Anuken
553d3fc351
cool fix
2024-03-17 01:25:03 -04:00
MEEPofFaith
66893e5c85
Text Style
2024-03-16 15:25:13 -07:00
MEEPofFaith
11dcbe19f4
Better LiquidDisplay
2024-03-16 15:18:58 -07:00
MEEPofFaith
a1b3f54516
Add liquid consumption rates
2024-03-16 15:04:27 -07:00
MEEPofFaith
e1476abbfd
Remove explosive danger notice
...
Surprise!!!!
2024-03-16 14:28:44 -07:00
MEEPofFaith
3021ac5d60
Merge branch 'master' into power-gen-stats
2024-03-16 14:26:32 -07:00
Anuken
97f72b8c6b
Merge remote-tracking branch 'origin/master'
2024-03-15 14:14:59 -04:00
Anuken
5365014d4f
Sector preset init fix
2024-03-15 14:14:53 -04:00
MEEPofFaith
24b845e8b1
Notice of explosiveness
...
I feel like my changes are getting a *bit* intrusive.
2024-03-15 09:25:10 -07:00
MEEPofFaith
e96e312693
Merge branch 'master' into power-gen-stats
2024-03-15 08:36:13 -07:00
Elixias
0311cfd275
Full icon overrides ( #9642 )
...
* Something to help with atlas consumption
* nightmares
2024-03-15 11:08:23 -04:00
Anuken
7be19b3baa
Merge remote-tracking branch 'origin/master'
2024-03-14 18:53:35 -04:00
Anuken
40d06c87d1
Mark disabled dependencies #9641
2024-03-14 18:53:28 -04:00
MEEPofFaith
60c6e03d32
Weather with World Logic ( #9621 )
...
* Weather sense
Honestly, doesn't seem game changing enough to warrant privileged restriction.
* Weather set
* Rename "snow" to "snowing"
Fix conflict with the snow floor block, though I don't know if this'll have negative repercussions on saves.
* Don't last forever
* Cleanup and bundle
* add space
2024-03-14 14:25:03 -04:00
GlFolker
3f46080f42
Allow categorized sprite names to not be prefixed. ( #9616 )
...
* Delegate more methods into Planet
* Allow categorized sprite prefixes
2024-03-14 12:12:28 -04:00
Mythril382
11f9052715
Merge branch 'Anuken:master' into do-you-hear-the-voices-too
2024-03-11 17:25:34 +08:00
MEEPofFaith
afddb274f6
Don't display locked or hidden items
2024-03-10 13:06:56 -07:00
MEEPofFaith
8e0d3fee67
Allow for simultaneously having both item and liquid efficiency multipliers
2024-03-10 13:01:52 -07:00
MEEPofFaith
3e68285940
Better display for efficiency multiplier consumes
2024-03-10 12:59:00 -07:00
Anuken
d7dc180a3f
Fixed #9628
2024-03-08 21:04:35 -05:00
Shade
65156e4409
Cyano Boost Requirement Nerfed
...
1.5 -> 3 cyano/s
I knew it felt too high, this should be better by a long shot
2024-03-04 22:39:08 +08:00
Anuken
9e503efd2f
Fixed sync issues with large objective trees
2024-03-03 17:09:23 -05:00
Anuken
ed26bf18a7
Merge remote-tracking branch 'origin/master'
2024-03-03 14:19:34 -05:00
Anuken
ac15b94978
Significant sprite packing memory leak fixes
...
additional thanks to GlFolker for reporting issues with undisposed content icon pixmaps
2024-03-03 14:19:27 -05:00
Cubical box
f18a61d579
add shield to settable list ( #9612 )
2024-03-03 00:29:03 -05:00
Anuken
9bedc0bcd4
Added world switch to bundle
2024-03-02 22:49:54 -05:00
buthed010203
277291ce09
Cleanup GameState ( #9610 )
...
* Cleanup GameState
* Braint
2024-03-02 10:49:11 -05:00
Shade
edd235774c
Nerfed Eruption Drill Speed
...
(5.5 i/s -> 5.33 i/s)
2024-03-02 23:47:00 +08:00
MEEPofFaith
aa896362dc
Shader getShaderFi check for mod files ( #9599 )
...
* Shader getShaderFi check for mod files
* Just use tree.get()
It defaults to files.internal() if nothing is found. Actually, I think this also has the added benefit of allowing mods to override vanilla shaders by having a frag with an identical name.
2024-03-01 12:50:28 -05:00
GlFolker
0d795d59c8
Per-tile edge regions ( #9601 )
...
* Delegate more methods into Planet
* Per-tile edges
* You win, IntelliJ
2024-03-01 09:42:05 -05:00
Shade
69c3e368c3
Final Stats for Attempt#2
...
nitro -> ozone
and base eruption buff
(which causes knock on effects as shown)
2024-02-27 22:51:40 +08:00
Anuken
e3b24ac980
WIP logic display transform matrix support
2024-02-26 10:29:14 -05:00
Anuken
755c369496
Merge remote-tracking branch 'origin/master'
2024-02-24 12:31:16 -05:00
Anuken
d8a66b7b25
Bundle change for #9591
2024-02-24 12:31:06 -05:00
MEEPofFaith
037f752b73
Improve ArmorPlateAbility draw ( #9581 )
...
* Improve ArmorPlateAbility draw
* Revert to tinting
Just make a white shine sprite. Or none-white if you want some interesting visuals with the colors.
* Fix not applying z when drawShine = false
2024-02-23 17:11:00 -05:00
WayZer
192b24f412
Merge branch 'master' into pr-readwrite
2024-02-21 15:39:33 +08:00
Anuken
eb42d91c5d
Fixed #9573
2024-02-19 10:20:26 -05:00
Anuken
45b4499fbf
Merge remote-tracking branch 'origin/master'
2024-02-19 10:06:04 -05:00
Anuken
ac4d57013d
Fixed #9572
2024-02-19 10:05:58 -05:00
way-zer
08ad8ad7de
limit write with @writable
2024-02-18 17:45:18 +08:00
GlFolker
2c3167e668
Delegate more methods into Planet ( #9568 )
2024-02-17 15:48:33 -05:00
MEEPofFaith
4e24b31c0d
Allow gasses to be coolants ( #9545 )
2024-02-17 11:23:25 -05:00
Anuken
d2c914f495
Merge remote-tracking branch 'origin/master'
2024-02-17 09:03:14 -05:00
Anuken
54967429fe
Fixed #9566
2024-02-17 09:03:09 -05:00
SITUVNgcd
e6dd6cb44d
Make privileged SwitchBlock(World Switch) can't pickup ( #9557 )
2024-02-16 09:52:31 -05:00
Anuken
b27ed03842
Fixed #9561
2024-02-16 09:52:14 -05:00
Anuken
56d0b87443
Fixed #9562
2024-02-16 09:50:18 -05:00
Anuken
af13ff9ee0
Merge remote-tracking branch 'origin/master'
2024-02-14 10:37:54 -05:00
Anuken
c8d7733826
Fixed #9552
2024-02-14 10:37:48 -05:00
GlFolker
d0845b481c
Update Sector.java ( #9553 )
2024-02-14 10:04:55 -05:00