formatting
Why do I always make these mistakes? And I saw that I did the same thing in my incendiary-fire PR too...
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@@ -37,9 +37,9 @@ public class Lightning{
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hit.clear();
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hit.clear();
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BulletType bulletType;
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BulletType bulletType;
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if(hitter != null && hitter.type.lightningHitter != null) {
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if(hitter != null && hitter.type.lightningHitter != null){
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bulletType = hitter.type.lightningHitter;
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bulletType = hitter.type.lightningHitter;
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} else {
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}else{
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bulletType = hitter != null && !hitter.type.collidesAir ? Bullets.damageLightningGround : Bullets.damageLightning;
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bulletType = hitter != null && !hitter.type.collidesAir ? Bullets.damageLightningGround : Bullets.damageLightning;
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}
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}
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@@ -158,14 +158,14 @@ public abstract class BulletType extends Content{
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}
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}
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public void hitTile(Bullet b, Building tile, float initialHealth){
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public void hitTile(Bullet b, Building tile, float initialHealth){
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if(status == StatusEffects.burning) {
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if(status == StatusEffects.burning){
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Fires.create(tile.tile);
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Fires.create(tile.tile);
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}
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}
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if(healPercent > 0f && tile.team == b.team && !(tile.block instanceof ConstructBlock)){
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if(healPercent > 0f && tile.team == b.team && !(tile.block instanceof ConstructBlock)){
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Fx.healBlockFull.at(tile.x, tile.y, tile.block.size, Pal.heal);
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Fx.healBlockFull.at(tile.x, tile.y, tile.block.size, Pal.heal);
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tile.heal(healPercent / 100f * tile.maxHealth());
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tile.heal(healPercent / 100f * tile.maxHealth());
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} else {
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}else{
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hit(b);
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hit(b);
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}
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}
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}
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}
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