editor.exportimage.description = Eksportuj plik obrazu terenu
|
||||||
text.editor.loadimage = Załaduj obraz
|
text.editor.loadimage = Załaduj obraz
|
||||||
text.editor.saveimage = Zapisz obraz
|
text.editor.saveimage = Zapisz obraz
|
||||||
text.editor.unsaved = [scarlet]Masz niezapisane zmiany\![]\nCzy na pewno chcesz wyjść?
|
text.editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
|
||||||
text.editor.resizemap = Zmień rozmiar mapy
|
text.editor.resizemap = Zmień rozmiar mapy
|
||||||
text.editor.mapname = Nazwa mapy\:
|
text.editor.mapname = Nazwa mapy:
|
||||||
text.editor.overwrite = [accent]Uwaga\!\nSpowoduje to nadpisanie istniejącej mapy.
|
text.editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||||
text.editor.overwrite.confirm = [scarlet]Uwaga\![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
text.editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
||||||
text.editor.selectmap = Wybierz mapę do załadowania\:
|
text.editor.selectmap = Wybierz mapę do załadowania:
|
||||||
text.width = Szerokość\:
|
text.width = Szerokość:
|
||||||
text.height = Wysokość\:
|
text.height = Wysokość:
|
||||||
text.menu = Menu
|
text.menu = Menu
|
||||||
text.play = Graj
|
text.play = Graj
|
||||||
text.load = Wczytaj
|
text.load = Wczytaj
|
||||||
text.save = Zapisz
|
text.save = Zapisz
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Ping\: {0}ms
|
text.ping = Ping: {0}ms
|
||||||
text.language.restart = Uruchom grę ponownie aby ustawiony język zaczął funkcjonować.
|
text.language.restart = Uruchom grę ponownie aby ustawiony język zaczął funkcjonować.
|
||||||
text.settings = Ustawienia
|
text.settings = Ustawienia
|
||||||
text.tutorial = Poradnik
|
text.tutorial = Poradnik
|
||||||
text.editor = Edytor
|
text.editor = Edytor
|
||||||
text.mapeditor = Edytor map
|
text.mapeditor = Edytor map
|
||||||
text.donate = Wspomóż nas
|
text.donate = Wspomóż nas
|
||||||
|
text.connectfail = [crimson]Nie można połączyć się z serwerem: [orange] {0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = Język
|
text.settings.language = Język
|
||||||
text.settings.reset = Przywróć domyślne
|
text.settings.reset = Przywróć domyślne
|
||||||
text.settings.rebind = Zmień przyciski
|
text.settings.rebind = Zmień przyciski
|
||||||
@@ -271,14 +276,14 @@ text.settings.game = Gra
|
|||||||
text.settings.sound = Dźwięk
|
text.settings.sound = Dźwięk
|
||||||
text.settings.graphics = Grafika
|
text.settings.graphics = Grafika
|
||||||
text.settings.cleardata = Clear Game Data...
|
text.settings.cleardata = Clear Game Data...
|
||||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone\!
|
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
text.settings.clearall.confirm = [scarlet]WARNING\![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
text.settings.clearsectors = Clear Sectors
|
text.settings.clearsectors = Clear Sectors
|
||||||
text.settings.clearunlocks = Clear Unlocks
|
text.settings.clearunlocks = Clear Unlocks
|
||||||
text.settings.clearall = Clear All
|
text.settings.clearall = Clear All
|
||||||
text.paused = Wstrzymano
|
text.paused = Wstrzymano
|
||||||
text.yes = Jasne\!
|
text.yes = Jasne!
|
||||||
text.no = Nie ma mowy\!
|
text.no = Nie ma mowy!
|
||||||
text.info.title = [accent]Informacje
|
text.info.title = [accent]Informacje
|
||||||
text.error.title = [crimson]Wystąpił błąd
|
text.error.title = [crimson]Wystąpił błąd
|
||||||
text.error.crashtitle = Wystąpił błąd
|
text.error.crashtitle = Wystąpił błąd
|
||||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Płyn chłodzący
|
|||||||
text.blocks.coolantuse = Zużycie płynu chłodzącego
|
text.blocks.coolantuse = Zużycie płynu chłodzącego
|
||||||
text.blocks.inputliquidfuel = Paliwo
|
text.blocks.inputliquidfuel = Paliwo
|
||||||
text.blocks.liquidfueluse = Zużycie paliwa
|
text.blocks.liquidfueluse = Zużycie paliwa
|
||||||
text.blocks.explosive = Wysoce wybuchowy\!
|
text.blocks.explosive = Wysoce wybuchowy!
|
||||||
text.blocks.health = Zdrowie
|
text.blocks.health = Zdrowie
|
||||||
text.blocks.inaccuracy = Niedokładność
|
text.blocks.inaccuracy = Niedokładność
|
||||||
text.blocks.shots = Strzały
|
text.blocks.shots = Strzały
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = łatwy
|
|||||||
setting.difficulty.normal = normalny
|
setting.difficulty.normal = normalny
|
||||||
setting.difficulty.hard = trudny
|
setting.difficulty.hard = trudny
|
||||||
setting.difficulty.insane = szalony
|
setting.difficulty.insane = szalony
|
||||||
setting.difficulty.purge = Czystka
|
|
||||||
setting.difficulty.name = Poziom trudności
|
setting.difficulty.name = Poziom trudności
|
||||||
setting.screenshake.name = Trzęsienie się ekranu
|
setting.screenshake.name = Trzęsienie się ekranu
|
||||||
setting.indicators.name = Wskaźniki wroga
|
|
||||||
setting.effects.name = Wyświetlanie efektów
|
setting.effects.name = Wyświetlanie efektów
|
||||||
setting.sensitivity.name = Czułość kontrolera
|
setting.sensitivity.name = Czułość kontrolera
|
||||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = Wielowątkowość
|
|||||||
setting.fps.name = Widoczny licznik FPS
|
setting.fps.name = Widoczny licznik FPS
|
||||||
setting.vsync.name = Synchronizacja pionowa
|
setting.vsync.name = Synchronizacja pionowa
|
||||||
setting.lasers.name = Pokaż lasery zasilające
|
setting.lasers.name = Pokaż lasery zasilające
|
||||||
setting.healthbars.name = Pokaż paski zdrowia jednostki
|
|
||||||
setting.minimap.name = Pokaż Minimapę
|
setting.minimap.name = Pokaż Minimapę
|
||||||
setting.musicvol.name = Głośność muzyki
|
setting.musicvol.name = Głośność muzyki
|
||||||
setting.mutemusic.name = Wycisz muzykę
|
setting.mutemusic.name = Wycisz muzykę
|
||||||
@@ -401,9 +403,9 @@ mode.text.help.title = Opis trybów
|
|||||||
mode.waves.name = Fale
|
mode.waves.name = Fale
|
||||||
mode.waves.description = Normalny tryb. Normalne surowce i fale.
|
mode.waves.description = Normalny tryb. Normalne surowce i fale.
|
||||||
mode.sandbox.name = sandbox
|
mode.sandbox.name = sandbox
|
||||||
mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków\!
|
mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków!
|
||||||
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
||||||
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||||
mode.freebuild.name = budowanie
|
mode.freebuild.name = budowanie
|
||||||
mode.freebuild.description = Normalne surowce i fale bez odliczania.
|
mode.freebuild.description = Normalne surowce i fale bez odliczania.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -424,21 +426,23 @@ item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
|||||||
item.dense-alloy.name = Dense Alloy
|
item.dense-alloy.name = Dense Alloy
|
||||||
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
||||||
item.titanium.name = tytan
|
item.titanium.name = tytan
|
||||||
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan\!
|
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
||||||
item.thorium.name = uran
|
item.thorium.name = uran
|
||||||
item.thorium.description = Zwarty i radioaktywny materiał używany w struktucrach i paliwie nuklearnym. Nie trzymaj go w rękach\!
|
item.thorium.description = Zwarty i radioaktywny materiał używany w struktucrach i paliwie nuklearnym. Nie trzymaj go w rękach!
|
||||||
item.silicon.name = Krzem
|
item.silicon.name = Krzem
|
||||||
item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu.
|
item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu.
|
||||||
item.plastanium.name = Plastan
|
item.plastanium.name = Plastan
|
||||||
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w w klockach LEGO (Dlatego są niezniszczalne)
|
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w w klockach LEGO (Dlatego są niezniszczalne)
|
||||||
item.phase-matter.name = Materia Fazowa
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = Niezwykły Stop
|
item.surge-alloy.name = Niezwykły Stop
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Biomateria
|
item.biomatter.name = Biomateria
|
||||||
item.biomatter.description = Zbita organiczna papka używana jako materiał do ropy lub jako podstawowy materiał energetyczny. Wegańska\!
|
item.biomatter.description = Zbita organiczna papka używana jako materiał do ropy lub jako podstawowy materiał energetyczny. Wegańska!
|
||||||
item.sand.name = piasek
|
item.sand.name = piasek
|
||||||
item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik. Dostanie piaskiem po oczach nie jest przyjemne.
|
item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik. Dostanie piaskiem po oczach nie jest przyjemne.
|
||||||
item.blast-compound.name = Wybuchowy związek
|
item.blast-compound.name = Wybuchowy związek
|
||||||
item.blast-compound.description = Lotny związek używany w pirotechnice. Może być używany jako materiał energetyczny, ale nie polecam. BOOOM\!
|
item.blast-compound.description = Lotny związek używany w pirotechnice. Może być używany jako materiał energetyczny, ale nie polecam. BOOOM!
|
||||||
item.pyratite.name = Piratian
|
item.pyratite.name = Piratian
|
||||||
item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach.
|
item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach.
|
||||||
liquid.water.name = woda
|
liquid.water.name = woda
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = Bomb Bay
|
|||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Wybuchowość\: {0}
|
text.item.explosiveness = [LIGHT_GRAY]Wybuchowość: {0}
|
||||||
text.item.flammability = [LIGHT_GRAY]Palność\: {0}
|
text.item.flammability = [LIGHT_GRAY]Palność: {0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]Promieniotwórczość\: {0}
|
text.item.radioactivity = [LIGHT_GRAY]Promieniotwórczość: {0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]Moc topnika\: {0}
|
text.item.fluxiness = [LIGHT_GRAY]Moc topnika: {0}
|
||||||
text.unit.health = [LIGHT_GRAY]Health\: {0}
|
text.unit.health = [LIGHT_GRAY]Health: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]Speed\: {0}
|
text.unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]Weapon\: {0}
|
text.mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]Armor\: {0}
|
text.mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]Mining Speed\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]Mining Power\: {0}
|
text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]Ability\: {0}
|
text.mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie\: {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]Lepkość\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]Temperatura\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Core
|
block.core.name = Core
|
||||||
block.metalfloor.name = Metal Floor
|
block.metalfloor.name = Metal Floor
|
||||||
block.deepwater.name = deepwater
|
block.deepwater.name = deepwater
|
||||||
block.water.name = water
|
block.water.name = water
|
||||||
block.lava.name = lava
|
block.lava.name = lava
|
||||||
block.oil.name = oil
|
block.tar.name = Tar
|
||||||
block.blackstone.name = blackstone
|
block.blackstone.name = blackstone
|
||||||
block.stone.name = stone
|
block.stone.name = stone
|
||||||
block.dirt.name = dirt
|
block.dirt.name = dirt
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = Przenośnik
|
|||||||
block.titanium-conveyor.name = Tytanowy Transporter
|
block.titanium-conveyor.name = Tytanowy Transporter
|
||||||
block.junction.name = Węzeł
|
block.junction.name = Węzeł
|
||||||
block.router.name = Rozdzielacz
|
block.router.name = Rozdzielacz
|
||||||
block.router.description = żegnaj przyjacielu\!
|
|
||||||
block.distributor.name = Dystrybutor
|
block.distributor.name = Dystrybutor
|
||||||
block.distributor.description = Rozdzielacz, który rozdziela przedmioty w 8 kierunkach.
|
|
||||||
block.sorter.name = Sortownik
|
block.sorter.name = Sortownik
|
||||||
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
|
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
|
||||||
block.overflow-gate.name = Brama Przeciwprzepełnieniowa
|
block.overflow-gate.name = Brama Przeciwprzepełnieniowa
|
||||||
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona
|
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona
|
||||||
block.bridgeconveyor.name = Most Transportowy
|
|
||||||
block.bridgeconveyor.description = Transporter, który może przejść nad blokami na odegłość 2 kratek
|
|
||||||
block.smelter.name = Huta
|
block.smelter.name = Huta
|
||||||
block.arc-smelter.name = Duża Huta
|
block.arc-smelter.name = Duża Huta
|
||||||
block.silicon-smelter.name = Huta Krzemu
|
block.silicon-smelter.name = Huta Krzemu
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = DEBUG Źródło płynów
|
|||||||
block.powervoid.name = Power Void
|
block.powervoid.name = Power Void
|
||||||
block.powerinfinite.name = DEBUG Nieskończony Prąd
|
block.powerinfinite.name = DEBUG Nieskończony Prąd
|
||||||
block.unloader.name = Wyciągacz
|
block.unloader.name = Wyciągacz
|
||||||
block.sortedunloader.name = Sortujący Wyciągacz
|
|
||||||
block.vault.name = Magazyn
|
block.vault.name = Magazyn
|
||||||
block.wave.name = Działo Płynowe
|
block.wave.name = Działo Płynowe
|
||||||
block.swarmer.name = Działo Rojowe
|
block.swarmer.name = Działo Rojowe
|
||||||
@@ -667,34 +666,51 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
|
|||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
liquid.water.description =
|
|
||||||
liquid.lava.description =
|
|
||||||
liquid.oil.description =
|
|
||||||
liquid.cryofluid.description =
|
|
||||||
block.core.description =
|
block.core.description =
|
||||||
block.copper-wall.description =
|
block.copper-wall.description =
|
||||||
block.copper-wall-large.description =
|
block.copper-wall-large.description =
|
||||||
block.dense-alloy-wall.description =
|
block.dense-alloy-wall.description =
|
||||||
block.dense-alloy-wall-large.description =
|
block.dense-alloy-wall-large.description =
|
||||||
block.phase-wall.description =
|
|
||||||
block.phase-wall-large.description =
|
|
||||||
block.thorium-wall.description =
|
block.thorium-wall.description =
|
||||||
block.thorium-wall-large.description =
|
block.thorium-wall-large.description =
|
||||||
|
block.phase-wall.description =
|
||||||
|
block.phase-wall-large.description =
|
||||||
|
block.surge-wall.description =
|
||||||
|
block.surge-wall-large.description =
|
||||||
block.door.description =
|
block.door.description =
|
||||||
block.door-large.description =
|
block.door-large.description =
|
||||||
|
block.mend-projector.description =
|
||||||
|
block.overdrive-projector.description =
|
||||||
|
block.force-projector.description =
|
||||||
|
block.shock-mine.description =
|
||||||
block.duo.description =
|
block.duo.description =
|
||||||
block.scorch.description =
|
block.arc.description =
|
||||||
block.hail.description =
|
block.hail.description =
|
||||||
block.lancer.description =
|
block.lancer.description =
|
||||||
|
block.wave.description =
|
||||||
|
block.salvo.description =
|
||||||
|
block.swarmer.description =
|
||||||
|
block.ripple.description =
|
||||||
|
block.cyclone.description =
|
||||||
|
block.fuse.description =
|
||||||
|
block.spectre.description =
|
||||||
|
block.meltdown.description =
|
||||||
block.conveyor.description =
|
block.conveyor.description =
|
||||||
block.titanium-conveyor.description =
|
block.titanium-conveyor.description =
|
||||||
|
block.phase-conveyor.description =
|
||||||
block.junction.description =
|
block.junction.description =
|
||||||
|
block.mass-driver.description =
|
||||||
block.smelter.description =
|
block.smelter.description =
|
||||||
block.arc-smelter.description =
|
block.arc-smelter.description =
|
||||||
block.silicon-smelter.description =
|
block.silicon-smelter.description =
|
||||||
|
block.plastanium-compressor.description =
|
||||||
block.phase-weaver.description =
|
block.phase-weaver.description =
|
||||||
|
block.alloy-smelter.description =
|
||||||
block.pulverizer.description =
|
block.pulverizer.description =
|
||||||
|
block.pyratite-mixer.description =
|
||||||
|
block.blast-mixer.description =
|
||||||
block.cryofluidmixer.description =
|
block.cryofluidmixer.description =
|
||||||
|
block.solidifer.description =
|
||||||
block.melter.description =
|
block.melter.description =
|
||||||
block.incinerator.description =
|
block.incinerator.description =
|
||||||
block.biomattercompressor.description =
|
block.biomattercompressor.description =
|
||||||
@@ -706,76 +722,58 @@ block.battery.description =
|
|||||||
block.battery-large.description =
|
block.battery-large.description =
|
||||||
block.combustion-generator.description =
|
block.combustion-generator.description =
|
||||||
block.turbine-generator.description =
|
block.turbine-generator.description =
|
||||||
|
block.thermal-generator.description =
|
||||||
|
block.solar-panel.description =
|
||||||
|
block.solar-panel-large.description =
|
||||||
|
block.thorium-reactor.description =
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description =
|
||||||
|
block.container.description =
|
||||||
|
block.vault.description =
|
||||||
block.mechanical-drill.description =
|
block.mechanical-drill.description =
|
||||||
block.pneumatic-drill.description =
|
block.pneumatic-drill.description =
|
||||||
block.laser-drill.description =
|
block.laser-drill.description =
|
||||||
|
block.blast-drill.description =
|
||||||
block.water-extractor.description =
|
block.water-extractor.description =
|
||||||
block.cultivator.description =
|
block.cultivator.description =
|
||||||
block.alpha-mech-pad.description =
|
|
||||||
block.dart-ship-pad.description =
|
|
||||||
block.delta-mech-pad.description =
|
|
||||||
block.javelin-ship-pad.description =
|
|
||||||
block.trident-ship-pad.description =
|
|
||||||
block.glaive-ship-pad.description =
|
|
||||||
block.omega-mech-pad.description =
|
|
||||||
block.tau-mech-pad.description =
|
|
||||||
block.conduit.description =
|
|
||||||
block.pulseconduit.description =
|
|
||||||
block.liquidrouter.description =
|
|
||||||
block.bridge-conduit.description =
|
|
||||||
block.mechanical-pump.description =
|
|
||||||
block.itemsource.description =
|
|
||||||
block.itemvoid.description =
|
|
||||||
block.liquidsource.description =
|
|
||||||
block.powervoid.description =
|
|
||||||
block.powerinfinite.description =
|
|
||||||
block.unloader.description =
|
|
||||||
block.sortedunloader.description =
|
|
||||||
block.vault.description =
|
|
||||||
block.wave.description =
|
|
||||||
block.swarmer.description =
|
|
||||||
block.salvo.description =
|
|
||||||
block.ripple.description =
|
|
||||||
block.phase-conveyor.description =
|
|
||||||
block.bridge-conveyor.description =
|
|
||||||
block.plastanium-compressor.description =
|
|
||||||
block.pyratite-mixer.description =
|
|
||||||
block.blast-mixer.description =
|
|
||||||
block.solidifer.description =
|
|
||||||
block.solar-panel.description =
|
|
||||||
block.solar-panel-large.description =
|
|
||||||
block.oil-extractor.description =
|
block.oil-extractor.description =
|
||||||
|
block.dart-ship-pad.description =
|
||||||
|
block.trident-ship-pad.description =
|
||||||
|
block.javelin-ship-pad.description =
|
||||||
|
block.glaive-ship-pad.description =
|
||||||
|
block.tau-mech-pad.description =
|
||||||
|
block.delta-mech-pad.description =
|
||||||
|
block.omega-mech-pad.description =
|
||||||
block.spirit-factory.description =
|
block.spirit-factory.description =
|
||||||
block.phantom-factory.description =
|
block.phantom-factory.description =
|
||||||
block.wraith-factory.description =
|
block.wraith-factory.description =
|
||||||
block.fortress-factory.description =
|
|
||||||
block.ghoul-factory.description =
|
block.ghoul-factory.description =
|
||||||
block.dagger-factory.description =
|
block.dagger-factory.description =
|
||||||
block.titan-factory.description =
|
block.titan-factory.description =
|
||||||
|
block.fortress-factory.description =
|
||||||
block.revenant-factory.description =
|
block.revenant-factory.description =
|
||||||
block.repair-point.description =
|
block.repair-point.description =
|
||||||
|
block.command-center.description =
|
||||||
|
block.conduit.description =
|
||||||
block.pulse-conduit.description =
|
block.pulse-conduit.description =
|
||||||
block.phase-conduit.description =
|
block.phase-conduit.description =
|
||||||
block.liquid-router.description =
|
block.liquid-router.description =
|
||||||
block.liquid-tank.description =
|
block.liquid-tank.description =
|
||||||
block.liquid-junction.description =
|
block.liquid-junction.description =
|
||||||
|
block.bridge-conduit.description =
|
||||||
|
block.mechanical-pump.description =
|
||||||
block.rotary-pump.description =
|
block.rotary-pump.description =
|
||||||
block.thorium-reactor.description =
|
|
||||||
block.command-center.description =
|
|
||||||
block.mass-driver.description =
|
|
||||||
block.blast-drill.description =
|
|
||||||
block.thermal-pump.description =
|
block.thermal-pump.description =
|
||||||
block.thermal-generator.description =
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
block.alloy-smelter.description =
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
block.mend-projector.description =
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.surge-wall.description =
|
block.alpha-mech-pad.description =
|
||||||
block.surge-wall-large.description =
|
block.itemsource.description =
|
||||||
block.cyclone.description =
|
block.liquidsource.description =
|
||||||
block.fuse.description =
|
block.itemvoid.description =
|
||||||
block.shock-mine.description =
|
block.powerinfinite.description =
|
||||||
block.overdrive-projector.description =
|
block.powervoid.description =
|
||||||
block.force-projector.description =
|
liquid.water.description =
|
||||||
block.arc.description =
|
liquid.lava.description =
|
||||||
block.spectre.description =
|
liquid.oil.description =
|
||||||
block.meltdown.description =
|
liquid.cryofluid.description =
|
||||||
block.container.description =
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
|
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
text.credits = Creditos
|
text.credits = Creditos
|
||||||
text.discord = Junte-se ao Discord do Mindustry\! (Lá nós falamos em inglês)
|
text.discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
||||||
text.link.discord.description = O discord oficial do Mindustry
|
text.link.discord.description = O discord oficial do Mindustry
|
||||||
text.link.github.description = Game source code
|
text.link.github.description = Game source code
|
||||||
text.link.dev-builds.description = Desenvolvimentos Instaveis
|
text.link.dev-builds.description = Desenvolvimentos Instaveis
|
||||||
@@ -9,26 +9,26 @@ text.link.itch.io.description = Pagina da Itch.io com os Downloads
|
|||||||
text.link.google-play.description = Google Play store listing
|
text.link.google-play.description = Google Play store listing
|
||||||
text.link.wiki.description = Wiki oficial do Mindustry
|
text.link.wiki.description = Wiki oficial do Mindustry
|
||||||
text.linkfail = Falha ao abrir o link\nO Url foi copiado
|
text.linkfail = Falha ao abrir o link\nO Url foi copiado
|
||||||
text.editor.web = A versão web não suporta o editor\!\nBaixe o jogo para usar.
|
text.editor.web = A versão web não suporta o editor!\nBaixe o jogo para usar.
|
||||||
text.web.unsupported = A versão web não suporta este recurso\! Baixe o jogo para usar.
|
text.web.unsupported = A versão web não suporta este recurso! Baixe o jogo para usar.
|
||||||
text.gameover = O núcleo foi destruído.
|
text.gameover = O núcleo foi destruído.
|
||||||
text.gameover.pvp = The[accent] {0}[] team is victorious\!
|
text.gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
text.sector.gameover = Esse setor foi perdido\! Soltar Novamente?
|
text.sector.gameover = Esse setor foi perdido! Soltar Novamente?
|
||||||
text.sector.retry = Tentar novamente?
|
text.sector.retry = Tentar novamente?
|
||||||
text.highscore = [YELLOW]Novo recorde\!
|
text.highscore = [YELLOW]Novo recorde!
|
||||||
text.wave.lasted = Você sobreviveu até a onda [accent]{0}[].
|
text.wave.lasted = Você sobreviveu até a onda [accent]{0}[].
|
||||||
text.level.highscore = Melhor\npontuação\: [accent] {0}
|
text.level.highscore = Melhor\npontuação: [accent] {0}
|
||||||
text.level.delete.title = Confirmar exclusão
|
text.level.delete.title = Confirmar exclusão
|
||||||
text.map.delete = Certeza que quer deletar o mapa "[orange]{0}[]"?
|
text.map.delete = Certeza que quer deletar o mapa "[orange]{0}[]"?
|
||||||
text.level.select = Seleção de Fase
|
text.level.select = Seleção de Fase
|
||||||
text.level.mode = Modo de Jogo\:
|
text.level.mode = Modo de Jogo:
|
||||||
text.construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
text.construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
||||||
text.construction.title = Guia de contrução de blocos
|
text.construction.title = Guia de contrução de blocos
|
||||||
text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
text.deconstruction.title = Block Deconstruction Guide
|
text.deconstruction.title = Block Deconstruction Guide
|
||||||
text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
text.showagain = Não mostrar na proxima sessão
|
text.showagain = Não mostrar na proxima sessão
|
||||||
text.coreattack = < A base está sobre ataque\! >
|
text.coreattack = < A base está sobre ataque! >
|
||||||
text.unlocks = Desbloqueados
|
text.unlocks = Desbloqueados
|
||||||
text.savegame = Salvar Jogo
|
text.savegame = Salvar Jogo
|
||||||
text.loadgame = Carregar Jogo
|
text.loadgame = Carregar Jogo
|
||||||
@@ -36,19 +36,19 @@ text.joingame = Entrar no Jogo
|
|||||||
text.addplayers = Adicionar/Remover Jogador
|
text.addplayers = Adicionar/Remover Jogador
|
||||||
text.customgame = Jogo Customizado
|
text.customgame = Jogo Customizado
|
||||||
text.sectors = Setores
|
text.sectors = Setores
|
||||||
text.sector = Setor Selecionado\: [LIGHT_GRAY]{0}
|
text.sector = Setor Selecionado: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = Tempo\: [LIGHT_GRAY]{0}
|
text.sector.time = Tempo: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = Soltar
|
text.sector.deploy = Soltar
|
||||||
text.sector.abandon = Abandon
|
text.sector.abandon = Abandon
|
||||||
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone\!
|
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||||
text.sector.resume = Voltar
|
text.sector.resume = Voltar
|
||||||
text.sector.locked = [scarlet][[Incomplete]
|
text.sector.locked = [scarlet][[Incomplete]
|
||||||
text.sector.unexplored = [accent][[Unexplored]
|
text.sector.unexplored = [accent][[Unexplored]
|
||||||
text.missions = Missions\:[LIGHT_GRAY] {0}
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||||
text.mission = Missão\:[LIGHT_GRAY] {0}
|
text.mission = Missão:[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
|
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Mission Info
|
text.mission.info = Mission Info
|
||||||
text.mission.complete = Mission complete\!
|
text.mission.complete = Mission complete!
|
||||||
text.mission.complete.body = Sector {0},{1} has been conquered.
|
text.mission.complete.body = Sector {0},{1} has been conquered.
|
||||||
text.mission.wave = Sobrevive [accent]{0}[] Onda.
|
text.mission.wave = Sobrevive [accent]{0}[] Onda.
|
||||||
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
||||||
@@ -56,12 +56,12 @@ text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
|||||||
text.mission.wave.menu = Survive[accent] {0} []waves
|
text.mission.wave.menu = Survive[accent] {0} []waves
|
||||||
text.mission.battle = Destrua a base inimiga.
|
text.mission.battle = Destrua a base inimiga.
|
||||||
text.mission.resource.menu = Obtain {0} x{1}
|
text.mission.resource.menu = Obtain {0} x{1}
|
||||||
text.mission.resource = Obtain {0}\:\n[accent]{1}/{2}[]
|
text.mission.resource = Obtain {0}:\n[accent]{1}/{2}[]
|
||||||
text.mission.block = Create {0}
|
text.mission.block = Create {0}
|
||||||
text.mission.unit = Create {0} Unit
|
text.mission.unit = Create {0} Unit
|
||||||
text.mission.command = Send Command {0} To Units
|
text.mission.command = Send Command {0} To Units
|
||||||
text.mission.linknode = Link Power Node
|
text.mission.linknode = Link Power Node
|
||||||
text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Switch to mech[accent] {0}[]
|
text.mission.mech = Switch to mech[accent] {0}[]
|
||||||
text.mission.create = Create[accent] {0}[]
|
text.mission.create = Create[accent] {0}[]
|
||||||
text.none = <none>
|
text.none = <none>
|
||||||
@@ -70,29 +70,29 @@ text.quit = Sair
|
|||||||
text.maps = Mapas
|
text.maps = Mapas
|
||||||
text.continue = Continue
|
text.continue = Continue
|
||||||
text.nextmission = Próxima Missão
|
text.nextmission = Próxima Missão
|
||||||
text.maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado\!
|
text.maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
||||||
text.about.button = Sobre
|
text.about.button = Sobre
|
||||||
text.name = Nome\:
|
text.name = Nome:
|
||||||
text.unlocked = Novo bloco Desbloqueado\!
|
text.filename = File Name:
|
||||||
text.unlocked.plural = Novos Blocos desbloqueados\!
|
text.unlocked = Novo bloco Desbloqueado!
|
||||||
|
text.unlocked.plural = Novos Blocos desbloqueados!
|
||||||
text.players = {0} Jogadores Ativos
|
text.players = {0} Jogadores Ativos
|
||||||
text.players.single = {0} Jogador Ativo
|
text.players.single = {0} Jogador Ativo
|
||||||
text.server.mismatch = Packet error\: Versão do Cliente/Servidor Incompativel.\nTenha certeza Que Host tem\nA ultima versão de Mindustry\!
|
|
||||||
text.server.closing = [accent]Fechando servidor...
|
text.server.closing = [accent]Fechando servidor...
|
||||||
text.server.kicked.kick = Voce foi expulso do servidor\!
|
text.server.kicked.kick = Voce foi expulso do servidor!
|
||||||
text.server.kicked.serverClose = Server closed.
|
text.server.kicked.serverClose = Server closed.
|
||||||
text.server.kicked.sectorComplete = Sector completed.
|
text.server.kicked.sectorComplete = Sector completed.
|
||||||
text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
|
text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
|
||||||
text.server.kicked.clientOutdated = Cliente desatualizado\! Atualize seu jogo\!
|
text.server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
||||||
text.server.kicked.serverOutdated = Servidor desatualiado\! Peca ao dono para atualizar\!
|
text.server.kicked.serverOutdated = Servidor desatualiado! Peca ao dono para atualizar!
|
||||||
text.server.kicked.banned = Voce foi banido do servidor.
|
text.server.kicked.banned = Voce foi banido do servidor.
|
||||||
text.server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo.
|
text.server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo.
|
||||||
text.server.kicked.nameInUse = Este nome ja esta sendo usado\nneste servidor.
|
text.server.kicked.nameInUse = Este nome ja esta sendo usado\nneste servidor.
|
||||||
text.server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
text.server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
||||||
text.server.kicked.idInUse = Voce ja esta neste servidor\! Conectar com duas contas não é permitido.
|
text.server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
||||||
text.server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
text.server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
||||||
text.host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note\: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
text.host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||||
text.join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note\: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
text.join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
text.hostserver = Hospedar servidor
|
text.hostserver = Hospedar servidor
|
||||||
text.hostserver.mobile = Host\nGame
|
text.hostserver.mobile = Host\nGame
|
||||||
text.host = Hospedar
|
text.host = Hospedar
|
||||||
@@ -100,31 +100,31 @@ text.hosting = [accent]Abrindo server...
|
|||||||
text.hosts.refresh = atualizar
|
text.hosts.refresh = atualizar
|
||||||
text.hosts.discovering = Descobrindo jogos em lan
|
text.hosts.discovering = Descobrindo jogos em lan
|
||||||
text.server.refreshing = Atualizando servidor
|
text.server.refreshing = Atualizando servidor
|
||||||
text.hosts.none = [lightgray]Nenhum jogo lan encontrado\!
|
text.hosts.none = [lightgray]Nenhum jogo lan encontrado!
|
||||||
text.host.invalid = [scarlet]Não foi possivel Hospedar.
|
text.host.invalid = [scarlet]Não foi possivel Hospedar.
|
||||||
text.trace = Traçar jogador
|
text.trace = Traçar jogador
|
||||||
text.trace.playername = Nome do jogador\: [accent]{0}
|
text.trace.playername = Nome do jogador: [accent]{0}
|
||||||
text.trace.ip = IP\: [accent]{0}
|
text.trace.ip = IP: [accent]{0}
|
||||||
text.trace.id = Unique ID\: [accent]{0}
|
text.trace.id = Unique ID: [accent]{0}
|
||||||
text.trace.android = Cliente Androide\: [accent]{0}
|
text.trace.android = Cliente Androide: [accent]{0}
|
||||||
text.trace.modclient = Cliente Customizado\: [accent]{0}
|
text.trace.modclient = Cliente Customizado: [accent]{0}
|
||||||
text.trace.totalblocksbroken = Blocos totais quebrados\: [accent]{0}
|
text.trace.totalblocksbroken = Blocos totais quebrados: [accent]{0}
|
||||||
text.trace.structureblocksbroken = Blocos de estrutura quebrados\: [accent]{0}
|
text.trace.structureblocksbroken = Blocos de estrutura quebrados: [accent]{0}
|
||||||
text.trace.lastblockbroken = Ultimo bloco quebrado\: [accent]{0}
|
text.trace.lastblockbroken = Ultimo bloco quebrado: [accent]{0}
|
||||||
text.trace.totalblocksplaced = Blocos totais Colocados\: [accent]{0}
|
text.trace.totalblocksplaced = Blocos totais Colocados: [accent]{0}
|
||||||
text.trace.lastblockplaced = Ultimo bloco colocado\: [accent]{0}
|
text.trace.lastblockplaced = Ultimo bloco colocado: [accent]{0}
|
||||||
text.invalidid = ID do cliente invalido\! Reporte o bug.
|
text.invalidid = ID do cliente invalido! Reporte o bug.
|
||||||
text.server.bans = Banidos
|
text.server.bans = Banidos
|
||||||
text.server.bans.none = Nenhum jogador banido encontrado\!
|
text.server.bans.none = Nenhum jogador banido encontrado!
|
||||||
text.server.admins = Administradores
|
text.server.admins = Administradores
|
||||||
text.server.admins.none = Nenhum administrador encontrado\!
|
text.server.admins.none = Nenhum administrador encontrado!
|
||||||
text.server.add = Adicionar servidor
|
text.server.add = Adicionar servidor
|
||||||
text.server.delete = Certeza que quer deletar o servidor?
|
text.server.delete = Certeza que quer deletar o servidor?
|
||||||
text.server.hostname = Hospedar\: {0}
|
text.server.hostname = Hospedar: {0}
|
||||||
text.server.edit = Editar servidor
|
text.server.edit = Editar servidor
|
||||||
text.server.outdated = [crimson]Servidor desatualizado\![]
|
text.server.outdated = [crimson]Servidor desatualizado![]
|
||||||
text.server.outdated.client = [crimson]Cliente desatualizado\![]
|
text.server.outdated.client = [crimson]Cliente desatualizado![]
|
||||||
text.server.version = [lightgray]Versão\: {0}
|
text.server.version = [lightgray]Versão: {0}
|
||||||
text.server.custombuild = [yellow]Construção customizada
|
text.server.custombuild = [yellow]Construção customizada
|
||||||
text.confirmban = Certeza que quer banir este jogador?
|
text.confirmban = Certeza que quer banir este jogador?
|
||||||
text.confirmkick = Are you sure you want to kick this player?
|
text.confirmkick = Are you sure you want to kick this player?
|
||||||
@@ -132,46 +132,45 @@ text.confirmunban = Certeza que quer desbanir este jogador?
|
|||||||
text.confirmadmin = Certeza que quer fazer este jogador um administrador?
|
text.confirmadmin = Certeza que quer fazer este jogador um administrador?
|
||||||
text.confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
|
text.confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
|
||||||
text.joingame.title = Entrar no jogo
|
text.joingame.title = Entrar no jogo
|
||||||
text.joingame.ip = IP\:
|
text.joingame.ip = IP:
|
||||||
text.disconnect = Desconectado.
|
text.disconnect = Desconectado.
|
||||||
text.disconnect.data = Falha ao abrir a data do mundo\!
|
text.disconnect.data = Falha ao abrir a data do mundo!
|
||||||
text.connecting = [accent]Conectando...
|
text.connecting = [accent]Conectando...
|
||||||
text.connecting.data = [accent]Carregando data do mundo...
|
text.connecting.data = [accent]Carregando data do mundo...
|
||||||
text.connectfail = [crimson]Falha ao entrar no servidor\: [orange]{0}
|
text.server.port = Porte:
|
||||||
text.server.port = Porte\:
|
text.server.addressinuse = Senha em uso!
|
||||||
text.server.addressinuse = Senha em uso\!
|
text.server.invalidport = Numero de port invalido!
|
||||||
text.server.invalidport = Numero de port invalido\!
|
text.server.error = [crimson]Erro ao hospedar o servidor: [orange]{0}
|
||||||
text.server.error = [crimson]Erro ao hospedar o servidor\: [orange]{0}
|
|
||||||
text.save.old = Este save é para uma versão antiga do jogo, E não pode ser usado.\n\n[LIGHT_GRAY]Salvar Versões antigas vai ser Implementado Na versão 4.0 completa
|
text.save.old = Este save é para uma versão antiga do jogo, E não pode ser usado.\n\n[LIGHT_GRAY]Salvar Versões antigas vai ser Implementado Na versão 4.0 completa
|
||||||
text.save.new = Novo Save
|
text.save.new = Novo Save
|
||||||
text.save.overwrite = Você tem certeza que quer salvar sobre este slot?
|
text.save.overwrite = Você tem certeza que quer salvar sobre este slot?
|
||||||
text.overwrite = Salvar sobre
|
text.overwrite = Salvar sobre
|
||||||
text.save.none = Nenhum save encontrado\!
|
text.save.none = Nenhum save encontrado!
|
||||||
text.saveload = [accent]Salvando...
|
text.saveload = [accent]Salvando...
|
||||||
text.savefail = Falha ao salvar jogo\!
|
text.savefail = Falha ao salvar jogo!
|
||||||
text.save.delete.confirm = Certeza que quer deletar este save?
|
text.save.delete.confirm = Certeza que quer deletar este save?
|
||||||
text.save.delete = Deletar
|
text.save.delete = Deletar
|
||||||
text.save.export = Exportar save
|
text.save.export = Exportar save
|
||||||
text.save.import.invalid = [orange]Este save é invalido\!
|
text.save.import.invalid = [orange]Este save é invalido!
|
||||||
text.save.import.fail = [crimson]Falha ao importar save\: [orange]{0}
|
text.save.import.fail = [crimson]Falha ao importar save: [orange]{0}
|
||||||
text.save.export.fail = [crimson]Falha ao Exportar save\: [orange]{0}
|
text.save.export.fail = [crimson]Falha ao Exportar save: [orange]{0}
|
||||||
text.save.import = Importar save
|
text.save.import = Importar save
|
||||||
text.save.newslot = Nome do save\:
|
text.save.newslot = Nome do save:
|
||||||
text.save.rename = Renomear
|
text.save.rename = Renomear
|
||||||
text.save.rename.text = Novo jogo\:
|
text.save.rename.text = Novo jogo:
|
||||||
text.selectslot = Selecione um slot para salvar.
|
text.selectslot = Selecione um slot para salvar.
|
||||||
text.slot = [accent]Slot {0}
|
text.slot = [accent]Slot {0}
|
||||||
text.save.corrupted = [orange]Arquivo corrompido ou inválido\!
|
text.save.corrupted = [orange]Arquivo corrompido ou inválido!
|
||||||
text.sector.corrupted = [orange]Um arquivo de save Foi encontrado neste setor, Mas o login falhou.\nUm novo foi criado.
|
text.sector.corrupted = [orange]Um arquivo de save Foi encontrado neste setor, Mas o login falhou.\nUm novo foi criado.
|
||||||
text.empty = <vazio>
|
text.empty = <vazio>
|
||||||
text.on = Ligado
|
text.on = Ligado
|
||||||
text.off = Desligado
|
text.off = Desligado
|
||||||
text.save.autosave = Autosalvar\: {0}
|
text.save.autosave = Autosalvar: {0}
|
||||||
text.save.map = Mapa\: {0}
|
text.save.map = Mapa: {0}
|
||||||
text.save.wave = Horda {0}
|
text.save.wave = Horda {0}
|
||||||
text.save.difficulty = Dificuldade\: {0}
|
text.save.difficulty = Dificuldade: {0}
|
||||||
text.save.date = Último salvamento\: {0}
|
text.save.date = Último salvamento: {0}
|
||||||
text.save.playtime = Playtime\: {0}
|
text.save.playtime = Playtime: {0}
|
||||||
text.confirm = Confirmar
|
text.confirm = Confirmar
|
||||||
text.delete = Excluir
|
text.delete = Excluir
|
||||||
text.ok = OK
|
text.ok = OK
|
||||||
@@ -183,9 +182,9 @@ text.back = Voltar
|
|||||||
text.quit.confirm = Você tem certeza que quer sair?
|
text.quit.confirm = Você tem certeza que quer sair?
|
||||||
text.changelog.title = Changelog
|
text.changelog.title = Changelog
|
||||||
text.changelog.loading = Coletando changelog...
|
text.changelog.loading = Coletando changelog...
|
||||||
text.changelog.error.android = [orange]Note que a Changelog as vezes Funciona no android 4.4 e abaixo\!\nIsso é por causa de um erro interno no sistema android.
|
text.changelog.error.android = [orange]Note que a Changelog as vezes Funciona no android 4.4 e abaixo!\nIsso é por causa de um erro interno no sistema android.
|
||||||
text.changelog.error.ios = [orange]A changelog não é suportada no IOS.
|
text.changelog.error.ios = [orange]A changelog não é suportada no IOS.
|
||||||
text.changelog.error = [scarlet]Erro ao coletar Changelog\!\nCheque a Conexão com a internet.
