Automatic bundle update
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@@ -1013,6 +1013,7 @@ stat.damage = Dégâts
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stat.frequency = Frequency
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stat.targetsair = Cibles Aériennes
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stat.targetsground = Cibles Terrestres
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stat.crushdamage = Crush Damage
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stat.itemsmoved = Vitesse de Déplacement
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stat.launchtime = Temps entre chaque lancement
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stat.shootrange = Portée de tir
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@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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