Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
This commit is contained in:
@@ -287,7 +287,7 @@ save.corrupted = [accent]Datei beschädigt oder ungültig!
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empty = <leer>
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on = An
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off = Aus
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save.search = Search saved games...
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save.search = Spiele durchsuchen...
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save.autosave = Automatisches Speichern: {0}
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save.map = Karte: {0}
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save.wave = Welle: {0}
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@@ -381,11 +381,11 @@ editor.newmap = Neue Karte
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editor.center = Zur Mitte
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editor.search = Karten durchsuchen...
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editor.filters = Karten filtern
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editor.filters.mode = Gamemodes:
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editor.filters.type = Map Type:
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editor.filters.search = Search In:
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editor.filters.author = Author
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editor.filters.description = Description
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editor.filters.mode = Spielmodi:
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editor.filters.type = Kartentyp:
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editor.filters.search = Suchen nach:
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editor.filters.author = Autor
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editor.filters.description = Beschreibung
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workshop = Workshop
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waves.title = Wellen
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waves.remove = Entfernen
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@@ -419,7 +419,7 @@ wavemode.health = Lebenspunkte
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editor.default = [lightgray]<Standard>
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details = Details
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edit = Bearbeiten
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variables = Vars
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variables = Variablen
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editor.name = Name:
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editor.spawn = Spawnbereich
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editor.removeunit = Bereich entfernen
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@@ -1300,7 +1300,7 @@ block.plated-conduit.name = Gepanzerter Kanal
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block.phase-conduit.name = Phasenkanal
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block.liquid-router.name = Flüssigkeits-Verteiler
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block.liquid-tank.name = Flüssigkeitstank
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block.liquid-container.name = Liquid Container
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block.liquid-container.name = Flüssigkeitsbehälter
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block.liquid-junction.name = Flüssigkeits-Kreuzung
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block.bridge-conduit.name = Kanalbrücke
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block.rotary-pump.name = Rotierende Pumpe
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@@ -1347,16 +1347,16 @@ block.disassembler.name = Großer Trenner
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block.silicon-crucible.name = Silizium Schmelztiegel
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block.overdrive-dome.name = Beschleunigungs-Maschine
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block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger
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block.constructor.name = Constructor
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block.constructor.description = Fabricates structures up to 2x2 tiles in size.
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block.large-constructor.name = Large Constructor
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block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
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block.deconstructor.name = Deconstructor
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block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
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block.payload-loader.name = Payload Loader
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block.payload-loader.description = Load liquids and items into blocks.
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block.payload-unloader.name = Payload Unloader
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block.payload-unloader.description = Unloads liquids and items from blocks.
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block.constructor.name = Konstruktor
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block.constructor.description = Erstellt Blöcke, die höchstens 2x2 groß sind.
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block.large-constructor.name = Großer Konstruktor
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block.large-constructor.description = Erstellt Blöcke, die höchstens 4x4 groß sind.
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block.deconstructor.name = Dekonstruktor
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block.deconstructor.description = Zerstört Einheiten und Blöcke. Gibt 100% der Baumaterialien zurück.
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block.payload-loader.name = Frachtlader
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block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
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block.payload-unloader.name = Frachtentlader
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block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
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block.switch.name = Schalter
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block.micro-processor.name = Mikroprozessor
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@@ -1511,8 +1511,8 @@ block.impulse-pump.description = Eine Pumpe.
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block.conduit.description = Transportiert Flüssigkeiten. Wird mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
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block.pulse-conduit.description = Transportiert Flüssigkeiten. Transportiert Flüssigkeiten schneller und speichert mehr als ein Leitungsrohr.
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block.plated-conduit.description = Transportiert Flüssigkeiten. Nimmt keine Flüssigkeiten von der Seite an.\nHat keine Lecks.
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block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speicher außerdem eine kleine Menge an Flüssigkeit.
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block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
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block.liquid-router.description = Verteilt Flüssigkeiten auf bis zu drei Richtungen. Speichert außerdem eine kleine Menge an Flüssigkeit.
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block.liquid-container.description = Speichert etwas Flüssigkeit. Hat Ausgänge an allen Seiten, ähnlich einem Flüssigkeitsverteiler.
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block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Ähnlich wie ein Flüssigkeitsverteiler.
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block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle.
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block.bridge-conduit.description = Transportiert Flüssigkeiten über Terrain oder über Blöcke.
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@@ -1778,7 +1778,7 @@ lenum.itemdrop = Items abwerfen.
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lenum.itemtake = Items aus einem Block nehmen.
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lenum.paydrop = Lässt einen Block / eine Einheit wieder fallen.
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lenum.paytake = Hebt einen Block / eine kleine Einheit auf.
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lenum.payenter = Enter/land on the payload block the unit is on.
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lenum.payenter = Betritt den Fracht-Block, auf dem sich die Einheit befindet.
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lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
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lenum.mine = Erz von einer Position abbauen.
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lenum.build = Einen Block bauen.
