Bundle update
This commit is contained in:
@@ -240,6 +240,7 @@ editor.mapname = Jméno mapy:
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editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
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editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
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editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
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editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
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editor.selectmap = Vyber mapu k načtení:
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editor.selectmap = Vyber mapu k načtení:
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.distort = Distort
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filter.noise = Noise
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filter.noise = Noise
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filter.ore = Ore
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filter.ore = Ore
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@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.scale = Scale
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.circle-scale = Circle Scale
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@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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width = Šířka:
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width = Šířka:
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height = Výška:
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height = Výška:
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menu = Hlavní menu
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menu = Hlavní menu
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@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
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blocks.powercapacity = Kapacita energie
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blocks.powercapacity = Kapacita energie
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blocks.powershot = Energie na výstřel
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blocks.powershot = Energie na výstřel
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blocks.targetsair = Zaměřuje vzdušné jednotky
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blocks.targetsair = Zaměřuje vzdušné jednotky
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blocks.targetsground = Targets Ground
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blocks.items = Items: {0}
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blocks.items = Items: {0}
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blocks.itemsmoved = Move Speed
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blocks.itemsmoved = Move Speed
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blocks.shootrange = Dostřel
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blocks.shootrange = Dostřel
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@@ -402,6 +407,7 @@ setting.autotarget.name = Automaticky zaměřuje
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setting.fpscap.name = Max FPS
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setting.fpscap.name = Max FPS
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setting.fpscap.none = žádný
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setting.fpscap.none = žádný
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setting.fpscap.text = {0} FPS
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setting.fpscap.text = {0} FPS
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setting.swapdiagonal.name = Always Diagonal Placement
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setting.difficulty.training = Trénink
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setting.difficulty.training = Trénink
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setting.difficulty.easy = lehká
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setting.difficulty.easy = lehká
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setting.difficulty.normal = normální
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setting.difficulty.normal = normální
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@@ -438,6 +444,7 @@ keybind.screenshot.name = Sníměk mapy
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keybind.move_x.name = Pohyb na X
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keybind.move_x.name = Pohyb na X
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keybind.move_y.name = Pohyb na Y
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keybind.move_y.name = Pohyb na Y
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keybind.select.name = Vybrat/Střílet
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keybind.select.name = Vybrat/Střílet
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keybind.diagonal_placement.name = Diagonal Placement
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keybind.pick.name = Pick Block
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keybind.pick.name = Pick Block
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keybind.break_block.name = Break Block
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keybind.break_block.name = Break Block
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keybind.deselect.name = Odznačit
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keybind.deselect.name = Odznačit
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@@ -555,6 +562,8 @@ block.grass.name = Grass
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block.salt.name = Salt
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block.salt.name = Salt
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block.sandrocks.name = Sand Rocks
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block.sandrocks.name = Sand Rocks
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block.spore-pine.name = Spore Pine
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block.spore-pine.name = Spore Pine
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block.sporerocks.name = Spore Rocks
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block.rock.name = Rock
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block.shale.name = Shale
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block.shale.name = Shale
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block.shale-boulder.name = Shale Boulder
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block.shale-boulder.name = Shale Boulder
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block.moss.name = Moss
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block.moss.name = Moss
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@@ -240,6 +240,7 @@ editor.mapname = Karten Name
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editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
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editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
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editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
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editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
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editor.selectmap = Wähle eine Karte zum Laden:
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editor.selectmap = Wähle eine Karte zum Laden:
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.distort = Distort
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filter.noise = Noise
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filter.noise = Noise
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filter.ore = Ore
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filter.ore = Ore
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@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.scale = Scale
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.circle-scale = Circle Scale
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@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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width = Breite:
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width = Breite:
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height = Höhe:
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height = Höhe:
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menu = Menü
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menu = Menü
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@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
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blocks.powercapacity = Kapazität
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blocks.powercapacity = Kapazität
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blocks.powershot = Stromverbrauch/Schuss
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blocks.powershot = Stromverbrauch/Schuss
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blocks.targetsair = Visiert Luft Einheiten an
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blocks.targetsair = Visiert Luft Einheiten an
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blocks.targetsground = Targets Ground
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blocks.items = Items: {0}
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blocks.items = Items: {0}
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blocks.itemsmoved = Move Speed
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blocks.itemsmoved = Move Speed
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blocks.shootrange = Reichweite
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blocks.shootrange = Reichweite
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@@ -402,6 +407,7 @@ setting.autotarget.name = Auto-Zielauswahl
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setting.fpscap.name = Max FPS
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setting.fpscap.name = Max FPS
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setting.fpscap.none = kein
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setting.fpscap.none = kein
