Matthew Peng and GitHub
4cb3bef1a7
Parentize Vela and Corvus shoot effects ( #5997 )
2021-09-14 14:24:19 -04:00
Matthew Peng and GitHub
32db058dbe
Why is the smelter -top drawn between the flame circles? ( #5817 )
2021-09-11 18:47:30 -04:00
Matthew Peng and GitHub
abbc25798d
Pull trail updating out into its own method ( #5964 )
2021-09-09 15:47:08 -04:00
Matthew Peng and GitHub
868cd4fb0b
Just because a generator doesn't have turbines doesn't mean it doesn't have liquid ( #5962 )
2021-09-08 20:40:56 -04:00
Matthew Peng and GitHub
d257adf0c1
Show All ( #5954 )
2021-09-07 15:20:59 -04:00
Matthew Peng and GitHub
efae0d3b6a
Anuke what is this ( #5949 )
2021-09-06 20:45:42 -04:00
Matthew Peng and GitHub
264052a95f
Remove the slight delay in wind3.ogg ( #5909 )
...
* Remove the slight delay in `wind3.ogg`
* Don't need to export the quality that high
2021-09-04 10:26:42 -04:00
Matthew Peng and GitHub
b004146015
Input liquid drawing for DrawLiquid and DrawMixer ( #5906 )
2021-09-04 10:18:44 -04:00
Matthew Peng and GitHub
9b28eaa3b3
Allow for SingleTypeGenerators to use only liquid. ( #5900 )
2021-08-30 08:23:58 -04:00
Matthew Peng and GitHub
2f47f13ef7
Adjustable generateEffect randomness ( #5901 )
2021-08-29 22:55:52 -04:00
Matthew Peng and GitHub
71f064bda1
Shouldn't shorten() also reset the counter? ( #5890 )
2021-08-29 08:28:38 -04:00
Matthew Peng and GitHub
60b2842d82
Rotator spinSpeed ( #5881 )
2021-08-28 08:47:11 -04:00
Matthew Peng and GitHub
f8c7ff0159
Damage.damage doesn't properly convert cores (#5882 )
...
* `Damage.damage` doesn't properly convert cores
* Well that was a complete failure
2021-08-28 08:46:08 -04:00
Matthew Peng and GitHub
5cc461edb0
Make hiding details optional ( #5871 )
...
* Make hiding details optional
* Sandbox blocks shouldn't have their details hidden.
2021-08-26 20:47:35 -04:00
Matthew Peng and GitHub
b860b2bbfb
Don't show core ghosts ( #5834 )
2021-08-22 09:45:17 -04:00
Matthew Peng and GitHub
9cc08ada22
Heal Targetting on Turrets ( #5820 )
...
* Heal Targetting on Turrets
* Just in case
2021-08-21 11:33:20 -04:00
Matthew Peng and GitHub
79939db170
If it accepts payloads, then it shouldn't be blocked. ( #5767 )
2021-08-14 20:35:29 -04:00
Matthew Peng and GitHub
24d3afca18
If a block doesn't rotate, then don't check if the payload conveyor is trying to input into the output side ( #5766 )
...
* If a block doesn't rotate, then don't check if the payload conveyor is trying to input into the output side
* b l o c k
* h
* Revert "h"
This reverts commit 2860818e3f .
2021-08-14 18:48:52 -04:00
Matthew Peng and GitHub
6246a1d39c
Option to make a unit not appear on the title screen. ( #5728 )
2021-08-09 18:04:21 -04:00
MEEP of Faith and GitHub
7ec5aa28b3
Include time in status effect draw ( #5640 )
2021-07-24 20:10:41 -04:00
MEEP of Faith and GitHub
7656aedb6b
Drawf.Laser with different ends (#5301 )
...
* Laser with different ends
* Allow usage of different ended TractorBeamTurret lasers
* oops
* aaaa
* too. many. commits.
* Remove rotation
* I shouldn't be allowed to edit from the browser.
2021-07-20 11:22:17 -04:00
MEEP of Faith and GitHub
d4c409252b
Allow shock mines to spawn bullets ( #5454 )
...