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@@ -468,8 +468,15 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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}
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unit.remove();
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//needs new ID as it is now a payload
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unit.id = EntityGroup.nextId();
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if(net.client()){
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unit.id = EntityGroup.nextId();
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}else{
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//server-side, this needs to be delayed until next frame because otherwise the packets sent out right after this event would have the wrong unit ID, leading to ghosts
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Core.app.post(() -> unit.id = EntityGroup.nextId());
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}
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grabber.get(new UnitPayload(unit));
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Fx.unitDrop.at(unit);
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}
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@@ -32,6 +32,8 @@ public class ParticleEffect extends Effect{
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public float spin = 0f;
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/** Controls the initial and final sprite sizes. */
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public float sizeFrom = 2f, sizeTo = 0f;
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/** Whether the rotation adds with the parent */
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public boolean useRotation = true;
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/** Rotation offset. */
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public float offset = 0;
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/** Sprite to draw. */
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@@ -53,10 +55,11 @@ public class ParticleEffect extends Effect{
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public void render(EffectContainer e){
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if(tex == null) tex = Core.atlas.find(region);
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float realRotation = (useRotation ? e.rotation : baseRotation);
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float rawfin = e.fin();
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float fin = e.fin(interp);
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float rad = sizeInterp.apply(sizeFrom, sizeTo, rawfin) * 2;
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float ox = e.x + Angles.trnsx(e.rotation, offsetX, offsetY), oy = e.y + Angles.trnsy(e.rotation, offsetX, offsetY);
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float ox = e.x + Angles.trnsx(realRotation, offsetX, offsetY), oy = e.y + Angles.trnsy(realRotation, offsetX, offsetY);
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Draw.color(colorFrom, colorTo, fin);
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Color lightColor = this.lightColor == null ? Draw.getColor() : this.lightColor;
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@@ -68,7 +71,7 @@ public class ParticleEffect extends Effect{
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rand.setSeed(e.id);
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for(int i = 0; i < particles; i++){
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float l = length * fin + baseLength;
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rv.trns(e.rotation + rand.range(cone), !randLength ? l : rand.random(l));
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rv.trns(realRotation + rand.range(cone), !randLength ? l : rand.random(l));
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float x = rv.x, y = rv.y;
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Lines.lineAngle(ox + x, oy + y, Mathf.angle(x, y), len);
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@@ -78,10 +81,10 @@ public class ParticleEffect extends Effect{
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rand.setSeed(e.id);
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for(int i = 0; i < particles; i++){
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float l = length * fin + baseLength;
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rv.trns(e.rotation + rand.range(cone), !randLength ? l : rand.random(l));
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rv.trns(realRotation + rand.range(cone), !randLength ? l : rand.random(l));
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float x = rv.x, y = rv.y;
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Draw.rect(tex, ox + x, oy + y, rad, rad, e.rotation + offset + e.time * spin);
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Draw.rect(tex, ox + x, oy + y, rad, rad, realRotation + offset + e.time * spin);
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Drawf.light(ox + x, oy + y, rad * lightScl, lightColor, lightOpacity * Draw.getColor().a);
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}
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}
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@@ -231,8 +231,8 @@ public class JsonIO{
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UnitType unit = Vars.content.getByName(ContentType.unit, str);
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return
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item != null ? item :
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block != null ? block :
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liquid != null ? liquid :
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block != null ? block :
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unit;
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}
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});
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@@ -121,7 +121,7 @@ public class MendProjector extends Block{
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float f = 1f - (Time.time / 100f) % 1f;
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Draw.color(baseColor, phaseColor, phaseHeat);
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Draw.alpha(heat * Mathf.absin(Time.time, 10f, 1f) * 0.5f);
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Draw.alpha(heat * Mathf.absin(Time.time, 50f / Mathf.PI2, 1f) * 0.5f);
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Draw.rect(topRegion, x, y);
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Draw.alpha(1f);
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Lines.stroke((2f * f + 0.2f) * heat);
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@@ -137,7 +137,7 @@ public class OverdriveProjector extends Block{
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float f = 1f - (Time.time / 100f) % 1f;
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Draw.color(baseColor, phaseColor, phaseHeat);
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Draw.alpha(heat * Mathf.absin(Time.time, 10f, 1f) * 0.5f);
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Draw.alpha(heat * Mathf.absin(Time.time, 50f / Mathf.PI2, 1f) * 0.5f);
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Draw.rect(topRegion, x, y);
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Draw.alpha(1f);
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Lines.stroke((2f * f + 0.1f) * heat);
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@@ -21,7 +21,7 @@
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},
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{
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"name": "Chaotic Neutral",
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"address": ["Chaotic-Neutral.ddns.net:1111", "Chaotic-Neutral.ddns.net:2222", "Chaotic-Neutral.ddns.net:7777"]
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"address": ["c-n.ddns.net:1111", "c-n.ddns.net:2222", "c-n.ddns.net:3333", "c-n.ddns.net:4444"]
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},
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{
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"name": "Ranked",
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@@ -59,10 +59,6 @@
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"name": "Obvilion Network",
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"address": ["obvilion.ru", "obvilion.ru:7001", "obvilion.ru:7002", "obvilion.ru:7003"]
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},
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{
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"name": "Mindustry PLAY",
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"address": ["92.63.100.160"]
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},
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{
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"name": "Nydus",
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"address": ["v6.mindustry.nydus.app:6566"]
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@@ -101,7 +97,7 @@
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},
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{
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"name": "Mindustry Español",
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"address": ["panel.mindustry.me:2011", "mindustry.me:2034", "mindustry.me:2035"]
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"address": ["panel.mindustry.me:2011", "yeeth.mindustry.me:6573", "panel.mindustry.me:2000", "panel.mindustry.me:2026"]
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},
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{
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"name": "CreateDustry",
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