Commit Graph
62 Commits
Author SHA1 Message Date
buthed010203andGitHub 7dce2ee9ec Do not the overlap. (#6555)
I got sick of waiting for this to get patched in vanilla so I did it myself.
2022-02-04 18:53:14 -05:00
buthed010203andGitHub fa06d2c20b Fix broken powernode Point2[] config (#6531)
This was broken. I fixed it.
2022-01-25 10:38:38 -05:00
buthed010203andGitHub 692718d4ea Fix strange behavior of MinerAI (#6454)
* Fix strange behavior of MinerAI 

See: https://discord.com/channels/391020510269669376/396416151032299521/925110542216073216

> Anuke, is the current behavior of miner ai where it wont mine anything if the item that the core has the fewest of has all of its ores covered?
The only place the hasOre code is used is miner ai so i assume thats a bug?

* Update BlockIndexer.java
2021-12-28 23:22:01 -05:00
buthed010203andGitHub 0036efba0c Properly update map name and gamemode on steam (#6449)
* Properly update map name and gamemode on steam

This has been bugging me for the longest time but I've been too lazy to fix it, I finally got around to doing so.

* fix
2021-12-22 14:23:24 -05:00
buthed010203andGitHub 34c4aa07de Fix assertion message (#6448)
It previously said `exotic-mod must be loaded. ==> expected: <betamindy> but was: <exotic-mod>` when it failed which makes absolutely no sense.
2021-12-21 12:09:51 -05:00
buthed010203andGitHub 5c3ecaabb5 Fix incorrect return value (#6401)
* Fix incorrect return value

the javadoc is a lie

* Update Administration.java
2021-12-04 20:41:29 -05:00
buthed010203andGitHub c055407249 Fix editor camera panning (#6380)
VSync being disabled will make the camera move unbearably fast currently as it isnt tied to frame time.
2021-11-26 13:45:27 -05:00
buthed010203andGitHub 34180a6602 AdoptOpenJDK -> Adoptium (#6275)
AdoptOpenJDK has been replaced by adoptium
2021-10-31 13:19:37 -04:00
buthed010203andGitHub 52238e3aa4 Remove redundant cast (#6193)
* Remove redundant cast

* dumb
2021-10-18 21:57:05 -04:00
buthed010203andGitHub b66eb173d8 Consistency (#6163)
* Consistency

Why is this inconsistent with the portion just above it?

* C o n s i s t e n t
2021-10-15 16:07:15 -04:00
buthed010203andGitHub c5ed535519 add javaPath variable (#6126) 2021-10-09 14:07:56 -04:00
buthed010203andGitHub 78a4572388 Add "infotable" name to hudfrag (#6082)
In another attempt to make my client more compatible with mods, I am adding this so it can be found by name rather than by index
2021-09-30 13:01:52 -04:00
buthed010203andGitHub 6fb7f4fe26 At least add a fastAA property (#6058)
Since my other pr will never get merged, i will at least add this so i can use it myself
2021-09-27 11:55:34 -04:00
buthed010203andGitHub fc7f689ea4 Named pathfinder thread (#5969) 2021-09-10 15:56:42 -04:00
buthed010203andGitHub a393e21326 remove redundant Core.bundle.get (#5947) 2021-09-06 15:08:22 -04:00
buthed010203andGitHub c209b0bdaf add statustable name to hudfragment (#5904) 2021-09-04 11:05:06 -04:00
buthed010203andGitHub 2dffd525a3 remove useless method call (#5912)
sector.hasBase() already checks that save != null
2021-09-04 10:14:04 -04:00
buthed010203andGitHub 179f44cd37 // (#5798) 2021-08-18 12:52:12 -04:00
buthed010203andGitHub 24e6f5b841 remove stray newline (#5788)
its ugly
2021-08-17 17:59:15 -04:00
buthed010203andGitHub 1a12510081 Closes #5777 (#5779)
I did a dumb
2021-08-16 08:15:20 -04:00
buthed010203andGitHub 74468855c2 Offset formations by 22.5 degrees when full (#5754)
This stops the annoying "unit bumping" problem on servers (at least with full formations), removed the other 2 lines as they didnt actually do anything.

