Commit Graph
96 Commits
Author SHA1 Message Date
Matthew PengandGitHub 4cb3bef1a7 Parentize Vela and Corvus shoot effects (#5997) 2021-09-14 14:24:19 -04:00
Matthew PengandGitHub 32db058dbe Why is the smelter -top drawn between the flame circles? (#5817) 2021-09-11 18:47:30 -04:00
Matthew PengandGitHub abbc25798d Pull trail updating out into its own method (#5964) 2021-09-09 15:47:08 -04:00
Matthew PengandGitHub 868cd4fb0b Just because a generator doesn't have turbines doesn't mean it doesn't have liquid (#5962) 2021-09-08 20:40:56 -04:00
Matthew PengandGitHub d257adf0c1 Show All (#5954) 2021-09-07 15:20:59 -04:00
Matthew PengandGitHub efae0d3b6a Anuke what is this (#5949) 2021-09-06 20:45:42 -04:00
Matthew PengandGitHub 264052a95f Remove the slight delay in wind3.ogg (#5909)
* Remove the slight delay in `wind3.ogg`

* Don't need to export the quality that high
2021-09-04 10:26:42 -04:00
Matthew PengandGitHub b004146015 Input liquid drawing for DrawLiquid and DrawMixer (#5906) 2021-09-04 10:18:44 -04:00
Matthew PengandGitHub 9b28eaa3b3 Allow for SingleTypeGenerators to use only liquid. (#5900) 2021-08-30 08:23:58 -04:00
Matthew PengandGitHub 2f47f13ef7 Adjustable generateEffect randomness (#5901) 2021-08-29 22:55:52 -04:00
Matthew PengandGitHub 71f064bda1 Shouldn't shorten() also reset the counter? (#5890) 2021-08-29 08:28:38 -04:00
Matthew PengandGitHub 60b2842d82 Rotator spinSpeed (#5881) 2021-08-28 08:47:11 -04:00
Matthew PengandGitHub f8c7ff0159 Damage.damage doesn't properly convert cores (#5882)
* `Damage.damage` doesn't properly convert cores

* Well that was a complete failure
2021-08-28 08:46:08 -04:00
Matthew PengandGitHub 5cc461edb0 Make hiding details optional (#5871)
* Make hiding details optional

* Sandbox blocks shouldn't have their details hidden.
2021-08-26 20:47:35 -04:00
Matthew PengandGitHub b860b2bbfb Don't show core ghosts (#5834) 2021-08-22 09:45:17 -04:00
Matthew PengandGitHub 9cc08ada22 Heal Targetting on Turrets (#5820)
* Heal Targetting on Turrets

* Just in case
2021-08-21 11:33:20 -04:00
Matthew PengandGitHub 79939db170 If it accepts payloads, then it shouldn't be blocked. (#5767) 2021-08-14 20:35:29 -04:00
Matthew PengandGitHub 24d3afca18 If a block doesn't rotate, then don't check if the payload conveyor is trying to input into the output side (#5766)
* If a block doesn't rotate, then don't check if the payload conveyor is trying to input into the output side

* b l o c k

* h

* Revert "h"

This reverts commit 2860818e3f.
2021-08-14 18:48:52 -04:00
Matthew PengandGitHub 6246a1d39c Option to make a unit not appear on the title screen. (#5728) 2021-08-09 18:04:21 -04:00
MEEP of FaithandGitHub 7ec5aa28b3 Include time in status effect draw (#5640) 2021-07-24 20:10:41 -04:00
MEEP of FaithandGitHub 7656aedb6b Drawf.Laser with different ends (#5301)
* Laser with different ends

* Allow usage of different ended TractorBeamTurret lasers

* oops

* aaaa

* too. many. commits.

