Fixed unit shields breaking on spawn
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@@ -32,7 +32,7 @@ public class ForceFieldAbility extends Ability{
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/** State. */
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/** State. */
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protected float radiusScale, alpha;
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protected float radiusScale, alpha;
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protected boolean wasBroken;
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protected boolean wasBroken = true;
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private static float realRad;
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private static float realRad;
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private static Unit paramUnit;
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private static Unit paramUnit;
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