Anuken
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0fe8836db4
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Fixed #2360
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2020-08-16 23:30:49 -04:00 |
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Anuken
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91c1c004c7
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Formation tweaks
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2020-08-16 18:51:17 -04:00 |
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Anuken
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8dd4e9feb0
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Formation cleanup
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2020-08-16 15:54:41 -04:00 |
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Anuken
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925b1e3057
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Simple mining AI
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2020-08-12 00:08:23 -04:00 |
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Anuken
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55903576b6
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Fixed #2312
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2020-08-04 17:18:19 -04:00 |
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Anuken
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2466267b1c
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Multi-target AI
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2020-08-03 22:53:35 -04:00 |
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Anuken
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9bf3074aee
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AI bugfixes / Balance
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2020-07-29 21:09:58 -04:00 |
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Anuken
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6547a38567
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Cached Block#offset()
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2020-07-19 16:34:06 -04:00 |
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Anuken
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a074010eb7
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Time.delta cleanup / Basic mobile input
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2020-07-19 12:21:21 -04:00 |
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Anuken
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c772e1fcc6
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Bugfixes
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2020-07-18 22:50:05 -04:00 |
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Anuken
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6b3039dba2
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Modifier reordering
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2020-07-17 19:00:39 -04:00 |
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Anuken
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add0d0cd86
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Unit naming / Fixed #2209
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2020-07-04 23:53:22 -04:00 |
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Anuken
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8576d535bd
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Removed "on" prefix from all remote methods
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2020-07-03 18:48:31 -04:00 |
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Anuken
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7ff2e98420
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Cleanup
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2020-07-03 16:41:06 -04:00 |
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Anuken
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843a8c3e56
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Fixed crashes with team IDs above 127
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2020-07-03 12:36:12 -04:00 |
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Anuken
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cecb5cf4b4
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Added tractor beam turret
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2020-07-02 14:02:33 -04:00 |
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Anuken
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bf5dd7386e
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Reduced garbage allocation
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2020-06-29 15:58:48 -04:00 |
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Anuken
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80332e37d5
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Upgradeable cores
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2020-06-27 19:16:39 -04:00 |
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Anuken
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0df4e26736
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Cleanup
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2020-06-26 15:59:54 -04:00 |
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Anuken
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fdf7c88083
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argh
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2020-06-26 14:27:26 -04:00 |
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Anuken
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843be42568
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More multiplayer bugfixes
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2020-06-23 22:46:28 -04:00 |
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Anuken
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fc8e1d5b6d
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Bugfixes
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2020-06-23 16:27:32 -04:00 |
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Anuken
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d38abe95f9
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Editor bugfixes / Arbitrary map resizing
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2020-06-18 14:24:22 -04:00 |
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Anuken
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a7ca632c09
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AI in custom game attack mode
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2020-06-16 16:04:25 -04:00 |
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Anuken
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b5660a50ca
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Certain team-specific rules
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2020-06-15 12:00:32 -04:00 |
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8ea28e1ced
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Seq.
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2020-06-08 17:19:47 -04:00 |
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Anuken
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0f76aeba05
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More intelligent suicide units / Bugfixes
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2020-06-06 11:36:14 -04:00 |
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Anuken
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890e84ab62
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Somewhat functional base building AI
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2020-06-05 22:38:27 -04:00 |
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Anuken
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65e94850ca
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Sprite tweaks
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2020-06-05 20:59:30 -04:00 |
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Anuken
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0b4de1a4fa
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Foundation for building AI
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2020-06-05 20:41:05 -04:00 |
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Anuken
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50422aaac5
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Base bugfixes
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2020-06-05 16:33:55 -04:00 |
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Anuken
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b3ff616af2
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Better generation
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2020-06-05 13:42:48 -04:00 |
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Anuken
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cf02a75846
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Support for schematic random rotation
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2020-06-05 13:23:24 -04:00 |
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d9e05907af
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Basic schematic based generation
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2020-06-05 10:45:57 -04:00 |
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0382d40dcc
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Payload router
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2020-06-03 01:13:44 -04:00 |
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Anuken
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5e7d9f8119
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Awful enemy base generation
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2020-06-02 22:09:41 -04:00 |
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Anuken
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d988b4b5c9
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Method refactoring / Cleanup
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2020-05-30 12:11:00 -04:00 |
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Anuken
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9e7a97b780
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Minor fixes
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2020-05-29 20:47:00 -04:00 |
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Anuken
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b08eafc78e
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Revenant
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2020-05-29 20:08:23 -04:00 |
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Anuken
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c5c8d646f7
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Cleanup
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2020-05-28 12:16:35 -04:00 |
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Anuken
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fbc2d13435
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Bugfixes
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2020-05-28 12:13:06 -04:00 |
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Anuken
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ed795076f0
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Dynamic pathfinding
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2020-05-28 11:27:42 -04:00 |
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Anuken
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60684b4ef9
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Legs -> Mech
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2020-05-25 16:41:55 -04:00 |
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Anuken
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46bc2207ff
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Initial reconstructor impl
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2020-05-23 18:49:28 -04:00 |
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Anuken
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78f24b8840
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Support for wave shields
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2020-05-20 17:16:18 -04:00 |
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Anuken
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04dc701c25
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Various campaign-related tweaks
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2020-05-13 17:04:59 -04:00 |
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Anuken
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c432639dfa
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Bugfixes
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2020-05-12 21:41:45 -04:00 |
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Anuken
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6a22d45320
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Prototype unit cap mechanic
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2020-05-12 21:34:27 -04:00 |
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Anuken
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43642ff546
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Bugfixes / Cleanup
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2020-05-11 23:40:23 -04:00 |
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Anuken
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2b9d618bd2
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Implemented various suggestions
- Pathfinding weighs walls more
- C disables all HUD
- Unloader doesn't store items
- Some bugfixes
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2020-05-07 21:37:41 -04:00 |
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