Re-implement E/R controls, add toggle UI button for debugging
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 1.8 KiB |
@@ -2,6 +2,7 @@ package io.anuke.mindustry;
|
|||||||
|
|
||||||
import com.badlogic.gdx.Application.ApplicationType;
|
import com.badlogic.gdx.Application.ApplicationType;
|
||||||
import com.badlogic.gdx.Gdx;
|
import com.badlogic.gdx.Gdx;
|
||||||
|
import com.badlogic.gdx.utils.I18NBundle;
|
||||||
|
|
||||||
import io.anuke.mindustry.core.Control;
|
import io.anuke.mindustry.core.Control;
|
||||||
import io.anuke.mindustry.core.Renderer;
|
import io.anuke.mindustry.core.Renderer;
|
||||||
@@ -50,8 +51,10 @@ public class Vars{
|
|||||||
public static boolean showPaths = false;
|
public static boolean showPaths = false;
|
||||||
//if false, player is always hidden
|
//if false, player is always hidden
|
||||||
public static boolean showPlayer = true;
|
public static boolean showPlayer = true;
|
||||||
|
//whether to hide ui, only on debug
|
||||||
|
public static boolean showUI = true;
|
||||||
//number of save slots-- increasing may lead to layout issues
|
//number of save slots-- increasing may lead to layout issues
|
||||||
//TODO named save slots, possibly with a scroll dialog
|
//TODO named save slots
|
||||||
public static final int saveSlots = 8;
|
public static final int saveSlots = 8;
|
||||||
//amount of drops that are left when breaking a block
|
//amount of drops that are left when breaking a block
|
||||||
public static final float breakDropAmount = 0.5f;
|
public static final float breakDropAmount = 0.5f;
|
||||||
@@ -64,6 +67,8 @@ public class Vars{
|
|||||||
|
|
||||||
public static final int tilesize = 8;
|
public static final int tilesize = 8;
|
||||||
|
|
||||||
|
public static I18NBundle bundle;
|
||||||
|
|
||||||
public static Control control;
|
public static Control control;
|
||||||
public static Renderer renderer;
|
public static Renderer renderer;
|
||||||
public static UI ui;
|
public static UI ui;
|
||||||
|
|||||||
@@ -106,7 +106,9 @@ public class Control extends Module{
|
|||||||
"zoom_hold", Keys.CONTROL_LEFT,
|
"zoom_hold", Keys.CONTROL_LEFT,
|
||||||
"menu", Gdx.app.getType() == ApplicationType.Android ? Keys.BACK : Keys.ESCAPE,
|
"menu", Gdx.app.getType() == ApplicationType.Android ? Keys.BACK : Keys.ESCAPE,
|
||||||
"pause", Keys.SPACE,
|
"pause", Keys.SPACE,
|
||||||
"dash", Keys.SHIFT_LEFT
|
"dash", Keys.SHIFT_LEFT,
|
||||||
|
"rotate_right", Keys.R,
|
||||||
|
"rotate_left", Keys.E
|
||||||
);
|
);
|
||||||
|
|
||||||
for(int i = 0; i < Vars.saveSlots; i ++){
|
for(int i = 0; i < Vars.saveSlots; i ++){
|
||||||
@@ -419,6 +421,10 @@ public class Control extends Module{
|
|||||||
wavetime = 0f;
|
wavetime = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(Inputs.keyUp(Keys.U)){
|
||||||
|
Vars.showUI = !Vars.showUI;
|
||||||
|
}
|
||||||
|
|
||||||
if(Inputs.keyUp(Keys.O)){
|
if(Inputs.keyUp(Keys.O)){
|
||||||
Vars.noclip = !Vars.noclip;
|
Vars.noclip = !Vars.noclip;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -191,7 +191,7 @@ public class Renderer extends RendererModule{
|
|||||||
|
|
||||||
drawOverlay();
|
drawOverlay();
|
||||||
|
|
||||||
if(Settings.getBool("indicators")){
|
if(Settings.getBool("indicators") && Vars.showUI){
|
||||||
drawEnemyMarkers();
|
drawEnemyMarkers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -562,13 +562,16 @@ public class Renderer extends RendererModule{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//draw entity health bars
|
if(!Vars.debug || Vars.showUI){
|
||||||
for(Enemy entity : control.enemyGroup.all()){
|
|
||||||
drawHealth(entity);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!Vars.android && Vars.showPlayer)
|
//draw entity health bars
|
||||||
drawHealth(player);
|
for(Enemy entity : control.enemyGroup.all()){
|
||||||
|
drawHealth(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!Vars.android && Vars.showPlayer)
|
||||||
|
drawHealth(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void drawHealth(DestructibleEntity dest){
|
void drawHealth(DestructibleEntity dest){
|
||||||
|
|||||||