* Remove rotation

* I shouldn't be allowed to edit from the browser.
2021-07-20 11:22:17 -04:00
MEEP of FaithandGitHub d4c409252b Allow shock mines to spawn bullets (#5454)
* Allow shock mines to spawn bullets

* Fix up some issues
2021-06-24 08:39:37 -04:00
MEEP of FaithandGitHub a74bc0c077 block destroyEffect (#5427) 2021-06-16 15:55:08 -04:00
MEEP of FaithandGitHub af2830602d Let any block have variants. (#5372) 2021-06-10 15:42:01 -04:00
MEEP of FaithandGitHub 93fd3c6e18 Allow weapons on Miner units to function. (#5398)
`target` shouldn't affect anything because it is unused in `updateMovement()`
2021-06-08 14:05:56 -04:00
MEEP of FaithandGitHub a09771b569 Custom Unit Death Explosion Effects (#5389) 2021-06-06 19:38:12 -04:00
MEEP of FaithandGitHub 551ebb6b31 Wow I worded that terribly (#5320) 2021-05-31 17:49:37 -04:00
MEEP of FaithandGitHub 8b95d2db0d Knockback following bullet direction (#5313) 2021-05-31 14:28:35 -04:00
MEEP of FaithandGitHub 1ea4567912 Display Mass Driver range and reload stats (#5307)
* Display range and reload stats

* Unneeded
2021-05-29 08:43:34 -04:00
MEEP of FaithandGitHub dadbaa1380 e.rotation, 360f in randlLenVectors unneeded, remove them. (#5242) 2021-05-28 16:18:38 -04:00
MEEP of FaithandGitHub e4c434e26e lightningType follow angle (#5282)
* lightningType follow angle

* this is more complicated than it should be

time to make it less stupid
2021-05-22 08:41:04 -04:00
MEEP of FaithandGitHub db897d037d Unit Command Radius (#5269)
* Unit Command Radius

* Make effect change with radius

* Fix command center effect

* Display true radius
2021-05-19 14:34:57 -04:00
MEEP of FaithandGitHub 0764fcb476 More random unit effects (#5272)
* More random fall smoke effects

* Do the same with status effects.
2021-05-19 08:25:28 -04:00
MEEP of FaithandGitHub 6fcdb9d505 Draw flame over cracks (#5222) 2021-05-08 08:48:50 -04:00
MEEP of FaithandGitHub 8d1a34b652 Include distance in foreshadow targetting (#5221)
* Include distance in foreshadow targetting

* Divide by larger number
2021-05-07 18:35:58 -04:00
MEEP of FaithandGitHub d820e7d31a Fix small linecast issue (#5192) 2021-05-03 22:10:36 -04:00
MEEP of FaithandGitHub d9c5e5e08d No reason to hide ItemEntry (#5173) 2021-04-30 09:29:19 -04:00
MEEP of FaithandGitHub e8e23961f4 why toxopid cannon not in weapons folder (#5166) 2021-04-29 14:15:55 -04:00
MEEP of FaithandGitHub 7dc3dfd29e e.checkTarget is shorter (#5157) 2021-04-26 15:22:33 -04:00
MEEP of FaithandGitHub 3910d7769b Add space to bullet.lightning (#5136) 2021-04-22 11:11:08 -04:00
MEEP of FaithandGitHub fbddc0abc9 Turn MiningRange into a UnitType variable. (#5112)
* Turn MiningRange into a UnitType variable.

Long range mining go brrrrr

* Anuke Approved
2021-04-16 20:57:40 -04:00
MEEP of FaithandGitHub 0d8f95354f Move damage and knockback to hitEntity (#5000)
* Move damge and knockback to `hitEntity`