|
text.changelog.error = [scarlet]Erro ao coletar Changelog!\nCheque a Conexão com a internet.
|
||||||
text.changelog.current = [yellow][[Primeira versão]
|
text.changelog.current = [yellow][[Primeira versão]
|
||||||
text.changelog.latest = [orange][[Ultima versão]
|
text.changelog.latest = [orange][[Ultima versão]
|
||||||
text.loading = [accent]Carregando...
|
text.loading = [accent]Carregando...
|
||||||
@@ -201,33 +200,32 @@ text.saveimage = Salvar\nImagem
|
|||||||
text.unknown = Desconhecido
|
text.unknown = Desconhecido
|
||||||
text.custom = Customizado
|
text.custom = Customizado
|
||||||
text.builtin = Built-In
|
text.builtin = Built-In
|
||||||
text.map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito\!
|
text.map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
|
||||||
text.map.random = [accent]Mapa aleatório
|
text.map.random = [accent]Mapa aleatório
|
||||||
text.map.nospawn = Esse mapa não contém um [yellow]core[] para o jogador Nascer\! [ROYAL]blue[] Coloque um [yellow]core[] no editor de mapa.
|
text.map.nospawn = Esse mapa não contém um [yellow]core[] para o jogador Nascer! [ROYAL]blue[] Coloque um [yellow]core[] no editor de mapa.
|
||||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
|
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
text.map.invalid = Error loading map\: corrupted or invalid map file.
|
text.map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
text.editor.brush = Brush
|
text.editor.brush = Brush
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Abrir no Editor
|
text.editor.openin = Abrir no Editor
|
||||||
text.editor.oregen = Geração de minério
|
text.editor.oregen = Geração de minério
|
||||||
text.editor.oregen.info = Geração de minério\:
|
text.editor.oregen.info = Geração de minério:
|
||||||
text.editor.mapinfo = Informação do mapa
|
text.editor.mapinfo = Informação do mapa
|
||||||
text.editor.author = Autor\:
|
text.editor.author = Autor:
|
||||||
text.editor.description = Descrição\:
|
text.editor.description = Descrição:
|
||||||
text.editor.name = Nome\:
|
text.editor.name = Nome:
|
||||||
text.editor.teams = Time
|
text.editor.teams = Time
|
||||||
text.editor.elevation = Elevação
|
text.editor.elevation = Elevação
|
||||||
text.editor.badsize = [orange]Dimensões de imagem inválidas\![]\nDimensões de mapa válidas\: {0}
|
text.editor.errorimageload = Erro ao carregar arquivo de imagem:\n[orange]{0}
|
||||||
text.editor.errorimageload = Erro ao carregar arquivo de imagem\:\n[orange]{0}
|
text.editor.errorimagesave = Erro ao salvar arquivo de imagem:\n[orange]{0}
|
||||||
text.editor.errorimagesave = Erro ao salvar arquivo de imagem\:\n[orange]{0}
|
|
||||||
text.editor.generate = Gerar
|
text.editor.generate = Gerar
|
||||||
text.editor.resize = Redimen\n sionar
|
text.editor.resize = Redimen\n sionar
|
||||||
text.editor.loadmap = Carregar\n Mapa
|
text.editor.loadmap = Carregar\n Mapa
|
||||||
text.editor.savemap = Salvar\n Mapa
|
text.editor.savemap = Salvar\n Mapa
|
||||||
text.editor.saved = Salvo\!
|
text.editor.saved = Salvo!
|
||||||
text.editor.save.noname = Seu mapa não tem um nome\! Coloque um no menu de "Informação do mapa"
|
text.editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
||||||
text.editor.save.overwrite = O seu mapa Substitui um mapa já construído\! Coloque um nome diferente no menu "Informação do mapa"
|
text.editor.save.overwrite = O seu mapa Substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
||||||
text.editor.import.exists = [scarlet]Não foi possivel importar\:[] Um mapa Construído chamado '{0}' Já existe\!
|
text.editor.import.exists = [scarlet]Não foi possivel importar:[] Um mapa Construído chamado '{0}' Já existe!
|
||||||
text.editor.import = Importando...
|
text.editor.import = Importando...
|
||||||
text.editor.importmap = Importar Mapa
|
text.editor.importmap = Importar Mapa
|
||||||
text.editor.importmap.description = Importar um mapa existente
|
text.editor.importmap.description = Importar um mapa existente
|
||||||
@@ -242,27 +240,34 @@ text.editor.exportimage = Exportar imagem de terreno
|
|||||||
text.editor.exportimage.description = Exportar um arquivo de imagem de mapa
|
text.editor.exportimage.description = Exportar um arquivo de imagem de mapa
|
||||||
text.editor.loadimage = Carregar\n Imagem
|
text.editor.loadimage = Carregar\n Imagem
|
||||||
text.editor.saveimage = Salvar\nImagem
|
text.editor.saveimage = Salvar\nImagem
|
||||||
text.editor.unsaved = [scarlet]Você tem alterações não salvas\![]\nTem certeza que quer sair?
|
text.editor.unsaved = [scarlet]Você tem alterações não salvas![]\nTem certeza que quer sair?
|
||||||
text.editor.resizemap = Redimensionar Mapa
|
text.editor.resizemap = Redimensionar Mapa
|
||||||
text.editor.mapname = Nome do Mapa\:
|
text.editor.mapname = Nome do Mapa:
|
||||||
text.editor.overwrite = [accent]Aviso\!\nIsso Subistitui um mapa existente.
|
text.editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||||
text.editor.overwrite.confirm = [scarlet]Aviso\![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
text.editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||||
text.editor.selectmap = Selecione uma mapa para carregar\:
|
text.editor.selectmap = Selecione uma mapa para carregar:
|
||||||
text.width = Largura\:
|
text.width = Largura:
|
||||||
text.height = Altura\:
|
text.height = Altura:
|
||||||
text.menu = Menu
|
text.menu = Menu
|
||||||
text.play = Jogar
|
text.play = Jogar
|
||||||
text.load = Carregar
|
text.load = Carregar
|
||||||
text.save = Salvar
|
text.save = Salvar
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Ping\: {0}ms
|
text.ping = Ping: {0}ms
|
||||||
text.language.restart = Por favor Reinicie seu jogo para a tradução tomar efeito.
|
text.language.restart = Por favor Reinicie seu jogo para a tradução tomar efeito.
|
||||||
text.settings = Configurações
|
text.settings = Configurações
|
||||||
text.tutorial = Tutorial
|
text.tutorial = Tutorial
|
||||||
text.editor = Editor
|
text.editor = Editor
|
||||||
text.mapeditor = Editor de mapa
|
text.mapeditor = Editor de mapa
|
||||||
text.donate = Doar
|
text.donate = Doar
|
||||||
|
text.connectfail = [crimson]Falha ao entrar no servidor: [orange]{0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = Linguagem
|
text.settings.language = Linguagem
|
||||||
text.settings.reset = Restaurar Padrões
|
text.settings.reset = Restaurar Padrões
|
||||||
text.settings.rebind = Religar
|
text.settings.rebind = Religar
|
||||||
@@ -271,8 +276,8 @@ text.settings.game = Jogo
|
|||||||
text.settings.sound = Som
|
text.settings.sound = Som
|
||||||
text.settings.graphics = Gráficos
|
text.settings.graphics = Gráficos
|
||||||
text.settings.cleardata = Clear Game Data...
|
text.settings.cleardata = Clear Game Data...
|
||||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone\!
|
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
text.settings.clearall.confirm = [scarlet]WARNING\![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
text.settings.clearsectors = Clear Sectors
|
text.settings.clearsectors = Clear Sectors
|
||||||
text.settings.clearunlocks = Clear Unlocks
|
text.settings.clearunlocks = Clear Unlocks
|
||||||
text.settings.clearall = Clear All
|
text.settings.clearall = Clear All
|
||||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Esfriador
|
|||||||
text.blocks.coolantuse = Uso do esfriador
|
text.blocks.coolantuse = Uso do esfriador
|
||||||
text.blocks.inputliquidfuel = Liquido de combustivel
|
text.blocks.inputliquidfuel = Liquido de combustivel
|
||||||
text.blocks.liquidfueluse = Uso do liquido de combustivel
|
text.blocks.liquidfueluse = Uso do liquido de combustivel
|
||||||
text.blocks.explosive = Altamente Explosivo\!
|
text.blocks.explosive = Altamente Explosivo!
|
||||||
text.blocks.health = Saúde
|
text.blocks.health = Saúde
|
||||||
text.blocks.inaccuracy = Imprecisão
|
text.blocks.inaccuracy = Imprecisão
|
||||||
text.blocks.shots = Tiros
|
text.blocks.shots = Tiros
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = Fácil
|
|||||||
setting.difficulty.normal = Normal
|
setting.difficulty.normal = Normal
|
||||||
setting.difficulty.hard = Difícil
|
setting.difficulty.hard = Difícil
|
||||||
setting.difficulty.insane = insano
|
setting.difficulty.insane = insano
|
||||||
setting.difficulty.purge = purge
|
|
||||||
setting.difficulty.name = Dificuldade
|
setting.difficulty.name = Dificuldade
|
||||||
setting.screenshake.name = Balanço da Tela
|
setting.screenshake.name = Balanço da Tela
|
||||||
setting.indicators.name = Indicadores de Inimigos
|
|
||||||
setting.effects.name = Efeitos
|
setting.effects.name = Efeitos
|
||||||
setting.sensitivity.name = Sensibilidade do Controle
|
setting.sensitivity.name = Sensibilidade do Controle
|
||||||
setting.saveinterval.name = Intervalo de autosalvamento
|
setting.saveinterval.name = Intervalo de autosalvamento
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = Multithreading
|
|||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Mostrar lasers
|
setting.lasers.name = Mostrar lasers
|
||||||
setting.healthbars.name = Mostrar barra de saúde de entidades
|
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
setting.mutemusic.name = Desligar Música
|
setting.mutemusic.name = Desligar Música
|
||||||
@@ -403,7 +405,7 @@ mode.waves.description = O modo normal. Recursos limitados E os ataques vem auto
|
|||||||
mode.sandbox.name = sandbox
|
mode.sandbox.name = sandbox
|
||||||
mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
|
mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
|
||||||
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
||||||
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||||
mode.freebuild.name = construção \nlivre
|
mode.freebuild.name = construção \nlivre
|
||||||
mode.freebuild.description = recursos limitados e Sem tempo para Ataques.
|
mode.freebuild.description = recursos limitados e Sem tempo para Ataques.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -431,8 +433,10 @@ item.silicon.name = Sílicio
|
|||||||
item.silicon.description = Condutor extremamente importante,Com aplicação em paneis solares e dispositivos complexos.
|
item.silicon.description = Condutor extremamente importante,Com aplicação em paneis solares e dispositivos complexos.
|
||||||
item.plastanium.name = Plastanio
|
item.plastanium.name = Plastanio
|
||||||
item.plastanium.description = Leve, Material dutil Usado em aeronaves Avançadas E munição de fragmentação.
|
item.plastanium.description = Leve, Material dutil Usado em aeronaves Avançadas E munição de fragmentação.
|
||||||
item.phase-matter.name = Materia fase
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = Liga de surto
|
item.surge-alloy.name = Liga de surto
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Biomateria
|
item.biomatter.name = Biomateria
|
||||||
item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel.
|
item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
item.sand.name = Areia
|
item.sand.name = Areia
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = Bomb Bay
|
|||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Explosividade\: {0}
|
text.item.explosiveness = [LIGHT_GRAY]Explosividade: {0}
|
||||||
text.item.flammability = [LIGHT_GRAY]Inflamabilidade\: {0}
|
text.item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]RadioAtividade\: {0}
|
text.item.radioactivity = [LIGHT_GRAY]RadioAtividade: {0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]Poder do fluxo\: {0}
|
text.item.fluxiness = [LIGHT_GRAY]Poder do fluxo: {0}
|
||||||
text.unit.health = [LIGHT_GRAY]Health\: {0}
|
text.unit.health = [LIGHT_GRAY]Health: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]Speed\: {0}
|
text.unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]Weapon\: {0}
|
text.mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]Armor\: {0}
|
text.mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]Mining Speed\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]Mining Power\: {0}
|
text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]Ability\: {0}
|
text.mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento\: {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosidade\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]Temperatura\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Core
|
block.core.name = Core
|
||||||
block.metalfloor.name = Metal Floor
|
block.metalfloor.name = Metal Floor
|
||||||
block.deepwater.name = água funda
|
block.deepwater.name = água funda
|
||||||
block.water.name = água
|
block.water.name = água
|
||||||
block.lava.name = lava
|
block.lava.name = lava
|
||||||
block.oil.name = petróleo
|
block.tar.name = Tar
|
||||||
block.blackstone.name = pedra negra
|
block.blackstone.name = pedra negra
|
||||||
block.stone.name = pedra
|
block.stone.name = pedra
|
||||||
block.dirt.name = terra
|
block.dirt.name = terra
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = Esteira
|
|||||||
block.titanium-conveyor.name = Esteira de Titanio
|
block.titanium-conveyor.name = Esteira de Titanio
|
||||||
block.junction.name = Junção
|
block.junction.name = Junção
|
||||||
block.router.name = Roteador
|
block.router.name = Roteador
|
||||||
block.router.description = Divide materiais em 3 direções.
|
|
||||||
block.distributor.name = Distribuidor
|
block.distributor.name = Distribuidor
|
||||||
block.distributor.description = Um divisor que pode dividir itens em 8.
|
|
||||||
block.sorter.name = Ordenador
|
block.sorter.name = Ordenador
|
||||||
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
||||||
block.overflow-gate.name = Portão Sobrecarregado
|
block.overflow-gate.name = Portão Sobrecarregado
|
||||||
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
||||||
block.bridgeconveyor.name = Esteira de ponte
|
|
||||||
block.bridgeconveyor.description = Uma esteira que pode ir acima de outros blocos, No total de 2 blocos.
|
|
||||||
block.smelter.name = Fornalha
|
block.smelter.name = Fornalha
|
||||||
block.arc-smelter.name = Fundidora Arc
|
block.arc-smelter.name = Fundidora Arc
|
||||||
block.silicon-smelter.name = Fundidora de silicio
|
block.silicon-smelter.name = Fundidora de silicio
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = Liquid Source
|
|||||||
block.powervoid.name = Power Void
|
block.powervoid.name = Power Void
|
||||||
block.powerinfinite.name = Power Infinite
|
block.powerinfinite.name = Power Infinite
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.sortedunloader.name = Sorted Unloader
|
|
||||||
block.vault.name = Cofre
|
block.vault.name = Cofre
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
@@ -666,4 +665,115 @@ tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the product
|
|||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
block.core.description = The most important building in the game.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||||||
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||||||
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||||
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
text.credits.text = Создатель [ROYAL] Anuken. - [SKY]anukendev@gmail.com[][]\n\nЕсть недороботки в переводе?\nПишите в офф. discord-сервер mindustry в канал \#русский. \n\n Активные переводчики\:\n[GREEN]Prosta4ok_ua[]\n[GREEN]xga[]\n[BLACK]XZimur[]\n Неактивные переводчики\:\n[MAGENTA]Krocotavus[]\nReazy\n[RED]Lexa1549[]
|
text.credits.text = Создатель [ROYAL] Anuken. - [SKY]anukendev@gmail.com[][]\n\nЕсть недороботки в переводе?\nПишите в офф. discord-сервер mindustry в канал #русский. \n\n Активные переводчики:\n[GREEN]Prosta4ok_ua[]\n[GREEN]xga[]\n[BLACK]XZimur[]\n Неактивные переводчики:\n[MAGENTA]Krocotavus[]\nReazy\n[RED]Lexa1549[]
|
||||||
text.credits = Авторы
|
text.credits = Авторы
|
||||||
text.discord = Присоединяйтесь к нашему Discord\!
|
text.discord = Присоединяйтесь к нашему Discord!
|
||||||
text.link.discord.description = Официальный discord-сервер Mindustry
|
text.link.discord.description = Официальный discord-сервер Mindustry
|
||||||
text.link.github.description = Исходный код игры
|
text.link.github.description = Исходный код игры
|
||||||
text.link.dev-builds.description = Нестабильные версии
|
text.link.dev-builds.description = Нестабильные версии
|
||||||
@@ -8,27 +8,27 @@ text.link.trello.description = Официальная доска trello для
|
|||||||
text.link.itch.io.description = itch.io страница с загрузкой ПК версии и веб-версией игры
|
text.link.itch.io.description = itch.io страница с загрузкой ПК версии и веб-версией игры
|
||||||
text.link.google-play.description = Скачать для Android c Google play
|
text.link.google-play.description = Скачать для Android c Google play
|
||||||
text.link.wiki.description = Официальная вики Mindustry(англ.)
|
text.link.wiki.description = Официальная вики Mindustry(англ.)
|
||||||
text.linkfail = Не удалось открыть ссылку\!\nURL-адрес был скопирован в буфер обмена.
|
text.linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
||||||
text.editor.web = Веб-версия не поддерживает редактор\!\nЗагрузите игру, чтобы использовать его.
|
text.editor.web = Веб-версия не поддерживает редактор!\nЗагрузите игру, чтобы использовать его.
|
||||||
text.web.unsupported = Веб-версия не поддерживает эту функцию\! Загрузите игру, чтобы использовать её.
|
text.web.unsupported = Веб-версия не поддерживает эту функцию! Загрузите игру, чтобы использовать её.
|
||||||
text.gameover = Игра окончена
|
text.gameover = Игра окончена
|
||||||
text.gameover.pvp = [accent] {0}[] команда победила\!
|
text.gameover.pvp = [accent] {0}[] команда победила!
|
||||||
text.sector.gameover = Этот сектор потерян. Высадится повторно?
|
text.sector.gameover = Этот сектор потерян. Высадится повторно?
|
||||||
text.sector.retry = Повторить попытку
|
text.sector.retry = Повторить попытку
|
||||||
text.highscore = [YELLOW]Новый рекорд\!
|
text.highscore = [YELLOW]Новый рекорд!
|
||||||
text.wave.lasted = Вы продержались до волны [accent]{0}[].
|
text.wave.lasted = Вы продержались до волны [accent]{0}[].
|
||||||
text.level.highscore = Рекорд\: [accent]{0}
|
text.level.highscore = Рекорд: [accent]{0}
|
||||||
text.level.delete.title = Подтвердите удаление
|
text.level.delete.title = Подтвердите удаление
|
||||||
text.map.delete = Вы действительно хотите удалить карту "[orange]{0}[]"?
|
text.map.delete = Вы действительно хотите удалить карту "[orange]{0}[]"?
|
||||||
text.level.select = Выбор карты
|
text.level.select = Выбор карты
|
||||||
text.level.mode = Режим игры\:
|
text.level.mode = Режим игры:
|
||||||
text.construction.desktop = Чтобы отменить выбор блока или остановить строительство, [accent] используйте пробел[].
|
text.construction.desktop = Чтобы отменить выбор блока или остановить строительство, [accent] используйте пробел[].
|
||||||
text.construction.title = Руководство по размещению блоков
|
text.construction.title = Руководство по размещению блоков
|
||||||
text.construction = Вы только что перешли в режим размещения[accent]блоков[].\n\nЧтобы начать размещение, просто коснитесь подходящего места рядом с вашим мехом.\nПосле того, как вы поставили несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнет их строительство.\n\n- [accent]Удалите блоки [] из вашего плана строительства, нажав на них.n- [accent]Нажав Shift [] и, удерживая, перетащите любой выбранный блок.\n- [accent]Поместите блоки в линию [], нажимая и удерживая на пустое место, а затем перетаскивая в любом направлении.\n- [accent]Отмените размещение блоков [], нажав X в левом нижнем углу.
|
text.construction = Вы только что перешли в режим размещения[accent]блоков[].\n\nЧтобы начать размещение, просто коснитесь подходящего места рядом с вашим мехом.\nПосле того, как вы поставили несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнет их строительство.\n\n- [accent]Удалите блоки [] из вашего плана строительства, нажав на них.n- [accent]Нажав Shift [] и, удерживая, перетащите любой выбранный блок.\n- [accent]Поместите блоки в линию [], нажимая и удерживая на пустое место, а затем перетаскивая в любом направлении.\n- [accent]Отмените размещение блоков [], нажав X в левом нижнем углу.
|
||||||
text.deconstruction.title = Руководство по разрушению блоков
|
text.deconstruction.title = Руководство по разрушению блоков
|
||||||
text.deconstruction = Вы только что перешли в режим сноса[accent] блоков.[].\n\nЧтобы начать удалять, просто нажмите на блок рядом с вашим мехом.\nПосле того как вы выбрали несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнёт их сносить.\n\n- [accent]Уберите блоки [] из вашего выбора, нажав на них.\n- [accent]Удалите блоки в области [], нажав и удерживая на пустом месте, а затем перетаскивая в нужном направлении.\n- [accent]Отменить снос или выбор [] можно нажав X в левом нижнем углу.
|
text.deconstruction = Вы только что перешли в режим сноса[accent] блоков.[].\n\nЧтобы начать удалять, просто нажмите на блок рядом с вашим мехом.\nПосле того как вы выбрали несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнёт их сносить.\n\n- [accent]Уберите блоки [] из вашего выбора, нажав на них.\n- [accent]Удалите блоки в области [], нажав и удерживая на пустом месте, а затем перетаскивая в нужном направлении.\n- [accent]Отменить снос или выбор [] можно нажав X в левом нижнем углу.
|
||||||
text.showagain = Не показывать снова до следующей сессии
|
text.showagain = Не показывать снова до следующей сессии
|
||||||
text.coreattack = < Ядро находится под атакой\! >
|
text.coreattack = < Ядро находится под атакой! >
|
||||||
text.unlocks = Разблокированные
|
text.unlocks = Разблокированные
|
||||||
text.savegame = Сохранить игру
|
text.savegame = Сохранить игру
|
||||||
text.loadgame = Загрузить игру
|
text.loadgame = Загрузить игру
|
||||||
@@ -36,32 +36,32 @@ text.joingame = Присоединиться
|
|||||||
text.addplayers = Доб/удалить игроков
|
text.addplayers = Доб/удалить игроков
|
||||||
text.customgame = Пользовательская игра
|
text.customgame = Пользовательская игра
|
||||||
text.sectors = Секторы
|
text.sectors = Секторы
|
||||||
text.sector = Выбранный сектор\: [LIGHT_GRAY]{0}
|
text.sector = Выбранный сектор: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = Время\: [LIGHT_GRAY]{0}
|
text.sector.time = Время: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = Высадиться
|
text.sector.deploy = Высадиться
|
||||||
text.sector.abandon = Отступить
|
text.sector.abandon = Отступить
|
||||||
text.sector.abandon.confirm = Вы уверены, что хотите отступить?\nЭто не может быть отменено\!
|
text.sector.abandon.confirm = Вы уверены, что хотите отступить?\nЭто не может быть отменено!
|
||||||
text.sector.resume = Продолжить
|
text.sector.resume = Продолжить
|
||||||
text.sector.locked = [scarlet][[Не завершён]
|
text.sector.locked = [scarlet][[Не завершён]
|
||||||
text.sector.unexplored = [accent][[Неисследованный]
|
text.sector.unexplored = [accent][[Неисследованный]
|
||||||
text.missions = Миссий\:[LIGHT_GRAY] {0}
|
text.missions = Миссий:[LIGHT_GRAY] {0}
|
||||||
text.mission = Миссия\:[LIGHT_GRAY] {0}
|
text.mission = Миссия:[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Главная мисия\:[LIGHT_GRAY] {0}
|
text.mission.main = Главная мисия:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Информация о миссии
|
text.mission.info = Информация о миссии
|
||||||
text.mission.complete = Миссия выполнена\!
|
text.mission.complete = Миссия выполнена!
|
||||||
text.mission.complete.body = Сектор {0},{1} был завоёван.
|
text.mission.complete.body = Сектор {0},{1} был завоёван.
|
||||||
text.mission.wave = Пережить следующее количество волн\: [accent]{0}[].
|
text.mission.wave = Пережить следующее количество волн: [accent]{0}[].
|
||||||
text.mission.wave.enemies = Осталось волн\:[accent] {0}/{1}[]\n{2} враг.
|
text.mission.wave.enemies = Осталось волн:[accent] {0}/{1}[]\n{2} враг.
|
||||||
text.mission.wave.enemy = Осталось волн\:[accent] {0}/{1}[]\n{2} враг
|
text.mission.wave.enemy = Осталось волн:[accent] {0}/{1}[]\n{2} враг
|
||||||
text.mission.wave.menu = Пережить[accent] {0} []волн
|
text.mission.wave.menu = Пережить[accent] {0} []волн
|
||||||
text.mission.battle = Уничтожьте ядро противника.
|
text.mission.battle = Уничтожьте ядро противника.
|
||||||
text.mission.resource.menu = Добыть {0} х{1}
|
text.mission.resource.menu = Добыть {0} х{1}
|
||||||
text.mission.resource = Добыть {0}\:\n[accent]{1}/{2}[]
|
text.mission.resource = Добыть {0}:\n[accent]{1}/{2}[]
|
||||||
text.mission.block = Создать {0}
|
text.mission.block = Создать {0}
|
||||||
text.mission.unit = Создать {0} боев. ед.
|
text.mission.unit = Создать {0} боев. ед.
|
||||||
text.mission.command = Отправить команду {0} к боев. единицам
|
text.mission.command = Отправить команду {0} к боев. единицам
|
||||||
text.mission.linknode = Соединить силовые узлы
|
text.mission.linknode = Соединить силовые узлы
|
||||||
text.mission.display = [accent]Миссия\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Миссия:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Переключиться на мех[accent] {0}[]
|
text.mission.mech = Переключиться на мех[accent] {0}[]
|
||||||
text.mission.create = Создать[accent] {0}[]
|
text.mission.create = Создать[accent] {0}[]
|
||||||
text.none = <нет>
|
text.none = <нет>
|
||||||
@@ -70,29 +70,29 @@ text.quit = Выход
|
|||||||
text.maps = Карты
|
text.maps = Карты
|
||||||
text.continue = Продолжить
|
text.continue = Продолжить
|
||||||
text.nextmission = Следующая миссия
|
text.nextmission = Следующая миссия
|
||||||
text.maps.none = [LIGHT_GRAY]Карты не найдены\!
|
text.maps.none = [LIGHT_GRAY]Карты не найдены!
|
||||||
text.about.button = Об игре
|
text.about.button = Об игре
|
||||||
text.name = Ник\:
|
text.name = Ник:
|
||||||
text.unlocked = Новый блок разблокирован\!
|
text.filename = Имя файла:
|
||||||
text.unlocked.plural = Новые блоки разблокированы\!
|
text.unlocked = Новый блок разблокирован!
|
||||||
text.players = Игроков на сервере\: {0}
|
text.unlocked.plural = Новые блоки разблокированы!
|
||||||
|
text.players = Игроков на сервере: {0}
|
||||||
text.players.single = {0} игрок на сервере
|
text.players.single = {0} игрок на сервере
|
||||||
text.server.mismatch = Ошибка пакета\: возможное несоответствие версии клиента/сервера. Убедитесь, что у вас и у создателя сервера установлена последняя версия Mindustry\!
|
|
||||||
text.server.closing = [accent]Закрытие сервера...
|
text.server.closing = [accent]Закрытие сервера...
|
||||||
text.server.kicked.kick = Вас выгнали с сервера\!
|
text.server.kicked.kick = Вас выгнали с сервера!
|
||||||
text.server.kicked.serverClose = Сервер закрыт.
|
text.server.kicked.serverClose = Сервер закрыт.
|
||||||
text.server.kicked.sectorComplete = Сектор завоёван.
|
text.server.kicked.sectorComplete = Сектор завоёван.
|
||||||
text.server.kicked.sectorComplete.text = Ваша миссия завершена.\nСервер продолжит работу и высадит вас в следующем секторе.
|
text.server.kicked.sectorComplete.text = Ваша миссия завершена.\nСервер продолжит работу и высадит вас в следующем секторе.
|
||||||
text.server.kicked.clientOutdated = Устаревший клиент\! Обновите игру\!
|
text.server.kicked.clientOutdated = Устаревший клиент! Обновите игру!
|
||||||
text.server.kicked.serverOutdated = Устаревший сервер\! Попросите хоста обновить сервер/игру\!
|
text.server.kicked.serverOutdated = Устаревший сервер! Попросите хоста обновить сервер/игру!
|
||||||
text.server.kicked.banned = Вы заблокированы на этом сервере.
|
text.server.kicked.banned = Вы заблокированы на этом сервере.
|
||||||
text.server.kicked.recentKick = Вы недавно были кикнуты.\n Подождите немного перед следующим подключением
|
text.server.kicked.recentKick = Вы недавно были кикнуты.\n Подождите немного перед следующим подключением
|
||||||
text.server.kicked.nameInUse = На этом сервере есть кто-то с этим именем.
|
text.server.kicked.nameInUse = На этом сервере есть кто-то с этим именем.
|
||||||
text.server.kicked.nameEmpty = Ваше имя должно содержать хотя бы один символ или цифру.
|
text.server.kicked.nameEmpty = Ваше имя должно содержать хотя бы один символ или цифру.
|
||||||
text.server.kicked.idInUse = Вы уже на этом сервере\! Соединение с двумя учетными записями не разрешено.
|
text.server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено.
|
||||||
text.server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию.
|
text.server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию.
|
||||||
text.host.info = Кнопка [accent] Сервер [] размещает сервер на порт [accent]6567[].[]\nЛюбой пользователь в той же [LIGHT_GRAY]сети [] получет возможность видеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться из любого места по IP, то требуется переадресация(проброс) портов.[].\n\n[LIGHT_GRAY] Примечание. Если у кого-то возникают проблемы с подключением к вашей локальной сети, убедитесь, что вы разрешили Mindustry доступ к вашей локальной сети в настройках брандмауэра.
|
text.host.info = Кнопка [accent] Сервер [] размещает сервер на порт [accent]6567[].[]\nЛюбой пользователь в той же [LIGHT_GRAY]сети [] получет возможность видеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться из любого места по IP, то требуется переадресация(проброс) портов.[].\n\n[LIGHT_GRAY] Примечание. Если у кого-то возникают проблемы с подключением к вашей локальной сети, убедитесь, что вы разрешили Mindustry доступ к вашей локальной сети в настройках брандмауэра.
|
||||||
text.join.info = Здесь вы можете ввести IP-адрес [accent]сервера[] для подключения или открыть [accent]локальную сеть [] для подключения к другим серверам.\nПоддерживается многопользовательский режим LAN и WAN.\n\n[LIGHT_GRAY] Примечание\: это не является автоматическим глобальным списком серверов; если вы хотите подключиться к кому-то по IP, вам нужно будет спросить у хоста его IP-адрес.
|
text.join.info = Здесь вы можете ввести IP-адрес [accent]сервера[] для подключения или открыть [accent]локальную сеть [] для подключения к другим серверам.\nПоддерживается многопользовательский режим LAN и WAN.\n\n[LIGHT_GRAY] Примечание: это не является автоматическим глобальным списком серверов; если вы хотите подключиться к кому-то по IP, вам нужно будет спросить у хоста его IP-адрес.
|
||||||
text.hostserver = Запустить сервер
|
text.hostserver = Запустить сервер
|
||||||
text.hostserver.mobile = Запустить\nсервер
|
text.hostserver.mobile = Запустить\nсервер
|
||||||
text.host = Сервер
|
text.host = Сервер
|
||||||
@@ -100,31 +100,31 @@ text.hosting = [accent]Открытие сервера...
|
|||||||
text.hosts.refresh = Обновить
|
text.hosts.refresh = Обновить
|
||||||
text.hosts.discovering = Поиск локальных игр
|
text.hosts.discovering = Поиск локальных игр
|
||||||
text.server.refreshing = Обновление сервера
|
text.server.refreshing = Обновление сервера
|
||||||
text.hosts.none = [lightgray]Локальных игр не обнаружено\!
|
text.hosts.none = [lightgray]Локальных игр не обнаружено!
|
||||||
text.host.invalid = [scarlet] Не удается подключиться к хосту.
|
text.host.invalid = [scarlet] Не удается подключиться к хосту.
|
||||||
text.trace = Слежка за игроком
|
text.trace = Слежка за игроком
|
||||||
text.trace.playername = Имя игрока\: [accent]{0}
|
text.trace.playername = Имя игрока: [accent]{0}
|
||||||
text.trace.ip = IP\: [accent]{0}
|
text.trace.ip = IP: [accent]{0}
|
||||||
text.trace.id = ID\: [accent]{0}
|
text.trace.id = ID: [accent]{0}
|
||||||
text.trace.android = Клиент Android\: [accent]{0}
|
text.trace.android = Клиент Android: [accent]{0}
|
||||||
text.trace.modclient = Пользовательский клиент\: [accent]{0}
|
text.trace.modclient = Пользовательский клиент: [accent]{0}
|
||||||
text.trace.totalblocksbroken = Всего разрушено блоков\: [accent]{0}
|
text.trace.totalblocksbroken = Всего разрушено блоков: [accent]{0}
|
||||||
text.trace.structureblocksbroken = Структурных блоков сломано\: [accent]{0}
|
text.trace.structureblocksbroken = Структурных блоков сломано: [accent]{0}
|
||||||
text.trace.lastblockbroken = Последний сломанный блок\:[accent]{0}
|
text.trace.lastblockbroken = Последний сломанный блок:[accent]{0}
|
||||||
text.trace.totalblocksplaced = Всего размещено блоков\: [accent]{0}
|
text.trace.totalblocksplaced = Всего размещено блоков: [accent]{0}
|
||||||
text.trace.lastblockplaced = Последний размещенный блок\: [accent]{0}
|
text.trace.lastblockplaced = Последний размещенный блок: [accent]{0}
|
||||||
text.invalidid = Недопустимый ID клиента\! Отправьте отчёт об ошибке.
|
text.invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
||||||
text.server.bans = Блокировки
|
text.server.bans = Блокировки
|
||||||
text.server.bans.none = Заблокированных игроков нет\!
|
text.server.bans.none = Заблокированных игроков нет!
|
||||||
text.server.admins = Администраторы
|
text.server.admins = Администраторы
|
||||||
text.server.admins.none = Администраторов нет\!
|
text.server.admins.none = Администраторов нет!
|
||||||
text.server.add = Добавить сервер
|
text.server.add = Добавить сервер
|
||||||
text.server.delete = Вы действительно хотите удалить этот сервер?
|
text.server.delete = Вы действительно хотите удалить этот сервер?
|
||||||
text.server.hostname = Хост\: {0}
|
text.server.hostname = Хост: {0}
|
||||||
text.server.edit = Редактировать сервер
|
text.server.edit = Редактировать сервер
|
||||||
text.server.outdated = [crimson]Устаревший сервер\![]
|
text.server.outdated = [crimson]Устаревший сервер![]
|
||||||
text.server.outdated.client = [crimson]Устаревший клиент\![]
|
text.server.outdated.client = [crimson]Устаревший клиент![]
|
||||||
text.server.version = [lightgray]Версия\: {0} {1}
|
text.server.version = [lightgray]Версия: {0} {1}
|
||||||
text.server.custombuild = [yellow]Пользовательская сборка
|
text.server.custombuild = [yellow]Пользовательская сборка
|
||||||
text.confirmban = Вы действительно хотите заблокировать этого игрока?
|
text.confirmban = Вы действительно хотите заблокировать этого игрока?
|
||||||
text.confirmkick = Вы действительно хотите выгнать(кикнуть) этого игрока?
|
text.confirmkick = Вы действительно хотите выгнать(кикнуть) этого игрока?
|
||||||
@@ -132,46 +132,45 @@ text.confirmunban = Вы действительно хотите разблок
|
|||||||
text.confirmadmin = Вы уверены, что хотите сделать этого игрока администратором?
|
text.confirmadmin = Вы уверены, что хотите сделать этого игрока администратором?
|
||||||
text.confirmunadmin = Вы действительно хотите убрать этого игрока из администраторов?
|
text.confirmunadmin = Вы действительно хотите убрать этого игрока из администраторов?
|
||||||
text.joingame.title = Присоединиться к игре
|
text.joingame.title = Присоединиться к игре
|
||||||
text.joingame.ip = IP\:
|
text.joingame.ip = IP:
|
||||||
text.disconnect = Отключён
|
text.disconnect = Отключён
|
||||||
text.disconnect.data = Не удалось загрузить данные мира\!
|
text.disconnect.data = Не удалось загрузить данные мира!
|
||||||
text.connecting = [accent]Подключение...
|
text.connecting = [accent]Подключение...
|
||||||
text.connecting.data = [accent]Загрузка данных мира...
|
text.connecting.data = [accent]Загрузка данных мира...
|
||||||
text.connectfail = [crimson]Не удалось подключиться к серверу\: [orange] {0}
|
text.server.port = Порт:
|
||||||
text.server.port = Порт\:
|
text.server.addressinuse = Данный адрес уже используется!
|
||||||
text.server.addressinuse = Данный адрес уже используется\!
|
text.server.invalidport = Неверный номер порта!
|
||||||
text.server.invalidport = Неверный номер порта\!
|
text.server.error = [crimson]Ошибка создания сервера: [orange] {0}
|
||||||
text.server.error = [crimson]Ошибка создания сервера\: [orange] {0}
|
|
||||||
text.save.old = Это сохранение для более старой версии игры и больше не может использоваться.\n\n[LIGHT_GRAY]Совместимость сохранений будет реализована в полной версии 4.0.
|
text.save.old = Это сохранение для более старой версии игры и больше не может использоваться.\n\n[LIGHT_GRAY]Совместимость сохранений будет реализована в полной версии 4.0.
|
||||||
text.save.new = Новое сохранение
|
text.save.new = Новое сохранение
|
||||||
text.save.overwrite = Вы уверены,что хотите перезаписать этот слот для сохранения?
|
text.save.overwrite = Вы уверены,что хотите перезаписать этот слот для сохранения?
|
||||||
text.overwrite = Перезаписать
|
text.overwrite = Перезаписать
|
||||||
text.save.none = Сохранения не найдены\!
|
text.save.none = Сохранения не найдены!
|
||||||
text.saveload = [accent]Сохранение...
|
text.saveload = [accent]Сохранение...
|
||||||
text.savefail = Не удалось сохранить игру\!
|
text.savefail = Не удалось сохранить игру!
|
||||||
text.save.delete.confirm = Вы уверены,что хотите удалить это сохранение?
|
text.save.delete.confirm = Вы уверены,что хотите удалить это сохранение?
|
||||||
text.save.delete = Удалить
|
text.save.delete = Удалить
|
||||||
text.save.export = Экспортировать сохранение
|
text.save.export = Экспортировать сохранение
|
||||||
text.save.import.invalid = [orange]Это сохранение недействительно\!
|
text.save.import.invalid = [orange]Это сохранение недействительно!
|
||||||
text.save.import.fail = [crimson]Не удалось импортировать сохранение\: [orange] {0}
|
text.save.import.fail = [crimson]Не удалось импортировать сохранение: [orange] {0}
|
||||||
text.save.export.fail = [crimson]Не удалось экспортировать сохранение\: [orange] {0}
|
text.save.export.fail = [crimson]Не удалось экспортировать сохранение: [orange] {0}
|
||||||
text.save.import = Импортировать сохранение
|
text.save.import = Импортировать сохранение
|
||||||
text.save.newslot = Имя сохранения\:
|
text.save.newslot = Имя сохранения:
|
||||||
text.save.rename = Переименовать
|
text.save.rename = Переименовать
|
||||||
text.save.rename.text = Новое название\:
|
text.save.rename.text = Новое название:
|
||||||
text.selectslot = Выберите сохранение.
|
text.selectslot = Выберите сохранение.
|
||||||
text.slot = [accent]Слот {0}
|
text.slot = [accent]Слот {0}
|
||||||
text.save.corrupted = [orange]Сохранённый файл повреждён или имеет недействительный формат\!\nЕсли вы только что обновили свою игру, это, вероятно, из-за изменение формата сохранения[scarlet], а не []ошибка.
|
text.save.corrupted = [orange]Сохранённый файл повреждён или имеет недействительный формат!\nЕсли вы только что обновили свою игру, это, вероятно, из-за изменение формата сохранения[scarlet], а не []ошибка.
|
||||||
text.sector.corrupted = [orange] Файл сохранения для этого сектора был найден, но загрузка не удалась.\nСоздан новый файл.
|
text.sector.corrupted = [orange] Файл сохранения для этого сектора был найден, но загрузка не удалась.\nСоздан новый файл.
|
||||||
text.empty = <Пусто>
|
text.empty = <Пусто>
|
||||||
text.on = Вкл
|
text.on = Вкл
|
||||||
text.off = Выкл
|
text.off = Выкл
|
||||||
text.save.autosave = Автосохранение\: {0}
|
text.save.autosave = Автосохранение: {0}
|
||||||
text.save.map = Карта\: {0}
|
text.save.map = Карта: {0}
|
||||||
text.save.wave = Волна\: {0}
|
text.save.wave = Волна: {0}
|
||||||
text.save.difficulty = Сложность\: {0}
|
text.save.difficulty = Сложность: {0}
|
||||||
text.save.date = Последнее сохранение\: {0}
|
text.save.date = Последнее сохранение: {0}
|
||||||
text.save.playtime = Время в игре\: {0}
|
text.save.playtime = Время в игре: {0}
|
||||||
text.confirm = Подтверждение
|
text.confirm = Подтверждение
|
||||||
text.delete = Удалить
|
text.delete = Удалить
|
||||||
text.ok = ОК
|
text.ok = ОК
|
||||||
@@ -183,9 +182,9 @@ text.back = Назад
|
|||||||
text.quit.confirm = Вы уверены, что хотите выйти?
|
text.quit.confirm = Вы уверены, что хотите выйти?
|
||||||
text.changelog.title = Список изменений
|
text.changelog.title = Список изменений
|
||||||
text.changelog.loading = Получение изменений ...
|
text.changelog.loading = Получение изменений ...
|
||||||
text.changelog.error.android = [orange]Обратите внимание, что журнал изменений иногда не работает на Android 4.4 и ниже\!\nЭто связано с внутренней ошибкой Android.
|
text.changelog.error.android = [orange]Обратите внимание, что журнал изменений иногда не работает на Android 4.4 и ниже!\nЭто связано с внутренней ошибкой Android.