* Allow shock mines to spawn bullets
* Fix up some issues
2021-06-24 08:39:37 -04:00
MEEP of Faith and GitHub
a74bc0c077
block destroyEffect ( #5427 )
2021-06-16 15:55:08 -04:00
MEEP of Faith and GitHub
af2830602d
Let any block have variants. ( #5372 )
2021-06-10 15:42:01 -04:00
MEEP of Faith and GitHub
93fd3c6e18
Allow weapons on Miner units to function. ( #5398 )
...
`target` shouldn't affect anything because it is unused in `updateMovement()`
2021-06-08 14:05:56 -04:00
MEEP of Faith and GitHub
a09771b569
Custom Unit Death Explosion Effects ( #5389 )
2021-06-06 19:38:12 -04:00
MEEP of Faith and GitHub
551ebb6b31
Wow I worded that terribly ( #5320 )
2021-05-31 17:49:37 -04:00
MEEP of Faith and GitHub
8b95d2db0d
Knockback following bullet direction ( #5313 )
2021-05-31 14:28:35 -04:00
MEEP of Faith and GitHub
1ea4567912
Display Mass Driver range and reload stats ( #5307 )
...
* Display range and reload stats
* Unneeded
2021-05-29 08:43:34 -04:00
MEEP of Faith and GitHub
dadbaa1380
e.rotation, 360f in randlLenVectors unneeded, remove them. (#5242 )
2021-05-28 16:18:38 -04:00
MEEP of Faith and GitHub
e4c434e26e
lightningType follow angle ( #5282 )
...
* lightningType follow angle
* this is more complicated than it should be
time to make it less stupid
2021-05-22 08:41:04 -04:00
MEEP of Faith and GitHub
db897d037d
Unit Command Radius ( #5269 )
...
* Unit Command Radius
* Make effect change with radius
* Fix command center effect
* Display true radius
2021-05-19 14:34:57 -04:00
MEEP of Faith and GitHub
0764fcb476
More random unit effects ( #5272 )
...
* More random fall smoke effects
* Do the same with status effects.
2021-05-19 08:25:28 -04:00
MEEP of Faith and GitHub
6fcdb9d505
Draw flame over cracks ( #5222 )
2021-05-08 08:48:50 -04:00
MEEP of Faith and GitHub
8d1a34b652
Include distance in foreshadow targetting ( #5221 )
...
* Include distance in foreshadow targetting
* Divide by larger number
2021-05-07 18:35:58 -04:00
MEEP of Faith and GitHub
d820e7d31a
Fix small linecast issue ( #5192 )
2021-05-03 22:10:36 -04:00
MEEP of Faith and GitHub
d9c5e5e08d
No reason to hide ItemEntry ( #5173 )
2021-04-30 09:29:19 -04:00
MEEP of Faith and GitHub
e8e23961f4
why toxopid cannon not in weapons folder ( #5166 )
2021-04-29 14:15:55 -04:00
MEEP of Faith and GitHub
7dc3dfd29e
e.checkTarget is shorter ( #5157 )
2021-04-26 15:22:33 -04:00
MEEP of Faith and GitHub
3910d7769b
Add space to bullet.lightning ( #5136 )
2021-04-22 11:11:08 -04:00
MEEP of Faith and GitHub
fbddc0abc9
Turn MiningRange into a UnitType variable. ( #5112 )
...
* Turn MiningRange into a UnitType variable.
Long range mining go brrrrr
* Anuke Approved
2021-04-16 20:57:40 -04:00
MEEP of Faith and GitHub
0d8f95354f
Move damage and knockback to hitEntity ( #5000 )
...