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setting.fpscap.text = {0} FPS
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setting.fpscap.text = {0} FPS
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setting.swapdiagonal.name = Always Diagonal Placement
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setting.difficulty.training = Training
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setting.difficulty.training = Training
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setting.difficulty.easy = Leicht
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setting.difficulty.easy = Leicht
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setting.difficulty.normal = Normal
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setting.difficulty.normal = Normal
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@@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot
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keybind.move_x.name = X-Achse
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keybind.move_x.name = X-Achse
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keybind.move_y.name = Y-Achse
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keybind.move_y.name = Y-Achse
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keybind.select.name = Auswählen/Schießen
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keybind.select.name = Auswählen/Schießen
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keybind.diagonal_placement.name = Diagonal Placement
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keybind.pick.name = Pick Block
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keybind.pick.name = Pick Block
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keybind.break_block.name = Break Block
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keybind.break_block.name = Break Block
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keybind.deselect.name = Auswahl aufheben
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keybind.deselect.name = Auswahl aufheben
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@@ -555,6 +562,8 @@ block.grass.name = Grass
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block.salt.name = Salt
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block.salt.name = Salt
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block.sandrocks.name = Sand Rocks
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block.sandrocks.name = Sand Rocks
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block.spore-pine.name = Spore Pine
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block.spore-pine.name = Spore Pine
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block.sporerocks.name = Spore Rocks
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block.rock.name = Rock
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block.shale.name = Shale
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block.shale.name = Shale
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block.shale-boulder.name = Shale Boulder
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block.shale-boulder.name = Shale Boulder
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block.moss.name = Moss
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block.moss.name = Moss
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@@ -240,6 +240,7 @@ editor.mapname = Nombre del Mapa:
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editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
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editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
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editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
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editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
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editor.selectmap = Selecciona un mapa para cargar:
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editor.selectmap = Selecciona un mapa para cargar:
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.distort = Distort
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filter.noise = Noise
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filter.noise = Noise
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filter.ore = Ore
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filter.ore = Ore
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@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.scale = Scale
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.circle-scale = Circle Scale
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@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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width = Ancho:
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width = Ancho:
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height = Alto:
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height = Alto:
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menu = Menu
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menu = Menu
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@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
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blocks.powercapacity = Capacidad de Energía
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blocks.powercapacity = Capacidad de Energía
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blocks.powershot = Energía/Disparo
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blocks.powershot = Energía/Disparo
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blocks.targetsair = Apunta al Aire
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blocks.targetsair = Apunta al Aire
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blocks.targetsground = Targets Ground
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blocks.items = Items: {0}
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blocks.items = Items: {0}
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blocks.itemsmoved = Move Speed
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blocks.itemsmoved = Move Speed
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blocks.shootrange = Rango
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blocks.shootrange = Rango
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@@ -402,6 +407,7 @@ setting.autotarget.name = Auto apuntado
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setting.fpscap.name = Máx FPS
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setting.fpscap.name = Máx FPS
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setting.fpscap.none = Nada
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setting.fpscap.none = Nada
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setting.fpscap.text = {0} FPS
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setting.fpscap.text = {0} FPS
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setting.swapdiagonal.name = Always Diagonal Placement
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setting.difficulty.training = entrenamiento
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setting.difficulty.training = entrenamiento
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setting.difficulty.easy = fácil
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setting.difficulty.easy = fácil
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setting.difficulty.normal = normal
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setting.difficulty.normal = normal
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@@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot
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keybind.move_x.name = Mover x
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keybind.move_x.name = Mover x
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keybind.move_y.name = Mover y
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keybind.move_y.name = Mover y
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keybind.select.name = Seleccionar
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keybind.select.name = Seleccionar
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keybind.diagonal_placement.name = Diagonal Placement
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keybind.pick.name = Pick Block
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keybind.pick.name = Pick Block
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keybind.break_block.name = Break Block
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keybind.break_block.name = Break Block
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keybind.deselect.name = Deseleccionar
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keybind.deselect.name = Deseleccionar
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@@ -555,6 +562,8 @@ block.grass.name = Grass
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block.salt.name = Salt
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block.salt.name = Salt
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block.sandrocks.name = Sand Rocks
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block.sandrocks.name = Sand Rocks
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block.spore-pine.name = Spore Pine
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block.spore-pine.name = Spore Pine
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block.sporerocks.name = Spore Rocks
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block.rock.name = Rock
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block.shale.name = Shale
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block.shale.name = Shale
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block.shale-boulder.name = Shale Boulder
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block.shale-boulder.name = Shale Boulder
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block.moss.name = Moss
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block.moss.name = Moss
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@@ -240,6 +240,7 @@ editor.mapname = Nom de la carte²:
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editor.overwrite = [accent]Attention !\nCeci réécrit une carte existante .
