Advanced cliff crusher & breach carbide ammo tweaks

This commit is contained in:
Anuken
2025-01-08 10:34:36 -05:00
parent 1ca840a682
commit da5f2f2d98

View File

@@ -2803,10 +2803,10 @@ public class Blocks{
}};
largeCliffCrusher = new WallCrafter("large-cliff-crusher"){{
requirements(Category.production, with(Items.silicon, 80, Items.surgeAlloy, 60, Items.beryllium, 100, Items.tungsten, 50));
requirements(Category.production, with(Items.silicon, 80, Items.surgeAlloy, 15, Items.beryllium, 100, Items.tungsten, 50));
consumePower(30 / 60f);
drillTime = 50f;
drillTime = 48f;
size = 3;
attribute = Attribute.sand;
output = Items.sand;
@@ -4047,14 +4047,14 @@ public class Blocks{
rangeChange = 40f;
buildingDamageMultiplier = 0.3f;
}},
Items.carbide, new BasicBulletType(12f, 400f/0.75f){{
Items.carbide, new BasicBulletType(12f, 450f/0.75f){{
width = 15f;
height = 21f;
hitSize = 7f;
shootEffect = sfe;
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 1;
reloadMultiplier = 0.7f;
ammoMultiplier = 2;
reloadMultiplier = 0.5f;
hitColor = backColor = trailColor = Color.valueOf("ab8ec5");
frontColor = Color.white;
trailWidth = 2.2f;
@@ -4062,7 +4062,7 @@ public class Blocks{
trailEffect = Fx.disperseTrail;
trailInterval = 2f;
hitEffect = despawnEffect = Fx.hitBulletColor;
rangeChange = 136f;
rangeChange = 20f*8f;
buildingDamageMultiplier = 0.3f;
targetBlocks = false;
targetMissiles = false;
@@ -4632,7 +4632,7 @@ public class Blocks{
requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));
shootType = new PointLaserBulletType(){{
damage = 200f;
damage = 220f;
buildingDamageMultiplier = 0.3f;
hitColor = Color.valueOf("fda981");
}};
@@ -4690,6 +4690,7 @@ public class Blocks{
unitSort = UnitSorts.strongest;
consumeLiquid(Liquids.nitrogen, 6f / 60f);
consumePower(150f / 60f);
}};
scathe = new ItemTurret("scathe"){{