Added bundle entries
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@@ -390,6 +390,17 @@ blocks.fuelburntime = Durée du carburant
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blocks.inputcapacity = Capacité d'entrée
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blocks.outputcapacity = Capacité de sortie
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blocks.ammo = Ammo
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bullet.damage = [stat]{0}[lightgray] dmg
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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bullet.homing = [stat]homing
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bullet.shock = [stat]shock
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bullet.frag = [stat]frag
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.freezing = [stat]freezing
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bullet.tarred = [stat]tarred
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bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
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bullet.reload = [stat]{0}[lightgray]x reload
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unit.blocks = Blocs
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unit.powersecond = Énergie/seconde
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unit.liquidsecond = Liquides/seconde
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@@ -406,6 +417,7 @@ category.items = Objets
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category.crafting = Fabrication
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category.shooting = Défense
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category.optional = Améliorations facultatives
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setting.landscape.name = Lock Landscape
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setting.shadows.name = Shadows
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setting.animatedwater.name = Animated Water
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setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
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@@ -483,6 +495,16 @@ mode.pvp.name = PvP
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mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
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mode.attack.name = Attaque
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mode.attack.description = No waves, with the goal to destroy the enemy base.
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mode.custom = Custom Rules
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rules.infiniteresources = Infinite Resources
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rules.wavetimer = Wave Timer
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rules.waves = Waves
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rules.enemyCheat = Infinite AI Resources
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rules.pvp = PvP
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rules.unitdrops = Unit Drops
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rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
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rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
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rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
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content.item.name = Objets
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content.liquid.name = Liquides
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content.unit.name = Unités
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