Anuken
98f869ecea
Fixed #8086 / Fixed #8065
2023-01-07 12:15:37 -05:00
Anuken
3a0b1a6cf5
Fixed missile unit DPS calculation
2022-11-06 13:38:38 -05:00
MEEPofFaith
b25820eed7
fragOnAbsorb ( #7771 )
2022-10-26 20:14:34 -04:00
Anuken
4201106843
New WIP achievement definitions
2022-10-09 17:47:12 -04:00
Anuken
09f5439c33
Fixed #7675
2022-10-08 07:50:21 -04:00
MEEPofFaith
44b73d4c13
Load bullet part regions ( #7663 )
...
* Load bullet part regions
* Unnecessary, just use name in the part
2022-10-05 05:47:09 -04:00
Anuken
ca4f710ec2
Bullet parts / Improved clipping in #7282
2022-10-04 15:58:40 -04:00
MEEPofFaith
7ac00d0aaf
Move damageMultiplier to BulletType ( #7436 )
...
* Move bullet damage multiplier to bulletType
* Is this better?
I don't know much about optimization, is this any better than before?
* Revert "Is this better?"
This reverts commit b83723701f .
2022-08-24 13:48:06 -04:00
MEEPofFaith
11e3f85242
Fix more things that hit non-hittable units ( #7408 )
...
* hittable check for EMP
* hittable check for Damage#status
* why push if don't get hit
2022-08-21 17:09:47 -04:00
MEEPofFaith
6ca54d4f6a
Fix units that can't be hit being hit by some things. ( #7391 )
...
* Hittable check in checkTarget
* Remove hittable() and checkTarget() overlap
* Make PointBulletType abide collision types
There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.
* PointBulletTypes should not be reflectable
* oop
* Use targettable instead of hittable
* targetable check for Damage#linecast
* targetable check for defenderAI
* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00
SoMall-dumpling
aa5ba1a3aa
Update FlakBulletType.java ( #7313 )
...
fix erekir core unit make flak bullets explode
2022-08-06 13:29:47 -04:00
MEEPofFaith
ff28daa3a4
FlakDelay ( #7281 )
2022-08-03 17:08:53 -04:00
Anuken
311118ae58
Hastily implemented final endgame turret
2022-07-09 00:33:15 -04:00
Anuken
28e777e1e4
Merge branch 'master' of https://github.com/Anuken/Mindustry
2022-06-29 17:38:10 -04:00
Anuken
36aa56f251
New WIP missile turret
2022-06-29 17:37:32 -04:00
smol
1c1b1295d1
changes ( #7089 )
...
* a
* i guess so
* despawnUnitCount, which i forgot to include
* changes + despawnUnitRadius field
* enter?
* no
* can
you not
2022-06-29 12:39:10 -04:00
smol
366f4f490c
BulletType despawnUnit field ( #7088 )
...
* a
* i guess so
* despawnUnitCount, which i forgot to include
2022-06-28 23:27:51 -04:00
Anuken
cc26a0eeb3
WIP objective editor progress
2022-06-24 21:18:04 -04:00
Anuken
be61b45d08
WIP point laser turret
2022-06-23 20:57:22 -04:00
Anuken
d4a33c6d51
Homing bullet targeting fix
2022-06-23 17:00:24 -04:00
Anuken
2109a25e3e
Turret progress
2022-06-16 15:34:22 -04:00
Anuken
2236771b22
Misc cleanup + some JSON stuff
2022-05-22 22:16:03 -04:00
Anuken
f9be361846
Cropped sprite packing
2022-05-09 15:01:49 -04:00
Anuken
f055e35729
Crash fix
2022-05-08 00:03:06 -04:00
Anuken
8f2e1163dd
Fixed wave simulation estimation
2022-05-07 10:45:43 -04:00
Anuken
d8cf443cd9
Docs
2022-05-04 23:10:42 -04:00
Anuken
771c2270df
Phase tech tree fix
2022-05-04 00:57:00 -04:00
Anuken
78f3e23f0b
WIP bullet shotgun for T4 tank
2022-05-02 22:24:45 -04:00
Anuken
3542bd9e90
T3 tank done
2022-05-02 15:37:43 -04:00
Anuken
865a5d56ed
Two units complete
2022-05-01 14:49:30 -04:00
Anuken
59be28b5eb
Time to begin adding the new units
2022-04-30 18:08:40 -04:00
Anuken
90a2f00041
Nuke launch format string
2022-04-28 14:51:20 -04:00
Anuken
ee23886666
Better bullet aiming
2022-04-28 10:49:29 -04:00
Anuken
1b884c1a5c
Unit artillery fix
2022-04-26 15:30:06 -04:00
Anuken
1ac7317986
Bloom config options
2022-04-25 10:53:18 -04:00
Anuken
eb880ba2be
Fixed low-FPS continuous bullets
2022-04-24 23:12:28 -04:00
Anuken
1d74011c3e
Better continuous laser bullet visuals (2)
2022-04-24 22:57:50 -04:00
Anuken
9251ba6008
Better continuous laser bullet visuals
2022-04-24 22:49:36 -04:00
Anuken
e2abc055a2
Better target priority + underBullets for pierce
2022-04-11 15:11:10 -04:00
Anuken
ea9e5ae632
Better heal FX / Lower wall priority
2022-04-11 14:01:00 -04:00
Anuken
12eddd131b
underBullet for ducts and related blocks
2022-04-11 13:06:39 -04:00
Anuken
89af2c8033
Bullet pierceCap fix + Malis + Other fixes
2022-04-10 17:12:49 -04:00
Anuken
95fa62f572
Fixed crash
2022-04-09 14:51:37 -04:00
Anuken
7268ac98f8
Removed team light drawing
2022-04-06 17:17:47 -04:00
Anuken
061a845901
T2s in tech / Bugfixes
2022-03-10 15:46:07 -05:00
Anuke
461ac97998
Frag bullet keepVelocity false
2022-03-06 14:29:39 -05:00
Anuke
bc0b0b254d
Bullet cleap & inlining
2022-03-06 10:03:40 -05:00
Anuke
730691c589
System for controlling bullet movement
2022-03-05 12:13:51 -05:00
Anuken
7245364a55
RailBulletType improvements
2022-02-25 13:24:18 -05:00
Anuken
45f27eaeec
Turret pattern rewrite
2022-02-24 23:29:36 -05:00