Automatic bundle update
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@@ -1013,6 +1013,7 @@ stat.damage = Schaden
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stat.frequency = Frequency
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stat.targetsair = Visiert Lufteinheiten an
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stat.targetsground = Visiert Bodeneinheiten an
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Bewegungsgeschwindigkeit
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stat.launchtime = Zeit zwischen Starts
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stat.shootrange = Reichweite
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] Schild
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ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
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ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
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