Before: https://mee6.is-terrible.com/56YkB59o8.webm
After: I really cant be bothered
2021-08-13 17:45:12 -04:00
buthed010203andGitHub fa9257182b Dont configure if not needed (#5745)
* Dont configure if not needed

* fix
2021-08-11 17:23:34 -04:00
buthed010203andGitHub 3354ef246b spacing (#5732)
Before: ![](https://mee6.is-terrible.com/56KMVIkGc.png)
After: ![](https://xenon.is-ne.at/56KPxNfyF.png)
2021-08-10 16:08:00 -04:00
buthed010203andGitHub 6d517396b3 ??? (#5727) 2021-08-09 18:05:19 -04:00
buthed010203andGitHub e40ab50e10 why are there soaces here ? (#5716)
good question
2021-08-07 21:24:03 -04:00
buthed010203andGitHub 47398f71a8 Utility method for mods (#5667)
* Utility method for mods

I don't want to have to read something this horrible ever again ![](https://aethex.is-a.fail/55DesOkHk.png)

* Update StorageBlock.java
2021-07-29 11:13:10 -04:00
buthed010203andGitHub 132b1fe0c4 This bothers me (#5664)
* This bothers me

absolutely horrible

* Update gradle.properties
2021-07-28 18:23:23 -04:00
buthed010203andGitHub d66bb3a539 Better Plan Skipping 2: Electric Boogaloo (#5659)
Fixing a problem that I created. Just allows for plan switching when items are low when the player isnt in range of the building they were previously building.
Before: ![](https://aethex.is-a.fail/55tN9oFIC.png)
After: ![](https://extremely.questionable.link/55tNBlX8h.png)
2021-07-27 20:20:27 -04:00
buthed010203andGitHub 9c5d75c439 Typo Fix (#5639)
do
2021-07-24 10:41:01 -04:00
53214f0ddc Enable mining of sand when double click to mine is enabled (#4788)
* Sand mineable with double click to mine enabled

Since the only reason sand is un-mineable in the first place is because accidentally mining it is annoying, it should be enabled for double click to mine.

* only show sand as mineable when double click mine is enabled

Co-authored-by: Anuken <arnukren@gmail.com>
2021-07-23 15:51:26 -04:00
buthed010203andGitHub f4f46eb924 Better plan skipping (#5634)
This prevents the plans being skipped when there is a large number of items entering the core yet the core is still starved of that item.
2021-07-23 13:45:48 -04:00
buthed010203andGitHub 1c22e2ed28 Update StatValues.java (#5629)
Why is this number 0? The default amount should be 1, the timeperiod is already set to 0 everywhere anyways.
2021-07-21 15:50:35 -04:00
buthed010203andGitHub b58f202e9e Allow hiding of steam servers (#5618)
* Allow hiding of steam servers

Theres no way to hide them while keeping them public in the steam api so instead this jank is needed. This wont do anything on a vanilla install but will allow people hosting headless steam servers to hide them if they only use the server to verify if players are on steam or not.

* Hide only when hidden = true
2021-07-19 20:57:36 -04:00
buthed010203andGitHub aab2437c4c Dont disconnect when connecting to steam servers on non steam (#5617)
This will allow sending steam players to steam servers while completely ignoring non steam ones.
2021-07-19 18:42:03 -04:00
buthed010203andGitHub 6e10f86546 Display item rates on reconstructors (#5581)
Display the rates here because why not
![]https://mee6.is-terrible.com/54feDAY76.png
2021-07-16 12:21:58 -04:00
buthed010203andGitHub e5e2d0ab03 Fix payload driver crash (#5565)
Similar to the mass driver one, https://i-dont.go-outsi.de/53ZwBY_YS.png
2021-07-11 14:39:33 -04:00
buthed010203andGitHub f74c153a47 or (#5449) 2021-06-23 08:47:14 -04:00
buthed010203andGitHub faa8c68c20 remove space & extra backets (#5384)
* remove space

