Commit Graph
574 Commits
Author SHA1 Message Date
Patrick 'Quezler' Mounier 56351b427b Revert "Attempt to remove unused regions"
This reverts commit 4f5b737f7c.
2019-12-30 10:53:50 +01:00
Patrick 'Quezler' Mounier 4f5b737f7c Attempt to remove unused regions
Failed, conveyor code depends to much on it, gonna revert this.
2019-12-30 10:53:45 +01:00
Patrick 'Quezler' Mounier e0cfbc7609 All hail the cuteness of this crater roomba critter 2019-12-27 20:45:27 +01:00
Anuken 186a2aaa45 Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/ai/BlockIndexer.java
#	core/src/mindustry/core/World.java
#	core/src/mindustry/entities/traits/Entity.java
#	core/src/mindustry/entities/type/BaseEntity.java
#	core/src/mindustry/entities/type/TileEntity.java
#	core/src/mindustry/world/blocks/defense/MendProjector.java
#	core/src/mindustry/world/blocks/defense/OverdriveProjector.java
#	core/src/mindustry/world/blocks/production/Drill.java
#	gradle.properties
2019-12-27 01:41:06 -05:00
Anuken 32d28a4070 Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/io/anuke/mindustry/ctype/ContentType.java
#	core/src/io/anuke/mindustry/ctype/UnlockableContent.java
#	core/src/io/anuke/mindustry/io/LegacyMapIO.java
#	core/src/io/anuke/mindustry/type/WeatherEvent.java
#	gradle.properties
2019-12-24 12:40:23 -05:00
Patrick 'Quezler' MounierandAnuken f89af1b26a Override inverted sorter arrow colours (#1252)
Override hex’s of the arrows by those of the unloader.
2019-12-24 00:32:04 -05:00
Patrick 'Quezler' Mounier c279fda5e4 Suggest liquid void sprite
Uses the color of the corner(s) for the inner ring, just like how the item void is colored based on the item source.
2019-12-23 17:24:38 +01:00
TsjipTsjip 2366d25de7 Add liquid void block. 2019-12-12 21:11:14 +01:00
Anuken 9e3870acbe Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java
#	gradle.properties
2019-12-02 22:45:05 -05:00
Anuken 78f146fbcf Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/io/anuke/mindustry/graphics/Shaders.java
#	gradle.properties
2019-12-01 17:42:56 -05:00
Anuken 9b732017a9 Added contribution guide 2019-11-18 00:55:33 -05:00
Anuken fad6fe9a2a Added armored conduit / Lighting improvements / Moved liquid package 2019-11-17 13:51:36 -05:00
Anuken 913a703d41 Illuminator textures 2019-11-16 20:06:11 -05:00
Anuken 8798fa101a Merge 2019-11-16 00:15:45 -05:00
Patrick 'Quezler' Mounier 8a089ba3c9 Resolve conflicts
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Anuken 56917483d6 Cleaned up diode 2019-11-11 23:32:49 -05:00
Patrick 'Quezler' MounierandAnuken f5c1eb74af 🔩 Add (plastanium) diode (#964)
* Add plastanium diode

* Only rotate the arrow part

* Use the sum of graph batteries from both sides

* Make diode send power overflow

Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.

* Remove redundant block != null check

* Remove free power

* Stash

* Revert "Stash"

This reverts commit 0c14854519.

* Equalize graph storage percentage

* Update sprite

* Move nearby link check

* DRY

* Fire deathstar at extra spaces

* 〃

* Fix ghost rotation

* Please overlord anuke

* Mild cleanup

* Konami code

* 〃

* Lowercase float

* Newline begone

* Fix overclocking issue

* Fix rotation and name
2019-11-11 23:29:03 -05:00
Anuken 7d9963d542 Merge 2019-11-11 19:09:37 -05:00
Anuken 8952dd7f56 Begin work on 6.0 2019-11-10 14:05:29 -05:00
Patrick 'Quezler' Mounier 8e2c12848c Add a cap against leaking
Doesn’t fully prevent leaking, there are intentional gaps, but its significantly slower.
2019-11-05 14:30:46 +01:00
Patrick 'Quezler' Mounier 521da56e70 Add plated conduits
Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Patrick 'Quezler' MounierandAnuken bd5c98cc0d 🚧 Add insulator wall (#840)
* Stash insulator prototype

* Fix automatic wires when placing non-powernodes

* Implement requested changes

Stopping lightning has yet to be added.

