Merge branch 'master' of https://github.com/Anuken/Mindustry
This commit is contained in:
@@ -77,6 +77,7 @@ public abstract class BulletType extends Content{
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//additional effects
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public float fragCone = 360f;
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public float fragAngle = 0f;
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public int fragBullets = 9;
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public float fragVelocityMin = 0.2f, fragVelocityMax = 1f, fragLifeMin = 1f, fragLifeMax = 1f;
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public BulletType fragBullet = null;
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@@ -101,6 +102,8 @@ public abstract class BulletType extends Content{
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public int lightningLength = 5, lightningLengthRand = 0;
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/** Use a negative value to use default bullet damage. */
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public float lightningDamage = -1;
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public float lightningCone = 360f;
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public float lightningAngle = 0f;
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public float weaveScale = 1f;
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public float weaveMag = -1f;
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@@ -156,7 +159,7 @@ public abstract class BulletType extends Content{
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if(fragBullet != null){
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for(int i = 0; i < fragBullets; i++){
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float len = Mathf.random(1f, 7f);
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float a = b.rotation() + Mathf.range(fragCone/2);
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float a = b.rotation() + Mathf.range(fragCone/2) + fragAngle;
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fragBullet.create(b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax), Mathf.random(fragLifeMin, fragLifeMax));
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}
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}
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@@ -181,7 +184,7 @@ public abstract class BulletType extends Content{
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}
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for(int i = 0; i < lightning; i++){
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Lightning.create(b, lightningColor, lightningDamage < 0 ? damage : lightningDamage, b.x, b.y, Mathf.random(360f), lightningLength + Mathf.random(lightningLengthRand));
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Lightning.create(b, lightningColor, lightningDamage < 0 ? damage : lightningDamage, b.x, b.y, b.rotation() + Mathf.range(lightningCone/2) + lightningAngle, lightningLength + Mathf.random(lightningLengthRand));
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}
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}
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@@ -6,6 +6,8 @@ import mindustry.gen.*;
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public enum RadarSort{
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distance((pos, other) -> -pos.dst2(other)),
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health((pos, other) -> other.health()),
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shield((pos, other) -> other.shield()),
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armor((pos, other) -> other.armor()),
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maxHealth((pos, other) -> other.maxHealth());
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public final RadarSortFunc func;
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@@ -17,6 +19,6 @@ public enum RadarSort{
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}
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public interface RadarSortFunc{
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float get(Position pos, Healthc other);
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float get(Position pos, Unit other);
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}
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}
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@@ -8,6 +8,7 @@ public enum RadarTarget{
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enemy((team, other) -> team != other.team),
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ally((team, other) -> team == other.team),
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player((team, other) -> other.isPlayer()),
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attacker((pos, other) -> other.canShoot()),
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flying((team, other) -> other.isFlying()),
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boss((team, other) -> other.isBoss()),
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ground((team, other) -> other.isGrounded());
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