Merge remote-tracking branch 'upstream/master' into burning-affects-tiles
This commit is contained in:
@@ -20,6 +20,7 @@ import static mindustry.Vars.*;
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/** Utility class for damaging in an area. */
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public class Damage{
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private static Tile furthest;
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private static Rect rect = new Rect();
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private static Rect hitrect = new Rect();
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private static Vec2 tr = new Vec2();
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@@ -30,24 +31,26 @@ public class Damage{
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private static Unit tmpUnit;
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/** Creates a dynamic explosion based on specified parameters. */
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public static void dynamicExplosion(float x, float y, float flammability, float explosiveness, float power, float radius, Color color){
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for(int i = 0; i < Mathf.clamp(power / 20, 0, 6); i++){
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int branches = 5 + Mathf.clamp((int)(power / 30), 1, 20);
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Time.run(i * 2f + Mathf.random(4f), () -> Lightning.create(Team.derelict, Pal.power, 3, x, y, Mathf.random(360f), branches + Mathf.range(2)));
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}
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public static void dynamicExplosion(float x, float y, float flammability, float explosiveness, float power, float radius, Color color, boolean damage){
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if(damage){
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for(int i = 0; i < Mathf.clamp(power / 20, 0, 6); i++){
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int branches = 5 + Mathf.clamp((int)(power / 30), 1, 20);
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Time.run(i * 2f + Mathf.random(4f), () -> Lightning.create(Team.derelict, Pal.power, 3, x, y, Mathf.random(360f), branches + Mathf.range(2)));
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}
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for(int i = 0; i < Mathf.clamp(flammability / 4, 0, 30); i++){
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Time.run(i / 2f, () -> Call.createBullet(Bullets.fireball, Team.derelict, x, y, Mathf.random(360f), Bullets.fireball.damage, 1, 1));
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}
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for(int i = 0; i < Mathf.clamp(flammability / 4, 0, 30); i++){
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Time.run(i / 2f, () -> Call.createBullet(Bullets.fireball, Team.derelict, x, y, Mathf.random(360f), Bullets.fireball.damage, 1, 1));
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}
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int waves = Mathf.clamp((int)(explosiveness / 4), 0, 30);
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int waves = Mathf.clamp((int)(explosiveness / 4), 0, 30);
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for(int i = 0; i < waves; i++){
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int f = i;
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Time.run(i * 2f, () -> {
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Damage.damage(x, y, Mathf.clamp(radius + explosiveness, 0, 50f) * ((f + 1f) / waves), explosiveness / 2f);
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Fx.blockExplosionSmoke.at(x + Mathf.range(radius), y + Mathf.range(radius));
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});
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for(int i = 0; i < waves; i++){
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int f = i;
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Time.run(i * 2f, () -> {
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Damage.damage(x, y, Mathf.clamp(radius + explosiveness, 0, 50f) * ((f + 1f) / waves), explosiveness / 2f);
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Fx.blockExplosionSmoke.at(x + Mathf.range(radius), y + Mathf.range(radius));
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});
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}
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}
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if(explosiveness > 15f){
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@@ -59,7 +62,7 @@ public class Damage{
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}
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float shake = Math.min(explosiveness / 4f + 3f, 9f);
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Effects.shake(shake, shake, x, y);
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Effect.shake(shake, shake, x, y);
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Fx.dynamicExplosion.at(x, y, radius / 8f);
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}
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@@ -74,6 +77,28 @@ public class Damage{
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}
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}
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public static float findLaserLength(Bullet b, float length){
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Tmp.v1.trns(b.rotation(), length);
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furthest = null;
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boolean found = world.raycast(b.tileX(), b.tileY(), world.toTile(b.x + Tmp.v1.x), world.toTile(b.y + Tmp.v1.y),
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(x, y) -> (furthest = world.tile(x, y)) != null && furthest.team() != b.team && furthest.block().absorbLasers);
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return found && furthest != null ? Math.max(6f, b.dst(furthest.worldx(), furthest.worldy())) : length;
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}
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/** Collides a bullet with blocks in a laser, taking into account absorption blocks. Resulting length is stored in the bullet's fdata. */
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public static float collideLaser(Bullet b, float length, boolean large){
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float resultLength = findLaserLength(b, length);
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collideLine(b, b.team, b.type.hitEffect, b.x, b.y, b.rotation(), resultLength, large);
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b.fdata = resultLength;
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return resultLength;
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}
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public static void collideLine(Bullet hitter, Team team, Effect effect, float x, float y, float angle, float length){
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collideLine(hitter, team, effect, x, y, angle, length, false);
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}
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@@ -83,11 +108,13 @@ public class Damage{
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* Only enemies of the specified team are damaged.
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*/
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public static void collideLine(Bullet hitter, Team team, Effect effect, float x, float y, float angle, float length, boolean large){
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length = findLaserLength(hitter, length);
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collidedBlocks.clear();
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tr.trns(angle, length);
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Intc2 collider = (cx, cy) -> {
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Building tile = world.build(cx, cy);
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if(tile != null && !collidedBlocks.contains(tile.pos()) && tile.team() != team && tile.collide(hitter)){
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if(tile != null && !collidedBlocks.contains(tile.pos()) && tile.team != team && tile.collide(hitter)){
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tile.collision(hitter);
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collidedBlocks.add(tile.pos());
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hitter.type.hit(hitter, tile.x, tile.y);
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@@ -130,13 +157,8 @@ public class Damage{
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if(!e.checkTarget(hitter.type.collidesAir, hitter.type.collidesGround)) return;
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e.hitbox(hitrect);
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Rect other = hitrect;
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other.y -= expand;
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other.x -= expand;
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other.width += expand * 2;
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other.height += expand * 2;
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Vec2 vec = Geometry.raycastRect(x, y, x2, y2, other);
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Vec2 vec = Geometry.raycastRect(x, y, x2, y2, hitrect.grow(expand * 2));
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if(vec != null){
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effect.at(vec.x, vec.y);
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@@ -162,7 +184,6 @@ public class Damage{
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Building tile = world.build(cx, cy);
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if(tile != null && tile.team != hitter.team){
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tmpBuilding = tile;
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//TODO return tile
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return true;
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}
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return false;
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@@ -1,15 +1,26 @@
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package mindustry.entities;
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import arc.*;
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import arc.func.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.world.*;
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import static mindustry.Vars.*;
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public class Effect{
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private static final float shakeFalloff = 10000f;
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private static final EffectContainer container = new EffectContainer();
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private static int lastid = 0;
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private static final Seq<Effect> all = new Seq<>();
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public final int id;
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public final Cons<EffectContainer> renderer;
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@@ -21,14 +32,15 @@ public class Effect{
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public float groundDuration;
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public Effect(float life, float clipsize, Cons<EffectContainer> renderer){
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this.id = lastid++;
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this.id = all.size;
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this.lifetime = life;
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this.renderer = renderer;
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this.size = clipsize;
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all.add(this);
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}
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public Effect(float life, Cons<EffectContainer> renderer){
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this(life, 28f, renderer);
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this(life,50f, renderer);
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}
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public Effect ground(){
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@@ -43,42 +55,123 @@ public class Effect{
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}
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public void at(Position pos){
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Effects.create(this, pos.getX(), pos.getY(), 0, Color.white, null);
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create(this, pos.getX(), pos.getY(), 0, Color.white, null);
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}
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public void at(Position pos, float rotation){
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Effects.create(this, pos.getX(), pos.getY(), rotation, Color.white, null);
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create(this, pos.getX(), pos.getY(), rotation, Color.white, null);
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}
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public void at(float x, float y){
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Effects.create(this, x, y, 0, Color.white, null);
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create(this, x, y, 0, Color.white, null);
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}
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public void at(float x, float y, float rotation){
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Effects.create(this, x, y, rotation, Color.white, null);
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create(this, x, y, rotation, Color.white, null);
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}
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public void at(float x, float y, float rotation, Color color){
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Effects.create(this, x, y, rotation, color, null);
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create(this, x, y, rotation, color, null);
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}
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public void at(float x, float y, Color color){
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Effects.create(this, x, y, 0, color, null);
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create(this, x, y, 0, color, null);
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}
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public void at(float x, float y, float rotation, Color color, Object data){
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Effects.create(this, x, y, rotation, color, data);
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create(this, x, y, rotation, color, data);
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}
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public void at(float x, float y, float rotation, Object data){
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Effects.create(this, x, y, rotation, Color.white, data);
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create(this, x, y, rotation, Color.white, data);
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}
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public void render(int id, Color color, float life, float rotation, float x, float y, Object data){
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public float render(int id, Color color, float life, float lifetime, float rotation, float x, float y, Object data){
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container.set(id, color, life, lifetime, rotation, x, y, data);
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Draw.z(ground ? Layer.debris : Layer.effect);
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Draw.reset();
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renderer.get(container);
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Draw.reset();
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return container.lifetime;
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}
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public static @Nullable Effect get(int id){
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return id >= all.size || id < 0 ? null : all.get(id);
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}
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private static void shake(float intensity, float duration){
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if(!headless){
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Vars.renderer.shake(intensity, duration);
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}
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}
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public static void shake(float intensity, float duration, float x, float y){
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if(Core.camera == null) return;
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float distance = Core.camera.position.dst(x, y);
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if(distance < 1) distance = 1;
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shake(Mathf.clamp(1f / (distance * distance / shakeFalloff)) * intensity, duration);
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}
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public static void shake(float intensity, float duration, Position loc){
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shake(intensity, duration, loc.getX(), loc.getY());
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}
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public static void create(Effect effect, float x, float y, float rotation, Color color, Object data){
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if(headless || effect == Fx.none) return;
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if(Core.settings.getBool("effects")){
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Rect view = Core.camera.bounds(Tmp.r1);
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Rect pos = Tmp.r2.setSize(effect.size).setCenter(x, y);
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if(view.overlaps(pos)){
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EffectState entity = EffectState.create();
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entity.effect = effect;
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entity.rotation = rotation;
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entity.data = (data);
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entity.lifetime = (effect.lifetime);
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entity.set(x, y);
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entity.color.set(color);
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if(data instanceof Posc) entity.parent = ((Posc)data);
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entity.add();
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}
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}
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}
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public static void decal(TextureRegion region, float x, float y, float rotation){
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decal(region, x, y, rotation, 3600f, Pal.rubble);
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}
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public static void decal(TextureRegion region, float x, float y, float rotation, float lifetime, Color color){
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if(headless || region == null || !Core.atlas.isFound(region)) return;
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Tile tile = world.tileWorld(x, y);
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if(tile == null || tile.floor().isLiquid) return;
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Decal decal = Decal.create();
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decal.set(x, y);
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decal.rotation(rotation);
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decal.lifetime(lifetime);
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decal.color().set(color);
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decal.region(region);
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decal.add();
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}
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public static void scorch(float x, float y, int size){
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if(headless) return;
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size = Mathf.clamp(size, 0, 9);
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TextureRegion region = Core.atlas.find("scorch-" + size + "-" + Mathf.random(2));
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decal(region, x, y, Mathf.random(4) * 90, 3600, Pal.rubble);
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}
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public static void rubble(float x, float y, int blockSize){
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if(headless) return;
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TextureRegion region = Core.atlas.find("rubble-" + blockSize + "-" + (Core.atlas.has("rubble-" + blockSize + "-1") ? Mathf.random(0, 1) : "0"));
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decal(region, x, y, Mathf.random(4) * 90, 3600, Pal.rubble);
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}
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public static class EffectContainer implements Scaled{
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@@ -1,92 +0,0 @@
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package mindustry.entities;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.world.*;
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import static mindustry.Vars.*;
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public class Effects{
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private static final float shakeFalloff = 10000f;
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private static void shake(float intensity, float duration){
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if(!headless){
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renderer.shake(intensity, duration);
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}
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}
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public static void shake(float intensity, float duration, float x, float y){
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if(Core.camera == null) return;
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float distance = Core.camera.position.dst(x, y);
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if(distance < 1) distance = 1;
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shake(Mathf.clamp(1f / (distance * distance / shakeFalloff)) * intensity, duration);
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}
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public static void shake(float intensity, float duration, Position loc){
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shake(intensity, duration, loc.getX(), loc.getY());
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}
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public static void create(Effect effect, float x, float y, float rotation, Color color, Object data){
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if(headless || effect == Fx.none) return;
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if(Core.settings.getBool("effects")){
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Rect view = Core.camera.bounds(Tmp.r1);
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Rect pos = Tmp.r2.setSize(effect.size).setCenter(x, y);
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if(view.overlaps(pos)){
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EffectState entity = EffectState.create();
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entity.effect(effect);
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entity.rotation(rotation);
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entity.data(data);
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entity.lifetime(effect.lifetime);
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entity.set(x, y);
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entity.color().set(color);
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if(data instanceof Posc) entity.parent((Posc)data);
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entity.add();
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}
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||||
}
|
||||
}
|
||||
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public static void decal(TextureRegion region, float x, float y, float rotation){
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decal(region, x, y, rotation, 3600f, Pal.rubble);
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}
|
||||
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public static void decal(TextureRegion region, float x, float y, float rotation, float lifetime, Color color){
|
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if(headless || region == null || !Core.atlas.isFound(region)) return;
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|
||||
Tile tile = world.tileWorld(x, y);
|
||||
if(tile == null || tile.floor().isLiquid) return;
|
||||
|
||||
Decal decal = Decal.create();
|
||||
decal.set(x, y);
|
||||
decal.rotation(rotation);
|
||||
decal.lifetime(lifetime);
|
||||
decal.color().set(color);
|
||||
decal.region(region);
|
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decal.add();
|
||||
}
|
||||
|
||||
public static void scorch(float x, float y, int size){
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if(headless) return;
|
||||
|
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size = Mathf.clamp(size, 0, 9);
|
||||
|
||||
TextureRegion region = Core.atlas.find("scorch-" + size + "-" + Mathf.random(2));
|
||||
decal(region, x, y, Mathf.random(4) * 90, 3600, Pal.rubble);
|
||||
}
|
||||
|
||||
public static void rubble(float x, float y, int blockSize){
|
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if(headless) return;
|
||||
|
||||
TextureRegion region = Core.atlas.find("rubble-" + blockSize + "-" + (Core.atlas.has("rubble-" + blockSize + "-1") ? Mathf.random(0, 1) : "0"));
|
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decal(region, x, y, Mathf.random(4) * 90, 3600, Pal.rubble);
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||||
}
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||||
}
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@@ -8,7 +8,7 @@ import mindustry.gen.*;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import static mindustry.Vars.collisions;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
/** Represents a group of a certain type of entity.*/
|
||||
@SuppressWarnings("unchecked")
|
||||
@@ -57,7 +57,7 @@ public class EntityGroup<T extends Entityc> implements Iterable<T>{
|
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each(Entityc::update);
|
||||
}
|
||||
|
||||
public void copy(Seq arr){
|
||||
public void copy(Seq<T> arr){
|
||||
arr.addAll(array);
|
||||
}
|
||||
|
||||
@@ -101,7 +101,7 @@ public class EntityGroup<T extends Entityc> implements Iterable<T>{
|
||||
if(map == null) throw new RuntimeException("Mapping is not enabled for group " + id + "!");
|
||||
T t = map.get(id);
|
||||
if(t != null){ //remove if present in map already
|
||||
remove(t);
|
||||
t.remove();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ public class Fires{
|
||||
|
||||
/** Start a fire on the tile. If there already is a file there, refreshes its lifetime. */
|
||||
public static void create(Tile tile){
|
||||
if(net.client() || tile == null) return; //not clientside.
|
||||
if(net.client() || tile == null || !state.rules.fire) return; //not clientside.
