buthed010203 and GitHub
7dce2ee9ec
Do not the overlap. ( #6555 )
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I got sick of waiting for this to get patched in vanilla so I did it myself.
2022-02-04 18:53:14 -05:00
buthed010203 and GitHub
fa06d2c20b
Fix broken powernode Point2[] config ( #6531 )
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This was broken. I fixed it.
2022-01-25 10:38:38 -05:00
buthed010203 and GitHub
692718d4ea
Fix strange behavior of MinerAI ( #6454 )
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* Fix strange behavior of MinerAI
See: https://discord.com/channels/391020510269669376/396416151032299521/925110542216073216
> Anuke, is the current behavior of miner ai where it wont mine anything if the item that the core has the fewest of has all of its ores covered?
The only place the hasOre code is used is miner ai so i assume thats a bug?
* Update BlockIndexer.java
2021-12-28 23:22:01 -05:00
buthed010203 and GitHub
0036efba0c
Properly update map name and gamemode on steam ( #6449 )
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* Properly update map name and gamemode on steam
This has been bugging me for the longest time but I've been too lazy to fix it, I finally got around to doing so.
* fix
2021-12-22 14:23:24 -05:00
buthed010203 and GitHub
34c4aa07de
Fix assertion message ( #6448 )
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It previously said `exotic-mod must be loaded. ==> expected: <betamindy> but was: <exotic-mod>` when it failed which makes absolutely no sense.
2021-12-21 12:09:51 -05:00
buthed010203 and GitHub
5c3ecaabb5
Fix incorrect return value ( #6401 )
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* Fix incorrect return value
the javadoc is a lie
* Update Administration.java
2021-12-04 20:41:29 -05:00
buthed010203 and GitHub
c055407249
Fix editor camera panning ( #6380 )
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VSync being disabled will make the camera move unbearably fast currently as it isnt tied to frame time.
2021-11-26 13:45:27 -05:00
buthed010203 and GitHub
34180a6602
AdoptOpenJDK -> Adoptium ( #6275 )
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AdoptOpenJDK has been replaced by adoptium
2021-10-31 13:19:37 -04:00
buthed010203 and GitHub
52238e3aa4
Remove redundant cast ( #6193 )
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* Remove redundant cast
* dumb
2021-10-18 21:57:05 -04:00
buthed010203 and GitHub
b66eb173d8
Consistency ( #6163 )
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* Consistency
Why is this inconsistent with the portion just above it?
* C o n s i s t e n t
2021-10-15 16:07:15 -04:00
buthed010203 and GitHub
c5ed535519
add javaPath variable ( #6126 )
2021-10-09 14:07:56 -04:00
buthed010203 and GitHub
78a4572388
Add "infotable" name to hudfrag ( #6082 )
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In another attempt to make my client more compatible with mods, I am adding this so it can be found by name rather than by index
2021-09-30 13:01:52 -04:00
buthed010203 and GitHub
6fb7f4fe26
At least add a fastAA property ( #6058 )
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Since my other pr will never get merged, i will at least add this so i can use it myself
2021-09-27 11:55:34 -04:00
buthed010203 and GitHub
fc7f689ea4
Named pathfinder thread ( #5969 )
2021-09-10 15:56:42 -04:00
buthed010203 and GitHub
a393e21326
remove redundant Core.bundle.get ( #5947 )
2021-09-06 15:08:22 -04:00
buthed010203 and GitHub
c209b0bdaf
add statustable name to hudfragment ( #5904 )
2021-09-04 11:05:06 -04:00
buthed010203 and GitHub
2dffd525a3
remove useless method call ( #5912 )
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sector.hasBase() already checks that save != null
2021-09-04 10:14:04 -04:00
buthed010203 and GitHub
179f44cd37
// ( #5798 )
2021-08-18 12:52:12 -04:00
buthed010203 and GitHub
24e6f5b841
remove stray newline ( #5788 )
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its ugly
2021-08-17 17:59:15 -04:00
buthed010203 and GitHub
1a12510081
Closes #5777 ( #5779 )
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I did a dumb
2021-08-16 08:15:20 -04:00
buthed010203 and GitHub
74468855c2
Offset formations by 22.5 degrees when full ( #5754 )
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This stops the annoying "unit bumping" problem on servers (at least with full formations), removed the other 2 lines as they didnt actually do anything.