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editor.overwrite = [accent]Attention !\nCeci réécrit une carte existante .
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editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
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editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
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editor.selectmap = Séléctionnez une carte:
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editor.selectmap = Séléctionnez une carte:
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.distort = Distort
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filter.noise = Noise
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filter.noise = Noise
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filter.ore = Ore
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filter.ore = Ore
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@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.scale = Scale
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.circle-scale = Circle Scale
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@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
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filter.option.floor = Floor
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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width = Largeur:
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width = Largeur:
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height = Hauteur:
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height = Hauteur:
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menu = Menu
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menu = Menu
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@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
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blocks.powercapacity = capacité d'énergie
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blocks.powercapacity = capacité d'énergie
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blocks.powershot = Énergie/Tir
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blocks.powershot = Énergie/Tir
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blocks.targetsair = Cible les unités aériennes
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blocks.targetsair = Cible les unités aériennes
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blocks.targetsground = Targets Ground
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blocks.items = Items: {0}
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blocks.items = Items: {0}
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blocks.itemsmoved = Move Speed
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blocks.itemsmoved = Move Speed
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blocks.shootrange = Portée
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blocks.shootrange = Portée
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@@ -402,6 +407,7 @@ setting.autotarget.name = Visée automatique
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setting.fpscap.name = Max FPS
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setting.fpscap.name = Max FPS
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setting.fpscap.none = None
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setting.fpscap.none = None
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setting.fpscap.text = {0} FPS
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setting.fpscap.text = {0} FPS
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setting.swapdiagonal.name = Always Diagonal Placement
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setting.difficulty.training = entraînement
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setting.difficulty.training = entraînement
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setting.difficulty.easy = facile
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setting.difficulty.easy = facile
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setting.difficulty.normal = normal
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setting.difficulty.normal = normal
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@@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot
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keybind.move_x.name = mouvement x
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keybind.move_x.name = mouvement x
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keybind.move_y.name = mouvement y
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keybind.move_y.name = mouvement y
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keybind.select.name = sélectionner
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keybind.select.name = sélectionner
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keybind.diagonal_placement.name = Diagonal Placement
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keybind.pick.name = Pick Block
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keybind.pick.name = Pick Block
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keybind.break_block.name = Break Block
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keybind.break_block.name = Break Block
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keybind.deselect.name = Déselectionner
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keybind.deselect.name = Déselectionner
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@@ -555,6 +562,8 @@ block.grass.name = Grass
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block.salt.name = Salt
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block.salt.name = Salt
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block.sandrocks.name = Sand Rocks
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block.sandrocks.name = Sand Rocks
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block.spore-pine.name = Spore Pine
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block.spore-pine.name = Spore Pine
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block.sporerocks.name = Spore Rocks
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block.rock.name = Rock
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block.shale.name = Shale
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block.shale.name = Shale
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block.shale-boulder.name = Shale Boulder
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block.shale-boulder.name = Shale Boulder
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block.moss.name = Moss
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block.moss.name = Moss
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@@ -240,6 +240,7 @@ editor.mapname = Nom de la carte:
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editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
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editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
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||||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
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editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||||
editor.selectmap = Sélectionnez une carte à charger:
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editor.selectmap = Sélectionnez une carte à charger:
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||||||
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = Largeur:
|
width = Largeur:
|
||||||
height = Hauteur:
|
height = Hauteur:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
|
|||||||
blocks.powercapacity = Capacité d'énergie
|
blocks.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
blocks.powershot = Énergie/Tir
|
||||||
blocks.targetsair = Cible les unités aériennes
|
blocks.targetsair = Cible les unités aériennes
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
blocks.shootrange = Portée
|
blocks.shootrange = Portée
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = Visée automatique
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Vide
|
setting.fpscap.none = Vide
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Entraînement
|
setting.difficulty.training = Entraînement
|
||||||
setting.difficulty.easy = Facile
|
setting.difficulty.easy = Facile
|
||||||
setting.difficulty.normal = Normal
|
setting.difficulty.normal = Normal
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = Mouvement X
|
keybind.move_x.name = Mouvement X
|
||||||
keybind.move_y.name = Mouvement Y
|
keybind.move_y.name = Mouvement Y
|
||||||
keybind.select.name = Sélectionner/Tirer
|
keybind.select.name = Sélectionner/Tirer
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.deselect.name = Déselectionner
|
keybind.deselect.name = Déselectionner
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = Nama Peta:
|
|||||||
editor.overwrite = [accent]Peringatan!\nIni akan mengganti peta yang ada.