@@ -131,6 +131,8 @@ public class UI extends SceneModule{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(){
|
public void update(){
|
||||||
|
if(Vars.debug && !Vars.showUI) return;
|
||||||
|
|
||||||
Profiler.begin("ui");
|
Profiler.begin("ui");
|
||||||
|
|
||||||
if(nplay.visible()){
|
if(nplay.visible()){
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ public class Player extends DestructibleEntity{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void draw(){
|
public void draw(){
|
||||||
if(!Vars.showPlayer) return;
|
if(Vars.debug && (!Vars.showPlayer || !Vars.showUI)) return;
|
||||||
|
|
||||||
if(Vars.snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate")){
|
if(Vars.snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate")){
|
||||||
Draw.rect("mech-"+mech.name(), (int)x, (int)y, direction.angle()-90);
|
Draw.rect("mech-"+mech.name(), (int)x, (int)y, direction.angle()-90);
|
||||||
|
|||||||
@@ -98,7 +98,7 @@ public class WaveCreator{
|
|||||||
|
|
||||||
new EnemySpawn(TitanEnemy.class){{
|
new EnemySpawn(TitanEnemy.class){{
|
||||||
after = 16;
|
after = 16;
|
||||||
amount = 2;
|
amount = 1;
|
||||||
spacing = 5;
|
spacing = 5;
|
||||||
scaling = 3;
|
scaling = 3;
|
||||||
tierscaleback = 0;
|
tierscaleback = 0;
|
||||||
|
|||||||
@@ -219,9 +219,11 @@ public class Enemy extends DestructibleEntity{
|
|||||||
@Override
|
@Override
|
||||||
public void removed(){
|
public void removed(){
|
||||||
if(!dead){
|
if(!dead){
|
||||||
Vars.control.enemyDeath();
|
|
||||||
if(spawner != null){
|
if(spawner != null){
|
||||||
spawner.spawned --;
|
spawner.spawned --;
|
||||||
|
}else{
|
||||||
|
Vars.control.enemyDeath();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,14 +10,14 @@ import io.anuke.ucore.util.Angles;
|
|||||||
public class FortressEnemy extends Enemy{
|
public class FortressEnemy extends Enemy{
|
||||||
static int maxSpawn = 6;
|
static int maxSpawn = 6;
|
||||||
|
|
||||||
float spawnTime = 240;
|
float spawnTime = 190;
|
||||||
boolean deployed;
|
boolean deployed;
|
||||||
|
|
||||||
public FortressEnemy() {
|
public FortressEnemy() {
|
||||||
|
|
||||||
speed = 0.25f;
|
speed = 0.25f;
|
||||||
reload = 90;
|
reload = 90;
|
||||||
maxhealth = 800;
|
maxhealth = 700;
|
||||||
range = 70f;
|
range = 70f;
|
||||||
bullet = BulletType.yellowshell;
|
bullet = BulletType.yellowshell;
|
||||||
hitbox.setSize(10f);
|
hitbox.setSize(10f);
|
||||||
@@ -47,7 +47,7 @@ public class FortressEnemy extends Enemy{
|
|||||||
spawned ++;
|
spawned ++;
|
||||||
}
|
}
|
||||||
}else if(distanceTo(Vars.control.getCore().worldx(),
|
}else if(distanceTo(Vars.control.getCore().worldx(),
|
||||||
Vars.control.getCore().worldy()) <= 120f){
|
Vars.control.getCore().worldy()) <= 90f){
|
||||||
deployed = true;
|
deployed = true;
|
||||||
speed = 0.001f;
|
speed = 0.001f;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,6 +33,14 @@ public class Input{
|
|||||||
player.rotation += Inputs.scroll();
|
player.rotation += Inputs.scroll();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(Inputs.keyUp("rotate_right")){
|
||||||
|
player.rotation --;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(Inputs.keyUp("rotate_left")){
|
||||||
|
player.rotation ++;
|
||||||
|
}
|
||||||
|
|
||||||
player.rotation = Mathf.mod(player.rotation, 4);
|
player.rotation = Mathf.mod(player.rotation, 4);
|
||||||
|
|
||||||
for(int i = 0; i < 9; i ++){
|
for(int i = 0; i < 9; i ++){
|
||||||
|
|||||||
@@ -157,7 +157,7 @@ public class BlocksFragment implements Fragment{
|
|||||||
header.addImage(region).size(8*5).padTop(4).units(Unit.dp);
|
header.addImage(region).size(8*5).padTop(4).units(Unit.dp);
|
||||||
Label nameLabel = new Label(recipe.result.formalName);
|
Label nameLabel = new Label(recipe.result.formalName);
|
||||||
nameLabel.setWrap(true);
|
nameLabel.setWrap(true);
|
||||||
header.add(nameLabel).padLeft(4).width(135f).units(Unit.dp);
|
header.add(nameLabel).padLeft(2).width(135f).units(Unit.dp);
|
||||||
|
|
||||||
//extra info
|
//extra info
|
||||||
if(recipe.result.fullDescription != null){
|
if(recipe.result.fullDescription != null){
|
||||||
|
|||||||
Reference in New Issue
Block a user