Advanced cliff crusher & breach carbide ammo tweaks
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@@ -2803,10 +2803,10 @@ public class Blocks{
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}};
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}};
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largeCliffCrusher = new WallCrafter("large-cliff-crusher"){{
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largeCliffCrusher = new WallCrafter("large-cliff-crusher"){{
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requirements(Category.production, with(Items.silicon, 80, Items.surgeAlloy, 60, Items.beryllium, 100, Items.tungsten, 50));
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requirements(Category.production, with(Items.silicon, 80, Items.surgeAlloy, 15, Items.beryllium, 100, Items.tungsten, 50));
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consumePower(30 / 60f);
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consumePower(30 / 60f);
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drillTime = 50f;
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drillTime = 48f;
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size = 3;
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size = 3;
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attribute = Attribute.sand;
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attribute = Attribute.sand;
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output = Items.sand;
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output = Items.sand;
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@@ -4047,14 +4047,14 @@ public class Blocks{
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rangeChange = 40f;
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rangeChange = 40f;
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buildingDamageMultiplier = 0.3f;
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buildingDamageMultiplier = 0.3f;
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}},
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}},
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Items.carbide, new BasicBulletType(12f, 400f/0.75f){{
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Items.carbide, new BasicBulletType(12f, 450f/0.75f){{
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width = 15f;
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width = 15f;
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height = 21f;
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height = 21f;
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hitSize = 7f;
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hitSize = 7f;
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shootEffect = sfe;
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shootEffect = sfe;
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smokeEffect = Fx.shootBigSmoke;
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smokeEffect = Fx.shootBigSmoke;
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ammoMultiplier = 1;
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ammoMultiplier = 2;
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reloadMultiplier = 0.7f;
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reloadMultiplier = 0.5f;
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hitColor = backColor = trailColor = Color.valueOf("ab8ec5");
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hitColor = backColor = trailColor = Color.valueOf("ab8ec5");
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frontColor = Color.white;
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frontColor = Color.white;
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trailWidth = 2.2f;
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trailWidth = 2.2f;
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@@ -4062,7 +4062,7 @@ public class Blocks{
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trailEffect = Fx.disperseTrail;
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trailEffect = Fx.disperseTrail;
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trailInterval = 2f;
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trailInterval = 2f;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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rangeChange = 136f;
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rangeChange = 20f*8f;
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buildingDamageMultiplier = 0.3f;
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buildingDamageMultiplier = 0.3f;
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targetBlocks = false;
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targetBlocks = false;
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targetMissiles = false;
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targetMissiles = false;
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@@ -4632,7 +4632,7 @@ public class Blocks{
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requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));
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requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));
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shootType = new PointLaserBulletType(){{
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shootType = new PointLaserBulletType(){{
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damage = 200f;
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damage = 220f;
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buildingDamageMultiplier = 0.3f;
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buildingDamageMultiplier = 0.3f;
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hitColor = Color.valueOf("fda981");
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hitColor = Color.valueOf("fda981");
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}};
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}};
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@@ -4690,6 +4690,7 @@ public class Blocks{
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unitSort = UnitSorts.strongest;
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unitSort = UnitSorts.strongest;
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consumeLiquid(Liquids.nitrogen, 6f / 60f);
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consumeLiquid(Liquids.nitrogen, 6f / 60f);
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consumePower(150f / 60f);
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}};
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}};
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scathe = new ItemTurret("scathe"){{
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scathe = new ItemTurret("scathe"){{
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