|
editor.overwrite = [accent]Peringatan!\nIni akan mengganti peta yang ada.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
editor.selectmap = Pilih peta yang akan dimuat:
|
editor.selectmap = Pilih peta yang akan dimuat:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = Lebar:
|
width = Lebar:
|
||||||
height = Tinggi:
|
height = Tinggi:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
|
|||||||
blocks.powercapacity = Kapasitas Tenaga
|
blocks.powercapacity = Kapasitas Tenaga
|
||||||
blocks.powershot = Tenaga/tembakan
|
blocks.powershot = Tenaga/tembakan
|
||||||
blocks.targetsair = Targets Air
|
blocks.targetsair = Targets Air
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
blocks.shootrange = Range
|
blocks.shootrange = Range
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = Auto-Target
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = mudah
|
setting.difficulty.easy = mudah
|
||||||
setting.difficulty.normal = normal
|
setting.difficulty.normal = normal
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = gerak_x
|
keybind.move_x.name = gerak_x
|
||||||
keybind.move_y.name = gerak_y
|
keybind.move_y.name = gerak_y
|
||||||
keybind.select.name = pilih
|
keybind.select.name = pilih
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = Nome Mappa:
|
|||||||
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
||||||
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
||||||
editor.selectmap = Seleziona una mappa da caricare:
|
editor.selectmap = Seleziona una mappa da caricare:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = Larghezza:
|
width = Larghezza:
|
||||||
height = Altezza:
|
height = Altezza:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
|
|||||||
blocks.powercapacity = Capacità Energetica
|
blocks.powercapacity = Capacità Energetica
|
||||||
blocks.powershot = Danno/Colpo
|
blocks.powershot = Danno/Colpo
|
||||||
blocks.targetsair = Attacca nemici aerei
|
blocks.targetsair = Attacca nemici aerei
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
blocks.shootrange = Raggio
|
blocks.shootrange = Raggio
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = Auto-Target
|
|||||||
setting.fpscap.name = Limite FPS
|
setting.fpscap.name = Limite FPS
|
||||||
setting.fpscap.none = Niente
|
setting.fpscap.none = Niente
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = facile
|
setting.difficulty.easy = facile
|
||||||
setting.difficulty.normal = medio
|
setting.difficulty.normal = medio
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = Sposta_x
|
keybind.move_x.name = Sposta_x
|
||||||
keybind.move_y.name = Sposta_y
|
keybind.move_y.name = Sposta_y
|
||||||
keybind.select.name = seleziona
|
keybind.select.name = seleziona
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = マップ名:
|
|||||||
editor.overwrite = [accent]警告!\n存在するマップを上書きします。
|
editor.overwrite = [accent]警告!\n存在するマップを上書きします。
|
||||||
editor.overwrite.confirm = [scarlet]警告![] この名前のマップがすでに存在します。上書きしてもよろしいですか?
|
editor.overwrite.confirm = [scarlet]警告![] この名前のマップがすでに存在します。上書きしてもよろしいですか?