* Move damge and knockback to `hitEntity`
* b.damage, not damage
2021-04-10 09:15:34 -04:00
MEEP of Faith and GitHub
7e7e6b70e2
Randomly Rotated Particle Weather Particles ( #5020 )
2021-04-10 09:12:51 -04:00
MEEP of Faith and GitHub
56b8986a0b
Unit Sprite Heresyn't ( #5084 )
2021-04-08 15:56:22 -04:00
MEEP of Faith and GitHub
bdf958ed17
Copy ItemStack functions over to LiquidStack ( #5080 )
2021-04-08 10:05:37 -04:00
MEEP of Faith and GitHub
24f0a17395
Crawlers do not explode from their center ( #5078 )
2021-04-07 18:48:34 -04:00
MEEP of Faith and GitHub
ad46fa93a5
Ignore VSCode settings ( #5054 )
2021-04-03 20:39:56 -04:00
MEEP of Faith and GitHub
7a0e772a05
Remove space between damage and /sec ( #5024 )
2021-03-30 10:22:08 -04:00
MEEP of Faith and GitHub
8b2e78ab1e
maxRange overriding on laser bulllets (#4873 )
2021-03-28 18:42:26 -04:00
MEEP of Faith and GitHub
332b1ce100
collidesGround targetting in GroundAI (#4911 )
2021-03-28 18:40:47 -04:00
MEEP of Faith and GitHub
2a7525cdf1
Allow for dynamic counting ( #4988 )
2021-03-28 18:38:16 -04:00
MEEP of Faith and GitHub
4ec81b0669
Make Repair Points affected by overdrive ( #4985 )
2021-03-24 19:09:20 -04:00
MEEP of Faith and GitHub
1ecc49f9b7
Use continuous damage ( #4966 )
2021-03-20 08:38:17 -04:00
MEEP of Faith and GitHub
d4e6817232
Boosting Rise Speed ( #4918 )
2021-03-10 13:48:33 -05:00
MEEP of Faith and GitHub
c4da670a7c
do not the multi charge ( #4905 )
2021-03-08 19:14:04 -05:00
MEEP of Faith and GitHub
120c694a42
Mention Foreshadow's special targeting in its description. ( #4419 )
...
* Mention Foreshadow special targetting.
* Better wording
2021-03-05 11:25:58 -05:00
MEEP of Faith and GitHub
569293e577
Shadow with width/height ( #4609 )
2021-03-05 11:21:23 -05:00
MEEP of Faith and GitHub
d34dd0c603
Add message for mods that have hidden = true ( #4717 )
...
* Multiplayer compatability message
* Make more sense?
2021-03-05 11:17:55 -05:00
MEEP of Faith and GitHub
0c28bb7dcf
DefenderAI that makes octs follow units ( #4757 )
2021-03-05 10:21:26 -05:00
MEEP of Faith and GitHub
3ccdf45ed1
Is this what you wanted sk? ( #4848 )
2021-03-04 10:38:47 -05:00
MEEP of Faith and GitHub
7e216d198e
Remove duplicates and mild formatting. ( #4837 )
...
* Remove duplicate definitions in UnitTypes
* If Tsunami is indented, so should the others
It looks nicer as well.
2021-03-02 09:28:04 -05:00
a89d50e74d
Cursor should not change for other teams when hovering over doors and construction. ( #4838 )
...
* Cursor should not change for other teams.
* Use Built-in interaction check
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com >
* Building should use built-in check, same treatment for ConstructBlock
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com >
2021-03-02 09:25:15 -05:00
MEEP of Faith and GitHub
cbf30c599b
If a building and unit are found within the line, target the closer one. ( #4646 )
2021-02-10 09:16:49 -05:00
MEEP of Faith and GitHub
386da22f6e
remove space in perShot ( #4640 )
2021-02-09 09:52:00 -05:00
MEEP of Faith and GitHub
86c702861e
Remove NullPointerExeption error ( #4624 )
2021-02-08 10:44:08 -05:00
MEEP of Faith and GitHub
3bb85b4bda
Custom shadow offset ( #4472 )
2021-02-07 12:34:54 -05:00
MEEP of Faith and GitHub
fc91b6b135
Colored construct ( #4417 )
2021-01-23 15:29:36 -05:00
MEEP of Faith and GitHub
77f31fd86c
Movement Lightning Ability Improvements ( #3901 )
...
* Movement Lightning Ability Improvements
* `Core.atlas.find` Might not always be avalable
* Default is null
* Fix
2021-01-19 19:20:25 -05:00
MEEP of Faith and GitHub
c53a6a7c04
hitColor colored beam effects. ( #3471 )
...
* hitColor colored beam effects.
* Same with lasers
* fix
2021-01-19 17:46:02 -05:00
MEEP of Faith and GitHub
956f4659c7
Sound stuff ( #4332 )
2021-01-15 10:13:41 -05:00
MEEP of Faith and GitHub
c6b60a2620
shootLength for other turrets that aren't PointDefenceTurrets (#4312 )
2021-01-12 09:39:27 -05:00
MEEP of Faith and GitHub
ab19e6ffbd
Launchpad Launch Sound ( #4146 )
...
