Revert hold time
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@@ -794,7 +794,7 @@ sector.onset.description = Commence the conquest of Erekir. Gather resources, pr
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
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sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
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sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
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sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past certain enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
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sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
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sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
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sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
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@@ -1579,7 +1579,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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public void add(){
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public void add(){
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Core.input.getInputProcessors().remove(i -> i instanceof InputHandler || (i instanceof GestureDetector && ((GestureDetector)i).getListener() instanceof InputHandler));
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Core.input.getInputProcessors().remove(i -> i instanceof InputHandler || (i instanceof GestureDetector && ((GestureDetector)i).getListener() instanceof InputHandler));
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Core.input.addProcessor(detector = new GestureDetector(20, 0.5f, 0.45f, 0.15f, this));
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Core.input.addProcessor(detector = new GestureDetector(20, 0.5f, 0.3f, 0.15f, this));
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Core.input.addProcessor(this);
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Core.input.addProcessor(this);
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if(Core.scene != null){
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if(Core.scene != null){
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Table table = (Table)Core.scene.find("inputTable");
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Table table = (Table)Core.scene.find("inputTable");
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