|
||||||
editor.selectmap = 読み込むマップを選択:
|
editor.selectmap = 読み込むマップを選択:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = 幅:
|
width = 幅:
|
||||||
height = 高さ:
|
height = 高さ:
|
||||||
menu = メニュー
|
menu = メニュー
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
|
|||||||
blocks.powercapacity = 電力容量
|
blocks.powercapacity = 電力容量
|
||||||
blocks.powershot = 電力/ショット
|
blocks.powershot = 電力/ショット
|
||||||
blocks.targetsair = 対空攻撃
|
blocks.targetsair = 対空攻撃
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
blocks.shootrange = 範囲
|
blocks.shootrange = 範囲
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = 自動ターゲット
|
|||||||
setting.fpscap.name = 最大FPS
|
setting.fpscap.name = 最大FPS
|
||||||
setting.fpscap.none = なし
|
setting.fpscap.none = なし
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = トレーニング
|
setting.difficulty.training = トレーニング
|
||||||
setting.difficulty.easy = イージー
|
setting.difficulty.easy = イージー
|
||||||
setting.difficulty.normal = ノーマル
|
setting.difficulty.normal = ノーマル
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = スクリーンショット
|
|||||||
keybind.move_x.name = 左右移動
|
keybind.move_x.name = 左右移動
|
||||||
keybind.move_y.name = 上下移動
|
keybind.move_y.name = 上下移動
|
||||||
keybind.select.name = 選択/ショット
|
keybind.select.name = 選択/ショット
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.deselect.name = 選択解除
|
keybind.deselect.name = 選択解除
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = 맵 이름:
|
|||||||
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
|
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
|
||||||
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
||||||
editor.selectmap = 불러올 맵 선택:
|
editor.selectmap = 불러올 맵 선택:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = 넓이:
|
width = 넓이:
|
||||||
height = 높이:
|
height = 높이:
|
||||||
menu = 메뉴
|
menu = 메뉴
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = 전력 출력: {0}
|
|||||||
blocks.powercapacity = 전력 용량
|
blocks.powercapacity = 전력 용량
|
||||||
blocks.powershot = 1발당 전력 소모량
|
blocks.powershot = 1발당 전력 소모량
|
||||||
blocks.targetsair = 공중공격 가능
|
blocks.targetsair = 공중공격 가능
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = 이동 속도
|
blocks.itemsmoved = 이동 속도
|
||||||
blocks.shootrange = 사거리
|
blocks.shootrange = 사거리
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = 자동 조준
|
|||||||
setting.fpscap.name = 최대 FPS
|
setting.fpscap.name = 최대 FPS
|
||||||
setting.fpscap.none = 없음
|
setting.fpscap.none = 없음
|
||||||
setting.fpscap.text = FPS
|
setting.fpscap.text = FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = 훈련
|
setting.difficulty.training = 훈련
|
||||||
setting.difficulty.easy = 쉬움
|
setting.difficulty.easy = 쉬움
|
||||||
setting.difficulty.normal = 보통
|
setting.difficulty.normal = 보통
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = 맵 스크린샷
|
|||||||
keybind.move_x.name = 오른쪽/왼쪽 이동
|
keybind.move_x.name = 오른쪽/왼쪽 이동
|
||||||
keybind.move_y.name = 위 / 아래 중간
|
keybind.move_y.name = 위 / 아래 중간
|
||||||
keybind.select.name = 선택
|
keybind.select.name = 선택
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = 블록 선택
|
keybind.pick.name = 블록 선택
|
||||||
keybind.break_block.name = 블록 파괴
|
keybind.break_block.name = 블록 파괴
|
||||||
keybind.deselect.name = 선택해제
|
keybind.deselect.name = 선택해제
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = Map Name:
|
|||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = Width:
|
width = Width:
|
||||||
height = Height:
|
height = Height:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
|
|||||||
blocks.powercapacity = Power Capacity
|
blocks.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
blocks.powershot = Power/Shot
|
||||||
blocks.targetsair = Targets Air
|
blocks.targetsair = Targets Air
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
blocks.shootrange = Range
|
blocks.shootrange = Range
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = Auto-Target
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = easy
|
setting.difficulty.easy = easy
|
||||||
setting.difficulty.normal = normal
|
setting.difficulty.normal = normal
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = Nazwa mapy:
|
|||||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||||
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
||||||
editor.selectmap = Wybierz mapę do załadowania:
|
editor.selectmap = Wybierz mapę do załadowania:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = Szerokość:
|
width = Szerokość:
|
||||||
height = Wysokość:
|
height = Wysokość:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
|
|||||||
blocks.powercapacity = Pojemność mocy
|
blocks.powercapacity = Pojemność mocy
|
||||||
blocks.powershot = moc/strzał
|
blocks.powershot = moc/strzał
|
||||||
blocks.targetsair = Może namierzać wrogów powietrznych
|
blocks.targetsair = Może namierzać wrogów powietrznych
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
blocks.shootrange = Zasięg
|
blocks.shootrange = Zasięg
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = Automatyczne Celowanie
|
|||||||
setting.fpscap.name = Maksymalny FPS
|
setting.fpscap.name = Maksymalny FPS
|
||||||
setting.fpscap.none = Nieograniczone
|
setting.fpscap.none = Nieograniczone
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = trening
|
setting.difficulty.training = trening
