Automatic bundle update

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2025-09-06 03:11:17 +00:00
parent 98c56e474f
commit ffa92adb0f
34 changed files with 68 additions and 0 deletions

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@@ -1013,6 +1013,7 @@ stat.damage = Страты
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Паветраныя мэты stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage
stat.itemsmoved = Хуткасць перамяшчэння stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння stat.shootrange = Радыус дзеяння
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Щети
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Напада по въздух stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage
stat.itemsmoved = Скорост на движение stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват stat.shootrange = Обхват
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] щит ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени

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@@ -1013,6 +1013,7 @@ stat.damage = Dany
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Dispara objectius aeris stat.targetsair = Dispara objectius aeris
stat.targetsground = Dispara objectius terrestres stat.targetsground = Dispara objectius terrestres
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocitat de moviment stat.itemsmoved = Velocitat de moviment
stat.launchtime = Temps entre llançaments stat.launchtime = Temps entre llançaments
stat.shootrange = Abast stat.shootrange = Abast
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] de salut/seg
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] descut ability.stat.shield = [stat]{0}[lightgray] descut
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament
ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim

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@@ -1013,6 +1013,7 @@ stat.damage = Poškození
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Zaměřuje vzdušné jednotky stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky stat.targetsground = Zaměřuje pozemní jednotky
stat.crushdamage = Crush Damage
stat.itemsmoved = Rychlost pohybu stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel stat.shootrange = Dostřel
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Skade
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Skyder flyvere stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage
stat.itemsmoved = Bevægelseshastighed stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde stat.shootrange = Rækkevidde
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Schaden
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Visiert Lufteinheiten an stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage
stat.itemsmoved = Bewegungsgeschwindigkeit stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite stat.shootrange = Reichweite
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] Schild ability.stat.shield = [stat]{0}[lightgray] Schild
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele

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@@ -1013,6 +1013,7 @@ stat.damage = Daño
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Apunta al aire stat.targetsair = Apunta al aire
stat.targetsground = Apunta a tierra stat.targetsground = Apunta a tierra
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidad de movimiento stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Hävituspunkte
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Sihib õhku stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage
stat.itemsmoved = Transportimise kiirus stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus stat.shootrange = Ulatus
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Kaltea
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Airera tirokatzen du stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Crush Damage
stat.itemsmoved = Garraio-abiadura stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena stat.shootrange = Irismena
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Vahinko
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Hyökkää ilmaan stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage
stat.itemsmoved = Liikkumisnopeus stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama stat.shootrange = Kantama
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Pinsala
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Bilis ng Pag-galaw stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw stat.shootrange = Saklaw
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target

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@@ -1013,6 +1013,7 @@ stat.damage = Dégâts
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Cibles Aériennes stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage
stat.itemsmoved = Vitesse de Déplacement stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir stat.shootrange = Portée de tir
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = Sebzés
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Légi célpontok stat.targetsair = Légi célpontok
stat.targetsground = Földi célpontok stat.targetsground = Földi célpontok
stat.crushdamage = Crush Damage
stat.itemsmoved = Szállítási sebesség stat.itemsmoved = Szállítási sebesség
stat.launchtime = Kilövések közötti idő stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság stat.shootrange = Hatótávolság
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] életerő/mp
ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus
ability.stat.shield = [stat]{0}[lightgray] maximális pajzs ability.stat.shield = [stat]{0}[lightgray] maximális pajzs
ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység
ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés
ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb) ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb)

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@@ -1013,6 +1013,7 @@ stat.damage = Damage
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Target Udara stat.targetsair = Target Udara
stat.targetsground = Target Darat stat.targetsground = Target Darat
stat.crushdamage = Crush Damage
stat.itemsmoved = Kecepatan Barang stat.itemsmoved = Kecepatan Barang
stat.launchtime = Waktu Antara Peluncuran stat.launchtime = Waktu Antara Peluncuran
stat.shootrange = Jarak stat.shootrange = Jarak
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] nyawa/detik
ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut
ability.stat.shield = [stat]{0}[lightgray] perisai ability.stat.shield = [stat]{0}[lightgray] perisai
ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
ability.stat.cooldown = [stat]{0} sec[lightgray] waktu jeda ability.stat.cooldown = [stat]{0} sec[lightgray] waktu jeda
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal

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@@ -1013,6 +1013,7 @@ stat.damage = Danno
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Attacca Nemici Aerei stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocità stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio stat.shootrange = Raggio
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

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@@ -1013,6 +1013,7 @@ stat.damage = ダメージ
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = 対空攻撃 stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃 stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage
stat.itemsmoved = 輸送速度 stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間 stat.launchtime = 発射の待機時間
stat.shootrange = 範囲 stat.shootrange = 範囲
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
ability.stat.shield = [stat]{0}[lightgray] シールド ability.stat.shield = [stat]{0}[lightgray] シールド
ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度 ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量 ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数 ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数