Before: https://mee6.is-terrible.com/56YkB59o8.webm
After: I really cant be bothered
2021-08-13 17:45:12 -04:00
buthed010203 and GitHub
fa9257182b
Dont configure if not needed ( #5745 )
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* Dont configure if not needed
* fix
2021-08-11 17:23:34 -04:00
buthed010203 and GitHub
3354ef246b
spacing ( #5732 )
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Before: 
After: 
2021-08-10 16:08:00 -04:00
buthed010203 and GitHub
6d517396b3
??? ( #5727 )
2021-08-09 18:05:19 -04:00
buthed010203 and GitHub
e40ab50e10
why are there soaces here ? ( #5716 )
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good question
2021-08-07 21:24:03 -04:00
buthed010203 and GitHub
47398f71a8
Utility method for mods ( #5667 )
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* Utility method for mods
I don't want to have to read something this horrible ever again 
* Update StorageBlock.java
2021-07-29 11:13:10 -04:00
buthed010203 and GitHub
132b1fe0c4
This bothers me ( #5664 )
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* This bothers me
absolutely horrible
* Update gradle.properties
2021-07-28 18:23:23 -04:00
buthed010203 and GitHub
d66bb3a539
Better Plan Skipping 2: Electric Boogaloo ( #5659 )
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Fixing a problem that I created. Just allows for plan switching when items are low when the player isnt in range of the building they were previously building.
Before: 
After: 
2021-07-27 20:20:27 -04:00
buthed010203 and GitHub
9c5d75c439
Typo Fix ( #5639 )
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do
2021-07-24 10:41:01 -04:00
53214f0ddc
Enable mining of sand when double click to mine is enabled ( #4788 )
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* Sand mineable with double click to mine enabled
Since the only reason sand is un-mineable in the first place is because accidentally mining it is annoying, it should be enabled for double click to mine.
* only show sand as mineable when double click mine is enabled
Co-authored-by: Anuken <arnukren@gmail.com >
2021-07-23 15:51:26 -04:00
buthed010203 and GitHub
f4f46eb924
Better plan skipping ( #5634 )
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This prevents the plans being skipped when there is a large number of items entering the core yet the core is still starved of that item.
2021-07-23 13:45:48 -04:00
buthed010203 and GitHub
1c22e2ed28
Update StatValues.java ( #5629 )
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Why is this number 0? The default amount should be 1, the timeperiod is already set to 0 everywhere anyways.
2021-07-21 15:50:35 -04:00
buthed010203 and GitHub
b58f202e9e
Allow hiding of steam servers ( #5618 )
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* Allow hiding of steam servers
Theres no way to hide them while keeping them public in the steam api so instead this jank is needed. This wont do anything on a vanilla install but will allow people hosting headless steam servers to hide them if they only use the server to verify if players are on steam or not.
* Hide only when hidden = true
2021-07-19 20:57:36 -04:00
buthed010203 and GitHub
aab2437c4c
Dont disconnect when connecting to steam servers on non steam ( #5617 )
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This will allow sending steam players to steam servers while completely ignoring non steam ones.
2021-07-19 18:42:03 -04:00
buthed010203 and GitHub
6e10f86546
Display item rates on reconstructors ( #5581 )
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Display the rates here because why not
![]https://mee6.is-terrible.com/54feDAY76.png
2021-07-16 12:21:58 -04:00
buthed010203 and GitHub
e5e2d0ab03
Fix payload driver crash ( #5565 )
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Similar to the mass driver one, https://i-dont.go-outsi.de/53ZwBY_YS.png
2021-07-11 14:39:33 -04:00
buthed010203 and GitHub
f74c153a47
or ( #5449 )
2021-06-23 08:47:14 -04:00
buthed010203 and GitHub
faa8c68c20
remove space & extra backets ( #5384 )
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* remove space
* remove extra brackets
2021-06-06 14:50:56 -04:00
buthed010203 and GitHub
45f5e2ae90
remove stray newline ( #5386 )
2021-06-06 14:25:17 -04:00
buthed010203 and GitHub
f5c8965616
ignore colors ( #5324 )
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why isnt this already a thing
2021-06-01 12:50:11 -04:00
buthed010203 and GitHub
0bf25cdd01
fix potential crash ( #5305 )
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I dont think this can even happen without some plugins or mods but its better to be safe than sorry.
2021-05-28 13:27:20 -04:00
buthed010203 and GitHub
e22af83ed1
Fix a random disconnect ( #5292 )
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This almost never happens but since the flood uses this method extensively, everyone gets disconnected every hour or so so I fixed it myself.