|
||||||
setting.difficulty.easy = łatwy
|
setting.difficulty.easy = łatwy
|
||||||
setting.difficulty.normal = normalny
|
setting.difficulty.normal = normalny
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = Zrzut ekranu mapy
|
|||||||
keybind.move_x.name = Poruszanie w poziomie
|
keybind.move_x.name = Poruszanie w poziomie
|
||||||
keybind.move_y.name = Poruszanie w pionie
|
keybind.move_y.name = Poruszanie w pionie
|
||||||
keybind.select.name = Zaznacz
|
keybind.select.name = Zaznacz
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Wybierz Blok
|
keybind.pick.name = Wybierz Blok
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.deselect.name = Odznacz
|
keybind.deselect.name = Odznacz
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = Nome do Mapa:
|
|||||||
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||||
editor.selectmap = Selecione uma mapa para carregar:
|
editor.selectmap = Selecione uma mapa para carregar:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = Largura:
|
width = Largura:
|
||||||
height = Altura:
|
height = Altura:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
|
|||||||
blocks.powercapacity = Capacidade de Energia
|
blocks.powercapacity = Capacidade de Energia
|
||||||
blocks.powershot = Energia/tiro
|
blocks.powershot = Energia/tiro
|
||||||
blocks.targetsair = Mirar no ar
|
blocks.targetsair = Mirar no ar
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
blocks.shootrange = Alcance
|
blocks.shootrange = Alcance
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = Alvo automatico
|
|||||||
setting.fpscap.name = FPS Maximo
|
setting.fpscap.name = FPS Maximo
|
||||||
setting.fpscap.none = Nenhum
|
setting.fpscap.none = Nenhum
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = treinamento
|
setting.difficulty.training = treinamento
|
||||||
setting.difficulty.easy = Fácil
|
setting.difficulty.easy = Fácil
|
||||||
setting.difficulty.normal = Normal
|
setting.difficulty.normal = Normal
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = mover_x
|
keybind.move_x.name = mover_x
|
||||||
keybind.move_y.name = mover_y
|
keybind.move_y.name = mover_y
|
||||||
keybind.select.name = selecionar
|
keybind.select.name = selecionar
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.deselect.name = Deselecionar
|
keybind.deselect.name = Deselecionar
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = Название карты:
|
|||||||
editor.overwrite = [accent]Внимание! \nЭто перезапишет уже существующую карту.
|
editor.overwrite = [accent]Внимание! \nЭто перезапишет уже существующую карту.
|
||||||
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
||||||
editor.selectmap = Выберите карту для загрузки:
|
editor.selectmap = Выберите карту для загрузки:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Высота:
|
height = Высота:
|
||||||
menu = Меню
|
menu = Меню
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Выходная энергия: {0}
|
|||||||
blocks.powercapacity = Вместимость энергии
|
blocks.powercapacity = Вместимость энергии
|
||||||
blocks.powershot = Энергия/выстрел
|
blocks.powershot = Энергия/выстрел
|
||||||
blocks.targetsair = Атакует воздуш. юнитов
|
blocks.targetsair = Атакует воздуш. юнитов
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Скорость перемещения
|
blocks.itemsmoved = Скорость перемещения
|
||||||
blocks.shootrange = Радиус действия
|
blocks.shootrange = Радиус действия
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = Авто-цель
|
|||||||
setting.fpscap.name = Макс. FPS
|
setting.fpscap.name = Макс. FPS
|
||||||
setting.fpscap.none = Неограниченный
|
setting.fpscap.none = Неограниченный
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = обучение
|
setting.difficulty.training = обучение
|
||||||
setting.difficulty.easy = легко
|
setting.difficulty.easy = легко
|
||||||
setting.difficulty.normal = нормально
|
setting.difficulty.normal = нормально
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = Скриншот карты
|
|||||||
keybind.move_x.name = Движение по оси x
|
keybind.move_x.name = Движение по оси x
|
||||||
keybind.move_y.name = Движение по оси y
|
keybind.move_y.name = Движение по оси y
|
||||||
keybind.select.name = Выбор/Выстрел
|
keybind.select.name = Выбор/Выстрел
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Выбрать блок
|
keybind.pick.name = Выбрать блок
|
||||||
keybind.break_block.name = Разрушить блок
|
keybind.break_block.name = Разрушить блок
|
||||||
keybind.deselect.name = Отмена
|
keybind.deselect.name = Отмена
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = Harita ismi:
|
|||||||
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||||
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||||
editor.selectmap = Yukleyecek bir harita sec:
|
editor.selectmap = Yukleyecek bir harita sec:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = Genislik:
|
width = Genislik:
|
||||||
height = Yukseklik:
|
height = Yukseklik:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
|
|||||||
blocks.powercapacity = Guc kapasitesi
|
blocks.powercapacity = Guc kapasitesi
|
||||||
blocks.powershot = Guc/Saldiri hizi
|
blocks.powershot = Guc/Saldiri hizi
|
||||||
blocks.targetsair = Havayi hedef alir mi?
|
blocks.targetsair = Havayi hedef alir mi?