|
||||
|
||||
Fire fire = map.get(tile.pos());
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ class GroupDefs<G>{
|
||||
@GroupDef(value = Playerc.class, mapping = true) G player;
|
||||
@GroupDef(value = Bulletc.class, spatial = true, collide = true) G bullet;
|
||||
@GroupDef(value = Unitc.class, spatial = true, mapping = true) G unit;
|
||||
@GroupDef(value = Buildingc.class) G tile;
|
||||
@GroupDef(value = Buildingc.class) G build;
|
||||
@GroupDef(value = Syncc.class, mapping = true) G sync;
|
||||
@GroupDef(value = Drawc.class) G draw;
|
||||
@GroupDef(value = WeatherStatec.class) G weather;
|
||||
|
||||
@@ -24,17 +24,15 @@ public class Lightning{
|
||||
|
||||
/** Create a lighting branch at a location. Use Team.derelict to damage everyone. */
|
||||
public static void create(Team team, Color color, float damage, float x, float y, float targetAngle, int length){
|
||||
createLightingInternal(null, lastSeed++, team, color, damage, x, y, targetAngle, length);
|
||||
createLightningInternal(null, lastSeed++, team, color, damage, x, y, targetAngle, length);
|
||||
}
|
||||
|
||||
/** Create a lighting branch at a location. Uses bullet parameters. */
|
||||
public static void create(Bullet bullet, Color color, float damage, float x, float y, float targetAngle, int length){
|
||||
createLightingInternal(bullet, lastSeed++, bullet.team, color, damage, x, y, targetAngle, length);
|
||||
createLightningInternal(bullet, lastSeed++, bullet.team, color, damage, x, y, targetAngle, length);
|
||||
}
|
||||
|
||||
//TODO remote method
|
||||
//@Remote(called = Loc.server, unreliable = true)
|
||||
private static void createLightingInternal(Bullet hitter, int seed, Team team, Color color, float damage, float x, float y, float rotation, int length){
|
||||
private static void createLightningInternal(Bullet hitter, int seed, Team team, Color color, float damage, float x, float y, float rotation, int length){
|
||||
random.setSeed(seed);
|
||||
hit.clear();
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@ public class Puddles{
|
||||
(liquid.flammability > 0.3f && dest.temperature > 0.7f)){ //flammable liquid + hot liquid
|
||||
Fires.create(tile);
|
||||
if(Mathf.chance(0.006 * amount)){
|
||||
Call.createBullet(Bullets.fireball, Team.derelict, x, y, Mathf.random(360f), -1f, 1f, 1f);
|
||||
Bullets.fireball.createNet(Team.derelict, x, y, Mathf.random(360f), -1f, 1f, 1f);
|
||||
}
|
||||
}else if(dest.temperature > 0.7f && liquid.temperature < 0.55f){ //cold liquid poured onto hot Puddle
|
||||
if(Mathf.chance(0.5f * amount)){
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package mindustry.entities;
|
||||
|
||||
import arc.*;
|
||||
import arc.func.*;
|
||||
import arc.math.geom.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
@@ -19,8 +20,41 @@ public class Units{
|
||||
private static boolean boolResult;
|
||||
|
||||
@Remote(called = Loc.server)
|
||||
public static void unitDeath(Unit unit){
|
||||
unit.killed();
|
||||
public static void unitCapDeath(Unit unit){
|
||||
if(unit != null){
|
||||
unit.dead = true;
|
||||
Fx.unitCapKill.at(unit);
|
||||
Core.app.post(() -> Call.unitDestroy(unit.id));
|
||||
}
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server)
|
||||
public static void unitDeath(int uid){
|
||||
Unit unit = Groups.unit.getByID(uid);
|
||||
|
||||
//if there's no unit don't add it later and get it stuck as a ghost
|
||||
if(netClient != null){
|
||||
netClient.addRemovedEntity(uid);
|
||||
}
|
||||
|
||||
if(unit != null){
|
||||
unit.killed();
|
||||
}
|
||||
}
|
||||
|
||||
//destroys immediately
|
||||
@Remote(called = Loc.server)
|
||||
public static void unitDestroy(int uid){
|
||||
Unit unit = Groups.unit.getByID(uid);
|
||||
|
||||
//if there's no unit don't add it later and get it stuck as a ghost
|
||||
if(netClient != null){
|
||||
netClient.addRemovedEntity(uid);
|
||||
}
|
||||
|
||||
if(unit != null){
|
||||
unit.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server)
|
||||
@@ -36,7 +70,7 @@ public class Units{
|
||||
|
||||
public static int getCap(Team team){
|
||||
//wave team has no cap
|
||||
if((team == state.rules.waveTeam && state.rules.waves) || (state.isCampaign() && team == state.rules.waveTeam)){
|
||||
if((team == state.rules.waveTeam && !state.rules.pvp) || (state.isCampaign() && team == state.rules.waveTeam)){
|
||||
return Integer.MAX_VALUE;
|
||||
}
|
||||
return state.rules.unitCap + indexer.getExtraUnits(team);
|
||||
@@ -90,7 +124,7 @@ public class Units{
|
||||
|
||||
nearby(x, y, width, height, unit -> {
|
||||
if(boolResult) return;
|
||||
if(unit.isGrounded() == ground){
|
||||
if((unit.isGrounded() && !unit.type().hovering) == ground){
|
||||
unit.hitbox(hitrect);
|
||||
|
||||
if(hitrect.overlaps(x, y, width, height)){
|
||||
@@ -141,6 +175,18 @@ public class Units{
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns the closest target enemy. First, units are checked, then tile entities. */
|
||||
public static Teamc bestTarget(Team team, float x, float y, float range, Boolf<Unit> unitPred, Boolf<Building> tilePred, Sortf sort){
|
||||
if(team == Team.derelict) return null;
|
||||
|
||||
Unit unit = bestEnemy(team, x, y, range, unitPred, sort);
|
||||
if(unit != null){
|
||||
return unit;
|
||||
}else{
|
||||
return findEnemyTile(team, x, y, range, tilePred);
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns the closest enemy of this team. Filter by predicate. */
|
||||
public static Unit closestEnemy(Team team, float x, float y, float range, Boolf<Unit> predicate){
|
||||
if(team == Team.derelict) return null;
|
||||
@@ -161,6 +207,26 @@ public class Units{
|
||||
return result;
|
||||
}
|
||||
|
||||
/** Returns the closest enemy of this team using a custom comparison function. Filter by predicate. */
|
||||
public static Unit bestEnemy(Team team, float x, float y, float range, Boolf<Unit> predicate, Sortf sort){
|
||||
if(team == Team.derelict) return null;
|
||||
|
||||
result = null;
|
||||
cdist = 0f;
|
||||
|
||||
nearbyEnemies(team, x - range, y - range, range*2f, range*2f, e -> {
|
||||
if(e.dead() || !predicate.get(e) || !e.within(x, y, range)) return;
|
||||
|
||||
float cost = sort.cost(e, x, y);
|
||||
if(result == null || cost < cdist){
|
||||
result = e;
|
||||
cdist = cost;
|
||||
}
|
||||
});
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/** Returns the closest ally of this team. Filter by predicate. No range. */
|
||||
public static Unit closest(Team team, float x, float y, Boolf<Unit> predicate){
|
||||
result = null;
|
||||
@@ -242,9 +308,20 @@ public class Units{
|
||||
|
||||
/** Iterates over all units that are enemies of this team. */
|
||||
public static void nearbyEnemies(Team team, float x, float y, float width, float height, Cons<Unit> cons){
|
||||
for(Team enemy : state.teams.enemiesOf(team)){
|
||||
nearby(enemy, x, y, width, height, cons);
|
||||
if(team.active()){
|
||||
for(Team enemy : state.teams.enemiesOf(team)){
|
||||
nearby(enemy, x, y, width, height, cons);
|
||||
}
|
||||
}else{
|
||||
//inactive teams have no cache, check everything
|
||||
//TODO cache all teams with units OR blocks
|
||||
for(Team other : Team.all){
|
||||
if(other != team && teamIndex.count(other) > 0){
|
||||
nearby(other, x, y, width, height, cons);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/** Iterates over all units that are enemies of this team. */
|
||||
@@ -252,4 +329,7 @@ public class Units{
|
||||
nearbyEnemies(team, rect.x, rect.y, rect.width, rect.height, cons);
|
||||
}
|
||||
|
||||
public interface Sortf{
|
||||
float cost(Unit unit, float x, float y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,16 @@ package mindustry.entities.abilities;
|
||||
|
||||
import mindustry.gen.*;
|
||||
|
||||
public interface Ability{
|
||||
default void update(Unit unit){}
|
||||
default void draw(Unit unit){}
|
||||
public abstract class Ability implements Cloneable{
|
||||
public void update(Unit unit){}
|
||||
public void draw(Unit unit){}
|
||||
|
||||
public Ability copy(){
|
||||
try{
|
||||
return (Ability)clone();
|
||||
}catch(CloneNotSupportedException e){
|
||||
//I am disgusted
|
||||
throw new RuntimeException("java sucks", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ import mindustry.content.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
|
||||
public class ForceFieldAbility implements Ability{
|
||||
public class ForceFieldAbility extends Ability{
|
||||
/** Shield radius. */
|
||||
public float radius = 60f;
|
||||
/** Shield regen speed in damage/tick. */
|
||||
@@ -21,21 +21,26 @@ public class ForceFieldAbility implements Ability{
|
||||
/** Cooldown after the shield is broken, in ticks. */
|
||||
public float cooldown = 60f * 5;
|
||||
|
||||
private float realRad;
|
||||
private Unit paramUnit;
|
||||
private final Cons<Shielderc> shieldConsumer = trait -> {
|
||||
if(trait.team() != paramUnit.team && Intersector.isInsideHexagon(paramUnit.x, paramUnit.y, realRad * 2f, trait.x(), trait.y()) && paramUnit.shield > 0){
|
||||
/** State. */
|
||||
protected float radiusScale, alpha;
|
||||
|
||||
private static float realRad;
|
||||
private static Unit paramUnit;
|
||||
private static ForceFieldAbility paramField;
|
||||
private static final Cons<Bullet> shieldConsumer = trait -> {
|
||||
if(trait.team != paramUnit.team && trait.type.absorbable && Intersector.isInsideHexagon(paramUnit.x, paramUnit.y, realRad * 2f, trait.x(), trait.y()) && paramUnit.shield > 0){
|
||||
trait.absorb();
|
||||
Fx.absorb.at(trait);
|
||||
|
||||
//break shield
|
||||
if(paramUnit.shield <= trait.damage()){
|
||||
paramUnit.shield -= cooldown * regen;
|
||||
Fx.shieldBreak.at(paramUnit.x, paramUnit.y, radius, paramUnit.team.color);
|
||||
paramUnit.shield -= paramField.cooldown * paramField.regen;
|
||||
|
||||
Fx.shieldBreak.at(paramUnit.x, paramUnit.y, paramField.radius, paramUnit.team.color);
|
||||
}
|
||||
|
||||
paramUnit.shield -= trait.damage();
|
||||
paramUnit.shieldAlpha = 1f;
|
||||
paramField.alpha = 1f;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -54,14 +59,17 @@ public class ForceFieldAbility implements Ability{
|
||||
unit.shield += Time.delta * regen;
|
||||
}
|
||||
|
||||
alpha = Math.max(alpha - Time.delta/10f, 0f);
|
||||
|
||||
if(unit.shield > 0){
|
||||
unit.timer2 = Mathf.lerpDelta(unit.timer2, 1f, 0.06f);
|
||||
radiusScale = Mathf.lerpDelta(radiusScale, 1f, 0.06f);
|
||||
paramUnit = unit;
|
||||
paramField = this;
|
||||
checkRadius(unit);
|
||||
|
||||
Groups.bullet.intersect(unit.x - realRad, unit.y - realRad, realRad * 2f, realRad * 2f, shieldConsumer);
|
||||
}else{
|
||||
unit.timer2 = 0f;
|
||||
radiusScale = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,7 +80,7 @@ public class ForceFieldAbility implements Ability{
|
||||
if(unit.shield > 0){
|
||||
Draw.z(Layer.shields);
|
||||
|
||||
Draw.color(unit.team.color, Color.white, Mathf.clamp(unit.shieldAlpha));
|
||||
Draw.color(unit.team.color, Color.white, Mathf.clamp(alpha));
|
||||
|
||||
if(Core.settings.getBool("animatedshields")){
|
||||
Fill.poly(unit.x, unit.y, 6, realRad);
|
||||
@@ -88,6 +96,6 @@ public class ForceFieldAbility implements Ability{
|
||||
|
||||
private void checkRadius(Unit unit){
|
||||
//timer2 is used to store radius scale as an effect
|
||||
realRad = unit.timer2 * radius;
|
||||
realRad = radiusScale * radius;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,12 +5,13 @@ import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
public class HealFieldAbility implements Ability{
|
||||
public class HealFieldAbility extends Ability{
|
||||
public float amount = 1, reload = 100, range = 60;
|
||||
public Effect healEffect = Fx.heal;
|
||||
public Effect activeEffect = Fx.healWave;
|
||||
public Effect activeEffect = Fx.healWaveDynamic;
|
||||
|
||||
private boolean wasHealed = false;
|
||||
protected float timer;
|
||||
protected boolean wasHealed = false;
|
||||
|
||||
HealFieldAbility(){}
|
||||
|
||||
@@ -22,9 +23,9 @@ public class HealFieldAbility implements Ability{
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
unit.timer1 += Time.delta;
|
||||
timer += Time.delta;
|
||||
|
||||
if(unit.timer1 >= reload){
|
||||
if(timer >= reload){
|
||||
wasHealed = false;
|
||||
|
||||
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
|
||||
@@ -36,10 +37,10 @@ public class HealFieldAbility implements Ability{
|
||||
});
|
||||
|
||||
if(wasHealed){
|
||||
activeEffect.at(unit);
|
||||
activeEffect.at(unit, range);
|
||||
}
|
||||
|
||||
unit.timer1 = 0f;
|
||||
timer = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,12 +5,13 @@ import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
public class ShieldFieldAbility implements Ability{
|
||||
public class ShieldFieldAbility extends Ability{
|
||||
public float amount = 1, max = 100f, reload = 100, range = 60;
|
||||
public Effect applyEffect = Fx.shieldApply;
|
||||
public Effect activeEffect = Fx.shieldWave;
|
||||
|
||||
private boolean applied = false;
|
||||
protected float timer;
|
||||
protected boolean applied = false;
|
||||
|
||||
ShieldFieldAbility(){}
|
||||
|
||||
@@ -23,9 +24,9 @@ public class ShieldFieldAbility implements Ability{
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
unit.timer1 += Time.delta;
|
||||
timer += Time.delta;
|
||||
|
||||
if(unit.timer1 >= reload){
|
||||
if(timer >= reload){
|
||||
applied = false;
|
||||
|
||||
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
|
||||
@@ -41,7 +42,7 @@ public class ShieldFieldAbility implements Ability{
|
||||
activeEffect.at(unit);
|
||||
}
|
||||
|
||||
unit.timer1 = 0f;
|
||||
timer = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,22 @@
|
||||
package mindustry.entities.abilities;
|
||||
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
public class StatusFieldAbility implements Ability{
|
||||
public @NonNull StatusEffect effect;
|
||||
public class StatusFieldAbility extends Ability{
|
||||
public StatusEffect effect;
|
||||
public float duration = 60, reload = 100, range = 20;
|
||||
public Effect applyEffect = Fx.heal;
|
||||
public Effect activeEffect = Fx.overdriveWave;
|
||||
|
||||
protected float timer;
|
||||
|
||||
StatusFieldAbility(){}
|
||||
|
||||
public StatusFieldAbility(@NonNull StatusEffect effect, float duration, float reload, float range){
|
||||
public StatusFieldAbility(StatusEffect effect, float duration, float reload, float range){
|
||||
this.duration = duration;
|
||||
this.reload = reload;
|
||||
this.range = range;
|
||||
@@ -24,9 +25,9 @@ public class StatusFieldAbility implements Ability{
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
unit.timer2 += Time.delta;
|
||||
timer += Time.delta;
|
||||
|
||||
if(unit.timer2 >= reload){
|
||||
if(timer >= reload){
|
||||
|
||||
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
|
||||
other.apply(effect, duration);
|
||||
@@ -34,7 +35,7 @@ public class StatusFieldAbility implements Ability{
|
||||
|
||||
activeEffect.at(unit);
|
||||
|
||||
unit.timer2 = 0f;
|
||||
timer = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
59
core/src/mindustry/entities/abilities/UnitSpawnAbility.java
Normal file
59
core/src/mindustry/entities/abilities/UnitSpawnAbility.java
Normal file
@@ -0,0 +1,59 @@
|
||||
package mindustry.entities.abilities;
|
||||
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
|
||||
public class UnitSpawnAbility extends Ability{
|
||||
public UnitType type;
|
||||
public float spawnTime = 60f, spawnX, spawnY;
|
||||
public Effect spawnEffect = Fx.spawn;
|
||||
|
||||
protected float timer;
|
||||
|
||||
public UnitSpawnAbility(UnitType type, float spawnTime, float spawnX, float spawnY){
|
||||
this.type = type;
|
||||
this.spawnTime = spawnTime;
|
||||
this.spawnX = spawnX;
|
||||
this.spawnY = spawnY;
|
||||
}
|
||||
|
||||
public UnitSpawnAbility(){
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
timer += Time.delta;
|
||||
|
||||
if(timer >= spawnTime && Units.canCreate(unit.team, type)){
|
||||
|
||||
float x = unit.x + Angles.trnsx(unit.rotation, spawnY, spawnX), y = unit.y + Angles.trnsy(unit.rotation, spawnY, spawnX);
|
||||
spawnEffect.at(x, y);
|
||||
Unit u = type.create(unit.team);
|
||||
u.set(x, y);
|
||||
u.rotation = unit.rotation;
|
||||
if(!Vars.net.client()){
|
||||
u.add();
|
||||
}
|
||||
|
||||
timer = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Unit unit){
|
||||
if(Units.canCreate(unit.team, type)){
|
||||
Draw.draw(Draw.z(), () -> {
|
||||
float x = unit.x + Angles.trnsx(unit.rotation, spawnY, spawnX), y = unit.y + Angles.trnsy(unit.rotation, spawnY, spawnX);
|
||||
Drawf.construct(x, y, type.icon(Cicon.full), unit.rotation - 90, timer / spawnTime, 1f, timer);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,17 @@
|
||||
package mindustry.entities.bullet;
|
||||
|
||||
import arc.Core;
|
||||
import arc.graphics.Color;
|
||||
import arc.graphics.g2d.Draw;
|
||||
import arc.graphics.g2d.TextureRegion;
|
||||
import arc.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.util.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.Pal;
|
||||
import mindustry.graphics.*;
|
||||
|
||||
/** An extended BulletType for most ammo-based bullets shot from turrets and units. */
|
||||
public class BasicBulletType extends BulletType{
|
||||
public Color backColor = Pal.bulletYellowBack, frontColor = Pal.bulletYellow;
|
||||
public Color mixColorFrom = new Color(1f, 1f, 1f, 0f), mixColorTo = new Color(1f, 1f, 1f, 0f);
|
||||
public float width = 5f, height = 7f;
|
||||
public float shrinkX = 0f, shrinkY = 0.5f;
|
||||
public float spin = 0;
|
||||
@@ -45,10 +46,15 @@ public class BasicBulletType extends BulletType{
|
||||
float width = this.width * ((1f - shrinkX) + shrinkX * b.fout());
|
||||
float offset = -90 + (spin != 0 ? Mathf.randomSeed(b.id, 360f) + b.time * spin : 0f);
|
||||
|
||||
Color mix = Tmp.c1.set(mixColorFrom).lerp(mixColorTo, b.fin());
|
||||
|
||||
Draw.mixcol(mix, mix.a);
|
||||
|
||||
Draw.color(backColor);
|
||||
Draw.rect(backRegion, b.x, b.y, width, height, b.rotation() + offset);
|
||||
Draw.color(frontColor);
|
||||
Draw.rect(frontRegion, b.x, b.y, width, height, b.rotation() + offset);
|
||||
Draw.color();
|
||||
|
||||
Draw.reset();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ public abstract class BulletType extends Content{
|
||||
public float hitSize = 4;
|
||||
public float drawSize = 40f;
|
||||
public float drag = 0f;
|
||||
public boolean pierce;
|
||||
public boolean pierce, pierceBuilding;
|
||||
public Effect hitEffect, despawnEffect;
|
||||
|
||||
/** Effect created when shooting. */
|
||||
@@ -54,7 +54,7 @@ public abstract class BulletType extends Content{
|
||||
/** Status effect applied on hit. */
|
||||
public StatusEffect status = StatusEffects.none;
|
||||
/** Intensity of applied status effect in terms of duration. */
|
||||
public float statusDuration = 60 * 10f;
|
||||
public float statusDuration = 60 * 8f;
|
||||
/** Whether this bullet type collides with tiles. */
|
||||
public boolean collidesTiles = true;
|
||||
/** Whether this bullet type collides with tiles that are of the same team. */
|
||||
@@ -69,13 +69,23 @@ public abstract class BulletType extends Content{
|
||||
public boolean scaleVelocity;
|
||||
/** Whether this bullet can be hit by point defense. */
|
||||
public boolean hittable = true;
|
||||
/** Whether this bullet can be reflected. */
|
||||
public boolean reflectable = true;
|
||||
/** Whether this projectile can be absorbed by shields. */
|
||||
public boolean absorbable = true;
|
||||
/** Whether to move the bullet back depending on delta to fix some delta-time realted issues.