2021-05-25 15:34:33 -04:00
buthed010203 and GitHub
be71664436
Lower surge tower schem priority ( #5277 )
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The priority of surge towers is now -15 (default for power nodes is -10). Schems with surge towers will often see them automatically connected to random buildings only a couple tiles away which are already in range of other nodes, the hope here is that this fixes that.
2021-05-20 12:33:40 -04:00
buthed010203 and GitHub
7e6f3e3761
Update pr.yml ( #5067 )
2021-04-06 11:50:49 -04:00
buthed010203 and GitHub
be0765f5ea
Radar shouldn't sense derelict as enemies ( #5027 )
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Turrets no longer shoot derelict units by default, they shouldn't be sensed as enemies if this is the case.
2021-03-30 11:58:53 -04:00
buthed010203 and GitHub
6151ebf716
Fix button background ( #4892 )
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This button had a black background which stuck out from everything else on the page, this fixes that.
2021-03-07 16:35:04 -05:00
buthed010203 and GitHub
8474c921ec
Fix indentation ( #4877 )
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Indents are 4 spaces not 3
2021-03-06 11:11:17 -05:00
buthed010203 and GitHub
d6f00a5d2d
Remove dead servers from v5 server list ( #4858 )
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From what I can see, atnanner is the only network that still hosts any v5 servers, all the others are either on v6 or are offline.
2021-03-05 11:59:44 -05:00
buthed010203 and GitHub
019898dfc3
Turrets can properly replace eachother, cores can replace conveyors and minor cleanup. ( #4841 )
2021-03-03 09:15:50 -05:00
buthed010203 and GitHub
8289da1415
Nuclear reactor schem priority of -5 ( #4840 )
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* Nuclear reactor schem priority of -5
2021-03-02 10:49:22 -05:00
buthed010203 and GitHub
5037c4e00e
Fix a few issues w/ double tap mining ( #4798 )
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Currently, double tap mining consumes clicks so it prevents the player from configuring any block if they click twice within 500ms. The double tap mining was also using the `selected` var which could have been null causing a crash. This is a very messy solution but it does the job good enough
2021-02-27 10:12:00 -05:00
buthed010203 and GitHub
e4ecfc4ee7
Fixed #4791 since it is 100% a bug ( #4801 )
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* Fixed #4719 since it is 100% a bug
This fix is somewhat janky as it checks if the rotation matches the exact original rotation but the likelihood of someone needing bridges along a belt rotated 1 or -1 times is super low. https://aethex.is-a.fail/t13ETd.webm
* unjank rotation
* fix potential crash, styling
* Use mathf.mod
2021-02-26 19:06:27 -05:00
buthed010203 and GitHub
0bf0d48a02
Make status colors the same ( #4719 )
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It bothers me ok
2021-02-18 10:24:52 -05:00
buthed010203 and GitHub
dc5cd196ed
Use github build status ( #4718 )
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Why does this still use travis? It was ditched months ago
2021-02-17 19:44:04 -05:00
buthed010203 and GitHub
07a39d0da8
V6 servers arent BE last i checked ( #4713 )
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This has been bothering me the last few days and i assumed someone else would fix it and i wouldnt have to make a pr for something so tiny but here i am
2021-02-17 09:36:31 -05:00
buthed010203 and GitHub
852b0a97fe
60 * 60 > Time.toMinutes ( #4634 )
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It already exists in other places in the code, doesn't make sense to not use it.
2021-02-08 16:49:14 -05:00
buthed010203 and GitHub
3c136ad0ba
add transportation group to container and vault ( #4499 )
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this allows for them to be placed over belts so that people no longer have to clear an area around the core when placing vaults around it.
2021-02-02 15:32:52 -05:00
buthed010203 and GitHub
b3beb92557
fixed
2020-12-10 12:18:11 -05:00
buthed010203 and GitHub
0f8304674f
now 100% less readable
2020-12-10 11:54:47 -05:00
buthed010203 and GitHub
3b3daf0e25
Delete old bleeding edge builds on update
2020-12-10 11:41:50 -05:00
buthed010203 and GitHub
ed374509b2
Small grammar fix
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Its bothering me ok
2020-11-10 17:20:24 -05:00
buthed010203 and GitHub
c9670abff7
Fix bleeding edge updater
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The updater previously didn't update the original jar that was launched due to the use of the wrong function lol
2020-11-10 16:19:07 -05:00