Anuken
32d28a4070
Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/io/anuke/mindustry/ctype/ContentType.java
# core/src/io/anuke/mindustry/ctype/UnlockableContent.java
# core/src/io/anuke/mindustry/io/LegacyMapIO.java
# core/src/io/anuke/mindustry/type/WeatherEvent.java
# gradle.properties
2019-12-24 12:40:23 -05:00
TsjipTsjip
5ce66b0dbb
'arilleryPlastic' -> 'artilleryPlastic'
2019-12-16 19:55:10 +01:00
TsjipTsjip
324f6351ea
"artlleryIncendiary" -> "artilleryIncendiary" ( #1196 )
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* Gracious error with missing link description keys.
* Fix typo. "artlleryIncendiary" -> "artilleryIncendiary"
* Revert "Gracious error with missing link description keys."
This reverts commit ff5a470560 .
2019-12-11 10:17:28 -05:00
Anuken
da849085ec
Status effect cleanup
2019-12-09 22:08:22 -05:00
Anuken
74dc31b10a
Removed unnecessary unit types
2019-12-09 11:27:09 -05:00
Anuken
e06d61dcc9
FX cleanup
2019-12-08 18:38:56 -05:00
Anuken
1aca302518
Many changes to improve scripting
2019-12-08 18:34:23 -05:00
Anuken
268f3cc3c2
Merge branches 'master' and 'rhino-js-suffering' of https://github.com/Anuken/Mindustry
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# Conflicts:
# core/src/io/anuke/mindustry/content/Blocks.java
# gradle.properties
2019-12-08 00:15:42 -05:00
Patrick 'Quezler' Mounier
d81b36d897
Add 1 plastanium to armored conduits recipe ( #1181 )
2019-12-07 15:25:37 -05:00
Anuken
06abc43aea
Fixed slow imports
2019-12-07 11:37:13 -05:00
Anuken
78f146fbcf
Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/io/anuke/mindustry/graphics/Shaders.java
# gradle.properties
2019-12-01 17:42:56 -05:00
Patrick 'Quezler' Mounier
7955b82b1e
Add weave layer to phase 〃 icon ( #1091 )
...
Makes the block more recognizable in the build menu.
2019-11-19 08:13:43 -05:00
Anuken
39939f8a51
Merge https://github.com/joshuaptfan/Mindustry
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# Conflicts:
# core/assets/bundles/bundle.properties
# core/src/io/anuke/mindustry/content/Blocks.java
# core/src/io/anuke/mindustry/input/Binding.java
2019-11-18 19:40:45 -05:00
Anuken
ad25cd8074
Illuminator description
2019-11-18 17:00:52 -05:00
Anuken
6bc98bbe67
Configurable lights
2019-11-18 16:58:39 -05:00
Anuken
425f63c673
Update Blocks.java
2019-11-18 12:43:04 -05:00
Anuken
fad6fe9a2a
Added armored conduit / Lighting improvements / Moved liquid package
2019-11-17 13:51:36 -05:00
Anuken
629999a1cd
More unit tests / Lighting improvements
2019-11-16 23:45:31 -05:00
Anuken
4d3e268972
Merge branches 'lights' and 'master' of https://github.com/Anuken/Mindustry
2019-11-16 23:29:33 -05:00
Anuken
5d949f6bc0
Correct reactor consumption display
2019-11-16 20:05:52 -05:00
Anuken
faf64f11f2
More lights
2019-11-16 19:57:33 -05:00
Anuken
edfe58cb38
Refactoring of tile storage, filters
2019-11-16 12:34:29 -05:00
Anuken
8798fa101a
Merge
2019-11-16 00:15:45 -05:00
Fayti1703
76c63443af
Deduplicate requirements assignment for Tar Fields ( #1065 )
2019-11-15 20:02:27 -05:00
Joshua Fan
cafd95859f
Clean up text capitalization, misc UI ( #1072 )
2019-11-15 20:01:59 -05:00
Patrick 'Quezler' Mounier
74212771dc
Might as well add a tech tree entry
2019-11-14 21:36:58 +01:00
Patrick 'Quezler' Mounier
6bcea7af66
Pressurize identically as the pulse conduit
2019-11-14 21:33:36 +01:00
Patrick 'Quezler' Mounier
3ec7e40213
Merge branch 'master' into armored-conduit
2019-11-14 21:32:15 +01:00
Patrick 'Quezler' Mounier
836e72119c
🗜 Pressure conduit ( #949 )
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* Suggest pressure conduit
* Revert "Suggest pressure conduit"
This reverts commit 721dd9255e .