* remove extra brackets
2021-06-06 14:50:56 -04:00
buthed010203andGitHub 45f5e2ae90 remove stray newline (#5386) 2021-06-06 14:25:17 -04:00
buthed010203andGitHub f5c8965616 ignore colors (#5324)
why isnt this already a thing
2021-06-01 12:50:11 -04:00
buthed010203andGitHub 0bf25cdd01 fix potential crash (#5305)
I dont think this can even happen without some plugins or mods but its better to be safe than sorry.
2021-05-28 13:27:20 -04:00
buthed010203andGitHub e22af83ed1 Fix a random disconnect (#5292)
This almost never happens but since the flood uses this method extensively, everyone gets disconnected every hour or so so I fixed it myself.
2021-05-25 15:34:33 -04:00
buthed010203andGitHub be71664436 Lower surge tower schem priority (#5277)
The priority of surge towers is now -15 (default for power nodes is -10). Schems with surge towers will often see them automatically connected to random buildings only a couple tiles away which are already in range of other nodes, the hope here is that this fixes that.
2021-05-20 12:33:40 -04:00
buthed010203andGitHub 7e6f3e3761 Update pr.yml (#5067) 2021-04-06 11:50:49 -04:00
buthed010203andGitHub be0765f5ea Radar shouldn't sense derelict as enemies (#5027)
Turrets no longer shoot derelict units by default, they shouldn't be sensed as enemies if this is the case.
2021-03-30 11:58:53 -04:00
buthed010203andGitHub 6151ebf716 Fix button background (#4892)
This button had a black background which stuck out from everything else on the page, this fixes that.
2021-03-07 16:35:04 -05:00
buthed010203andGitHub 8474c921ec Fix indentation (#4877)
Indents are 4 spaces not 3
2021-03-06 11:11:17 -05:00
buthed010203andGitHub d6f00a5d2d Remove dead servers from v5 server list (#4858)
From what I can see, atnanner is the only network that still hosts any v5 servers, all the others are either on v6 or are offline.
2021-03-05 11:59:44 -05:00
buthed010203andGitHub 019898dfc3 Turrets can properly replace eachother, cores can replace conveyors and minor cleanup. (#4841) 2021-03-03 09:15:50 -05:00
buthed010203andGitHub 8289da1415 Nuclear reactor schem priority of -5 (#4840)
* Nuclear reactor schem priority of -5
2021-03-02 10:49:22 -05:00
buthed010203andGitHub 5037c4e00e Fix a few issues w/ double tap mining (#4798)
Currently, double tap mining consumes clicks so it prevents the player from configuring any block if they click twice within 500ms. The double tap mining was also using the `selected` var which could have been null causing a crash. This is a very messy solution but it does the job good enough
2021-02-27 10:12:00 -05:00
buthed010203andGitHub e4ecfc4ee7 Fixed #4791 since it is 100% a bug (#4801)
* Fixed #4719 since it is 100% a bug

This fix is somewhat janky as it checks if the rotation matches the exact original rotation but the likelihood of someone needing bridges along a belt rotated 1 or -1 times is super low. https://aethex.is-a.fail/t13ETd.webm

* unjank rotation

* fix potential crash, styling

* Use mathf.mod
2021-02-26 19:06:27 -05:00
buthed010203andGitHub 0bf0d48a02 Make status colors the same (#4719)
It bothers me ok
2021-02-18 10:24:52 -05:00
buthed010203andGitHub dc5cd196ed Use github build status (#4718)
Why does this still use travis? It was ditched months ago
2021-02-17 19:44:04 -05:00
buthed010203andGitHub 07a39d0da8 V6 servers arent BE last i checked (#4713)
This has been bothering me the last few days and i assumed someone else would fix it and i wouldnt have to make a pr for something so tiny but here i am
2021-02-17 09:36:31 -05:00
buthed010203andGitHub 852b0a97fe 60 * 60 > Time.toMinutes (#4634)
It already exists in other places in the code, doesn't make sense to not use it.
2021-02-08 16:49:14 -05:00
buthed010203andGitHub 3c136ad0ba add transportation group to container and vault (#4499)
this allows for them to be placed over belts so that people no longer have to clear an area around the core when placing vaults around it.
2021-02-02 15:32:52 -05:00
buthed010203andGitHub b3beb92557 fixed 2020-12-10 12:18:11 -05:00
buthed010203andGitHub 0f8304674f now 100% less readable 2020-12-10 11:54:47 -05:00
buthed010203andGitHub 3b3daf0e25 Delete old bleeding edge builds on update 2020-12-10 11:41:50 -05:00
buthed010203andGitHub ed374509b2 Small grammar fix
Its bothering me ok
2020-11-10 17:20:24 -05:00
buthed010203andGitHub c9670abff7 Fix bleeding edge updater
The updater previously didn't update the original jar that was launched due to the use of the wrong function lol
2020-11-10 16:19:07 -05:00