Fixed unit shields breaking on spawn

This commit is contained in:
Anuken
2024-05-27 11:25:34 -04:00
parent 6243ef6d4a
commit f51c6e458d

View File

@@ -32,7 +32,7 @@ public class ForceFieldAbility extends Ability{
/** State. */
protected float radiusScale, alpha;
protected boolean wasBroken;
protected boolean wasBroken = true;
private static float realRad;
private static Unit paramUnit;