* Increase pulse conduit output pressure
* Remove `tile.block().`
2019-11-14 15:21:29 -05:00
Patrick 'Quezler' Mounier
8a089ba3c9
Resolve conflicts
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Anuken
56917483d6
Cleaned up diode
2019-11-11 23:32:49 -05:00
Patrick 'Quezler' Mounier
f5c1eb74af
🔩 Add (plastanium) diode ( #964 )
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* Add plastanium diode
* Only rotate the arrow part
* Use the sum of graph batteries from both sides
* Make diode send power overflow
Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.
* Remove redundant block != null check
* Remove free power
* Stash
* Revert "Stash"
This reverts commit 0c14854519 .
* Equalize graph storage percentage
* Update sprite
* Move nearby link check
* DRY
* Fire deathstar at extra spaces
* 〃
* Fix ghost rotation
* Please overlord anuke
* Mild cleanup
* Konami code
* 〃
* Lowercase float
* Newline begone
* Fix overclocking issue
* Fix rotation and name
2019-11-11 23:29:03 -05:00
Anuken
52f592a357
Lighting improvements
2019-11-10 16:18:47 -05:00
Anuken
8952dd7f56
Begin work on 6.0
2019-11-10 14:05:29 -05:00
Joshua Fan
4a987677ac
Add 'Show Block Select Keys' graphics option, implement requested changes
2019-11-09 07:59:00 -05:00
Anuken
a539bb8e57
Better oil bar color
2019-11-05 17:58:30 -05:00
Anuken
21b7016fb5
Bugfixes
2019-11-05 15:32:13 -05:00
Patrick 'Quezler' Mounier
a48baa1356
Rename class to whats logical
2019-11-05 14:48:10 +01:00
Patrick 'Quezler' Mounier
521da56e70
Add plated conduits
...
Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Anuken
08b730a349
Replaced 'loadout' class with schematics / Small sound tweaks
2019-11-03 22:15:05 -05:00
joshuaptfan
71d67b9d8f
Implement number and directional category/block selection hotkeys
2019-11-02 22:14:18 -07:00
Anuken
685c41ebf5
Slight balancing
2019-10-27 18:16:41 -04:00
Patrick 'Quezler' Mounier
bd5c98cc0d
🚧 Add insulator wall ( #840 )
...
* Stash insulator prototype
* Fix automatic wires when placing non-powernodes
* Implement requested changes
Stopping lightning has yet to be added.
* ❤️
* Implement lightning absorption
* Visually distinguish insulated power lines
* Stop lightning infront of wall
* Highlight insulators instead of recipients
* Attempt to implement requested changes
* Implement requested changes
* Remove spaces between if and (
* Snap lightning to insulated blocks
* Update bundle.properties
2019-10-27 17:41:00 -04:00
Anuken
56e5705ed6
Bugfixes
2019-10-22 20:17:43 -04:00
Anuken
d7ebbbf2b6
Better organization
2019-10-21 21:22:35 -04:00
Anuken
01f6fff823
Correct liquid boost display for turrets
2019-10-21 17:50:26 -04:00
Anuken
0faae5d5ca
Bugfix
2019-10-19 19:11:54 -04:00
Anuken
88e1770f2e
Bugfixes
2019-10-18 19:31:01 -04:00
Anuken
a0c93ea7d3
Made incend bullets apply status instead of creating fire
2019-10-17 17:00:38 -04:00
Anuken
8556b7eef7
Block build visibility
2019-10-15 00:23:38 -04:00