|
||||||
text.changelog.error.ios = [orange]В настоящее время журнал изменений не поддерживается iOS.
|
text.changelog.error.ios = [orange]В настоящее время журнал изменений не поддерживается iOS.
|
||||||
text.changelog.error = [scarlet]Ошибка при получении изменений\!\nПроверьте подключение к Интернету.
|
text.changelog.error = [scarlet]Ошибка при получении изменений!\nПроверьте подключение к Интернету.
|
||||||
text.changelog.current = [yellow][[Текущая версия]
|
text.changelog.current = [yellow][[Текущая версия]
|
||||||
text.changelog.latest = [orange][[Последняя версия]
|
text.changelog.latest = [orange][[Последняя версия]
|
||||||
text.loading = [accent] Загрузка...
|
text.loading = [accent] Загрузка...
|
||||||
@@ -201,33 +200,32 @@ text.saveimage = Сохранить изображение
|
|||||||
text.unknown = Неизвестно
|
text.unknown = Неизвестно
|
||||||
text.custom = Пользовательская
|
text.custom = Пользовательская
|
||||||
text.builtin = Встроенная
|
text.builtin = Встроенная
|
||||||
text.map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено\!
|
text.map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
||||||
text.map.random = [accent]Случайная карта
|
text.map.random = [accent]Случайная карта
|
||||||
text.map.nospawn = Эта карта не имеет ядер, в которых игрок может появиться\! Добавьте[ROYAL] синее[] ядро на эту карту в редакторе карт.
|
text.map.nospawn = Эта карта не имеет ядер, в которых игрок может появиться! Добавьте[ROYAL] синее[] ядро на эту карту в редакторе карт.
|
||||||
text.map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться\! Добавьте[SCARLET] красные[] ядра к этой карте в редакторе.
|
text.map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться! Добавьте[SCARLET] красные[] ядра к этой карте в редакторе.
|
||||||
text.map.invalid = Ошибка загрузки карты\: повреждённый или недопустимый файл карты.
|
text.map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
||||||
text.editor.brush = Кисть
|
text.editor.brush = Кисть
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Открыть в редакторе
|
text.editor.openin = Открыть в редакторе
|
||||||
text.editor.oregen = Генерация Руд
|
text.editor.oregen = Генерация Руд
|
||||||
text.editor.oregen.info = Генерация Руд\:
|
text.editor.oregen.info = Генерация Руд:
|
||||||
text.editor.mapinfo = Информация о карте
|
text.editor.mapinfo = Информация о карте
|
||||||
text.editor.author = Автор\:
|
text.editor.author = Автор:
|
||||||
text.editor.description = Описание\:
|
text.editor.description = Описание:
|
||||||
text.editor.name = Название\:
|
text.editor.name = Название:
|
||||||
text.editor.teams = Команды
|
text.editor.teams = Команды
|
||||||
text.editor.elevation = Возвышенность
|
text.editor.elevation = Возвышенность
|
||||||
text.editor.badsize = [orange]Не правильный размер изображения\! [] \nДопустимый размер карты\: {0}
|
text.editor.errorimageload = Ошибка загрузки изображения: [orange] {0}
|
||||||
text.editor.errorimageload = Ошибка загрузки изображения\: [orange] {0}
|
text.editor.errorimagesave = Ошибка сохранения изображения: [orange] {0}
|
||||||
text.editor.errorimagesave = Ошибка сохранения изображения\: [orange] {0}
|
|
||||||
text.editor.generate = Создать
|
text.editor.generate = Создать
|
||||||
text.editor.resize = Изменить \nразмер
|
text.editor.resize = Изменить \nразмер
|
||||||
text.editor.loadmap = Загрузить\nкарту
|
text.editor.loadmap = Загрузить\nкарту
|
||||||
text.editor.savemap = Сохранить\nкарту
|
text.editor.savemap = Сохранить\nкарту
|
||||||
text.editor.saved = Сохранено\!
|
text.editor.saved = Сохранено!
|
||||||
text.editor.save.noname = У Вашей карты нет названия\! Назовите её в меню «Информация о карте».
|
text.editor.save.noname = У Вашей карты нет названия! Назовите её в меню «Информация о карте».
|
||||||
text.editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты\! Введите другое название в меню «Информация о карте»
|
text.editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
|
||||||
text.editor.import.exists = [scarlet]Не удалось импортировать\: []карта с данным именем уже существует '{0}'\!
|
text.editor.import.exists = [scarlet]Не удалось импортировать: []карта с данным именем уже существует '{0}'!
|
||||||
text.editor.import = Импорт...
|
text.editor.import = Импорт...
|
||||||
text.editor.importmap = Импортировать карту
|
text.editor.importmap = Импортировать карту
|
||||||
text.editor.importmap.description = Импортировать уже существующую карту
|
text.editor.importmap.description = Импортировать уже существующую карту
|
||||||
@@ -242,27 +240,34 @@ text.editor.exportimage = Экспортировать изображение л
|
|||||||
text.editor.exportimage.description = Экспортировать файл с изображением карты
|
text.editor.exportimage.description = Экспортировать файл с изображением карты
|
||||||
text.editor.loadimage = Загрузить \nизображение
|
text.editor.loadimage = Загрузить \nизображение
|
||||||
text.editor.saveimage = Сохранить \nизображение
|
text.editor.saveimage = Сохранить \nизображение
|
||||||
text.editor.unsaved = [scarlet]У вас есть несохранённые изменения\![] \nВы уверены, что хотите выйти?
|
text.editor.unsaved = [scarlet]У вас есть несохранённые изменения![] \nВы уверены, что хотите выйти?
|
||||||
text.editor.resizemap = Изменить размер карты
|
text.editor.resizemap = Изменить размер карты
|
||||||
text.editor.mapname = Название карты\:
|
text.editor.mapname = Название карты:
|
||||||
text.editor.overwrite = [accent]Внимание\! \nЭто перезапишет уже существующую карту.
|
text.editor.overwrite = [accent]Внимание! \nЭто перезапишет уже существующую карту.
|
||||||
text.editor.overwrite.confirm = [scarlet]Осторожно\![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
text.editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
||||||
text.editor.selectmap = Выберите карту для загрузки\:
|
text.editor.selectmap = Выберите карту для загрузки:
|
||||||
text.width = Ширина\:
|
text.width = Ширина:
|
||||||
text.height = Высота\:
|
text.height = Высота:
|
||||||
text.menu = Меню
|
text.menu = Меню
|
||||||
text.play = Играть
|
text.play = Играть
|
||||||
text.load = Загрузить
|
text.load = Загрузить
|
||||||
text.save = Сохранить
|
text.save = Сохранить
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Пинг\: {0} мс
|
text.ping = Пинг: {0} мс
|
||||||
text.language.restart = Перезагрузите игру, чтобы языковые настройки вступили в силу.\nPlease restart your game for the language settings to take effect.
|
text.language.restart = Перезагрузите игру, чтобы языковые настройки вступили в силу.\nPlease restart your game for the language settings to take effect.
|
||||||
text.settings = Настройки
|
text.settings = Настройки
|
||||||
text.tutorial = Обучение
|
text.tutorial = Обучение
|
||||||
text.editor = Редактор
|
text.editor = Редактор
|
||||||
text.mapeditor = Редактор карт
|
text.mapeditor = Редактор карт
|
||||||
text.donate = Донат
|
text.donate = Донат
|
||||||
|
text.connectfail = [crimson]Не удалось подключиться к серверу: [orange] {0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = Язык
|
text.settings.language = Язык
|
||||||
text.settings.reset = Сбросить по умолчанию
|
text.settings.reset = Сбросить по умолчанию
|
||||||
text.settings.rebind = Смена
|
text.settings.rebind = Смена
|
||||||
@@ -271,8 +276,8 @@ text.settings.game = Игра
|
|||||||
text.settings.sound = Звук
|
text.settings.sound = Звук
|
||||||
text.settings.graphics = Графика
|
text.settings.graphics = Графика
|
||||||
text.settings.cleardata = Очистить данные ...
|
text.settings.cleardata = Очистить данные ...
|
||||||
text.settings.clear.confirm = Вы действительно хотите очистить свои данные?\nТо, что сделано, нельзя отменить\!
|
text.settings.clear.confirm = Вы действительно хотите очистить свои данные?\nТо, что сделано, нельзя отменить!
|
||||||
text.settings.clearall.confirm = [scarlet]ОСТОРОЖНО\![]\nЭто уничтожит все данные, включая сохранения, карты, разблокированное и настройки управления.\nПосле того как вы нажмете ОК, игра уничтожит все данные и автоматически закроется.
|
text.settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто уничтожит все данные, включая сохранения, карты, разблокированное и настройки управления.\nПосле того как вы нажмете ОК, игра уничтожит все данные и автоматически закроется.
|
||||||
text.settings.clearsectors = Очистить секторы
|
text.settings.clearsectors = Очистить секторы
|
||||||
text.settings.clearunlocks = Очистить разблокированное
|
text.settings.clearunlocks = Очистить разблокированное
|
||||||
text.settings.clearall = Очистить всё
|
text.settings.clearall = Очистить всё
|
||||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Охлаждающая жидкость
|
|||||||
text.blocks.coolantuse = Охлажд. жидкости используется
|
text.blocks.coolantuse = Охлажд. жидкости используется
|
||||||
text.blocks.inputliquidfuel = Жидкое топливо
|
text.blocks.inputliquidfuel = Жидкое топливо
|
||||||
text.blocks.liquidfueluse = Жидкого топлива используется
|
text.blocks.liquidfueluse = Жидкого топлива используется
|
||||||
text.blocks.explosive = Взрывоопасно\!
|
text.blocks.explosive = Взрывоопасно!
|
||||||
text.blocks.health = Здоровье
|
text.blocks.health = Здоровье
|
||||||
text.blocks.inaccuracy = Разброс
|
text.blocks.inaccuracy = Разброс
|
||||||
text.blocks.shots = Выстрелы
|
text.blocks.shots = Выстрелы
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = легко
|
|||||||
setting.difficulty.normal = нормально
|
setting.difficulty.normal = нормально
|
||||||
setting.difficulty.hard = тяжело
|
setting.difficulty.hard = тяжело
|
||||||
setting.difficulty.insane = безумно
|
setting.difficulty.insane = безумно
|
||||||
setting.difficulty.purge = зачистка
|
setting.difficulty.name = Сложность:
|
||||||
setting.difficulty.name = Сложность\:
|
|
||||||
setting.screenshake.name = Тряска экрана
|
setting.screenshake.name = Тряска экрана
|
||||||
setting.indicators.name = Индикатор противника
|
|
||||||
setting.effects.name = Эффекты
|
setting.effects.name = Эффекты
|
||||||
setting.sensitivity.name = Чувствительность контроллера
|
setting.sensitivity.name = Чувствительность контроллера
|
||||||
setting.saveinterval.name = Интервал автосохранения
|
setting.saveinterval.name = Интервал автосохранения
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = Многопоточность (TPS)
|
|||||||
setting.fps.name = Показывать FPS
|
setting.fps.name = Показывать FPS
|
||||||
setting.vsync.name = Верт. синхронизация
|
setting.vsync.name = Верт. синхронизация
|
||||||
setting.lasers.name = Показывать энергетические лазеры
|
setting.lasers.name = Показывать энергетические лазеры
|
||||||
setting.healthbars.name = Показать полоски здоровья объекта
|
|
||||||
setting.minimap.name = Показать миникарту
|
setting.minimap.name = Показать миникарту
|
||||||
setting.musicvol.name = Громкость музыки
|
setting.musicvol.name = Громкость музыки
|
||||||
setting.mutemusic.name = Заглушить музыку
|
setting.mutemusic.name = Заглушить музыку
|
||||||
@@ -403,7 +405,7 @@ mode.waves.description = В режиме "волны" ограниченные
|
|||||||
mode.sandbox.name = Песочница
|
mode.sandbox.name = Песочница
|
||||||
mode.sandbox.description = Бесконечные ресурсы и нет таймера для волн, но можно самим вызвать волну.
|
mode.sandbox.description = Бесконечные ресурсы и нет таймера для волн, но можно самим вызвать волну.
|
||||||
mode.custom.warning = [scarlet]РАЗБЛОКИРОВАННОЕ В ПОЛЬЗОВАТЕЛЬСКИХ ИГРАХ ИЛИ НА СЕРВЕРАХ НЕ СОХРАНЯЕТСЯ[]\n\nИграйте в секторах для разблокировки чего-либо
|
mode.custom.warning = [scarlet]РАЗБЛОКИРОВАННОЕ В ПОЛЬЗОВАТЕЛЬСКИХ ИГРАХ ИЛИ НА СЕРВЕРАХ НЕ СОХРАНЯЕТСЯ[]\n\nИграйте в секторах для разблокировки чего-либо
|
||||||
mode.custom.warning.read = Внимательно прочитайте это\!\:\n[scarlet]РАЗБЛОКИРОВАННОЕ В ПОЛЬЗОВАТЕЛЬСКИХ ИГРАХ ИЛИ ДРУГИХ РЕЖИМАХ ИГРЫ НЕ РАСПРОСТРАНЯЕТСЯ НА СЕКТОРА ИЛИ ДРУГИЕ РЕЖИМЫ ИГРЫ\!\n\n[LIGHT_GRAY](Я бы хотел, чтобы это не было необходимо, но, по-видимому, это так)
|
mode.custom.warning.read = Внимательно прочитайте это!:\n[scarlet]РАЗБЛОКИРОВАННОЕ В ПОЛЬЗОВАТЕЛЬСКИХ ИГРАХ ИЛИ ДРУГИХ РЕЖИМАХ ИГРЫ НЕ РАСПРОСТРАНЯЕТСЯ НА СЕКТОРА ИЛИ ДРУГИЕ РЕЖИМЫ ИГРЫ!\n\n[LIGHT_GRAY](Я бы хотел, чтобы это не было необходимо, но, по-видимому, это так)
|
||||||
mode.freebuild.name = Cвободная\nстройка
|
mode.freebuild.name = Cвободная\nстройка
|
||||||
mode.freebuild.description = ограниченные ресурсы и нет таймера для волн.
|
mode.freebuild.description = ограниченные ресурсы и нет таймера для волн.
|
||||||
mode.pvp.name = Противо-\nстояние
|
mode.pvp.name = Противо-\nстояние
|
||||||
@@ -424,15 +426,17 @@ item.coal.description = Распространённое и легкодосту
|
|||||||
item.dense-alloy.name = Плотный сплав
|
item.dense-alloy.name = Плотный сплав
|
||||||
item.dense-alloy.description = Жёсткий сплав, изготовленный из свинца и меди. Используется в передовых транспортных блоках и высокоуровневых бурах.
|
item.dense-alloy.description = Жёсткий сплав, изготовленный из свинца и меди. Используется в передовых транспортных блоках и высокоуровневых бурах.
|
||||||
item.titanium.name = Титан
|
item.titanium.name = Титан
|
||||||
item.titanium.description = Редкий сверхлёгкий металл широко используется в производстве\: транспорта, буров и самолётов.
|
item.titanium.description = Редкий сверхлёгкий металл широко используется в производстве: транспорта, буров и самолётов.
|
||||||
item.thorium.name = Торий
|
item.thorium.name = Торий
|
||||||
item.thorium.description = Плотный радиоактивный металл используется в качестве структурной поддержки и ядерного топлива.
|
item.thorium.description = Плотный радиоактивный металл используется в качестве структурной поддержки и ядерного топлива.
|
||||||
item.silicon.name = Кремень
|
item.silicon.name = Кремень
|
||||||
item.silicon.description = Очень полезный полупроводник с применениями в солнечных батареях и множестве сложной электроники.
|
item.silicon.description = Очень полезный полупроводник с применениями в солнечных батареях и множестве сложной электроники.
|
||||||
item.plastanium.name = Пластиний
|
item.plastanium.name = Пластиний
|
||||||
item.plastanium.description = Легкий, пластичный материал, используемый в современных самолетах и боеприпасах для фрагментации.
|
item.plastanium.description = Легкий, пластичный материал, используемый в современных самолетах и боеприпасах для фрагментации.
|
||||||
item.phase-matter.name = Фазовая материя
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = Высокопрочный сплав
|
item.surge-alloy.name = Высокопрочный сплав
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Биоматерия
|
item.biomatter.name = Биоматерия
|
||||||
item.biomatter.description = Скопление органической кашки; используется для переработки в нефть или в качестве топлива.
|
item.biomatter.description = Скопление органической кашки; используется для переработки в нефть или в качестве топлива.
|
||||||
item.sand.name = Песок
|
item.sand.name = Песок
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = Грузовой отсек с бомбами
|
|||||||
mech.glaive-ship.name = Копьё
|
mech.glaive-ship.name = Копьё
|
||||||
mech.glaive-ship.description = Большой, хорошо бронированный боевой корабль. Оснащён зажигательным ретранслятором. Хорошее ускорение и максимальная скорость.
|
mech.glaive-ship.description = Большой, хорошо бронированный боевой корабль. Оснащён зажигательным ретранслятором. Хорошее ускорение и максимальная скорость.
|
||||||
mech.glaive-ship.weapon = Огненный пулемёт
|
mech.glaive-ship.weapon = Огненный пулемёт
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Взрывоопасность\: {0}%
|
text.item.explosiveness = [LIGHT_GRAY]Взрывоопасность: {0}%
|
||||||
text.item.flammability = [LIGHT_GRAY]Воспламеняемость\: {0}%
|
text.item.flammability = [LIGHT_GRAY]Воспламеняемость: {0}%
|
||||||
text.item.radioactivity = [LIGHT_GRAY]Радиоактивность\: {0}%
|
text.item.radioactivity = [LIGHT_GRAY]Радиоактивность: {0}%
|
||||||
text.item.fluxiness = [LIGHT_GRAY]Осадочность\: {0}%
|
text.item.fluxiness = [LIGHT_GRAY]Осадочность: {0}%
|
||||||
text.unit.health = [LIGHT_GRAY]Здоровье\: {0}
|
text.unit.health = [LIGHT_GRAY]Здоровье: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]Скорость\: {0}
|
text.unit.speed = [LIGHT_GRAY]Скорость: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]Оружие\: {0}
|
text.mech.weapon = [LIGHT_GRAY]Оружие: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]Броня\: {0}
|
text.mech.armor = [LIGHT_GRAY]Броня: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]Вместимость предметов\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]Вместимость предметов: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]Скорость добычи\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]Скорость добычи: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]Мощность добычи\: {0}
|
text.mech.minepower = [LIGHT_GRAY]Мощность добычи: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]Способность\: {0}
|
text.mech.ability = [LIGHT_GRAY]Способность: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость\: {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]Вязкость\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]Температура\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||||
block.spawn.name = Спаун врагов
|
block.spawn.name = Спаун врагов
|
||||||
block.core.name = Ядро
|
block.core.name = Ядро
|
||||||
block.metalfloor.name = Мeталичeский пoл
|
block.metalfloor.name = Мeталичeский пoл
|
||||||
block.deepwater.name = Глубоководье
|
block.deepwater.name = Глубоководье
|
||||||
block.water.name = Вода
|
block.water.name = Вода
|
||||||
block.lava.name = Лава
|
block.lava.name = Лава
|
||||||
block.oil.name = Нeфть
|
block.tar.name = Tar
|
||||||
block.blackstone.name = Чёрный камень
|
block.blackstone.name = Чёрный камень
|
||||||
block.stone.name = Камень
|
block.stone.name = Камень
|
||||||
block.dirt.name = Земля
|
block.dirt.name = Земля
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = Конвейер
|
|||||||
block.titanium-conveyor.name = Титановый конвейер
|
block.titanium-conveyor.name = Титановый конвейер
|
||||||
block.junction.name = Перекрёсток
|
block.junction.name = Перекрёсток
|
||||||
block.router.name = Маршрутизатор
|
block.router.name = Маршрутизатор
|
||||||
block.router.description = Распределяет предметы в 4-х направления. Может хранить предметы.
|
|
||||||
block.distributor.name = Разветвитель
|
block.distributor.name = Разветвитель
|
||||||
block.distributor.description = Разветвитель, который может распределять предметы в 8-ми направлениях.
|
|
||||||
block.sorter.name = Сортировщик
|
block.sorter.name = Сортировщик
|
||||||
block.sorter.description = Сортирует предметы. Если предмет соответствует выбранному, то он проходит насквозь(прямо). В противном случае предмет выводится слева или справа.
|
block.sorter.description = Сортирует предметы. Если предмет соответствует выбранному, то он проходит насквозь(прямо). В противном случае предмет выводится слева или справа.
|
||||||
block.overflow-gate.name = Избыточный затвор
|
block.overflow-gate.name = Избыточный затвор
|
||||||
block.overflow-gate.description = Комбинированный разветвитель и маршрутизатор, который выводит только слева и справа, если передний путь заблокирован.
|
block.overflow-gate.description = Комбинированный разветвитель и маршрутизатор, который выводит только слева и справа, если передний путь заблокирован.
|
||||||
block.bridgeconveyor.name = Мостовой конвейер
|
|
||||||
block.bridgeconveyor.description = Конвейер, который может переходить через любые возвышенности(блоки), до трёх блоков.
|
|
||||||
block.smelter.name = Плавильный завод
|
block.smelter.name = Плавильный завод
|
||||||
block.arc-smelter.name = Дуговая печь
|
block.arc-smelter.name = Дуговая печь
|
||||||
block.silicon-smelter.name = Кремниевый плавильный завод
|
block.silicon-smelter.name = Кремниевый плавильный завод
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = Источник жидкостей
|
|||||||
block.powervoid.name = Энергетический вакуум
|
block.powervoid.name = Энергетический вакуум
|
||||||
block.powerinfinite.name = Источник энергии
|
block.powerinfinite.name = Источник энергии
|
||||||
block.unloader.name = Разгрузчик
|
block.unloader.name = Разгрузчик
|
||||||
block.sortedunloader.name = Сортирующий разгрузчик
|
|
||||||
block.vault.name = Хранилище
|
block.vault.name = Хранилище
|
||||||
block.wave.name = Волна
|
block.wave.name = Волна
|
||||||
block.swarmer.name = Роевик
|
block.swarmer.name = Роевик
|
||||||
@@ -653,7 +652,7 @@ tutorial.morecopper = Требуется больше меди.\n\nЛибо до
|
|||||||
tutorial.turret = Оборонительные сооружения должны быть созданы, чтобы отразить[LIGHT_GRAY] атаку противника[].Постройте двойную турель рядом с вашей базой.
|
tutorial.turret = Оборонительные сооружения должны быть созданы, чтобы отразить[LIGHT_GRAY] атаку противника[].Постройте двойную турель рядом с вашей базой.
|
||||||
tutorial.drillturret = Двойные турели требуют[accent] патронов из меди[] для стрельбы.\nРазместите бур рядом с турелью, чтобы снабдить её добытой медью.
|
tutorial.drillturret = Двойные турели требуют[accent] патронов из меди[] для стрельбы.\nРазместите бур рядом с турелью, чтобы снабдить её добытой медью.
|
||||||
tutorial.waves = [LIGHT_GRAY]Враг[] приближается.\n\nЗащитите своё ядро от 2-ух волн. Вам может понадобится больше турелей.
|
tutorial.waves = [LIGHT_GRAY]Враг[] приближается.\n\nЗащитите своё ядро от 2-ух волн. Вам может понадобится больше турелей.
|
||||||
tutorial.lead = Осмотритесь\! Магическим образом появились новые руды. Добудьте [accent] свинец[].\n\nПеретащите ресурс из своего устройства(юнита) в ядро для переноса ресурсов.
|
tutorial.lead = Осмотритесь! Магическим образом появились новые руды. Добудьте [accent] свинец[].\n\nПеретащите ресурс из своего устройства(юнита) в ядро для переноса ресурсов.
|
||||||
tutorial.smelter = Медь и свинец являются мягкими металлами.\nПревосходный[accent] плотный сплав[] может быть создан в плавильном заводе.\n\nПостройте один плавильный завод.
|
tutorial.smelter = Медь и свинец являются мягкими металлами.\nПревосходный[accent] плотный сплав[] может быть создан в плавильном заводе.\n\nПостройте один плавильный завод.
|
||||||
tutorial.densealloy = Теперь плавильный завод производит плотный сплав.\nСоздайте немного.\nУлучшите производство, если это необходимо.
|
tutorial.densealloy = Теперь плавильный завод производит плотный сплав.\nСоздайте немного.\nУлучшите производство, если это необходимо.
|
||||||
tutorial.siliconsmelter = Сейчас ядро создаст[accent] дрона[] для добычи и ремонта блоков. \n\nЗаводы для других единиц могут быть созданы с помощью кремния.\nСоздайте [accent]кремниевый завод[].
|
tutorial.siliconsmelter = Сейчас ядро создаст[accent] дрона[] для добычи и ремонта блоков. \n\nЗаводы для других единиц могут быть созданы с помощью кремния.\nСоздайте [accent]кремниевый завод[].
|
||||||
@@ -667,116 +666,114 @@ tutorial.daggerfactory = Постройте[accent] завод по произв
|
|||||||
tutorial.router = Заводы нуждаются в ресурсах для работы.\nСоздайте маршрутизатор для разделения ресурсов конвейера.
|
tutorial.router = Заводы нуждаются в ресурсах для работы.\nСоздайте маршрутизатор для разделения ресурсов конвейера.
|
||||||
tutorial.dagger = Соедините силовой узел с заводом.\nПосле выполнения требований будет создан мех. \n\nПри необходимости создайте дополнительные буры, генераторы и конвейеры.
|
tutorial.dagger = Соедините силовой узел с заводом.\nПосле выполнения требований будет создан мех. \n\nПри необходимости создайте дополнительные буры, генераторы и конвейеры.
|
||||||
tutorial.battle = [LIGHT_GRAY] Враг[] показал своё ядро.\nУничтожьте его своим мехом и вашой новой боевой единицой.
|
tutorial.battle = [LIGHT_GRAY] Враг[] показал своё ядро.\nУничтожьте его своим мехом и вашой новой боевой единицой.
|
||||||
liquid.water.description = Намного лучше чем [BLUE]монооксид дигидрогена[].\n\n Для получения воды используйте помпу(насос) на источнике(блоке) или экстрактор воды.\n\n Эту жидкость можно подвести к бурам для ускорения скорости добычи или к турелям для ускорения стрельбы.
|
|
||||||
liquid.lava.description = [ORANGE]Горячо...\nВещество расплавленное из горно-каменных пород.\nСлужит как топливо для термального генератора.
|
|
||||||
liquid.oil.description = Кто-то писал о добавлении золота в игру. Его добавили, правда оно какое-то чёрное...\nСмесь жидких углеводородов, выделяющаяся из природного газа в результате снижения температуры и пластового давления.\nСлужит для пластиенивого компрессора и т.д..
|
|
||||||
liquid.cryofluid.description = Жидкость с температурой ниже чем -273 градусов по цельсию. Может быть использована для ускорения стрельбы турелей или для охлаждения чего-то.
|
|
||||||
block.core.description = Самое главное здание в игре.
|
block.core.description = Самое главное здание в игре.
|
||||||
block.copper-wall.description = Стена с самым маленьким запасом прочности.\n Хороша в начале игры для защиты.
|
block.copper-wall.description = Стена с самым маленьким запасом прочности.\n Хороша в начале игры для защиты.
|
||||||
block.copper-wall-large.description = Большая стена самым маленьким запасом прочности.\n Хороша в начале игры.
|
block.copper-wall-large.description = Большая стена самым маленьким запасом прочности.\n Хороша в начале игры.
|
||||||
block.dense-alloy-wall.description = Стена с показателем прочности "ниже среднего".
|
block.dense-alloy-wall.description = Стена с показателем прочности "ниже среднего".
|
||||||
block.dense-alloy-wall-large.description = Большая стена с показателем прочности "ниже среднего".
|
block.dense-alloy-wall-large.description = Большая стена с показателем прочности "ниже среднего".
|
||||||
block.phase-wall.description = Стена с средним показателем прочности .
|
|
||||||
block.phase-wall-large.description = Большая стена с средним показателем прочности.
|
|
||||||
block.thorium-wall.description = Стена с показателем прочности "выше среднего".
|
block.thorium-wall.description = Стена с показателем прочности "выше среднего".
|
||||||
block.thorium-wall-large.description = Большая стена с показателем прочности "выше среднего".
|
block.thorium-wall-large.description = Большая стена с показателем прочности "выше среднего".
|
||||||
|
block.phase-wall.description = Стена с средним показателем прочности .
|
||||||
|
block.phase-wall-large.description = Большая стена с средним показателем прочности.
|
||||||
|
block.surge-wall.description = Стена с самым большим запасом прочности.
|
||||||
|
block.surge-wall-large.description = Большая стена с самым большим запасом прочности.
|
||||||
block.door.description = Дверь в прямом смысле этого слова. Просто нажмите на неё.
|
block.door.description = Дверь в прямом смысле этого слова. Просто нажмите на неё.
|
||||||
block.door-large.description = Для больших стен нужны большие двери.\n Для открытия или закрытия просто нажмите на неё.
|
block.door-large.description = Для больших стен нужны большие двери.\n Для открытия или закрытия просто нажмите на неё.
|
||||||
|
block.mend-projector.description = Ремонтирует строения в небольшом радиусе. Потребляет энергию.
|
||||||
|
block.overdrive-projector.description = Ускоряет в небольшом радиусе все ваши действия.
|
||||||
|
block.force-projector.description = Создаёт в небольшом радиусе силовое поле, которое защищает от атак противника.
|
||||||
|
block.shock-mine.description = Поставьте её на землю. Она бьётся ЭЛЕКТРИЧЕСТВОМ О_О
|
||||||
block.duo.description = Хорошая турель начальная турель. Используйте стены для её зашиты.\n\nИспользует в качестве снарядов медь, плотный сплав, кремний и пиротит.\n\nМожно подвести воду и криогенную жидкость для ускорения стрельбы.
|
block.duo.description = Хорошая турель начальная турель. Используйте стены для её зашиты.\n\nИспользует в качестве снарядов медь, плотный сплав, кремний и пиротит.\n\nМожно подвести воду и криогенную жидкость для ускорения стрельбы.
|
||||||
block.scorch.description = Огнемёт. Хорошая турель при наличии нефти, которую использует в качестве снарядов.
|
block.arc.description = Турель с малым радиусом атаки. В качестве патронов требует воду или криогенную жидкость. Также нужна энергия.
|
||||||
block.hail.description = Дальнобойная начальная турель.\nИспользует в качестве снарядов плотный сплав, кремний и пиротит.\nДля ускорения стрельбы можно подвести воду и криогенную жидкость.
|
block.hail.description = Дальнобойная начальная турель.\nИспользует в качестве снарядов плотный сплав, кремний и пиротит.\nДля ускорения стрельбы можно подвести воду и криогенную жидкость.
|
||||||
block.lancer.description = Турель, которая стреляет лазером на среднее расстояние.\nИспользует в качестве снарядов энергию.\nДля ускорения стрельбы можно подвести воду, нефть и криогенную жидкость.
|
block.lancer.description = Турель, которая стреляет лазером на среднее расстояние.\nИспользует в качестве снарядов энергию.\nДля ускорения стрельбы можно подвести воду, нефть и криогенную жидкость.
|
||||||
|
block.wave.description = Турель с средним радиусом атаки, которая отталкивает противников в стороны. Использует в качестве снарядов воду, нефть, лаву или криогенную жидкость.
|
||||||
|
block.salvo.description = Турель с средним радиусом атаки. Использует в качестве снарядов медь, плотный сплав, торий, кремний и пиротит.\nТакже нужна какая-то жидкость:вода, нефть или криогенная.
|
||||||
|
block.swarmer.description = Турель с большим радиусом атаки. Использует в качестве снарядов высокопрочный сплав, пиротит и взрывоопасное соединение.\n Также нужна какая-то жидкость: вода, нефть или криогенная.
|
||||||
|
block.ripple.description = Первая турель 3х3.\nИспользует в качестве снарядов плотный сплав, кремний, взрывоопасное соединение и пиротит. \nТакже нужна какая-то жидкость: вода, нефть или криогенная.
|
||||||
|
block.cyclone.description = Турель с большой дальностью атаки. Использует в качестве снарядов пластиний, взрывоопасное соединение и высокопрочный сплав.\nТакже нужна какая-то жидкость:вода, нефть или криогенная.
|
||||||
|
block.fuse.description = Турель с малой дальностью атаки. Использует в качестве снарядов плотный сплав. \nТакже нужна какая-то жидкость: вода, нефть или криогенная.
|
||||||
|
block.spectre.description = Первая турель 4х4 с средним радиусом атаки. Использует в качестве снарядов плотный сплав, торий или пиротит.
|
||||||
|
block.meltdown.description = Турель с средним радиусом атаки. Для патронов требует воду или криогенную жидкость. Также нужна энергия.
|
||||||
block.conveyor.description = Перемещает ресурсы с маленькой скоростью.
|
block.conveyor.description = Перемещает ресурсы с маленькой скоростью.
|
||||||
block.titanium-conveyor.description = Конвейер второго поколения. Увеличена скорость перемещения предметов и прочность конвейера.
|
block.titanium-conveyor.description = Конвейер второго поколения. Увеличена скорость перемещения предметов и прочность конвейера.
|
||||||
|
block.phase-conveyor.description = Пока игра находится в 2D, этот конвейер уже в четырёхмерном пространстве(возможно, это ложь).\nТребует энергии и подключается как мостовой конвейер.
|
||||||
block.junction.description = Название говорит само за себя. С помощью него можно сделать две конвейерные ленты, которые проходят через друг друга и не смешиваются.
|
block.junction.description = Название говорит само за себя. С помощью него можно сделать две конвейерные ленты, которые проходят через друг друга и не смешиваются.
|
||||||
|
block.mass-driver.description = При наличии энергии передают ресурсы на расстояние 100 блоков, стреляя в друг-друга.
|
||||||
block.smelter.description = Производит плотный сплав из меди и свинца. Можно подвести песок для ускорения производства.
|
block.smelter.description = Производит плотный сплав из меди и свинца. Можно подвести песок для ускорения производства.
|
||||||
block.arc-smelter.description = Улучшенная версия плавильного завода. Требует энергию. Производит плотный сплав из угля, меди и свинца. \nМожно подвести песок для ускорения производства.
|
block.arc-smelter.description = Улучшенная версия плавильного завода. Требует энергию. Производит плотный сплав из угля, меди и свинца. \nМожно подвести песок для ускорения производства.
|
||||||
block.silicon-smelter.description = С помощью песка, угля и энергии производит кремний.
|
block.silicon-smelter.description = С помощью песка, угля и энергии производит кремний.
|
||||||
|
block.plastanium-compressor.description = Создаёт пластиний из титана и нефти. Требует энергии. Для ускорения производства можно добавить в компрессор песок.
|
||||||
block.phase-weaver.description = Производит фазовую материю с тория и песка. Требует большего количества энергии.
|
block.phase-weaver.description = Производит фазовую материю с тория и песка. Требует большего количества энергии.
|
||||||
|
block.alloy-smelter.description = Создаёт высокопрочный сплав из титана, кремния, меди и свинца. Требует энергию.
|
||||||
block.pulverizer.description = Измельчает камень в песок. Требует энергии.
|
block.pulverizer.description = Измельчает камень в песок. Требует энергии.
|
||||||
|
block.pyratite-mixer.description = Создаёт пиротит из угля, свинца и песка. Требует энергии.
|
||||||
|
block.blast-mixer.description = Создаёт взрывоопасное соединение из нефти и пиротита. Для ускорения производства можно добавить в мешалку песок.
|
||||||
block.cryofluidmixer.description = Производит криогенную жидкость из воды и титана. Требует энергии.
|
block.cryofluidmixer.description = Производит криогенную жидкость из воды и титана. Требует энергии.
|
||||||
|
block.solidifer.description = Остужает лаву до камня. Требует энергию.
|
||||||
block.melter.description = Переплавляет камень в лаву. Требует энергию.
|
block.melter.description = Переплавляет камень в лаву. Требует энергию.
|
||||||
block.incinerator.description = Если есть ненужные ресурсы, можно просто их сжечь.\n Требует энергии.
|
block.incinerator.description = Если есть ненужные ресурсы, можно просто их сжечь.\n Требует энергии.
|
||||||
block.biomattercompressor.description = Производит нефть из биоматерии, биомусора и энергии.
|
block.biomattercompressor.description = Производит нефть из биоматерии, биомусора и энергии.
|
||||||
block.separator.description = Ищет в камне различные ресурсы. Чем ценней ресурс, тем с меньшей вероятностью он "найдётся".
|
block.separator.description = Ищет в камне различные ресурсы. Чем ценней ресурс, тем с меньшей вероятностью он "найдётся".
|
||||||
block.centrifuge.description = Улучшенная версия отделителя.\nИщет в камне различные ресурсы. Чем ценней ресурс, тем с меньшей вероятностью он "найдётся".\nТребует энергию.
|
block.centrifuge.description = Улучшенная версия отделителя.\nИщет в камне различные ресурсы. Чем ценней ресурс, тем с меньшей вероятностью он "найдётся".\nТребует энергию.
|
||||||
block.power-node.description = Максимум допустимо 4 подключения.\n Чтобы соединить с каким-то блоком нужно следующее\:\n1. Чтобы он находился в радиусе действия\n2.Нажать на нужный силовой узел, а затем на другой силовой узел или блок.
|
block.power-node.description = Максимум допустимо 4 подключения.\n Чтобы соединить с каким-то блоком нужно следующее:\n1. Чтобы он находился в радиусе действия\n2.Нажать на нужный силовой узел, а затем на другой силовой узел или блок.
|
||||||
block.power-node-large.description = Силовой узел второго поколения. Увеличен радиус действия и количество максимально допустимых подключений.
|
block.power-node-large.description = Силовой узел второго поколения. Увеличен радиус действия и количество максимально допустимых подключений.
|
||||||
block.battery.description = Позволяет хранить энергию, но БАТАРЕЙКИ DURACELL ХРАНЯТ БОЛЬШЕ\!(скрытая реклама)
|
block.battery.description = Позволяет хранить энергию, но БАТАРЕЙКИ DURACELL ХРАНЯТ БОЛЬШЕ!(скрытая реклама)
|
||||||
block.battery-large.description = Улучшенная версия малого аккумулятора. Наконец-то, хранит больше энергии чем какие-то там батарейки...
|
block.battery-large.description = Улучшенная версия малого аккумулятора. Наконец-то, хранит больше энергии чем какие-то там батарейки...
|
||||||
block.combustion-generator.description = Начальный и дешёвый источник энергии. Для производства энергии использует нефть, уголь, пиротит, биоматерию и взрывоопасное соединение.
|
block.combustion-generator.description = Начальный и дешёвый источник энергии. Для производства энергии использует нефть, уголь, пиротит, биоматерию и взрывоопасное соединение.
|
||||||
block.turbine-generator.description = Для производства энергии использует нефть, уголь, пиротит, биоматерию или взрывоопасное соединение.\nТакже обязательно нужна вода.
|
block.turbine-generator.description = Для производства энергии использует нефть, уголь, пиротит, биоматерию или взрывоопасное соединение.\nТакже обязательно нужна вода.
|
||||||
|
block.thermal-generator.description = [ORANGE]Горячее воспринимает на ура. []\n Производит энергию из лавы.
|
||||||
|
block.solar-panel.description = Зелёная энергия. Бесконечный источник энергии.
|
||||||
|
block.solar-panel-large.description = Зелёная энергия. Большой и бесконечный источник энергии.
|
||||||
|
block.thorium-reactor.description = Производит энергию в большом количестве. Может взорваться. Требуется торий и жидкость для охлаждения (вода или криогенная).
