Automatic bundle update
This commit is contained in:
@@ -1013,6 +1013,7 @@ stat.damage = Страты
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stat.frequency = Frequency
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stat.targetsair = Паветраныя мэты
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stat.targetsground = Наземныя мэты
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Хуткасць перамяшчэння
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stat.launchtime = Інтэрвал запускаў
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stat.shootrange = Радыус дзеяння
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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@@ -1013,6 +1013,7 @@ stat.damage = Щети
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stat.frequency = Frequency
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stat.targetsair = Напада по въздух
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stat.targetsground = Напада по земя
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Скорост на движение
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stat.launchtime = Време между изстрелванията
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stat.shootrange = Обхват
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] щит
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ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
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ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
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ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени
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@@ -1013,6 +1013,7 @@ stat.damage = Dany
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stat.frequency = Frequency
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stat.targetsair = Dispara objectius aeris
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stat.targetsground = Dispara objectius terrestres
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Velocitat de moviment
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stat.launchtime = Temps entre llançaments
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stat.shootrange = Abast
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] de salut/seg
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] d’escut
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ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
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ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament
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ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim
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@@ -1013,6 +1013,7 @@ stat.damage = Poškození
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stat.frequency = Frequency
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stat.targetsair = Zaměřuje vzdušné jednotky
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stat.targetsground = Zaměřuje pozemní jednotky
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Rychlost pohybu
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stat.launchtime = Čas mezi vysláním
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stat.shootrange = Dostřel
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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@@ -1013,6 +1013,7 @@ stat.damage = Skade
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stat.frequency = Frequency
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stat.targetsair = Skyder flyvere
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stat.targetsground = Skyder fodgængere
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Bevægelseshastighed
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stat.launchtime = Tid mellem affyringer
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stat.shootrange = Rækkevidde
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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@@ -1013,6 +1013,7 @@ stat.damage = Schaden
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stat.frequency = Frequency
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stat.targetsair = Visiert Lufteinheiten an
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stat.targetsground = Visiert Bodeneinheiten an
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Bewegungsgeschwindigkeit
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stat.launchtime = Zeit zwischen Starts
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stat.shootrange = Reichweite
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] Schild
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ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
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ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
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@@ -1013,6 +1013,7 @@ stat.damage = Daño
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stat.frequency = Frequency
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stat.targetsair = Apunta al aire
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stat.targetsground = Apunta a tierra
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Velocidad de movimiento
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stat.launchtime = Tiempo entre lanzamientos
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stat.shootrange = Alcance
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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@@ -1013,6 +1013,7 @@ stat.damage = Hävituspunkte
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stat.frequency = Frequency
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stat.targetsair = Sihib õhku
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stat.targetsground = Sihib maapinnale
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Transportimise kiirus
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stat.launchtime = Aeg lendutõusude vahel
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stat.shootrange = Ulatus
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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@@ -1013,6 +1013,7 @@ stat.damage = Kaltea
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stat.frequency = Frequency
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stat.targetsair = Airera tirokatzen du
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stat.targetsground = Lurrera tirokatzen du
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Garraio-abiadura
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stat.launchtime = Egozketen arteko denbora
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stat.shootrange = Irismena
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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@@ -1013,6 +1013,7 @@ stat.damage = Vahinko
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stat.frequency = Frequency
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stat.targetsair = Hyökkää ilmaan
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stat.targetsground = Hyökkää maahan
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Liikkumisnopeus
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stat.launchtime = Aika laukaisujen välillä
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stat.shootrange = Kantama
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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@@ -1013,6 +1013,7 @@ stat.damage = Pinsala
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stat.frequency = Frequency
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stat.targetsair = Tinatarget ng mga Air
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stat.targetsground = Tinatarget ng mga Ground
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Bilis ng Pag-galaw
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stat.launchtime = Oras sa pagitan ng mga launches
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stat.shootrange = Saklaw
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target
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@@ -1013,6 +1013,7 @@ stat.damage = Dégâts
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stat.frequency = Frequency
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stat.targetsair = Cibles Aériennes
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stat.targetsground = Cibles Terrestres
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Vitesse de Déplacement
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stat.launchtime = Temps entre chaque lancement
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stat.shootrange = Portée de tir
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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@@ -1013,6 +1013,7 @@ stat.damage = Sebzés
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stat.frequency = Frequency
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stat.targetsair = Légi célpontok
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stat.targetsground = Földi célpontok
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Szállítási sebesség
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stat.launchtime = Kilövések közötti idő
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stat.shootrange = Hatótávolság
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] életerő/mp
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ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus
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ability.stat.shield = [stat]{0}[lightgray] maximális pajzs
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ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység
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ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés
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ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb)
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@@ -1013,6 +1013,7 @@ stat.damage = Damage
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stat.frequency = Frequency
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stat.targetsair = Target Udara
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stat.targetsground = Target Darat
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Kecepatan Barang
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stat.launchtime = Waktu Antara Peluncuran
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stat.shootrange = Jarak
