Added bundle entries
This commit is contained in:
@@ -390,6 +390,17 @@ blocks.fuelburntime = Čas spalování paliva
|
||||
blocks.inputcapacity = Vstupní kapacita
|
||||
blocks.outputcapacity = Výstupní kapacita
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = Bloky
|
||||
unit.powersecond = jednotek energie/sekunda
|
||||
unit.liquidsecond = jednotek tekutin/sekundu
|
||||
@@ -406,6 +417,7 @@ category.items = Předměty
|
||||
category.crafting = Vyžaduje
|
||||
category.shooting = Střílí
|
||||
category.optional = Volitelné vylepšení
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
||||
mode.attack.name = Útok
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Předměty
|
||||
content.liquid.name = Tekutiny
|
||||
content.unit.name = jednotky
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Kraftstoff Verbrennungs-Zeit
|
||||
blocks.inputcapacity = Annahmekapazität
|
||||
blocks.outputcapacity = Ausgabekapazität
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = Blöcke
|
||||
unit.powersecond = Stromeinheiten/Sekunde
|
||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
@@ -406,6 +417,7 @@ category.items = Materialien
|
||||
category.crafting = Erzeugung
|
||||
category.shooting = Schießen
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = Kämpfe gegen andere Spieler local.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Materialien
|
||||
content.liquid.name = Flüssigkeiten
|
||||
content.unit.name = Einheiten
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Tiempo de Quemado del Combustible
|
||||
blocks.inputcapacity = Capacidad de entrada
|
||||
blocks.outputcapacity = Capacidad de salida
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = bloques
|
||||
unit.powersecond = unidades de energía/segundo
|
||||
unit.liquidsecond = unidades de líquido/segundo
|
||||
@@ -406,6 +417,7 @@ category.items = Objetos
|
||||
category.crafting = Fabricación
|
||||
category.shooting = Disparo
|
||||
category.optional = Mejoras Opcionales
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Objetos
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Durée du carburant
|
||||
blocks.inputcapacity = Capacité d'entrée
|
||||
blocks.outputcapacity = Capacité de production
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = blocs
|
||||
unit.powersecond = Énergie/seconde
|
||||
unit.liquidsecond = Liquides/seconde
|
||||
@@ -406,6 +417,7 @@ category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Défense
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = JcJ
|
||||
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Durée du carburant
|
||||
blocks.inputcapacity = Capacité d'entrée
|
||||
blocks.outputcapacity = Capacité de sortie
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = Blocs
|
||||
unit.powersecond = Énergie/seconde
|
||||
unit.liquidsecond = Liquides/seconde
|
||||
@@ -406,6 +417,7 @@ category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Défense
|
||||
category.optional = Améliorations facultatives
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
||||
mode.attack.name = Attaque
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Fuel Burn Time
|
||||
blocks.inputcapacity = Kapasitas masuk
|
||||
blocks.outputcapacity = Kapasitas keluar
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = blocks
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
@@ -406,6 +417,7 @@ category.items = Items
|
||||
category.crafting = Crafting
|
||||
category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Tempo combustione carburante
|
||||
blocks.inputcapacity = Capacità di ingresso
|
||||
blocks.outputcapacity = Capacità di uscita
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = blocchi
|
||||
unit.powersecond = unità energia/secondo
|
||||
unit.liquidsecond = unità liquide/secondo
|
||||
@@ -406,6 +417,7 @@ category.items = Oggetti
|
||||
category.crafting = Produzione
|
||||
category.shooting = Potenza di fuoco
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Oggetti
|
||||
content.liquid.name = Liquidi
|
||||
content.unit.name = Units
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = 燃焼時間
|
||||
blocks.inputcapacity = 搬入容量
|
||||
blocks.outputcapacity = 搬出容量
|
||||
blocks.ammo = 弾薬
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = ブロック
|
||||
unit.powersecond = 電力/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
@@ -406,6 +417,7 @@ category.items = アイテム
|
||||
category.crafting = 製作速度
|
||||
category.shooting = 攻撃速度
|
||||
category.optional = 機能強化オプション
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = 水のアニメーション
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = ローカル内で他のプレイヤーと戦います。
|
||||
mode.attack.name = アタック
|
||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = アイテム
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = 연료 연소 시간
|
||||
blocks.inputcapacity = 입력 용량
|
||||
blocks.outputcapacity = 출력 용량
|
||||
blocks.ammo = 탄약
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = 블록
|
||||
unit.powersecond = 전력/초
|
||||
unit.liquidsecond = 액체/초
|
||||
@@ -406,6 +417,7 @@ category.items = 아이템
|
||||
category.crafting = 제작
|
||||
category.shooting = 사격
|
||||
category.optional = 보조 아이템
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = 움직이는 물
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = 실제 플레이어와 PvP를 합니다.