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Выгружает из ядра или хранилища верхний левый предмет.
|
||||||
|
block.container.description = Может хранить 500 ед. ресурсов. С помощью разгрузчика можно достать ресурсы из него.
|
||||||
|
block.vault.description = Хранит предметы в количестве до 2 000.
|
||||||
block.mechanical-drill.description = Самый первый доступный бур. Добывает медь, свинец, уголь, песок. Можно подвести к нему [BLUE] воду[] для увеличения скорости сверления.
|
block.mechanical-drill.description = Самый первый доступный бур. Добывает медь, свинец, уголь, песок. Можно подвести к нему [BLUE] воду[] для увеличения скорости сверления.
|
||||||
block.pneumatic-drill.description = Улучшенная версия механического бура.\n\nДобывает тоже самое, что и механический бур. Также может добывать титан и камень.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости сверления.
|
block.pneumatic-drill.description = Улучшенная версия механического бура.\n\nДобывает тоже самое, что и механический бур. Также может добывать титан и камень.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости сверления.
|
||||||
block.laser-drill.description = Улучшенная версия пневматического бура.\n\nДобывает тоже самое, что и пневматический бур. Также может добывать торий.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости сверления.
|
block.laser-drill.description = Улучшенная версия пневматического бура.\n\nДобывает тоже самое, что и пневматический бур. Также может добывать торий.\n\nМожно подвести к нему[BLUE] воду[] для увеличения скорости сверления.
|
||||||
|
block.blast-drill.description = Самый мощный бур.\n\n Добывает тоже самое, что и лазерный бур. Сверлит быстрей всех буров, но требует ещё больше энергии.\n\n Можно подвести к нему [BLUE]воду[] для увеличения скорости сверления.
|
||||||
block.water-extractor.description = Добывает воду из земли. Требует Энергию.
|
block.water-extractor.description = Добывает воду из земли. Требует Энергию.
|
||||||
block.cultivator.description = Производит биоматерию из травы и воды. Требует энергии.
|
block.cultivator.description = Производит биоматерию из травы и воды. Требует энергии.
|
||||||
block.alpha-mech-pad.description = Превращает вас в "Альфа". Требует энергию.\n Подробности про "Альфа" в "разблокированное".
|
|
||||||
block.dart-ship-pad.description = Превращает вас в дротиковый самолёт. Реконструктор требует энергию.\nПодробности про дротиковых самолётов в "разблокированное".
|
|
||||||
block.delta-mech-pad.description = Превращает вас в "Дельта". Реконструктор требует энергию.\nПодробности про "Дельта" в "разблокированное".
|
|
||||||
block.javelin-ship-pad.description = Превращает вас в Джавелин. Реконструктор требует энергию.\nПодробности про Джавелин в "разблокированное".
|
|
||||||
block.trident-ship-pad.description = Превращает вас в Трезубeц. Реконструктор требует энергию.\nПодробности про Трезубeц в "разблокированное".
|
|
||||||
block.glaive-ship-pad.description = Превращает вас в Копьё. Реконструктор требует энергию.\nПодробности про Копьё в "разблокированное".
|
|
||||||
block.omega-mech-pad.description = Превращает вас в Омега. Реконструктор требует энергию.\nПодробности про Омега в "разблокированное".
|
|
||||||
block.tau-mech-pad.description = Превращает вас в Тау. Реконструктор требует энергию.\nПодробности про Тау в "разблокированное".
|
|
||||||
block.conduit.description = Конвейер для жидкостей первого поколения. Медленная скорость передачи жидкости.
|
|
||||||
block.pulseconduit.description = Конвейер для жидкостей второго поколения. Средняя скорость передачи жидкости.
|
|
||||||
block.liquidrouter.description = Распределяет жидкости в 4 стороны.
|
|
||||||
block.bridge-conduit.description = Позволяет проходить над возвышенностями(блоками). Лучше всего подключать последовательно и в линию.
|
|
||||||
block.mechanical-pump.description = Качает только воду.
|
|
||||||
block.itemsource.description = Из этого блока можно получить любой предмет.
|
|
||||||
block.itemvoid.description = Предметы просто уходят в пустоту
|
|
||||||
block.liquidsource.description = Из этого блока можно получить любую жидкость.
|
|
||||||
block.powervoid.description = Жидкости просто уходят в пустоту
|
|
||||||
block.powerinfinite.description = Бесконечность — не предел.
|
|
||||||
block.unloader.description = Выгружает из ядра или хранилища верхний левый предмет.
|
|
||||||
block.sortedunloader.description = Выгружает из ядра или хранилища выбранный предмет.
|
|
||||||
block.vault.description = Хранит предметы в количестве до 2 000.
|
|
||||||
block.wave.description = Турель с средним радиусом атаки, которая отталкивает противников в стороны. Использует в качестве снарядов воду, нефть, лаву или криогенную жидкость.
|
|
||||||
block.swarmer.description = Турель с большим радиусом атаки. Использует в качестве снарядов высокопрочный сплав, пиротит и взрывоопасное соединение.\n Также нужна какая-то жидкость\: вода, нефть или криогенная.
|
|
||||||
block.salvo.description = Турель с средним радиусом атаки. Использует в качестве снарядов медь, плотный сплав, торий, кремний и пиротит.\nТакже нужна какая-то жидкость\:вода, нефть или криогенная.
|
|
||||||
block.ripple.description = Первая турель 3х3.\nИспользует в качестве снарядов плотный сплав, кремний, взрывоопасное соединение и пиротит. \nТакже нужна какая-то жидкость\: вода, нефть или криогенная.
|
|
||||||
block.phase-conveyor.description = Пока игра находится в 2D, этот конвейер уже в четырёхмерном пространстве(возможно, это ложь).\nТребует энергии и подключается как мостовой конвейер.
|
|
||||||
block.bridge-conveyor.description = Этот конвейер может сделать мост, который поможет обойти возвышенности. максимальная длина моста до 3-х блоков в сумме.
|
|
||||||
block.plastanium-compressor.description = Создаёт пластиний из титана и нефти. Требует энергии. Для ускорения производства можно добавить в компрессор песок.
|
|
||||||
block.pyratite-mixer.description = Создаёт пиротит из угля, свинца и песка. Требует энергии.
|
|
||||||
block.blast-mixer.description = Создаёт взрывоопасное соединение из нефти и пиротита. Для ускорения производства можно добавить в мешалку песок.
|
|
||||||
block.solidifer.description = Остужает лаву до камня. Требует энергию.
|
|
||||||
block.solar-panel.description = Зелёная энергия. Бесконечный источник энергии.
|
|
||||||
block.solar-panel-large.description = Зелёная энергия. Большой и бесконечный источник энергии.
|
|
||||||
block.oil-extractor.description = Производит нефть из динозавров(зачёркнуто), воды и песка. Требует энергии.
|
block.oil-extractor.description = Производит нефть из динозавров(зачёркнуто), воды и песка. Требует энергии.
|
||||||
|
block.dart-ship-pad.description = Превращает вас в дротиковый самолёт. Реконструктор требует энергию.\nПодробности про дротиковых самолётов в "разблокированное".
|
||||||
|
block.trident-ship-pad.description = Превращает вас в Трезубeц. Реконструктор требует энергию.\nПодробности про Трезубeц в "разблокированное".
|
||||||
|
block.javelin-ship-pad.description = Превращает вас в Джавелин. Реконструктор требует энергию.\nПодробности про Джавелин в "разблокированное".
|
||||||
|
block.glaive-ship-pad.description = Превращает вас в Копьё. Реконструктор требует энергию.\nПодробности про Копьё в "разблокированное".
|
||||||
|
block.tau-mech-pad.description = Превращает вас в Тау. Реконструктор требует энергию.\nПодробности про Тау в "разблокированное".
|
||||||
|
block.delta-mech-pad.description = Превращает вас в "Дельта". Реконструктор требует энергию.\nПодробности про "Дельта" в "разблокированное".
|
||||||
|
block.omega-mech-pad.description = Превращает вас в Омега. Реконструктор требует энергию.\nПодробности про Омега в "разблокированное".
|
||||||
block.spirit-factory.description = Производит дронов типа "призрак"
|
block.spirit-factory.description = Производит дронов типа "призрак"
|
||||||
block.phantom-factory.description = Производит дронов типа "фантом"\nПодробности в "разблокированное"
|
block.phantom-factory.description = Производит дронов типа "фантом"\nПодробности в "разблокированное"
|
||||||
block.wraith-factory.description = Производит призрачных истребителей\nПодробности в "разблокированное"
|
block.wraith-factory.description = Производит призрачных истребителей\nПодробности в "разблокированное"
|
||||||
block.fortress-factory.description = Огромный медленный мех обладающий такой-же огромной пушкой.
|
|
||||||
block.ghoul-factory.description = Производит гулевых бомбардировщиков\nПодробности в "разблокированное"
|
block.ghoul-factory.description = Производит гулевых бомбардировщиков\nПодробности в "разблокированное"
|
||||||
block.dagger-factory.description = Производит\nПодробности в "разблокированное"
|
block.dagger-factory.description = Производит\nПодробности в "разблокированное"
|
||||||
block.titan-factory.description = Производит мехов типа "Титан".\nПодробности в "разблокированное"
|
block.titan-factory.description = Производит мехов типа "Титан".\nПодробности в "разблокированное"
|
||||||
|
block.fortress-factory.description = Огромный медленный мех обладающий такой-же огромной пушкой.
|
||||||
block.revenant-factory.description = Производит бомбардировщиков типа "Потусторонний убийца"\nПодробности в "разблокированное"
|
block.revenant-factory.description = Производит бомбардировщиков типа "Потусторонний убийца"\nПодробности в "разблокированное"
|
||||||
block.repair-point.description = Может ремонтировать вас и ваши боевые единицы
|
block.repair-point.description = Может ремонтировать вас и ваши боевые единицы
|
||||||
|
block.command-center.description = Позволяет управлять боевыми единицами.\nСтрелочка - атаковать\nЩит - отступать.
|
||||||
|
block.conduit.description = Конвейер для жидкостей первого поколения. Медленная скорость передачи жидкости.
|
||||||
block.pulse-conduit.description = Конвейер для жидкостей второго поколения.
|
block.pulse-conduit.description = Конвейер для жидкостей второго поколения.
|
||||||
block.phase-conduit.description = Лучший трубопровод, требует энергию. Похоже, он из будущего.
|
block.phase-conduit.description = Лучший трубопровод, требует энергию. Похоже, он из будущего.
|
||||||
block.liquid-router.description = Распределяет жидкость на 4 стороны.
|
block.liquid-router.description = Распределяет жидкость на 4 стороны.
|
||||||
block.liquid-tank.description = Хранит жидкость.
|
block.liquid-tank.description = Хранит жидкость.
|
||||||
block.liquid-junction.description = Название говорит само за себя. С помощью него можно сделать две трубы, которые проходят через друг-друга и не смешиваются.
|
block.liquid-junction.description = Название говорит само за себя. С помощью него можно сделать две трубы, которые проходят через друг-друга и не смешиваются.
|
||||||
|
block.bridge-conduit.description = Позволяет проходить над возвышенностями(блоками). Лучше всего подключать последовательно и в линию.
|
||||||
|
block.mechanical-pump.description = Качает только воду.
|
||||||
block.rotary-pump.description = Качает воду и нефть. Требует энергии.
|
block.rotary-pump.description = Качает воду и нефть. Требует энергии.
|
||||||
block.thorium-reactor.description = Производит энергию в большом количестве. Может взорваться. Требуется торий и жидкость для охлаждения (вода или криогенная).
|
|
||||||
block.command-center.description = Позволяет управлять боевыми единицами.\nСтрелочка - атаковать\nЩит - отступать.
|
|
||||||
block.mass-driver.description = При наличии энергии передают ресурсы на расстояние 100 блоков, стреляя в друг-друга.
|
|
||||||
block.blast-drill.description = Самый мощный бур.\n\n Добывает тоже самое, что и лазерный бур. Сверлит быстрей всех буров, но требует ещё больше энергии.\n\n Можно подвести к нему [BLUE]воду[] для увеличения скорости сверления.
|
|
||||||
block.thermal-pump.description = Позволяет качать лаву, воду и нефть.
|
block.thermal-pump.description = Позволяет качать лаву, воду и нефть.
|
||||||
block.thermal-generator.description = [ORANGE]Горячее воспринимает на ура. []\n Производит энергию из лавы.
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
block.alloy-smelter.description = Создаёт высокопрочный сплав из титана, кремния, меди и свинца. Требует энергию.
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
block.mend-projector.description = Ремонтирует строения в небольшом радиусе. Потребляет энергию.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.surge-wall.description = Стена с самым большим запасом прочности.
|
block.alpha-mech-pad.description = Превращает вас в "Альфа". Требует энергию.\n Подробности про "Альфа" в "разблокированное".
|
||||||
block.surge-wall-large.description = Большая стена с самым большим запасом прочности.
|
block.itemsource.description = Из этого блока можно получить любой предмет.
|
||||||
block.cyclone.description = Турель с большой дальностью атаки. Использует в качестве снарядов пластиний, взрывоопасное соединение и высокопрочный сплав.\nТакже нужна какая-то жидкость\:вода, нефть или криогенная.
|
block.liquidsource.description = Из этого блока можно получить любую жидкость.
|
||||||
block.fuse.description = Турель с малой дальностью атаки. Использует в качестве снарядов плотный сплав. \nТакже нужна какая-то жидкость\: вода, нефть или криогенная.
|
block.itemvoid.description = Предметы просто уходят в пустоту
|
||||||
block.shock-mine.description = Поставьте её на землю. Она бьётся ЭЛЕКТРИЧЕСТВОМ О_О
|
block.powerinfinite.description = Бесконечность — не предел.
|
||||||
block.overdrive-projector.description = Ускоряет в небольшом радиусе все ваши действия.
|
block.powervoid.description = Жидкости просто уходят в пустоту
|
||||||
block.force-projector.description = Создаёт в небольшом радиусе силовое поле, которое защищает от атак противника.
|
liquid.water.description = Намного лучше чем [BLUE]монооксид дигидрогена[].\n\n Для получения воды используйте помпу(насос) на источнике(блоке) или экстрактор воды.\n\n Эту жидкость можно подвести к бурам для ускорения скорости добычи или к турелям для ускорения стрельбы.
|
||||||
block.arc.description = Турель с малым радиусом атаки. В качестве патронов требует воду или криогенную жидкость. Также нужна энергия.
|
liquid.lava.description = [ORANGE]Горячо...\nВещество расплавленное из горно-каменных пород.\nСлужит как топливо для термального генератора.
|
||||||
block.spectre.description = Первая турель 4х4 с средним радиусом атаки. Использует в качестве снарядов плотный сплав, торий или пиротит.
|
liquid.oil.description = Кто-то писал о добавлении золота в игру. Его добавили, правда оно какое-то чёрное...\nСмесь жидких углеводородов, выделяющаяся из природного газа в результате снижения температуры и пластового давления.\nСлужит для пластиенивого компрессора и т.д..
|
||||||
block.meltdown.description = Турель с средним радиусом атаки. Для патронов требует воду или криогенную жидкость. Также нужна энергия.
|
liquid.cryofluid.description = Жидкость с температурой ниже чем -273 градусов по цельсию. Может быть использована для ускорения стрельбы турелей или для охлаждения чего-то.
|
||||||
block.container.description = Может хранить 500 ед. ресурсов. С помощью разгрузчика можно достать ресурсы из него.
|
|
||||||
text.filename = Имя файла\:
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
|
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
text.credits = Emegi gecenler
|
text.credits = Emegi gecenler
|
||||||
text.discord = Mindustry'in Discord'una katilin\!
|
text.discord = Mindustry'in Discord'una katilin!
|
||||||
text.link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
|
text.link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
|
||||||
text.link.github.description = Oyunun Kodu
|
text.link.github.description = Oyunun Kodu
|
||||||
text.link.dev-builds.description = Bitirilmemis Yapim Surumu
|
text.link.dev-builds.description = Bitirilmemis Yapim Surumu
|
||||||
@@ -8,27 +8,27 @@ text.link.trello.description = Planlanmis Hersey icin Tablo
|
|||||||
text.link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
text.link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
||||||
text.link.google-play.description = Google Play magaza sayfasi
|
text.link.google-play.description = Google Play magaza sayfasi
|
||||||
text.link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
text.link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||||
text.linkfail = Link Acilamadi\!\nLink sizin icin kopyalandi.
|
text.linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||||
text.editor.web = The web version does not support the editor\!\nDownload the game to use it.
|
text.editor.web = The web version does not support the editor!\nDownload the game to use it.
|
||||||
text.web.unsupported = Site versiyonu bunu desteklemiyor\! Bilgisayar versiyonunu indirmeniz gerek.
|
text.web.unsupported = Site versiyonu bunu desteklemiyor! Bilgisayar versiyonunu indirmeniz gerek.
|
||||||
text.gameover = Cekirdegin yok edildi.
|
text.gameover = Cekirdegin yok edildi.
|
||||||
text.gameover.pvp = The[accent] {0}[] team is victorious\!
|
text.gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
text.sector.gameover = Sektor kaybedildi. Geri gitmek ister misin?
|
text.sector.gameover = Sektor kaybedildi. Geri gitmek ister misin?
|
||||||
text.sector.retry = Gene dene
|
text.sector.retry = Gene dene
|
||||||
text.highscore = [accent]Yeni Yuksek skor\!
|
text.highscore = [accent]Yeni Yuksek skor!
|
||||||
text.wave.lasted = Su dalgaya kadar dayandin\: [accent]{0}[].
|
text.wave.lasted = Su dalgaya kadar dayandin: [accent]{0}[].
|
||||||
text.level.highscore = Yuksek Skor\: [accent]{0}
|
text.level.highscore = Yuksek Skor: [accent]{0}
|
||||||
text.level.delete.title = Silmeyi onayla
|
text.level.delete.title = Silmeyi onayla
|
||||||
text.map.delete = Su haritayi silmek istediginden emin misin? "[orange]{0}[]"?
|
text.map.delete = Su haritayi silmek istediginden emin misin? "[orange]{0}[]"?
|
||||||
text.level.select = Seviye secimi
|
text.level.select = Seviye secimi
|
||||||
text.level.mode = Oyun Modu\:
|
text.level.mode = Oyun Modu:
|
||||||
text.construction.desktop = Bilgisayar kontrolleri degisti.\nEsyayi secmeyi birakmak istiyorsan [accent]bosluga bas[].
|
text.construction.desktop = Bilgisayar kontrolleri degisti.\nEsyayi secmeyi birakmak istiyorsan [accent]bosluga bas[].
|
||||||
text.construction.title = Esya Insaat Egitimi
|
text.construction.title = Esya Insaat Egitimi
|
||||||
text.construction = Sen su anda [accent]insaat moduna[]girdin.\n\nYerlestirbeye baslamadan once, kendine bos ve gecerli bir arazi sec ve tikla\nBiraz Yapi yerlestirdikten sonra, onaylamak icin tikla,, ve geminle beraber yapmaya baslayacaksin.\n\n- [accent]Yapi secimini kaldirmak[] icin yandan uzerlerine tikla.\n- [accent]Yapi yonunu degistimek[] icin farenin tekerlegini kullan \n- [accent]Cizgi biciminde Yapi yerlestirmek[] icin bos bir yete tikla ve surukle\n- [accent]Yapi yapmayi iptal etmek icin[] kosedeki X tusuna bas
|
text.construction = Sen su anda [accent]insaat moduna[]girdin.\n\nYerlestirbeye baslamadan once, kendine bos ve gecerli bir arazi sec ve tikla\nBiraz Yapi yerlestirdikten sonra, onaylamak icin tikla,, ve geminle beraber yapmaya baslayacaksin.\n\n- [accent]Yapi secimini kaldirmak[] icin yandan uzerlerine tikla.\n- [accent]Yapi yonunu degistimek[] icin farenin tekerlegini kullan \n- [accent]Cizgi biciminde Yapi yerlestirmek[] icin bos bir yete tikla ve surukle\n- [accent]Yapi yapmayi iptal etmek icin[] kosedeki X tusuna bas
|
||||||
text.deconstruction.title = Yapi yikma egitimi
|
text.deconstruction.title = Yapi yikma egitimi
|
||||||
text.deconstruction = Daha demin sen[accent]Yapi yikmak icin yikma moduna girdin..[].\n\nkirmak icin, unitinin cevresindeki bir yapiya/yapilara tikla.\nisin bitince, tamamlama tusuna tikla ve gemin onlari lirbaya basliyacak\n\n- [accent]Yapi yikmak [] icin uzerlerine tikla.\n- [accent]bir arazideki yapilari yikmak[] icin bir arazi sec ve tamamlama tusuna bas\n- [accent]yikma modundan cikmak[] icin kosedeki X tusuna bas
|
text.deconstruction = Daha demin sen[accent]Yapi yikmak icin yikma moduna girdin..[].\n\nkirmak icin, unitinin cevresindeki bir yapiya/yapilara tikla.\nisin bitince, tamamlama tusuna tikla ve gemin onlari lirbaya basliyacak\n\n- [accent]Yapi yikmak [] icin uzerlerine tikla.\n- [accent]bir arazideki yapilari yikmak[] icin bir arazi sec ve tamamlama tusuna bas\n- [accent]yikma modundan cikmak[] icin kosedeki X tusuna bas
|
||||||
text.showagain = Don't show again next session
|
text.showagain = Don't show again next session
|
||||||
text.coreattack = < Cekirdek Saldiri altinda\! >
|
text.coreattack = < Cekirdek Saldiri altinda! >
|
||||||
text.unlocks = Oduller
|
text.unlocks = Oduller
|
||||||
text.savegame = Oyunu kaydet
|
text.savegame = Oyunu kaydet
|
||||||
text.loadgame = Devam et
|
text.loadgame = Devam et
|
||||||
@@ -36,19 +36,19 @@ text.joingame = Oyuna katil
|
|||||||
text.addplayers = Oyuncu ekle/cikar
|
text.addplayers = Oyuncu ekle/cikar
|
||||||
text.customgame = Ozel oyun
|
text.customgame = Ozel oyun
|
||||||
text.sectors = Sektorler
|
text.sectors = Sektorler
|
||||||
text.sector = Sector\: [LIGHT_GRAY]{0}
|
text.sector = Sector: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = Time\: [LIGHT_GRAY]{0}
|
text.sector.time = Time: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = Yukle
|
text.sector.deploy = Yukle
|
||||||
text.sector.abandon = Abandon
|
text.sector.abandon = Abandon
|
||||||
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone\!
|
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||||
text.sector.resume = Devam et
|
text.sector.resume = Devam et
|
||||||
text.sector.locked = [scarlet][[Incomplete]
|
text.sector.locked = [scarlet][[Incomplete]
|
||||||
text.sector.unexplored = [accent][[Unexplored]
|
text.sector.unexplored = [accent][[Unexplored]
|
||||||
text.missions = Missions\:[LIGHT_GRAY] {0}
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||||
text.mission = Mission\:[LIGHT_GRAY] {0}
|
text.mission = Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
|
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Mission Info
|
text.mission.info = Mission Info
|
||||||
text.mission.complete = Gorev tamamlandi\!
|
text.mission.complete = Gorev tamamlandi!
|
||||||
text.mission.complete.body = Sektor {0},{1} ele gecirildi
|
text.mission.complete.body = Sektor {0},{1} ele gecirildi
|
||||||
text.mission.wave = [accent]{0}[] Dalga hayatta kal
|
text.mission.wave = [accent]{0}[] Dalga hayatta kal
|
||||||
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
||||||
@@ -61,7 +61,7 @@ text.mission.block = Create {0}
|
|||||||
text.mission.unit = Create {0} Unit
|
text.mission.unit = Create {0} Unit
|
||||||
text.mission.command = Send Command {0} To Units
|
text.mission.command = Send Command {0} To Units
|
||||||
text.mission.linknode = Link Power Node
|
text.mission.linknode = Link Power Node
|
||||||
text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Switch to mech[accent] {0}[]
|
text.mission.mech = Switch to mech[accent] {0}[]
|
||||||
text.mission.create = Create[accent] {0}[]
|
text.mission.create = Create[accent] {0}[]
|
||||||
text.none = <none>
|
text.none = <none>
|
||||||
@@ -70,29 +70,29 @@ text.quit = Cik
|
|||||||
text.maps = Haritalar
|
text.maps = Haritalar
|
||||||
text.continue = Devam et
|
text.continue = Devam et
|
||||||
text.nextmission = Yeni gorev
|
text.nextmission = Yeni gorev
|
||||||
text.maps.none = [LIGHT_GRAY]Harita bulunamadi\!
|
text.maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||||
text.about.button = Hakkinda
|
text.about.button = Hakkinda
|
||||||
text.name = isim\:
|
text.name = isim:
|
||||||
text.unlocked = Yeni yapi acildi\!\!
|
text.filename = File Name:
|
||||||
text.unlocked.plural = Yeni yapilar acildi\!
|
text.unlocked = Yeni yapi acildi!!
|
||||||
|
text.unlocked.plural = Yeni yapilar acildi!
|
||||||
text.players = {0} oyuncu cevrimici
|
text.players = {0} oyuncu cevrimici
|
||||||
text.players.single = {0} oyuncu cevrimici
|
text.players.single = {0} oyuncu cevrimici
|
||||||
text.server.mismatch = Bir Sorun olustu\: Oyunun versiyonundan dolayi hata olustu.\nOyunun en son surumune sahip\nolduguna emin ol\!
|
|
||||||
text.server.closing = [accent]Oyun kapaniyor.
|
text.server.closing = [accent]Oyun kapaniyor.
|
||||||
text.server.kicked.kick = Oyundan cikarildin
|
text.server.kicked.kick = Oyundan cikarildin
|
||||||
text.server.kicked.serverClose = Oyun kapandi
|
text.server.kicked.serverClose = Oyun kapandi
|
||||||
text.server.kicked.sectorComplete = Sektor tamamlandi
|
text.server.kicked.sectorComplete = Sektor tamamlandi
|
||||||
text.server.kicked.sectorComplete.text = Gorev Tamamlandi.\nOyun siradaki sektorden devam edecek
|
text.server.kicked.sectorComplete.text = Gorev Tamamlandi.\nOyun siradaki sektorden devam edecek
|
||||||
text.server.kicked.clientOutdated = Yeni bir versiyon mevcut\! Hemen indir\!
|
text.server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
||||||
text.server.kicked.serverOutdated = Eski oyun\! Yapimciya guncellemesini soyle\!
|
text.server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
||||||
text.server.kicked.banned = Oyundan kalici olarak cikarildin.
|
text.server.kicked.banned = Oyundan kalici olarak cikarildin.
|
||||||
text.server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
text.server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
||||||
text.server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
text.server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
||||||
text.server.kicked.nameEmpty = ismin gecerli degil.
|
text.server.kicked.nameEmpty = ismin gecerli degil.
|
||||||
text.server.kicked.idInUse = Zaten oyundasin\! iki ayri hesapla oyuna katilamazsin\!
|
text.server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
||||||
text.server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene\!
|
text.server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
||||||
text.host.info = [accent]host[] su linkte bir oyun acti\! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not\: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
text.host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||||
text.join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not\: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
text.join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||||
text.hostserver = Oyun ac
|
text.hostserver = Oyun ac
|
||||||
text.hostserver.mobile = Host\nGame
|
text.hostserver.mobile = Host\nGame
|
||||||
text.host = Oyun ac
|
text.host = Oyun ac
|
||||||
@@ -100,31 +100,31 @@ text.hosting = [accent]Oyun aciliyor
|
|||||||
text.hosts.refresh = Yenile
|
text.hosts.refresh = Yenile
|
||||||
text.hosts.discovering = internet oyunu araniyor
|
text.hosts.discovering = internet oyunu araniyor
|
||||||
text.server.refreshing = liste yenileniyor
|
text.server.refreshing = liste yenileniyor
|
||||||
text.hosts.none = [lightgray]internet oyunu bulunamadi\!
|
text.hosts.none = [lightgray]internet oyunu bulunamadi!
|
||||||
text.host.invalid = [scarlet]Oyuna baglanilamadi.
|
text.host.invalid = [scarlet]Oyuna baglanilamadi.
|
||||||
text.trace = Oyuncu isaretle
|
text.trace = Oyuncu isaretle
|
||||||
text.trace.playername = Player name\: [accent]{0}
|
text.trace.playername = Player name: [accent]{0}
|
||||||
text.trace.ip = IP\: [accent]{0}
|
text.trace.ip = IP: [accent]{0}
|
||||||
text.trace.id = Unik ID\: [accent]{0}
|
text.trace.id = Unik ID: [accent]{0}
|
||||||
text.trace.android = Android Kullanicisi\: [accent]{0}
|
text.trace.android = Android Kullanicisi: [accent]{0}
|
||||||
text.trace.modclient = Ozel islemci Kullanicisi\: [accent]{0}
|
text.trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
|
||||||
text.trace.totalblocksbroken = kirilan yapilar\: [accent]{0}
|
text.trace.totalblocksbroken = kirilan yapilar: [accent]{0}
|
||||||
text.trace.structureblocksbroken = kirilan esyalar\: [accent]{0}
|
text.trace.structureblocksbroken = kirilan esyalar: [accent]{0}
|
||||||
text.trace.lastblockbroken = Son kirilan yapilar\: [accent]{0}
|
text.trace.lastblockbroken = Son kirilan yapilar: [accent]{0}
|
||||||
text.trace.totalblocksplaced = yerlestirilen yapilar\: [accent]{0}
|
text.trace.totalblocksplaced = yerlestirilen yapilar: [accent]{0}
|
||||||
text.trace.lastblockplaced = son yerlestirilen yapilar\: [accent]{0}
|
text.trace.lastblockplaced = son yerlestirilen yapilar: [accent]{0}
|
||||||
text.invalidid = Yanlis islemci Linki\! Sorunu bildir
|
text.invalidid = Yanlis islemci Linki! Sorunu bildir
|
||||||
text.server.bans = Yasaklamalar
|
text.server.bans = Yasaklamalar
|
||||||
text.server.bans.none = Yasaklananlar bulunamadi\!
|
text.server.bans.none = Yasaklananlar bulunamadi!
|
||||||
text.server.admins = Yetkililer
|
text.server.admins = Yetkililer
|
||||||
text.server.admins.none = Yetkili bulunamadi\!
|
text.server.admins.none = Yetkili bulunamadi!
|
||||||
text.server.add = Oyun ekle
|
text.server.add = Oyun ekle
|
||||||
text.server.delete = Oyunu silmek istedigine emin misin?
|
text.server.delete = Oyunu silmek istedigine emin misin?
|
||||||
text.server.hostname = Oyun yarat\: {0}
|
text.server.hostname = Oyun yarat: {0}
|
||||||
text.server.edit = Oyunu ayarla
|
text.server.edit = Oyunu ayarla
|
||||||
text.server.outdated = [crimson]Eski Oyun\![]
|
text.server.outdated = [crimson]Eski Oyun![]
|
||||||
text.server.outdated.client = [crimson]eski islemci\![]
|
text.server.outdated.client = [crimson]eski islemci![]
|
||||||
text.server.version = [lightgray]Versiyon\: {0}
|
text.server.version = [lightgray]Versiyon: {0}
|
||||||
text.server.custombuild = [yellow]ozel yapi
|
text.server.custombuild = [yellow]ozel yapi
|
||||||
text.confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
text.confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
||||||
text.confirmkick = Are you sure you want to kick this player?
|
text.confirmkick = Are you sure you want to kick this player?
|
||||||
@@ -132,46 +132,45 @@ text.confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
|||||||
text.confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
text.confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
||||||
text.confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
text.confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
||||||
text.joingame.title = Oyuna katil
|
text.joingame.title = Oyuna katil
|
||||||
text.joingame.ip = Link\:
|
text.joingame.ip = Link:
|
||||||
text.disconnect = Cikildi
|
text.disconnect = Cikildi
|
||||||
text.disconnect.data = Oyunun geri yuklenemedi\!
|
text.disconnect.data = Oyunun geri yuklenemedi!
|
||||||
text.connecting = [accent]Baglaniliyor
|
text.connecting = [accent]Baglaniliyor
|
||||||
text.connecting.data = [accent]Loading world data...
|
text.connecting.data = [accent]Loading world data...
|
||||||
text.connectfail = [crimson]Su Oyuna baglanilamadi\: [orange]{0}
|
text.server.port = Link:
|
||||||
text.server.port = Link\:
|
text.server.addressinuse = Addres zaten kullaniliyor!
|
||||||
text.server.addressinuse = Addres zaten kullaniliyor\!
|
text.server.invalidport = Geçersiz Oyun numarasi!
|
||||||
text.server.invalidport = Geçersiz Oyun numarasi\!
|
text.server.error = [crimson]Oyun acarkes sorun olustu: [orange]{0}
|
||||||
text.server.error = [crimson]Oyun acarkes sorun olustu\: [orange]{0}
|
|
||||||
text.save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
|
text.save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
|
||||||
text.save.new = Yeni Kayit Dosyasi
|
text.save.new = Yeni Kayit Dosyasi
|
||||||
text.save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
text.save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||||
text.overwrite = uzerinden gec
|
text.overwrite = uzerinden gec
|
||||||
text.save.none = Kayitli oyun bulunamadi
|
text.save.none = Kayitli oyun bulunamadi
|
||||||
text.saveload = [accent]Kaydediliyor...
|
text.saveload = [accent]Kaydediliyor...
|
||||||
text.savefail = Kaydedilemedi\!
|
text.savefail = Kaydedilemedi!
|
||||||
text.save.delete.confirm = Bu Kayiti silmek istedigine emin misin?
|
text.save.delete.confirm = Bu Kayiti silmek istedigine emin misin?
|
||||||
text.save.delete = Sil
|
text.save.delete = Sil
|
||||||
text.save.export = Kayiti tasi
|
text.save.export = Kayiti tasi
|
||||||
text.save.import.invalid = [orange]Kayit gecersiz\!
|
text.save.import.invalid = [orange]Kayit gecersiz!
|
||||||
text.save.import.fail = [crimson]Failed to import save\: [orange]{0}
|
text.save.import.fail = [crimson]Failed to import save: [orange]{0}
|
||||||
text.save.export.fail = [crimson]Failed to export save\: [orange]{0}
|
text.save.export.fail = [crimson]Failed to export save: [orange]{0}
|
||||||
text.save.import = Kayit al
|
text.save.import = Kayit al
|
||||||
text.save.newslot = Kayit ismi\:
|
text.save.newslot = Kayit ismi:
|
||||||
text.save.rename = Yeniden adlandir
|
text.save.rename = Yeniden adlandir
|
||||||
text.save.rename.text = Yeni isim\:
|
text.save.rename.text = Yeni isim:
|
||||||
text.selectslot = Kayitli bir dosya sec.
|
text.selectslot = Kayitli bir dosya sec.
|
||||||
text.slot = [accent]Slot {0}
|
text.slot = [accent]Slot {0}
|
||||||
text.save.corrupted = [orange]Kayit gecersiz\!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
text.save.corrupted = [orange]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
||||||
text.sector.corrupted = [orange]Yeni dosyalar bulundu, ama yuklenemedi.\nYeni bir tane yapildi.
|
text.sector.corrupted = [orange]Yeni dosyalar bulundu, ama yuklenemedi.\nYeni bir tane yapildi.
|
||||||
text.empty = <empty>
|
text.empty = <empty>
|
||||||
text.on = Acik
|
text.on = Acik
|
||||||
text.off = Kapali
|
text.off = Kapali
|
||||||
text.save.autosave = Otomatik kayit\: {0}
|
text.save.autosave = Otomatik kayit: {0}
|
||||||
text.save.map = Harita\: {0}
|
text.save.map = Harita: {0}
|
||||||
text.save.wave = Dalga {0}
|
text.save.wave = Dalga {0}
|
||||||
text.save.difficulty = Zorluk\: {0}
|
text.save.difficulty = Zorluk: {0}
|
||||||
text.save.date = En sonki kayit\: {0}
|
text.save.date = En sonki kayit: {0}
|
||||||
text.save.playtime = Oyun Zamani\!\: {0}
|
text.save.playtime = Oyun Zamani!: {0}
|
||||||
text.confirm = Onayla
|
text.confirm = Onayla
|
||||||
text.delete = Sil
|
text.delete = Sil
|
||||||
text.ok = Tamam
|
text.ok = Tamam
|
||||||
@@ -183,7 +182,7 @@ text.back = Geri don
|
|||||||
text.quit.confirm = Cikmak istedigine emin misin?
|
text.quit.confirm = Cikmak istedigine emin misin?
|
||||||
text.changelog.title = Degisimler
|
text.changelog.title = Degisimler
|
||||||
text.changelog.loading = Degisimler yukleniyor...
|
text.changelog.loading = Degisimler yukleniyor...
|
||||||
text.changelog.error.android = [orange]Not\: Degisimler bazen androidde calismaz.\nBu bir degistirilemez sorundan kaynakli.
|
text.changelog.error.android = [orange]Not: Degisimler bazen androidde calismaz.\nBu bir degistirilemez sorundan kaynakli.
|
||||||
text.changelog.error.ios = [orange]Degisimler IOS'da su anda desteklenmiyor.
|
text.changelog.error.ios = [orange]Degisimler IOS'da su anda desteklenmiyor.
|
||||||
text.changelog.error = [scarlet]Degisimler alinamadi.\nInternet baglantini kontrol et
|
text.changelog.error = [scarlet]Degisimler alinamadi.\nInternet baglantini kontrol et
|
||||||
text.changelog.current = [yellow][[Current version]
|
text.changelog.current = [yellow][[Current version]
|
||||||
@@ -191,7 +190,7 @@ text.changelog.latest = [orange][[Latest version]
|
|||||||
text.loading = [accent]Yukleniyor...
|
text.loading = [accent]Yukleniyor...
|
||||||
text.saving = [accent]Kaydediliyor...
|
text.saving = [accent]Kaydediliyor...
|
||||||
text.wave = [orange]Dalga {0}
|
text.wave = [orange]Dalga {0}
|
||||||
text.wave.waiting = Dalganin baslamasina\: {0}
|
text.wave.waiting = Dalganin baslamasina: {0}
|
||||||
text.waiting = Bekleniyor...
|
text.waiting = Bekleniyor...
|
||||||
text.waiting.players = Waiting for players...
|
text.waiting.players = Waiting for players...
|
||||||
text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||||
@@ -201,33 +200,32 @@ text.saveimage = Resimi kaydet
|
|||||||
text.unknown = Bilinmeyen
|
text.unknown = Bilinmeyen
|
||||||
text.custom = Ozel
|
text.custom = Ozel
|
||||||
text.builtin = Yapilandirilmis
|
text.builtin = Yapilandirilmis
|
||||||
text.map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz\!
|
text.map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
||||||
text.map.random = [accent]Rasgele harita
|
text.map.random = [accent]Rasgele harita
|
||||||
text.map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok\! Haritaya[ROYAL]Mavi[] cekirdek ekle.
|
text.map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi[] cekirdek ekle.
|
||||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
|
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
text.map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
text.map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||||
text.editor.brush = Firca
|
text.editor.brush = Firca
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Editorde ac
|
text.editor.openin = Editorde ac
|
||||||
text.editor.oregen = Maden Yaratilma hizi
|
text.editor.oregen = Maden Yaratilma hizi
|
||||||
text.editor.oregen.info = Maden Yaratilmasi\:
|
text.editor.oregen.info = Maden Yaratilmasi:
|
||||||
text.editor.mapinfo = Harita bilgisi\:
|
text.editor.mapinfo = Harita bilgisi:
|
||||||
text.editor.author = Yapimci\:
|
text.editor.author = Yapimci:
|
||||||
text.editor.description = Yorum\:
|
text.editor.description = Yorum:
|
||||||
text.editor.name = isim\:
|
text.editor.name = isim:
|
||||||
text.editor.teams = Takimlar
|
text.editor.teams = Takimlar
|
||||||
text.editor.elevation = Yukseklik
|
text.editor.elevation = Yukseklik
|
||||||
text.editor.badsize = [orange]Yanlis harita Yukeskligi[]\nDogru harita Yuksekligi sayisi\: {0}
|
text.editor.errorimageload = Dosya yuklenemedi:\n[orange]{0}
|
||||||
text.editor.errorimageload = Dosya yuklenemedi\:\n[orange]{0}
|
text.editor.errorimagesave = Dosya kaydedilemedi.:\n[orange]{0}
|
||||||
text.editor.errorimagesave = Dosya kaydedilemedi.\:\n[orange]{0}
|
|
||||||
text.editor.generate = Yarat
|
text.editor.generate = Yarat
|
||||||
text.editor.resize = Boyutunu degistir
|
text.editor.resize = Boyutunu degistir
|
||||||
text.editor.loadmap = Harita yukle
|
text.editor.loadmap = Harita yukle
|
||||||
text.editor.savemap = Haritayi kaydet
|
text.editor.savemap = Haritayi kaydet
|
||||||
text.editor.saved = Kaydedildi\!
|
text.editor.saved = Kaydedildi!
|
||||||
text.editor.save.noname = Haritanin ismi yok\! 'Harita bilgisinden' bi tane ekle
|
text.editor.save.noname = Haritanin ismi yok! 'Harita bilgisinden' bi tane ekle
|
||||||
text.editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni\! 'Harita bilgisinden' degisik bir isim sec
|
text.editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni! 'Harita bilgisinden' degisik bir isim sec
|
||||||
text.editor.import.exists = [scarlet]Tasinamadi.\:[] ayni isimi tasiyan bir harita '{0}' zaten var\!\!
|
text.editor.import.exists = [scarlet]Tasinamadi.:[] ayni isimi tasiyan bir harita '{0}' zaten var!!
|
||||||
text.editor.import = Bilgisayara kaydet
|
text.editor.import = Bilgisayara kaydet
|
||||||
text.editor.importmap = Bilgisayardan harita al
|
text.editor.importmap = Bilgisayardan harita al
|
||||||
text.editor.importmap.description = Varolan bir harita al
|
text.editor.importmap.description = Varolan bir harita al
|
||||||
@@ -242,27 +240,34 @@ text.editor.exportimage = Haritanin resmini disari cikart
|
|||||||
text.editor.exportimage.description = Haritanin resmini disari aktar
|
text.editor.exportimage.description = Haritanin resmini disari aktar
|
||||||
text.editor.loadimage = Araziyi yukle
|
text.editor.loadimage = Araziyi yukle
|
||||||
text.editor.saveimage = Araziyi disari aktar
|
text.editor.saveimage = Araziyi disari aktar
|
||||||
text.editor.unsaved = [scarlet]Kaydedilmemis verileriniz var\![]\ncikmak istedigine emin misin?
|
text.editor.unsaved = [scarlet]Kaydedilmemis verileriniz var![]\ncikmak istedigine emin misin?
|
||||||
text.editor.resizemap = Haritanin boyutunu degistir
|
text.editor.resizemap = Haritanin boyutunu degistir
|
||||||
text.editor.mapname = Harita ismi\:
|
text.editor.mapname = Harita ismi:
|
||||||
text.editor.overwrite = [accent]Dikkat et\!\nBu bir haritanin uzerinden cececek.
|
text.editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||||
text.editor.overwrite.confirm = [scarlet]uyari\![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
text.editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||||
text.editor.selectmap = Yukleyecek bir harita sec\:
|
text.editor.selectmap = Yukleyecek bir harita sec:
|
||||||
text.width = Genislik\:
|
text.width = Genislik:
|
||||||
text.height = Yukseklik\:
|
text.height = Yukseklik:
|
||||||
text.menu = Menu
|
text.menu = Menu
|
||||||
text.play = Oyna
|
text.play = Oyna
|
||||||
text.load = Yukle
|
text.load = Yukle
|
||||||
text.save = Kaydet
|
text.save = Kaydet
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Ping\: {0}ms
|
text.ping = Ping: {0}ms
|
||||||
text.language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
text.language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
||||||
text.settings = ayarlar
|
text.settings = ayarlar
|
||||||
text.tutorial = Tutorial
|
text.tutorial = Tutorial
|
||||||
text.editor = Editor
|
text.editor = Editor
|
||||||
text.mapeditor = Harita yaraticisi
|
text.mapeditor = Harita yaraticisi
|
||||||
text.donate = Bagis yap
|
text.donate = Bagis yap
|
||||||
|
text.connectfail = [crimson]Su Oyuna baglanilamadi: [orange]{0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = Dil
|
text.settings.language = Dil
|
||||||
text.settings.reset = ilk ayarlara geri al
|
text.settings.reset = ilk ayarlara geri al
|
||||||
text.settings.rebind = Geri al
|
text.settings.rebind = Geri al
|
||||||
@@ -271,8 +276,8 @@ text.settings.game = Oyun
|
|||||||
text.settings.sound = Ses
|
text.settings.sound = Ses
|
||||||
text.settings.graphics = Grafikler
|
text.settings.graphics = Grafikler
|
||||||
text.settings.cleardata = Clear Game Data...
|
text.settings.cleardata = Clear Game Data...
