Minor unit balance changes
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@@ -2509,7 +2509,7 @@ public class UnitTypes{
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weapons.add(new Weapon("locus-weapon"){{
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weapons.add(new Weapon("locus-weapon"){{
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shootSound = Sounds.bolt;
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shootSound = Sounds.bolt;
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layerOffset = 0.0001f;
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layerOffset = 0.0001f;
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reload = 14f;
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reload = 18f;
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shootY = 10f;
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shootY = 10f;
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recoil = 1f;
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recoil = 1f;
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rotate = true;
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rotate = true;
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@@ -2532,7 +2532,7 @@ public class UnitTypes{
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smokeEffect = Fx.colorSpark;
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smokeEffect = Fx.colorSpark;
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endEffect = new Effect(14f, e-> {
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endEffect = new Effect(14f, e -> {
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color(e.color);
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color(e.color);
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Drawf.tri(e.x, e.y, e.fout() * 1.5f, 5f, e.rotation);
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Drawf.tri(e.x, e.y, e.fout() * 1.5f, 5f, e.rotation);
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});
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});
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@@ -2653,7 +2653,7 @@ public class UnitTypes{
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weapons.add(new Weapon("vanquish-weapon"){{
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weapons.add(new Weapon("vanquish-weapon"){{
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shootSound = Sounds.mediumCannon;
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shootSound = Sounds.mediumCannon;
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layerOffset = 0.0001f;
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layerOffset = 0.0001f;
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reload = 90f;
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reload = 70f;
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shootY = 71f / 4f;
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shootY = 71f / 4f;
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shake = 5f;
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shake = 5f;
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recoil = 4f;
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recoil = 4f;
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@@ -2666,7 +2666,7 @@ public class UnitTypes{
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heatColor = Color.valueOf("f9350f");
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heatColor = Color.valueOf("f9350f");
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cooldownTime = 80f;
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cooldownTime = 80f;
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bullet = new BasicBulletType(8f, 160){{
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bullet = new BasicBulletType(8f, 190){{
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sprite = "missile-large";
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sprite = "missile-large";
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width = 9.5f;
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width = 9.5f;
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height = 13f;
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height = 13f;
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@@ -2692,7 +2692,7 @@ public class UnitTypes{
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fragVelocityMin = 1f;
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fragVelocityMin = 1f;
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despawnSound = Sounds.dullExplosion;
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despawnSound = Sounds.dullExplosion;
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fragBullet = new BasicBulletType(8f, 25){{
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fragBullet = new BasicBulletType(8f, 35){{
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sprite = "missile-large";
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sprite = "missile-large";
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width = 8f;
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width = 8f;
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height = 12f;
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height = 12f;
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@@ -2751,7 +2751,7 @@ public class UnitTypes{
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weapons.add(new Weapon("conquer-weapon"){{
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weapons.add(new Weapon("conquer-weapon"){{
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shootSound = Sounds.largeCannon;
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shootSound = Sounds.largeCannon;
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layerOffset = 0.1f;
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layerOffset = 0.1f;
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reload = 120f;
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reload = 110f;
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shootY = 32.5f;
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shootY = 32.5f;
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shake = 5f;
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shake = 5f;
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recoil = 5f;
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recoil = 5f;
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@@ -3046,7 +3046,7 @@ public class UnitTypes{
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smoothReloadSpeed = 0.15f;
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smoothReloadSpeed = 0.15f;
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recoil = 2f;
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recoil = 2f;
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bullet = new BasicBulletType(3.5f, 27){{
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bullet = new BasicBulletType(3.5f, 30){{
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backColor = trailColor = hitColor = Pal.techBlue;
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backColor = trailColor = hitColor = Pal.techBlue;
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frontColor = Color.white;
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frontColor = Color.white;
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width = 7.5f;
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width = 7.5f;
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@@ -3060,8 +3060,8 @@ public class UnitTypes{
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trailParam = 1.8f;
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trailParam = 1.8f;
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trailInterval = 6f;
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trailInterval = 6f;
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splashDamageRadius = 23f;
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splashDamageRadius = 30f;
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splashDamage = 40f;
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splashDamage = 43f;
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hitEffect = despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{
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hitEffect = despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{
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colorFrom = colorTo = Pal.techBlue;
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colorFrom = colorTo = Pal.techBlue;
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