Fixed player stuck shooting in certain situations
This commit is contained in:
@@ -430,10 +430,6 @@ public class DesktopInput extends InputHandler{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Core.input.keyRelease(Binding.select)){
|
|
||||||
player.shooting = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(state.isGame() && !scene.hasDialog() && !scene.hasField()){
|
if(state.isGame() && !scene.hasDialog() && !scene.hasField()){
|
||||||
if(Core.input.keyTap(Binding.minimap)) ui.minimapfrag.toggle();
|
if(Core.input.keyTap(Binding.minimap)) ui.minimapfrag.toggle();
|
||||||
if(Core.input.keyTap(Binding.planetMap) && state.isCampaign()) ui.planet.toggle();
|
if(Core.input.keyTap(Binding.planetMap) && state.isCampaign()) ui.planet.toggle();
|
||||||
@@ -560,6 +556,10 @@ public class DesktopInput extends InputHandler{
|
|||||||
changedCursor = false;
|
changedCursor = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(Core.input.keyRelease(Binding.select)){
|
||||||
|
player.shooting = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -26,4 +26,4 @@ org.gradle.caching=true
|
|||||||
org.gradle.internal.http.socketTimeout=100000
|
org.gradle.internal.http.socketTimeout=100000
|
||||||
org.gradle.internal.http.connectionTimeout=100000
|
org.gradle.internal.http.connectionTimeout=100000
|
||||||
android.enableR8.fullMode=false
|
android.enableR8.fullMode=false
|
||||||
archash=7fce1757dc
|
archash=7c091c5e33
|
||||||
|
|||||||
Reference in New Issue
Block a user