|
||||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone\!
|
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
text.settings.clearall.confirm = [scarlet]WARNING\![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
text.settings.clearsectors = Clear Sectors
|
text.settings.clearsectors = Clear Sectors
|
||||||
text.settings.clearunlocks = Clear Unlocks
|
text.settings.clearunlocks = Clear Unlocks
|
||||||
text.settings.clearall = Clear All
|
text.settings.clearall = Clear All
|
||||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Sogutma sivisi
|
|||||||
text.blocks.coolantuse = Sogutma sivi kullanimi
|
text.blocks.coolantuse = Sogutma sivi kullanimi
|
||||||
text.blocks.inputliquidfuel = Yakit sivisi
|
text.blocks.inputliquidfuel = Yakit sivisi
|
||||||
text.blocks.liquidfueluse = Sivi yakit kullanimi
|
text.blocks.liquidfueluse = Sivi yakit kullanimi
|
||||||
text.blocks.explosive = Patlayici\!
|
text.blocks.explosive = Patlayici!
|
||||||
text.blocks.health = Can
|
text.blocks.health = Can
|
||||||
text.blocks.inaccuracy = sekme
|
text.blocks.inaccuracy = sekme
|
||||||
text.blocks.shots = vuruslar
|
text.blocks.shots = vuruslar
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = kolay
|
|||||||
setting.difficulty.normal = orta
|
setting.difficulty.normal = orta
|
||||||
setting.difficulty.hard = zor
|
setting.difficulty.hard = zor
|
||||||
setting.difficulty.insane = cok zor
|
setting.difficulty.insane = cok zor
|
||||||
setting.difficulty.purge = imkansiz
|
setting.difficulty.name = Zorluk derecesi:
|
||||||
setting.difficulty.name = Zorluk derecesi\:
|
|
||||||
setting.screenshake.name = Ekran sallanmasi
|
setting.screenshake.name = Ekran sallanmasi
|
||||||
setting.indicators.name = Dusman gostergeleri
|
|
||||||
setting.effects.name = Efekleri goster
|
setting.effects.name = Efekleri goster
|
||||||
setting.sensitivity.name = Kumanda hassasligi
|
setting.sensitivity.name = Kumanda hassasligi
|
||||||
setting.saveinterval.name = Otomatik kaydetme suresi
|
setting.saveinterval.name = Otomatik kaydetme suresi
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = Parcaciklar
|
|||||||
setting.fps.name = FPS'i goster
|
setting.fps.name = FPS'i goster
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Guc lazerlerini goster
|
setting.lasers.name = Guc lazerlerini goster
|
||||||
setting.healthbars.name = Yapi canlarini goster
|
|
||||||
setting.minimap.name = Haritayi goster
|
setting.minimap.name = Haritayi goster
|
||||||
setting.musicvol.name = Ses yuksekligi
|
setting.musicvol.name = Ses yuksekligi
|
||||||
setting.mutemusic.name = Sesi kapat
|
setting.mutemusic.name = Sesi kapat
|
||||||
@@ -403,7 +405,7 @@ mode.waves.description = Klasik mod. Dalgalara karsi cekirdegi koru.
|
|||||||
mode.sandbox.name = Serbest
|
mode.sandbox.name = Serbest
|
||||||
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
||||||
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
||||||
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||||
mode.freebuild.name = Yapi Yapma
|
mode.freebuild.name = Yapi Yapma
|
||||||
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
|
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -431,8 +433,10 @@ item.silicon.name = Silikon
|
|||||||
item.silicon.description = Gunes panellerinde ve gelismis materallerde kullanilan bir materyal
|
item.silicon.description = Gunes panellerinde ve gelismis materallerde kullanilan bir materyal
|
||||||
item.plastanium.name = Plastanyum
|
item.plastanium.name = Plastanyum
|
||||||
item.plastanium.description = hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir.
|
item.plastanium.description = hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir.
|
||||||
item.phase-matter.name = Faz maddesi
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = Kabarma karisimi
|
item.surge-alloy.name = Kabarma karisimi
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Biomatter
|
item.biomatter.name = Biomatter
|
||||||
item.biomatter.description = basit bir yakit olarak kullanilan organik bir madde
|
item.biomatter.description = basit bir yakit olarak kullanilan organik bir madde
|
||||||
item.sand.name = Kum
|
item.sand.name = Kum
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = mini atomlar
|
|||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
|
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
|
||||||
mech.glaive-ship.weapon = Orman yakici
|
mech.glaive-ship.weapon = Orman yakici
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Patlayicilik\: {0}
|
text.item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
||||||
text.item.flammability = [LIGHT_GRAY]Yanbilirlik\: {0}
|
text.item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]Radyoaktivite\: {0}
|
text.item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]akis gucu\: {0}
|
text.item.fluxiness = [LIGHT_GRAY]akis gucu: {0}
|
||||||
text.unit.health = [LIGHT_GRAY]Can\: {0}
|
text.unit.health = [LIGHT_GRAY]Can: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]hiz\: {0}
|
text.unit.speed = [LIGHT_GRAY]hiz: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]silah\: {0}
|
text.mech.weapon = [LIGHT_GRAY]silah: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]zirh\: {0}
|
text.mech.armor = [LIGHT_GRAY]zirh: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]kazma hizi\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]kazma gucu\: {0}
|
text.mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]yetenek gucu\: {0}
|
text.mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi\: {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]Yari sivilik\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]isi\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = cekirdek
|
block.core.name = cekirdek
|
||||||
block.metalfloor.name = metal zemin
|
block.metalfloor.name = metal zemin
|
||||||
block.deepwater.name = su alti
|
block.deepwater.name = su alti
|
||||||
block.water.name = su
|
block.water.name = su
|
||||||
block.lava.name = magma
|
block.lava.name = magma
|
||||||
block.oil.name = benzin
|
block.tar.name = Tar
|
||||||
block.blackstone.name = kara tas
|
block.blackstone.name = kara tas
|
||||||
block.stone.name = tas
|
block.stone.name = tas
|
||||||
block.dirt.name = cimen
|
block.dirt.name = cimen
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = konvenyor
|
|||||||
block.titanium-conveyor.name = Titanyum konvenyor
|
block.titanium-conveyor.name = Titanyum konvenyor
|
||||||
block.junction.name = ayirici
|
block.junction.name = ayirici
|
||||||
block.router.name = dagitici
|
block.router.name = dagitici
|
||||||
block.router.description = esyalari 4 farkli yere dagatir
|
|
||||||
block.distributor.name = yayici
|
block.distributor.name = yayici
|
||||||
block.distributor.description = esyalari 8 farkli yere gonderen bir dagitici
|
|
||||||
block.sorter.name = secici
|
block.sorter.name = secici
|
||||||
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
||||||
block.overflow-gate.name = Kapali dagatici
|
block.overflow-gate.name = Kapali dagatici
|
||||||
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
||||||
block.bridgeconveyor.name = Yer alti konvenyoru
|
|
||||||
block.bridgeconveyor.description = 2 kutuya kadar gecebilen bit yer alti konvenyoru
|
|
||||||
block.smelter.name = eritici
|
block.smelter.name = eritici
|
||||||
block.arc-smelter.name = elektrik eritici
|
block.arc-smelter.name = elektrik eritici
|
||||||
block.silicon-smelter.name = Silikon eritici
|
block.silicon-smelter.name = Silikon eritici
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = sivi kaynagi
|
|||||||
block.powervoid.name = guc deligi
|
block.powervoid.name = guc deligi
|
||||||
block.powerinfinite.name = sonsuz guc
|
block.powerinfinite.name = sonsuz guc
|
||||||
block.unloader.name = bekletici
|
block.unloader.name = bekletici
|
||||||
block.sortedunloader.name = kisaltilmis bekletici
|
|
||||||
block.vault.name = kasa
|
block.vault.name = kasa
|
||||||
block.wave.name = Dalga
|
block.wave.name = Dalga
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
@@ -667,3 +666,114 @@ tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will
|
|||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
block.core.description = The most important building in the game.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||||||
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||||||
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||||
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
|
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
text.credits = Yapımcılar
|
text.credits = Yapımcılar
|
||||||
text.discord = Mindustry Discord'una katılın\!
|
text.discord = Mindustry Discord'una katılın!
|
||||||
text.link.discord.description = Resmi Mindustry Discord iletişim kanalı
|
text.link.discord.description = Resmi Mindustry Discord iletişim kanalı
|
||||||
text.link.github.description = Oyunun kaynak kodu
|
text.link.github.description = Oyunun kaynak kodu
|
||||||
text.link.dev-builds.description = Geliştirme altında olan sürüm
|
text.link.dev-builds.description = Geliştirme altında olan sürüm
|
||||||
@@ -8,16 +8,16 @@ text.link.trello.description = Planlanan özellikler için resmi Trello Bülteni
|
|||||||
text.link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
|
text.link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
|
||||||
text.link.google-play.description = Google Play mağaza sayfası
|
text.link.google-play.description = Google Play mağaza sayfası
|
||||||
text.link.wiki.description = Resmi Mindustry Wikipedi'si
|
text.link.wiki.description = Resmi Mindustry Wikipedi'si
|
||||||
text.linkfail = Bağlantı açılamadı\! URL, yazı tahtanıza kopyalandı.
|
text.linkfail = Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
|
||||||
text.editor.web = Web sürümü editörü desteklemiyor\! Editörü kullanmak için oyunu indirin.
|
text.editor.web = Web sürümü editörü desteklemiyor! Editörü kullanmak için oyunu indirin.
|
||||||
text.web.unsupported = The web version does not support this feature\! Download the game to use it.
|
text.web.unsupported = The web version does not support this feature! Download the game to use it.
|
||||||
text.gameover = Çekirdek yok edildi.
|
text.gameover = Çekirdek yok edildi.
|
||||||
text.gameover.pvp = The[accent] {0}[] team is victorious\!
|
text.gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
text.sector.gameover = This sector has been lost. Re-deploy?
|
text.sector.gameover = This sector has been lost. Re-deploy?
|
||||||
text.sector.retry = Retry
|
text.sector.retry = Retry
|
||||||
text.highscore = [SARI] Yeni yüksek puan\!
|
text.highscore = [SARI] Yeni yüksek puan!
|
||||||
text.wave.lasted = You lasted until wave [accent]{0}[].
|
text.wave.lasted = You lasted until wave [accent]{0}[].
|
||||||
text.level.highscore = Yüksek Puan\: [accent] {0}
|
text.level.highscore = Yüksek Puan: [accent] {0}
|
||||||
text.level.delete.title = Silmeyi onaylayın
|
text.level.delete.title = Silmeyi onaylayın
|
||||||
text.map.delete = Are you sure you want to delete the map "[orange]{0}[]"?
|
text.map.delete = Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
text.level.select = Seviye Seç
|
text.level.select = Seviye Seç
|
||||||
@@ -28,7 +28,7 @@ text.construction = You've just selected [accent]block construction mode[].\n\nT
|
|||||||
text.deconstruction.title = Block Deconstruction Guide
|
text.deconstruction.title = Block Deconstruction Guide
|
||||||
text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
text.showagain = Don't show again next session
|
text.showagain = Don't show again next session
|
||||||
text.coreattack = < Core is under attack\! >
|
text.coreattack = < Core is under attack! >
|
||||||
text.unlocks = Unlocks
|
text.unlocks = Unlocks
|
||||||
text.savegame = Oyunu Kaydet
|
text.savegame = Oyunu Kaydet
|
||||||
text.loadgame = Oyunu yükle
|
text.loadgame = Oyunu yükle
|
||||||
@@ -36,19 +36,19 @@ text.joingame = Oyuna katıl
|
|||||||
text.addplayers = Add/Remove Players
|
text.addplayers = Add/Remove Players
|
||||||
text.customgame = Custom Game
|
text.customgame = Custom Game
|
||||||
text.sectors = Sectors
|
text.sectors = Sectors
|
||||||
text.sector = Selected Sector\: [LIGHT_GRAY]{0}
|
text.sector = Selected Sector: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = Time\: [LIGHT_GRAY]{0}
|
text.sector.time = Time: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = Deploy
|
text.sector.deploy = Deploy
|
||||||
text.sector.abandon = Abandon
|
text.sector.abandon = Abandon
|
||||||
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone\!
|
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||||
text.sector.resume = Resume
|
text.sector.resume = Resume
|
||||||
text.sector.locked = [scarlet][[Incomplete]
|
text.sector.locked = [scarlet][[Incomplete]
|
||||||
text.sector.unexplored = [accent][[Unexplored]
|
text.sector.unexplored = [accent][[Unexplored]
|
||||||
text.missions = Missions\:[LIGHT_GRAY] {0}
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||||
text.mission = Mission\:[LIGHT_GRAY] {0}
|
text.mission = Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
|
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Mission Info
|
text.mission.info = Mission Info
|
||||||
text.mission.complete = Mission complete\!
|
text.mission.complete = Mission complete!
|
||||||
text.mission.complete.body = Sector {0},{1} has been conquered.
|
text.mission.complete.body = Sector {0},{1} has been conquered.
|
||||||
text.mission.wave = Survive [accent]{0}[] waves.
|
text.mission.wave = Survive [accent]{0}[] waves.
|
||||||
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
||||||
@@ -56,12 +56,12 @@ text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
|||||||
text.mission.wave.menu = Survive[accent] {0} []waves
|
text.mission.wave.menu = Survive[accent] {0} []waves
|
||||||
text.mission.battle = Destroy the enemy base.
|
text.mission.battle = Destroy the enemy base.
|
||||||
text.mission.resource.menu = Obtain {0} x{1}
|
text.mission.resource.menu = Obtain {0} x{1}
|
||||||
text.mission.resource = Obtain {0}\:\n[accent]{1}/{2}[]
|
text.mission.resource = Obtain {0}:\n[accent]{1}/{2}[]
|
||||||
text.mission.block = Create {0}
|
text.mission.block = Create {0}
|
||||||
text.mission.unit = Create {0} Unit
|
text.mission.unit = Create {0} Unit
|
||||||
text.mission.command = Send Command {0} To Units
|
text.mission.command = Send Command {0} To Units
|
||||||
text.mission.linknode = Link Power Node
|
text.mission.linknode = Link Power Node
|
||||||
text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Switch to mech[accent] {0}[]
|
text.mission.mech = Switch to mech[accent] {0}[]
|
||||||
text.mission.create = Create[accent] {0}[]
|
text.mission.create = Create[accent] {0}[]
|
||||||
text.none = <none>
|
text.none = <none>
|
||||||
@@ -70,29 +70,29 @@ text.quit = Çık
|
|||||||
text.maps = Maps
|
text.maps = Maps
|
||||||
text.continue = Continue
|
text.continue = Continue
|
||||||
text.nextmission = Next Mission
|
text.nextmission = Next Mission
|
||||||
text.maps.none = [LIGHT_GRAY]No maps found\!
|
text.maps.none = [LIGHT_GRAY]No maps found!
|
||||||
text.about.button = Hakkında
|
text.about.button = Hakkında
|
||||||
text.name = Adı\:
|
text.name = Adı:
|
||||||
text.unlocked = New Block Unlocked\!
|
text.filename = File Name:
|
||||||
text.unlocked.plural = New Blocks Unlocked\!
|
text.unlocked = New Block Unlocked!
|
||||||
|
text.unlocked.plural = New Blocks Unlocked!
|
||||||
text.players = 1090 oyuncu çevrimiçi
|
text.players = 1090 oyuncu çevrimiçi
|
||||||
text.players.single = {0} Oyuncu Çevrimiçi
|
text.players.single = {0} Oyuncu Çevrimiçi
|
||||||
text.server.mismatch = Paket hatası\: olası istemci / sunucu sürümü uyuşmazlığı. Siz ve ev sahibi Mindustry'nin en son sürümüne sahip olduğunuzdan emin olun\!
|
|
||||||
text.server.closing = [accent] Sunucu kapatılıyor ...
|
text.server.closing = [accent] Sunucu kapatılıyor ...
|
||||||
text.server.kicked.kick = Sunucudan kovuldun\!
|
text.server.kicked.kick = Sunucudan kovuldun!
|
||||||
text.server.kicked.serverClose = Server closed.
|
text.server.kicked.serverClose = Server closed.
|
||||||
text.server.kicked.sectorComplete = Sector completed.
|
text.server.kicked.sectorComplete = Sector completed.
|
||||||
text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
|
text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
|
||||||
text.server.kicked.clientOutdated = Oyun sürümünüz geçerli değil. Oyununu güncelleyin\!
|
text.server.kicked.clientOutdated = Oyun sürümünüz geçerli değil. Oyununu güncelleyin!
|
||||||
text.server.kicked.serverOutdated = Eski sunucu\! Ev sahibinden güncellemesini isteyin\!
|
text.server.kicked.serverOutdated = Eski sunucu! Ev sahibinden güncellemesini isteyin!
|
||||||
text.server.kicked.banned = Bu sunucudan yasaklandınız.
|
text.server.kicked.banned = Bu sunucudan yasaklandınız.
|
||||||
text.server.kicked.recentKick = Son zamanlarda tekmelendin. Tekrar bağlanmadan önce bekleyin.
|
text.server.kicked.recentKick = Son zamanlarda tekmelendin. Tekrar bağlanmadan önce bekleyin.
|
||||||
text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||||
text.server.kicked.nameEmpty = Your name must contain at least one character or number.
|
text.server.kicked.nameEmpty = Your name must contain at least one character or number.
|
||||||
text.server.kicked.idInUse = You are already on this server\! Connecting with two accounts is not permitted.
|
text.server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||||
text.server.kicked.customClient = This server does not support custom builds. Download an official version.
|
text.server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||||
text.host.info = [Vurgu] ana bilgisayarı [] düğmesi, [657] [65] [65] ve [65] [6568] bağlantı noktalarında bir sunucuyu barındırır. [] Aynı [LIGHT_GRAY] wifi veya yerel ağ [] üzerindeki herkes sunucunuzu sunucularında görebilir. liste. Kişilerin IP tarafından herhangi bir yerden bağlanabilmesini istiyorsanız [vurgu] bağlantı noktası iletme [] gereklidir. [LIGHT_GRAY] Not\: Birisi LAN oyununuza bağlanırken sorun yaşıyorsa, güvenlik duvarı ayarlarınızda Mindustry'e yerel ağınıza erişebildiğinizden emin olun.
|
text.host.info = [Vurgu] ana bilgisayarı [] düğmesi, [657] [65] [65] ve [65] [6568] bağlantı noktalarında bir sunucuyu barındırır. [] Aynı [LIGHT_GRAY] wifi veya yerel ağ [] üzerindeki herkes sunucunuzu sunucularında görebilir. liste. Kişilerin IP tarafından herhangi bir yerden bağlanabilmesini istiyorsanız [vurgu] bağlantı noktası iletme [] gereklidir. [LIGHT_GRAY] Not: Birisi LAN oyununuza bağlanırken sorun yaşıyorsa, güvenlik duvarı ayarlarınızda Mindustry'e yerel ağınıza erişebildiğinizden emin olun.
|
||||||
text.join.info = Burada, bağlanmak için yerel ağ [] sunucularına bağlanmak ya da [aksan] sunucularını bulmak için bir [vurgu] sunucunun IP [] girebilirsiniz. Hem LAN hem de WAN çok oyunculu desteklenir. [LIGHT_GRAY] Not\: Otomatik bir global sunucu listesi yoktur; Birisine IP ile bağlanmak isterseniz, ana bilgisayardan kendi IP adreslerini sormanız gerekir.
|
text.join.info = Burada, bağlanmak için yerel ağ [] sunucularına bağlanmak ya da [aksan] sunucularını bulmak için bir [vurgu] sunucunun IP [] girebilirsiniz. Hem LAN hem de WAN çok oyunculu desteklenir. [LIGHT_GRAY] Not: Otomatik bir global sunucu listesi yoktur; Birisine IP ile bağlanmak isterseniz, ana bilgisayardan kendi IP adreslerini sormanız gerekir.
|
||||||
text.hostserver = Oyunu Sun
|
text.hostserver = Oyunu Sun
|
||||||
text.hostserver.mobile = Host\nGame
|
text.hostserver.mobile = Host\nGame
|
||||||
text.host = evsahibi
|
text.host = evsahibi
|
||||||
@@ -100,31 +100,31 @@ text.hosting = [accent] Sunucu açılıyor ...
|
|||||||
text.hosts.refresh = Yenile
|
text.hosts.refresh = Yenile
|
||||||
text.hosts.discovering = LAN oyunlarını keşfetme
|
text.hosts.discovering = LAN oyunlarını keşfetme
|
||||||
text.server.refreshing = Canlandırıcı sunucu
|
text.server.refreshing = Canlandırıcı sunucu
|
||||||
text.hosts.none = [lightgray] Hayır LAN oyunları bulundu\!
|
text.hosts.none = [lightgray] Hayır LAN oyunları bulundu!
|
||||||
text.host.invalid = [scarlet] Ana bilgisayara bağlanılamıyor.
|
text.host.invalid = [scarlet] Ana bilgisayara bağlanılamıyor.
|
||||||
text.trace = Oyuncuyu Takip Et
|
text.trace = Oyuncuyu Takip Et
|
||||||
text.trace.playername = Oyuncu adı\: [accent] {0}
|
text.trace.playername = Oyuncu adı: [accent] {0}
|
||||||
text.trace.ip = IP\: [vurgu] {0}
|
text.trace.ip = IP: [vurgu] {0}
|
||||||
text.trace.id = Benzersiz kimlik\: [accent] {0}
|
text.trace.id = Benzersiz kimlik: [accent] {0}
|
||||||
text.trace.android = Android \: [accent] {0}
|
text.trace.android = Android : [accent] {0}
|
||||||
text.trace.modclient = Özel Alıcı\: [accent] {0}
|
text.trace.modclient = Özel Alıcı: [accent] {0}
|
||||||
text.trace.totalblocksbroken = Toplam kırık blok\: [accent] {0}
|
text.trace.totalblocksbroken = Toplam kırık blok: [accent] {0}
|
||||||
text.trace.structureblocksbroken = Kırılan yapı blokları\: [accent] {0}
|
text.trace.structureblocksbroken = Kırılan yapı blokları: [accent] {0}
|
||||||
text.trace.lastblockbroken = Kırılan son blok\: [accent] {0}
|
text.trace.lastblockbroken = Kırılan son blok: [accent] {0}
|
||||||
text.trace.totalblocksplaced = Toplam blok yerleştirildi\: [accent] {0}
|
text.trace.totalblocksplaced = Toplam blok yerleştirildi: [accent] {0}
|
||||||
text.trace.lastblockplaced = Konulan son blok\: [accent] {0}
|
text.trace.lastblockplaced = Konulan son blok: [accent] {0}
|
||||||
text.invalidid = Geçersiz alıcı kimliği\! Bir hata raporu gönderin.
|
text.invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin.
|
||||||
text.server.bans = yasaklar
|
text.server.bans = yasaklar
|
||||||
text.server.bans.none = Yasaklanmış oyuncu bulunamadı\!
|
text.server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
||||||
text.server.admins = Yöneticiler
|
text.server.admins = Yöneticiler
|
||||||
text.server.admins.none = Yönetici bulunamadı\!
|
text.server.admins.none = Yönetici bulunamadı!
|
||||||
text.server.add = Sunucu ekle
|
text.server.add = Sunucu ekle
|
||||||
text.server.delete = Bu sunucuyu silmek istediğinizden emin misiniz?
|
text.server.delete = Bu sunucuyu silmek istediğinizden emin misiniz?
|
||||||
text.server.hostname = Sun
|
text.server.hostname = Sun
|
||||||
text.server.edit = Sunucuyu Düzenle
|
text.server.edit = Sunucuyu Düzenle
|
||||||
text.server.outdated = [crimson] Eski Sunucu\!
|
text.server.outdated = [crimson] Eski Sunucu!
|
||||||
text.server.outdated.client = [crimson] Eski Alıcı\!
|
text.server.outdated.client = [crimson] Eski Alıcı!
|
||||||
text.server.version = [lightgray] Sürüm\: {0}
|
text.server.version = [lightgray] Sürüm: {0}
|
||||||
text.server.custombuild = [sarı] Özel Yapım
|
text.server.custombuild = [sarı] Özel Yapım
|
||||||
text.confirmban = Bu oyuncuyu yasaklamak istediğinizden emin misiniz?
|
text.confirmban = Bu oyuncuyu yasaklamak istediğinizden emin misiniz?
|
||||||
text.confirmkick = Are you sure you want to kick this player?
|
text.confirmkick = Are you sure you want to kick this player?
|
||||||
@@ -132,46 +132,45 @@ text.confirmunban = Bu oyuncunun yasağını kaldırmak istediğinden emin misin
|
|||||||
text.confirmadmin = Bu oyuncunun yönetici yapmak istediğinden emin misin?
|
text.confirmadmin = Bu oyuncunun yönetici yapmak istediğinden emin misin?
|
||||||
text.confirmunadmin = Bu oyuncudan yönetici durumunu kaldırmak istediğinizden emin misiniz?
|
text.confirmunadmin = Bu oyuncudan yönetici durumunu kaldırmak istediğinizden emin misiniz?
|
||||||
text.joingame.title = Oyuna katılmak
|
text.joingame.title = Oyuna katılmak
|
||||||
text.joingame.ip = IP\:
|
text.joingame.ip = IP:
|
||||||
text.disconnect = Bağlantı Kesildi
|
text.disconnect = Bağlantı Kesildi
|
||||||
text.disconnect.data = Dünya verileri yüklenemedi\!
|
text.disconnect.data = Dünya verileri yüklenemedi!
|
||||||
text.connecting = [Vurgu] bağlanıyor ...
|
text.connecting = [Vurgu] bağlanıyor ...
|
||||||
text.connecting.data = [accent] Dünya verileri yükleniyor ...
|
text.connecting.data = [accent] Dünya verileri yükleniyor ...
|
||||||
text.connectfail = [crimson] Sunucuya bağlanılamadı\: [orange] {0}
|
|
||||||
text.server.port = Liman
|
text.server.port = Liman
|
||||||
text.server.addressinuse = Adres çoktan kullanımda\!
|
text.server.addressinuse = Adres çoktan kullanımda!
|
||||||
text.server.invalidport = Bağlantı noktası numarası geçersiz.
|
text.server.invalidport = Bağlantı noktası numarası geçersiz.
|
||||||
text.server.error = [crimson] Sunucu barındırma hatası\: [orange] {0}
|
text.server.error = [crimson] Sunucu barındırma hatası: [orange] {0}
|
||||||
text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||||
text.save.new = 6349,Yeni Kayıt
|
text.save.new = 6349,Yeni Kayıt
|
||||||
text.save.overwrite = Bu kayıt yuvasının üzerine yazmak istediğinizden emin misiniz?
|
text.save.overwrite = Bu kayıt yuvasının üzerine yazmak istediğinizden emin misiniz?
|
||||||
text.overwrite = Üzerine Yaz
|
text.overwrite = Üzerine Yaz
|
||||||
text.save.none = Hiçbir kayıt bulunamadı\!
|
text.save.none = Hiçbir kayıt bulunamadı!
|
||||||
text.saveload = [Vurgu] Kaydediliyor ...
|
text.saveload = [Vurgu] Kaydediliyor ...
|
||||||
text.savefail = Oyun kaydedilemedi\!
|
text.savefail = Oyun kaydedilemedi!
|
||||||
text.save.delete.confirm = Bu kaydı silmek istediğinizden emin misiniz?
|
text.save.delete.confirm = Bu kaydı silmek istediğinizden emin misiniz?
|
||||||
text.save.delete = Sil
|
text.save.delete = Sil
|
||||||
text.save.export = Dışa Aktar
|
text.save.export = Dışa Aktar
|
||||||
text.save.import.invalid = [turuncu] Bu kayıt geçersiz\!
|
text.save.import.invalid = [turuncu] Bu kayıt geçersiz!
|
||||||
text.save.import.fail = [crimson] Kayıt oyuna aktarılamadı \: [orange] {0}
|
text.save.import.fail = [crimson] Kayıt oyuna aktarılamadı : [orange] {0}
|
||||||
text.save.export.fail = [crimson] Kayıt dışa aktarılamadı\: [orange] {0}
|
text.save.export.fail = [crimson] Kayıt dışa aktarılamadı: [orange] {0}
|
||||||
text.save.import = İçe Aktar
|
text.save.import = İçe Aktar
|
||||||
text.save.newslot = İsmi kaydet\:
|
text.save.newslot = İsmi kaydet:
|
||||||
text.save.rename = Yeniden Adlandır
|
text.save.rename = Yeniden Adlandır
|
||||||
text.save.rename.text = Yeni İsim\:
|
text.save.rename.text = Yeni İsim:
|
||||||
text.selectslot = Bir kayıt seçin.
|
text.selectslot = Bir kayıt seçin.
|
||||||
text.slot = [accent] Yuva {0}
|
text.slot = [accent] Yuva {0}
|
||||||
text.save.corrupted = [orange] Kayıt dosyası bozuk veya geçersiz\!
|
text.save.corrupted = [orange] Kayıt dosyası bozuk veya geçersiz!
|
||||||
text.sector.corrupted = [orange]A save file for this sector was found, but loading failed.\nA new one has been created.
|
text.sector.corrupted = [orange]A save file for this sector was found, but loading failed.\nA new one has been created.
|
||||||
text.empty = <Boş>
|
text.empty = <Boş>
|
||||||
text.on = Açık
|
text.on = Açık
|
||||||
text.off = Kapalı
|
text.off = Kapalı
|
||||||
text.save.autosave = Otomatik kaydetme\: {0}
|
text.save.autosave = Otomatik kaydetme: {0}
|
||||||
text.save.map = harita
|
text.save.map = harita
|
||||||
text.save.wave = Dalga
|
text.save.wave = Dalga
|
||||||
text.save.difficulty = zorluk
|
text.save.difficulty = zorluk
|
||||||
text.save.date = Son Kaydedilen\: {0}
|
text.save.date = Son Kaydedilen: {0}
|
||||||
text.save.playtime = Playtime\: {0}
|
text.save.playtime = Playtime: {0}
|
||||||
text.confirm = Onayla
|
text.confirm = Onayla
|
||||||
text.delete = Sil
|
text.delete = Sil
|
||||||
text.ok = Tamam
|
text.ok = Tamam
|
||||||
@@ -185,7 +184,7 @@ text.changelog.title = Değişiklik listesi
|
|||||||
text.changelog.loading = Değişiklik listesi yükleniyor
|
text.changelog.loading = Değişiklik listesi yükleniyor
|
||||||
text.changelog.error.android = [turuncu] Android'da olan hata nedeniyle değişiklik listesi görüntülenemiyor.
|
text.changelog.error.android = [turuncu] Android'da olan hata nedeniyle değişiklik listesi görüntülenemiyor.
|
||||||
text.changelog.error.ios = [orange]The changelog is currently not supported in iOS.
|
text.changelog.error.ios = [orange]The changelog is currently not supported in iOS.
|
||||||
text.changelog.error = [scarlet] Değişiklik listesi alma hatası\! İnternet bağlantınızı kontrol edin.
|
text.changelog.error = [scarlet] Değişiklik listesi alma hatası! İnternet bağlantınızı kontrol edin.
|
||||||
text.changelog.current = [sarı] [[Güncel versiyon]
|
text.changelog.current = [sarı] [[Güncel versiyon]
|
||||||
text.changelog.latest = [turuncu] [[Son sürüm]
|
text.changelog.latest = [turuncu] [[Son sürüm]
|
||||||
text.loading = [Vurgu] Yükleniyor ...
|
text.loading = [Vurgu] Yükleniyor ...
|
||||||
@@ -201,33 +200,32 @@ text.saveimage = Resmi Kaydet
|
|||||||
text.unknown = Unknown
|
text.unknown = Unknown
|
||||||
text.custom = Custom
|
text.custom = Custom
|
||||||
text.builtin = Built-In
|
text.builtin = Built-In
|
||||||
text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone\!
|
text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
text.map.random = [accent]Random Map
|
text.map.random = [accent]Random Map
|
||||||
text.map.nospawn = This map does not have any cores for the player to spawn in\! Add a [ROYAL]blue[] core to this map in the editor.
|
text.map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
|
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
text.map.invalid = Error loading map\: corrupted or invalid map file.
|
text.map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
text.editor.brush = Brush
|
text.editor.brush = Brush
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Open In Editor
|
text.editor.openin = Open In Editor
|
||||||
text.editor.oregen = Ore Generation
|
text.editor.oregen = Ore Generation
|
||||||
text.editor.oregen.info = Ore Generation\:
|
text.editor.oregen.info = Ore Generation:
|
||||||
text.editor.mapinfo = Map Info
|
text.editor.mapinfo = Map Info
|
||||||
text.editor.author = Author\:
|
text.editor.author = Author:
|
||||||
text.editor.description = Description\:
|
text.editor.description = Description:
|
||||||
text.editor.name = Name\:
|
text.editor.name = Name:
|
||||||
text.editor.teams = Teams
|
text.editor.teams = Teams
|
||||||
text.editor.elevation = Elevation
|
text.editor.elevation = Elevation
|
||||||
text.editor.badsize = [orange] Resim boyutları geçersiz\! [] Geçerli harita boyutları\: {0}
|
text.editor.errorimageload = Resim dosyası yüklenirken hata oluştu: [orange] {0}
|
||||||
text.editor.errorimageload = Resim dosyası yüklenirken hata oluştu\: [orange] {0}
|
text.editor.errorimagesave = Resim dosyası kaydedilirken hata oluştu: [orange] {0}
|
||||||
text.editor.errorimagesave = Resim dosyası kaydedilirken hata oluştu\: [orange] {0}
|
|
||||||
text.editor.generate = Üretmek
|
text.editor.generate = Üretmek
|
||||||
text.editor.resize = Yeniden Boyutlandırma
|
text.editor.resize = Yeniden Boyutlandırma
|
||||||
text.editor.loadmap = Harita Yükle
|
text.editor.loadmap = Harita Yükle
|
||||||
text.editor.savemap = Harita Kaydet
|
text.editor.savemap = Harita Kaydet
|
||||||
text.editor.saved = Saved\!
|
text.editor.saved = Saved!
|
||||||
text.editor.save.noname = Your map does not have a name\! Set one in the 'map info' menu.
|
text.editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||||
text.editor.save.overwrite = Your map overwrites a built-in map\! Pick a different name in the 'map info' menu.
|
text.editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
text.editor.import.exists = [scarlet]Unable to import\:[] a built-in map named '{0}' already exists\!
|
text.editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
text.editor.import = Import...
|
text.editor.import = Import...
|
||||||
text.editor.importmap = Import Map
|
text.editor.importmap = Import Map
|
||||||
text.editor.importmap.description = Import an already existing map
|
text.editor.importmap.description = Import an already existing map
|
||||||
@@ -242,27 +240,34 @@ text.editor.exportimage = Export Terrain Image
|
|||||||
text.editor.exportimage.description = Export a map image file
|
text.editor.exportimage.description = Export a map image file
|
||||||
text.editor.loadimage = Resmi yükle
|
text.editor.loadimage = Resmi yükle
|
||||||
text.editor.saveimage = Resmi Kaydet
|
text.editor.saveimage = Resmi Kaydet
|
||||||
text.editor.unsaved = [scarlet] Kaydedilmemiş değişiklikleriniz var\! [] Çıkmak istediğinizden emin misiniz?
|
text.editor.unsaved = [scarlet] Kaydedilmemiş değişiklikleriniz var! [] Çıkmak istediğinizden emin misiniz?
|
||||||
text.editor.resizemap = Haritayı Yeniden Boyutlandır
|
text.editor.resizemap = Haritayı Yeniden Boyutlandır
|
||||||
text.editor.mapname = Harita Adı
|
text.editor.mapname = Harita Adı
|
||||||
text.editor.overwrite = [Vurgu] Uyarı\! Bu mevcut bir haritanın üzerine yazar.
|
text.editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
||||||
text.editor.overwrite.confirm = [scarlet]Warning\![] A map with this name already exists. Are you sure you want to overwrite it?
|
text.editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
text.editor.selectmap = Yüklenecek bir harita seçin\:
|
text.editor.selectmap = Yüklenecek bir harita seçin:
|
||||||
text.width = Genişliği\:
|
text.width = Genişliği:
|
||||||
text.height = Boy\:
|
text.height = Boy:
|
||||||
text.menu = Menü
|
text.menu = Menü
|
||||||
text.play = Oyna
|
text.play = Oyna
|
||||||
text.load = Yükle
|
text.load = Yükle
|
||||||
text.save = Kaydet
|
text.save = Kaydet
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Ping\: {0}ms
|
text.ping = Ping: {0}ms
|
||||||
text.language.restart = Lütfen dil ayarlarının etkili olması için oyununuzu yeniden başlatın.
|
text.language.restart = Lütfen dil ayarlarının etkili olması için oyununuzu yeniden başlatın.
|
||||||
text.settings = Ayarlar
|
text.settings = Ayarlar
|
||||||
text.tutorial = Eğitim
|
text.tutorial = Eğitim
|
||||||
text.editor = Editör
|
text.editor = Editör
|
||||||
text.mapeditor = Harita Editörü
|
text.mapeditor = Harita Editörü
|
||||||
text.donate = Bağışlamak
|
text.donate = Bağışlamak
|
||||||
|
text.connectfail = [crimson] Sunucuya bağlanılamadı: [orange] {0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = Dil
|
text.settings.language = Dil
|
||||||
text.settings.reset = Varsayılanlara Dön
|
text.settings.reset = Varsayılanlara Dön
|
||||||
text.settings.rebind = Rebind
|
text.settings.rebind = Rebind
|
||||||
@@ -271,8 +276,8 @@ text.settings.game = Oyun
|
|||||||
text.settings.sound = Ses
|
text.settings.sound = Ses
|
||||||
text.settings.graphics = Grafik
|
text.settings.graphics = Grafik
|
||||||
text.settings.cleardata = Clear Game Data...
|
text.settings.cleardata = Clear Game Data...
|
||||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone\!
|
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
text.settings.clearall.confirm = [scarlet]WARNING\![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
text.settings.clearsectors = Clear Sectors
|
text.settings.clearsectors = Clear Sectors
|
||||||
text.settings.clearunlocks = Clear Unlocks
|
text.settings.clearunlocks = Clear Unlocks
|
||||||
text.settings.clearall = Clear All
|
text.settings.clearall = Clear All
|
||||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Coolant
|
|||||||
text.blocks.coolantuse = Coolant Use
|
text.blocks.coolantuse = Coolant Use
|
||||||
text.blocks.inputliquidfuel = Fuel Liquid
|
text.blocks.inputliquidfuel = Fuel Liquid
|
||||||
text.blocks.liquidfueluse = Liquid Fuel Use
|
text.blocks.liquidfueluse = Liquid Fuel Use
|
||||||
text.blocks.explosive = Çok patlayıcı\!
|
text.blocks.explosive = Çok patlayıcı!
|
||||||
text.blocks.health = Can
|
text.blocks.health = Can
|
||||||
text.blocks.inaccuracy = yanlışlık
|
text.blocks.inaccuracy = yanlışlık
|
||||||
text.blocks.shots = atışlar
|
text.blocks.shots = atışlar
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = kolay
|
|||||||
setting.difficulty.normal = orta
|
setting.difficulty.normal = orta
|
||||||
setting.difficulty.hard = zor
|
setting.difficulty.hard = zor
|
||||||
setting.difficulty.insane = deli
|
setting.difficulty.insane = deli
|
||||||
setting.difficulty.purge = tasfiye
|
setting.difficulty.name = Zorluk:
|
||||||
setting.difficulty.name = Zorluk\:
|
|
||||||
setting.screenshake.name = Ekran Sallamak
|
setting.screenshake.name = Ekran Sallamak
|
||||||
setting.indicators.name = Düşman Göstergeleri
|
|
||||||
setting.effects.name = Görüntü Efektleri
|
setting.effects.name = Görüntü Efektleri
|
||||||
setting.sensitivity.name = Denetleyici hassasiyeti
|
setting.sensitivity.name = Denetleyici hassasiyeti
|
||||||
setting.saveinterval.name = Otomatik Kaydetme Aralığı
|
setting.saveinterval.name = Otomatik Kaydetme Aralığı
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = Çok iş parçacığı
|
|||||||
setting.fps.name = Saniyede ... Kare göstermek
|
setting.fps.name = Saniyede ... Kare göstermek
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = Güç Lazerleri Göster
|
setting.lasers.name = Güç Lazerleri Göster
|
||||||
setting.healthbars.name = Varlık Sağlık çubuklarını göster
|
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.musicvol.name = Müzik sesi
|
setting.musicvol.name = Müzik sesi
|
||||||
setting.mutemusic.name = Müziği Kapat
|
setting.mutemusic.name = Müziği Kapat
|
||||||
@@ -403,7 +405,7 @@ mode.waves.description = normal mod. sınırlı kaynaklar ve otomatik gelen dalg
|
|||||||
mode.sandbox.name = Limitsiz Oynama
|
mode.sandbox.name = Limitsiz Oynama
|
||||||
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||||
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
||||||
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||||
mode.freebuild.name = Özgür Oynama
|
mode.freebuild.name = Özgür Oynama
|
||||||
mode.freebuild.description = sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
mode.freebuild.description = sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -431,8 +433,10 @@ item.silicon.name = Silicon
|
|||||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
item.phase-matter.name = Phase Matter
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Biomatter
|
item.biomatter.name = Biomatter
|
||||||
item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel.
|
item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
item.sand.name = kum
|
item.sand.name = kum
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = Bomb Bay
|
|||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Explosiveness\: {0}
|
text.item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||||||
text.item.flammability = [LIGHT_GRAY]Flammability\: {0}
|
text.item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]Radioactivity\: {0}
|
text.item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]Flux Power\: {0}
|
text.item.fluxiness = [LIGHT_GRAY]Flux Power: {0}
|
||||||
text.unit.health = [LIGHT_GRAY]Health\: {0}
|
text.unit.health = [LIGHT_GRAY]Health: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]Speed\: {0}
|
text.unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]Weapon\: {0}
|
text.mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]Armor\: {0}
|
text.mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]Mining Speed\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]Mining Power\: {0}
|
text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]Ability\: {0}
|
text.mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity\: {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosity\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]Temperature\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Core
|
block.core.name = Core
|
||||||
block.metalfloor.name = Metal Floor
|
block.metalfloor.name = Metal Floor
|
||||||
block.deepwater.name = deepwater
|
block.deepwater.name = deepwater
|
||||||
block.water.name = water
|
block.water.name = water
|
||||||
block.lava.name = lava
|
block.lava.name = lava
|
||||||
block.oil.name = oil
|
block.tar.name = Tar
|
||||||
block.blackstone.name = blackstone
|
block.blackstone.name = blackstone
|
||||||
block.stone.name = stone
|
block.stone.name = stone
|
||||||
block.dirt.name = dirt
|
block.dirt.name = dirt
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = konveyör
|
|||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
block.junction.name = Kavşak noktası
|
block.junction.name = Kavşak noktası
|
||||||
block.router.name = yönlendirici
|
block.router.name = yönlendirici
|
||||||
block.router.description = Splits items into all 4 directions. Can store items as a buffer.
