The priority of surge towers is now -15 (default for power nodes is -10). Schems with surge towers will often see them automatically connected to random buildings only a couple tiles away which are already in range of other nodes, the hope here is that this fixes that.
Currently, double tap mining consumes clicks so it prevents the player from configuring any block if they click twice within 500ms. The double tap mining was also using the `selected` var which could have been null causing a crash. This is a very messy solution but it does the job good enough
* Fixed#4719 since it is 100% a bug
This fix is somewhat janky as it checks if the rotation matches the exact original rotation but the likelihood of someone needing bridges along a belt rotated 1 or -1 times is super low. https://aethex.is-a.fail/t13ETd.webm
* unjank rotation
* fix potential crash, styling
* Use mathf.mod
This has been bothering me the last few days and i assumed someone else would fix it and i wouldnt have to make a pr for something so tiny but here i am