Commit Graph

291 Commits

Author SHA1 Message Date
Anuken
98f869ecea Fixed #8086 / Fixed #8065 2023-01-07 12:15:37 -05:00
Anuken
3a0b1a6cf5 Fixed missile unit DPS calculation 2022-11-06 13:38:38 -05:00
MEEPofFaith
b25820eed7 fragOnAbsorb (#7771) 2022-10-26 20:14:34 -04:00
Anuken
4201106843 New WIP achievement definitions 2022-10-09 17:47:12 -04:00
Anuken
09f5439c33 Fixed #7675 2022-10-08 07:50:21 -04:00
MEEPofFaith
44b73d4c13 Load bullet part regions (#7663)
* Load bullet part regions

* Unnecessary, just use name in the part
2022-10-05 05:47:09 -04:00
Anuken
ca4f710ec2 Bullet parts / Improved clipping in #7282 2022-10-04 15:58:40 -04:00
MEEPofFaith
7ac00d0aaf Move damageMultiplier to BulletType (#7436)
* Move bullet damage multiplier to bulletType

* Is this better?

I don't know much about optimization, is this any better than before?

* Revert "Is this better?"

This reverts commit b83723701f.
2022-08-24 13:48:06 -04:00
MEEPofFaith
11e3f85242 Fix more things that hit non-hittable units (#7408)
* hittable check for EMP

* hittable check for Damage#status

* why push if don't get hit
2022-08-21 17:09:47 -04:00
MEEPofFaith
6ca54d4f6a Fix units that can't be hit being hit by some things. (#7391)
* Hittable check in checkTarget

* Remove hittable() and checkTarget() overlap

* Make PointBulletType abide collision types

There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.

* PointBulletTypes should not be reflectable

* oop

* Use targettable instead of hittable

* targetable check for Damage#linecast

* targetable check for defenderAI

* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00
SoMall-dumpling
aa5ba1a3aa Update FlakBulletType.java (#7313)
fix erekir core unit make flak bullets explode
2022-08-06 13:29:47 -04:00
MEEPofFaith
ff28daa3a4 FlakDelay (#7281) 2022-08-03 17:08:53 -04:00
Anuken
311118ae58 Hastily implemented final endgame turret 2022-07-09 00:33:15 -04:00
Anuken
28e777e1e4 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-06-29 17:38:10 -04:00
Anuken
36aa56f251 New WIP missile turret 2022-06-29 17:37:32 -04:00
smol
1c1b1295d1 changes (#7089)
* a

* i guess so

* despawnUnitCount, which i forgot to include

* changes + despawnUnitRadius field

* enter?

* no

* can

you not
2022-06-29 12:39:10 -04:00
smol
366f4f490c BulletType despawnUnit field (#7088)
* a

* i guess so

* despawnUnitCount, which i forgot to include
2022-06-28 23:27:51 -04:00
Anuken
cc26a0eeb3 WIP objective editor progress 2022-06-24 21:18:04 -04:00
Anuken
be61b45d08 WIP point laser turret 2022-06-23 20:57:22 -04:00
Anuken
d4a33c6d51 Homing bullet targeting fix 2022-06-23 17:00:24 -04:00
Anuken
2109a25e3e Turret progress 2022-06-16 15:34:22 -04:00
Anuken
2236771b22 Misc cleanup + some JSON stuff 2022-05-22 22:16:03 -04:00
Anuken
f9be361846 Cropped sprite packing 2022-05-09 15:01:49 -04:00
Anuken
f055e35729 Crash fix 2022-05-08 00:03:06 -04:00
Anuken
8f2e1163dd Fixed wave simulation estimation 2022-05-07 10:45:43 -04:00
Anuken
d8cf443cd9 Docs 2022-05-04 23:10:42 -04:00
Anuken
771c2270df Phase tech tree fix 2022-05-04 00:57:00 -04:00
Anuken
78f3e23f0b WIP bullet shotgun for T4 tank 2022-05-02 22:24:45 -04:00
Anuken
3542bd9e90 T3 tank done 2022-05-02 15:37:43 -04:00
Anuken
865a5d56ed Two units complete 2022-05-01 14:49:30 -04:00
Anuken
59be28b5eb Time to begin adding the new units 2022-04-30 18:08:40 -04:00
Anuken
90a2f00041 Nuke launch format string 2022-04-28 14:51:20 -04:00
Anuken
ee23886666 Better bullet aiming 2022-04-28 10:49:29 -04:00
Anuken
1b884c1a5c Unit artillery fix 2022-04-26 15:30:06 -04:00
Anuken
1ac7317986 Bloom config options 2022-04-25 10:53:18 -04:00
Anuken
eb880ba2be Fixed low-FPS continuous bullets 2022-04-24 23:12:28 -04:00
Anuken
1d74011c3e Better continuous laser bullet visuals (2) 2022-04-24 22:57:50 -04:00
Anuken
9251ba6008 Better continuous laser bullet visuals 2022-04-24 22:49:36 -04:00
Anuken
e2abc055a2 Better target priority + underBullets for pierce 2022-04-11 15:11:10 -04:00
Anuken
ea9e5ae632 Better heal FX / Lower wall priority 2022-04-11 14:01:00 -04:00
Anuken
12eddd131b underBullet for ducts and related blocks 2022-04-11 13:06:39 -04:00
Anuken
89af2c8033 Bullet pierceCap fix + Malis + Other fixes 2022-04-10 17:12:49 -04:00
Anuken
95fa62f572 Fixed crash 2022-04-09 14:51:37 -04:00
Anuken
7268ac98f8 Removed team light drawing 2022-04-06 17:17:47 -04:00
Anuken
061a845901 T2s in tech / Bugfixes 2022-03-10 15:46:07 -05:00
Anuke
461ac97998 Frag bullet keepVelocity false 2022-03-06 14:29:39 -05:00
Anuke
bc0b0b254d Bullet cleap & inlining 2022-03-06 10:03:40 -05:00
Anuke
730691c589 System for controlling bullet movement 2022-03-05 12:13:51 -05:00
Anuken
7245364a55 RailBulletType improvements 2022-02-25 13:24:18 -05:00
Anuken
45f27eaeec Turret pattern rewrite 2022-02-24 23:29:36 -05:00