|
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.distributor.description = A splitter that can split items into 8 directions.
|
|
||||||
block.sorter.name = ayrıştırıcı
|
block.sorter.name = ayrıştırıcı
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
block.bridgeconveyor.name = Bridge Conveyor
|
|
||||||
block.bridgeconveyor.description = A conveyor that can go over other blocks, for up to two total blocks.
|
|
||||||
block.smelter.name = dökümcü
|
block.smelter.name = dökümcü
|
||||||
block.arc-smelter.name = Arc Smelter
|
block.arc-smelter.name = Arc Smelter
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = Liquid Source
|
|||||||
block.powervoid.name = Power Void
|
block.powervoid.name = Power Void
|
||||||
block.powerinfinite.name = Power Infinite
|
block.powerinfinite.name = Power Infinite
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.sortedunloader.name = Sorted Unloader
|
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
@@ -666,4 +665,115 @@ tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the product
|
|||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
block.core.description = The most important building in the game.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||||||
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||||||
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||||
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
text.credits.text = Створив [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\nПерекладачі\:\n[YELLOW]Prosta4ok_ua[]\n[GREEN]xga\n\n[] Є питання по грі або проблеми с перекладом? Іди в офіційний сервер discord Mindustry в канал \#український.
|
text.credits.text = Створив [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\nПерекладачі:\n[YELLOW]Prosta4ok_ua[]\n[GREEN]xga\n\n[] Є питання по грі або проблеми с перекладом? Іди в офіційний сервер discord Mindustry в канал #український.
|
||||||
text.credits = Автори
|
text.credits = Автори
|
||||||
text.discord = Приєднуйтесь до нашого Discord\!
|
text.discord = Приєднуйтесь до нашого Discord!
|
||||||
text.link.discord.description = Офіційний сервер discord Mindustry
|
text.link.discord.description = Офіційний сервер discord Mindustry
|
||||||
text.link.github.description = Вихідний код гри
|
text.link.github.description = Вихідний код гри
|
||||||
text.link.dev-builds.description = Нестабільні версії
|
text.link.dev-builds.description = Нестабільні версії
|
||||||
@@ -8,27 +8,27 @@ text.link.trello.description = Офіційна дошка trello для зап
|
|||||||
text.link.itch.io.description = Itch.io сторінка з веб-версією та завантаженням для ПК
|
text.link.itch.io.description = Itch.io сторінка з веб-версією та завантаженням для ПК
|
||||||
text.link.google-play.description = Скачати з Google Play для Android
|
text.link.google-play.description = Скачати з Google Play для Android
|
||||||
text.link.wiki.description = Офіційна Mindustry вікі (англ.)
|
text.link.wiki.description = Офіційна Mindustry вікі (англ.)
|
||||||
text.linkfail = Не вдалося відкрити посилання\!\nURL-адреса скопійовано у ваш буфер обміну.
|
text.linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійовано у ваш буфер обміну.
|
||||||
text.editor.web = Веб-версія не підтримує редактора\! \nЗавантажте гру, щоб використовувати його.
|
text.editor.web = Веб-версія не підтримує редактора! \nЗавантажте гру, щоб використовувати його.
|
||||||
text.web.unsupported = Веб-версія не підтримує цю функцію\! Завантажте гру, щоб використовувати її.
|
text.web.unsupported = Веб-версія не підтримує цю функцію! Завантажте гру, щоб використовувати її.
|
||||||
text.gameover = Гру закінчено
|
text.gameover = Гру закінчено
|
||||||
text.gameover.pvp = [accent] {0}[] команда перемогла\!
|
text.gameover.pvp = [accent] {0}[] команда перемогла!
|
||||||
text.sector.gameover = Цей сектор було втрачено. Повторно висадитися?
|
text.sector.gameover = Цей сектор було втрачено. Повторно висадитися?
|
||||||
text.sector.retry = Повторити спробу
|
text.sector.retry = Повторити спробу
|
||||||
text.highscore = [YELLOW]Новий рекорд\!
|
text.highscore = [YELLOW]Новий рекорд!
|
||||||
text.wave.lasted = Ви проіснували до [accent]{0}[]-ої хвилі.
|
text.wave.lasted = Ви проіснували до [accent]{0}[]-ої хвилі.
|
||||||
text.level.highscore = Рекорд\: [accent]{0}
|
text.level.highscore = Рекорд: [accent]{0}
|
||||||
text.level.delete.title = Підтвердьте видалення
|
text.level.delete.title = Підтвердьте видалення
|
||||||
text.map.delete = Ви впевнені, що хочете видалити карту "[orange]{0}[]"?
|
text.map.delete = Ви впевнені, що хочете видалити карту "[orange]{0}[]"?
|
||||||
text.level.select = Вибір мапи
|
text.level.select = Вибір мапи
|
||||||
text.level.mode = Ігровий режим\:
|
text.level.mode = Ігровий режим:
|
||||||
text.construction.desktop = Щоб скасувати вибір блоку або припинити будівництво, [accent] скористайтеся пробілом[].
|
text.construction.desktop = Щоб скасувати вибір блоку або припинити будівництво, [accent] скористайтеся пробілом[].
|
||||||
text.construction.title = Інструкція з будівництва блоків
|
text.construction.title = Інструкція з будівництва блоків
|
||||||
text.construction = Ви тільки що перешли в [accent]режим будівництва блоків[].\n\nЩоб розпочати розміщення, просто торкніться відповідного розташування поруч із вашим кораблем.\nПісля вибору деяких блоків натисніть прапорець, щоб підтвердити, і ваш корабель почне будувати їх.\n\n- [accent]Вилучіть блоки[] з вашого вибору, торкнувшись їх.\n- [accent]Перемістіть виділення[] утримуючи та перетягнувши будь-який блок у виділенні.\n- [accent]Розташуйте блоки у лінію[], торкнувшись і утримуючи порожнє місце, а потім перетягуючи в потрібному напрямку.\n- [accent]Скасуйте конструкцію або виділення[] натиснувши X внизу ліворуч.
|
text.construction = Ви тільки що перешли в [accent]режим будівництва блоків[].\n\nЩоб розпочати розміщення, просто торкніться відповідного розташування поруч із вашим кораблем.\nПісля вибору деяких блоків натисніть прапорець, щоб підтвердити, і ваш корабель почне будувати їх.\n\n- [accent]Вилучіть блоки[] з вашого вибору, торкнувшись їх.\n- [accent]Перемістіть виділення[] утримуючи та перетягнувши будь-який блок у виділенні.\n- [accent]Розташуйте блоки у лінію[], торкнувшись і утримуючи порожнє місце, а потім перетягуючи в потрібному напрямку.\n- [accent]Скасуйте конструкцію або виділення[] натиснувши X внизу ліворуч.
|
||||||
text.deconstruction.title = Інструкція з деконструкції блоків
|
text.deconstruction.title = Інструкція з деконструкції блоків
|
||||||
text.deconstruction = Ви тільки що перешли в [accent] режим деконструкції блоків[].\n\nЩоб почати руйнувати, просто торкніться блоку поруч із вашим кораблем.\nПісля вибору деяких блоків натисніть прапорець, щоб підтвердити, і ваш корабель почне їх деконструювати.\n\n- [accent]Вилучіть блоки[] з вашого вибору, торкнувшись їх.\n- [accent]Вилучіть блоки в зоні[] , торкнувшись і утримуючи порожнє місце, потім перетягніть у потрібному напрямку.\n- [accent]Скасуйте деконструкцію або виділення[] натиснувши X внизу ліворуч.
|
text.deconstruction = Ви тільки що перешли в [accent] режим деконструкції блоків[].\n\nЩоб почати руйнувати, просто торкніться блоку поруч із вашим кораблем.\nПісля вибору деяких блоків натисніть прапорець, щоб підтвердити, і ваш корабель почне їх деконструювати.\n\n- [accent]Вилучіть блоки[] з вашого вибору, торкнувшись їх.\n- [accent]Вилучіть блоки в зоні[] , торкнувшись і утримуючи порожнє місце, потім перетягніть у потрібному напрямку.\n- [accent]Скасуйте деконструкцію або виділення[] натиснувши X внизу ліворуч.
|
||||||
text.showagain = Не показувати знову до наступного сеансу
|
text.showagain = Не показувати знову до наступного сеансу
|
||||||
text.coreattack = < Ядро під атакою\! >
|
text.coreattack = < Ядро під атакою! >
|
||||||
text.unlocks = Розблоковане
|
text.unlocks = Розблоковане
|
||||||
text.savegame = Зберегти гру
|
text.savegame = Зберегти гру
|
||||||
text.loadgame = Завантажити гру
|
text.loadgame = Завантажити гру
|
||||||
@@ -36,21 +36,21 @@ text.joingame = Приєднатися\nдо гри
|
|||||||
text.addplayers = Дод/Видалити гравців
|
text.addplayers = Дод/Видалити гравців
|
||||||
text.customgame = Індивідуальна гра
|
text.customgame = Індивідуальна гра
|
||||||
text.sectors = Сектори
|
text.sectors = Сектори
|
||||||
text.sector = Сектор\: [LIGHT_GRAY]{0}
|
text.sector = Сектор: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = Час\: [LIGHT_GRAY]{0}
|
text.sector.time = Час: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = Висадитися
|
text.sector.deploy = Висадитися
|
||||||
text.sector.abandon = Відступити
|
text.sector.abandon = Відступити
|
||||||
text.sector.abandon.confirm = Ви впевнені, що хочете відступити?\nЦе не може бути скасовано\!
|
text.sector.abandon.confirm = Ви впевнені, що хочете відступити?\nЦе не може бути скасовано!
|
||||||
text.sector.resume = Продовжити
|
text.sector.resume = Продовжити
|
||||||
text.sector.locked = [scarlet][[Незавершений]
|
text.sector.locked = [scarlet][[Незавершений]
|
||||||
text.sector.unexplored = [accent][[Недосліджений]
|
text.sector.unexplored = [accent][[Недосліджений]
|
||||||
text.missions = Місії\:[LIGHT_GRAY] {0}
|
text.missions = Місії:[LIGHT_GRAY] {0}
|
||||||
text.mission = Місія\:[LIGHT_GRAY] {0}
|
text.mission = Місія:[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Головна місія\:[LIGHT_GRAY] {0}
|
text.mission.main = Головна місія:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Інформація про місії
|
text.mission.info = Інформація про місії
|
||||||
text.mission.complete = Місія завершена\!
|
text.mission.complete = Місія завершена!
|
||||||
text.mission.complete.body = Сектор {0},{1} був завойований.
|
text.mission.complete.body = Сектор {0},{1} був завойований.
|
||||||
text.mission.wave = Пережити наступну кількість хвиль\:[accent]{0}[] .
|
text.mission.wave = Пережити наступну кількість хвиль:[accent]{0}[] .
|
||||||
text.mission.wave.enemies = Пережити [accent] {0}/{1} []хвиль\n{2} Ворог.
|
text.mission.wave.enemies = Пережити [accent] {0}/{1} []хвиль\n{2} Ворог.
|
||||||
text.mission.wave.enemy = Пережити[accent] {0}/{1} []хвиль\n{2} Ворог
|
text.mission.wave.enemy = Пережити[accent] {0}/{1} []хвиль\n{2} Ворог
|
||||||
text.mission.wave.menu = Пережити[accent] {0} []хвиль
|
text.mission.wave.menu = Пережити[accent] {0} []хвиль
|
||||||
@@ -61,7 +61,7 @@ text.mission.block = Створити {0}
|
|||||||
text.mission.unit = Створити {0} бой.од.
|
text.mission.unit = Створити {0} бой.од.
|
||||||
text.mission.command = Надіслати команду {0} до боїв. одиниць
|
text.mission.command = Надіслати команду {0} до боїв. одиниць
|
||||||
text.mission.linknode = З'єднати силові вузли
|
text.mission.linknode = З'єднати силові вузли
|
||||||
text.mission.display = [accent]Місія\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Місія:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Переключитися на мех[accent] {0}[]
|
text.mission.mech = Переключитися на мех[accent] {0}[]
|
||||||
text.mission.create = Створити[accent] {0} []
|
text.mission.create = Створити[accent] {0} []
|
||||||
text.none = <нічого>
|
text.none = <нічого>
|
||||||
@@ -70,26 +70,26 @@ text.quit = Вийти
|
|||||||
text.maps = Карти
|
text.maps = Карти
|
||||||
text.continue = Продовжити
|
text.continue = Продовжити
|
||||||
text.nextmission = Наступна місія
|
text.nextmission = Наступна місія
|
||||||
text.maps.none = [LIGHT_GRAY]Карт не знайдено\!
|
text.maps.none = [LIGHT_GRAY]Карт не знайдено!
|
||||||
text.about.button = Про гру
|
text.about.button = Про гру
|
||||||
text.name = Нік\:
|
text.name = Нік:
|
||||||
text.unlocked = Новий блок розблоковано\!
|
text.filename = Ім'я файлу:
|
||||||
text.unlocked.plural = Нові блоки розблоковано\!
|
text.unlocked = Новий блок розблоковано!
|
||||||
|
text.unlocked.plural = Нові блоки розблоковано!
|
||||||
text.players = {0} гравців онлайн
|
text.players = {0} гравців онлайн
|
||||||
text.players.single = {0} гравець онлайн
|
text.players.single = {0} гравець онлайн
|
||||||
text.server.mismatch = Пакетна помилка\: невідповідність версії клієнта / сервера. \nПереконайтеся, що у вас та у хоста стоїть остання версію Mindustry\!
|
|
||||||
text.server.closing = [accent]Закриття серверу...
|
text.server.closing = [accent]Закриття серверу...
|
||||||
text.server.kicked.kick = Ви були вигнані(кікнуті) з сервера\!
|
text.server.kicked.kick = Ви були вигнані(кікнуті) з сервера!
|
||||||
text.server.kicked.serverClose = Сервер закритий.
|
text.server.kicked.serverClose = Сервер закритий.
|
||||||
text.server.kicked.sectorComplete = Сектор завойован.
|
text.server.kicked.sectorComplete = Сектор завойован.
|
||||||
text.server.kicked.sectorComplete.text = Ваша місія завершена. \nСервер продовжить роботу в наступному секторі.
|
text.server.kicked.sectorComplete.text = Ваша місія завершена. \nСервер продовжить роботу в наступному секторі.
|
||||||
text.server.kicked.clientOutdated = Застарілий клієнт\! Оновіть свою гру\!
|
text.server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру!
|
||||||
text.server.kicked.serverOutdated = Застарілий сервер\! Попросіть хост оновити сервер/гру\!
|
text.server.kicked.serverOutdated = Застарілий сервер! Попросіть хост оновити сервер/гру!
|
||||||
text.server.kicked.banned = Ви були заблоковані на цьому сервері.
|
text.server.kicked.banned = Ви були заблоковані на цьому сервері.
|
||||||
text.server.kicked.recentKick = Нещодавно вас вигнали(кікнули). \nПочекайте, перш ніж підключитися знову.
|
text.server.kicked.recentKick = Нещодавно вас вигнали(кікнули). \nПочекайте, перш ніж підключитися знову.
|
||||||
text.server.kicked.nameInUse = На цьому сервері є хтось \nз таким ніком.
|
text.server.kicked.nameInUse = На цьому сервері є хтось \nз таким ніком.
|
||||||
text.server.kicked.nameEmpty = Ваш нікнейм має містити принаймні один символ або цифру.
|
text.server.kicked.nameEmpty = Ваш нікнейм має містити принаймні один символ або цифру.
|
||||||
text.server.kicked.idInUse = Ви вже на цьому сервері\! Підключення двох облікових записів не допускається.
|
text.server.kicked.idInUse = Ви вже на цьому сервері! Підключення двох облікових записів не допускається.
|
||||||
text.server.kicked.customClient = Цей сервер не підтримує користувальницькі збірки. Завантажте офіційну версію.
|
text.server.kicked.customClient = Цей сервер не підтримує користувальницькі збірки. Завантажте офіційну версію.
|
||||||
text.host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [LIGHT_GRAY] WiFi або локальній мережі [] повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то [accent] переадресація портів [] обов'язкова.\n\n[LIGHT_GRAY] Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера.
|
text.host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [LIGHT_GRAY] WiFi або локальній мережі [] повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то [accent] переадресація портів [] обов'язкова.\n\n[LIGHT_GRAY] Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера.
|
||||||
text.join.info = Тут ви можете ввести [accent]IP серверу[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[LIGHT_GRAY] Примітка. Там немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити хазяїна серверу дати свій ip.
|
text.join.info = Тут ви можете ввести [accent]IP серверу[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[LIGHT_GRAY] Примітка. Там немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити хазяїна серверу дати свій ip.
|
||||||
@@ -103,28 +103,28 @@ text.server.refreshing = Оновлення серверу
|
|||||||
text.hosts.none = [lightgray]Локальних ігр не знайдено
|
text.hosts.none = [lightgray]Локальних ігр не знайдено
|
||||||
text.host.invalid = [scarlet]Не вдалося підключитися до хосту.
|
text.host.invalid = [scarlet]Не вдалося підключитися до хосту.
|
||||||
text.trace = Стежити за гравцем
|
text.trace = Стежити за гравцем
|
||||||
text.trace.playername = Ім'я гравця\: [accent]{0}
|
text.trace.playername = Ім'я гравця: [accent]{0}
|
||||||
text.trace.ip = IP\: [accent]{0}
|
text.trace.ip = IP: [accent]{0}
|
||||||
text.trace.id = Унікальний ідентифікатор\: [accent]{0}
|
text.trace.id = Унікальний ідентифікатор: [accent]{0}
|
||||||
text.trace.android = Клієнт Android\: [accent]{0}
|
text.trace.android = Клієнт Android: [accent]{0}
|
||||||
text.trace.modclient = Користувацький клієнт\: [accent]{0}
|
text.trace.modclient = Користувацький клієнт: [accent]{0}
|
||||||
text.trace.totalblocksbroken = Всього зруйновано блоків\: [accent]{0}
|
text.trace.totalblocksbroken = Всього зруйновано блоків: [accent]{0}
|
||||||
text.trace.structureblocksbroken = Структурних блоків зруйновано\: [accent]{0}
|
text.trace.structureblocksbroken = Структурних блоків зруйновано: [accent]{0}
|
||||||
text.trace.lastblockbroken = Останній зруйнований блок\: [accent]{0}
|
text.trace.lastblockbroken = Останній зруйнований блок: [accent]{0}
|
||||||
text.trace.totalblocksplaced = Всього встановлено блоків\: [accent]{0}
|
text.trace.totalblocksplaced = Всього встановлено блоків: [accent]{0}
|
||||||
text.trace.lastblockplaced = Останній встановлений блок\: [accent]{0}
|
text.trace.lastblockplaced = Останній встановлений блок: [accent]{0}
|
||||||
text.invalidid = Невірний ідентифікатор клієнта\! Надішліть звіт про помилку.
|
text.invalidid = Невірний ідентифікатор клієнта! Надішліть звіт про помилку.
|
||||||
text.server.bans = Блокування
|
text.server.bans = Блокування
|
||||||
text.server.bans.none = Нема заблокованих гравців\!
|
text.server.bans.none = Нема заблокованих гравців!
|
||||||
text.server.admins = Адміністратори
|
text.server.admins = Адміністратори
|
||||||
text.server.admins.none = Адміністраторів нема\!
|
text.server.admins.none = Адміністраторів нема!
|
||||||
text.server.add = Додати сервер
|
text.server.add = Додати сервер
|
||||||
text.server.delete = Ви впевнені, що хочете видалити цей сервер?
|
text.server.delete = Ви впевнені, що хочете видалити цей сервер?
|
||||||
text.server.hostname = Хост\: {0}
|
text.server.hostname = Хост: {0}
|
||||||
text.server.edit = Редагувати сервер
|
text.server.edit = Редагувати сервер
|
||||||
text.server.outdated = [crimson]Застарілий сервер\![]
|
text.server.outdated = [crimson]Застарілий сервер![]
|
||||||
text.server.outdated.client = [crimson]Застарілий клієнт\![]
|
text.server.outdated.client = [crimson]Застарілий клієнт![]
|
||||||
text.server.version = [lightgray]Версія\: {0}
|
text.server.version = [lightgray]Версія: {0}
|
||||||
text.server.custombuild = [yellow]Користувацький білд
|
text.server.custombuild = [yellow]Користувацький білд
|
||||||
text.confirmban = Ви впевнені, що хочете заблокувати(забанити) цього гравця?
|
text.confirmban = Ви впевнені, що хочете заблокувати(забанити) цього гравця?
|
||||||
text.confirmkick = Ви впевнені, що хочете викинути(кікнути) цього гравця?
|
text.confirmkick = Ви впевнені, що хочете викинути(кікнути) цього гравця?
|
||||||
@@ -132,46 +132,45 @@ text.confirmunban = Ви впевнені, що хочете розблокув
|
|||||||
text.confirmadmin = Ви впевнені, що хочете зробити цього гравця адміністратором?
|
text.confirmadmin = Ви впевнені, що хочете зробити цього гравця адміністратором?
|
||||||
text.confirmunadmin = Ви впевнені, що хочете видалити статус адміністратора з цього гравця?
|
text.confirmunadmin = Ви впевнені, що хочете видалити статус адміністратора з цього гравця?
|
||||||
text.joingame.title = Приєднатися до гри
|
text.joingame.title = Приєднатися до гри
|
||||||
text.joingame.ip = IP\:
|
text.joingame.ip = IP:
|
||||||
text.disconnect = Відключено.
|
text.disconnect = Відключено.
|
||||||
text.disconnect.data = Не вдалося завантажити світові дані\!
|
text.disconnect.data = Не вдалося завантажити світові дані!
|
||||||
text.connecting = [accent]Підключення...
|
text.connecting = [accent]Підключення...
|
||||||
text.connecting.data = [accent]Завантаження даних світу...
|
text.connecting.data = [accent]Завантаження даних світу...
|
||||||
text.connectfail = [crimson]Не вдалося підключитися до сервера\: [orange]{0}
|
text.server.port = Порт:
|
||||||
text.server.port = Порт\:
|
text.server.addressinuse = Адреса вже використовується!
|
||||||
text.server.addressinuse = Адреса вже використовується\!
|
text.server.invalidport = Недійсний номер порту!
|
||||||
text.server.invalidport = Недійсний номер порту\!
|
text.server.error = [crimson]Помилка хостингу сервера: [orange]{0}
|
||||||
text.server.error = [crimson]Помилка хостингу сервера\: [orange]{0}
|
|
||||||
text.save.old = Це збереження для старої версії гри, і його більше не можна використовувати.\n\n [LIGHT_GRAY]Зберігати зворотну сумісність буде реалізовано у повній версії 4.0.
|
text.save.old = Це збереження для старої версії гри, і його більше не можна використовувати.\n\n [LIGHT_GRAY]Зберігати зворотну сумісність буде реалізовано у повній версії 4.0.
|
||||||
text.save.new = Нове збереження
|
text.save.new = Нове збереження
|
||||||
text.save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
|
text.save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
|
||||||
text.overwrite = Перезаписати
|
text.overwrite = Перезаписати
|
||||||
text.save.none = Збережень не знайдено\!
|
text.save.none = Збережень не знайдено!
|
||||||
text.saveload = [accent]Збереження...
|
text.saveload = [accent]Збереження...
|
||||||
text.savefail = Не вдалося зберегти гру\!
|
text.savefail = Не вдалося зберегти гру!
|
||||||
text.save.delete.confirm = Ви впевнені, що хочете видалити це збереження?
|
text.save.delete.confirm = Ви впевнені, що хочете видалити це збереження?
|
||||||
text.save.delete = Видалити
|
text.save.delete = Видалити
|
||||||
text.save.export = Экспортувати збереження
|
text.save.export = Экспортувати збереження
|
||||||
text.save.import.invalid = [orange]Це збереження недійсне\!
|
text.save.import.invalid = [orange]Це збереження недійсне!
|
||||||
text.save.import.fail = [crimson]Не вдалося імпортувати збереження\: [orange]{0}
|
text.save.import.fail = [crimson]Не вдалося імпортувати збереження: [orange]{0}
|
||||||
text.save.export.fail = [crimson]Не вдалося экспортувати збереження\: [orange]{0}
|
text.save.export.fail = [crimson]Не вдалося экспортувати збереження: [orange]{0}
|
||||||
text.save.import = Імпорт збереження
|
text.save.import = Імпорт збереження
|
||||||
text.save.newslot = Зберегти ім'я\:
|
text.save.newslot = Зберегти ім'я:
|
||||||
text.save.rename = Перейменувати
|
text.save.rename = Перейменувати
|
||||||
text.save.rename.text = Нова назва\:
|
text.save.rename.text = Нова назва:
|
||||||
text.selectslot = Виберіть збереження.
|
text.selectslot = Виберіть збереження.
|
||||||
text.slot = [accent]Слот {0}
|
text.slot = [accent]Слот {0}
|
||||||
text.save.corrupted = [orange]Збережений файл пошкоджений або недійсний\! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не []є помилкою.
|
text.save.corrupted = [orange]Збережений файл пошкоджений або недійсний! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не []є помилкою.
|
||||||
text.sector.corrupted = [orange]Знайдено файл збереження для цього сектора, але завантаження не вдалося. \n Буде створено новий.
|
text.sector.corrupted = [orange]Знайдено файл збереження для цього сектора, але завантаження не вдалося. \n Буде створено новий.
|
||||||
text.empty = <порожній>
|
text.empty = <порожній>
|
||||||
text.on = Вкл
|
text.on = Вкл
|
||||||
text.off = Викл
|
text.off = Викл
|
||||||
text.save.autosave = Автозбереження\: {0}
|
text.save.autosave = Автозбереження: {0}
|
||||||
text.save.map = Карта\: {0}
|
text.save.map = Карта: {0}
|
||||||
text.save.wave = Хвиля {0}
|
text.save.wave = Хвиля {0}
|
||||||
text.save.difficulty = Рівень складності\: {0}
|
text.save.difficulty = Рівень складності: {0}
|
||||||
text.save.date = Останне збереження\: {0}
|
text.save.date = Останне збереження: {0}
|
||||||
text.save.playtime = Час гри\: {0}
|
text.save.playtime = Час гри: {0}
|
||||||
text.confirm = Підтвердити
|
text.confirm = Підтвердити
|
||||||
text.delete = Видалити
|
text.delete = Видалити
|
||||||
text.ok = ОК
|
text.ok = ОК
|
||||||
@@ -183,9 +182,9 @@ text.back = Назад
|
|||||||
text.quit.confirm = Ти впевнений що хочеш вийти?
|
text.quit.confirm = Ти впевнений що хочеш вийти?
|
||||||
text.changelog.title = Журнал змін
|
text.changelog.title = Журнал змін
|
||||||
text.changelog.loading = Отримання журналу змін...
|
text.changelog.loading = Отримання журналу змін...
|
||||||
text.changelog.error.android = [orange]Зверніть увагу, що іноді журнал змін не працює на ОС Android 4.4 або на нижчій версії\!\nЦе пов'язано з внутрішньою помилкою Android.
|
text.changelog.error.android = [orange]Зверніть увагу, що іноді журнал змін не працює на ОС Android 4.4 або на нижчій версії!\nЦе пов'язано з внутрішньою помилкою Android.
|
||||||
text.changelog.error.ios = [orange]Журнал змін наразі не підтримується в iOS.
|
text.changelog.error.ios = [orange]Журнал змін наразі не підтримується в iOS.
|
||||||
text.changelog.error = [scarlet]Помилка отримання журналу змін\!\nПеревірте підключення до Інтернету.
|
text.changelog.error = [scarlet]Помилка отримання журналу змін!\nПеревірте підключення до Інтернету.
|
||||||
text.changelog.current = [yellow][[Поточна версія]
|
text.changelog.current = [yellow][[Поточна версія]
|
||||||
text.changelog.latest = [orange][[Остання версія]
|
text.changelog.latest = [orange][[Остання версія]
|
||||||
text.loading = [accent]Завантаження...
|
text.loading = [accent]Завантаження...
|
||||||
@@ -201,33 +200,32 @@ text.saveimage = Зберегти зображення
|
|||||||
text.unknown = Невідомо
|
text.unknown = Невідомо
|
||||||
text.custom = Користувальницька
|
text.custom = Користувальницька
|
||||||
text.builtin = Bбудована
|
text.builtin = Bбудована
|
||||||
text.map.delete.confirm = Ви впевнені, що хочете видалити цю карту? Цю дію не можна скасувати\!
|
text.map.delete.confirm = Ви впевнені, що хочете видалити цю карту? Цю дію не можна скасувати!
|
||||||
text.map.random = [accent]Випадкова карта
|
text.map.random = [accent]Випадкова карта
|
||||||
text.map.nospawn = Ця карта не має жодного ядра для спавну гравця\! Додайте[ROYAL] сине[] ядро в цю карту в редакторі.
|
text.map.nospawn = Ця карта не має жодного ядра для спавну гравця! Додайте[ROYAL] сине[] ядро в цю карту в редакторі.
|
||||||
text.map.nospawn.pvp = У цій карти немає ворожих ядер, в яких гравець може з'явитися\! Додайте[SCARLET] червоні[] ядра до цієї карті в редакторі.
|
text.map.nospawn.pvp = У цій карти немає ворожих ядер, в яких гравець може з'явитися! Додайте[SCARLET] червоні[] ядра до цієї карті в редакторі.
|
||||||
text.map.invalid = Помилка завантаження карти\: пошкоджений або невірний файл карти.
|
text.map.invalid = Помилка завантаження карти: пошкоджений або невірний файл карти.
|
||||||
text.editor.brush = Пензлик
|
text.editor.brush = Пензлик
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Відкрити в редакторі
|
text.editor.openin = Відкрити в редакторі
|
||||||
text.editor.oregen = Генерація руд
|
text.editor.oregen = Генерація руд
|
||||||
text.editor.oregen.info = Генерація руд\:
|
text.editor.oregen.info = Генерація руд:
|
||||||
text.editor.mapinfo = Інформація про карту
|
text.editor.mapinfo = Інформація про карту
|
||||||
text.editor.author = Автор\:
|
text.editor.author = Автор:
|
||||||
text.editor.description = Опис\:
|
text.editor.description = Опис:
|
||||||
text.editor.name = Назва\:
|
text.editor.name = Назва:
|
||||||
text.editor.teams = Команди
|
text.editor.teams = Команди
|
||||||
text.editor.elevation = Высота височини
|
text.editor.elevation = Высота височини
|
||||||
text.editor.badsize = [orange]Недійсні розміри зображення\! [] \n Дійсні розміри карти\: {0}
|
text.editor.errorimageload = Помилка завантаження файлу:\n[orange]{0}
|
||||||
text.editor.errorimageload = Помилка завантаження файлу\:\n[orange]{0}
|
text.editor.errorimagesave = Помилка збереження файлу:\n[orange]{0}
|
||||||
text.editor.errorimagesave = Помилка збереження файлу\:\n[orange]{0}
|
|
||||||
text.editor.generate = Генерувати
|
text.editor.generate = Генерувати
|
||||||
text.editor.resize = Змінити розмір
|
text.editor.resize = Змінити розмір
|
||||||
text.editor.loadmap = Завантажити карту
|
text.editor.loadmap = Завантажити карту
|
||||||
text.editor.savemap = Зберегти карту
|
text.editor.savemap = Зберегти карту
|
||||||
text.editor.saved = Збережено\!
|
text.editor.saved = Збережено!
|
||||||
text.editor.save.noname = Ваша карта не має назви\! Встановіть його в меню "інформація про карту".
|
text.editor.save.noname = Ваша карта не має назви! Встановіть його в меню "інформація про карту".
|
||||||
text.editor.save.overwrite = Ваша карта перезаписує вбудовану карту\! Виберіть інше ім'я в меню "інформація про карту".
|
text.editor.save.overwrite = Ваша карта перезаписує вбудовану карту! Виберіть інше ім'я в меню "інформація про карту".
|
||||||
text.editor.import.exists = [scarlet]Неможливо імпортувати\: [] вбудована карта з назвою "{0}" вже існує\!
|
text.editor.import.exists = [scarlet]Неможливо імпортувати: [] вбудована карта з назвою "{0}" вже існує!
|
||||||
text.editor.import = Імпорт...
|
text.editor.import = Імпорт...
|
||||||
text.editor.importmap = Імпортувати карту
|
text.editor.importmap = Імпортувати карту
|
||||||
text.editor.importmap.description = Імпортуйте вже існуючої карти
|
text.editor.importmap.description = Імпортуйте вже існуючої карти
|
||||||
@@ -242,27 +240,34 @@ text.editor.exportimage = Експорт зображення місцевост
|
|||||||
text.editor.exportimage.description = Експорт файла з зображенням карти
|
text.editor.exportimage.description = Експорт файла з зображенням карти
|
||||||
text.editor.loadimage = Імпорт місцевості
|
text.editor.loadimage = Імпорт місцевості
|
||||||
text.editor.saveimage = Екпорт місцевості
|
text.editor.saveimage = Екпорт місцевості
|
||||||
text.editor.unsaved = [scarlet]У вас є незбережені зміни\![]\nВи впевнені, що хочете вийти?
|
text.editor.unsaved = [scarlet]У вас є незбережені зміни![]\nВи впевнені, що хочете вийти?
|
||||||
text.editor.resizemap = Змінити розмір карти
|
text.editor.resizemap = Змінити розмір карти
|
||||||
text.editor.mapname = Назва карти\:
|
text.editor.mapname = Назва карти:
|
||||||
text.editor.overwrite = [accent]Попередження\!\nЦе перезаписує існуючу карту.
|
text.editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу карту.
|
||||||
text.editor.overwrite.confirm = [scarlet]Попередження\![] Карта з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
text.editor.overwrite.confirm = [scarlet]Попередження![] Карта з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
||||||
text.editor.selectmap = Виберіть карту для завантаження\:
|
text.editor.selectmap = Виберіть карту для завантаження:
|
||||||
text.width = Ширина\:
|
text.width = Ширина:
|
||||||
text.height = Висота\:
|
text.height = Висота:
|
||||||
text.menu = Меню
|
text.menu = Меню
|
||||||
text.play = Грати
|
text.play = Грати
|
||||||
text.load = Завантаження
|
text.load = Завантаження
|
||||||
text.save = Зберегти
|
text.save = Зберегти
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Пінг\: {0} мс
|
text.ping = Пінг: {0} мс
|
||||||
text.language.restart = Будь ласка, перезапустіть свою гру, щоб налаштування мови набули чинності.
|
text.language.restart = Будь ласка, перезапустіть свою гру, щоб налаштування мови набули чинності.
|
||||||
text.settings = Налаштування
|
text.settings = Налаштування
|
||||||
text.tutorial = Навчання
|
text.tutorial = Навчання
|
||||||
text.editor = Редактор
|
text.editor = Редактор
|
||||||
text.mapeditor = Редактор карт
|
text.mapeditor = Редактор карт
|
||||||
text.donate = Пожертвувати
|
text.donate = Пожертвувати
|
||||||
|
text.connectfail = [crimson]Не вдалося підключитися до сервера: [orange]{0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = Мова
|
text.settings.language = Мова
|
||||||
text.settings.reset = Скинути до стандартних
|
text.settings.reset = Скинути до стандартних
|
||||||
text.settings.rebind = Змінити
|
text.settings.rebind = Змінити
|
||||||
@@ -271,8 +276,8 @@ text.settings.game = Гра
|
|||||||
text.settings.sound = Звук
|
text.settings.sound = Звук
|
||||||
text.settings.graphics = Графіка
|
text.settings.graphics = Графіка
|
||||||
text.settings.cleardata = Очистити ігрові дані...
|
text.settings.cleardata = Очистити ігрові дані...
|
||||||
text.settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЩо робиться, не може бути скасовано\!
|
text.settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЩо робиться, не може бути скасовано!
|
||||||
text.settings.clearall.confirm = [scarlet]УВАГА\![]\nЦе очистить всі дані, включаючи збереження, карти, розблокування та призначенні клавіші.\nПісля того, як ви натиснете "ОК", гра видалить усі дані та автоматично вийде.
|
text.settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, карти, розблокування та призначенні клавіші.\nПісля того, як ви натиснете "ОК", гра видалить усі дані та автоматично вийде.
|
||||||
text.settings.clearsectors = Очистити сектори
|
text.settings.clearsectors = Очистити сектори
|
||||||
text.settings.clearunlocks = Очистити розблоковане
|
text.settings.clearunlocks = Очистити розблоковане
|
||||||
text.settings.clearall = Очистити все
|
text.settings.clearall = Очистити все
|
||||||
@@ -314,7 +319,7 @@ text.blocks.coolant = Охолоджуюча рідина
|
|||||||
text.blocks.coolantuse = Охолодж. рідини використовуеться
|
text.blocks.coolantuse = Охолодж. рідини використовуеться
|
||||||
text.blocks.inputliquidfuel = Рідке паливо
|
text.blocks.inputliquidfuel = Рідке паливо
|
||||||
text.blocks.liquidfueluse = Рідкого палива використовуеться
|
text.blocks.liquidfueluse = Рідкого палива використовуеться
|
||||||
text.blocks.explosive = Вибухонебезпечний\!
|
text.blocks.explosive = Вибухонебезпечний!
|
||||||
text.blocks.health = Здоров'я
|
text.blocks.health = Здоров'я
|
||||||
text.blocks.inaccuracy = Розкид
|
text.blocks.inaccuracy = Розкид
|
||||||
text.blocks.shots = Постріли
|
text.blocks.shots = Постріли
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = легкий
|
|||||||
setting.difficulty.normal = нормальний
|
setting.difficulty.normal = нормальний
|
||||||
setting.difficulty.hard = важкий
|
setting.difficulty.hard = важкий
|
||||||
setting.difficulty.insane = божевільний
|
setting.difficulty.insane = божевільний
|
||||||
setting.difficulty.purge = зачистка
|
setting.difficulty.name = Рівень складності:
|
||||||
setting.difficulty.name = Рівень складності\:
|
|
||||||
setting.screenshake.name = Тряска екрану
|
setting.screenshake.name = Тряска екрану
|
||||||
setting.indicators.name = Індикатор ворога
|
|
||||||
setting.effects.name = Ефекти
|
setting.effects.name = Ефекти
|
||||||
setting.sensitivity.name = Чутливість контролера
|
setting.sensitivity.name = Чутливість контролера
|
||||||
setting.saveinterval.name = Інтервал автозбереження
|
setting.saveinterval.name = Інтервал автозбереження
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = Багатопотоковість (TPS)
|
|||||||
setting.fps.name = Показати FPS
|
setting.fps.name = Показати FPS
|
||||||
setting.vsync.name = Вертикальна синхронізація
|
setting.vsync.name = Вертикальна синхронізація
|
||||||
setting.lasers.name = Показати енергетичні лазери
|
setting.lasers.name = Показати енергетичні лазери
|
||||||
setting.healthbars.name = Показати смужки здоров'я об'єкта
|
|
||||||
setting.minimap.name = Показати мінікарту
|
setting.minimap.name = Показати мінікарту
|
||||||
setting.musicvol.name = Гучність музики
|
setting.musicvol.name = Гучність музики
|
||||||
setting.mutemusic.name = Заглушити музику
|
setting.mutemusic.name = Заглушити музику
|
||||||
@@ -403,7 +405,7 @@ mode.waves.description = Нормальний режим. Обмежені ре
|
|||||||
mode.sandbox.name = Пісочниця
|
mode.sandbox.name = Пісочниця
|
||||||
mode.sandbox.description = Нескінченні ресурси і нема таймера для хвиль.
|
mode.sandbox.description = Нескінченні ресурси і нема таймера для хвиль.
|
||||||
mode.custom.warning = [scarlet]РОЗБЛОКОВАНЕ В КОРИСТУВАЛЬНИЦЬКИХ ІГРАХ АБО НА СЕРВЕРАХ НЕ ЗБЕРІГАЄТЬСЯ.\n\nГрайте у секторах для розблокування.
|
mode.custom.warning = [scarlet]РОЗБЛОКОВАНЕ В КОРИСТУВАЛЬНИЦЬКИХ ІГРАХ АБО НА СЕРВЕРАХ НЕ ЗБЕРІГАЄТЬСЯ.\n\nГрайте у секторах для розблокування.
|
||||||
mode.custom.warning.read = Уважно прочитайте це\!\:\n[scarlet]РОЗБЛОКОВАНЕ В КОРИСТУВАЛЬНИЦЬКИХ ІГРАХ АБО В ІНШИХ РЕЖИМАХ ГРИ НЕ ПОШИРЮЄТЬСЯ НА СЕКТОРИ ТА ІНШІ РЕЖИМИ ГРИ\!\n\n[LIGHT_GRAY](Я б хотів, щоб це не було необхідно, але, мабуть, це так)
|
mode.custom.warning.read = Уважно прочитайте це!:\n[scarlet]РОЗБЛОКОВАНЕ В КОРИСТУВАЛЬНИЦЬКИХ ІГРАХ АБО В ІНШИХ РЕЖИМАХ ГРИ НЕ ПОШИРЮЄТЬСЯ НА СЕКТОРИ ТА ІНШІ РЕЖИМИ ГРИ!\n\n[LIGHT_GRAY](Я б хотів, щоб це не було необхідно, але, мабуть, це так)
|
||||||
mode.freebuild.name = Вільний режим
|
mode.freebuild.name = Вільний режим
|
||||||
mode.freebuild.description = обмежені ресурси і немає таймера для хвиль.
|
mode.freebuild.description = обмежені ресурси і немає таймера для хвиль.
