Anuken
e280edac67
Fixed #9731
2024-04-10 15:31:09 -04:00
MEEPofFaith
fd303524e9
#9706 done smarter ( #9723 )
...
* Convert from explicit check to interface
* Apply the interface to other turret-like blocks
2024-04-09 11:16:49 -04:00
MEEPofFaith
17913f8949
Run applyColor before drawing unit parts ( #9547 )
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* Run applyColor before drawing unit parts
* Run applyColor before drawing weapon parts
2024-04-09 10:52:41 -04:00
Redstonneur1256
e8e8189a92
Add ShapeMarker starting and ending angles ( #9729 )
2024-04-08 19:51:50 -04:00
Anuken
6b7260250a
Fixed #9728
2024-04-08 19:07:58 -04:00
Anuken
ad0d0a7e99
Additional construction fixes
2024-04-08 12:22:32 -04:00
Anuken
3b0fac1ba2
Fixed #9726
2024-04-08 10:45:30 -04:00
Anuken
a9a5fb6396
Support for adding to ObjectMaps in JSON with add: true
2024-04-07 12:36:45 -04:00
atomic
96a82260f4
oops
2024-04-06 21:59:47 -04:00
atomic
87b154209f
things I forgot to commit
2024-04-06 21:44:47 -04:00
Atomic-Laboratory
c22e16d7b2
Server Favourite Button
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I'm trying to add a feature while barely knowing what I'm doing...
2024-04-06 21:31:08 -04:00
Anuken
f093f949f5
Merge remote-tracking branch 'origin/master'
2024-04-06 18:20:50 -04:00
Anuken
33f01112ca
Fixed #9714
2024-04-06 18:20:45 -04:00
MEEPofFaith
58d6b3e2d6
Make ChildComp work with turrets ( #9706 )
2024-04-06 09:52:39 -04:00
Anuken
08c8ab08a2
Fixed #9713
2024-04-06 09:49:30 -04:00
Anuken
275199fe16
Trail tail smoothened
2024-04-04 23:24:58 -04:00
Anuken
89433ddeb4
Trail length FPS independence
2024-04-04 18:21:54 -04:00
Anuken
89206a734c
Merge remote-tracking branch 'origin/master'
2024-04-04 09:21:31 -04:00
Anuken
d1538a168d
Fixed #9708
2024-04-04 09:21:25 -04:00
Cubical box
d3a78a9d42
Fetching unit by type, build without type, and fixing a nullpointer crash ( #9703 )
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* Pluh
* Pluh
* Update LExecutor.java
* fixed the null
* Update LExecutor.java
* I will point your null exception
* is it null or nah
* it is nah
* Update LExecutor.java
* Update LExecutor.java
* null zero
2024-04-02 10:03:14 -04:00
Anuken
e177035593
Removed unnecessary hit effect calls
2024-04-02 09:51:17 -04:00
GlFolker
bfd8dbd769
Enable full customization of core launching/landing animations. ( #9693 )
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* Extract all updates and draws of core launch/land animations to CoreBlock/CoreBuild
* Re-add removed methods as deprecated
* Fixed tests failing
* anuke said no
* Extract launch effect
2024-04-01 10:46:44 -04:00
Anuken
a8588c38b4
Fixed #9687
2024-03-30 14:22:22 -04:00
Anuken
f67d885e79
Merge remote-tracking branch 'origin/master'
2024-03-30 09:53:15 -04:00
Anuken
d4abcc91ef
Removed unit formation minSpeed
2024-03-30 09:53:08 -04:00
MEEPofFaith
2fb5bc56c6
Better Ability Stats ( #9654 )
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* Fix armor plate multiplier + change Math.round to Strings.autoFixed
* Missing ability name bundles
* Center ability name
* SuppressionFieldAbility stats
* Is two per row is acceptable?
I can revert this commit if not.