|
||||
mode.attack.name = 공격
|
||||
mode.attack.description = 일정 시간마다 적이 오는 단계가 없으며, 적의 기지를 파괴하는 것을 목표로 합니다.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = 아이템
|
||||
content.liquid.name = 액체
|
||||
content.unit.name = 유닛
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Fuel Burn Time
|
||||
blocks.inputcapacity = Input capacity
|
||||
blocks.outputcapacity = Output capacity
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = blocks
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
@@ -406,6 +417,7 @@ category.items = Items
|
||||
category.crafting = Crafting
|
||||
category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Płonięcie paliwa
|
||||
blocks.inputcapacity = Pojemność wejściowa
|
||||
blocks.outputcapacity = Wydajność wyjściowa
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = Klocki
|
||||
unit.powersecond = jednostek prądu na sekundę
|
||||
unit.liquidsecond = jednostek płynów na sekundę
|
||||
@@ -406,6 +417,7 @@ category.items = Przedmioty
|
||||
category.crafting = Przetwórstwo
|
||||
category.shooting = Strzelanie
|
||||
category.optional = Ulepszenia Nieobowiąskowe
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = Walcz przeciwko innym graczom.
|
||||
mode.attack.name = Atak
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Przedmioty
|
||||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Tempo de queima de combustivel
|
||||
blocks.inputcapacity = Capacidade de entrada
|
||||
blocks.outputcapacity = Capacidade de saída
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = blocos
|
||||
unit.powersecond = Unidades de energia/segundo
|
||||
unit.liquidsecond = Unidades de líquido/segundo
|
||||
@@ -406,6 +417,7 @@ category.items = Itens
|
||||
category.crafting = Construindo
|
||||
category.shooting = Atirando
|
||||
category.optional = Melhoras opcionais
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutar contra outros jogadores locais.
|
||||
mode.attack.name = Ataque
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Liquidos
|
||||
content.unit.name = Units
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Время горения топлива
|
||||
blocks.inputcapacity = Макс. вместимость входящих предметов
|
||||
blocks.outputcapacity = Макс. вместимость выходящих предметов
|
||||
blocks.ammo = Боеприпасы
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = блоки
|
||||
unit.powersecond = единиц энергии/секунду
|
||||
unit.liquidsecond = жидкостных единиц/секунду
|
||||
@@ -406,6 +417,7 @@ category.items = Предметы
|
||||
category.crafting = Ввод/вывод
|
||||
category.shooting = Cтрельба
|
||||
category.optional = Дополнительные улучшения
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Анимированная вода
|
||||
setting.antialias.name = Сглаживание[LIGHT_GRAY] (требует перезапуска)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = Противо-\nстояние
|
||||
mode.pvp.description = боритесь против других игроков.