|
||||
* Do not change unless you know what you're doing. */
|
||||
public boolean backMove = true;
|
||||
/** Bullet range override. */
|
||||
public float range = -1f;
|
||||
|
||||
//additional effects
|
||||
|
||||
public float fragCone = 360f;
|
||||
public float fragAngle = 0f;
|
||||
public int fragBullets = 9;
|
||||
public float fragVelocityMin = 0.2f, fragVelocityMax = 1f;
|
||||
public BulletType fragBullet = null;
|
||||
public float fragVelocityMin = 0.2f, fragVelocityMax = 1f, fragLifeMin = 1f, fragLifeMax = 1f;
|
||||
public @Nullable BulletType fragBullet = null;
|
||||
public Color hitColor = Color.white;
|
||||
|
||||
public Color trailColor = Pal.missileYellowBack;
|
||||
@@ -92,14 +102,17 @@ public abstract class BulletType extends Content{
|
||||
public float homingPower = 0f;
|
||||
public float homingRange = 50f;
|
||||
|
||||
public Color lightningColor = Pal.surge;
|
||||
public int lightning;
|
||||
public int lightningLength = 5;
|
||||
public int lightningLength = 5, lightningLengthRand = 0;
|
||||
/** Use a negative value to use default bullet damage. */
|
||||
public float lightningDamage = -1;
|
||||
public float lightningCone = 360f;
|
||||
public float lightningAngle = 0f;
|
||||
|
||||
public float weaveScale = 1f;
|
||||
public float weaveMag = -1f;
|
||||
public float hitShake = 0f;
|
||||
public float hitShake = 0f, despawnShake = 0f;
|
||||
|
||||
public int puddles;
|
||||
public float puddleRange;
|
||||
@@ -123,20 +136,24 @@ public abstract class BulletType extends Content{
|
||||
|
||||
/** Returns maximum distance the bullet this bullet type has can travel. */
|
||||
public float range(){
|
||||
return speed * lifetime * (1f - drag);
|
||||
return Math.max(speed * lifetime * (1f - drag), range);
|
||||
}
|
||||
|
||||
public boolean collides(Bullet bullet, Building tile){
|
||||
return true;
|
||||
}
|
||||
|
||||
public void hitTile(Bullet b, Building tile){
|
||||
public void hitTile(Bullet b, Building tile, float initialHealth){
|
||||
if(status == StatusEffects.burning) {
|
||||
Damage.createIncend(b.x, b.y, damage/10f, (int) damage/10);
|
||||
}
|
||||
hit(b);
|
||||
}
|
||||
|
||||
public void hitEntity(Bullet b, Hitboxc other, float initialHealth){
|
||||
|
||||
}
|
||||
|
||||
public void hit(Bullet b){
|
||||
hit(b, b.x, b.y);
|
||||
}
|
||||
@@ -145,13 +162,13 @@ public abstract class BulletType extends Content{
|
||||
hitEffect.at(x, y, b.rotation(), hitColor);
|
||||
hitSound.at(b);
|
||||
|
||||
Effects.shake(hitShake, hitShake, b);
|
||||
Effect.shake(hitShake, hitShake, b);
|
||||
|
||||
if(fragBullet != null){
|
||||
for(int i = 0; i < fragBullets; i++){
|
||||
float len = Mathf.random(1f, 7f);
|
||||
float a = b.rotation() + Mathf.range(fragCone/2);
|
||||
fragBullet.create(b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax));
|
||||
float a = b.rotation() + Mathf.range(fragCone/2) + fragAngle;
|
||||
fragBullet.create(b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax), Mathf.random(fragLifeMin, fragLifeMax));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -175,7 +192,7 @@ public abstract class BulletType extends Content{
|
||||
}
|
||||
|
||||
for(int i = 0; i < lightning; i++){
|
||||
Lightning.create(b, Pal.surge, lightningDamage < 0 ? damage : lightningDamage, b.x, b.y, Mathf.random(360f), lightningLength);
|
||||
Lightning.create(b, lightningColor, lightningDamage < 0 ? damage : lightningDamage, b.x, b.y, b.rotation() + Mathf.range(lightningCone/2) + lightningAngle, lightningLength + Mathf.random(lightningLengthRand));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,6 +200,8 @@ public abstract class BulletType extends Content{
|
||||
despawnEffect.at(b.x, b.y, b.rotation(), hitColor);
|
||||
hitSound.at(b);
|
||||
|
||||
Effect.shake(despawnShake, despawnShake, b);
|
||||
|
||||
if(fragBullet != null || splashDamageRadius > 0 || lightning > 0){
|
||||
hit(b);
|
||||
}
|
||||
@@ -201,7 +220,7 @@ public abstract class BulletType extends Content{
|
||||
}
|
||||
|
||||
if(instantDisappear){
|
||||
b.time(lifetime);
|
||||
b.time = lifetime;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -249,6 +268,10 @@ public abstract class BulletType extends Content{
|
||||
return create(parent.owner(), parent.team, x, y, angle);
|
||||
}
|
||||
|
||||
public Bullet create(Bullet parent, float x, float y, float angle, float velocityScl, float lifeScale){
|
||||
return create(parent.owner(), parent.team, x, y, angle, velocityScl, lifeScale);
|
||||
}
|
||||
|
||||
public Bullet create(Bullet parent, float x, float y, float angle, float velocityScl){
|
||||
return create(parent.owner(), parent.team, x, y, angle, velocityScl);
|
||||
}
|
||||
@@ -259,7 +282,11 @@ public abstract class BulletType extends Content{
|
||||
bullet.owner = owner;
|
||||
bullet.team = team;
|
||||
bullet.vel.trns(angle, speed * velocityScl);
|
||||
bullet.set(x - bullet.vel.x * Time.delta, y - bullet.vel.y * Time.delta);
|
||||
if(backMove){
|
||||
bullet.set(x - bullet.vel.x * Time.delta, y - bullet.vel.y * Time.delta);
|
||||
}else{
|
||||
bullet.set(x, y);
|
||||
}
|
||||
bullet.lifetime = lifetime * lifetimeScl;
|
||||
bullet.data = data;
|
||||
bullet.drag = drag;
|
||||
@@ -267,13 +294,12 @@ public abstract class BulletType extends Content{
|
||||
bullet.damage = damage < 0 ? this.damage : damage;
|
||||
bullet.add();
|
||||
|
||||
if(keepVelocity && owner instanceof Hitboxc) bullet.vel.add(((Hitboxc)owner).deltaX(), ((Hitboxc)owner).deltaY());
|
||||
if(keepVelocity && owner instanceof Velc) bullet.vel.add(((Velc)owner).vel().x, ((Velc)owner).vel().y);
|
||||
return bullet;
|
||||
|
||||
}
|
||||
|
||||
public void createNet(Team team, float x, float y, float angle, float damage, float velocityScl, float lifetimeScl){
|
||||
Call.createBullet(this, team, x, y, damage, angle, velocityScl, lifetimeScl);
|
||||
Call.createBullet(this, team, x, y, angle, damage, velocityScl, lifetimeScl);
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, unreliable = true)
|
||||
|
||||
@@ -12,10 +12,13 @@ import mindustry.graphics.*;
|
||||
public class ContinuousLaserBulletType extends BulletType{
|
||||
public float length = 220f;
|
||||
public float shake = 1f;
|
||||
public float fadeTime = 16f;
|
||||
public Color[] colors = {Color.valueOf("ec745855"), Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white};
|
||||
public float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
|
||||
public float[] strokes = {2f, 1.5f, 1f, 0.3f};
|
||||
public float[] lenscales = {1f, 1.12f, 1.15f, 1.17f};
|
||||
public float width = 9f, oscScl = 0.8f, oscMag = 1.5f;
|
||||
public boolean largeHit = true;
|
||||
|
||||
public ContinuousLaserBulletType(float damage){
|
||||
super(0.001f, damage);
|
||||
@@ -25,6 +28,7 @@ public class ContinuousLaserBulletType extends BulletType{
|
||||
hitSize = 4;
|
||||
drawSize = 420f;
|
||||
lifetime = 16f;
|
||||
keepVelocity = false;
|
||||
pierce = true;
|
||||
hittable = false;
|
||||
hitColor = colors[2];
|
||||
@@ -32,6 +36,8 @@ public class ContinuousLaserBulletType extends BulletType{
|
||||
incendAmount = 1;
|
||||
incendSpread = 5;
|
||||
incendChance = 0.4f;
|
||||
lightColor = Color.orange;
|
||||
absorbable = false;
|
||||
}
|
||||
|
||||
protected ContinuousLaserBulletType(){
|
||||
@@ -43,37 +49,45 @@ public class ContinuousLaserBulletType extends BulletType{
|
||||
return length;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(){
|
||||
super.init();
|
||||
|
||||
drawSize = Math.max(drawSize, length*2f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bullet b){
|
||||
//TODO possible laser absorption from blocks
|
||||
|
||||
//damage every 5 ticks
|
||||
if(b.timer(1, 5f)){
|
||||
Damage.collideLine(b, b.team, hitEffect, b.x, b.y, b.rotation(), length, true);
|
||||
Damage.collideLine(b, b.team, hitEffect, b.x, b.y, b.rotation(), length, largeHit);
|
||||
}
|
||||
|
||||
if(shake > 0){
|
||||
Effects.shake(shake, shake, b);
|
||||
Effect.shake(shake, shake, b);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
float baseLen = length * b.fout();
|
||||
float realLength = Damage.findLaserLength(b, length);
|
||||
float fout = Mathf.clamp(b.time > b.lifetime - fadeTime ? 1f - (b.time - (lifetime - fadeTime)) / fadeTime : 1f);
|
||||
float baseLen = realLength * fout;
|
||||
|
||||
Lines.lineAngle(b.x, b.y, b.rotation(), baseLen);
|
||||
for(int s = 0; s < colors.length; s++){
|
||||
Draw.color(Tmp.c1.set(colors[s]).mul(1f + Mathf.absin(Time.time(), 1f, 0.1f)));
|
||||
for(int i = 0; i < tscales.length; i++){
|
||||
Tmp.v1.trns(b.rotation() + 180f, (lenscales[i] - 1f) * 35f);
|
||||
Lines.stroke((9f + Mathf.absin(Time.time(), 0.8f, 1.5f)) * b.fout() * strokes[s] * tscales[i]);
|
||||
Lines.lineAngle(b.x + Tmp.v1.x, b.y + Tmp.v1.y, b.rotation(), baseLen * lenscales[i], CapStyle.none);
|
||||
Lines.stroke((width + Mathf.absin(Time.time(), oscScl, oscMag)) * fout * strokes[s] * tscales[i]);
|
||||
Lines.lineAngle(b.x + Tmp.v1.x, b.y + Tmp.v1.y, b.rotation(), baseLen * lenscales[i], false);
|
||||
}
|
||||
}
|
||||
|
||||
Tmp.v1.trns(b.rotation(), baseLen * 1.1f);
|
||||
|
||||
Drawf.light(b.team, b.x, b.y, b.x + Tmp.v1.x, b.y + Tmp.v1.y, 40, Color.orange, 0.7f);
|
||||
Drawf.light(b.team, b.x, b.y, b.x + Tmp.v1.x, b.y + Tmp.v1.y, 40, lightColor, 0.7f);
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@ public class HealBulletType extends BulletType{
|
||||
despawnEffect = Fx.hitLaser;
|
||||
collidesTeam = true;
|
||||
hittable = false;
|
||||
reflectable = false;
|
||||
}
|
||||
|
||||
public HealBulletType(){
|
||||
@@ -29,7 +30,7 @@ public class HealBulletType extends BulletType{
|
||||
|
||||
@Override
|
||||
public boolean collides(Bullet b, Building tile){
|
||||
return tile.team() != b.team || tile.healthf() < 1f;
|
||||
return tile.team != b.team || tile.healthf() < 1f;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -43,11 +44,11 @@ public class HealBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitTile(Bullet b, Building tile){
|
||||
public void hitTile(Bullet b, Building tile, float initialHealth){
|
||||
super.hit(b);
|
||||
|
||||
if(tile.team() == b.team && !(tile.block() instanceof BuildBlock)){
|
||||
Fx.healBlockFull.at(tile.x, tile.y, tile.block().size, Pal.heal);
|
||||
if(tile.team == b.team && !(tile.block instanceof ConstructBlock)){
|
||||
Fx.healBlockFull.at(tile.x, tile.y, tile.block.size, Pal.heal);
|
||||
tile.heal(healPercent / 100f * tile.maxHealth());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,20 +8,17 @@ import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
|
||||
import static mindustry.Vars.world;
|
||||
|
||||
public class LaserBulletType extends BulletType{
|
||||
protected static Tile furthest;
|
||||
|
||||
protected Color[] colors = {Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
|
||||
protected Effect laserEffect = Fx.lancerLaserShootSmoke;
|
||||
protected float length = 160f;
|
||||
protected float width = 15f;
|
||||
protected float lengthFalloff = 0.5f;
|
||||
protected float sideLength = 29f, sideWidth = 0.7f;
|
||||
protected float sideAngle = 90f;
|
||||
public Color[] colors = {Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
|
||||
public Effect laserEffect = Fx.lancerLaserShootSmoke;
|
||||
public float length = 160f;
|
||||
public float width = 15f;
|
||||
public float lengthFalloff = 0.5f;
|
||||
public float sideLength = 29f, sideWidth = 0.7f;
|
||||
public float sideAngle = 90f;
|
||||
public float lightningSpacing = -1, lightningDelay = 0.1f, lightningAngleRand;
|
||||
public boolean largeHit = false;
|
||||
|
||||
public LaserBulletType(float damage){
|
||||
super(0.01f, damage);
|
||||
@@ -42,6 +39,13 @@ public class LaserBulletType extends BulletType{
|
||||
this(1f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(){
|
||||
super.init();
|
||||
|
||||
drawSize = Math.max(drawSize, length*2f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return length;
|
||||
@@ -49,24 +53,35 @@ public class LaserBulletType extends BulletType{
|
||||
|
||||
@Override
|
||||
public void init(Bullet b){
|
||||
Tmp.v1.trns(b.rotation(), length);
|
||||
float resultLength = Damage.collideLaser(b, length, largeHit), rot = b.rotation();
|
||||
|
||||
furthest = null;
|
||||
laserEffect.at(b.x, b.y, rot, resultLength * 0.75f);
|
||||
|
||||
world.raycast(b.tileX(), b.tileY(), world.toTile(b.x + Tmp.v1.x), world.toTile(b.y + Tmp.v1.y),
|
||||
(x, y) -> (furthest = world.tile(x, y)) != null && furthest.team() != b.team && furthest.block().absorbLasers);
|
||||
if(lightningSpacing > 0){
|
||||
int idx = 0;
|
||||
for(float i = 0; i <= resultLength; i += lightningSpacing){
|
||||
float cx = b.x + Angles.trnsx(rot, i),
|
||||
cy = b.y + Angles.trnsy(rot, i);
|
||||
|
||||
float resultLength = furthest != null ? Math.max(6f, b.dst(furthest.worldx(), furthest.worldy())) : length;
|
||||
int f = idx++;
|
||||
|
||||
Damage.collideLine(b, b.team, hitEffect, b.x, b.y, b.rotation(), resultLength);
|
||||
if(furthest != null) b.data(resultLength);
|
||||
|
||||
laserEffect.at(b.x, b.y, b.rotation(), resultLength * 0.75f);
|
||||
for(int s : Mathf.signs){
|
||||
Time.run(f * lightningDelay, () -> {
|
||||
if(b.isAdded() && b.type == this){
|
||||
Lightning.create(b, lightningColor,
|
||||
lightningDamage < 0 ? damage : lightningDamage,
|
||||
cx, cy, rot + 90*s + Mathf.range(lightningAngleRand),
|
||||
lightningLength + Mathf.random(lightningLengthRand));
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
float realLength = b.data() == null ? length : (Float)b.data();
|
||||
float realLength = b.fdata;
|
||||
|
||||
float f = Mathf.curve(b.fin(), 0f, 0.2f);
|
||||
float baseLen = realLength * f;
|
||||
@@ -74,11 +89,10 @@ public class LaserBulletType extends BulletType{
|
||||
float compound = 1f;
|
||||
|
||||
Lines.lineAngle(b.x, b.y, b.rotation(), baseLen);
|
||||
Lines.precise(true);
|
||||
for(Color color : colors){
|
||||
Draw.color(color);
|
||||
Lines.stroke((cwidth *= lengthFalloff) * b.fout());
|
||||
Lines.lineAngle(b.x, b.y, b.rotation(), baseLen, CapStyle.none);
|
||||
Lines.lineAngle(b.x, b.y, b.rotation(), baseLen, false);
|
||||
Tmp.v1.trns(b.rotation(), baseLen);
|
||||
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, Lines.getStroke() * 1.22f, cwidth * 2f + width / 2f, b.rotation());
|
||||
|
||||
@@ -89,7 +103,6 @@ public class LaserBulletType extends BulletType{
|
||||
|
||||
compound *= lengthFalloff;
|
||||
}
|
||||
Lines.precise(false);
|
||||
Draw.reset();
|
||||
|
||||
Tmp.v1.trns(b.rotation(), baseLen * 1.1f);
|
||||
|
||||
@@ -13,7 +13,7 @@ import mindustry.world.*;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class LiquidBulletType extends BulletType{
|
||||
public @NonNull Liquid liquid;
|
||||
public Liquid liquid;
|
||||
public float puddleSize = 6f;
|
||||
|
||||
public LiquidBulletType(@Nullable Liquid liquid){
|
||||
@@ -24,8 +24,9 @@ public class LiquidBulletType extends BulletType{
|
||||
this.status = liquid.effect;
|
||||
}
|
||||
|
||||
lifetime = 74f;
|
||||
statusDuration = 90f;
|
||||
ammoMultiplier = 1f;
|
||||
lifetime = 34f;
|
||||
statusDuration = 60f * 2f;
|
||||
despawnEffect = Fx.none;
|
||||
hitEffect = Fx.hitLiquid;
|
||||
smokeEffect = Fx.none;
|
||||
@@ -61,7 +62,7 @@ public class LiquidBulletType extends BulletType{
|
||||
public void draw(Bullet b){
|
||||
Draw.color(liquid.color, Color.white, b.fout() / 100f);
|
||||
|
||||
Fill.circle(b.x, b.y, 3f);
|
||||
Fill.circle(b.x, b.y, puddleSize / 2);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -69,7 +70,7 @@ public class LiquidBulletType extends BulletType{
|
||||
super.despawned(b);
|
||||
|
||||
//don't create liquids when the projectile despawns
|
||||
hitEffect.at(b.x, b.y, liquid.color);
|
||||
hitEffect.at(b.x, b.y, b.rotation(), liquid.color);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -78,7 +79,7 @@ public class LiquidBulletType extends BulletType{
|
||||
Puddles.deposit(world.tileWorld(hitx, hity), liquid, puddleSize);
|
||||
|
||||
if(liquid.temperature <= 0.5f && liquid.flammability < 0.3f){
|
||||
float intensity = 400f;
|
||||
float intensity = 400f * puddleSize/6f;
|
||||
Fires.extinguish(world.tileWorld(hitx, hity), intensity);
|
||||
for(Point2 p : Geometry.d4){
|
||||
Fires.extinguish(world.tileWorld(hitx + p.x * tilesize, hity + p.y * tilesize), intensity);
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
package mindustry.entities.bullet;
|
||||
|
||||
import arc.graphics.Color;
|
||||
import arc.graphics.g2d.Draw;
|
||||
import arc.math.Angles;
|
||||
import arc.math.Mathf;
|
||||
import mindustry.content.Fx;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.Pal;
|
||||
import mindustry.world.blocks.distribution.MassDriver.DriverBulletData;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.blocks.distribution.MassDriver.*;
|
||||
|
||||
import static mindustry.Vars.content;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class MassDriverBolt extends BulletType{
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ public class MissileBulletType extends BasicBulletType{
|
||||
height = 8f;
|
||||
hitSound = Sounds.explosion;
|
||||
trailChance = 0.2f;
|
||||
lifetime = 49f;
|
||||
}
|
||||
|
||||
public MissileBulletType(float speed, float damage){
|
||||
|
||||
70
core/src/mindustry/entities/bullet/PointBulletType.java
Normal file
70
core/src/mindustry/entities/bullet/PointBulletType.java
Normal file
@@ -0,0 +1,70 @@
|
||||
package mindustry.entities.bullet;
|
||||
|
||||
import arc.math.geom.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
public class PointBulletType extends BulletType{
|
||||
private static float cdist = 0f;
|
||||
private static Unit result;
|
||||
|
||||
public float trailSpacing = 10f;
|
||||
|
||||
public PointBulletType(){
|
||||
scaleVelocity = true;
|
||||
lifetime = 100f;
|
||||
collides = false;
|
||||
keepVelocity = false;
|
||||
backMove = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Bullet b){
|
||||
super.init(b);
|
||||
|
||||
float px = b.x + b.lifetime * b.vel.x,
|
||||
py = b.y + b.lifetime * b.vel.y,
|
||||
rot = b.rotation();
|
||||
|
||||
Geometry.iterateLine(0f, b.x, b.y, px, py, trailSpacing, (x, y) -> {
|
||||
trailEffect.at(x, y, rot);
|
||||
});
|
||||
|
||||
b.time = b.lifetime;
|
||||
b.set(px, py);
|
||||
|
||||
//calculate hit entity
|
||||
|
||||
cdist = 0f;
|
||||
result = null;
|
||||
float range = 1f;
|
||||
|
||||
Units.nearbyEnemies(b.team, px - range, py - range, range*2f, range*2f, e -> {
|
||||
if(e.dead()) return;
|
||||
|
||||
e.hitbox(Tmp.r1);
|
||||
if(!Tmp.r1.contains(px, py)) return;
|
||||
|
||||
float dst = e.dst(px, py) - e.hitSize;
|
||||
if((result == null || dst < cdist)){
|
||||
result = e;
|
||||
cdist = dst;
|
||||
}
|
||||
});
|
||||
|
||||
if(result != null){
|
||||
b.collision(result, px, py);
|
||||
}else{
|
||||
Building build = Vars.world.buildWorld(px, py);
|
||||
if(build != null && build.team != b.team){
|
||||
build.collision(b);
|
||||
}
|
||||
}
|
||||
|
||||
b.remove();
|
||||
|
||||
b.vel.setZero();
|
||||
}
|
||||
}
|
||||
60
core/src/mindustry/entities/bullet/RailBulletType.java
Normal file
60
core/src/mindustry/entities/bullet/RailBulletType.java
Normal file
@@ -0,0 +1,60 @@
|
||||
package mindustry.entities.bullet;
|
||||
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
//TODO this class is bad for multiple reasons, remove/replace it.
|
||||
//- effects unreliable
|
||||
//- not really hitscan but works like it
|
||||
//- buggy trails
|
||||
//- looks bad
|
||||
//- generally unreliable
|
||||
public class RailBulletType extends BulletType{
|
||||
public Effect pierceEffect = Fx.hitBulletSmall, updateEffect = Fx.none;
|
||||
/** Multiplier of damage decreased per health pierced. */
|
||||
public float pierceDamageFactor = 1f;
|
||||
|
||||
public RailBulletType(){
|
||||
pierceBuilding = true;
|
||||
pierce = true;
|
||||
reflectable = false;
|
||||
hitEffect = Fx.none;
|
||||
despawnEffect = Fx.none;
|
||||
}
|
||||
|
||||
void handle(Bullet b, Posc pos, float initialHealth){
|
||||
float sub = initialHealth*pierceDamageFactor;
|
||||
|
||||
if(sub >= b.damage){
|
||||
//cause a despawn
|
||||
b.remove();
|
||||
}
|
||||
|
||||
//subtract health from each consecutive pierce
|
||||
b.damage -= Math.min(b.damage, sub);
|
||||
|
||||
if(b.damage > 0){
|
||||
pierceEffect.at(pos.getX(), pos.getY(), b.rotation());
|
||||
}
|
||||
|
||||
hitEffect.at(pos.getX(), pos.getY());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bullet b){
|
||||
if(b.timer(1, 0.9f)){
|
||||
updateEffect.at(b.x, b.y, b.rotation());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitEntity(Bullet b, Hitboxc entity, float initialHealth){
|
||||
handle(b, entity, initialHealth);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitTile(Bullet b, Building tile, float initialHealth){
|
||||
handle(b, tile, initialHealth);
|
||||
}
|
||||
}
|
||||
@@ -39,10 +39,15 @@ public class SapBulletType extends BulletType{
|
||||
|
||||
Draw.reset();
|
||||
|
||||
Drawf.light(b.team, b.x, b.y, b.x + Tmp.v1.x, b.y + Tmp.v1.y, 15f * b.fout(), lightColor, 0.6f);
|
||||
Drawf.light(b.team, b.x, b.y, Tmp.v1.x, Tmp.v1.y, 15f * b.fout(), lightColor, 0.6f);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLight(Bullet b){
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return length;
|
||||
|
||||
@@ -13,9 +13,10 @@ public class ShrapnelBulletType extends BulletType{
|
||||
public float length = 100f;
|
||||
public float width = 20f;
|
||||
public Color fromColor = Color.white, toColor = Pal.lancerLaser;
|
||||
public boolean hitLarge = false;
|
||||
|
||||
public int serrations = 7;
|
||||
public float serrationLenScl = 10f, serrationWidth = 4f, serrationSpacing = 8f, serrationSpaceOffset = 80f;
|
||||
public float serrationLenScl = 10f, serrationWidth = 4f, serrationSpacing = 8f, serrationSpaceOffset = 80f, serrationFadeOffset = 0.5f;
|
||||
|
||||
public ShrapnelBulletType(){
|
||||
speed = 0.01f;
|
||||
@@ -24,23 +25,39 @@ public class ShrapnelBulletType extends BulletType{
|
||||
lifetime = 10f;
|
||||
despawnEffect = Fx.none;
|
||||
pierce = true;
|
||||
keepVelocity = false;
|
||||
hittable = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Bullet b){
|
||||
Damage.collideLine(b, b.team, hitEffect, b.x, b.y, b.rotation(), length);
|
||||
Damage.collideLaser(b, length, hitLarge);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(){
|
||||
super.init();
|
||||
|
||||
drawSize = Math.max(drawSize, length*2f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return length;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
float realLength = b.fdata;
|
||||
|
||||
Draw.color(fromColor, toColor, b.fin());
|
||||
for(int i = 0; i < serrations; i++){
|
||||
for(int i = 0; i < (int)(serrations * realLength / length); i++){
|
||||
Tmp.v1.trns(b.rotation(), i * serrationSpacing);
|
||||
float sl = Mathf.clamp(b.fout() - 0.5f) * (serrationSpaceOffset - i * serrationLenScl);
|
||||
float sl = Mathf.clamp(b.fout() - serrationFadeOffset) * (serrationSpaceOffset - i * serrationLenScl);
|
||||
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, serrationWidth, sl, b.rotation() + 90);
|
||||
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, serrationWidth, sl, b.rotation() - 90);
|
||||
}
|
||||
Drawf.tri(b.x, b.y, width * b.fout(), (length + 50), b.rotation());
|
||||
Drawf.tri(b.x, b.y, width * b.fout(), (realLength + 50), b.rotation());
|
||||
Drawf.tri(b.x, b.y, width * b.fout(), 10f, b.rotation() + 180f);
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
28
core/src/mindustry/entities/comp/AmmoDistributeComp.java
Normal file
28
core/src/mindustry/entities/comp/AmmoDistributeComp.java
Normal file
@@ -0,0 +1,28 @@
|
||||
package mindustry.entities.comp;
|
||||
|
||||
import arc.util.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.blocks.units.*;
|
||||
|
||||
@Component
|
||||
abstract class AmmoDistributeComp implements Unitc{
|
||||
@Import float x, y;
|
||||
@Import UnitType type;
|
||||
@Import Team team;
|
||||
@Import float ammo;
|
||||
|
||||
private transient float ammoCooldown;
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
if(ammoCooldown > 0f) ammoCooldown -= Time.delta;
|
||||
|
||||
if(ammo > 0 && ammoCooldown <= 0f && ResupplyPoint.resupply(team, x, y, type.ammoResupplyRange, Math.min(type.ammoResupplyAmount, ammo), type.ammoType.color, u -> u != self())){
|
||||
ammo -= Math.min(type.ammoResupplyAmount, ammo);
|
||||
ammoCooldown = 5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,16 +18,16 @@ abstract class BlockUnitComp implements Unitc{
|
||||
this.tile = tile;
|
||||
|
||||
//sets up block stats
|
||||
maxHealth(tile.block().health);
|
||||
maxHealth(tile.block.health);
|
||||
health(tile.health());
|
||||
hitSize(tile.block().size * tilesize * 0.7f);
|
||||
hitSize(tile.block.size * tilesize * 0.7f);
|
||||
set(tile);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
if(tile != null){
|
||||
team = tile.team();
|
||||
team = tile.team;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ abstract class BlockUnitComp implements Unitc{
|
||||
public void team(Team team){
|
||||
if(tile != null && this.team != team){
|
||||
this.team = team;
|
||||
if(tile.team() != team){
|
||||
if(tile.team != team){
|
||||
tile.team(team);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.*;
|
||||
import mindustry.world.blocks.BuildBlock.*;
|
||||
import mindustry.world.blocks.ConstructBlock.*;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
@@ -29,13 +29,7 @@ abstract class BuilderComp implements Unitc{
|
||||
@Import float x, y, rotation;
|
||||
|
||||
@SyncLocal Queue<BuildPlan> plans = new Queue<>();
|
||||
transient boolean updateBuilding = true;
|
||||
|
||||
@Override
|
||||
public void controller(UnitController next){
|
||||
//reset building state so AI controlled units will always start off building
|
||||
updateBuilding = true;
|
||||
}
|
||||
@SyncLocal transient boolean updateBuilding = true;
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
@@ -77,20 +71,20 @@ abstract class BuilderComp implements Unitc{
|
||||
Tile tile = world.tile(current.x, current.y);
|
||||
|
||||
if(within(tile, finalPlaceDst)){
|
||||
rotation = Mathf.slerpDelta(rotation, angleTo(tile), 0.4f);
|
||||
lookAt(angleTo(tile));
|
||||
}
|
||||
|
||||
if(!(tile.block() instanceof BuildBlock)){
|
||||
if(!(tile.block() instanceof ConstructBlock)){
|
||||
if(!current.initialized && !current.breaking && Build.validPlace(current.block, team(), current.x, current.y, current.rotation)){
|
||||
boolean hasAll = infinite || !Structs.contains(current.block.requirements, i -> core != null && !core.items.has(i.item));
|
||||
|
||||
if(hasAll){
|
||||
Build.beginPlace(current.block, team(), current.x, current.y, current.rotation);
|
||||
Call.beginPlace(current.block, team(), current.x, current.y, current.rotation);
|
||||
}else{
|
||||
current.stuck = true;
|
||||
}
|
||||
}else if(!current.initialized && current.breaking && Build.validBreak(team(), current.x, current.y)){
|
||||
Build.beginBreak(team(), current.x, current.y);
|
||||
Call.beginBreak(team(), current.x, current.y);
|
||||
}else{
|
||||
plans.removeFirst();
|
||||
return;
|
||||
@@ -100,27 +94,23 @@ abstract class BuilderComp implements Unitc{
|
||||
return;
|
||||
}
|
||||
|
||||
if(tile.build instanceof BuildEntity && !current.initialized){
|
||||
if(tile.build instanceof ConstructBuild && !current.initialized){
|
||||
Core.app.post(() -> Events.fire(new BuildSelectEvent(tile, team(), (Builderc)this, current.breaking)));
|
||||
current.initialized = true;
|
||||
}
|
||||
|
||||
//if there is no core to build with or no build entity, stop building!