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -431,8 +433,10 @@ item.silicon.name = Кремній
|
|||||||
item.silicon.description = Надзвичайно корисний напівпровідник з застосуванням в сонячних батареях та багатьох складних електроніках.
|
item.silicon.description = Надзвичайно корисний напівпровідник з застосуванням в сонячних батареях та багатьох складних електроніках.
|
||||||
item.plastanium.name = Пластиній
|
item.plastanium.name = Пластиній
|
||||||
item.plastanium.description = Легкий, пластичний матеріал, що використовується в сучасних літальних апаратах, та боєприпаси для фрагментації.
|
item.plastanium.description = Легкий, пластичний матеріал, що використовується в сучасних літальних апаратах, та боєприпаси для фрагментації.
|
||||||
item.phase-matter.name = Фазова матерія
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = Хвилястий сплав
|
item.surge-alloy.name = Хвилястий сплав
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Біоматерія
|
item.biomatter.name = Біоматерія
|
||||||
item.biomatter.description = Скупчення органічної муси; використовується для перетворення в нафту або як основне паливо.
|
item.biomatter.description = Скупчення органічної муси; використовується для перетворення в нафту або як основне паливо.
|
||||||
item.sand.name = Пісок
|
item.sand.name = Пісок
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = Вантажний відсік з бомбами
|
|||||||
mech.glaive-ship.name = Спис
|
mech.glaive-ship.name = Спис
|
||||||
mech.glaive-ship.description = Великий, добре броньований бойовий корабель. Оснащений запальним ретранслятором. Гарне прискорення і максимальна швидкість.
|
mech.glaive-ship.description = Великий, добре броньований бойовий корабель. Оснащений запальним ретранслятором. Гарне прискорення і максимальна швидкість.
|
||||||
mech.glaive-ship.weapon = Вогняний кулемет
|
mech.glaive-ship.weapon = Вогняний кулемет
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Вибухонебезпечність\: {0}
|
text.item.explosiveness = [LIGHT_GRAY]Вибухонебезпечність: {0}
|
||||||
text.item.flammability = [LIGHT_GRAY]Вогненебезпечність\: {0}
|
text.item.flammability = [LIGHT_GRAY]Вогненебезпечність: {0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]Радіоактивність\: {0}
|
text.item.radioactivity = [LIGHT_GRAY]Радіоактивність: {0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]Осадковість\: {0}
|
text.item.fluxiness = [LIGHT_GRAY]Осадковість: {0}
|
||||||
text.unit.health = [LIGHT_GRAY]Здоров'я\: {0}
|
text.unit.health = [LIGHT_GRAY]Здоров'я: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]Швидкість\: {0}
|
text.unit.speed = [LIGHT_GRAY]Швидкість: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]Зброя\: {0}
|
text.mech.weapon = [LIGHT_GRAY]Зброя: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]Броня\: {0}
|
text.mech.armor = [LIGHT_GRAY]Броня: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY] Ємність елементів\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY] Ємність елементів: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]Швидкість видобутку\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]Швидкість видобутку: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]Потужність видобутку\: {0}
|
text.mech.minepower = [LIGHT_GRAY]Потужність видобутку: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]Здібність\: {0}
|
text.mech.ability = [LIGHT_GRAY]Здібність: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]Теплоємність\: {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]В'язкість\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]В'язкість: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]Температура\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||||
block.spawn.name = Спавн ворога
|
block.spawn.name = Спавн ворога
|
||||||
block.core.name = Ядро
|
block.core.name = Ядро
|
||||||
block.metalfloor.name = Металічна підлога
|
block.metalfloor.name = Металічна підлога
|
||||||
block.deepwater.name = Глибоководдя
|
block.deepwater.name = Глибоководдя
|
||||||
block.water.name = Вода
|
block.water.name = Вода
|
||||||
block.lava.name = Лава
|
block.lava.name = Лава
|
||||||
block.oil.name = Нафта
|
block.tar.name = Tar
|
||||||
block.blackstone.name = Чорний камінь
|
block.blackstone.name = Чорний камінь
|
||||||
block.stone.name = Камінь
|
block.stone.name = Камінь
|
||||||
block.dirt.name = Земля
|
block.dirt.name = Земля
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = Конвеєр
|
|||||||
block.titanium-conveyor.name = Титановий конвеєр
|
block.titanium-conveyor.name = Титановий конвеєр
|
||||||
block.junction.name = Перехрестя
|
block.junction.name = Перехрестя
|
||||||
block.router.name = Маршрутизатор
|
block.router.name = Маршрутизатор
|
||||||
block.router.description = Розбиває елементи на всі 4 напрямки. Можна зберігати елементи як буфер.
|
|
||||||
block.distributor.name = Розподілювач
|
block.distributor.name = Розподілювач
|
||||||
block.distributor.description = Розгалужувач, який може виводити елементи на 8 напрямків.
|
|
||||||
block.sorter.name = Сортувальник
|
block.sorter.name = Сортувальник
|
||||||
block.sorter.description = Сортує предмети. Якщо товар відповідає виділенню, йому можна пройти. В іншому випадку предмет виводиться ліворуч і праворуч.
|
block.sorter.description = Сортує предмети. Якщо товар відповідає виділенню, йому можна пройти. В іншому випадку предмет виводиться ліворуч і праворуч.
|
||||||
block.overflow-gate.name = Надмірний затвор
|
block.overflow-gate.name = Надмірний затвор
|
||||||
block.overflow-gate.description = Комбінований розподілювач і маршрутизатор, який виводить тільки вліво та вправо, якщо передній шлях заблоковано.
|
block.overflow-gate.description = Комбінований розподілювач і маршрутизатор, який виводить тільки вліво та вправо, якщо передній шлях заблоковано.
|
||||||
block.bridgeconveyor.name = Мостовий конвеєр
|
|
||||||
block.bridgeconveyor.description = Конвеєр, який може пройти повз інші блоки, до двох блоків усього.
|
|
||||||
block.smelter.name = Плавильний завод
|
block.smelter.name = Плавильний завод
|
||||||
block.arc-smelter.name = Дуговий плавильний завод
|
block.arc-smelter.name = Дуговий плавильний завод
|
||||||
block.silicon-smelter.name = Кремнієвий завод
|
block.silicon-smelter.name = Кремнієвий завод
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = Рідке джерело
|
|||||||
block.powervoid.name = Енергетичний вакуум
|
block.powervoid.name = Енергетичний вакуум
|
||||||
block.powerinfinite.name = Нескінченна енергія
|
block.powerinfinite.name = Нескінченна енергія
|
||||||
block.unloader.name = Розвантажувач
|
block.unloader.name = Розвантажувач
|
||||||
block.sortedunloader.name = Сортований розвантажувач
|
|
||||||
block.vault.name = Сховище
|
block.vault.name = Сховище
|
||||||
block.wave.name = Хвиля
|
block.wave.name = Хвиля
|
||||||
block.swarmer.name = Ройевик
|
block.swarmer.name = Ройевик
|
||||||
@@ -667,116 +666,114 @@ tutorial.daggerfactory = Побудуйте[accent] завод "Розвідни
|
|||||||
tutorial.router = Фабрики потребують ресурсів для функціонування.\\nСтворіть маршрутизатор для розподілення ресурсів з конвейера.
|
tutorial.router = Фабрики потребують ресурсів для функціонування.\\nСтворіть маршрутизатор для розподілення ресурсів з конвейера.
|
||||||
tutorial.dagger = Зв'яжіть силовий вузол з заводом.\nЯк тільки вимоги будуть виконані, буде створено мех.\n\nЯкщо необхідно, то створіть ще бурів, генераторів та конвейерів
|
tutorial.dagger = Зв'яжіть силовий вузол з заводом.\nЯк тільки вимоги будуть виконані, буде створено мех.\n\nЯкщо необхідно, то створіть ще бурів, генераторів та конвейерів
|
||||||
tutorial.battle = [LIGHT_GRAY] Супротивник[] показав своє ядро.\\nЗнищьте його з вашим мехом та бойовою одиницею.
|
tutorial.battle = [LIGHT_GRAY] Супротивник[] показав своє ядро.\\nЗнищьте його з вашим мехом та бойовою одиницею.
|
||||||
liquid.water.description = Набагато краще ніж[BLUE] монооксид дігідрогена[].\n\nДля отримання води використовуйте помпу(насос) на джерел(блоці) або екстрактор води.\n\nЦю рідину можна підвести до бурів для прискорення швидкості видобутку або до турелям для прискорення стрільби.
|
|
||||||
liquid.lava.description = [ORANGE]Гаряче...\nРечовина розплавлене з гірничо-кам'яних пород.\nСлужить як паливо для термального генератора.
|
|
||||||
liquid.oil.description = Хтось писав про додавання золота в гру. Його додали, правда воно якесь чорне ...\nСуміш рідких вуглеводнів, що виділяється з природного газу в результаті зниження температури і пластового тиску.\nСлугує для пластіенівого компресора і т.д ..
|
|
||||||
liquid.cryofluid.description = Рідина з температурою нижче ніж -273 градусів за Цельсієм. Може бути використана для прискорення стрільби турелей або для охолодження чогось.
|
|
||||||
block.core.description = Найголовніша будівля в грі.
|
block.core.description = Найголовніша будівля в грі.
|
||||||
block.copper-wall.description = Стіна з найменшим запасом міцності.\nДуж на початку гри для захисту.
|
block.copper-wall.description = Стіна з найменшим запасом міцності.\nДуж на початку гри для захисту.
|
||||||
block.copper-wall-large.description = Велика стіна найменшим запасом міцності.\nХороша на початку гри.
|
block.copper-wall-large.description = Велика стіна найменшим запасом міцності.\nХороша на початку гри.
|
||||||
block.dense-alloy-wall.description = Стіна з показником міцності "нижче середнього".
|
block.dense-alloy-wall.description = Стіна з показником міцності "нижче середнього".
|
||||||
block.dense-alloy-wall-large.description = Велика стіна з показником міцності "нижче середнього".
|
block.dense-alloy-wall-large.description = Велика стіна з показником міцності "нижче середнього".
|
||||||
block.phase-wall.description = Стіна з середнім показником міцності.
|
|
||||||
block.phase-wall-large.description = Велика стіна з середнім показником міцності.
|
|
||||||
block.thorium-wall.description = Стіна з показником міцності "вище середнього".
|
block.thorium-wall.description = Стіна з показником міцності "вище середнього".
|
||||||
block.thorium-wall-large.description = Велика стіна з показником міцності "вище середнього".
|
block.thorium-wall-large.description = Велика стіна з показником міцності "вище середнього".
|
||||||
|
block.phase-wall.description = Стіна з середнім показником міцності.
|
||||||
|
block.phase-wall-large.description = Велика стіна з середнім показником міцності.
|
||||||
|
block.surge-wall.description = Стіна з найбільшим запасом міцності.
|
||||||
|
block.surge-wall-large.description = Велика стіна з найбільшим запасом міцності.
|
||||||
block.door.description = Через ці двері не пройдуть вороги, якщо вона закрита. Щоб відкрити / закрити просто натисніть на неї.
|
block.door.description = Через ці двері не пройдуть вороги, якщо вона закрита. Щоб відкрити / закрити просто натисніть на неї.
|
||||||
block.door-large.description = Для великих стін потрібні великі двері. Щоб відкрити / закрити просто натисніть на неї.
|
block.door-large.description = Для великих стін потрібні великі двері. Щоб відкрити / закрити просто натисніть на неї.
|
||||||
|
block.mend-projector.description = Ремонтує будівлі в невеликому радіусі. Споживає енергію.
|
||||||
|
block.overdrive-projector.description = Прискорює в невеликому радіусі всі ваші дії.
|
||||||
|
block.force-projector.description = Створює в невеликому радіусі силове поле, яке захищає від противника.
|
||||||
|
block.shock-mine.description = Поставте її. Вона б'є електрикою О_О
|
||||||
block.duo.description = Хороша турель початкова турель. Використовуйте стіни для її захисту.\n\n Використовує як снаряди мідь, щільний сплав, кремній і піротит.\n\nМожно підвести воду і криогенну рідина для прискорення стрільби.
|
block.duo.description = Хороша турель початкова турель. Використовуйте стіни для її захисту.\n\n Використовує як снаряди мідь, щільний сплав, кремній і піротит.\n\nМожно підвести воду і криогенну рідина для прискорення стрільби.
|
||||||
block.scorch.description = Вогнемет. Хороша турель при наявності нафти, яку використовує в якості снарядів.
|
block.arc.description = Турель з малим радіусом атаки. Для патронів треба воду або кріогенну рідина. Також потрібна енергія.
|
||||||
block.hail.description = Далекобійна початкова турель.\nВикористовує як снаряди щільний сплав, кремній і піротит.\nДля прискорення стрільби можна підвести воду і криогенну рідину.
|
block.hail.description = Далекобійна початкова турель.\nВикористовує як снаряди щільний сплав, кремній і піротит.\nДля прискорення стрільби можна підвести воду і криогенну рідину.
|
||||||
block.lancer.description = Турель, яка стріляє лазером на середню відстань.\nВикористовує як снаряди енергію.\nДля прискорення стрільби можна підвести воду, нафту і криогенну рідину.
|
block.lancer.description = Турель, яка стріляє лазером на середню відстань.\nВикористовує як снаряди енергію.\nДля прискорення стрільби можна підвести воду, нафту і криогенну рідину.
|
||||||
|
block.wave.description = Турель з середнім радіусом атаки, яка відштовхує супротивників в сторони. Використовує в якості снарядів воду, нафту, лаву або кріогенну рідину.
|
||||||
|
block.salvo.description = Турель з середнім радіусом атаки. Використовує в якості снарядів мідь, щільний сплав, торій, кремній і піротит.\nТакож потрібна якась рідина: вода, нафта або кріогенна.
|
||||||
|
block.swarmer.description = Навіть Керріган в захваті від такого.\nВикористовує в якості снарядів високоміцний сплав, піротит і вибухонебезпечне з'єднання.\nТакож потрібна якась рідина: вода, нафта або кріогенна.
|
||||||
|
block.ripple.description = Перша турель 3х3.\nВикористовує в якості снарядів щільний сплав, кремній, піротит, вибухонебезпечне з'єднання.\nТакож потрібна якась рідина: вода, нафта або кріогенна.
|
||||||
|
block.cyclone.description = Турель з великою дальністю. Використовує в якості снарядів пластиній, вибухонебезпечне з'єднання і високоміцний сплав.\nТакож потрібна якась рідина: вода, нафта або кріогенна.
|
||||||
|
block.fuse.description = Турель з малою дальністю атаки. Використовує в якості снарядів щільний сплав.\nТакож потрібна якась рідина: вода, нафта або кріогенна.
|
||||||
|
block.spectre.description = Перша турель 4х4 з середнім радіусом атаки. Використовує в якості снарядів щільний сплав, торій і піротит.
|
||||||
|
block.meltdown.description = Турель з середнім радіусом атаки. Для патронів треба воду або кріогенну рідину. Також потрібна енергія.
|
||||||
block.conveyor.description = Переміщує ресурси з малою швидкістю.
|
block.conveyor.description = Переміщує ресурси з малою швидкістю.
|
||||||
block.titanium-conveyor.description = Конвеєр другого покоління. Збільшена швидкість переміщення предметів і міцність.
|
block.titanium-conveyor.description = Конвеєр другого покоління. Збільшена швидкість переміщення предметів і міцність.
|
||||||
|
block.phase-conveyor.description = Поки гра знаходиться в 2D, цей конвеєр вже в чотиривимірному просторі. Вимагає енергії.
|
||||||
block.junction.description = Назва говорить сама за себе. За допомогою нього можна зробити дві конвеєрні стрічки, які проходять через один одного і не змішуються.
|
block.junction.description = Назва говорить сама за себе. За допомогою нього можна зробити дві конвеєрні стрічки, які проходять через один одного і не змішуються.
|
||||||
|
block.mass-driver.description = При наявності енергії передають ресурси на відстань 100 блоків, стріляючи в один-одного.
|
||||||
block.smelter.description = Виробляє щільний сплав з міді і свинцю. Можна підвести пісок для прискорення виробництва.
|
block.smelter.description = Виробляє щільний сплав з міді і свинцю. Можна підвести пісок для прискорення виробництва.
|
||||||
block.arc-smelter.description = Покращена версія плавильного заводу. Вимагає енергію. Виробляє щільний сплав з вугілля, міді і свинцю.\nМожно підвести пісок для прискорення виробництва.
|
block.arc-smelter.description = Покращена версія плавильного заводу. Вимагає енергію. Виробляє щільний сплав з вугілля, міді і свинцю.\nМожно підвести пісок для прискорення виробництва.
|
||||||
block.silicon-smelter.description = За допомогою піску, вугілля і енергії виробляє кремній.\n[RED]НЕ СИЛІКОН[]
|
block.silicon-smelter.description = За допомогою піску, вугілля і енергії виробляє кремній.\n[RED]НЕ СИЛІКОН[]
|
||||||
|
block.plastanium-compressor.description = Створює пластини з титану і нафти. Вимагає енергії. Для прискорення виробництва можна додати в компресор пісок.
|
||||||
block.phase-weaver.description = Виробляє фазову матерію з торію і піску. Вимагає багато енергії.
|
block.phase-weaver.description = Виробляє фазову матерію з торію і піску. Вимагає багато енергії.
|
||||||
|
block.alloy-smelter.description = Створює високоміцний сплав з титану, кремнію, міді і свинцю. Вимагає енергію.
|
||||||
block.pulverizer.description = Подрібнює камінь в пісок. Вимагає енергії.
|
block.pulverizer.description = Подрібнює камінь в пісок. Вимагає енергії.
|
||||||
|
block.pyratite-mixer.description = Створює піротит з вугілля, свинцю і піску. Вимагає енергії.
|
||||||
|
block.blast-mixer.description = Створює вибухонебезпечне з'єднання з нафти і піротіта. Для прискорення виробництва можна додати в мішалку пісок.
|
||||||
block.cryofluidmixer.description = Виробляє криогенну рідина з води і титану. Вимагає енергії.
|
block.cryofluidmixer.description = Виробляє криогенну рідина з води і титану. Вимагає енергії.
|
||||||
|
block.solidifer.description = Остуджує лаву до каменя. Вимагає енергію.
|
||||||
block.melter.description = Переплавляє камінь в лаву. Вимагає енергію.
|
block.melter.description = Переплавляє камінь в лаву. Вимагає енергію.
|
||||||
block.incinerator.description = Спалює сміття за допомогою енергії.
|
block.incinerator.description = Спалює сміття за допомогою енергії.
|
||||||
block.biomattercompressor.description = Робить біоматерію з біосміття і енергії.
|
block.biomattercompressor.description = Робить біоматерію з біосміття і енергії.
|
||||||
block.separator.description = Шукає в камені різні ресурси. Чим цінніше ресурс, тим з меншою ймовірністю він "знайдеться".
|
block.separator.description = Шукає в камені різні ресурси. Чим цінніше ресурс, тим з меншою ймовірністю він "знайдеться".
|
||||||
block.centrifuge.description = Покращена версія отделителя.\nШукає в камені різні ресурси. Чим цінніше ресурс, тим з меншою ймовірністю він "знайдеться".\nВимагає енергію.
|
block.centrifuge.description = Покращена версія отделителя.\nШукає в камені різні ресурси. Чим цінніше ресурс, тим з меншою ймовірністю він "знайдеться".\nВимагає енергію.
|
||||||
block.power-node.description = Максимум допустимо 4 підключення. Щоб з'єднати з якимось блоком потрібно наступне\:\n1. Щоб він знаходився в радіусі дії\n2.Нажать на потрібний блок.
|
block.power-node.description = Максимум допустимо 4 підключення. Щоб з'єднати з якимось блоком потрібно наступне:\n1. Щоб він знаходився в радіусі дії\n2.Нажать на потрібний блок.
|
||||||
block.power-node-large.description = Силовий вузол другого покоління. Збільшено розмір вузла, кількість максимально допустимих підключень і інше.
|
block.power-node-large.description = Силовий вузол другого покоління. Збільшено розмір вузла, кількість максимально допустимих підключень і інше.
|
||||||
block.battery.description = Зберігає енергію, але батарейки DURACELL зберігають в 10 разів більше.(прихована реклама)
|
block.battery.description = Зберігає енергію, але батарейки DURACELL зберігають в 10 разів більше.(прихована реклама)
|
||||||
block.battery-large.description = Зберігає енергію, але батарейки DURACELL все одно зберігають більше\!(прихована реклама)
|
block.battery-large.description = Зберігає енергію, але батарейки DURACELL все одно зберігають більше!(прихована реклама)
|
||||||
block.combustion-generator.description = Початкове і дешевийе джерело енергії. Для виробництва енергії використовує нафту, вугілля, піротит, біоматерію і вибухонебезпечне з'єднання.
|
block.combustion-generator.description = Початкове і дешевийе джерело енергії. Для виробництва енергії використовує нафту, вугілля, піротит, біоматерію і вибухонебезпечне з'єднання.
|
||||||
block.turbine-generator.description = Для виробництва енергії використовує нафту, вугілля, Піроте, біоматерію і вибухонебезпечне з'єднання.\nТакже обов'язково потрібна вода.
|
block.turbine-generator.description = Для виробництва енергії використовує нафту, вугілля, Піроте, біоматерію і вибухонебезпечне з'єднання.\nТакже обов'язково потрібна вода.
|
||||||
|
block.thermal-generator.description = Гаряче сприймає на ура.
|
||||||
|
block.solar-panel.description = Зелена енергія
|
||||||
|
block.solar-panel-large.description = Зелена енергія. Велике і нескінченне джерело енергії.
|
||||||
|
block.thorium-reactor.description = Найбільше виробляє енергію. Може вибухнути. Потрібно рідина (вода, нафта або кріогенна) і торій.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Вивантажує з ядра або сховища верхній лівий предмет.
|
||||||
|
block.container.description = Зберігає ресурси. Спробуй звідти їх дістати :)
|
||||||
|
block.vault.description = Зберігає предмети як ядро до 2 000.
|
||||||
block.mechanical-drill.description = Найперший доступний бур. Видобуває мідь, свинець, вугілля, пісок.Можна підвести до нього воду для збільшення швидкості свердління.
|
block.mechanical-drill.description = Найперший доступний бур. Видобуває мідь, свинець, вугілля, пісок.Можна підвести до нього воду для збільшення швидкості свердління.
|
||||||
block.pneumatic-drill.description = Покращена версія механічного бура.\n\nВидобуває теж саме, що і механічний бур. Також може добувати титан і камінь.\n\nМожно підвести до нього[BLUE] воду [] для збільшення швидкості свердління.
|
block.pneumatic-drill.description = Покращена версія механічного бура.\n\nВидобуває теж саме, що і механічний бур. Також може добувати титан і камінь.\n\nМожно підвести до нього[BLUE] воду [] для збільшення швидкості свердління.
|
||||||
block.laser-drill.description = Покращена версія пневматичного бура.\n\nВидобуває теж саме, що і пневматичний бур. Також може добувати торій.\n\nМожно підвести до нього[BLUE] воду[] для збільшення швидкості свердління.
|
block.laser-drill.description = Покращена версія пневматичного бура.\n\nВидобуває теж саме, що і пневматичний бур. Також може добувати торій.\n\nМожно підвести до нього[BLUE] воду[] для збільшення швидкості свердління.
|
||||||
|
block.blast-drill.description = Найкрутіший бур.\n\nШукає вона теж саме, що і лазерний бур. Свердлить швидше всіх бурів, але вимагає ще більше енергії. N n Можна підвести до нього [BLUE] воду [] для збільшення швидкості свердління.
|
||||||
block.water-extractor.description = Видобуває воду з землі. Вимагає енергію.
|
block.water-extractor.description = Видобуває воду з землі. Вимагає енергію.
|
||||||
block.cultivator.description = Виробляє біоматерію з трави і води. Вимагає енергії.
|
block.cultivator.description = Виробляє біоматерію з трави і води. Вимагає енергії.
|
||||||
block.alpha-mech-pad.description = Перетворює вас в Альфа. Вимагає енергію.Подробиці про Джавелін в "розблоковане"
|
|
||||||
block.dart-ship-pad.description = Перетворює вас в дротіковий літак. Реконструктор вимагає енергію.\nПодробиці про дротікових літаків в "розблоковане".
|
|
||||||
block.delta-mech-pad.description = Перетворює вас в "Дельта". Реконструктор вимагає енергію.\nПодробиці про "Дельта" в "розблоковане".
|
|
||||||
block.javelin-ship-pad.description = Перетворює вас в Джавелін. Вимагає енергію. Подробиці про Джавелін в "розблоковане"
|
|
||||||
block.trident-ship-pad.description = Перетворює вас в Тризуб. Вимагає енергію. Подробиці про Тризуб в "розблоковане"
|
|
||||||
block.glaive-ship-pad.description = Перетворює вас в Спис. Вимагає енергію. Подробиці про Спис в "розблоковане"
|
|
||||||
block.omega-mech-pad.description = Перетворює вас в Омега. Вимагає енергію.Подробиці про Омега в "розблоковане"
|
|
||||||
block.tau-mech-pad.description = Перетворює вас в Тау. Вимагає енергію. N Подробиці про Тау в "розблоковане"
|
|
||||||
block.conduit.description = Конвеєр для рідин першого покоління.
|
|
||||||
block.pulseconduit.description = Конвеєр для рідин другого покоління. Середня швидкість передачі рідини.
|
|
||||||
block.liquidrouter.description = Розподіляє рідини в 4 сторони.
|
|
||||||
block.bridge-conduit.description = Дозволяє проходити над височинами (блоками). Найкраще підключати послідовно і в лінію.
|
|
||||||
block.mechanical-pump.description = Качає тільки воду.
|
|
||||||
block.itemsource.description = З цього блоку можна отримати будь-який предмет.
|
|
||||||
block.itemvoid.description = Предмети просто йдуть в порожнечу
|
|
||||||
block.liquidsource.description = З цього блоку можна отримати будь-яку рідину.
|
|
||||||
block.powervoid.description = Рідини просто йдуть в порожнечу
|
|
||||||
block.powerinfinite.description = Ти не повинен це бачити\!\n[RED]WARNING[]
|
|
||||||
block.unloader.description = Вивантажує з ядра або сховища верхній лівий предмет.
|
|
||||||
block.sortedunloader.description = Вивантажує з ядра або сховища обраний предмет.
|
|
||||||
block.vault.description = Зберігає предмети як ядро до 2 000.
|
|
||||||
block.wave.description = Турель з середнім радіусом атаки, яка відштовхує супротивників в сторони. Використовує в якості снарядів воду, нафту, лаву або кріогенну рідину.
|
|
||||||
block.swarmer.description = Навіть Керріган в захваті від такого.\nВикористовує в якості снарядів високоміцний сплав, піротит і вибухонебезпечне з'єднання.\nТакож потрібна якась рідина\: вода, нафта або кріогенна.
|
|
||||||
block.salvo.description = Турель з середнім радіусом атаки. Використовує в якості снарядів мідь, щільний сплав, торій, кремній і піротит.\nТакож потрібна якась рідина\: вода, нафта або кріогенна.
|
|
||||||
block.ripple.description = Перша турель 3х3.\nВикористовує в якості снарядів щільний сплав, кремній, піротит, вибухонебезпечне з'єднання.\nТакож потрібна якась рідина\: вода, нафта або кріогенна.
|
|
||||||
block.phase-conveyor.description = Поки гра знаходиться в 2D, цей конвеєр вже в чотиривимірному просторі. Вимагає енергії.
|
|
||||||
block.bridge-conveyor.description = Він може зробити "тунель", що допомагає обходити перешкоди.
|
|
||||||
block.plastanium-compressor.description = Створює пластини з титану і нафти. Вимагає енергії. Для прискорення виробництва можна додати в компресор пісок.
|
|
||||||
block.pyratite-mixer.description = Створює піротит з вугілля, свинцю і піску. Вимагає енергії.
|
|
||||||
block.blast-mixer.description = Створює вибухонебезпечне з'єднання з нафти і піротіта. Для прискорення виробництва можна додати в мішалку пісок.
|
|
||||||
block.solidifer.description = Остуджує лаву до каменя. Вимагає енергію.
|
|
||||||
block.solar-panel.description = Зелена енергія
|
|
||||||
block.solar-panel-large.description = Зелена енергія. Велике і нескінченне джерело енергії.
|
|
||||||
block.oil-extractor.description = Виробляє нафту з динозаврів (закреслено), грунту (закреслено), води і піску. Вимагає енергії.
|
block.oil-extractor.description = Виробляє нафту з динозаврів (закреслено), грунту (закреслено), води і піску. Вимагає енергії.
|
||||||
|
block.dart-ship-pad.description = Перетворює вас в дротіковий літак. Реконструктор вимагає енергію.\nПодробиці про дротікових літаків в "розблоковане".
|
||||||
|
block.trident-ship-pad.description = Перетворює вас в Тризуб. Вимагає енергію. Подробиці про Тризуб в "розблоковане"
|
||||||
|
block.javelin-ship-pad.description = Перетворює вас в Джавелін. Вимагає енергію. Подробиці про Джавелін в "розблоковане"
|
||||||
|
block.glaive-ship-pad.description = Перетворює вас в Спис. Вимагає енергію. Подробиці про Спис в "розблоковане"
|
||||||
|
block.tau-mech-pad.description = Перетворює вас в Тау. Вимагає енергію. N Подробиці про Тау в "розблоковане"
|
||||||
|
block.delta-mech-pad.description = Перетворює вас в "Дельта". Реконструктор вимагає енергію.\nПодробиці про "Дельта" в "розблоковане".
|
||||||
|
block.omega-mech-pad.description = Перетворює вас в Омега. Вимагає енергію.Подробиці про Омега в "розблоковане"
|
||||||
block.spirit-factory.description = Виробляє дронів типу "привид"
|
block.spirit-factory.description = Виробляє дронів типу "привид"
|
||||||
block.phantom-factory.description = Виробляє дронів типу "фантом" \nПодробиці в "розблоковане"
|
block.phantom-factory.description = Виробляє дронів типу "фантом" \nПодробиці в "розблоковане"
|
||||||
block.wraith-factory.description = Виробляє примарних винищувачів\nПодробиці в "розблоковане"
|
block.wraith-factory.description = Виробляє примарних винищувачів\nПодробиці в "розблоковане"
|
||||||
block.fortress-factory.description = Величезний повільний мех володіє такою-ж величезною гарматою.
|
|
||||||
block.ghoul-factory.description = Виробляє Гулев бомбардувальників\nПодробиці в "розблоковане"
|
block.ghoul-factory.description = Виробляє Гулев бомбардувальників\nПодробиці в "розблоковане"
|
||||||
block.dagger-factory.description = Виробляє "Розвідник\nПодробиці в "розблоковане"
|
block.dagger-factory.description = Виробляє "Розвідник\nПодробиці в "розблоковане"
|
||||||
block.titan-factory.description = Виробляє меха типу "Титан".\nПодробиці в "розблоковане".
|
block.titan-factory.description = Виробляє меха типу "Титан".\nПодробиці в "розблоковане".
|
||||||
|
block.fortress-factory.description = Величезний повільний мех володіє такою-ж величезною гарматою.
|
||||||
block.revenant-factory.description = Виробляє бомбардувальників типу "Потойбічний вбивця"\nПодробиці в "розблоковане"
|
block.revenant-factory.description = Виробляє бомбардувальників типу "Потойбічний вбивця"\nПодробиці в "розблоковане"
|
||||||
block.repair-point.description = За допомогою енергії лікує тебе.
|
block.repair-point.description = За допомогою енергії лікує тебе.
|
||||||
|
block.command-center.description = Дозволяє управляти бойовими одиницями. Або атакувати, або стояти на місці, або застрявати в блоках ...
|
||||||
|
block.conduit.description = Конвеєр для рідин першого покоління.
|
||||||
block.pulse-conduit.description = "Конвеєр" для рідин другого покоління.
|
block.pulse-conduit.description = "Конвеєр" для рідин другого покоління.
|
||||||
block.phase-conduit.description = Кращий трубопровід, вимагає енергію. Схоже, він з майбутнього.
|
block.phase-conduit.description = Кращий трубопровід, вимагає енергію. Схоже, він з майбутнього.
|
||||||
block.liquid-router.description = Розподіляє рідину на 4 сторони.
|
block.liquid-router.description = Розподіляє рідину на 4 сторони.
|
||||||
block.liquid-tank.description = Зберігає рідину.
|
block.liquid-tank.description = Зберігає рідину.
|
||||||
block.liquid-junction.description = Назва говорить сама за себе. За допомогою нього можна зробити дві труби, які проходять через один-одного і не змішуються.
|
block.liquid-junction.description = Назва говорить сама за себе. За допомогою нього можна зробити дві труби, які проходять через один-одного і не змішуються.
|
||||||
|
block.bridge-conduit.description = Дозволяє проходити над височинами (блоками). Найкраще підключати послідовно і в лінію.
|
||||||
|
block.mechanical-pump.description = Качає тільки воду.
|
||||||
block.rotary-pump.description = Качає воду і нафту. Вимагає енергії.
|
block.rotary-pump.description = Качає воду і нафту. Вимагає енергії.
|
||||||
block.thorium-reactor.description = Найбільше виробляє енергію. Може вибухнути. Потрібно рідина (вода, нафта або кріогенна) і торій.
|
|
||||||
block.command-center.description = Дозволяє управляти бойовими одиницями. Або атакувати, або стояти на місці, або застрявати в блоках ...
|
|
||||||
block.mass-driver.description = При наявності енергії передають ресурси на відстань 100 блоків, стріляючи в один-одного.
|
|
||||||
block.blast-drill.description = Найкрутіший бур.\n\nШукає вона теж саме, що і лазерний бур. Свердлить швидше всіх бурів, але вимагає ще більше енергії. N n Можна підвести до нього [BLUE] воду [] для збільшення швидкості свердління.
|
|
||||||
block.thermal-pump.description = Дозволяє качати лаву, воду і нафту.
|
block.thermal-pump.description = Дозволяє качати лаву, воду і нафту.
|
||||||
block.thermal-generator.description = Гаряче сприймає на ура.
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
block.alloy-smelter.description = Створює високоміцний сплав з титану, кремнію, міді і свинцю. Вимагає енергію.
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
block.mend-projector.description = Ремонтує будівлі в невеликому радіусі. Споживає енергію.
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
block.surge-wall.description = Стіна з найбільшим запасом міцності.
|
block.alpha-mech-pad.description = Перетворює вас в Альфа. Вимагає енергію.Подробиці про Джавелін в "розблоковане"
|
||||||
block.surge-wall-large.description = Велика стіна з найбільшим запасом міцності.
|
block.itemsource.description = З цього блоку можна отримати будь-який предмет.
|
||||||
block.cyclone.description = Турель з великою дальністю. Використовує в якості снарядів пластиній, вибухонебезпечне з'єднання і високоміцний сплав.\nТакож потрібна якась рідина\: вода, нафта або кріогенна.
|
block.liquidsource.description = З цього блоку можна отримати будь-яку рідину.
|
||||||
block.fuse.description = Турель з малою дальністю атаки. Використовує в якості снарядів щільний сплав.\nТакож потрібна якась рідина\: вода, нафта або кріогенна.
|
block.itemvoid.description = Предмети просто йдуть в порожнечу
|
||||||
block.shock-mine.description = Поставте її. Вона б'є електрикою О_О
|
block.powerinfinite.description = Ти не повинен це бачити!\n[RED]WARNING[]
|
||||||
block.overdrive-projector.description = Прискорює в невеликому радіусі всі ваші дії.
|
block.powervoid.description = Рідини просто йдуть в порожнечу
|
||||||
block.force-projector.description = Створює в невеликому радіусі силове поле, яке захищає від противника.
|
liquid.water.description = Набагато краще ніж[BLUE] монооксид дігідрогена[].\n\nДля отримання води використовуйте помпу(насос) на джерел(блоці) або екстрактор води.\n\nЦю рідину можна підвести до бурів для прискорення швидкості видобутку або до турелям для прискорення стрільби.
|
||||||
block.arc.description = Турель з малим радіусом атаки. Для патронів треба воду або кріогенну рідина. Також потрібна енергія.
|
liquid.lava.description = [ORANGE]Гаряче...\nРечовина розплавлене з гірничо-кам'яних пород.\nСлужить як паливо для термального генератора.
|
||||||
block.spectre.description = Перша турель 4х4 з середнім радіусом атаки. Використовує в якості снарядів щільний сплав, торій і піротит.
|
liquid.oil.description = Хтось писав про додавання золота в гру. Його додали, правда воно якесь чорне ...\nСуміш рідких вуглеводнів, що виділяється з природного газу в результаті зниження температури і пластового тиску.\nСлугує для пластіенівого компресора і т.д ..
|
||||||
block.meltdown.description = Турель з середнім радіусом атаки. Для патронів треба воду або кріогенну рідину. Також потрібна енергія.
|
liquid.cryofluid.description = Рідина з температурою нижче ніж -273 градусів за Цельсієм. Може бути використана для прискорення стрільби турелей або для охолодження чогось.
|
||||||
block.container.description = Зберігає ресурси. Спробуй звідти їх дістати \:)
|
|
||||||
text.filename = Ім'я файлу\:
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
|
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
text.credits = 致谢
|
text.credits = 致谢
|
||||||
text.discord = 加入 Mindustry 的 Discord\!
|
text.discord = 加入 Mindustry 的 Discord!
|
||||||
text.link.discord.description = 官方 Mindustry discord 聊天室
|
text.link.discord.description = 官方 Mindustry discord 聊天室
|
||||||
text.link.github.description = 游戏源码
|
text.link.github.description = 游戏源码
|
||||||
text.link.dev-builds.description = 不稳定开发版
|
text.link.dev-builds.description = 不稳定开发版
|
||||||
@@ -12,7 +12,7 @@ text.linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
|||||||
text.editor.web = 网页版不支持地图编辑器!\n下载以使用编辑器。
|
text.editor.web = 网页版不支持地图编辑器!\n下载以使用编辑器。
|
||||||
text.web.unsupported = 网页版不支持此功能,请下载以使用此功能。
|
text.web.unsupported = 网页版不支持此功能,请下载以使用此功能。
|
||||||
text.gameover = 你的核心被摧毁了!
|
text.gameover = 你的核心被摧毁了!
|
||||||
text.gameover.pvp = The[accent] {0}[] team is victorious\!
|
text.gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
text.sector.gameover = 这个区域失守了,要重新部署吗?
|
text.sector.gameover = 这个区域失守了,要重新部署吗?
|
||||||
text.sector.retry = 重试
|
text.sector.retry = 重试
|
||||||
text.highscore = [accent]新纪录!
|
text.highscore = [accent]新纪录!
|
||||||
@@ -36,17 +36,17 @@ text.joingame = 加入游戏
|
|||||||
text.addplayers = 增加/删除玩家
|
text.addplayers = 增加/删除玩家
|
||||||
text.customgame = 自定义游戏
|
text.customgame = 自定义游戏
|
||||||
text.sectors = 区域
|
text.sectors = 区域
|
||||||
text.sector = 区域\: [LIGHT_GRAY]{0}
|
text.sector = 区域: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = 时间\: [LIGHT_GRAY]{0}
|
text.sector.time = 时间: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = 部署
|
text.sector.deploy = 部署
|
||||||
text.sector.abandon = Abandon
|
text.sector.abandon = Abandon
|
||||||
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone\!
|
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||||
text.sector.resume = 继续
|
text.sector.resume = 继续
|
||||||
text.sector.locked = [scarlet][[Incomplete]
|
text.sector.locked = [scarlet][[Incomplete]
|
||||||
text.sector.unexplored = [accent][[Unexplored]
|
text.sector.unexplored = [accent][[Unexplored]
|
||||||
text.missions = Missions\:[LIGHT_GRAY] {0}
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||||
text.mission = 任务[LIGHT_GRAY] {0}
|
text.mission = 任务[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
|
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Mission Info
|
text.mission.info = Mission Info
|
||||||
text.mission.complete = 任务完成!
|
text.mission.complete = 任务完成!
|
||||||
text.mission.complete.body = 区域 {0},攻占了 {1} 个
|
text.mission.complete.body = 区域 {0},攻占了 {1} 个
|
||||||
@@ -56,12 +56,12 @@ text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
|||||||
text.mission.wave.menu = Survive[accent] {0} []waves
|
text.mission.wave.menu = Survive[accent] {0} []waves
|
||||||
text.mission.battle = 摧毁敌方基地。
|
text.mission.battle = 摧毁敌方基地。
|
||||||
text.mission.resource.menu = Obtain {0} x{1}
|
text.mission.resource.menu = Obtain {0} x{1}
|
||||||
text.mission.resource = 获得 {0}\:\n[accent]{1}/{2}[]
|
text.mission.resource = 获得 {0}:\n[accent]{1}/{2}[]
|
||||||
text.mission.block = Create {0}
|
text.mission.block = Create {0}
|
||||||
text.mission.unit = Create {0} Unit
|
text.mission.unit = Create {0} Unit
|
||||||
text.mission.command = Send Command {0} To Units
|
text.mission.command = Send Command {0} To Units
|
||||||
text.mission.linknode = Link Power Node
|
text.mission.linknode = Link Power Node
|
||||||
text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Switch to mech[accent] {0}[]
|
text.mission.mech = Switch to mech[accent] {0}[]
|
||||||
text.mission.create = Create[accent] {0}[]
|
text.mission.create = Create[accent] {0}[]
|
||||||
text.none = <none>
|
text.none = <none>
|
||||||
@@ -72,14 +72,14 @@ text.continue = 继续
|
|||||||
text.nextmission = 下一个任务
|
text.nextmission = 下一个任务
|
||||||
text.maps.none = [LIGHT_GRAY]未发现地图!
|
text.maps.none = [LIGHT_GRAY]未发现地图!
|
||||||
text.about.button = 关于
|
text.about.button = 关于
|
||||||
text.name = 名字\:
|
text.name = 名字:
|
||||||
|
text.filename = File Name:
|
||||||
text.unlocked = 新方块解锁!
|
text.unlocked = 新方块解锁!
|
||||||
text.unlocked.plural = 新方块解锁!
|
text.unlocked.plural = 新方块解锁!