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
blocks.shootrange = Menzil
|
blocks.shootrange = Menzil
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = Auto-Target
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Yok
|
setting.fpscap.none = Yok
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = kolay
|
setting.difficulty.easy = kolay
|
||||||
setting.difficulty.normal = orta
|
setting.difficulty.normal = orta
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = Sol/Sag hareket
|
keybind.move_x.name = Sol/Sag hareket
|
||||||
keybind.move_y.name = Yukari/asagi hareket
|
keybind.move_y.name = Yukari/asagi hareket
|
||||||
keybind.select.name = Sec/silahi sik
|
keybind.select.name = Sec/silahi sik
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.deselect.name = Eldeki yapiyi birak
|
keybind.deselect.name = Eldeki yapiyi birak
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = Harita Adı
|
|||||||
editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
editor.selectmap = Yüklenecek bir harita seçin:
|
editor.selectmap = Yüklenecek bir harita seçin:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = Genişliği:
|
width = Genişliği:
|
||||||
height = Boy:
|
height = Boy:
|
||||||
menu = Menü
|
menu = Menü
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
|
|||||||
blocks.powercapacity = Güç kapasitesi
|
blocks.powercapacity = Güç kapasitesi
|
||||||
blocks.powershot = Güç / atış
|
blocks.powershot = Güç / atış
|
||||||
blocks.targetsair = Targets Air
|
blocks.targetsair = Targets Air
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
blocks.shootrange = Range
|
blocks.shootrange = Range
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = Auto-Target
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = kolay
|
setting.difficulty.easy = kolay
|
||||||
setting.difficulty.normal = orta
|
setting.difficulty.normal = orta
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = sağ / sol
|
keybind.move_x.name = sağ / sol
|
||||||
keybind.move_y.name = yukarı / aşağı
|
keybind.move_y.name = yukarı / aşağı
|
||||||
keybind.select.name = seçmek
|
keybind.select.name = seçmek
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = Название карты:
|
|||||||
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу карту.
|
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу карту.
|
||||||
editor.overwrite.confirm = [scarlet]Попередження![] Карта з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
editor.overwrite.confirm = [scarlet]Попередження![] Карта з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
||||||
editor.selectmap = Виберіть мапу для завантаження:
|
editor.selectmap = Виберіть мапу для завантаження:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Висота:
|
height = Висота:
|
||||||
menu = Меню
|
menu = Меню
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Вихідна енергія: {0}
|
|||||||
blocks.powercapacity = Місткість енергії
|
blocks.powercapacity = Місткість енергії
|
||||||
blocks.powershot = Енергія/постріл
|
blocks.powershot = Енергія/постріл
|
||||||
blocks.targetsair = Атакуе повітряних ворогів
|
blocks.targetsair = Атакуе повітряних ворогів
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Швидкість переміщення
|
blocks.itemsmoved = Швидкість переміщення
|
||||||
blocks.shootrange = Діапазон дії
|
blocks.shootrange = Діапазон дії
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = Авто-ціль
|
|||||||
setting.fpscap.name = Макс. FPS
|
setting.fpscap.name = Макс. FPS
|
||||||
setting.fpscap.none = Необмежений
|
setting.fpscap.none = Необмежений
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = навчання
|
setting.difficulty.training = навчання
|
||||||
setting.difficulty.easy = легка
|
setting.difficulty.easy = легка
|
||||||
setting.difficulty.normal = нормальна
|
setting.difficulty.normal = нормальна
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = Скріншот мапи
|
|||||||
keybind.move_x.name = Рух по осі x
|
keybind.move_x.name = Рух по осі x
|
||||||
keybind.move_y.name = Рух по осі x
|
keybind.move_y.name = Рух по осі x
|
||||||
keybind.select.name = Вибір/Постріл
|
keybind.select.name = Вибір/Постріл
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Вибрати блок
|
keybind.pick.name = Вибрати блок
|
||||||
keybind.break_block.name = Зламати блок
|
keybind.break_block.name = Зламати блок
|
||||||
keybind.deselect.name = Скасувати
|
keybind.deselect.name = Скасувати
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = 地图名字:
|
|||||||
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
||||||
editor.overwrite.confirm = [scarlet]警告![] 存在同名地图,确定要覆盖?
|
editor.overwrite.confirm = [scarlet]警告![] 存在同名地图,确定要覆盖?