|
||||
if((core == null && !infinite) || !(tile.build instanceof BuildEntity)){
|
||||
if((core == null && !infinite) || !(tile.build instanceof ConstructBuild)){
|
||||
return;
|
||||
}
|
||||
|
||||
//otherwise, update it.
|
||||
BuildEntity entity = tile.bc();
|
||||
ConstructBuild entity = tile.bc();
|
||||
|
||||
if(current.breaking){
|
||||
entity.deconstruct(base(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier);
|
||||
entity.deconstruct(self(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier);
|
||||
}else{
|
||||
if(entity.construct(base(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier, current.hasConfig)){
|
||||
if(current.hasConfig){
|
||||
Call.tileConfig(null, tile.build, current.config);
|
||||
}
|
||||
}
|
||||
entity.construct(self(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier, current.config);
|
||||
}
|
||||
|
||||
current.stuck = Mathf.equal(current.progress, entity.progress);
|
||||
@@ -150,7 +140,6 @@ abstract class BuilderComp implements Unitc{
|
||||
boolean shouldSkip(BuildPlan request, @Nullable Building core){
|
||||
//requests that you have at least *started* are considered
|
||||
if(state.rules.infiniteResources || team().rules().infiniteResources || request.breaking || core == null) return false;
|
||||
//TODO these are bad criteria
|
||||
return (request.stuck && !core.items.has(request.block.requirements)) || (Structs.contains(request.block.requirements, i -> !core.items.has(i.item)) && !request.initialized);
|
||||
}
|
||||
|
||||
@@ -190,8 +179,8 @@ abstract class BuilderComp implements Unitc{
|
||||
plans.remove(replace);
|
||||
}
|
||||
Tile tile = world.tile(place.x, place.y);
|
||||
if(tile != null && tile.build instanceof BuildEntity){
|
||||
place.progress = tile.<BuildEntity>bc().progress;
|
||||
if(tile != null && tile.build instanceof ConstructBuild){
|
||||
place.progress = tile.<ConstructBuild>bc().progress;
|
||||
}
|
||||
if(tail){
|
||||
plans.addLast(place);
|
||||
|
||||
@@ -18,11 +18,13 @@ import arc.util.io.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.audio.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.logic.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.*;
|
||||
@@ -37,9 +39,9 @@ import static mindustry.Vars.*;
|
||||
|
||||
@EntityDef(value = {Buildingc.class}, isFinal = false, genio = false, serialize = false)
|
||||
@Component(base = true)
|
||||
abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc, QuadTreeObject, Displayable{
|
||||
abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc, QuadTreeObject, Displayable, Senseable, Controllable{
|
||||
//region vars and initialization
|
||||
static final float timeToSleep = 60f * 1;
|
||||
static final float timeToSleep = 60f * 1, timeToUncontrol = 60f * 6;
|
||||
static final ObjectSet<Building> tmpTiles = new ObjectSet<>();
|
||||
static final Seq<Building> tempTileEnts = new Seq<>();
|
||||
static final Seq<Tile> tempTiles = new Seq<>();
|
||||
@@ -54,6 +56,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
transient boolean updateFlow;
|
||||
transient byte dump;
|
||||
transient int rotation;
|
||||
transient boolean enabled = true;
|
||||
transient float enabledControlTime;
|
||||
|
||||
PowerModule power;
|
||||
ItemModule items;
|
||||
@@ -72,6 +76,12 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
public Building init(Tile tile, Team team, boolean shouldAdd, int rotation){
|
||||
if(!initialized){
|
||||
create(tile.block(), team);
|
||||
}else{
|
||||
if(block.hasPower){
|
||||
//reinit power graph
|
||||
power.graph = new PowerGraph();
|
||||
power.graph.add(self());
|
||||
}
|
||||
}
|
||||
this.rotation = rotation;
|
||||
this.tile = tile;
|
||||
@@ -84,7 +94,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
|
||||
created();
|
||||
|
||||
return base();
|
||||
return self();
|
||||
}
|
||||
|
||||
/** Sets up all the necessary variables, but does not add this entity anywhere. */
|
||||
@@ -97,21 +107,21 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
sound = new SoundLoop(block.activeSound, block.activeSoundVolume);
|
||||
}
|
||||
|
||||
health(block.health);
|
||||
health = block.health;
|
||||
maxHealth(block.health);
|
||||
timer(new Interval(block.timers));
|
||||
|
||||
cons = new ConsumeModule(base());
|
||||
cons = new ConsumeModule(self());
|
||||
if(block.hasItems) items = new ItemModule();
|
||||
if(block.hasLiquids) liquids = new LiquidModule();
|
||||
if(block.hasPower){
|
||||
power = new PowerModule();
|
||||
power.graph.add(base());
|
||||
power.graph.add(self());
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
|
||||
return base();
|
||||
return self();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -131,8 +141,9 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
|
||||
public final void writeBase(Writes write){
|
||||
write.f(health);
|
||||
write.b(rotation);
|
||||
write.b(rotation | 0b10000000);
|
||||
write.b(team.id);
|
||||
write.b(0); //extra padding for later use
|
||||
if(items != null) items.write(write);
|
||||
if(power != null) power.write(write);
|
||||
if(liquids != null) liquids.write(write);
|
||||
@@ -141,12 +152,20 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
|
||||
public final void readBase(Reads read){
|
||||
health = read.f();
|
||||
rotation(read.b());
|
||||
byte rot = read.b();
|
||||
team = Team.get(read.b());
|
||||
if(items != null) items.read(read);
|
||||
if(power != null) power.read(read);
|
||||
if(liquids != null) liquids.read(read);
|
||||
if(cons != null) cons.read(read);
|
||||
|
||||
rotation = rot & 0b01111111;
|
||||
boolean legacy = true;
|
||||
if((rot & 0b10000000) != 0){
|
||||
read.b(); //padding
|
||||
legacy = false;
|
||||
}
|
||||
|
||||
if(items != null) items.read(read, legacy);
|
||||
if(power != null) power.read(read, legacy);
|
||||
if(liquids != null) liquids.read(read, legacy);
|
||||
if(cons != null) cons.read(read, legacy);
|
||||
}
|
||||
|
||||
public void writeAll(Writes write){
|
||||
@@ -176,17 +195,17 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
public void configure(Object value){
|
||||
//save last used config
|
||||
block.lastConfig = value;
|
||||
Call.tileConfig(player, base(), value);
|
||||
Call.tileConfig(player, self(), value);
|
||||
}
|
||||
|
||||
/** Configure from a server. */
|
||||
public void configureAny(Object value){
|
||||
Call.tileConfig(null, base(), value);
|
||||
Call.tileConfig(null, self(), value);
|
||||
}
|
||||
|
||||
/** Deselect this tile from configuration. */
|
||||
public void deselect(){
|
||||
if(!headless && control.input.frag.config.getSelectedTile() == base()){
|
||||
if(!headless && control.input.frag.config.getSelectedTile() == self()){
|
||||
control.input.frag.config.hideConfig();
|
||||
}
|
||||
}
|
||||
@@ -294,6 +313,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
|
||||
/** Base efficiency. If this entity has non-buffered power, returns the power %, otherwise returns 1. */
|
||||
public float efficiency(){
|
||||
//disabled -> 0 efficiency
|
||||
if(!enabled) return 0;
|
||||
return power != null && (block.consumes.has(ConsumeType.power) && !block.consumes.getPower().buffered) ? power.status : 1f;
|
||||
}
|
||||
|
||||
@@ -325,10 +346,20 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
//endregion
|
||||
//region handler methods
|
||||
|
||||
/** Called when this block is dropped as a payload. */
|
||||
public void dropped(){
|
||||
|
||||
}
|
||||
|
||||
/** This is for logic blocks. */
|
||||
public void handleString(Object value){
|
||||
|
||||
}
|
||||
|
||||
public void created(){}
|
||||
|
||||
|
||||
public boolean shouldConsume(){
|
||||
return true;
|
||||
return enabled;
|
||||
}
|
||||
|
||||
public boolean productionValid(){
|
||||
@@ -341,7 +372,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
|
||||
/** Returns the amount of items this block can accept. */
|
||||
public int acceptStack(Item item, int amount, Teamc source){
|
||||
if(acceptItem(base(), item) && block.hasItems && (source == null || source.team() == team)){
|
||||
if(acceptItem(self(), item) && block.hasItems && (source == null || source.team() == team)){
|
||||
return Math.min(getMaximumAccepted(item) - items.get(item), amount);
|
||||
}else{
|
||||
return 0;
|
||||
@@ -390,12 +421,12 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
* @param todump payload to dump.
|
||||
* @return whether the payload was moved successfully
|
||||
*/
|
||||
public boolean movePayload(@NonNull Payload todump){
|
||||
public boolean movePayload(Payload todump){
|
||||
int trns = block.size/2 + 1;
|
||||
Tile next = tile.getNearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
|
||||
|
||||
if(next != null && next.build != null && next.build.team() == team && next.build.acceptPayload(base(), todump)){
|
||||
next.build.handlePayload(base(), todump);
|
||||
if(next != null && next.build != null && next.build.team == team && next.build.acceptPayload(self(), todump)){
|
||||
next.build.handlePayload(self(), todump);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -407,7 +438,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
* @param todump payload to dump.
|
||||
* @return whether the payload was moved successfully
|
||||
*/
|
||||
public boolean dumpPayload(@NonNull Payload todump){
|
||||
public boolean dumpPayload(Payload todump){
|
||||
if(proximity.size == 0) return false;
|
||||
|
||||
int dump = this.dump;
|
||||
@@ -415,8 +446,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
|
||||
if(other.team() == team && other.acceptPayload(base(), todump)){
|
||||
other.handlePayload(base(), todump);
|
||||
if(other.team == team && other.acceptPayload(self(), todump)){
|
||||
other.handlePayload(self(), todump);
|
||||
incrementDump(proximity.size);
|
||||
return true;
|
||||
}
|
||||
@@ -449,7 +480,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
incrementDump(proximity.size);
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
other = other.getLiquidDestination(base(), liquid);
|
||||
other = other.getLiquidDestination(self(), liquid);
|
||||
|
||||
if(other != null && other.team == team && other.block.hasLiquids && canDumpLiquid(other, liquid) && other.liquids != null){
|
||||
float ofract = other.liquids.get(liquid) / other.block.liquidCapacity;
|
||||
@@ -468,8 +499,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
public void transferLiquid(Building next, float amount, Liquid liquid){
|
||||
float flow = Math.min(next.block.liquidCapacity - next.liquids.get(liquid) - 0.001f, amount);
|
||||
|
||||
if(next.acceptLiquid(base(), liquid, flow)){
|
||||
next.handleLiquid(base(), liquid, flow);
|
||||
if(next.acceptLiquid(self(), liquid, flow)){
|
||||
next.handleLiquid(self(), liquid, flow);
|
||||
liquids.remove(liquid, flow);
|
||||
}
|
||||
}
|
||||
@@ -492,36 +523,33 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
public float moveLiquid(Building next, Liquid liquid){
|
||||
if(next == null) return 0;
|
||||
|
||||
next = next.getLiquidDestination(base(), liquid);
|
||||
next = next.getLiquidDestination(self(), liquid);
|
||||
|
||||
if(next.team() == team && next.block.hasLiquids && liquids.get(liquid) > 0f){
|
||||
if(next.team == team && next.block.hasLiquids && liquids.get(liquid) > 0f){
|
||||
float ofract = next.liquids.get(liquid) / next.block.liquidCapacity;
|
||||
float fract = liquids.get(liquid) / block.liquidCapacity * block.liquidPressure;
|
||||
float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (block.liquidCapacity), liquids.get(liquid));
|
||||
flow = Math.min(flow, next.block.liquidCapacity - next.liquids.get(liquid) - 0.001f);
|
||||
|
||||
if(next.acceptLiquid(base(), liquid, 0f)){
|
||||
float ofract = next.liquids().get(liquid) / next.block.liquidCapacity;
|
||||
float fract = liquids.get(liquid) / block.liquidCapacity * block.liquidPressure;
|
||||
float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (block.liquidCapacity), liquids.get(liquid));
|
||||
flow = Math.min(flow, next.block.liquidCapacity - next.liquids().get(liquid) - 0.001f);
|
||||
if(flow > 0f && ofract <= fract && next.acceptLiquid(self(), liquid, flow)){
|
||||
next.handleLiquid(self(), liquid, flow);
|
||||
liquids.remove(liquid, flow);
|
||||
return flow;
|
||||
}else if(next.liquids.currentAmount() / next.block.liquidCapacity > 0.1f && fract > 0.1f){
|
||||
//TODO these are incorrect effect positions
|
||||
float fx = (x + next.x) / 2f, fy = (y + next.y) / 2f;
|
||||
|
||||
if(flow > 0f && ofract <= fract && next.acceptLiquid(base(), liquid, flow)){
|
||||
next.handleLiquid(base(), liquid, flow);
|
||||
liquids.remove(liquid, flow);
|
||||
return flow;
|
||||
}else if(ofract > 0.1f && fract > 0.1f){
|
||||
//TODO these are incorrect effect positions
|
||||
float fx = (x + next.x) / 2f, fy = (y + next.y) / 2f;
|
||||
|
||||
Liquid other = next.liquids().current();
|
||||
if((other.flammability > 0.3f && liquid.temperature > 0.7f) || (liquid.flammability > 0.3f && other.temperature > 0.7f)){
|
||||
damage(1 * Time.delta);
|
||||
next.damage(1 * Time.delta);
|
||||
if(Mathf.chance(0.1 * Time.delta)){
|
||||
Fx.fire.at(fx, fy);
|
||||
}
|
||||
}else if((liquid.temperature > 0.7f && other.temperature < 0.55f) || (other.temperature > 0.7f && liquid.temperature < 0.55f)){
|
||||
liquids.remove(liquid, Math.min(liquids.get(liquid), 0.7f * Time.delta));
|
||||
if(Mathf.chance(0.2f * Time.delta)){
|
||||
Fx.steam.at(fx, fy);
|
||||
}
|
||||
Liquid other = next.liquids.current();
|
||||
if((other.flammability > 0.3f && liquid.temperature > 0.7f) || (liquid.flammability > 0.3f && other.temperature > 0.7f)){
|
||||
damage(1 * Time.delta);
|
||||
next.damage(1 * Time.delta);
|
||||
if(Mathf.chance(0.1 * Time.delta)){
|
||||
Fx.fire.at(fx, fy);
|
||||
}
|
||||
}else if((liquid.temperature > 0.7f && other.temperature < 0.55f) || (other.temperature > 0.7f && liquid.temperature < 0.55f)){
|
||||
liquids.remove(liquid, Math.min(liquids.get(liquid), 0.7f * Time.delta));
|
||||
if(Mathf.chance(0.2f * Time.delta)){
|
||||
Fx.steam.at(fx, fy);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -530,7 +558,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
}
|
||||
|
||||
public Building getLiquidDestination(Building from, Liquid liquid){
|
||||
return base();
|
||||
return self();
|
||||
}
|
||||
|
||||
public @Nullable Payload getPayload(){
|
||||
@@ -552,13 +580,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
incrementDump(proximity.size);
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
if(other.team() == team && other.acceptItem(base(), item) && canDump(other, item)){
|
||||
other.handleItem(base(), item);
|
||||
if(other.team == team && other.acceptItem(self(), item) && canDump(other, item)){
|
||||
other.handleItem(self(), item);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
handleItem(base(), item);
|
||||
handleItem(self(), item);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -570,8 +598,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
incrementDump(proximity.size);
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
if(other.team() == team && other.acceptItem(base(), item) && canDump(other, item)){
|
||||
other.handleItem(base(), item);
|
||||
if(other.team == team && other.acceptItem(self(), item) && canDump(other, item)){
|
||||
other.handleItem(self(), item);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -603,16 +631,16 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
for(int ii = 0; ii < content.items().size; ii++){
|
||||
Item item = content.item(ii);
|
||||
|
||||
if(other.team() == team && items.has(item) && other.acceptItem(base(), item) && canDump(other, item)){
|
||||
other.handleItem(base(), item);
|
||||
if(other.team == team && items.has(item) && other.acceptItem(self(), item) && canDump(other, item)){
|
||||
other.handleItem(self(), item);
|
||||
items.remove(item, 1);
|
||||
incrementDump(proximity.size);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
if(other.team() == team && other.acceptItem(base(), todump) && canDump(other, todump)){
|
||||
other.handleItem(base(), todump);
|
||||
if(other.team == team && other.acceptItem(self(), todump) && canDump(other, todump)){
|
||||
other.handleItem(self(), todump);
|
||||
items.remove(todump, 1);
|
||||
incrementDump(proximity.size);
|
||||
return true;
|
||||
@@ -637,8 +665,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
/** Try offloading an item to a nearby container in its facing direction. Returns true if success. */
|
||||
public boolean moveForward(Item item){
|
||||
Building other = front();
|
||||
if(other != null && other.team() == team && other.acceptItem(base(), item)){
|
||||
other.handleItem(base(), item);
|
||||
if(other != null && other.team == team && other.acceptItem(self(), item)){
|
||||
other.handleItem(self(), item);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -668,13 +696,14 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
return;
|
||||
}
|
||||
|
||||
power.graph.remove(base());
|
||||
power.graph.remove(self());
|
||||
for(int i = 0; i < power.links.size; i++){
|
||||
Tile other = world.tile(power.links.get(i));
|
||||
if(other != null && other.build != null && other.build.power != null){
|
||||
other.build.power.links.removeValue(pos());
|
||||
}
|
||||
}
|
||||
power.links.clear();
|
||||
}
|
||||
|
||||
public Seq<Building> getPowerConnections(Seq<Building> out){
|
||||
@@ -715,11 +744,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
}
|
||||
|
||||
public void drawStatus(){
|
||||
if(block.consumes.any()){
|
||||
if(block.enableDrawStatus && block.consumes.any()){
|
||||
float brcx = tile.drawx() + (block.size * tilesize / 2f) - (tilesize / 2f);
|
||||
float brcy = tile.drawy() - (block.size * tilesize / 2f) + (tilesize / 2f);
|
||||
|
||||
Draw.z(Layer.blockOver);
|
||||
Draw.z(Layer.power + 1);
|
||||
Draw.color(Pal.gray);
|
||||
Fill.square(brcx, brcy, 2.5f, 45);
|
||||
Draw.color(cons.status().color);
|
||||
@@ -741,6 +770,16 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
public void drawSelect(){
|
||||
}
|
||||
|
||||
public void drawDisabled(){
|
||||
Draw.color(Color.scarlet);
|
||||
Draw.alpha(0.8f);
|
||||
|
||||
float size = 6f;
|
||||
Draw.rect(Icon.cancel.getRegion(), x, y, size, size);
|
||||
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
public void draw(){
|
||||
Draw.rect(block.region, x, y, block.rotate ? rotdeg() : 0);
|
||||
|
||||
@@ -780,10 +819,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
|
||||
/** Called after the block is placed by this client. */
|
||||
@CallSuper
|
||||
public void playerPlaced(){
|
||||
if(block.saveConfig && block.lastConfig != null){
|
||||
configure(block.lastConfig);
|
||||
}
|
||||
public void playerPlaced(Object config){
|
||||
|
||||
}
|
||||
|
||||
/** Called after the block is placed by anyone. */
|
||||
@@ -796,10 +833,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
tempTiles.clear();
|
||||
Geometry.circle(tileX(), tileY(), range, (x, y) -> {
|
||||
Building other = world.build(x, y);
|
||||
if(other != null && other.block instanceof PowerNode && ((PowerNode)other.block).linkValid(other, base()) && !PowerNode.insulated(other, base())
|
||||
&& !other.proximity().contains(this.<Building>base()) &&
|
||||
if(other != null && other.block instanceof PowerNode && ((PowerNode)other.block).linkValid(other, self()) && !PowerNode.insulated(other, self())
|
||||
&& !other.proximity().contains(this.<Building>self()) &&
|
||||
!(block.outputsPower && proximity.contains(p -> p.power != null && p.power.graph == other.power.graph))){
|
||||
tempTiles.add(other.tile());
|
||||
tempTiles.add(other.tile);
|
||||
}
|
||||
});
|
||||
tempTiles.sort(Structs.comparingFloat(t -> t.dst2(tile)));
|
||||
@@ -812,6 +849,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a block is placed over some other blocks. This seq will always have at least one item.
