Bundle update
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@@ -240,6 +240,7 @@ editor.mapname = Nom de la carte:
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editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
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editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
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editor.selectmap = Sélectionnez une carte à charger:
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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width = Largeur:
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height = Hauteur:
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menu = Menu
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@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
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blocks.powercapacity = Capacité d'énergie
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blocks.powershot = Énergie/Tir
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blocks.targetsair = Cible les unités aériennes
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blocks.targetsground = Targets Ground
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blocks.items = Items: {0}
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blocks.itemsmoved = Move Speed
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blocks.shootrange = Portée
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@@ -402,6 +407,7 @@ setting.autotarget.name = Visée automatique
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setting.fpscap.name = Max FPS
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setting.fpscap.none = Vide
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setting.fpscap.text = {0} FPS
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setting.swapdiagonal.name = Always Diagonal Placement
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setting.difficulty.training = Entraînement
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setting.difficulty.easy = Facile
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setting.difficulty.normal = Normal
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@@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot
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keybind.move_x.name = Mouvement X
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keybind.move_y.name = Mouvement Y
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keybind.select.name = Sélectionner/Tirer
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keybind.diagonal_placement.name = Diagonal Placement
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keybind.pick.name = Pick Block
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keybind.break_block.name = Break Block
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keybind.deselect.name = Déselectionner
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@@ -555,6 +562,8 @@ block.grass.name = Grass
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block.salt.name = Salt
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block.sandrocks.name = Sand Rocks
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block.spore-pine.name = Spore Pine
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block.sporerocks.name = Spore Rocks
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block.rock.name = Rock
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block.shale.name = Shale
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block.shale-boulder.name = Shale Boulder
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block.moss.name = Moss
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