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Нет волн, цель - уничтожить базу противника.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Предметы
|
||||
content.liquid.name = Жидкости
|
||||
content.unit.name = Боевые единицы
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Yakit yakilma suresi
|
||||
blocks.inputcapacity = Giris kapasitesi
|
||||
blocks.outputcapacity = Cikis kapasitesi
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = Yapilar
|
||||
unit.powersecond = saniyede bir
|
||||
unit.liquidsecond = Saniyede bir
|
||||
@@ -406,6 +417,7 @@ category.items = esyalar
|
||||
category.crafting = uretim
|
||||
category.shooting = sikma
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Esyalar
|
||||
content.liquid.name = Sivilar
|
||||
content.unit.name = Units
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Fuel Burn Time
|
||||
blocks.inputcapacity = Giriş kapasitesi
|
||||
blocks.outputcapacity = Çıkış kapasitesi
|
||||
blocks.ammo = Ammo
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = blocks
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
@@ -406,6 +417,7 @@ category.items = Items
|
||||
category.crafting = Crafting
|
||||
category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
|
||||
@@ -21,7 +21,7 @@ stat.destroyed = Будівель знищено:[accent] {0}
|
||||
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
||||
stat.delivered = Ресурсів здобуто:
|
||||
stat.rank = Фінальний рахунок: [accent]{0}
|
||||
placeline =Ви вибрали блок.\nВи можете[accent] будувати в лінію[] [accent] утримуючи палець протягом декількох секунд[] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
|
||||
placeline = Ви вибрали блок.\nВи можете[accent] будувати в лінію[] [accent] утримуючи палець протягом декількох секунд[] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
|
||||
removearea = Ви вибрали режим видалення.\nВи можете[accent] видаляти блоки в обраній області[],[accent] утримуючи палець кілька секунд [] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
|
||||
launcheditems = [accent]Запущені предмети
|
||||
map.delete = Ви впевнені, що хочете видалити мапу "[accent]{0}[]"?
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = Час горіння топлива
|
||||
blocks.inputcapacity = Макс. місткість вхідних предметів
|
||||
blocks.outputcapacity = Макс. місткість вихідних предметів
|
||||
blocks.ammo = Боєприпаси
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = блоки
|
||||
unit.powersecond = одиниць енергії/секунду
|
||||
unit.liquidsecond = рідких одиниць/секунду
|
||||
@@ -406,6 +417,7 @@ category.items = Предмети
|
||||
category.crafting = Введення/виведення
|
||||
category.shooting = Стрільба
|
||||
category.optional = Додаткові поліпшення
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Анімована вода
|
||||
setting.antialias.name = Згладжування[LIGHT_GRAY] (потребує перезапуску)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PVP
|
||||
mode.pvp.description = боріться проти інших гравців.
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Немає хвиль, мета - знищити базу противника.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = Предмети
|
||||
content.liquid.name = Рідини
|
||||
content.unit.name = Бойові одиниці
|
||||
|
||||
@@ -390,6 +390,17 @@ blocks.fuelburntime = 燃料燃烧时间
|
||||
blocks.inputcapacity = 输入容量
|
||||
blocks.outputcapacity = 输出容量
|
||||
blocks.ammo = 子弹
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = 方块
|
||||
unit.powersecond = 能量单位/秒
|
||||
unit.liquidsecond = 液体单位/秒
|
||||
@@ -406,6 +417,7 @@ category.items = 物品
|
||||
category.crafting = 制造
|
||||
category.shooting = 发射
|
||||
category.optional = 可选的增强物品
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@@ -483,6 +495,16 @@ mode.pvp.name = PvP
|
||||
mode.pvp.description = 和本地玩家对战.
|
||||
mode.attack.name = 攻击
|
||||
mode.attack.description = 没有波数,但是有吹毁敌人基地的任务.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 部队
|
||||
|
||||
@@ -14,7 +14,6 @@ screenshot = 截圖保存到{0}
|
||||
gameover = 遊戲結束
|
||||
gameover.pvp = [accent]{0}[]隊獲勝!
|
||||
highscore = [accent]新的高分紀錄!