|
||||
* Should load some previous state, if necessary. */
|
||||
public void overwrote(Seq<Building> previous){
|
||||
|
||||
}
|
||||
|
||||
public void onRemoved(){
|
||||
}
|
||||
|
||||
@@ -824,7 +868,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
}
|
||||
|
||||
/** Called when arbitrary configuration is applied to a tile. */
|
||||
public void configured(@Nullable Player player, @Nullable Object value){
|
||||
public void configured(@Nullable Unit builder, @Nullable Object value){
|
||||
//null is of type void.class; anonymous classes use their superclass.
|
||||
Class<?> type = value == null ? void.class : value.getClass().isAnonymousClass() ? value.getClass().getSuperclass() : value.getClass();
|
||||
|
||||
@@ -833,8 +877,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
}
|
||||
}
|
||||
|
||||
/** Called when the block is tapped.*/
|
||||
public void tapped(Player player){
|
||||
/** Called when the block is tapped by the local player. */
|
||||
public void tapped(){
|
||||
|
||||
}
|
||||
|
||||
@@ -861,7 +905,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
power += this.power.status * block.consumes.getPower().capacity;
|
||||
}
|
||||
|
||||
if(block.hasLiquids){
|
||||
if(block.hasLiquids && state.rules.damageExplosions){
|
||||
|
||||
liquids.each((liquid, amount) -> {
|
||||
float splash = Mathf.clamp(amount / 4f, 0f, 10f);
|
||||
@@ -877,9 +921,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
});
|
||||
}
|
||||
|
||||
Damage.dynamicExplosion(x, y, flammability, explosiveness * 3.5f, power, tilesize * block.size / 2f, Pal.darkFlame);
|
||||
Damage.dynamicExplosion(x, y, flammability, explosiveness * 3.5f, power, tilesize * block.size / 2f, Pal.darkFlame, state.rules.damageExplosions);
|
||||
|
||||
if(!floor().solid && !floor().isLiquid){
|
||||
Effects.rubble(x, y, block.size);
|
||||
Effect.rubble(x, y, block.size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -934,7 +979,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
table.row();
|
||||
table.table(this::displayConsumption).growX();
|
||||
|
||||
boolean displayFlow = (block.category == Category.distribution || block.category == Category.liquid) && Core.settings.getBool("flow");
|
||||
boolean displayFlow = (block.category == Category.distribution || block.category == Category.liquid) && Core.settings.getBool("flow") && block.displayFlow;
|
||||
|
||||
if(displayFlow){
|
||||
String ps = " " + StatUnit.perSecond.localized();
|
||||
@@ -972,9 +1017,21 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
if(liquids != null){
|
||||
table.row();
|
||||
table.table(l -> {
|
||||
l.left();
|
||||
l.image(() -> liquids.current().icon(Cicon.small)).padRight(3f);
|
||||
l.label(() -> liquids.getFlowRate() < 0 ? "..." : Strings.fixed(liquids.getFlowRate(), 2) + ps).color(Color.lightGray);
|
||||
boolean[] had = {false};
|
||||
|
||||
Runnable rebuild = () -> {
|
||||
l.clearChildren();
|
||||
l.left();
|
||||
l.image(() -> liquids.current().icon(Cicon.small)).padRight(3f);
|
||||
l.label(() -> liquids.getFlowRate() < 0 ? "..." : Strings.fixed(liquids.getFlowRate(), 2) + ps).color(Color.lightGray);
|
||||
};
|
||||
|
||||
l.update(() -> {
|
||||
if(!had[0] && liquids.hadFlow()){
|
||||
had[0] = true;
|
||||
rebuild.run();
|
||||
}
|
||||
});
|
||||
}).left();
|
||||
}
|
||||
}
|
||||
@@ -987,13 +1044,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
table.left();
|
||||
for(Consume cons : block.consumes.all()){
|
||||
if(cons.isOptional() && cons.isBoost()) continue;
|
||||
cons.build(base(), table);
|
||||
cons.build(self(), table);
|
||||
}
|
||||
}
|
||||
|
||||
public void displayBars(Table table){
|
||||
for(Func<Building, Bar> bar : block.bars.list()){
|
||||
table.add(bar.get(base())).growX();
|
||||
table.add(bar.get(self())).growX();
|
||||
table.row();
|
||||
}
|
||||
}
|
||||
@@ -1019,7 +1076,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
* @return whether or not this block should be deselected.
|
||||
*/
|
||||
public boolean onConfigureTileTapped(Building other){
|
||||
return base() != other;
|
||||
return self() != other;
|
||||
}
|
||||
|
||||
/** Returns whether this config menu should show when the specified player taps it. */
|
||||
@@ -1060,6 +1117,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean canPickup(){
|
||||
return true;
|
||||
}
|
||||
|
||||
public void removeFromProximity(){
|
||||
onProximityRemoved();
|
||||
tmpTiles.clear();
|
||||
@@ -1074,7 +1135,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
}
|
||||
|
||||
for(Building other : tmpTiles){
|
||||
other.proximity.remove(base(), true);
|
||||
other.proximity.remove(self(), true);
|
||||
other.onProximityUpdate();
|
||||
}
|
||||
}
|
||||
@@ -1090,8 +1151,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
if(other == null || !(other.tile.interactable(team))) continue;
|
||||
|
||||
//add this tile to proximity of nearby tiles
|
||||
if(!other.proximity.contains(base(), true)){
|
||||
other.proximity.add(base());
|
||||
if(!other.proximity.contains(self(), true)){
|
||||
other.proximity.add(self());
|
||||
}
|
||||
|
||||
tmpTiles.add(other);
|
||||
@@ -1130,13 +1191,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
@Replace
|
||||
@Override
|
||||
public boolean isValid(){
|
||||
return tile.build == base() && !dead();
|
||||
return tile.build == self() && !dead();
|
||||
}
|
||||
|
||||
@Replace
|
||||
@Override
|
||||
public void kill(){
|
||||
Call.tileDestroyed(base());
|
||||
Call.tileDestroyed(self());
|
||||
}
|
||||
|
||||
@Replace
|
||||
@@ -1150,10 +1211,59 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
damage /= state.rules.blockHealthMultiplier;
|
||||
}
|
||||
|
||||
Call.tileDamage(base(), health - handleDamage(damage));
|
||||
Call.tileDamage(self(), health - handleDamage(damage));
|
||||
|
||||
if(health <= 0){
|
||||
Call.tileDestroyed(base());
|
||||
Call.tileDestroyed(self());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public double sense(LAccess sensor){
|
||||
return switch(sensor){
|
||||
case x -> x;
|
||||
case y -> y;
|
||||
case team -> team.id;
|
||||
case health -> health;
|
||||
case maxHealth -> maxHealth();
|
||||
case efficiency -> efficiency();
|
||||
case rotation -> rotation;
|
||||
case totalItems -> items == null ? 0 : items.total();
|
||||
case totalLiquids -> liquids == null ? 0 : liquids.total();
|
||||
case totalPower -> power == null || !block.consumes.hasPower() ? 0 : power.status * (block.consumes.getPower().buffered ? block.consumes.getPower().capacity : 1f);
|
||||
case itemCapacity -> block.itemCapacity;
|
||||
case liquidCapacity -> block.liquidCapacity;
|
||||
case powerCapacity -> block.consumes.hasPower() ? block.consumes.getPower().capacity : 0f;
|
||||
case powerNetIn -> power == null ? 0 : power.graph.getLastScaledPowerIn() * 60;
|
||||
case powerNetOut -> power == null ? 0 : power.graph.getLastScaledPowerOut() * 60;
|
||||
case powerNetStored -> power == null ? 0 : power.graph.getLastPowerStored();
|
||||
case powerNetCapacity -> power == null ? 0 : power.graph.getLastCapacity();
|
||||
case enabled -> enabled ? 1 : 0;
|
||||
default -> 0;
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object senseObject(LAccess sensor){
|
||||
return switch(sensor){
|
||||
case type -> block;
|
||||
default -> noSensed;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public double sense(Content content){
|
||||
if(content instanceof Item && items != null) return items.get((Item)content);
|
||||
if(content instanceof Liquid && liquids != null) return liquids.get((Liquid)content);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void control(LAccess type, double p1, double p2, double p3, double p4){
|
||||
if(type == LAccess.enabled){
|
||||
enabled = !Mathf.zero((float)p1);
|
||||
enabledControlTime = timeToUncontrol;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1181,15 +1291,25 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
timeScale = 1f;
|
||||
}
|
||||
|
||||
if(block.autoResetEnabled){
|
||||
enabledControlTime -= Time.delta;
|
||||
|
||||
if(enabledControlTime <= 0){
|
||||
enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(sound != null){
|
||||
sound.update(x, y, shouldActiveSound());
|
||||
}
|
||||
|
||||
if(block.idleSound != Sounds.none && shouldIdleSound()){
|
||||
loops.play(block.idleSound, base(), block.idleSoundVolume);
|
||||
loops.play(block.idleSound, self(), block.idleSoundVolume);
|
||||
}
|
||||
|
||||
updateTile();
|
||||
if(enabled || !block.noUpdateDisabled){
|
||||
updateTile();
|
||||
}
|
||||
|
||||
if(items != null){
|
||||
items.update(updateFlow);
|
||||
|
||||
@@ -25,27 +25,36 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
Object data;
|
||||
BulletType type;
|
||||
float damage;
|
||||
float fdata;
|
||||
|
||||
@Override
|
||||
public void getCollisions(Cons<QuadTree> consumer){
|
||||
for(Team team : team.enemies()){
|
||||
consumer.get(teamIndex.tree(team));
|
||||
if(team.active()){
|
||||
for(Team team : team.enemies()){
|
||||
consumer.get(teamIndex.tree(team));
|
||||
}
|
||||
}else{
|
||||
for(Team other : Team.all){
|
||||
if(other != team && teamIndex.count(other) > 0){
|
||||
consumer.get(teamIndex.tree(other));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawBullets(){
|
||||
type.draw(base());
|
||||
type.draw(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add(){
|
||||
type.init(base());
|
||||
type.init(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove(){
|
||||
type.despawned(base());
|
||||
type.despawned(self());
|
||||
collided.clear();
|
||||
}
|
||||
|
||||
@@ -83,10 +92,12 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
@MethodPriority(100)
|
||||
@Override
|
||||
public void collision(Hitboxc other, float x, float y){
|
||||
type.hit(base(), x, y);
|
||||
type.hit(self(), x, y);
|
||||
float health = 0f;
|
||||
|
||||
if(other instanceof Healthc){
|
||||
Healthc h = (Healthc)other;
|
||||
health = h.health();
|
||||
h.damage(damage);
|
||||
}
|
||||
|
||||
@@ -102,30 +113,40 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
}else{
|
||||
collided.add(other.id());
|
||||
}
|
||||
|
||||
type.hitEntity(self(), other, health);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
type.update(base());
|
||||
type.update(self());
|
||||
|
||||
if(type.collidesTiles && type.collides && type.collidesGround){
|
||||
world.raycastEach(world.toTile(lastX()), world.toTile(lastY()), tileX(), tileY(), (x, y) -> {
|
||||
|
||||
Building tile = world.build(x, y);
|
||||
if(tile == null) return false;
|
||||
if(tile == null || !isAdded()) return false;
|
||||
|
||||
if(tile.collide(base()) && type.collides(base(), tile) && !tile.dead() && (type.collidesTeam || tile.team != team)){
|
||||
if(tile.collide(self()) && type.collides(self(), tile) && !tile.dead() && (type.collidesTeam || tile.team != team) && !(type.pierceBuilding && collided.contains(tile.id))){
|
||||
boolean remove = false;
|
||||
|
||||
float health = tile.health;
|
||||
|
||||
if(tile.team != team){
|
||||
remove = tile.collision(base());
|
||||
remove = tile.collision(self());
|
||||
}
|
||||
|
||||
if(remove || type.collidesTeam){
|
||||
type.hitTile(base(), tile);
|
||||
remove();
|
||||
if(!type.pierceBuilding){
|
||||
remove();
|
||||
}else{
|
||||
collided.add(tile.id);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
type.hitTile(self(), tile, health);
|
||||
|
||||
return !type.pierceBuilding;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -137,8 +158,8 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
public void draw(){
|
||||
Draw.z(Layer.bullet);
|
||||
|
||||
type.draw(base());
|
||||
type.drawLight(base());
|
||||
type.draw(self());
|
||||
type.drawLight(self());
|
||||
}
|
||||
|
||||
/** Sets the bullet's rotation in degrees. */
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
package mindustry.entities.comp;
|
||||
|
||||
import arc.func.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import mindustry.ai.formations.*;
|
||||
import mindustry.ai.types.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
@@ -12,16 +15,19 @@ import mindustry.gen.*;
|
||||
@Component
|
||||
abstract class CommanderComp implements Unitc{
|
||||
private static final Seq<FormationMember> members = new Seq<>();
|
||||
private static final Seq<Unit> units = new Seq<>();
|
||||
|
||||
@Import float x, y, rotation;
|
||||
|
||||
transient @Nullable Formation formation;
|
||||
transient Seq<Unit> controlling = new Seq<>();
|
||||
/** minimum speed of any unit in the formation. */
|
||||
transient float minFormationSpeed;
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
if(formation != null){
|
||||
formation.anchor.set(x, y, rotation);
|
||||
formation.anchor.set(x, y, /*rotation*/ 0); //TODO rotation set to 0 because rotating is pointless
|
||||
formation.updateSlots();
|
||||
}
|
||||
}
|
||||
@@ -42,21 +48,51 @@ abstract class CommanderComp implements Unitc{
|
||||
clearCommand();
|
||||
}
|
||||
|
||||
void commandNearby(FormationPattern pattern){
|
||||
commandNearby(pattern, u -> true);
|
||||
}
|
||||
|
||||
void commandNearby(FormationPattern pattern, Boolf<Unit> include){
|
||||
Formation formation = new Formation(new Vec3(x, y, rotation), pattern);
|
||||
formation.slotAssignmentStrategy = new DistanceAssignmentStrategy(pattern);
|
||||
|
||||
units.clear();
|
||||
|
||||
Units.nearby(team(), x, y, 200f, u -> {
|
||||
if(u.isAI() && include.get(u) && u != self()){
|
||||
units.add(u);
|
||||
}
|
||||
});
|
||||
|
||||
units.sort(u -> u.dst2(this));
|
||||
units.truncate(type().commandLimit);
|
||||
|
||||
command(formation, units);
|
||||
}
|
||||
|
||||
void command(Formation formation, Seq<Unit> units){
|
||||
clearCommand();
|
||||
|
||||
float spacing = hitSize() * 0.65f;
|
||||
minFormationSpeed = type().speed;
|
||||
|
||||
controlling.addAll(units);
|
||||
for(Unit unit : units){
|
||||
unit.controller(new FormationAI(base(), formation));
|
||||
FormationAI ai;
|
||||
unit.controller(ai = new FormationAI(self(), formation));
|
||||
spacing = Math.max(spacing, ai.formationSize());
|
||||
minFormationSpeed = Math.min(minFormationSpeed, unit.type().speed);
|
||||
}
|
||||
this.formation = formation;
|
||||
|
||||
//update formation spacing based on max size
|
||||
formation.pattern.spacing = spacing;
|
||||
|
||||
members.clear();
|
||||
for(Unitc u : units){
|
||||
members.add((FormationAI)u.controller());
|
||||
}
|
||||
|
||||
|
||||
//TODO doesn't handle units that don't fit a formation
|
||||
formation.addMembers(members);
|
||||
}
|
||||
@@ -68,7 +104,7 @@ abstract class CommanderComp implements Unitc{
|
||||
void clearCommand(){
|
||||
//reset controlled units
|
||||
for(Unit unit : controlling){
|
||||
if(unit.controller().isBeingControlled(base())){
|
||||
if(unit.controller().isBeingControlled(self())){
|
||||
unit.controller(unit.type().createController());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ abstract class DecalComp implements Drawc, Timedc, Rotc, Posc{
|
||||
|
||||
@Replace
|
||||
public float clipSize(){
|
||||
return region.getWidth()*2;
|
||||
return region.width *2;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -8,13 +8,16 @@ import mindustry.gen.*;
|
||||
@EntityDef(value = {EffectStatec.class, Childc.class}, pooled = true, serialize = false)
|
||||
@Component(base = true)
|
||||
abstract class EffectStateComp implements Posc, Drawc, Timedc, Rotc, Childc{
|
||||
@Import float time, lifetime, rotation, x, y;
|
||||
@Import int id;
|
||||
|
||||
Color color = new Color(Color.white);
|
||||
Effect effect;
|
||||
Object data;
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
effect.render(id(), color, time(), rotation(), x(), y(), data);
|
||||
lifetime = effect.render(id, color, time, lifetime, rotation, x, y, data);
|
||||
}
|
||||
|
||||
@Replace
|
||||
|
||||
@@ -1,23 +1,18 @@
|
||||
package mindustry.entities.comp;
|
||||
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.EntityCollisions.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
import static mindustry.Vars.collisions;
|
||||
|
||||
@Component
|
||||
abstract class ElevationMoveComp implements Velc, Posc, Flyingc, Hitboxc{
|
||||
@Import float x, y;
|
||||
|
||||
@Replace
|
||||
@Override
|
||||
public void move(float cx, float cy){
|
||||
if(isFlying()){
|
||||
x += cx;
|
||||
y += cy;
|
||||
}else{
|
||||
collisions.move(this, cx, cy);
|
||||
}
|
||||
public SolidPred solidity(){
|
||||
return isFlying() ? null : EntityCollisions::solid;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ import mindustry.annotations.Annotations.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
import static mindustry.Vars.player;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@Component
|
||||
@BaseComponent
|
||||
@@ -40,7 +40,7 @@ abstract class EntityComp{
|
||||
return false;
|
||||
}
|
||||
|
||||
<T extends Entityc> T base(){
|
||||
<T extends Entityc> T self(){
|
||||
return (T)this;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,14 +15,14 @@ import static mindustry.Vars.*;
|
||||
|
||||
@EntityDef(value = {Firec.class}, pooled = true)
|
||||
@Component(base = true)
|
||||
abstract class FireComp implements Timedc, Posc, Firec{
|
||||
abstract class FireComp implements Timedc, Posc, Firec, Syncc{
|
||||
private static final float spreadChance = 0.05f, fireballChance = 0.07f;
|
||||
|
||||
@Import float time, lifetime, x, y;
|
||||
|
||||
Tile tile;
|
||||
private Block block;
|
||||
private float baseFlammability = -1, puddleFlammability;
|
||||
private transient Block block;
|
||||
private transient float baseFlammability = -1, puddleFlammability;
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
@@ -97,6 +97,11 @@ abstract class FireComp implements Timedc, Posc, Firec{
|
||||
|
||||
@Override
|
||||
public void afterRead(){
|
||||
Fires.register(base());
|
||||
Fires.register(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void afterSync(){
|
||||
Fires.register(self());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,22 @@
|
||||
package mindustry.entities.comp;
|
||||
|
||||
import arc.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.world.blocks.environment.*;
|
||||
|
||||
import static mindustry.Vars.net;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@Component
|
||||
abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
|
||||
private static final Vec2 tmp1 = new Vec2(), tmp2 = new Vec2();
|
||||
|
||||
@Import float x, y;
|
||||
@Import float x, y, speedMultiplier;
|
||||
@Import Vec2 vel;
|
||||
|
||||
@SyncLocal float elevation;
|
||||
@@ -56,7 +58,7 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
|
||||
|
||||
float floorSpeedMultiplier(){
|
||||
Floor on = isFlying() || hovering ? Blocks.air.asFloor() : floorOn();
|
||||
return on.speedMultiplier;
|
||||
return on.speedMultiplier * speedMultiplier;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -74,7 +76,7 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
|
||||
}
|
||||
|
||||
if(!hovering && isGrounded() && floor.isLiquid){
|
||||
if((splashTimer += Mathf.dst(deltaX(), deltaY())) >= 7f){
|
||||
if((splashTimer += Mathf.dst(deltaX(), deltaY())) >= (7f + hitSize()/8f)){
|
||||
floor.walkEffect.at(x, y, hitSize() / 8f, floor.mapColor);
|
||||
splashTimer = 0f;
|
||||
}
|
||||
@@ -90,7 +92,7 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
|
||||
//TODO is the netClient check necessary?