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] nyawa/detik
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ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut
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ability.stat.shield = [stat]{0}[lightgray] perisai
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
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ability.stat.cooldown = [stat]{0} sec[lightgray] waktu jeda
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ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal
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@@ -1013,6 +1013,7 @@ stat.damage = Danno
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stat.frequency = Frequency
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stat.targetsair = Attacca Nemici Aerei
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stat.targetsground = Attacca Nemici Terreni
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Velocità
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stat.launchtime = Tempo tra Lanci
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stat.shootrange = Raggio
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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@@ -1013,6 +1013,7 @@ stat.damage = ダメージ
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stat.frequency = Frequency
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stat.targetsair = 対空攻撃
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stat.targetsground = 対地攻撃
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stat.crushdamage = Crush Damage
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stat.itemsmoved = 輸送速度
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stat.launchtime = 発射の待機時間
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stat.shootrange = 範囲
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒
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ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
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ability.stat.shield = [stat]{0}[lightgray] シールド
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
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ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
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ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数
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@@ -1013,6 +1013,7 @@ stat.damage = 피해량
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stat.frequency = Frequency
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stat.targetsair = 공중 조준
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stat.targetsground = 지상 조준
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stat.crushdamage = Crush Damage
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stat.itemsmoved = 이동 속도
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stat.launchtime = 출격 간격
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stat.shootrange = 사거리
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초
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ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
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ability.stat.shield = [stat]{0}[lightgray] 실드
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ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
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ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
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ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표
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@@ -1013,6 +1013,7 @@ stat.damage = Žala
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stat.frequency = Frequency
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stat.targetsair = Šaudo į oro taikinius
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stat.targetsground = Šaudo į žemės taikinius
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Judėjimo Greitis
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stat.launchtime = Laikas Tarp Paleidimų
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stat.shootrange = Atstumas
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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@@ -1013,6 +1013,7 @@ stat.damage = Schade
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stat.frequency = Frequency
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stat.targetsair = Luchtdoelwitten
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stat.targetsground = Gronddoelwitten
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Beweegingssnelheid
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stat.launchtime = Tijd tussen lanceringen
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stat.shootrange = Bereik
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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@@ -1013,6 +1013,7 @@ stat.damage = Damage
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stat.frequency = Frequency
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stat.targetsair = Targets Air
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||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = Obrażenia
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Namierza wrogów powietrznych
|
||||
stat.targetsground = Namierza wrogów lądowych
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Prędkość poruszania się
|
||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||
stat.shootrange = Zasięg
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
|
||||
ability.stat.shield = [stat]{0}[lightgray] osłony
|
||||
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = Dano
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Mira no ar
|
||||
stat.targetsground = Mira no chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Disparos
|
||||
stat.shootrange = Alcance
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = Dano
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Mirar no Ar
|
||||
stat.targetsground = Mirar no Chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Tiros
|
||||
stat.shootrange = Alcance de Tiro
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
|
||||
ability.stat.shield = [stat]{0}[lightgray] escudo
|
||||
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
|
||||
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = Forță
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Lovește Aeronave
|
||||
stat.targetsground = Lovește Artilerie
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = Урон
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Воздушные цели
|
||||
stat.targetsground = Наземные цели
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Скорость перемещения
|
||||
stat.launchtime = Интервал запусков
|
||||
stat.shootrange = Радиус действия
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз
|
||||
ability.stat.shield = [stat]{0}[lightgray] щит
|
||||
ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
|
||||
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = Šteta
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Nišani vazduh
|
||||
stat.targetsground = Nišani zemlju
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Brzina kretanja
|
||||
stat.launchtime = Vreme između lansiranja
|
||||
stat.shootrange = Domet
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = Skada
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = ดาเมจ
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = ยิงอากาศ
|
||||
stat.targetsground = ยิงพื้นดิน
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
|
||||
stat.launchtime = เวลาระหว่างการส่ง
|
||||
stat.shootrange = ระยะยิง
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] เกราะ
|
||||
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
|
||||
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
|
||||
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = Damage
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Havayi hedef alir mi?
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Menzil
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = Hasar
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Havayı Hedefler Mi
|
||||
stat.targetsground = Yeri Hedefler Mi
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Hareket Hızı
|
||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||
stat.shootrange = Menzil
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] kalkan
|
||||
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
|
||||
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = Шкода
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Повітряні противники
|
||||
stat.targetsground = Наземні противники
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Швидкість переміщення
|
||||
stat.launchtime = Час між запусками
|
||||
stat.shootrange = Радіус дії
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [lightgray]Щит: [stat]{0}
|
||||
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
|
||||
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
|
||||
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = Sát thương
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = Mục tiêu trên không
|
||||
stat.targetsground = Mục tiêu mặt đất
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = Tốc độ dịch chuyển
|
||||
stat.launchtime = Thời gian giữa các lần phóng
|
||||
stat.shootrange = Phạm vi
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
|
||||
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
|
||||
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
|
||||
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = 伤害
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = 攻击空中单位
|
||||
stat.targetsground = 攻击地面单位
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.launchtime = 发射间隔
|
||||
stat.shootrange = 范围
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
|
||||
ability.stat.shield = [stat]{0}[lightgray] 护盾
|
||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
|
||||
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数
|
||||
|
||||
@@ -1013,6 +1013,7 @@ stat.damage = 傷害
|
||||
stat.frequency = Frequency
|
||||
stat.targetsair = 攻擊空中目標
|
||||
stat.targetsground = 攻擊地面目標
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.itemsmoved = 移動速度
|
||||
stat.launchtime = 發射間隔
|
||||
stat.shootrange = 範圍
|
||||
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray]護盾
|
||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
|
||||
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
|
||||
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數
|
||||
|
||||
Reference in New Issue
Block a user