|
||||||
editor.selectmap = 选择一个地图加载:
|
editor.selectmap = 选择一个地图加载:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = 宽度:
|
width = 宽度:
|
||||||
height = 高度:
|
height = 高度:
|
||||||
menu = 菜单
|
menu = 菜单
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
|
|||||||
blocks.powercapacity = 能量容量
|
blocks.powercapacity = 能量容量
|
||||||
blocks.powershot = 能量/发射
|
blocks.powershot = 能量/发射
|
||||||
blocks.targetsair = 攻击空中单位
|
blocks.targetsair = 攻击空中单位
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = 移动速度
|
blocks.itemsmoved = 移动速度
|
||||||
blocks.shootrange = 范围
|
blocks.shootrange = 范围
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = 自动发射
|
|||||||
setting.fpscap.name = 最高 FPS
|
setting.fpscap.name = 最高 FPS
|
||||||
setting.fpscap.none = 无
|
setting.fpscap.none = 无
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = 训练
|
setting.difficulty.training = 训练
|
||||||
setting.difficulty.easy = 简单
|
setting.difficulty.easy = 简单
|
||||||
setting.difficulty.normal = 普通
|
setting.difficulty.normal = 普通
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = 地图截图
|
|||||||
keybind.move_x.name = 水平移动
|
keybind.move_x.name = 水平移动
|
||||||
keybind.move_y.name = 垂直移动
|
keybind.move_y.name = 垂直移动
|
||||||
keybind.select.name = 选择
|
keybind.select.name = 选择
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = 选择方块
|
keybind.pick.name = 选择方块
|
||||||
keybind.break_block.name = 破坏方块
|
keybind.break_block.name = 破坏方块
|
||||||
keybind.deselect.name = 取消
|
keybind.deselect.name = 取消
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
@@ -240,6 +240,7 @@ editor.mapname = 地圖名稱:
|
|||||||
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
||||||
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
||||||
editor.selectmap = 選取要載入的地圖:
|
editor.selectmap = 選取要載入的地圖:
|
||||||
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -247,6 +248,7 @@ filter.rivernoise = River Noise
|
|||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
|
filter.option.chance = Chance
|
||||||
filter.option.mag = Magnitude
|
filter.option.mag = Magnitude
|
||||||
filter.option.threshold = Threshold
|
filter.option.threshold = Threshold
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
@@ -255,6 +257,8 @@ filter.option.falloff = Falloff
|
|||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
|
filter.option.floor2 = Secondary Floor
|
||||||
|
filter.option.threshold2 = Secondary Threshold
|
||||||
width = 寬度:
|
width = 寬度:
|
||||||
height = 長度:
|
height = 長度:
|
||||||
menu = 主選單
|
menu = 主選單
|
||||||
@@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0}
|
|||||||
blocks.powercapacity = 蓄電量
|
blocks.powercapacity = 蓄電量
|
||||||
blocks.powershot = 能量/射擊
|
blocks.powershot = 能量/射擊
|
||||||
blocks.targetsair = 攻擊空中目標
|
blocks.targetsair = 攻擊空中目標
|
||||||
|
blocks.targetsground = Targets Ground
|
||||||
blocks.items = Items: {0}
|
blocks.items = Items: {0}
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
blocks.shootrange = 範圍
|
blocks.shootrange = 範圍
|
||||||
@@ -402,6 +407,7 @@ setting.autotarget.name = 自動射擊
|
|||||||
setting.fpscap.name = 最大FPS
|
setting.fpscap.name = 最大FPS
|
||||||
setting.fpscap.none = 没有
|
setting.fpscap.none = 没有
|
||||||
setting.fpscap.text = {0}FPS
|
setting.fpscap.text = {0}FPS
|
||||||
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = 訓練
|
setting.difficulty.training = 訓練
|
||||||
setting.difficulty.easy = 簡單
|
setting.difficulty.easy = 簡單
|
||||||
setting.difficulty.normal = 普通
|
setting.difficulty.normal = 普通
|
||||||
@@ -438,6 +444,7 @@ keybind.screenshot.name = 地圖截圖
|
|||||||
keybind.move_x.name = 水平移動
|
keybind.move_x.name = 水平移動
|
||||||
keybind.move_y.name = 垂直移動
|
keybind.move_y.name = 垂直移動
|
||||||
keybind.select.name = 選取
|
keybind.select.name = 選取
|
||||||
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.deselect.name = 取消選取
|
keybind.deselect.name = 取消選取
|
||||||
@@ -555,6 +562,8 @@ block.grass.name = Grass
|
|||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.sandrocks.name = Sand Rocks
|
block.sandrocks.name = Sand Rocks
|
||||||
block.spore-pine.name = Spore Pine
|
block.spore-pine.name = Spore Pine
|
||||||
|
block.sporerocks.name = Spore Rocks
|
||||||
|
block.rock.name = Rock
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
|
|||||||
Reference in New Issue
Block a user