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@@ -1013,6 +1013,7 @@ stat.damage = 피해량
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = 공중 조준 stat.targetsair = 공중 조준
stat.targetsground = 지상 조준 stat.targetsground = 지상 조준
stat.crushdamage = Crush Damage
stat.itemsmoved = 이동 속도 stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격 stat.launchtime = 출격 간격
stat.shootrange = 사거리 stat.shootrange = 사거리
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초
ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동 ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
ability.stat.shield = [stat]{0}[lightgray] 실드 ability.stat.shield = [stat]{0}[lightgray] 실드
ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도 ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위 ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임 ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표 ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표

View File

@@ -1013,6 +1013,7 @@ stat.damage = Žala
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Šaudo į oro taikinius stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage
stat.itemsmoved = Judėjimo Greitis stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas stat.shootrange = Atstumas
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Schade
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.itemsmoved = Beweegingssnelheid stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik stat.shootrange = Bereik
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Damage
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Obrażenia
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Namierza wrogów powietrznych stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage
stat.itemsmoved = Prędkość poruszania się stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg stat.shootrange = Zasięg
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
ability.stat.shield = [stat]{0}[lightgray] osłony ability.stat.shield = [stat]{0}[lightgray] osłony
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Dano
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Mira no ar stat.targetsair = Mira no ar
stat.targetsground = Mira no chão stat.targetsground = Mira no chão
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Dano
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Mirar no Ar stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro stat.shootrange = Alcance de Tiro
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
ability.stat.shield = [stat]{0}[lightgray] escudo ability.stat.shield = [stat]{0}[lightgray] escudo
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos

View File

@@ -1013,6 +1013,7 @@ stat.damage = Forță
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Lovește Aeronave stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage
stat.itemsmoved = Viteză de Mișcare a Materialelor stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări stat.launchtime = Timp între Lansări
stat.shootrange = Rază stat.shootrange = Rază
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Урон
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Воздушные цели stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели stat.targetsground = Наземные цели
stat.crushdamage = Crush Damage
stat.itemsmoved = Скорость перемещения stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия stat.shootrange = Радиус действия
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз
ability.stat.shield = [stat]{0}[lightgray] щит ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей

View File

@@ -1013,6 +1013,7 @@ stat.damage = Šteta
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Nišani vazduh stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage
stat.itemsmoved = Brzina kretanja stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet stat.shootrange = Domet
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Skada
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = ดาเมจ
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = ยิงอากาศ stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage
stat.itemsmoved = ความเร็วการเคลื่อนย้าย stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง stat.shootrange = ระยะยิง
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] เกราะ ability.stat.shield = [stat]{0}[lightgray] เกราะ
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์ ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0} ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}

View File

@@ -1013,6 +1013,7 @@ stat.damage = Damage
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Havayi hedef alir mi? stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets

View File

@@ -1013,6 +1013,7 @@ stat.damage = Hasar
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Havayı Hedefler Mi stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage
stat.itemsmoved = Hareket Hızı stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] kalkan ability.stat.shield = [stat]{0}[lightgray] kalkan
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef

View File

@@ -1013,6 +1013,7 @@ stat.damage = Шкода
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Повітряні противники stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage
stat.itemsmoved = Швидкість переміщення stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками stat.launchtime = Час між запусками
stat.shootrange = Радіус дії stat.shootrange = Радіус дії
@@ -1117,6 +1118,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [lightgray]Щит: [stat]{0} ability.stat.shield = [lightgray]Щит: [stat]{0}
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек. ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0} ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек. ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0} ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}

View File

@@ -1013,6 +1013,7 @@ stat.damage = Sát thương
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = Mục tiêu trên không stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Crush Damage
stat.itemsmoved = Tốc độ dịch chuyển stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi stat.shootrange = Phạm vi
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa

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@@ -1013,6 +1013,7 @@ stat.damage = 伤害
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = 攻击空中单位 stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
stat.crushdamage = Crush Damage
stat.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔 stat.launchtime = 发射间隔
stat.shootrange = 范围 stat.shootrange = 范围
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次 ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
ability.stat.shield = [stat]{0}[lightgray] 护盾 ability.stat.shield = [stat]{0}[lightgray] 护盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度 ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位 ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间 ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数 ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数

View File

@@ -1013,6 +1013,7 @@ stat.damage = 傷害
stat.frequency = Frequency stat.frequency = Frequency
stat.targetsair = 攻擊空中目標 stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標 stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage
stat.itemsmoved = 移動速度 stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔 stat.launchtime = 發射間隔
stat.shootrange = 範圍 stat.shootrange = 範圍
@@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray]護盾 ability.stat.shield = [stat]{0}[lightgray]護盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度 ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位 ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間 ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數 ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數