* Launchpad Launch Sound
* Update LaunchPad.java
2020-12-30 19:27:50 -05:00
MEEP of Faith and GitHub
a21f79ac6a
Draw size independent from puddle size. ( #3826 )
...
* Draw size independent from puddle size.
* Apply change to Bullets
2020-12-23 10:29:26 -05:00
MEEP of Faith and GitHub
380c9ab113
Why is this protected in the first place?
2020-12-01 22:17:32 -08:00
MEEP of Faith and GitHub
659be11b7d
Remove extra omura cannon image.
...
It has the `-heat` prefix, so the game is using this instead of its actual heat sprite to draw heat.
2020-11-13 19:00:21 -08:00
MEEP of Faith and GitHub
742cac3e75
Add Movement Lightning to bundle
2020-11-09 15:50:01 -08:00
MEEP of Faith and GitHub
a621aa7eab
Tractor Beam Status Effects
2020-11-06 09:50:55 -08:00
MEEP of Faith and GitHub
a14ae1bdf8
Lightning chance fix.
2020-10-28 21:00:24 -07:00
MEEP of Faith and GitHub
062b319ab3
ok, then try this?
2020-10-24 17:16:56 -07:00
MEEP of Faith and GitHub
8ad4349d18
test this
2020-10-24 17:12:44 -07:00
MEEP of Faith and GitHub
2ec3eee138
Custom Base Support
2020-10-24 15:02:36 -07:00
MEEP of Faith and GitHub
705728f16a
"diable"
...
oh no
2020-10-24 13:49:30 -07:00
MEEP of Faith and GitHub
3d4ace6ca8
If units can have chargeSound, why not chargeTurrets too?
2020-10-07 18:24:30 -07:00
MEEP of Faith and GitHub
8d4dff2481
Change the comment.
2020-10-02 21:22:11 -07:00
MEEP of Faith and GitHub
f6d805638c
Then apply flexibility to the Payload Conveyor
...
Modding :D
2020-10-02 21:19:53 -07:00
MEEP of Faith and GitHub
8f1869672d
Variable fits limit.
2020-10-02 21:16:45 -07:00
MEEP of Faith and GitHub
9f26979419
why variable here
2020-09-24 20:34:02 -07:00
MEEP of Faith and GitHub
55e25cc509
Make lightning have frag angle properties
...
Adds `lightningCone`, which is the full angle of where the lightning direction can be, and `lightningAngle` which is the angle compared to the bullet that the center of the lightning cone is.
2020-09-24 15:31:03 -07:00
MEEP of Faith and GitHub
c07c872ad5
Homing Power Functionality ( #2096 )
...
Homing Power should probably actually affect how strong homing is.
2020-05-21 21:15:13 -04:00
MEEP of Faith and GitHub
739ce75154
Customizable Fragging Angle ( #2006 )
...
* Customizable Fragging Angle
* I did it wrong.
* Undo that last change.
* Anuke told me to make it just forwards
* Thanks Anuke
My inexperience is very evident.
2020-05-07 21:53:00 -04:00
MEEP of Faith and GitHub
9e9776971f
I was told I made a mistake ( #1962 )
2020-05-01 20:32:16 -04:00
MEEP of Faith and GitHub
9def4eaba4
Unjank Plated Conduit Background Transparency ( #1961 )
...
The background transparent part was for some reason 3-6 different colors. Invisible, but still there.
2020-05-01 18:09:39 -04:00
MEEP of Faith and GitHub
941d2d0f39
Support custom bottom color ( #1960 )
...
Should work similarly to flameColor on the GenericSmelter.
2020-05-01 18:08:49 -04:00
MEEP of Faith and GitHub
46762ab0e1
New power cells for everything ( #1915 )
...
* Ground Unit Power Cells
* Flying Unit Cells
* Player/Mech Cells
2020-04-25 22:48:58 -04:00
MEEP of Faith and GitHub
c7c638caa6
Copy code from UnitType.java ( #1916 )
...
Support custom bottom region without scripting.
2020-04-25 21:10:36 -04:00
MEEP of Faith and GitHub
da5755b7c1
For consistancy ( #1517 )
...
Swap "liquids" with "liquid." Also proposing because the category for liquid blocks is "liquid" and not "liquids" when modding.
2020-02-06 14:46:33 -05:00