* b.damage, not damage
2021-04-10 09:15:34 -04:00
MEEP of FaithandGitHub 7e7e6b70e2 Randomly Rotated Particle Weather Particles (#5020) 2021-04-10 09:12:51 -04:00
MEEP of FaithandGitHub 56b8986a0b Unit Sprite Heresyn't (#5084) 2021-04-08 15:56:22 -04:00
MEEP of FaithandGitHub bdf958ed17 Copy ItemStack functions over to LiquidStack (#5080) 2021-04-08 10:05:37 -04:00
MEEP of FaithandGitHub 24f0a17395 Crawlers do not explode from their center (#5078) 2021-04-07 18:48:34 -04:00
MEEP of FaithandGitHub ad46fa93a5 Ignore VSCode settings (#5054) 2021-04-03 20:39:56 -04:00
MEEP of FaithandGitHub 7a0e772a05 Remove space between damage and /sec (#5024) 2021-03-30 10:22:08 -04:00
MEEP of FaithandGitHub 8b2e78ab1e maxRange overriding on laser bulllets (#4873) 2021-03-28 18:42:26 -04:00
MEEP of FaithandGitHub 332b1ce100 collidesGround targetting in GroundAI (#4911) 2021-03-28 18:40:47 -04:00
MEEP of FaithandGitHub 2a7525cdf1 Allow for dynamic counting (#4988) 2021-03-28 18:38:16 -04:00
MEEP of FaithandGitHub 4ec81b0669 Make Repair Points affected by overdrive (#4985) 2021-03-24 19:09:20 -04:00
MEEP of FaithandGitHub 1ecc49f9b7 Use continuous damage (#4966) 2021-03-20 08:38:17 -04:00
MEEP of FaithandGitHub d4e6817232 Boosting Rise Speed (#4918) 2021-03-10 13:48:33 -05:00
MEEP of FaithandGitHub c4da670a7c do not the multi charge (#4905) 2021-03-08 19:14:04 -05:00
MEEP of FaithandGitHub 120c694a42 Mention Foreshadow's special targeting in its description. (#4419)
* Mention Foreshadow special targetting.

* Better wording
2021-03-05 11:25:58 -05:00
MEEP of FaithandGitHub 569293e577 Shadow with width/height (#4609) 2021-03-05 11:21:23 -05:00
MEEP of FaithandGitHub d34dd0c603 Add message for mods that have hidden = true (#4717)
* Multiplayer compatability message

* Make more sense?
2021-03-05 11:17:55 -05:00
MEEP of FaithandGitHub 0c28bb7dcf DefenderAI that makes octs follow units (#4757) 2021-03-05 10:21:26 -05:00
MEEP of FaithandGitHub 3ccdf45ed1 Is this what you wanted sk? (#4848) 2021-03-04 10:38:47 -05:00
MEEP of FaithandGitHub 7e216d198e Remove duplicates and mild formatting. (#4837)
* Remove duplicate definitions in UnitTypes

* If Tsunami is indented, so should the others

It looks nicer as well.
2021-03-02 09:28:04 -05:00
a89d50e74d Cursor should not change for other teams when hovering over doors and construction. (#4838)
* Cursor should not change for other teams.

* Use Built-in interaction check

Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>

* Building should use built-in check, same treatment for ConstructBlock

Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
2021-03-02 09:25:15 -05:00
MEEP of FaithandGitHub cbf30c599b If a building and unit are found within the line, target the closer one. (#4646) 2021-02-10 09:16:49 -05:00
MEEP of FaithandGitHub 386da22f6e remove space in perShot (#4640) 2021-02-09 09:52:00 -05:00
MEEP of FaithandGitHub 86c702861e Remove NullPointerExeption error (#4624) 2021-02-08 10:44:08 -05:00
MEEP of FaithandGitHub 3bb85b4bda Custom shadow offset (#4472) 2021-02-07 12:34:54 -05:00
MEEP of FaithandGitHub fc91b6b135 Colored construct (#4417) 2021-01-23 15:29:36 -05:00
MEEP of FaithandGitHub 77f31fd86c Movement Lightning Ability Improvements (#3901)
* Movement Lightning Ability Improvements

* `Core.atlas.find` Might not always be avalable

* Default is null

* Fix
2021-01-19 19:20:25 -05:00
MEEP of FaithandGitHub c53a6a7c04 hitColor colored beam effects. (#3471)
* hitColor colored beam effects.

* Same with lasers

* fix
2021-01-19 17:46:02 -05:00
MEEP of FaithandGitHub 956f4659c7 Sound stuff (#4332) 2021-01-15 10:13:41 -05:00
MEEP of FaithandGitHub c6b60a2620 shootLength for other turrets that aren't PointDefenceTurrets (#4312) 2021-01-12 09:39:27 -05:00
MEEP of FaithandGitHub ab19e6ffbd Launchpad Launch Sound (#4146)
* Launchpad Launch Sound

* Update LaunchPad.java
2020-12-30 19:27:50 -05:00
MEEP of FaithandGitHub a21f79ac6a Draw size independent from puddle size. (#3826)
* Draw size independent from puddle size.