|
||||
if(drownTime >= 0.999f && !net.client()){
|
||||
kill();
|
||||
//TODO drown event!
|
||||
Events.fire(new UnitDrownEvent(self()));
|
||||
}
|
||||
}else{
|
||||
drownTime = Mathf.lerpDelta(drownTime, 0f, 0.03f);
|
||||
|
||||
@@ -6,7 +6,7 @@ import mindustry.annotations.Annotations.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
@Component
|
||||
abstract class HealthComp implements Entityc{
|
||||
abstract class HealthComp implements Entityc, Posc{
|
||||
static final float hitDuration = 9f;
|
||||
|
||||
float health;
|
||||
|
||||
@@ -2,8 +2,8 @@ package mindustry.entities.comp;
|
||||
|
||||
import arc.func.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.QuadTree.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.math.geom.QuadTree.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
@@ -61,7 +61,8 @@ abstract class HitboxComp implements Posc, QuadTreeObject{
|
||||
}
|
||||
|
||||
public void hitboxTile(Rect rect){
|
||||
float scale = 0.66f;
|
||||
rect.setCentered(x, y, hitSize * scale, hitSize * scale);
|
||||
//tile hitboxes are never bigger than a tile, otherwise units get stuck
|
||||
float size = Math.min(hitSize * 0.66f, 7.9f);
|
||||
rect.setCentered(x, y, size, size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ abstract class LaunchCoreComp implements Drawc, Timedc{
|
||||
Draw.z(Layer.weather - 1);
|
||||
|
||||
TextureRegion region = block.icon(Cicon.full);
|
||||
float rw = region.getWidth() * Draw.scl * scale, rh = region.getHeight() * Draw.scl * scale;
|
||||
float rw = region.width * Draw.scl * scale, rh = region.height * Draw.scl * scale;
|
||||
|
||||
Draw.alpha(alpha);
|
||||
Draw.rect(region, cx, cy, rw, rh, rotation - 45);
|
||||
|
||||
@@ -4,16 +4,16 @@ import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.ai.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.EntityCollisions.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.blocks.environment.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@Component
|
||||
abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
|
||||
@Import float x, y;
|
||||
@@ -26,34 +26,52 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
|
||||
|
||||
@Replace
|
||||
@Override
|
||||
public void move(float cx, float cy){
|
||||
collisions.moveCheck(this, cx, cy, !type.allowLegStep ? EntityCollisions::solid : EntityCollisions::legsSolid);
|
||||
public SolidPred solidity(){
|
||||
return !type.allowLegStep ? EntityCollisions::solid : EntityCollisions::legsSolid;
|
||||
}
|
||||
|
||||
@Override
|
||||
@Replace
|
||||
public int pathType(){
|
||||
return Pathfinder.costLegs;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add(){
|
||||
resetLegs();
|
||||
}
|
||||
|
||||
public void resetLegs(){
|
||||
float rot = baseRotation;
|
||||
int count = type.legCount;
|
||||
float legLength = type.legLength;
|
||||
|
||||
this.legs = new Leg[count];
|
||||
|
||||
float spacing = 360f / count;
|
||||
|
||||
for(int i = 0; i < legs.length; i++){
|
||||
Leg l = new Leg();
|
||||
|
||||
l.joint.trns(i * spacing + rot, legLength/2f + type.legBaseOffset).add(x, y);
|
||||
l.base.trns(i * spacing + rot, legLength + type.legBaseOffset).add(x, y);
|
||||
|
||||
legs[i] = l;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
if(Mathf.dst(deltaX(), deltaY()) > 0.001f){
|
||||
baseRotation = Mathf.slerpDelta(baseRotation, Mathf.angle(deltaX(), deltaY()), 0.1f);
|
||||
baseRotation = Angles.moveToward(baseRotation, Mathf.angle(deltaX(), deltaY()), type.rotateSpeed);
|
||||
}
|
||||
|
||||
float rot = baseRotation;
|
||||
int count = type.legCount;
|
||||
float legLength = type.legLength;
|
||||
|
||||
//set up initial leg positions
|
||||
if(legs.length != type.legCount){
|
||||
this.legs = new Leg[count];
|
||||
|
||||
float spacing = 360f / count;
|
||||
|
||||
for(int i = 0; i < legs.length; i++){
|
||||
Leg l = new Leg();
|
||||
|
||||
l.joint.trns(i * spacing + rot, legLength/2f + type.legBaseOffset).add(x, y);
|
||||
l.base.trns(i * spacing + rot, legLength + type.legBaseOffset).add(x, y);
|
||||
|
||||
legs[i] = l;
|
||||
}
|
||||
resetLegs();
|
||||
}
|
||||
|
||||
float moveSpeed = type.legSpeed;
|
||||
@@ -100,7 +118,7 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
|
||||
|
||||
//shake when legs contact ground
|
||||
if(type.landShake > 0){
|
||||
Effects.shake(type.landShake, type.landShake, l.base);
|
||||
Effect.shake(type.landShake, type.landShake, l.base);
|
||||
}
|
||||
|
||||
if(type.legSplashDamage > 0){
|
||||
|
||||
@@ -1,19 +1,86 @@
|
||||
package mindustry.entities.comp;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@Component
|
||||
abstract class MechComp implements Posc, Flyingc, Hitboxc, Unitc, Mechc, ElevationMovec{
|
||||
@Import float x, y, hitSize;
|
||||
@Import UnitType type;
|
||||
|
||||
@SyncField(false) @SyncLocal float baseRotation;
|
||||
transient float walkTime;
|
||||
transient float walkTime, walkExtension;
|
||||
transient private boolean walked;
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
float len = deltaLen();
|
||||
baseRotation = Angles.moveToward(baseRotation, deltaAngle(), type().baseRotateSpeed * Mathf.clamp(len / type().speed));
|
||||
walkTime += Time.delta *len;
|
||||
//trigger animation only when walking manually
|
||||
if(walked || net.client()){
|
||||
float len = deltaLen();
|
||||
baseRotation = Angles.moveToward(baseRotation, deltaAngle(), type().baseRotateSpeed * Mathf.clamp(len / type().speed / Time.delta) * Time.delta);
|
||||
walkTime += len;
|
||||
walked = false;
|
||||
}
|
||||
|
||||
//update mech effects
|
||||
float extend = walkExtend(false);
|
||||
float base = walkExtend(true);
|
||||
float extendScl = base % 1f;
|
||||
|
||||
float lastExtend = walkExtension;
|
||||
|
||||
if(extendScl < lastExtend && base % 2f > 1f){
|
||||
int side = -Mathf.sign(extend);
|
||||
float width = hitSize / 2f * side, length = type.mechStride * 1.35f;
|
||||
|
||||
float cx = x + Angles.trnsx(baseRotation, length, width),
|
||||
cy = y + Angles.trnsy(baseRotation, length, width);
|
||||
|
||||
if(type.mechStepShake > 0){
|
||||
Effect.shake(type.mechStepShake, type.mechStepShake, cx, cy);
|
||||
}
|
||||
|
||||
if(type.mechStepParticles){
|
||||
Tile tile = world.tileWorld(cx, cy);
|
||||
if(tile != null){
|
||||
Color color = tile.floor().mapColor;
|
||||
Fx.unitLand.at(cx, cy, hitSize/8f, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
walkExtension = extendScl;
|
||||
}
|
||||
|
||||
public float walkExtend(boolean scaled){
|
||||
|
||||
//now ranges from -maxExtension to maxExtension*3
|
||||
float raw = walkTime % (type.mechStride * 4);
|
||||
|
||||
if(scaled) return raw / type.mechStride;
|
||||
|
||||
if(raw > type.mechStride*3) raw = raw - type.mechStride * 4;
|
||||
else if(raw > type.mechStride*2) raw = type.mechStride * 2 - raw;
|
||||
else if(raw > type.mechStride) raw = type.mechStride * 2 - raw;
|
||||
|
||||
return raw;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void moveAt(Vec2 vector, float acceleration){
|
||||
if(!vector.isZero()){
|
||||
//mark walking state when moving in a controlled manner
|
||||
walked = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@ import arc.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.util.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import arc.util.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.gen.*;
|
||||
@@ -33,52 +33,56 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc, Unitc{
|
||||
}
|
||||
|
||||
boolean mining(){
|
||||
return mineTile != null;
|
||||
return mineTile != null && !(((Object)this) instanceof Builderc && ((Builderc)(Object)this).activelyBuilding());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
Building core = closestCore();
|
||||
|
||||
if(core != null && mineTile != null && mineTile.drop() != null && !acceptsItem(mineTile.drop()) && within(core, mineTransferRange)){
|
||||
if(core != null && mineTile != null && mineTile.drop() != null && !acceptsItem(mineTile.drop()) && within(core, mineTransferRange) && !offloadImmediately()){
|
||||
int accepted = core.acceptStack(item(), stack().amount, this);
|
||||
if(accepted > 0){
|
||||
Call.transferItemTo(item(), accepted,
|
||||
mineTile.worldx() + Mathf.range(tilesize / 2f),
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f), core.tile());
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f), core);
|
||||
clearItem();
|
||||
}
|
||||
}
|
||||
|
||||
if(mineTile == null || core == null || mineTile.block() != Blocks.air || dst(mineTile.worldx(), mineTile.worldy()) > miningRange
|
||||
|| (((Object)this) instanceof Builderc && ((Builderc)(Object)this).activelyBuilding())
|
||||
|| mineTile.drop() == null || !acceptsItem(mineTile.drop()) || !canMine(mineTile.drop())){
|
||||
|| mineTile.drop() == null || !canMine(mineTile.drop())){
|
||||
mineTile = null;
|
||||
mineTimer = 0f;
|
||||
}else{
|
||||
}else if(mining()){
|
||||
Item item = mineTile.drop();
|
||||
rotation(Mathf.slerpDelta(rotation(), angleTo(mineTile.worldx(), mineTile.worldy()), 0.4f));
|
||||
lookAt(angleTo(mineTile.worldx(), mineTile.worldy()));
|
||||
mineTimer += Time.delta *type.mineSpeed;
|
||||
|
||||
if(Mathf.chance(0.06 * Time.delta)){
|
||||
Fx.pulverizeSmall.at(mineTile.worldx() + Mathf.range(tilesize / 2f), mineTile.worldy() + Mathf.range(tilesize / 2f), 0f, item.color);
|
||||
}
|
||||
|
||||
if(mineTimer >= 50f + item.hardness*10f){
|
||||
mineTimer = 0;
|
||||
|
||||
if(within(core, mineTransferRange) && core.acceptStack(item, 1, this) == 1 && offloadImmediately()){
|
||||
Call.transferItemTo(item, 1,
|
||||
mineTile.worldx() + Mathf.range(tilesize / 2f),
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f), core.tile());
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f), core);
|
||||
}else if(acceptsItem(item)){
|
||||
//this is clientside, since items are synced anyway
|
||||
InputHandler.transferItemToUnit(item,
|
||||
mineTile.worldx() + Mathf.range(tilesize / 2f),
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f),
|
||||
this);
|
||||
}else{
|
||||
mineTile = null;
|
||||
mineTimer = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
if(Mathf.chance(0.06 * Time.delta)){
|
||||
Fx.pulverizeSmall.at(mineTile.worldx() + Mathf.range(tilesize / 2f), mineTile.worldy() + Mathf.range(tilesize / 2f), 0f, item.color);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -101,7 +105,6 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc, Unitc{
|
||||
|
||||
Drawf.laser(team(), Core.atlas.find("minelaser"), Core.atlas.find("minelaser-end"), px, py, ex, ey, 0.75f);
|
||||
|
||||
//TODO hack?
|
||||
if(isLocal()){
|
||||
Lines.stroke(1f, Pal.accent);
|
||||
Lines.poly(mineTile.worldx(), mineTile.worldy(), 4, tilesize / 2f * Mathf.sqrt2, Time.time());
|
||||
|
||||
@@ -6,17 +6,36 @@ import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.payloads.*;
|
||||
|
||||
/** An entity that holds a payload. */
|
||||
@Component
|
||||
abstract class PayloadComp implements Posc, Rotc, Hitboxc{
|
||||
abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
|
||||
@Import float x, y, rotation;
|
||||
@Import UnitType type;
|
||||
|
||||
Seq<Payload> payloads = new Seq<>();
|
||||
|
||||
float payloadUsed(){
|
||||
return payloads.sumf(p -> p.size() * p.size());
|
||||
}
|
||||
|
||||
boolean canPickup(Unit unit){
|
||||
return payloadUsed() + unit.hitSize * unit.hitSize <= type.payloadCapacity + 0.001f;
|
||||
}
|
||||
|
||||
boolean canPickup(Building build){
|
||||
return payloadUsed() + build.block.size * build.block.size * Vars.tilesize * Vars.tilesize <= type.payloadCapacity + 0.001f;
|
||||
}
|
||||
|
||||
boolean canPickupPayload(Payload pay){
|
||||
return payloadUsed() + pay.size()*pay.size() <= type.payloadCapacity + 0.001f;
|
||||
}
|
||||
|
||||
boolean hasPayload(){
|
||||
return payloads.size > 0;
|
||||
}
|
||||
@@ -29,10 +48,13 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc{
|
||||
unit.remove();
|
||||
payloads.add(new UnitPayload(unit));
|
||||
Fx.unitPickup.at(unit);
|
||||
if(Vars.net.client()){
|
||||
Vars.netClient.clearRemovedEntity(unit.id);
|
||||
}
|
||||
}
|
||||
|
||||
void pickup(Building tile){
|
||||
tile.tile().remove();
|
||||
tile.tile.remove();
|
||||
payloads.add(new BlockPayload(tile));
|
||||
Fx.unitPickup.at(tile);
|
||||
}
|
||||
@@ -52,6 +74,11 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc{
|
||||
boolean tryDropPayload(Payload payload){
|
||||
Tile on = tileOn();
|
||||
|
||||
//clear removed state of unit so it can be synced
|
||||
if(Vars.net.client() && payload instanceof UnitPayload){
|
||||
Vars.netClient.clearRemovedEntity(((UnitPayload)payload).unit.id);
|
||||
}
|
||||
|
||||
//drop off payload on an acceptor if possible
|
||||
if(on != null && on.build != null && on.build.acceptPayload(on.build, payload)){
|
||||
Fx.unitDrop.at(on.build);
|
||||
@@ -71,15 +98,21 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc{
|
||||
Unit u = payload.unit;
|
||||
|
||||
//can't drop ground units
|
||||
if((tileOn() == null || tileOn().solid()) && u.elevation < 0.1f){
|
||||
if(!u.canPass(tileX(), tileY())){
|
||||
return false;
|
||||
}
|
||||
|
||||
Fx.unitDrop.at(this);
|
||||
|
||||
//clients do not drop payloads
|
||||
if(Vars.net.client()) return true;
|
||||
|
||||
u.set(this);
|
||||
u.trns(Tmp.v1.rnd(Mathf.random(2f)));
|
||||
u.rotation(rotation);
|
||||
//reset the ID to a new value to make sure it's synced
|
||||
u.id = EntityGroup.nextId();
|
||||
u.add();
|
||||
Fx.unitDrop.at(u);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -87,9 +120,9 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc{
|
||||
/** @return whether the tile has been successfully placed. */
|
||||
boolean dropBlock(BlockPayload payload){
|
||||
Building tile = payload.entity;
|
||||
int tx = Vars.world.toTile(x - tile.block().offset), ty = Vars.world.toTile(y - tile.block().offset);
|
||||
int tx = Vars.world.toTile(x - tile.block.offset), ty = Vars.world.toTile(y - tile.block.offset);
|
||||
Tile on = Vars.world.tile(tx, ty);
|
||||
if(on != null && Build.validPlace(tile.block(), tile.team(), tx, ty, tile.rotation)){
|
||||
if(on != null && Build.validPlace(tile.block, tile.team, tx, ty, tile.rotation, false)){
|
||||
int rot = (int)((rotation + 45f) / 90f) % 4;
|
||||
payload.place(on, rot);
|
||||
|
||||
|
||||
@@ -33,11 +33,13 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
|
||||
@Import float x, y;
|
||||
|
||||
@NonNull @ReadOnly Unit unit = Nulls.unit;
|
||||
@ReadOnly Unit unit = Nulls.unit;
|
||||
transient private Unit lastReadUnit = Nulls.unit;
|
||||
transient @Nullable NetConnection con;
|
||||
|
||||
@ReadOnly Team team = Team.sharded;
|
||||
@SyncLocal boolean admin, typing, shooting, boosting;
|
||||
@SyncLocal boolean typing, shooting, boosting;
|
||||
boolean admin;
|
||||
@SyncLocal float mouseX, mouseY;
|
||||
String name = "noname";
|
||||
Color color = new Color();
|
||||
@@ -54,11 +56,11 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
return unit instanceof Minerc;
|
||||
}
|
||||
|
||||
public @Nullable CoreEntity closestCore(){
|
||||
public @Nullable CoreBuild closestCore(){
|
||||
return state.teams.closestCore(x, y, team);
|
||||
}
|
||||
|
||||
public @Nullable CoreEntity core(){
|
||||
public @Nullable CoreBuild core(){
|
||||
return team.core();
|
||||
}
|
||||
|
||||
@@ -69,6 +71,10 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
return unit.icon();
|
||||
}
|
||||
|
||||
public boolean displayAmmo(){
|
||||
return unit instanceof BlockUnitc || state.rules.unitAmmo;
|
||||
}
|
||||
|
||||
public void reset(){
|
||||
team = state.rules.defaultTeam;
|
||||
admin = typing = false;
|
||||
@@ -86,11 +92,17 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
|
||||
@Replace
|
||||
public float clipSize(){
|
||||
return unit.isNull() ? 20 : unit.type().hitsize * 2f;
|
||||
return unit.isNull() ? 20 : unit.type().hitSize * 2f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void afterSync(){
|
||||
//simulate a unit change after sync
|
||||
Unit set = unit;
|
||||
unit = lastReadUnit;
|
||||
unit(set);
|
||||
lastReadUnit = unit;
|
||||
|
||||
unit.aim(mouseX, mouseY);
|
||||
//this is only necessary when the thing being controlled isn't synced
|
||||
unit.controlWeapons(shooting, shooting);
|
||||
@@ -104,7 +116,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
clearUnit();
|
||||
}
|
||||
|
||||
CoreEntity core = closestCore();
|
||||
CoreBuild core = closestCore();
|
||||
|
||||
if(!dead()){
|
||||
set(unit);
|
||||
@@ -122,7 +134,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
deathTimer += Time.delta;
|
||||
if(deathTimer >= deathDelay){
|
||||
//request spawn - this happens serverside only
|
||||
core.requestSpawn(base());
|
||||
core.requestSpawn(self());
|
||||
deathTimer = 0;
|
||||
}
|
||||
}
|
||||
@@ -163,6 +175,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
public void unit(Unit unit){
|
||||
if(unit == null) throw new IllegalArgumentException("Unit cannot be null. Use clearUnit() instead.");
|
||||
if(this.unit == unit) return;
|
||||
|
||||
if(this.unit != Nulls.unit){
|
||||
//un-control the old unit
|
||||
this.unit.controller(this.unit.type().createController());
|
||||
@@ -171,9 +184,14 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
if(unit != Nulls.unit){
|
||||
unit.team(team);
|
||||
unit.controller(this);
|
||||
|
||||
//this player just became remote, snap the interpolation so it doesn't go wild
|
||||
if(unit.isRemote()){
|
||||
unit.snapInterpolation();
|
||||
}
|
||||
}
|
||||
|
||||
Events.fire(new UnitChangeEvent(base(), unit));
|
||||
Events.fire(new UnitChangeEvent(self(), unit));
|
||||
}
|
||||
|
||||
boolean dead(){
|
||||
|
||||
@@ -8,7 +8,7 @@ import mindustry.content.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.environment.*;
|
||||
|
||||
import static mindustry.Vars.world;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@Component
|
||||
abstract class PosComp implements Position{
|
||||
@@ -45,11 +45,16 @@ abstract class PosComp implements Position{
|
||||
return tile == null || tile.block() != Blocks.air ? (Floor)Blocks.air : tile.floor();
|
||||
}
|
||||
|
||||
Block blockOn(){
|
||||
Block blockOn(){
|
||||
Tile tile = tileOn();
|
||||
return tile == null ? Blocks.air : tile.block();
|
||||
}
|
||||
|
||||
boolean onSolid(){
|
||||
Tile tile = tileOn();
|
||||
return tile != null && tile.solid();
|
||||
}
|
||||
|
||||
@Nullable Tile tileOn(){
|
||||
return world.tileWorld(x, y);
|
||||
}
|
||||
|
||||
@@ -128,6 +128,6 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
|
||||
|
||||
@Override
|
||||
public void afterRead(){
|
||||
Puddles.register(base());
|
||||
Puddles.register(self());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
import static mindustry.Vars.minArmorDamage;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@Component
|
||||
abstract class ShieldComp implements Healthc, Posc{
|
||||
@@ -23,7 +23,6 @@ abstract class ShieldComp implements Healthc, Posc{
|
||||
@Override
|
||||
public void damage(float amount){
|
||||
//apply armor
|
||||
//TODO balancing of armor stats & minArmorDamage
|
||||