|
||||
|
||||
stat.wave = 打敗的波次:[accent]{0}
|
||||
stat.enemiesDestroyed = 摧毀的敵人:[accent]{0}
|
||||
stat.built = 建設的建築:[accent]{0}
|
||||
@@ -22,10 +21,8 @@ stat.destroyed = 摧毀的建築:[accent]{0}
|
||||
stat.deconstructed = 移除的建築:[accent]{0}
|
||||
stat.delivered = 發射的資源:
|
||||
stat.rank = 最終排名:[accent]{0}
|
||||
|
||||
placeline = 你選擇了一個方塊。\n[accent]按住你的手指幾秒鐘[]並拖動以[accent]直線放置方塊[]。\n試試吧。
|
||||
removearea = 你選擇了移除模式。\n[accent]按住你的手指幾秒鐘[]並拖動以[accent]移除矩形中的方塊[]。\n試試吧。
|
||||
|
||||
launcheditems = [accent]發射了的物品
|
||||
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
||||
level.highscore = 最高分:[accent]{0}
|
||||
@@ -282,7 +279,6 @@ tutorial = 教學
|
||||
editor = 地圖編輯器
|
||||
mapeditor = 地圖編輯器
|
||||
donate = 贊助
|
||||
|
||||
abandon = 放棄
|
||||
abandon.text = 此區域及其所有資源將會丟失給敵人。
|
||||
locked = 鎖定
|
||||
@@ -303,7 +299,6 @@ zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
|
||||
zone.resources = 檢測到的資源:
|
||||
add = 新增……
|
||||
boss.health = 頭目血量
|
||||
|
||||
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
||||
error.unreachable = 無法到達伺服器。
|
||||
error.invalidaddress = 無效地址。
|
||||
@@ -313,7 +308,6 @@ error.alreadyconnected = 已連接。
|
||||
error.mapnotfound = 找不到地圖!
|
||||
error.io = 網絡輸入輸出錯誤。
|
||||
error.any = 未知網絡錯誤。
|
||||
|
||||
zone.groundZero.name = 歸零地
|
||||
zone.craters.name = 隕石坑
|
||||
zone.frozenForest.name = 冰凍森林
|
||||
@@ -321,7 +315,6 @@ zone.ruinousShores.name = 毀滅性的海岸
|
||||
zone.stainedMountains.name = 染山
|
||||
zone.desolateRift.name = 荒涼的裂痕
|
||||
zone.nuclearComplex.name = 核生產綜合體
|
||||
|
||||
settings.language = 語言
|
||||
settings.reset = 重設為預設設定
|
||||
settings.rebind = 重新綁定
|
||||
@@ -397,6 +390,17 @@ blocks.fuelburntime = 燃燒燃料時間
|
||||
blocks.inputcapacity = 輸入容量
|
||||
blocks.outputcapacity = 輸出容量
|
||||
blocks.ammo = 彈藥
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
unit.blocks = 方塊
|
||||
unit.powersecond = 能量單位/秒
|
||||
unit.liquidsecond = 液體單位/秒
|
||||
@@ -413,9 +417,10 @@ category.items = 物品
|
||||
category.crafting = 合成
|
||||
category.shooting = 射擊
|
||||
category.optional = 可選的強化
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = 動畫水
|
||||
setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
|
||||
setting.shadows.name = Shadows
|
||||
setting.indicators.name = 盟友指標
|
||||
setting.autotarget.name = 自動射擊
|
||||
setting.fpscap.name = 最大FPS
|
||||
@@ -490,6 +495,16 @@ mode.pvp.name = 對戰
|
||||
mode.pvp.description = 和其他玩家鬥爭。
|
||||
mode.attack.name = 攻擊
|
||||
mode.attack.description = 沒有波次,目標是摧毀敵人的基地。
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液體
|
||||
content.unit.name = 機組
|
||||
@@ -573,7 +588,6 @@ mech.ability = [LIGHT_GRAY]能力:{0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
|
||||
block.grass.name = 草
|
||||
block.salt.name = 鹽
|
||||
block.sandrocks.name = 沙岩
|
||||
@@ -870,7 +884,6 @@ block.wraith-factory.description = 生產快速、打了就跑的攔截機單位
|
||||
block.ghoul-factory.description = 生產重型鋪蓋轟炸機。
|
||||
block.dagger-factory.description = 產生基本地面單位。
|
||||
block.titan-factory.description = 生產具有裝甲的高級地面單位。
|
||||
|
||||
block.fortress-factory.description = 生產重型火砲地面單位。
|
||||
block.revenant-factory.description = 生產重型激光地面單位。
|
||||
block.repair-point.description = 持續治療附近最近的受損單位。
|
||||
|
||||
Reference in New Issue
Block a user