Anuken
b2ef7f346f
Separate turret tracking range for malign/smite
2024-09-24 12:36:51 -04:00
Anuken
56f3dac3d2
Sectors with world processors get reset on gameover
2024-09-23 22:51:14 -04:00
Anuken
8e1df180bc
Mod browser dialog back button moved to overlay
2024-09-23 21:06:54 -04:00
way-zer
116798e328
OC: fix slow of LCanvas
2024-09-23 22:38:36 +07:00
code-explorer786
a5de131711
Trapezoidal jumps
...
I haven't checked this yet, but it seems like it also reduces the
complexity (runtime) from ≈O(n^2) to ≈O(k^2 + n)
(n = number of jump curves)
(k = number of unique destinations)
The worst case, that is k = n, is still O(n^2) but generally it's much
more (scalably) performant.
Thanks Arkanic for suggesting this!
https://discord.com/channels/391020510269669376/663854113418641429/1256161815503704104
Co-authored-by: Arkanic <50847107+Arkanic@users.noreply.github.com >
2024-09-23 22:31:21 +07:00
Ilya246
c5b8133ff9
optimise jump colors and attempt to space them apart
2024-09-23 22:26:11 +07:00
code-explorer786
939f6939d0
Jump curve coloring
...
See #general-programming in the Mindustry Discord server:
https://discord.com/channels/391020510269669376/663854113418641429/1256146387834372106
Co-authored-by: Ilya246 <ilyukarno@gmail.com >
2024-09-23 22:26:06 +07:00
code-explorer786
89b67fc4b4
Transition jump heights
...
It looks good.
2024-09-23 22:26:03 +07:00
code-explorer786
282d21db05
Update jump heights only when necessary.
...
This method uses signaling (through a boolean) and I feel like it's
extremely hacky, but I tested this and it (kind of?) works.
Unfortunately I found this to potentially lag when resizing.
I am not sure if this is guaranteed to work (as in, produce correct
behaviour) or not, but to my understanding only LogicDialog uses LCanvas
(grep out "LCanvas\|canvas" and see) so it will most likely work?
I tested this and accidentally found an unrelated issue related to
LCanvas.maxJumpsDrawn, but I hope this will be fixed in the near future.
2024-09-23 21:04:45 +07:00
code-explorer786
26105a64f1
Use pools
...
It feels hacky, but it works regardless. The GC should be working as
hard as it was beforehand.
2024-09-23 21:04:42 +07:00
code-explorer786
b58a6bb8d6
wip: different heights for jump arrows
...
Note that this is very incomplete, for two different reasons:
- it's O(n^2) or potentially worse
- it makes the GC work hard (it invokes `new` in
`LCanvas.DragLayout.layout()`)
For the second reason this does not clearly fit the criteria of
CONTRIBUTING.md, but I have yet to figure out ways to work around this
(or make the algorithm more efficient).
2024-09-23 21:01:54 +07:00
code-explorer786
b8c9a05963
LCanvas: jumps -> statements.jumps
...
Original canvas.jumps is now a reference to canvas.statements.jumps.
Please remove canvas.jumps in favour of canvas.statements.jumps in a
future release. Thanks!
2024-09-23 18:14:38 +07:00
Anuken
51b415731a
Fixed units sometimes exploding when payload dropped
2024-09-22 08:58:09 -04:00
Anuken
830fcb6360
Fixed database opening when selecting commanded units
2024-09-21 09:00:24 -04:00
Anuken
f00b79906b
Fixed database dialog fade
2024-09-20 14:09:39 -04:00
Anuken
0c540f9527
Minor fix
2024-09-20 14:04:55 -04:00
Anuken
65e7891991
Core database content icon click support
2024-09-20 14:04:08 -04:00
Anuken
4f93a5c332
Separator output display
2024-09-20 14:04:07 -04:00
Anuken
68dccab5ca
Improved crash logs; source mod of crashes now included in report
2024-09-20 13:15:26 -04:00
Anuken
c36e638826
Polar aerodrome fixes / Objective timer multiplier for difficulty
2024-09-20 11:17:12 -04:00
Anuken
bd1f750673
Minor fixes / Desktop detach camera hotkey
2024-09-19 20:37:22 -04:00
Anuken
ab39291626
Pathfinder bugfixes
2024-09-18 19:22:51 -04:00
Anuken
e521a56712
Many bugfixes / Support for repairing derelict in selection
2024-09-18 16:27:54 -04:00
Anuken
63e246cc9d
Headless crash fix
2024-09-18 09:02:05 -04:00
Anuken
a293cb4687
Fixed campaign rules in portrait mode
2024-09-18 07:05:34 -04:00
Anuken
5b9d3029a5
Loop unit transfer command
2024-09-17 18:03:31 -04:00
Anuken
b81553f490
Minor bugfixes / New easier difficulty mode
2024-09-17 14:29:24 -04:00
Anuken
cec743a841
Bulk tile update Call methods
2024-09-16 20:38:42 -04:00
Anuken
4e19a3c4d0
Atolls map fixes / Extraction outpost edits / Option to hide objectives
2024-09-16 16:05:03 -04:00
Anuken
8ede0fa6f4
Fixed shields not blocking blast compound explosions
2024-09-15 19:21:24 -04:00
Anuken
9911e602a0
Quads+Horizons damage shields / RTS AI toggle for Serpulo
2024-09-15 17:20:34 -04:00
Anuken
bc7c8ee508
Force projector 2x crash damage multiplier
2024-09-15 16:30:26 -04:00
Anuken
20a7f3f300
Atolls sector map submission / Windswept Islands rework submission
2024-09-15 12:24:52 -04:00
Anuken
f6ee9b7ffa
Draw selected building for payload enter command
2024-09-15 11:51:39 -04:00
Anuken
aafdd35796
Polar Aerodrome sector submission / Shields absorb unit wrecks
2024-09-15 11:36:09 -04:00
Anuken
0889da2bc7
Minor arrival fixes for enter payload command
2024-09-14 21:34:27 -04:00
Anuken
56c9e96201
Fixed reconstructors not assigning default command
2024-09-14 14:44:13 -04:00
Anuken
f0027a3eff
Minor AI fix
2024-09-14 09:43:30 -04:00
Anuken
a15a0d945f
Difficulty & AI tweaks
2024-09-14 09:22:56 -04:00
Anuken
6b93873fce
Difficulty scaling tweaks
2024-09-13 21:42:00 -04:00
Anuken
5ac7f204e3
Added extra retusa weapon
2024-09-13 19:45:09 -04:00
Anuken
3b287b1bbe
Apply difficulty spawn multiplier to unit production
2024-09-13 19:11:19 -04:00
Anuken
0ffa6f1d00
Added random wave AI to custom rules dialog
2024-09-13 18:59:28 -04:00
Anuken
6e5561a36e
Campaign rule for unpredictable wave AI
2024-09-13 18:50:46 -04:00
Anuken
6260e146c3
Experimental rule for randomized air unit targets
2024-09-13 18:26:00 -04:00
Anuken
d8eabece7c
WIP campaign difficulty dialog
2024-09-13 17:58:11 -04:00
Anuken
375d0c76ea
Extraction outpost remake submission, untested
2024-09-11 17:32:12 -04:00
Anuken
6b95a4b70e
Fixed doors not updating pathfinder
2024-09-11 14:17:35 -04:00
Anuken
aca84bbeff
WIP Infested Canyons map submission
2024-09-10 19:31:59 -04:00
Anuken
4fc48fabb5
Possible ShieldArcAbility tunneling fix
2024-09-10 13:16:34 -04:00