|
||||||
text.players = {0} 玩家在线
|
text.players = {0} 玩家在线
|
||||||
text.players.single = {0} 玩家在线
|
text.players.single = {0} 玩家在线
|
||||||
text.server.mismatch = Packet error\: 可能是客户端/服务器版本不匹配\n请确保你和房主\n都安装了最新版 Mindustry!
|
|
||||||
text.server.closing = [accent]正在关闭服务器...
|
text.server.closing = [accent]正在关闭服务器...
|
||||||
text.server.kicked.kick = 你被踢出服务器了\!
|
text.server.kicked.kick = 你被踢出服务器了!
|
||||||
text.server.kicked.serverClose = 服务器已关闭
|
text.server.kicked.serverClose = 服务器已关闭
|
||||||
text.server.kicked.sectorComplete = 区域已完成
|
text.server.kicked.sectorComplete = 区域已完成
|
||||||
text.server.kicked.sectorComplete.text = 任务已完成。\n服务器将在下一个区域继续。
|
text.server.kicked.sectorComplete.text = 任务已完成。\n服务器将在下一个区域继续。
|
||||||
@@ -105,7 +105,7 @@ text.host.invalid = [scarlet]无法连接服务器。
|
|||||||
text.trace = 跟踪玩家
|
text.trace = 跟踪玩家
|
||||||
text.trace.playername = 玩家名字: [accent]{0}
|
text.trace.playername = 玩家名字: [accent]{0}
|
||||||
text.trace.ip = IP地址: [accent]{0}
|
text.trace.ip = IP地址: [accent]{0}
|
||||||
text.trace.id = ID\: [accent]{0}
|
text.trace.id = ID: [accent]{0}
|
||||||
text.trace.android = 安卓客户端: [accent]{0}
|
text.trace.android = 安卓客户端: [accent]{0}
|
||||||
text.trace.modclient = 修改版客户端: [accent]{0}
|
text.trace.modclient = 修改版客户端: [accent]{0}
|
||||||
text.trace.totalblocksbroken = 总共破坏了 [accent]{0} 个方块。
|
text.trace.totalblocksbroken = 总共破坏了 [accent]{0} 个方块。
|
||||||
@@ -120,7 +120,7 @@ text.server.admins = 管理员
|
|||||||
text.server.admins.none = 没有管理员!
|
text.server.admins.none = 没有管理员!
|
||||||
text.server.add = 添加服务器
|
text.server.add = 添加服务器
|
||||||
text.server.delete = 确定要删除这个服务器吗?
|
text.server.delete = 确定要删除这个服务器吗?
|
||||||
text.server.hostname = 主机\: {0}
|
text.server.hostname = 主机: {0}
|
||||||
text.server.edit = 编辑服务器
|
text.server.edit = 编辑服务器
|
||||||
text.server.outdated = [crimson]服务器过旧![]
|
text.server.outdated = [crimson]服务器过旧![]
|
||||||
text.server.outdated.client = [crimson]客户端过旧![]
|
text.server.outdated.client = [crimson]客户端过旧![]
|
||||||
@@ -132,13 +132,12 @@ text.confirmunban = 确认要取消拉黑这个玩家吗?
|
|||||||
text.confirmadmin = 确认要添加这个玩家为管理员吗?
|
text.confirmadmin = 确认要添加这个玩家为管理员吗?
|
||||||
text.confirmunadmin = 确认要取消这个玩家的管理员身份吗?
|
text.confirmunadmin = 确认要取消这个玩家的管理员身份吗?
|
||||||
text.joingame.title = 加入游戏
|
text.joingame.title = 加入游戏
|
||||||
text.joingame.ip = IP\:
|
text.joingame.ip = IP:
|
||||||
text.disconnect = 已断开
|
text.disconnect = 已断开
|
||||||
text.disconnect.data = 载入世界失败!
|
text.disconnect.data = 载入世界失败!
|
||||||
text.connecting = [accent]连接中...
|
text.connecting = [accent]连接中...
|
||||||
text.connecting.data = [accent]加载世界中...
|
text.connecting.data = [accent]加载世界中...
|
||||||
text.connectfail = [crimson]服务器连接失败: [orange]{0}
|
text.server.port = 端口:
|
||||||
text.server.port = 端口\:
|
|
||||||
text.server.addressinuse = 地址已经使用!
|
text.server.addressinuse = 地址已经使用!
|
||||||
text.server.invalidport = 无效的端口!
|
text.server.invalidport = 无效的端口!
|
||||||
text.server.error = [crimson]创建服务器错误:[orange]{0}
|
text.server.error = [crimson]创建服务器错误:[orange]{0}
|
||||||
@@ -204,7 +203,7 @@ text.builtin = 内建的
|
|||||||
text.map.delete.confirm = 确认要删除地图吗?这个操作无法撤销!
|
text.map.delete.confirm = 确认要删除地图吗?这个操作无法撤销!
|
||||||
text.map.random = [accent]随机地图
|
text.map.random = [accent]随机地图
|
||||||
text.map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]蓝色[]的核心。
|
text.map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]蓝色[]的核心。
|
||||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
|
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
text.map.invalid = 地图载入错误:地图文件可能已经损坏。
|
text.map.invalid = 地图载入错误:地图文件可能已经损坏。
|
||||||
text.editor.brush = 笔刷
|
text.editor.brush = 笔刷
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
@@ -217,7 +216,6 @@ text.editor.description = 描述:
|
|||||||
text.editor.name = 名字:
|
text.editor.name = 名字:
|
||||||
text.editor.teams = 团队
|
text.editor.teams = 团队
|
||||||
text.editor.elevation = 高度
|
text.editor.elevation = 高度
|
||||||
text.editor.badsize = [orange]图片尺寸无效![]\n正确的尺寸:{0}
|
|
||||||
text.editor.errorimageload = 载入文件出错:\n[orange]{0}
|
text.editor.errorimageload = 载入文件出错:\n[orange]{0}
|
||||||
text.editor.errorimagesave = 保存文件出错:\n[orange]{0}
|
text.editor.errorimagesave = 保存文件出错:\n[orange]{0}
|
||||||
text.editor.generate = 生成
|
text.editor.generate = 生成
|
||||||
@@ -227,7 +225,7 @@ text.editor.savemap = 保存地图
|
|||||||
text.editor.saved = 已保存!
|
text.editor.saved = 已保存!
|
||||||
text.editor.save.noname = 你的地图还没有名字!在“地图信息”菜单里设置一个名字。
|
text.editor.save.noname = 你的地图还没有名字!在“地图信息”菜单里设置一个名字。
|
||||||
text.editor.save.overwrite = 你的地图覆盖了一个内建的地图!在“地图信息”菜单里重新设置一个。
|
text.editor.save.overwrite = 你的地图覆盖了一个内建的地图!在“地图信息”菜单里重新设置一个。
|
||||||
text.editor.import.exists = [scarlet]无法导入\:[] 一个叫 '{0}' 的内建地图已经存在。
|
text.editor.import.exists = [scarlet]无法导入:[] 一个叫 '{0}' 的内建地图已经存在。
|
||||||
text.editor.import = 导入...
|
text.editor.import = 导入...
|
||||||
text.editor.importmap = 导入地图
|
text.editor.importmap = 导入地图
|
||||||
text.editor.importmap.description = 导入一个已经存在的地图
|
text.editor.importmap.description = 导入一个已经存在的地图
|
||||||
@@ -254,15 +252,22 @@ text.menu = 菜单
|
|||||||
text.play = 开始游戏
|
text.play = 开始游戏
|
||||||
text.load = 载入游戏
|
text.load = 载入游戏
|
||||||
text.save = 保存
|
text.save = 保存
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Ping\: {0}ms
|
text.ping = Ping: {0}ms
|
||||||
text.language.restart = 为了使语言设置生效请重启游戏。
|
text.language.restart = 为了使语言设置生效请重启游戏。
|
||||||
text.settings = 设置
|
text.settings = 设置
|
||||||
text.tutorial = 教程
|
text.tutorial = 教程
|
||||||
text.editor = 编辑器
|
text.editor = 编辑器
|
||||||
text.mapeditor = 地图编辑器
|
text.mapeditor = 地图编辑器
|
||||||
text.donate = 捐赠
|
text.donate = 捐赠
|
||||||
|
text.connectfail = [crimson]服务器连接失败: [orange]{0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = 语言
|
text.settings.language = 语言
|
||||||
text.settings.reset = 恢复默认
|
text.settings.reset = 恢复默认
|
||||||
text.settings.rebind = 重新绑定
|
text.settings.rebind = 重新绑定
|
||||||
@@ -271,8 +276,8 @@ text.settings.game = 游戏
|
|||||||
text.settings.sound = 声音
|
text.settings.sound = 声音
|
||||||
text.settings.graphics = 图像
|
text.settings.graphics = 图像
|
||||||
text.settings.cleardata = 清除游戏数据...
|
text.settings.cleardata = 清除游戏数据...
|
||||||
text.settings.clear.confirm = 您确定要清除此数据吗?\n你无法撤销这个\!
|
text.settings.clear.confirm = 您确定要清除此数据吗?\n你无法撤销这个!
|
||||||
text.settings.clearall.confirm = [scarlet]报警\![]\n这将清除所有数据,包括已保存,解锁和见帮定.\n按“OK”后,游戏将删除所有并自动推出.
|
text.settings.clearall.confirm = [scarlet]报警![]\n这将清除所有数据,包括已保存,解锁和见帮定.\n按“OK”后,游戏将删除所有并自动推出.
|
||||||
text.settings.clearsectors = 清楚任务
|
text.settings.clearsectors = 清楚任务
|
||||||
text.settings.clearunlocks = 清除未锁定的快
|
text.settings.clearunlocks = 清除未锁定的快
|
||||||
text.settings.clearall = 清除所有
|
text.settings.clearall = 清除所有
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = 简单
|
|||||||
setting.difficulty.normal = 普通
|
setting.difficulty.normal = 普通
|
||||||
setting.difficulty.hard = 困难
|
setting.difficulty.hard = 困难
|
||||||
setting.difficulty.insane = 疯狂
|
setting.difficulty.insane = 疯狂
|
||||||
setting.difficulty.purge = 清除
|
setting.difficulty.name = 难度:
|
||||||
setting.difficulty.name = 难度\:
|
|
||||||
setting.screenshake.name = 屏幕抖动
|
setting.screenshake.name = 屏幕抖动
|
||||||
setting.indicators.name = 指出敌人
|
|
||||||
setting.effects.name = 显示效果
|
setting.effects.name = 显示效果
|
||||||
setting.sensitivity.name = 控制器灵敏度
|
setting.sensitivity.name = 控制器灵敏度
|
||||||
setting.saveinterval.name = 自动保存间隔
|
setting.saveinterval.name = 自动保存间隔
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = 多线程
|
|||||||
setting.fps.name = 显示 FPS
|
setting.fps.name = 显示 FPS
|
||||||
setting.vsync.name = 帧同步
|
setting.vsync.name = 帧同步
|
||||||
setting.lasers.name = 显示能量射线
|
setting.lasers.name = 显示能量射线
|
||||||
setting.healthbars.name = 显示生命值
|
|
||||||
setting.minimap.name = 显示小地图
|
setting.minimap.name = 显示小地图
|
||||||
setting.musicvol.name = 音乐音量
|
setting.musicvol.name = 音乐音量
|
||||||
setting.mutemusic.name = 静音
|
setting.mutemusic.name = 静音
|
||||||
@@ -403,7 +405,7 @@ mode.waves.description = 普通模式,有限的资源和自动生成敌人。
|
|||||||
mode.sandbox.name = 沙盒
|
mode.sandbox.name = 沙盒
|
||||||
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
||||||
mode.custom.warning = 请注意,在区域内解锁之前,区块不能用于自定义游戏.\n\n[LIGHT_GRAY]如果您没有解锁任何块,则不会出现任何块.
|
mode.custom.warning = 请注意,在区域内解锁之前,区块不能用于自定义游戏.\n\n[LIGHT_GRAY]如果您没有解锁任何块,则不会出现任何块.
|
||||||
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||||
mode.freebuild.name = 自由建造
|
mode.freebuild.name = 自由建造
|
||||||
mode.freebuild.description = 有限的资源,不会自动生成敌人。
|
mode.freebuild.description = 有限的资源,不会自动生成敌人。
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -431,8 +433,10 @@ item.silicon.name = 硅
|
|||||||
item.silicon.description = 非常有用的半导体,被用于太阳能电池板和很多复杂的电子设备。
|
item.silicon.description = 非常有用的半导体,被用于太阳能电池板和很多复杂的电子设备。
|
||||||
item.plastanium.name = 塑料
|
item.plastanium.name = 塑料
|
||||||
item.plastanium.description = 一种轻质,可延展的材料,用于高级的飞机和碎片弹药。
|
item.plastanium.description = 一种轻质,可延展的材料,用于高级的飞机和碎片弹药。
|
||||||
item.phase-matter.name = 相位问题
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = 巨浪合金
|
item.surge-alloy.name = 巨浪合金
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = 生物质
|
item.biomatter.name = 生物质
|
||||||
item.biomatter.description = 一种有机糊;用于转化为油或作为基本燃料。
|
item.biomatter.description = 一种有机糊;用于转化为油或作为基本燃料。
|
||||||
item.sand.name = 沙子
|
item.sand.name = 沙子
|
||||||
@@ -478,14 +482,14 @@ text.item.explosiveness = [LIGHT_GRAY]爆炸威力:{0}
|
|||||||
text.item.flammability = [LIGHT_GRAY]易燃性:{0}
|
text.item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
text.item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]流通力:{0}
|
text.item.fluxiness = [LIGHT_GRAY]流通力:{0}
|
||||||
text.unit.health = [LIGHT_GRAY]生命值\: {0}
|
text.unit.health = [LIGHT_GRAY]生命值: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]速度\: {0}
|
text.unit.speed = [LIGHT_GRAY]速度: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]武器\: {0}
|
text.mech.weapon = [LIGHT_GRAY]武器: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]装甲\: {0}
|
text.mech.armor = [LIGHT_GRAY]装甲: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]物品容量\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]物品容量: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]采矿速度\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]采矿速度: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]采矿能量\: {0}
|
text.mech.minepower = [LIGHT_GRAY]采矿能量: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]能力\: {0}
|
text.mech.ability = [LIGHT_GRAY]能力: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
text.liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]温度:{0}
|
text.liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||||
@@ -495,7 +499,7 @@ block.metalfloor.name = 金属地板
|
|||||||
block.deepwater.name = 深水
|
block.deepwater.name = 深水
|
||||||
block.water.name = 水
|
block.water.name = 水
|
||||||
block.lava.name = 岩浆
|
block.lava.name = 岩浆
|
||||||
block.oil.name = 石油
|
block.tar.name = Tar
|
||||||
block.blackstone.name = 黑石
|
block.blackstone.name = 黑石
|
||||||
block.stone.name = 石头
|
block.stone.name = 石头
|
||||||
block.dirt.name = 泥土
|
block.dirt.name = 泥土
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = 传送带
|
|||||||
block.titanium-conveyor.name = 钛传送带
|
block.titanium-conveyor.name = 钛传送带
|
||||||
block.junction.name = 连接点
|
block.junction.name = 连接点
|
||||||
block.router.name = 路由器
|
block.router.name = 路由器
|
||||||
block.router.description = 将物品分配到 4 个方向。可以作为缓冲区储存物品。
|
|
||||||
block.distributor.name = 分配器
|
block.distributor.name = 分配器
|
||||||
block.distributor.description = 把物品分到 8 个方向的分配器。
|
|
||||||
block.sorter.name = 分类器
|
block.sorter.name = 分类器
|
||||||
block.sorter.description = 对物品进行分类。如果物品与所选种类,则允许其通过。否则,物品将从左边和右边输出。
|
block.sorter.description = 对物品进行分类。如果物品与所选种类,则允许其通过。否则,物品将从左边和右边输出。
|
||||||
block.overflow-gate.name = 溢流门
|
block.overflow-gate.name = 溢流门
|
||||||
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
|
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
|
||||||
block.bridgeconveyor.name = 传送桥
|
|
||||||
block.bridgeconveyor.description = 一种传送带,可以越过其他方块,最多两个方块。
|
|
||||||
block.smelter.name = 冶炼厂
|
block.smelter.name = 冶炼厂
|
||||||
block.arc-smelter.name = 电弧冶炼厂
|
block.arc-smelter.name = 电弧冶炼厂
|
||||||
block.silicon-smelter.name = 硅冶炼厂
|
block.silicon-smelter.name = 硅冶炼厂
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = 液体源
|
|||||||
block.powervoid.name = Power Void
|
block.powervoid.name = Power Void
|
||||||
block.powerinfinite.name = 无限能源
|
block.powerinfinite.name = 无限能源
|
||||||
block.unloader.name = 装卸器
|
block.unloader.name = 装卸器
|
||||||
block.sortedunloader.name = 分类装卸器
|
|
||||||
block.vault.name = 仓库
|
block.vault.name = 仓库
|
||||||
block.wave.name = 波浪
|
block.wave.name = 波浪
|
||||||
block.swarmer.name = 蜂群
|
block.swarmer.name = 蜂群
|
||||||
@@ -666,4 +665,115 @@ tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the product
|
|||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
block.core.description = The most important building in the game.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||||||
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||||||
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||||
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
|
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||||
text.credits = 致謝名單
|
text.credits = 致謝名單
|
||||||
text.discord = 加入 Mindustry 的 Discord 聊天室
|
text.discord = 加入 Mindustry 的 Discord 聊天室
|
||||||
text.link.discord.description = 官方 Mindustry Discord 聊天室
|
text.link.discord.description = 官方 Mindustry Discord 聊天室
|
||||||
@@ -10,9 +10,9 @@ text.link.google-play.description = Google Play 商店頁面
|
|||||||
text.link.wiki.description = 官方 Mindustry 維基
|
text.link.wiki.description = 官方 Mindustry 維基
|
||||||
text.linkfail = 無法打開連結!我們已將該網址複製到您的剪貼簿。
|
text.linkfail = 無法打開連結!我們已將該網址複製到您的剪貼簿。
|
||||||
text.editor.web = 線上版本不支援地圖編輯器!請下載遊戲已使用這項功能。
|
text.editor.web = 線上版本不支援地圖編輯器!請下載遊戲已使用這項功能。
|
||||||
text.web.unsupported = The web version does not support this feature\! Download the game to use it.
|
text.web.unsupported = The web version does not support this feature! Download the game to use it.
|
||||||
text.gameover = 核心已被摧毀。
|
text.gameover = 核心已被摧毀。
|
||||||
text.gameover.pvp = The[accent] {0}[] team is victorious\!
|
text.gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
text.sector.gameover = This sector has been lost. Re-deploy?
|
text.sector.gameover = This sector has been lost. Re-deploy?
|
||||||
text.sector.retry = Retry
|
text.sector.retry = Retry
|
||||||
text.highscore = [YELLOW]新的高分紀錄!
|
text.highscore = [YELLOW]新的高分紀錄!
|
||||||
@@ -28,7 +28,7 @@ text.construction = You've just selected [accent]block construction mode[].\n\nT
|
|||||||
text.deconstruction.title = Block Deconstruction Guide
|
text.deconstruction.title = Block Deconstruction Guide
|
||||||
text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
text.showagain = Don't show again next session
|
text.showagain = Don't show again next session
|
||||||
text.coreattack = < Core is under attack\! >
|
text.coreattack = < Core is under attack! >
|
||||||
text.unlocks = Unlocks
|
text.unlocks = Unlocks
|
||||||
text.savegame = 儲存遊戲
|
text.savegame = 儲存遊戲
|
||||||
text.loadgame = 載入遊戲
|
text.loadgame = 載入遊戲
|
||||||
@@ -36,19 +36,19 @@ text.joingame = 多人連線
|
|||||||
text.addplayers = Add/Remove Players
|
text.addplayers = Add/Remove Players
|
||||||
text.customgame = Custom Game
|
text.customgame = Custom Game
|
||||||
text.sectors = Sectors
|
text.sectors = Sectors
|
||||||
text.sector = Selected Sector\: [LIGHT_GRAY]{0}
|
text.sector = Selected Sector: [LIGHT_GRAY]{0}
|
||||||
text.sector.time = Time\: [LIGHT_GRAY]{0}
|
text.sector.time = Time: [LIGHT_GRAY]{0}
|
||||||
text.sector.deploy = Deploy
|
text.sector.deploy = Deploy
|
||||||
text.sector.abandon = Abandon
|
text.sector.abandon = Abandon
|
||||||
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone\!
|
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||||
text.sector.resume = Resume
|
text.sector.resume = Resume
|
||||||
text.sector.locked = [scarlet][[Incomplete]
|
text.sector.locked = [scarlet][[Incomplete]
|
||||||
text.sector.unexplored = [accent][[Unexplored]
|
text.sector.unexplored = [accent][[Unexplored]
|
||||||
text.missions = Missions\:[LIGHT_GRAY] {0}
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||||
text.mission = Mission\:[LIGHT_GRAY] {0}
|
text.mission = Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
|
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||||
text.mission.info = Mission Info
|
text.mission.info = Mission Info
|
||||||
text.mission.complete = Mission complete\!
|
text.mission.complete = Mission complete!
|
||||||
text.mission.complete.body = Sector {0},{1} has been conquered.
|
text.mission.complete.body = Sector {0},{1} has been conquered.
|
||||||
text.mission.wave = Survive [accent]{0}[] waves.
|
text.mission.wave = Survive [accent]{0}[] waves.
|
||||||
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
||||||
@@ -56,12 +56,12 @@ text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
|||||||
text.mission.wave.menu = Survive[accent] {0} []waves
|
text.mission.wave.menu = Survive[accent] {0} []waves
|
||||||
text.mission.battle = Destroy the enemy base.
|
text.mission.battle = Destroy the enemy base.
|
||||||
text.mission.resource.menu = Obtain {0} x{1}
|
text.mission.resource.menu = Obtain {0} x{1}
|
||||||
text.mission.resource = Obtain {0}\:\n[accent]{1}/{2}[]
|
text.mission.resource = Obtain {0}:\n[accent]{1}/{2}[]
|
||||||
text.mission.block = Create {0}
|
text.mission.block = Create {0}
|
||||||
text.mission.unit = Create {0} Unit
|
text.mission.unit = Create {0} Unit
|
||||||
text.mission.command = Send Command {0} To Units
|
text.mission.command = Send Command {0} To Units
|
||||||
text.mission.linknode = Link Power Node
|
text.mission.linknode = Link Power Node
|
||||||
text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
|
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||||
text.mission.mech = Switch to mech[accent] {0}[]
|
text.mission.mech = Switch to mech[accent] {0}[]
|
||||||
text.mission.create = Create[accent] {0}[]
|
text.mission.create = Create[accent] {0}[]
|
||||||
text.none = <none>
|
text.none = <none>
|
||||||
@@ -70,14 +70,14 @@ text.quit = 退出
|
|||||||
text.maps = Maps
|
text.maps = Maps
|
||||||
text.continue = Continue
|
text.continue = Continue
|
||||||
text.nextmission = Next Mission
|
text.nextmission = Next Mission
|
||||||
text.maps.none = [LIGHT_GRAY]No maps found\!
|
text.maps.none = [LIGHT_GRAY]No maps found!
|
||||||
text.about.button = 關於
|
text.about.button = 關於
|
||||||
text.name = 姓名:
|
text.name = 姓名:
|
||||||
text.unlocked = New Block Unlocked\!
|
text.filename = File Name:
|
||||||
text.unlocked.plural = New Blocks Unlocked\!
|
text.unlocked = New Block Unlocked!
|
||||||
|
text.unlocked.plural = New Blocks Unlocked!
|
||||||
text.players = {0} 個線上玩家
|
text.players = {0} 個線上玩家
|
||||||
text.players.single = {0} 個線上玩家
|
text.players.single = {0} 個線上玩家
|
||||||
text.server.mismatch = 封包錯誤:客戶端與伺服器版本可能不相符。確保您和伺服主都有最新版本的 Mindustry!
|
|
||||||
text.server.closing = [accent] 正在關閉伺服器...
|
text.server.closing = [accent] 正在關閉伺服器...
|
||||||
text.server.kicked.kick = 您已被踢出伺服器!
|
text.server.kicked.kick = 您已被踢出伺服器!
|
||||||
text.server.kicked.serverClose = Server closed.
|
text.server.kicked.serverClose = Server closed.
|
||||||
@@ -89,7 +89,7 @@ text.server.kicked.banned = 您已經從這個伺服器被封禁。
|
|||||||
text.server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。
|
text.server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。
|
||||||
text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||||
text.server.kicked.nameEmpty = Your name must contain at least one character or number.
|
text.server.kicked.nameEmpty = Your name must contain at least one character or number.
|
||||||
text.server.kicked.idInUse = You are already on this server\! Connecting with two accounts is not permitted.
|
text.server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||||
text.server.kicked.customClient = This server does not support custom builds. Download an official version.
|
text.server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||||
text.host.info = 目前伺服器監聽於連接埠 [scarlet]6567[] 與 [scarlet]6568[]。\n所有跟您在同一個[LIGHT_GRAY]無線網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n如果您希望網際網路上的玩家透過 IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放 Mindustry 存取您的區域網路。
|
text.host.info = 目前伺服器監聽於連接埠 [scarlet]6567[] 與 [scarlet]6568[]。\n所有跟您在同一個[LIGHT_GRAY]無線網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n如果您希望網際網路上的玩家透過 IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放 Mindustry 存取您的區域網路。
|
||||||
text.join.info = 您可以在此輸入欲連線的伺服器[accent] IP 位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n [LIGHT_GRAY]注意:這裡沒有網際網路伺服器清單,如果您想透過 IP 位址連線到某人的伺服器,您必須向他們詢問 IP 位址。
|
text.join.info = 您可以在此輸入欲連線的伺服器[accent] IP 位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n [LIGHT_GRAY]注意:這裡沒有網際網路伺服器清單,如果您想透過 IP 位址連線到某人的伺服器,您必須向他們詢問 IP 位址。
|
||||||
@@ -137,7 +137,6 @@ text.disconnect = 已中斷連線。
|
|||||||
text.disconnect.data = 無法載入地圖資料!
|
text.disconnect.data = 無法載入地圖資料!
|
||||||
text.connecting = [accent]連線中...
|
text.connecting = [accent]連線中...
|
||||||
text.connecting.data = [accent]正在載入地圖資料...
|
text.connecting.data = [accent]正在載入地圖資料...
|
||||||
text.connectfail = [crimson]無法連線到伺服器: [orange]{0}
|
|
||||||
text.server.port = 連接埠:
|
text.server.port = 連接埠:
|
||||||
text.server.addressinuse = 該位址已使用中!
|
text.server.addressinuse = 該位址已使用中!
|
||||||
text.server.invalidport = 無效的連接埠!
|
text.server.invalidport = 無效的連接埠!
|
||||||
@@ -171,7 +170,7 @@ text.save.map = 地圖: {0}
|
|||||||
text.save.wave = 波次: {0}
|
text.save.wave = 波次: {0}
|
||||||
text.save.difficulty = 難度: {0}
|
text.save.difficulty = 難度: {0}
|
||||||
text.save.date = 最後存檔時間:{0}
|
text.save.date = 最後存檔時間:{0}
|
||||||
text.save.playtime = Playtime\: {0}
|
text.save.playtime = Playtime: {0}
|
||||||
text.confirm = 確認
|
text.confirm = 確認
|
||||||
text.delete = 刪除
|
text.delete = 刪除
|
||||||
text.ok = 確定
|
text.ok = 確定
|
||||||
@@ -201,33 +200,32 @@ text.saveimage = 儲存圖像
|
|||||||
text.unknown = Unknown
|
text.unknown = Unknown
|
||||||
text.custom = Custom
|
text.custom = Custom
|
||||||
text.builtin = Built-In
|
text.builtin = Built-In
|
||||||
text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone\!
|
text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
text.map.random = [accent]Random Map
|
text.map.random = [accent]Random Map
|
||||||
text.map.nospawn = This map does not have any cores for the player to spawn in\! Add a [ROYAL]blue[] core to this map in the editor.
|
text.map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
|
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
text.map.invalid = Error loading map\: corrupted or invalid map file.
|
text.map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
text.editor.brush = Brush
|
text.editor.brush = Brush
|
||||||
text.editor.slope = \\
|
text.editor.slope = \\
|
||||||
text.editor.openin = Open In Editor
|
text.editor.openin = Open In Editor
|
||||||
text.editor.oregen = Ore Generation
|
text.editor.oregen = Ore Generation
|
||||||
text.editor.oregen.info = Ore Generation\:
|
text.editor.oregen.info = Ore Generation:
|
||||||
text.editor.mapinfo = Map Info
|
text.editor.mapinfo = Map Info
|
||||||
text.editor.author = Author\:
|
text.editor.author = Author:
|
||||||
text.editor.description = Description\:
|
text.editor.description = Description:
|
||||||
text.editor.name = Name\:
|
text.editor.name = Name:
|
||||||
text.editor.teams = Teams
|
text.editor.teams = Teams
|
||||||
text.editor.elevation = Elevation
|
text.editor.elevation = Elevation
|
||||||
text.editor.badsize = [orange]無效的圖像尺寸![]\n正確的圖像尺寸為: {0}
|
|
||||||
text.editor.errorimageload = 載入圖像檔時發生錯誤:[orange] {0}
|
text.editor.errorimageload = 載入圖像檔時發生錯誤:[orange] {0}
|
||||||
text.editor.errorimagesave = 儲存圖像檔時發生錯誤:[橙色] {0}
|
text.editor.errorimagesave = 儲存圖像檔時發生錯誤:[橙色] {0}
|
||||||
text.editor.generate = 產生
|
text.editor.generate = 產生
|
||||||
text.editor.resize = 調整大小
|
text.editor.resize = 調整大小
|
||||||
text.editor.loadmap = 載入地圖
|
text.editor.loadmap = 載入地圖
|
||||||
text.editor.savemap = 儲存地圖
|
text.editor.savemap = 儲存地圖
|
||||||
text.editor.saved = Saved\!
|
text.editor.saved = Saved!
|
||||||
text.editor.save.noname = Your map does not have a name\! Set one in the 'map info' menu.
|
text.editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||||
text.editor.save.overwrite = Your map overwrites a built-in map\! Pick a different name in the 'map info' menu.
|
text.editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
text.editor.import.exists = [scarlet]Unable to import\:[] a built-in map named '{0}' already exists\!
|
text.editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
text.editor.import = Import...
|
text.editor.import = Import...
|
||||||
text.editor.importmap = Import Map
|
text.editor.importmap = Import Map
|
||||||
text.editor.importmap.description = Import an already existing map
|
text.editor.importmap.description = Import an already existing map
|
||||||
@@ -246,7 +244,7 @@ text.editor.unsaved = [scarlet]尚未儲存變更![]\n您確定要退出嗎?
|
|||||||
text.editor.resizemap = 調整地圖大小
|
text.editor.resizemap = 調整地圖大小
|
||||||
text.editor.mapname = 地圖名稱:
|
text.editor.mapname = 地圖名稱:
|
||||||
text.editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
text.editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
||||||
text.editor.overwrite.confirm = [scarlet]Warning\![] A map with this name already exists. Are you sure you want to overwrite it?
|
text.editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
text.editor.selectmap = 選取要載入的地圖:
|
text.editor.selectmap = 選取要載入的地圖:
|
||||||
text.width = 寬度:
|
text.width = 寬度:
|
||||||
text.height = 長度:
|
text.height = 長度:
|
||||||
@@ -254,15 +252,22 @@ text.menu = 主選單
|
|||||||
text.play = 開始
|
text.play = 開始
|
||||||
text.load = 載入
|
text.load = 載入
|
||||||
text.save = 儲存
|
text.save = 儲存
|
||||||
text.fps = FPS\: {0}
|
text.fps = FPS: {0}
|
||||||
text.tps = TPS\: {0}
|
text.tps = TPS: {0}
|
||||||
text.ping = Ping\: {0}ms
|
text.ping = Ping: {0}ms
|
||||||
text.language.restart = 請重新啟動遊戲以使選取的語言生效。
|
text.language.restart = 請重新啟動遊戲以使選取的語言生效。
|
||||||
text.settings = 設定
|
text.settings = 設定
|
||||||
text.tutorial = 教學
|
text.tutorial = 教學
|
||||||
text.editor = 地圖編輯器
|
text.editor = 地圖編輯器
|
||||||
text.mapeditor = 地圖編輯器
|
text.mapeditor = 地圖編輯器
|
||||||
text.donate = 贊助
|
text.donate = 贊助
|
||||||
|
text.connectfail = [crimson]無法連線到伺服器: [orange]{0}
|
||||||
|
text.error.unreachable = Server unreachable.
|
||||||
|
text.error.invalidaddress = Invalid address.
|
||||||
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||||
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||||
|
text.error.alreadyconnected = Already connected.
|
||||||
|
text.error.any = Unkown network error.
|
||||||
text.settings.language = 語言
|
text.settings.language = 語言
|
||||||
text.settings.reset = 重設為預設設定
|
text.settings.reset = 重設為預設設定
|
||||||
text.settings.rebind = Rebind
|
text.settings.rebind = Rebind
|
||||||
@@ -271,8 +276,8 @@ text.settings.game = 遊戲
|
|||||||
text.settings.sound = 音效
|
text.settings.sound = 音效
|
||||||
text.settings.graphics = 圖形
|
text.settings.graphics = 圖形
|
||||||
text.settings.cleardata = Clear Game Data...
|
text.settings.cleardata = Clear Game Data...
|
||||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone\!
|
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||||
text.settings.clearall.confirm = [scarlet]WARNING\![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
text.settings.clearsectors = Clear Sectors
|
text.settings.clearsectors = Clear Sectors
|
||||||
text.settings.clearunlocks = Clear Unlocks
|
text.settings.clearunlocks = Clear Unlocks
|
||||||
text.settings.clearall = Clear All
|
text.settings.clearall = Clear All
|
||||||
@@ -348,10 +353,8 @@ setting.difficulty.easy = 簡單
|
|||||||
setting.difficulty.normal = 普通
|
setting.difficulty.normal = 普通
|
||||||
setting.difficulty.hard = 困難
|
setting.difficulty.hard = 困難
|
||||||
setting.difficulty.insane = 瘋狂
|
setting.difficulty.insane = 瘋狂
|
||||||
setting.difficulty.purge = 屠殺
|
|
||||||
setting.difficulty.name = 難度:
|
setting.difficulty.name = 難度:
|
||||||
setting.screenshake.name = 畫面抖動
|
setting.screenshake.name = 畫面抖動
|
||||||
setting.indicators.name = 顯示敵方方位
|
|
||||||
setting.effects.name = 顯示特效
|
setting.effects.name = 顯示特效
|
||||||
setting.sensitivity.name = 控制器靈敏度
|
setting.sensitivity.name = 控制器靈敏度
|
||||||
setting.saveinterval.name = 自動存檔間隔
|
setting.saveinterval.name = 自動存檔間隔
|
||||||
@@ -361,7 +364,6 @@ setting.multithread.name = 多執行緒
|
|||||||
setting.fps.name = 顯示螢幕刷新率
|
setting.fps.name = 顯示螢幕刷新率
|
||||||
setting.vsync.name = 垂直同步
|
setting.vsync.name = 垂直同步
|
||||||
setting.lasers.name = 顯示雷射光束
|
setting.lasers.name = 顯示雷射光束
|
||||||
setting.healthbars.name = 顯示血量條
|
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.musicvol.name = 音樂音量
|
setting.musicvol.name = 音樂音量
|
||||||
setting.mutemusic.name = 靜音
|
setting.mutemusic.name = 靜音
|
||||||
@@ -403,7 +405,7 @@ mode.waves.description = 一般模式,有限的資源與自動來襲的波次
|
|||||||
mode.sandbox.name = 沙盒
|
mode.sandbox.name = 沙盒
|
||||||
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
||||||
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
||||||
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
||||||
mode.freebuild.name = 自由建造
|
mode.freebuild.name = 自由建造
|
||||||
mode.freebuild.description = 有限的資源,與不倒數計時的波次。
|
mode.freebuild.description = 有限的資源,與不倒數計時的波次。
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -431,8 +433,10 @@ item.silicon.name = Silicon
|
|||||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
item.phase-matter.name = Phase Matter
|
item.phase-fabric.name = Phase Fabric
|
||||||
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
item.biomatter.name = Biomatter
|
item.biomatter.name = Biomatter
|
||||||
item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel.
|
item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
item.sand.name = 沙
|
item.sand.name = 沙
|
||||||
@@ -474,28 +478,28 @@ mech.trident-ship.weapon = Bomb Bay
|
|||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
text.item.explosiveness = [LIGHT_GRAY]Explosiveness\: {0}
|
text.item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||||||
text.item.flammability = [LIGHT_GRAY]Flammability\: {0}
|
text.item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||||||
text.item.radioactivity = [LIGHT_GRAY]Radioactivity\: {0}
|
text.item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||||||
text.item.fluxiness = [LIGHT_GRAY]Flux Power\: {0}
|
text.item.fluxiness = [LIGHT_GRAY]Flux Power: {0}
|
||||||
text.unit.health = [LIGHT_GRAY]Health\: {0}
|
text.unit.health = [LIGHT_GRAY]Health: {0}
|
||||||
text.unit.speed = [LIGHT_GRAY]Speed\: {0}
|
text.unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||||
text.mech.weapon = [LIGHT_GRAY]Weapon\: {0}
|
text.mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||||
text.mech.armor = [LIGHT_GRAY]Armor\: {0}
|
text.mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||||
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity\: {0}
|
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||||
text.mech.minespeed = [LIGHT_GRAY]Mining Speed\: {0}
|
text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||||
text.mech.minepower = [LIGHT_GRAY]Mining Power\: {0}
|
text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||||
text.mech.ability = [LIGHT_GRAY]Ability\: {0}
|
text.mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||||
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity\: {0}
|
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosity\: {0}
|
text.liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
text.liquid.temperature = [LIGHT_GRAY]Temperature\: {0}
|
text.liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Core
|
block.core.name = Core
|
||||||
block.metalfloor.name = Metal Floor
|
block.metalfloor.name = Metal Floor
|
||||||
block.deepwater.name = deepwater
|
block.deepwater.name = deepwater
|
||||||
block.water.name = water
|
block.water.name = water
|
||||||
block.lava.name = lava
|
block.lava.name = lava
|
||||||
block.oil.name = oil
|
block.tar.name = Tar
|
||||||
block.blackstone.name = blackstone
|
block.blackstone.name = blackstone
|
||||||
block.stone.name = stone
|
block.stone.name = stone
|
||||||
block.dirt.name = dirt
|
block.dirt.name = dirt
|
||||||
@@ -525,15 +529,11 @@ block.conveyor.name = 輸送帶
|
|||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
block.junction.name = 樞紐
|
block.junction.name = 樞紐
|
||||||
block.router.name = 分配器
|
block.router.name = 分配器
|
||||||
block.router.description = Splits items into all 4 directions. Can store items as a buffer.
|
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.distributor.description = A splitter that can split items into 8 directions.
|
|
||||||
block.sorter.name = 分類器
|
block.sorter.name = 分類器
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
block.bridgeconveyor.name = Bridge Conveyor
|
|
||||||
block.bridgeconveyor.description = A conveyor that can go over other blocks, for up to two total blocks.
|
|
||||||
block.smelter.name = 煉鋼廠
|
block.smelter.name = 煉鋼廠
|
||||||
block.arc-smelter.name = Arc Smelter
|
block.arc-smelter.name = Arc Smelter
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
@@ -572,7 +572,6 @@ block.liquidsource.name = Liquid Source
|
|||||||
block.powervoid.name = Power Void
|
block.powervoid.name = Power Void
|
||||||
block.powerinfinite.name = Power Infinite
|
block.powerinfinite.name = Power Infinite
|
||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.sortedunloader.name = Sorted Unloader
|
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
@@ -666,4 +665,115 @@ tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the product
|
|||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||||
|
block.core.description = The most important building in the game.
|
||||||
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
||||||
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||||||
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
|
block.duo.description = A small, cheap turret.
|
||||||
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
||||||
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
||||||
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||||
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||||
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||||
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||||
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||||||
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
|
block.revenant-factory.description = Produces heavy laser ground units.
|
||||||
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
||||||
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||||
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||||
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||||
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||||
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||||
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||||
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||||
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||||
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||||
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||||
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||||
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||||
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||||
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||||
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||||
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||||
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||||
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
package io.anuke.mindustry;
|
package io.anuke.mindustry;
|
||||||
|
|
||||||
import com.badlogic.gdx.utils.Array;
|
import com.badlogic.gdx.utils.Array;
|
||||||
import com.badlogic.gdx.utils.ObjectMap;
|
|
||||||
import com.badlogic.gdx.utils.OrderedMap;
|
import com.badlogic.gdx.utils.OrderedMap;
|
||||||
import com.badlogic.gdx.utils.PropertiesUtils;
|
import com.badlogic.gdx.utils.PropertiesUtils;
|
||||||
import io.anuke.ucore.function.BiFunction;
|
import io.anuke.ucore.function.BiFunction;
|
||||||
@@ -35,7 +34,7 @@ public class BundleLauncher {
|
|||||||
removals.clear();
|
removals.clear();
|
||||||
|
|
||||||
for(String key : other.orderedKeys()){
|
for(String key : other.orderedKeys()){
|
||||||
if(!base.containsKey(key) && !key.contains(".description")){
|
if(!base.containsKey(key)){
|
||||||
removals.add(key);
|
removals.add(key);
|
||||||
Log.info("&lr- Removing unused key '{0}'...", key);
|
Log.info("&lr- Removing unused key '{0}'...", key);
|
||||||
}
|
}
|
||||||
@@ -69,12 +68,6 @@ public class BundleLauncher {
|
|||||||
other.remove(key);
|
other.remove(key);
|
||||||
}
|
}
|
||||||
|
|
||||||
result.append("\n#Additional Entries\n\n");
|
|
||||||
|
|
||||||
for(ObjectMap.Entry<String, String> e : other.entries()){
|
|
||||||
result.append(processor.get(e.key, e.value));
|
|
||||||
}
|
|
||||||
|
|
||||||
Files.write(child, result.toString().getBytes(StandardCharsets.UTF_8));
|
Files.write(child, result.toString().getBytes(StandardCharsets.UTF_8));
|
||||||
|
|
||||||
}catch (IOException e){
|
}catch (IOException e){
|
||||||
|
|||||||
Reference in New Issue
Block a user