Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
This commit is contained in:
@@ -468,8 +468,15 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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}
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unit.remove();
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//needs new ID as it is now a payload
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unit.id = EntityGroup.nextId();
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if(net.client()){
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unit.id = EntityGroup.nextId();
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}else{
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//server-side, this needs to be delayed until next frame because otherwise the packets sent out right after this event would have the wrong unit ID, leading to ghosts
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Core.app.post(() -> unit.id = EntityGroup.nextId());
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}
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grabber.get(new UnitPayload(unit));
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Fx.unitDrop.at(unit);
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}
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@@ -32,6 +32,8 @@ public class ParticleEffect extends Effect{
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public float spin = 0f;
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/** Controls the initial and final sprite sizes. */
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public float sizeFrom = 2f, sizeTo = 0f;
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/** Whether the rotation adds with the parent */
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public boolean useRotation = true;
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/** Rotation offset. */
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public float offset = 0;
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/** Sprite to draw. */
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@@ -53,10 +55,11 @@ public class ParticleEffect extends Effect{
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public void render(EffectContainer e){
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if(tex == null) tex = Core.atlas.find(region);
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float realRotation = (useRotation ? e.rotation : baseRotation);
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float rawfin = e.fin();
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float fin = e.fin(interp);
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float rad = sizeInterp.apply(sizeFrom, sizeTo, rawfin) * 2;
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float ox = e.x + Angles.trnsx(e.rotation, offsetX, offsetY), oy = e.y + Angles.trnsy(e.rotation, offsetX, offsetY);
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float ox = e.x + Angles.trnsx(realRotation, offsetX, offsetY), oy = e.y + Angles.trnsy(realRotation, offsetX, offsetY);
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Draw.color(colorFrom, colorTo, fin);
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Color lightColor = this.lightColor == null ? Draw.getColor() : this.lightColor;
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@@ -68,7 +71,7 @@ public class ParticleEffect extends Effect{
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rand.setSeed(e.id);
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for(int i = 0; i < particles; i++){
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float l = length * fin + baseLength;
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rv.trns(e.rotation + rand.range(cone), !randLength ? l : rand.random(l));
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rv.trns(realRotation + rand.range(cone), !randLength ? l : rand.random(l));
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float x = rv.x, y = rv.y;
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Lines.lineAngle(ox + x, oy + y, Mathf.angle(x, y), len);
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@@ -78,10 +81,10 @@ public class ParticleEffect extends Effect{
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rand.setSeed(e.id);
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for(int i = 0; i < particles; i++){
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float l = length * fin + baseLength;
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rv.trns(e.rotation + rand.range(cone), !randLength ? l : rand.random(l));
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rv.trns(realRotation + rand.range(cone), !randLength ? l : rand.random(l));
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float x = rv.x, y = rv.y;
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Draw.rect(tex, ox + x, oy + y, rad, rad, e.rotation + offset + e.time * spin);
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Draw.rect(tex, ox + x, oy + y, rad, rad, realRotation + offset + e.time * spin);
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Drawf.light(ox + x, oy + y, rad * lightScl, lightColor, lightOpacity * Draw.getColor().a);
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}
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}
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