Merge remote-tracking branch 'origin/master'
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@@ -2494,7 +2494,7 @@ unit.risso.description = Fires a barrage of missiles and bullets at enemy target
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unit.minke.description = Fires shells and standard bullets at enemy ground targets.
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unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
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unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
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unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
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unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets.
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unit.alpha.description = Defends the Shard core from enemies. Builds structures.
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unit.beta.description = Defends the Foundation core from enemies. Builds structures.
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unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
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@@ -4220,6 +4220,7 @@ public class Blocks{
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envEnabled |= Env.space;
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coolantMultiplier = 0.4f;
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liquidCapacity = 60f;
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scaledHealth = 150;
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coolant = consumeCoolant(1f);
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@@ -4275,6 +4276,7 @@ public class Blocks{
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reload = 7f;
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recoilTime = reload * 2f;
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coolantMultiplier = 0.5f;
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liquidCapacity = 120f;
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ammoUseEffect = Fx.casing3;
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range = 260f;
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inaccuracy = 3f;
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@@ -4322,6 +4324,7 @@ public class Blocks{
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}};
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scaledHealth = 200;
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liquidCapacity = 60f;
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coolant = consumeCoolant(0.5f);
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consumePower(17f);
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}};
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@@ -155,6 +155,7 @@ public class Turret extends ReloadTurret{
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public Turret(String name){
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super(name);
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liquidCapacity = 20f;
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outlinedIcon = 1;
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drawLiquidLight = false;
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sync = true;
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