amount = Math.max(amount - armor, minArmorDamage * amount);
|
||||
|
||||
hitTime = 1f;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package mindustry.entities.comp;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.math.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import arc.util.pooling.*;
|
||||
@@ -22,10 +21,7 @@ abstract class StatusComp implements Posc, Flyingc{
|
||||
|
||||
@ReadOnly transient float speedMultiplier = 1, damageMultiplier = 1, armorMultiplier = 1, reloadMultiplier = 1;
|
||||
|
||||
/** @return damage taken based on status armor multipliers */
|
||||
float getShieldDamage(float amount){
|
||||
return amount * Mathf.clamp(1f - armorMultiplier / 100f);
|
||||
}
|
||||
@Import UnitType type;
|
||||
|
||||
/** Apply a status effect for 1 tick (for permanent effects) **/
|
||||
void apply(StatusEffect effect){
|
||||
@@ -46,7 +42,7 @@ abstract class StatusComp implements Posc, Flyingc{
|
||||
return;
|
||||
}else if(entry.effect.reactsWith(effect)){ //find opposite
|
||||
StatusEntry.tmp.effect = entry.effect;
|
||||
entry.effect.getTransition(base(), effect, entry.time, duration, StatusEntry.tmp);
|
||||
entry.effect.getTransition(self(), effect, entry.time, duration, StatusEntry.tmp);
|
||||
entry.time = StatusEntry.tmp.time;
|
||||
|
||||
if(StatusEntry.tmp.effect != entry.effect){
|
||||
@@ -102,7 +98,7 @@ abstract class StatusComp implements Posc, Flyingc{
|
||||
@Override
|
||||
public void update(){
|
||||
Floor floor = floorOn();
|
||||
if(isGrounded()){
|
||||
if(isGrounded() && !type.hovering){
|
||||
//apply effect
|
||||
apply(floor.status, floor.statusDuration);
|
||||
}
|
||||
@@ -129,14 +125,14 @@ abstract class StatusComp implements Posc, Flyingc{
|
||||
armorMultiplier *= entry.effect.armorMultiplier;
|
||||
damageMultiplier *= entry.effect.damageMultiplier;
|
||||
reloadMultiplier *= entry.effect.reloadMultiplier;
|
||||
entry.effect.update(base(), entry.time);
|
||||
entry.effect.update(self(), entry.time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void draw(){
|
||||
for(StatusEntry e : statuses){
|
||||
e.effect.draw(base());
|
||||
e.effect.draw(self());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ abstract class SyncComp implements Entityc{
|
||||
|
||||
//all these method bodies are internally generated
|
||||
void snapSync(){}
|
||||
void snapInterpolation(){}
|
||||
void readSync(Reads read){}
|
||||
void writeSync(Writes write){}
|
||||
void readSyncManual(FloatBuffer buffer){}
|
||||
|
||||
@@ -5,7 +5,7 @@ import mindustry.annotations.Annotations.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
import static mindustry.Vars.state;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@Component
|
||||
abstract class TeamComp implements Posc{
|
||||
|
||||
@@ -5,16 +5,21 @@ import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import arc.util.*;
|
||||
import mindustry.ai.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.abilities.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.logic.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.*;
|
||||
@@ -23,18 +28,19 @@ import mindustry.world.blocks.environment.*;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@Component(base = true)
|
||||
abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, Itemsc, Rotc, Unitc, Weaponsc, Drawc, Boundedc, Syncc, Shieldc, Displayable{
|
||||
abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, Itemsc, Rotc, Unitc, Weaponsc, Drawc, Boundedc, Syncc, Shieldc, Displayable, Senseable{
|
||||
|
||||
@Import boolean hovering;
|
||||
@Import float x, y, rotation, elevation, maxHealth, drag, armor, hitSize, health;
|
||||
@Import boolean dead;
|
||||
@Import boolean hovering, dead;
|
||||
@Import float x, y, rotation, elevation, maxHealth, drag, armor, hitSize, health, ammo;
|
||||
@Import Team team;
|
||||
@Import int id;
|
||||
|
||||
private UnitController controller;
|
||||
private UnitType type;
|
||||
boolean spawnedByCore, deactivated;
|
||||
boolean spawnedByCore;
|
||||
|
||||
transient float timer1, timer2;
|
||||
transient Seq<Ability> abilities = new Seq<>(0);
|
||||
private transient float resupplyTime = Mathf.random(10f);
|
||||
|
||||
public void moveAt(Vec2 vector){
|
||||
moveAt(vector, type.accel);
|
||||
@@ -50,13 +56,66 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
lookAt(x, y);
|
||||
}
|
||||
|
||||
public boolean inRange(Position other){
|
||||
return within(other, type.range);
|
||||
}
|
||||
|
||||
public boolean hasWeapons(){
|
||||
return type.hasWeapons();
|
||||
}
|
||||
|
||||
public float range(){
|
||||
return type.range;
|
||||
}
|
||||
|
||||
@Replace
|
||||
public float clipSize(){
|
||||
return type.region.getWidth() * 2f;
|
||||
return Math.max(type.region.width * 2f, type.clipSize);
|
||||
}
|
||||
|
||||
@Override
|
||||
public double sense(LAccess sensor){
|
||||
return switch(sensor){
|
||||
case totalItems -> stack().amount;
|
||||
case rotation -> rotation;
|
||||
case health -> health;
|
||||
case maxHealth -> maxHealth;
|
||||
case x -> x;
|
||||
case y -> y;
|
||||
case team -> team.id;
|
||||
case shooting -> isShooting() ? 1 : 0;
|
||||
case shootX -> aimX();
|
||||
case shootY -> aimY();
|
||||
default -> 0;
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object senseObject(LAccess sensor){
|
||||
return switch(sensor){
|
||||
case type -> type;
|
||||
default -> noSensed;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public double sense(Content content){
|
||||
if(content == stack().item) return stack().amount;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
@Replace
|
||||
public boolean canDrown(){
|
||||
return isGrounded() && !hovering && type.canDrown;
|
||||
}
|
||||
|
||||
@Override
|
||||
@Replace
|
||||
public boolean canShoot(){
|
||||
//cannot shoot while boosting
|
||||
return !(type.canBoost && isFlying());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -72,7 +131,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
@Override
|
||||
public void controller(UnitController next){
|
||||
this.controller = next;
|
||||
if(controller.unit() != base()) controller.unit(base());
|
||||
if(controller.unit() != self()) controller.unit(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -102,8 +161,13 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
return type;
|
||||
}
|
||||
|
||||
/** @return pathfinder path type for calculating costs */
|
||||
public int pathType(){
|
||||
return Pathfinder.costGround;
|
||||
}
|
||||
|
||||
public void lookAt(float angle){
|
||||
rotation = Angles.moveToward(rotation, angle, type.rotateSpeed * Time.delta);
|
||||
rotation = Angles.moveToward(rotation, angle, type.rotateSpeed * Time.delta * speedMultiplier());
|
||||
}
|
||||
|
||||
public void lookAt(Position pos){
|
||||
@@ -126,23 +190,26 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
return Units.getCap(team);
|
||||
}
|
||||
|
||||
private void setStats(UnitType type){
|
||||
public void setStats(UnitType type){
|
||||
this.type = type;
|
||||
this.maxHealth = type.health;
|
||||
this.drag = type.drag;
|
||||
this.armor = type.armor;
|
||||
this.hitSize = type.hitsize;
|
||||
this.hitSize = type.hitSize;
|
||||
this.hovering = type.hovering;
|
||||
|
||||
if(controller == null) controller(type.createController());
|
||||
if(mounts().length != type.weapons.size) setupWeapons(type);
|
||||
if(abilities.size != type.abilities.size){
|
||||
abilities = type.abilities.map(Ability::copy);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void afterSync(){
|
||||
//set up type info after reading
|
||||
setStats(this.type);
|
||||
controller.unit(base());
|
||||
controller.unit(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -154,46 +221,55 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
@Override
|
||||
public void add(){
|
||||
teamIndex.updateCount(team, type, 1);
|
||||
|
||||
//check if over unit cap
|
||||
if(count() > cap() && !spawnedByCore){
|
||||
deactivated = true;
|
||||
}else{
|
||||
teamIndex.updateActiveCount(team, type, 1);
|
||||
if(count() > cap() && !spawnedByCore && !dead){
|
||||
Call.unitCapDeath(self());
|
||||
teamIndex.updateCount(team, type, -1);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove(){
|
||||
teamIndex.updateCount(team, type, -1);
|
||||
controller.removed(base());
|
||||
controller.removed(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void landed(){
|
||||
if(type.landShake > 0f){
|
||||
Effects.shake(type.landShake, type.landShake, this);
|
||||
Effect.shake(type.landShake, type.landShake, this);
|
||||
}
|
||||
|
||||
type.landed(base());
|
||||
type.landed(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
//activate the unit when possible
|
||||
if(!net.client() && deactivated && teamIndex.countActive(team, type) < Units.getCap(team)){
|
||||
teamIndex.updateActiveCount(team, type, 1);
|
||||
deactivated = false;
|
||||
|
||||
type.update(self());
|
||||
|
||||
if(state.rules.unitAmmo && ammo < type.ammoCapacity - 0.0001f){
|
||||
resupplyTime += Time.delta;
|
||||
|
||||
//resupply only at a fixed interval to prevent lag
|
||||
if(resupplyTime > 10f){
|
||||
type.ammoType.resupply(self());
|
||||
resupplyTime = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
if(!deactivated) type.update(base());
|
||||
if(abilities.size > 0){
|
||||
for(Ability a : abilities){
|
||||
a.update(self());
|
||||
}
|
||||
}
|
||||
|
||||
drag = type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f);
|
||||
|
||||
//apply knockback based on spawns
|
||||
if(team != state.rules.waveTeam){
|
||||
float relativeSize = state.rules.dropZoneRadius + bounds()/2f + 1f;
|
||||
float relativeSize = state.rules.dropZoneRadius + hitSize/2f + 1f;
|
||||
for(Tile spawn : spawner.getSpawns()){
|
||||
if(within(spawn.worldx(), spawn.worldy(), relativeSize)){
|
||||
vel().add(Tmp.v1.set(this).sub(spawn.worldx(), spawn.worldy()).setLength(0.1f + 1f - dst(spawn) / relativeSize).scl(0.45f * Time.delta));
|
||||
@@ -202,7 +278,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
}
|
||||
|
||||
//simulate falling down
|
||||
if(dead){
|
||||
if(dead || health <= 0){
|
||||
//less drag when dead
|
||||
drag = 0.01f;
|
||||
|
||||
@@ -237,7 +313,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
if(tile != null && isGrounded() && !type.hovering){
|
||||
//unit block update
|
||||
if(tile.build != null){
|
||||
tile.build.unitOn(base());
|
||||
tile.build.unitOn(self());
|
||||
}
|
||||
|
||||
//apply damage
|
||||
@@ -246,19 +322,29 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
}
|
||||
}
|
||||
|
||||
//kill entities on tiles that are solid to them
|
||||
if(tile != null && !canPassOn()){
|
||||
//boost if possible
|
||||
if(type.canBoost){
|
||||
elevation = 1f;
|
||||
}else if(!net.client()){
|
||||
kill();
|
||||
}
|
||||
}
|
||||
|
||||
//AI only updates on the server
|
||||
if(!net.client() && !dead && !deactivated){
|
||||
if(!net.client() && !dead){
|
||||
controller.updateUnit();
|
||||
}
|
||||
|
||||
//do not control anything when deactivated
|
||||
if(deactivated){
|
||||
controlWeapons(false, false);
|
||||
//clear controller when it becomes invalid
|
||||
if(!controller.isValidController()){
|
||||
resetController();
|
||||
}
|
||||
|
||||
//remove units spawned by the core
|
||||
if(spawnedByCore && !isPlayer()){
|
||||
Call.unitDespawn(base());
|
||||
Call.unitDespawn(self());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -269,18 +355,18 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
/** Actually destroys the unit, removing it and creating explosions. **/
|
||||
public void destroy(){
|
||||
float explosiveness = 2f + item().explosiveness * stack().amount;
|
||||
float flammability = item().flammability * stack().amount;
|
||||
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame);
|
||||
float explosiveness = 2f + item().explosiveness * stack().amount / 2f;
|
||||
float flammability = item().flammability * stack().amount / 2f;
|
||||
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame, state.rules.damageExplosions);
|
||||
|
||||
float shake = hitSize / 3f;
|
||||
|
||||
Effects.scorch(x, y, (int)(hitSize / 5));
|
||||
Effect.scorch(x, y, (int)(hitSize / 5));
|
||||
Fx.explosion.at(this);
|
||||
Effects.shake(shake, shake, this);
|
||||
Effect.shake(shake, shake, this);
|
||||
type.deathSound.at(this);
|
||||
|
||||
Events.fire(new UnitDestroyEvent(base()));
|
||||
Events.fire(new UnitDestroyEvent(self()));
|
||||
|
||||
if(explosiveness > 7f && isLocal()){
|
||||
Events.fire(Trigger.suicideBomb);
|
||||
@@ -288,15 +374,15 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
//if this unit crash landed (was flying), damage stuff in a radius
|
||||
if(type.flying){
|
||||
Damage.damage(team,x, y, hitSize * 1.1f, hitSize * type.crashDamageMultiplier, true, false, true);
|
||||
Damage.damage(team,x, y, Mathf.pow(hitSize, 0.94f) * 1.25f, Mathf.pow(hitSize, 0.75f) * type.crashDamageMultiplier * 5f, true, false, true);
|
||||
}
|
||||
|
||||
if(!headless){
|
||||
for(int i = 0; i < type.wreckRegions.length; i++){
|
||||
if(type.wreckRegions[i].found()){
|
||||
float range = type.hitsize/4f;
|
||||
float range = type.hitSize /4f;
|
||||
Tmp.v1.rnd(range);
|
||||
Effects.decal(type.wreckRegions[i], x + Tmp.v1.x, y + Tmp.v1.y, rotation - 90);
|
||||
Effect.decal(type.wreckRegions[i], x + Tmp.v1.x, y + Tmp.v1.y, rotation - 90);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -306,7 +392,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
@Override
|
||||
public void display(Table table){
|
||||
type.display(base(), table);
|
||||
type.display(self(), table);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -316,7 +402,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
type.draw(base());
|
||||
type.draw(self());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -335,7 +421,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
dead = true;
|
||||
|
||||
//don't waste time when the unit is already on the ground, just destroy it
|
||||
if(isGrounded()){
|
||||
if(!type.flying){
|
||||
destroy();
|
||||
}
|
||||
}
|
||||
@@ -346,6 +432,6 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
if(dead || net.client()) return;
|
||||
|
||||
//deaths are synced; this calls killed()
|
||||
Call.unitDeath(base());
|
||||
Call.unitDeath(id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
package mindustry.entities.comp;
|
||||
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import arc.util.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.entities.EntityCollisions.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@Component
|
||||
abstract class VelComp implements Posc{
|
||||
@Import float x, y;
|
||||
@@ -18,7 +23,24 @@ abstract class VelComp implements Posc{
|
||||
@Override
|
||||
public void update(){
|
||||
move(vel.x * Time.delta, vel.y * Time.delta);
|
||||
vel.scl(1f - drag * Time.delta);
|
||||
vel.scl(Mathf.clamp(1f - drag * Time.delta));
|
||||
}
|
||||
|
||||
/** @return function to use for check solid state. if null, no checking is done. */
|
||||
@Nullable
|
||||
SolidPred solidity(){
|
||||
return null;
|
||||
}
|
||||
|
||||
/** @return whether this entity can move through a location*/
|
||||
boolean canPass(int tileX, int tileY){
|
||||
SolidPred s = solidity();
|
||||
return s == null || !s.solid(tileX, tileY);
|
||||
}
|
||||
|
||||
/** @return whether this entity can exist on its current location*/
|
||||
boolean canPassOn(){
|
||||
return canPass(tileX(), tileY());
|
||||
}
|
||||
|
||||
boolean moving(){
|
||||
@@ -26,7 +48,13 @@ abstract class VelComp implements Posc{
|
||||
}
|
||||
|
||||
void move(float cx, float cy){
|
||||
x += cx;
|
||||
y += cy;
|
||||
SolidPred check = solidity();
|
||||
|
||||
if(check != null){
|
||||
collisions.move(self(), cx, cy, check);
|
||||
}else{
|
||||
x += cx;
|
||||
y += cy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,16 +4,17 @@ import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.util.*;
|
||||
import mindustry.ai.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.EntityCollisions.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.environment.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
//just a proof of concept
|
||||
@Component
|
||||
abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc, Unitc{
|
||||
@@ -35,13 +36,26 @@ abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc, Unitc{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@Replace
|
||||
public int pathType(){
|
||||
return Pathfinder.costWater;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add(){
|
||||
tleft.clear();
|
||||
tright.clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
float z = Draw.z();
|
||||
|
||||
Draw.z(Layer.debris);
|
||||
|
||||
Floor floor = floorOn();
|
||||
Color color = Tmp.c1.set(floor.mapColor).mul(1.5f);
|
||||
Floor floor = tileOn() == null ? Blocks.air.asFloor() : tileOn().floor();
|
||||
Color color = Tmp.c1.set(floor.mapColor.equals(Color.black) ? Blocks.water.mapColor : floor.mapColor).mul(1.5f);
|
||||
trailColor.lerp(color, Mathf.clamp(Time.delta * 0.04f));
|
||||
|
||||
tleft.draw(trailColor, type.trailScl);
|
||||
@@ -52,19 +66,8 @@ abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc, Unitc{
|
||||
|
||||
@Replace
|
||||
@Override
|
||||
public void move(float cx, float cy){
|
||||
if(isGrounded()){
|
||||
collisions.moveCheck(this, cx, cy, EntityCollisions::waterSolid);
|
||||
}else{
|
||||
x += cx;
|
||||
y += cy;
|
||||
}
|
||||
}
|
||||
|
||||
@Replace
|
||||
@Override
|
||||
public boolean canDrown(){
|
||||
return false;
|
||||
public SolidPred solidity(){
|
||||
return isFlying() ? null : EntityCollisions::waterSolid;
|
||||
}
|
||||
|
||||
@Replace
|
||||
@@ -72,5 +75,10 @@ abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc, Unitc{
|
||||
Floor on = isFlying() ? Blocks.air.asFloor() : floorOn();
|
||||
return on.isDeep() ? 1.3f : 1f;
|
||||
}
|
||||
|
||||
public boolean onLiquid(){
|
||||
Tile tile = tileOn();
|
||||
return tile != null && tile.floor().isLiquid;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,38 +13,35 @@ import mindustry.type.*;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@Component
|
||||
abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
|
||||
abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc, Statusc{
|
||||
@Import float x, y, rotation, reloadMultiplier;
|
||||
@Import Vec2 vel;
|
||||
@Import UnitType type;
|
||||
|
||||
/** minimum cursor distance from unit, fixes 'cross-eyed' shooting */
|
||||
static final float minAimDst = 18f;
|
||||
/** temporary weapon sequence number */
|
||||
static int sequenceNum = 0;
|
||||
|
||||
/** weapon mount array, never null */
|
||||
@SyncLocal WeaponMount[] mounts = {};
|
||||
@ReadOnly transient float range, aimX, aimY;
|
||||
@ReadOnly transient float aimX, aimY;
|
||||
@ReadOnly transient boolean isRotate;
|
||||
boolean isShooting;
|
||||
float ammo;
|
||||
|
||||
float ammof(){
|
||||
return ammo / type.ammoCapacity;
|
||||
}
|
||||
|
||||
void setWeaponRotation(float rotation){
|
||||
for(WeaponMount mount : mounts){
|
||||
mount.rotation = rotation;
|
||||
}
|
||||
}
|
||||
