Anuken
3378475f6a
Closes #6940
2025-02-09 11:49:26 -05:00
Anuken
3246c0c39b
Configurable block build time
2025-02-09 11:24:34 -05:00
Anuken
f6e9cffa9c
Fixed #10484
2025-02-09 10:00:27 -05:00
MEEPofFaith
e8a4ecc61e
Formatting Icons ( #10359 )
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* formatIcons
* Smarter end check
I think it's smarter?
* unecessary
* oop
* Update UI.java
* Just don't check for adjacent colons.
The hasUnicodeStr already checks for validity
* Copy from I18NBundle
* Revert "Copy from I18NBundle"
This reverts commit ac660fcd9f .
* If get and format refer to parent, then just set the existing bundle as parent
* Test with Ground Zero objectives
* Update MBundle.java
* That didn't work
* Slip the method into reasonable places like objectives and chat
* Check for Icons as well
* More testing with objective text
* Apply to hints
* Optimized formatIcons
No longer scans through every character
* TIME UPDATE THE BUNDLES YIPPEEEEEEEEEEE
* residual
* Apply to message blocks
* IntelliJ lied
* Suggestions
* Format before sending
2025-02-09 00:05:43 -05:00
Anuken
a77f64f2d0
Cleanup 2
2025-02-08 21:28:02 -05:00
Anuken
e7c3c1f898
Cleanup
2025-02-08 21:21:59 -05:00
MEEPofFaith
e9ecb2a576
Hovering over blocks with a selection displays the selection ( #10323 )
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* Selection display
Should this go in building or block?
* Apparently serpulo liquid icons are not square???
* simplify
* simplify further
* Add disabling w/ setting
Probably needs a better name
* Better name
* h
2025-02-08 21:21:09 -05:00
MEEPofFaith
07e573ac42
minRangeChange + draw min range ( #7504 )
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Co-authored-by: Anuken <arnukren@gmail.com >
2025-02-08 20:37:02 -05:00
Anuken
b96191f6d6
Closes #8590
2025-02-08 19:33:23 -05:00
Anuken
ebaf88e80d
Fixed logic IDs not loading / Accelerator animation tweaks
2025-02-08 16:04:04 -05:00
Anuken
710895fab5
Closes #9664
2025-02-08 00:07:58 -05:00
Anuken
c100d8c13c
Fixed #10467
2025-02-06 23:58:32 -05:00
Anuken
eaaa4f9bd8
Possible door config fix
2025-02-06 21:05:49 -05:00
Anuken
393694aa7d
Cleanup
2025-02-06 16:58:40 -05:00
MEEPofFaith
ed42bcb4f6
ShieldDamageMultiplier for bullets (#6331 )
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* ShieldDamageMultiplier + Dynamic damage multipliers
* Add to stats
* That's not right
* merge typo
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Co-authored-by: Anuken <arnukren@gmail.com >
2025-02-06 16:57:17 -05:00
Anuken
d08d17a309
Cleanup
2025-02-06 15:52:20 -05:00
MEEPofFaith
4a0bf40431
reloadWhileCharging ( #6889 )
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* reloadWhileCharging
* stat?
should include or nah?
* hshchqqqjwvejqwoofpvoeqviwfojpieqwvwcqekpoivmopijr
* Update core/src/mindustry/world/blocks/defense/turrets/Turret.java
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2025-02-06 15:44:19 -05:00
Anuken
4ea51bccc1
Merge remote-tracking branch 'origin/master'
2025-02-06 14:27:43 -05:00
Anuken
588faad6f9
Rule for extra core no-build radius per-team
2025-02-06 14:27:35 -05:00
Twcash
a74460c49a
Give X Y offsets to DrawCruci and DrawArc and make DrawRegion support x y and rotation in DrawPlan ( #10412 )
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* Allow DrawRegions plan to support X Y and rotation
* Give DrawArcSmelt and DrawCruci X and Y offsets
* fixes
2025-02-06 14:27:00 -05:00
MEEPofFaith
527e2ee09c
Fix loop sound persisting after the payload carrier is removed. ( #8034 )
...
