Commit Graph

886 Commits

Author SHA1 Message Date
Anuken
425f63c673 Update Blocks.java 2019-11-18 12:43:04 -05:00
Anuken
fad6fe9a2a Added armored conduit / Lighting improvements / Moved liquid package 2019-11-17 13:51:36 -05:00
Anuken
629999a1cd More unit tests / Lighting improvements 2019-11-16 23:45:31 -05:00
Anuken
4d3e268972 Merge branches 'lights' and 'master' of https://github.com/Anuken/Mindustry 2019-11-16 23:29:33 -05:00
Anuken
5d949f6bc0 Correct reactor consumption display 2019-11-16 20:05:52 -05:00
Anuken
faf64f11f2 More lights 2019-11-16 19:57:33 -05:00
Fayti1703
76c63443af Deduplicate requirements assignment for Tar Fields (#1065) 2019-11-15 20:02:27 -05:00
Joshua Fan
cafd95859f Clean up text capitalization, misc UI (#1072) 2019-11-15 20:01:59 -05:00
Patrick 'Quezler' Mounier
74212771dc Might as well add a tech tree entry 2019-11-14 21:36:58 +01:00
Patrick 'Quezler' Mounier
6bcea7af66 Pressurize identically as the pulse conduit 2019-11-14 21:33:36 +01:00
Patrick 'Quezler' Mounier
3ec7e40213 Merge branch 'master' into armored-conduit 2019-11-14 21:32:15 +01:00
Patrick 'Quezler' Mounier
836e72119c 🗜 Pressure conduit (#949)
* Suggest pressure conduit

* Revert "Suggest pressure conduit"

This reverts commit 721dd9255e.

* Increase pulse conduit output pressure

* Remove `tile.block().`
2019-11-14 15:21:29 -05:00
Patrick 'Quezler' Mounier
8a089ba3c9 Resolve conflicts
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Anuken
56917483d6 Cleaned up diode 2019-11-11 23:32:49 -05:00
Patrick 'Quezler' Mounier
f5c1eb74af 🔩 Add (plastanium) diode (#964)
* Add plastanium diode

* Only rotate the arrow part

* Use the sum of graph batteries from both sides

* Make diode send power overflow

Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.

* Remove redundant block != null check

* Remove free power

* Stash

* Revert "Stash"

This reverts commit 0c14854519.

* Equalize graph storage percentage

* Update sprite

* Move nearby link check

* DRY

* Fire deathstar at extra spaces

* 〃

* Fix ghost rotation

* Please overlord anuke

* Mild cleanup

* Konami code

* 〃

* Lowercase float

* Newline begone

* Fix overclocking issue

* Fix rotation and name
2019-11-11 23:29:03 -05:00
Anuken
52f592a357 Lighting improvements 2019-11-10 16:18:47 -05:00
Anuken
a539bb8e57 Better oil bar color 2019-11-05 17:58:30 -05:00
Anuken
21b7016fb5 Bugfixes 2019-11-05 15:32:13 -05:00
Patrick 'Quezler' Mounier
a48baa1356 Rename class to whats logical 2019-11-05 14:48:10 +01:00
Patrick 'Quezler' Mounier
521da56e70 Add plated conduits
Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Anuken
08b730a349 Replaced 'loadout' class with schematics / Small sound tweaks 2019-11-03 22:15:05 -05:00
Anuken
685c41ebf5 Slight balancing 2019-10-27 18:16:41 -04:00
Patrick 'Quezler' Mounier
bd5c98cc0d 🚧 Add insulator wall (#840)
* Stash insulator prototype

* Fix automatic wires when placing non-powernodes

* Implement requested changes

Stopping lightning has yet to be added.

* ❤️

* Implement lightning absorption

* Visually distinguish insulated power lines

* Stop lightning infront of wall

* Highlight insulators instead of recipients

* Attempt to implement requested changes

* Implement requested changes

* Remove spaces between if and (

* Snap lightning to insulated blocks

* Update bundle.properties
2019-10-27 17:41:00 -04:00
Anuken
56e5705ed6 Bugfixes 2019-10-22 20:17:43 -04:00
Anuken
d7ebbbf2b6 Better organization 2019-10-21 21:22:35 -04:00
Anuken
01f6fff823 Correct liquid boost display for turrets 2019-10-21 17:50:26 -04:00
Anuken
0faae5d5ca Bugfix 2019-10-19 19:11:54 -04:00
Anuken
88e1770f2e Bugfixes 2019-10-18 19:31:01 -04:00
Anuken
a0c93ea7d3 Made incend bullets apply status instead of creating fire 2019-10-17 17:00:38 -04:00
Anuken
8556b7eef7 Block build visibility 2019-10-15 00:23:38 -04:00
Anuken
3d624f7eaf Added inverted sorter 2019-10-13 12:58:58 -04:00
Anuken
0509c28576 Fixed bizzare single type generator initialization 2019-10-12 18:39:08 -04:00
Anuken
80a4e67ddf Better replacement 2019-10-10 16:47:46 -04:00
Anuken
4b99f7c819 Cleanup, bugfixes 2019-10-05 15:51:29 -04:00
Anuken
c1ff7812d8 Zone objective abstraction, cleanup 2019-10-05 00:21:48 -04:00
Anuken
2db3060a03 Made content icon system more sane 2019-10-01 23:46:40 -04:00
Anuken
d9b8335e0e Block tech tree mods 2019-10-01 21:47:02 -04:00
Anuken
5b8c237a1e Modding improvements 2019-10-01 21:33:51 -04:00
Anuken
8ccdba5be2 Disabled Player-Player and Player-Drone collisions 2019-10-01 20:28:40 -04:00
Anuken
985918b870 Fixed power node config 2019-09-30 21:08:56 -04:00
Anuken
94733515e4 Reduced spirit factory to 1 drone, 2x power 2019-09-30 17:12:08 -04:00
Anuken
002a052371 Fixed #748 / Better mod loading 2019-09-29 21:41:32 -04:00
Anuken
b0503d9930 Merge branches 'master' and 'mods' of https://github.com/Anuken/Mindustry
# Conflicts:
#	core/src/io/anuke/mindustry/entities/type/FlyingUnit.java
#	gradle.properties
2019-09-29 17:03:28 -04:00
Anuken
33416aadef Parsing fixes / Moved annotations to Arc 2019-09-29 16:09:43 -04:00
Anuken
000b23d703 Workshop crash fix / Mine balancing 2019-09-28 15:14:29 -04:00
Anuken
f925ec8cbe Basic kill tracking 2019-09-27 16:04:34 -04:00
Anuken
e15b6e7cff Cleanup / Halved drone production, increased mining speed 2019-09-25 21:59:15 -04:00
Anuken
83dce4d8d2 Bugfixes 2019-09-24 19:16:12 -04:00
Anuken
ecd73dcc2c Various bugfixes / Added new blocks to tech tree 2019-09-24 17:02:34 -04:00
Anuken
b6e97c4261 Added armored conveyors 2019-09-22 15:12:15 -04:00