* LiquidExplodeAbility stat display
* MoveLightningAbility stat display
* Better SpawnDeathAbility display
* Fix multiplier coloring inconsistencies
Some had [lightgray] before %/x, some had it after
* Consistent content name display
Match with bullet status effects
* Consistent stat formatting
Convert from some being "stat: #" and some being "# stat" to all being "# stat"
* Re-order stats
* Optimize Imports
* Add ability descriptions
* Apparently I forgot LiquidRegenAbility
* Mention healing allies if displayHeal = true
2024-03-30 00:11:39 -04:00
MEEPofFaith
d8c1ea17e1
Make payload blocks run onDestroyed() of the block payload it carries when destroyed. ( #8253 )
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* Payloads go boom.
* When a payload unit dies too
* Keep the functionality, but limit it to a rule
2024-03-29 15:17:19 -04:00
nuri (smol)
ee412c61fc
pierceFragCap ( #9684 )
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Co-authored-by: SMOLKEYS <SMOLKEYS@users.noreply.github.com >
2024-03-29 15:01:59 -04:00
Anuken
1c4dd8011c
Merge remote-tracking branch 'origin/master'
2024-03-28 10:01:26 -04:00
Anuken
138bbdb1c9
Dispose item pixmaps
2024-03-28 10:01:20 -04:00
MEEPofFaith
c881681634
Add consumers for other liquid fields
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Temperature, heat capacity, viscosity, and explosiveness
2024-03-26 00:22:27 -07:00
Elixias
e595627895
. ( #9676 )
2024-03-25 19:20:26 -04:00
Jason
631e8a4fa4
fix poly ( #9662 )
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Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
2024-03-25 16:42:14 -04:00
MEEPofFaith
faf78b6e77
Display item consumption rate
2024-03-25 11:00:24 -07:00
MEEPofFaith
a3a7598e6d
Un-lonely the liquid display
2024-03-25 10:48:21 -07:00
MEEPofFaith
4cacb79ccd
Auto-add produce to liquids ( #9666 )
2024-03-25 13:31:03 -04:00
Anuken
8fe0826892
Better base core randomization
2024-03-22 15:14:52 -04:00
Anuken
32ae555ad6
Fixed power links in editor sector generate
2024-03-22 15:02:59 -04:00
Anuken
2539bb0195
Fixed #9663
2024-03-21 10:32:43 -04:00
SomeonesShade
2b421a0531
Merge branch 'Anuken:master' into balancing_burst-drill-optional-multiplier
2024-03-21 14:44:30 +08:00
MEEPofFaith
92485bd4e6
Revert "Shift the item display over a column instead"
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This reverts commit e40dab9733 .
2024-03-19 18:45:59 -07:00
MEEPofFaith
e40dab9733
Shift the item display over a column instead
2024-03-19 18:37:03 -07:00
Anuken
476c79df4b
Fixed #9657
2024-03-19 16:11:51 -04:00
Anuken
45b7e2a742
Fixed #9658
2024-03-19 16:09:24 -04:00
MEEPofFaith
c3823b8477
Cleaner liquid display + Display item rate
2024-03-19 12:22:32 -07:00
Anuken
aea1897309
Fixed #9656
2024-03-19 15:09:16 -04:00
Anuken
fc036c2f06
Fixed a startup crash with certain mods
2024-03-19 09:27:55 -04:00
Shade
4070a5e180
Code Cleanup
2024-03-19 19:03:06 +08:00
jp-x-g
0a512e05c3
Make a "unitCommandPosition" event so that unit commands issued to non-attack coordinates can still be listened for ( #9650 )
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* Update InputHandler.java
Make commandTap fire a Trigger.unitCommandPosition (in the event that it doesn't fire a Trigger.unitCommandAttack)
* Update EventType.java
Add "unitCommandPosition" to Trigger, for when selected units are commanded to move to a position (without that position being an attack).
2024-03-18 09:30:18 -04:00
Anuken
3162f043d2
Possible weapon autotarget fire fix
2024-03-17 12:24:11 -04:00