* Properly remove units and blocks in the case that the carrier dies
* added = false
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Co-authored-by: Anuken <arnukren@gmail.com >
2025-02-06 13:23:11 -05:00
Anuken
3ec6a74c1f
Merge
2025-02-06 12:17:56 -05:00
Anuken
9a8ae81af2
Allow landing pad config in more situations / Small power node build time increase
2025-02-05 20:22:19 -05:00
Anuken
0377ef3a08
Merge remote-tracking branch 'origin/master'
2025-02-05 19:44:31 -05:00
Anuken
2e19fbf417
Closes #7921
2025-02-05 19:44:24 -05:00
BlackDeluxeCat
108b101669
Logic sensor accesses more infos of payload ( #8766 )
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* Added Logic Sense Payload
* Update UnitComp.java
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Co-authored-by: Anuken <arnukren@gmail.com >
2025-02-05 19:36:26 -05:00
overdramaticpanromantic
5140c37ed4
Allow updateEffect spread to be customized or disabled for GenericCrafter ( #10422 )
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* Allow updateEffect spread to be customized or disabled for GenericCrafters
* i think that fixed it?
2025-02-05 18:50:59 -05:00
Anuken
2665599520
Closes #10440
2025-02-05 18:47:16 -05:00
Anuken
c08ebc149a
Revert "Make liquid production blocks dump as much output as possible"
...
This reverts commit 574ae0bf
2025-02-05 10:24:44 -05:00
Anuken
0e992f9bc0
Merge remote-tracking branch 'origin/master'
2025-02-04 20:40:40 -05:00
Anuken
574ae0bfb1
Make liquid production blocks dump as much output as possible
2025-02-04 20:40:31 -05:00
MEEPofFaith
22d62067a0
Multiple blocked items for drills + Blocked items for beam drills ( #8527 )
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* Multiple blocked items for drills
Works similarly to output item with GenericCrafters
* blocked items for beam drills
2025-02-04 15:52:04 -05:00
Anuken
0826a6edfe
Merge remote-tracking branch 'origin/master'
2025-02-04 14:49:38 -05:00
Anuken
b96e93917c
Cleanup
2025-02-04 14:49:30 -05:00
Twcash
7879ae9220
update DrawParticles ( #10407 )
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* update particles
* Forgot rotation
* Lock Fill.poly behind a boolean
* stylize
2025-02-04 14:41:04 -05:00
MEEPofFaith
939506ffae
Fix multi-item boosters displaying multiple times ( #10297 )
2025-02-04 14:38:01 -05:00
Sh1p*nfire
336eafdb6a
SeaBush draws on block's layer ( #10086 )
2025-02-04 14:19:13 -05:00
MEEPofFaith
17b470bacb
Percentage modifier stat for status effects ( #10306 )
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* Percentage modifier stat for status effects
* Merge true by default
Make percentage symbol inherit the color as well
* Multipliers instead of percentages
2025-02-04 13:58:24 -05:00
Mythril382
7f3134f0fc
chain effect ( #10310 )
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MAN do i want to change "openfx" and "closefx" to "openEffect" and "closeEffect"
2025-02-04 13:52:59 -05:00
Maxiron794
aa8e3b4a37
fix of diode's strange behavior ( #10454 )
2025-02-04 13:32:52 -05:00
SomeonesShade
0b4a7b3b16
Added scaleLifetimeOffset and Centered Ripple Projectiles ( #10292 )
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* Added scaleLifetimeOffset
Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1
* unneccessary parenthesis
* Update Turret.java
one last adjustement, hopefully
2025-02-04 13:24:47 -05:00
Anuken
9f03050d04
Allow launch/landing pads outside of campaign as voids/sources
2025-02-03 21:55:33 -05:00
Anuken
024a084a7a
Fixed #10461
2025-02-03 20:14:59 -05:00
Anuken
4e225f9190
Internal support for legacy launch pads (hidden)
2025-02-03 19:27:08 -05:00
Anuken
55e32f9580
Fixed some landing pad state not saving / Renamed pad 'heat' to 'cooldown'
2025-02-02 23:19:43 -05:00
Anuken
ccda69bda0
Minor launch/landing pad tweaks/fixes
2025-02-02 20:33:12 -05:00
Anuken
7aee34bafa
Finalized launch pad mechanics
2025-02-02 18:10:15 -05:00
Anuken
c6d82bec66
Allowed drills to output multiple items per frame
2025-02-02 10:54:51 -05:00
Anuken
18b78f4bf6
Launch pad rework progress, base mechanics done
2025-02-01 20:46:08 -05:00
Anuken
ab65c9d29a
WIP launch pad rework
2025-01-31 17:58:35 -05:00