* Apply change to Bullets
2020-12-23 10:29:26 -05:00
MEEP of FaithandGitHub 380c9ab113 Why is this protected in the first place? 2020-12-01 22:17:32 -08:00
MEEP of FaithandGitHub 659be11b7d Remove extra omura cannon image.
It has the `-heat` prefix, so the game is using this instead of its actual heat sprite to draw heat.
2020-11-13 19:00:21 -08:00
MEEP of FaithandGitHub 742cac3e75 Add Movement Lightning to bundle 2020-11-09 15:50:01 -08:00
MEEP of FaithandGitHub a621aa7eab Tractor Beam Status Effects 2020-11-06 09:50:55 -08:00
MEEP of FaithandGitHub a14ae1bdf8 Lightning chance fix. 2020-10-28 21:00:24 -07:00
MEEP of FaithandGitHub 062b319ab3 ok, then try this? 2020-10-24 17:16:56 -07:00
MEEP of FaithandGitHub 8ad4349d18 test this 2020-10-24 17:12:44 -07:00
MEEP of FaithandGitHub 2ec3eee138 Custom Base Support 2020-10-24 15:02:36 -07:00
MEEP of FaithandGitHub 705728f16a "diable"
oh no
2020-10-24 13:49:30 -07:00
MEEP of FaithandGitHub 3d4ace6ca8 If units can have chargeSound, why not chargeTurrets too? 2020-10-07 18:24:30 -07:00
MEEP of FaithandGitHub 8d4dff2481 Change the comment. 2020-10-02 21:22:11 -07:00
MEEP of FaithandGitHub f6d805638c Then apply flexibility to the Payload Conveyor
Modding :D
2020-10-02 21:19:53 -07:00
MEEP of FaithandGitHub 8f1869672d Variable fits limit. 2020-10-02 21:16:45 -07:00
MEEP of FaithandGitHub 9f26979419 why variable here 2020-09-24 20:34:02 -07:00
MEEP of FaithandGitHub 55e25cc509 Make lightning have frag angle properties
Adds `lightningCone`, which is the full angle of where the lightning direction can be, and `lightningAngle` which is the angle compared to the bullet that the center of the lightning cone is.
2020-09-24 15:31:03 -07:00
MEEP of FaithandGitHub c07c872ad5 Homing Power Functionality (#2096)
Homing Power should probably actually affect how strong homing is.
2020-05-21 21:15:13 -04:00
MEEP of FaithandGitHub 739ce75154 Customizable Fragging Angle (#2006)
* Customizable Fragging Angle

* I did it wrong.

* Undo that last change.

* Anuke told me to make it just forwards

* Thanks Anuke

My inexperience is very evident.
2020-05-07 21:53:00 -04:00
MEEP of FaithandGitHub 9e9776971f I was told I made a mistake (#1962) 2020-05-01 20:32:16 -04:00
MEEP of FaithandGitHub 9def4eaba4 Unjank Plated Conduit Background Transparency (#1961)
The background transparent part was for some reason 3-6 different colors. Invisible, but still there.
2020-05-01 18:09:39 -04:00
MEEP of FaithandGitHub 941d2d0f39 Support custom bottom color (#1960)
Should work similarly to flameColor on the GenericSmelter.
2020-05-01 18:08:49 -04:00
MEEP of FaithandGitHub 46762ab0e1 New power cells for everything (#1915)
* Ground Unit Power Cells

* Flying Unit Cells

* Player/Mech Cells
2020-04-25 22:48:58 -04:00
MEEP of FaithandGitHub c7c638caa6 Copy code from UnitType.java (#1916)
Support custom bottom region without scripting.
2020-04-25 21:10:36 -04:00
MEEP of FaithandGitHub da5755b7c1 For consistancy (#1517)
Swap "liquids" with "liquid." Also proposing because the category for liquid blocks is "liquid" and not "liquids" when modding.
2020-02-06 14:46:33 -05:00