|
||||
boolean inRange(Position other){
|
||||
return within(other, range);
|
||||
}
|
||||
|
||||
void setupWeapons(UnitType def){
|
||||
mounts = new WeaponMount[def.weapons.size];
|
||||
range = def.range;
|
||||
for(int i = 0; i < mounts.length; i++){
|
||||
mounts[i] = new WeaponMount(def.weapons.get(i));
|
||||
range = Math.max(range, def.weapons.get(i).bullet.range());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +65,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
|
||||
/** Aim at something. This will make all mounts point at it. */
|
||||
void aim(float x, float y){
|
||||
Tmp.v1.set(x, y).sub(this.x, this.y);
|
||||
if(Tmp.v1.len() < minAimDst) Tmp.v1.setLength(minAimDst);
|
||||
if(Tmp.v1.len() < type.aimDst) Tmp.v1.setLength(type.aimDst);
|
||||
|
||||
x = Tmp.v1.x + this.x;
|
||||
y = Tmp.v1.y + this.y;
|
||||
@@ -82,13 +79,50 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
|
||||
aimY = y;
|
||||
}
|
||||
|
||||
boolean canShoot(){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove(){
|
||||
for(WeaponMount mount : mounts){
|
||||
if(mount.bullet != null){
|
||||
mount.bullet.time = mount.bullet.lifetime - 10f;
|
||||
mount.bullet = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Update shooting and rotation for this unit. */
|
||||
@Override
|
||||
public void update(){
|
||||
boolean can = canShoot();
|
||||
|
||||
for(WeaponMount mount : mounts){
|
||||
Weapon weapon = mount.weapon;
|
||||
mount.reload = Math.max(mount.reload - Time.delta * reloadMultiplier, 0);
|
||||
|
||||
float weaponRotation = this.rotation - 90 + (weapon.rotate ? mount.rotation : 0);
|
||||
float mountX = this.x + Angles.trnsx(this.rotation - 90, weapon.x, weapon.y),
|
||||
mountY = this.y + Angles.trnsy(this.rotation - 90, weapon.x, weapon.y);
|
||||
float shootX = mountX + Angles.trnsx(weaponRotation, weapon.shootX, weapon.shootY),
|
||||
shootY = mountY + Angles.trnsy(weaponRotation, weapon.shootX, weapon.shootY);
|
||||
float shootAngle = weapon.rotate ? weaponRotation + 90 : Angles.angle(shootX, shootY, mount.aimX, mount.aimY) + (this.rotation - angleTo(mount.aimX, mount.aimY));
|
||||
|
||||
//update continuous state
|
||||
if(weapon.continuous && mount.bullet != null){
|
||||
if(!mount.bullet.isAdded() || mount.bullet.time >= mount.bullet.lifetime){
|
||||
mount.bullet = null;
|
||||
}else{
|
||||
mount.bullet.rotation(weaponRotation + 90);
|
||||
mount.bullet.set(shootX, shootY);
|
||||
vel.add(Tmp.v1.trns(rotation + 180f, mount.bullet.type.recoil));
|
||||
}
|
||||
}else{
|
||||
//heat decreases when not firing
|
||||
mount.heat = Math.max(mount.heat - Time.delta * reloadMultiplier / mount.weapon.cooldownTime, 0);
|
||||
}
|
||||
|
||||
//flip weapon shoot side for alternating weapons at half reload
|
||||
if(weapon.otherSide != -1 && weapon.alternate && mount.side == weapon.flipSprite &&
|
||||
mount.reload + Time.delta > weapon.reload/2f && mount.reload <= weapon.reload/2f){
|
||||
@@ -97,38 +131,28 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
|
||||
}
|
||||
|
||||
//rotate if applicable
|
||||
if(weapon.rotate && (mount.rotate || mount.shoot)){
|
||||
float axisX = this.x + Angles.trnsx(rotation - 90, weapon.x, weapon.y),
|
||||
axisY = this.y + Angles.trnsy(rotation - 90, weapon.x, weapon.y);
|
||||
if(weapon.rotate && (mount.rotate || mount.shoot) && can){
|
||||
float axisX = this.x + Angles.trnsx(this.rotation - 90, weapon.x, weapon.y),
|
||||
axisY = this.y + Angles.trnsy(this.rotation - 90, weapon.x, weapon.y);
|
||||
|
||||
mount.targetRotation = Angles.angle(axisX, axisY, mount.aimX, mount.aimY) - rotation;
|
||||
mount.targetRotation = Angles.angle(axisX, axisY, mount.aimX, mount.aimY) - this.rotation;
|
||||
mount.rotation = Angles.moveToward(mount.rotation, mount.targetRotation, weapon.rotateSpeed * Time.delta);
|
||||
}else{
|
||||
}else if(!weapon.rotate){
|
||||
mount.rotation = 0;
|
||||
mount.targetRotation = angleTo(mount.aimX, mount.aimY);
|
||||
}
|
||||
|
||||
//shoot if applicable
|
||||
if(mount.shoot && //must be shooting
|
||||
can && //must be able to shoot
|
||||
(ammo > 0 || !state.rules.unitAmmo || team().rules().infiniteAmmo) && //check ammo
|
||||
(!weapon.alternate || mount.side == weapon.flipSprite) &&
|
||||
vel.len() >= mount.weapon.minShootVelocity && //check velocity requirements
|
||||
//TODO checking for velocity this way isn't entirely correct
|
||||
(vel.len() >= mount.weapon.minShootVelocity || (net.active() && !isLocal())) && //check velocity requirements
|
||||
mount.reload <= 0.0001f && //reload has to be 0
|
||||
Angles.within(weapon.rotate ? mount.rotation : this.rotation, mount.targetRotation, mount.weapon.shootCone) //has to be within the cone
|
||||
){
|
||||
|
||||
float rotation = this.rotation - 90;
|
||||
float weaponRotation = rotation + (weapon.rotate ? mount.rotation : 0);
|
||||
|
||||
//m a t h
|
||||
|
||||
float mountX = this.x + Angles.trnsx(rotation, weapon.x, weapon.y),
|
||||
mountY = this.y + Angles.trnsy(rotation, weapon.x, weapon.y);
|
||||
float shootX = mountX + Angles.trnsx(weaponRotation, weapon.shootX, weapon.shootY),
|
||||
shootY = mountY + Angles.trnsy(weaponRotation, weapon.shootX, weapon.shootY);
|
||||
float shootAngle = weapon.rotate ? weaponRotation + 90 : Angles.angle(shootX, shootY, mount.aimX, mount.aimY) + (this.rotation - angleTo(mount.aimX, mount.aimY));
|
||||
|
||||
shoot(weapon, shootX, shootY, mount.aimX, mount.aimY, shootAngle, Mathf.sign(weapon.x));
|
||||
shoot(mount, shootX, shootY, mount.aimX, mount.aimY, shootAngle, Mathf.sign(weapon.x));
|
||||
|
||||
mount.reload = weapon.reload;
|
||||
|
||||
@@ -138,7 +162,8 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
|
||||
}
|
||||
}
|
||||
|
||||
private void shoot(Weapon weapon, float x, float y, float aimX, float aimY, float rotation, int side){
|
||||
private void shoot(WeaponMount mount, float x, float y, float aimX, float aimY, float rotation, int side){
|
||||
Weapon weapon = mount.weapon;
|
||||
|
||||
float baseX = this.x, baseY = this.y;
|
||||
|
||||
@@ -148,27 +173,46 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
|
||||
float lifeScl = ammo.scaleVelocity ? Mathf.clamp(Mathf.dst(x, y, aimX, aimY) / ammo.range()) : 1f;
|
||||
|
||||
sequenceNum = 0;
|
||||
if(weapon.shotDelay > 0.01f){
|
||||
if(weapon.shotDelay + weapon.firstShotDelay > 0.01f){
|
||||
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> {
|
||||
Time.run(sequenceNum * weapon.shotDelay, () -> bullet(weapon, x + this.x - baseX, y + this.y - baseY, f + Mathf.range(weapon.inaccuracy), lifeScl));
|
||||
Time.run(sequenceNum * weapon.shotDelay + weapon.firstShotDelay, () -> {
|
||||
if(!isAdded()) return;
|
||||
mount.bullet = bullet(weapon, x + this.x - baseX, y + this.y - baseY, f + Mathf.range(weapon.inaccuracy), lifeScl);
|
||||
});
|
||||
sequenceNum++;
|
||||
});
|
||||
}else{
|
||||
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> bullet(weapon, x, y, f + Mathf.range(weapon.inaccuracy), lifeScl));
|
||||
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> mount.bullet = bullet(weapon, x, y, f + Mathf.range(weapon.inaccuracy), lifeScl));
|
||||
}
|
||||
|
||||
if(this instanceof Velc){
|
||||
((Velc)this).vel().add(Tmp.v1.trns(rotation + 180f, ammo.recoil));
|
||||
}
|
||||
boolean parentize = ammo.keepVelocity;
|
||||
|
||||
Effects.shake(weapon.shake, weapon.shake, x, y);
|
||||
if(weapon.firstShotDelay > 0){
|
||||
Time.run(weapon.firstShotDelay, () -> {
|
||||
if(!isAdded()) return;
|
||||
|
||||
vel.add(Tmp.v1.trns(rotation + 180f, ammo.recoil));
|
||||
Effect.shake(weapon.shake, weapon.shake, x, y);
|
||||
mount.heat = 1f;
|
||||
});
|
||||
}else{
|
||||
vel.add(Tmp.v1.trns(rotation + 180f, ammo.recoil));
|
||||
Effect.shake(weapon.shake, weapon.shake, x, y);
|
||||
mount.heat = 1f;
|
||||
}
|
||||
|
||||
weapon.ejectEffect.at(x, y, rotation * side);
|
||||
ammo.shootEffect.at(x, y, rotation, parentize ? this : null);
|
||||
ammo.smokeEffect.at(x, y, rotation, parentize ? this : null);
|
||||
apply(weapon.shootStatus, weapon.shootStatusDuration);
|
||||
}
|
||||
|
||||
private void bullet(Weapon weapon, float x, float y, float angle, float lifescl){
|
||||
weapon.bullet.create(this, team(), x, y, angle, (1f - weapon.velocityRnd) + Mathf.random(weapon.velocityRnd), lifescl);
|
||||
private Bullet bullet(Weapon weapon, float x, float y, float angle, float lifescl){
|
||||
float xr = Mathf.range(weapon.xRand);
|
||||
|
||||
return weapon.bullet.create(this, team(),
|
||||
x + Angles.trnsx(angle, 0, xr),
|
||||
y + Angles.trnsy(angle, 0, xr),
|
||||
angle, (1f - weapon.velocityRnd) + Mathf.random(weapon.velocityRnd), lifescl);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,51 +2,178 @@ package mindustry.entities.units;
|
||||
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.indexer;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class AIController implements UnitController{
|
||||
protected static final Vec2 vec = new Vec2();
|
||||
protected static final int timerTarget = 0;
|
||||
protected static final int timerTarget2 = 1;
|
||||
protected static final int timerTarget3 = 2;
|
||||
|
||||
protected Unit unit;
|
||||
protected Teamc target;
|
||||
protected Interval timer = new Interval(4);
|
||||
|
||||
/** main target that is being faced */
|
||||
protected Teamc target;
|
||||
/** targets for each weapon */
|
||||
protected Teamc[] targets = {};
|
||||
|
||||
{
|
||||
timer.reset(0, Mathf.random(40f));
|
||||
timer.reset(1, Mathf.random(60f));
|
||||
}
|
||||
|
||||
protected void targetClosestAllyFlag(BlockFlag flag){
|
||||
Tile target = Geometry.findClosest(unit.x, unit.y, indexer.getAllied(unit.team, flag));
|
||||
if(target != null) this.target = target.build;
|
||||
@Override
|
||||
public void updateUnit(){
|
||||
updateVisuals();
|
||||
updateTargeting();
|
||||
updateMovement();
|
||||
}
|
||||
|
||||
protected void targetClosestEnemyFlag(BlockFlag flag){
|
||||
Tile target = Geometry.findClosest(unit.x, unit.y, indexer.getEnemy(unit.team, flag));
|
||||
if(target != null) this.target = target.build;
|
||||
protected UnitCommand command(){
|
||||
return unit.team.data().command;
|
||||
}
|
||||
|
||||
protected void updateVisuals(){
|
||||
|
||||
if(unit.isFlying()){
|
||||
unit.wobble();
|
||||
|
||||
if(unit.moving()){
|
||||
unit.lookAt(unit.vel.angle());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void updateMovement(){
|
||||
|
||||
}
|
||||
|
||||
protected void updateTargeting(){
|
||||
if(unit.hasWeapons()){
|
||||
updateWeapons();
|
||||
}
|
||||
}
|
||||
|
||||
protected void updateWeapons(){
|
||||
if(targets.length != unit.mounts.length) targets = new Teamc[unit.mounts.length];
|
||||
|
||||
float rotation = unit.rotation - 90;
|
||||
boolean ret = retarget();
|
||||
|
||||
if(ret){
|
||||
target = findTarget(unit.x, unit.y, unit.range(), unit.type().targetAir, unit.type().targetGround);
|
||||
}
|
||||
|
||||
if(Units.invalidateTarget(target, unit.team, unit.x, unit.y)){
|
||||
target = null;
|
||||
}
|
||||
|
||||
for(int i = 0; i < targets.length; i++){
|
||||
WeaponMount mount = unit.mounts[i];
|
||||
Weapon weapon = mount.weapon;
|
||||
|
||||
float mountX = unit.x + Angles.trnsx(rotation, weapon.x, weapon.y),
|
||||
mountY = unit.y + Angles.trnsy(rotation, weapon.x, weapon.y);
|
||||
|
||||
if(unit.type().singleTarget){
|
||||
targets[i] = target;
|
||||
}else{
|
||||
if(ret){
|
||||
targets[i] = findTarget(mountX, mountY, weapon.bullet.range(), weapon.bullet.collidesAir, weapon.bullet.collidesGround);
|
||||
}
|
||||
|
||||
if(Units.invalidateTarget(targets[i], unit.team, mountX, mountY, weapon.bullet.range())){
|
||||
targets[i] = null;
|
||||
}
|
||||
}
|
||||
|
||||
boolean shoot = false;
|
||||
|
||||
if(targets[i] != null){
|
||||
shoot = targets[i].within(mountX, mountY, weapon.bullet.range());
|
||||
|
||||
if(shoot){
|
||||
Vec2 to = Predict.intercept(unit, targets[i], weapon.bullet.speed);
|
||||
mount.aimX = to.x;
|
||||
mount.aimY = to.y;
|
||||
}
|
||||
}
|
||||
|
||||
mount.shoot = shoot;
|
||||
mount.rotate = shoot;
|
||||
}
|
||||
}
|
||||
|
||||
protected Teamc targetFlag(float x, float y, BlockFlag flag, boolean enemy){
|
||||
Tile target = Geometry.findClosest(x, y, enemy ? indexer.getEnemy(unit.team, flag) : indexer.getAllied(unit.team, flag));
|
||||
return target == null ? null : target.build;
|
||||
}
|
||||
|
||||
protected Teamc target(float x, float y, float range, boolean air, boolean ground){
|
||||
return Units.closestTarget(unit.team, x, y, range, u -> u.checkTarget(air, ground), t -> ground);
|
||||
}
|
||||
|
||||
protected boolean retarget(){
|
||||
return timer.get(timerTarget, 30);
|
||||
}
|
||||
|
||||
protected void targetClosest(){
|
||||
Teamc newTarget = Units.closestTarget(unit.team, unit.x, unit.y, Math.max(unit.range(), unit.type().range), u -> (unit.type().targetAir && u.isFlying()) || (unit.type().targetGround && !u.isFlying()));
|
||||
if(newTarget != null){
|
||||
target = newTarget;
|
||||
}
|
||||
protected Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
|
||||
return target(x, y, range, air, ground);
|
||||
}
|
||||
|
||||
protected void init(){
|
||||
|
||||
}
|
||||
|
||||
protected @Nullable Tile getClosestSpawner(){
|
||||
return Geometry.findClosest(unit.x, unit.y, Vars.spawner.getSpawns());
|
||||
}
|
||||
|
||||
protected void circle(Position target, float circleLength){
|
||||
circle(target, circleLength, unit.type().speed);
|
||||
}
|
||||
|
||||
protected void circle(Position target, float circleLength, float speed){
|
||||
if(target == null) return;
|
||||
|
||||
vec.set(target).sub(unit);
|
||||
|
||||
if(vec.len() < circleLength){
|
||||
vec.rotate((circleLength - vec.len()) / circleLength * 180f);
|
||||
}
|
||||
|
||||
vec.setLength(speed);
|
||||
|
||||
unit.moveAt(vec);
|
||||
}
|
||||
|
||||
protected void moveTo(Position target, float circleLength){
|
||||
if(target == null) return;
|
||||
|
||||
vec.set(target).sub(unit);
|
||||
|
||||
float length = circleLength <= 0.001f ? 1f : Mathf.clamp((unit.dst(target) - circleLength) / 100f, -1f, 1f);
|
||||
|
||||
vec.setLength(unit.type().speed * length);
|
||||
if(length < -0.5f){
|
||||
vec.rotate(180f);
|
||||
}else if(length < 0){
|
||||
vec.setZero();
|
||||
}
|
||||
|
||||
unit.moveAt(vec);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void unit(Unit unit){
|
||||
if(this.unit == unit) return;
|
||||
|
||||
@@ -16,8 +16,6 @@ public class BuildPlan{
|
||||
public @Nullable Block block;
|
||||
/** Whether this is a break request.*/
|
||||
public boolean breaking;
|
||||
/** Whether this request comes with a config int. If yes, any blocks placed with this request will not call playerPlaced.*/
|
||||
public boolean hasConfig;
|
||||
/** Config int. Not used unless hasConfig is true.*/
|
||||
public Object config;
|
||||
/** Original position, only used in schematics.*/
|
||||
@@ -40,6 +38,16 @@ public class BuildPlan{
|
||||
this.breaking = false;
|
||||
}
|
||||
|
||||
/** This creates a build request with a config. */
|
||||
public BuildPlan(int x, int y, int rotation, Block block, Object config){
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.rotation = rotation;
|
||||
this.block = block;
|
||||
this.breaking = false;
|
||||
this.config = config;
|
||||
}
|
||||
|
||||
/** This creates a remove request. */
|
||||
public BuildPlan(int x, int y){
|
||||
this.x = x;
|
||||
@@ -53,7 +61,8 @@ public class BuildPlan{
|
||||
|
||||
}
|
||||
|
||||
public static Object pointConfig(Object config, Cons<Point2> cons){
|
||||
/** Transforms the internal position of this config using the specified function, and return the result. */
|
||||
public static Object pointConfig(Block block, Object config, Cons<Point2> cons){
|
||||
if(config instanceof Point2){
|
||||
config = ((Point2)config).cpy();
|
||||
cons.get((Point2)config);
|
||||
@@ -65,14 +74,15 @@ public class BuildPlan{
|
||||
cons.get(result[i++]);
|
||||
}
|
||||
config = result;
|
||||
}else if(block != null){
|
||||
config = block.pointConfig(config, cons);
|
||||
}
|
||||
return config;
|
||||
}
|
||||
|
||||
/** If this requests's config is a Point2 or an array of Point2s, this returns a copy of them for transformation.
|
||||
* Otherwise does nothing. */
|
||||
/** Transforms the internal position of this config using the specified function. */
|
||||
public void pointConfig(Cons<Point2> cons){
|
||||
this.config = pointConfig(this.config, cons);
|
||||
this.config = pointConfig(block, this.config, cons);
|
||||
}
|
||||
|
||||
public BuildPlan copy(){
|
||||
@@ -82,7 +92,6 @@ public class BuildPlan{
|
||||
copy.rotation = rotation;
|
||||
copy.block = block;
|
||||
copy.breaking = breaking;
|
||||
copy.hasConfig = hasConfig;
|
||||
copy.config = config;
|
||||
copy.originalX = originalX;
|
||||
copy.originalY = originalY;
|
||||
@@ -125,12 +134,6 @@ public class BuildPlan{
|
||||
return y*tilesize + block.offset;
|
||||
}
|
||||
|
||||
public BuildPlan configure(Object config){
|
||||
this.config = config;
|
||||
this.hasConfig = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public @Nullable Tile tile(){
|
||||
return world.tile(x, y);
|
||||
}
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
package mindustry.entities.units;
|
||||
|
||||
public class StateMachine{
|
||||
private UnitState state;
|
||||
|
||||
public void update(){
|
||||
if(state != null) state.update();
|
||||
}
|
||||
|
||||
public void set(UnitState next){
|
||||
if(next == state) return;
|
||||
if(state != null) state.exited();
|
||||
this.state = next;
|
||||
if(next != null) next.entered();
|
||||
}
|
||||
|
||||
public UnitState current(){
|
||||
return state;
|
||||
}
|
||||
|
||||
public boolean is(UnitState state){
|
||||
return this.state == state;
|
||||
}
|
||||
|
||||
public interface UnitState{
|
||||
default void entered(){
|
||||
}
|
||||
|
||||
default void exited(){
|
||||
}
|
||||
|
||||
default void update(){
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ package mindustry.entities.units;
|
||||
import arc.*;
|
||||
|
||||
public enum UnitCommand{
|
||||
attack, retreat, rally;
|
||||
attack, rally, idle;
|
||||
|
||||
private final String localized;
|
||||
public static final UnitCommand[] all = values();
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
package mindustry.entities.units;
|
||||
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
public class WeaponMount{
|
||||
@@ -11,6 +13,8 @@ public class WeaponMount{
|
||||
public float rotation;
|
||||
/** destination rotation; do not modify! */
|
||||
public float targetRotation;
|
||||
/** current heat, 0 to 1*/
|
||||
public float heat;
|
||||
/** aiming position in world coordinates */
|
||||
public float aimX, aimY;
|
||||
/** whether to shoot right now */
|
||||
@@ -19,6 +23,8 @@ public class WeaponMount{
|
||||
public boolean rotate = false;
|
||||
/** extra state for alternating weapons */
|
||||
public boolean side;
|
||||
/** current bullet for continuous weapons */
|
||||
public @Nullable Bullet bullet;
|
||||
|
||||
public WeaponMount(Weapon weapon){
|
||||
this.weapon = weapon;
|
||||
|
||||
Reference in New Issue
Block a user