Anuken
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92d265402b
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Payload support
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2020-05-27 18:11:42 -04:00 |
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Anuken
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da2a8aaf26
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this is necessary again
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2020-05-26 22:03:40 -04:00 |
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Anuken
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ddb3afc255
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Cleanup
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2020-05-26 13:20:08 -04:00 |
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Anuken
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a7c7295893
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Various tweaks
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2020-05-26 12:59:05 -04:00 |
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Anuken
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c1d4a4851f
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Better leg sprite support
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2020-05-26 10:57:02 -04:00 |
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Anuken
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90f38fd135
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Cleanup
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2020-05-25 23:56:03 -04:00 |
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Anuken
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39e3ae931c
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more legs
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2020-05-25 22:19:31 -04:00 |
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Anuken
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60684b4ef9
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Legs -> Mech
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2020-05-25 16:41:55 -04:00 |
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Anuken
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08af9aaa02
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Replacement method bugfixes
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2020-05-25 15:41:07 -04:00 |
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Anuken
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1ae9d04f47
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Experimental: block loader/unloaders
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2020-05-25 14:36:40 -04:00 |
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Anuken
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0e59a22cbe
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Respawn key
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2020-05-24 22:27:14 -04:00 |
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Anuken
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3051598b92
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Various sync fixes
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2020-05-24 17:01:17 -04:00 |
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Anuken
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e16aa5a74a
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Sync progress
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2020-05-24 15:38:40 -04:00 |
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Anuken
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7c06ba94c1
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Autogenerated interpolation
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2020-05-24 14:00:53 -04:00 |
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Anuken
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1acb5fc56c
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Manual turret control
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2020-05-24 10:11:28 -04:00 |
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Anuken
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65f63fd4d2
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Re-added Tau
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2020-05-23 21:53:11 -04:00 |
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Anuken
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46bc2207ff
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Initial reconstructor impl
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2020-05-23 18:49:28 -04:00 |
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Anuken
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d8ee862125
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Functional payload factories
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2020-05-23 11:53:49 -04:00 |
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Anuken
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12d9479184
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Added dart as default starter
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2020-05-22 14:35:25 -04:00 |
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Anuken
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46d15e0aab
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Auto-despawn core units
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2020-05-22 09:37:19 -04:00 |
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Anuken
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c980e72f52
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Fixed homing PR
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2020-05-21 21:17:34 -04:00 |
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Anuken
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807d7c2084
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Merge branch 'master' of https://github.com/Anuken/Mindustry
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2020-05-21 21:15:44 -04:00 |
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Anuken
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b683c3f8d5
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...
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2020-05-21 21:15:39 -04:00 |
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MEEP of Faith
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c07c872ad5
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Homing Power Functionality (#2096)
Homing Power should probably actually affect how strong homing is.
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2020-05-21 21:15:13 -04:00 |
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Anuken
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14e79b50d2
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Removed legacy IO code
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2020-05-21 16:50:49 -04:00 |
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Anuken
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61d9fd3d72
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Cleanup / Armor support
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2020-05-21 14:57:15 -04:00 |
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zethnest
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1c9ad2266d
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fix lowercase colorname (#2094)
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2020-05-21 09:32:48 -04:00 |
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Anuken
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5b445c59c1
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Implemented ground mech boosting
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2020-05-20 18:48:04 -04:00 |
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Anuken
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aa19c80567
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Targeting bugfixes
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2020-05-20 13:56:17 -04:00 |
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Anuken
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945be0c524
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Various tweaks
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2020-05-19 17:49:25 -04:00 |
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Anuken
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77c0163a79
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Re-implemented some units / Bugfixes
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2020-05-19 14:58:04 -04:00 |
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Anuken
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bdbc8ab6d2
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Many campaign changes
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2020-05-16 16:11:53 -04:00 |
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Anuken
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4c85864260
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Direction bugfixes
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2020-05-15 20:10:03 -04:00 |
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Anuken
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381df23bf2
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Fixed #2066
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2020-05-15 19:54:04 -04:00 |
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Anuken
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94651897b2
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Tweaks
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2020-05-15 16:21:47 -04:00 |
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Anuken
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bc28dd392b
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Bugfixes / Built-in rate limits
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2020-05-15 15:45:23 -04:00 |
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Anuken
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9f20de427e
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Bugfix
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2020-05-15 11:11:03 -04:00 |
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Anuken
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b68e0a8562
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Turn logic / Cross-sector production / Pad tweaks
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2020-05-15 11:03:21 -04:00 |
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Anuken
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6d23963e98
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Entity IO fixes
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2020-05-14 17:40:49 -04:00 |
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Anuken
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d54d8a25af
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Added shield effects
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2020-05-14 12:07:33 -04:00 |
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Anuken
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a06f6f0b2d
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Refactoring
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2020-05-13 22:29:27 -04:00 |
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Anuken
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6a22d45320
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Prototype unit cap mechanic
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2020-05-12 21:34:27 -04:00 |
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Anuken
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f6d8658ee2
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Fixed #2040 / Fixed #2039 / Fixed #2038 / Fixed #2037 / Fixed #2035
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2020-05-12 09:34:26 -04:00 |
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Anuken
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43642ff546
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Bugfixes / Cleanup
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2020-05-11 23:40:23 -04:00 |
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Anuken
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9cca79adaa
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Fixed #2032
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2020-05-11 13:20:27 -04:00 |
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Anuken
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2cb9cfb097
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Cleanup
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2020-05-10 13:34:52 -04:00 |
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Anuken
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f0d2f7b728
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"grabage struct"
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2020-05-09 16:29:01 -04:00 |
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Anuken
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95a1d84eb9
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Support for weather in rules / Sector weather
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2020-05-08 21:51:17 -04:00 |
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Anuken
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8d5cd7b814
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Serialization that makes more sense
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2020-05-08 20:22:11 -04:00 |
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Anuken
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aab97fefc8
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Fixed puddles not appearing / Overdrive tweaks
- Bridges, routers and junctions can (probably) be overdrived now, untested
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2020-05-08 16:41:59 -04:00 |
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