* ❤️

* Implement lightning absorption

* Visually distinguish insulated power lines

* Stop lightning infront of wall

* Highlight insulators instead of recipients

* Attempt to implement requested changes

* Implement requested changes

* Remove spaces between if and (

* Snap lightning to insulated blocks

* Update bundle.properties
2019-10-27 17:41:00 -04:00
AnukenandGitHub e4b267d757 Merge pull request #838 from ado1928/master
Added more rubble pngs
2019-10-20 16:32:07 -04:00
Anuken 4c7259843c Merge branch 'master' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
2019-10-20 10:21:35 -04:00
ado1928andGitHub 7fdbd27ebb Add files via upload 2019-10-19 10:58:34 +02:00
Anuken 4977f598fd Config drawing 2019-10-17 21:58:49 -04:00
Anuken a3871cca90 Added correctly named mech pads for alpha/dart 2019-10-15 18:32:47 -04:00
Anuken 3d624f7eaf Added inverted sorter 2019-10-13 12:58:58 -04:00
Anuken 989e0d8fd1 Removal of drone requests 2019-10-07 17:17:01 -04:00
Anuken ecd73dcc2c Various bugfixes / Added new blocks to tech tree 2019-09-24 17:02:34 -04:00
Anuken b6e97c4261 Added armored conveyors 2019-09-22 15:12:15 -04:00
Anuken 3f293190cf Merge branch 'master' of https://github.com/Anuken/Mindustry into messages
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites5.png
2019-09-21 18:59:49 -04:00
Anuken dda1f18f67 Unit enemy spawnpoint camping 2019-09-20 23:09:11 -04:00
Anuken 209f0902c9 message blocks 2019-09-03 16:11:01 -04:00
Anuken e314d199f0 By popular demand, re-added command center 2019-08-24 15:39:01 -04:00
Anuken c4aa0b2863 New discord app ID / New testing sounds 2019-08-12 12:32:13 -04:00
Anuken 2341da995e Random in-game music, untested 2019-08-10 18:56:20 -04:00
Anuken 16f6b51857 Various tweaks, new music tracks 2019-08-09 23:23:45 -04:00
Anuken 8346d5fc13 Fixed connection not resetting on game load / Experimental click changes 2019-08-05 10:26:24 -04:00
Anuken 77d4b0972d Balancing 2019-08-02 12:39:21 -04:00
Anuken 8b3995686f Misc. in-game UI polish 2019-08-01 20:49:03 -04:00
Anuken b1980a17ac Fixed editor not showing after second view 2019-08-01 11:26:28 -04:00
Anuken 69ee5257f2 Display current ammo type in turret info 2019-08-01 11:03:20 -04:00
Anuken c4157d2ec8 New map / Better filters / Sand boulders 2019-07-26 18:59:33 -04:00
Anuken c80be4940f Fixed unit tests / Fixed some major tile loading flaws 2019-07-23 23:29:48 -04:00
Anuken 3dfef06bba Bugfixes 2019-07-06 18:42:05 -04:00
Anuken 121e0a433b Final tweaks before merge 2019-07-06 10:12:22 -04:00
Anuken 0371126ccf Various menu fixes 2019-07-04 00:51:42 -04:00
Anuken d43d4a1773 Cleanup, main menu progress 2019-07-03 23:36:51 -04:00
Anuken 0d39400f8b Fixed performance regression / Removed useless fallback sprites 2019-07-03 17:07:22 -04:00