Commit Graph
40 Commits
Author SHA1 Message Date
MEEP of FaithandGitHub 569293e577 Shadow with width/height (#4609) 2021-03-05 11:21:23 -05:00
MEEP of FaithandGitHub d34dd0c603 Add message for mods that have hidden = true (#4717)
* Multiplayer compatability message

* Make more sense?
2021-03-05 11:17:55 -05:00
MEEP of FaithandGitHub 0c28bb7dcf DefenderAI that makes octs follow units (#4757) 2021-03-05 10:21:26 -05:00
MEEP of FaithandGitHub 3ccdf45ed1 Is this what you wanted sk? (#4848) 2021-03-04 10:38:47 -05:00
MEEP of FaithandGitHub 7e216d198e Remove duplicates and mild formatting. (#4837)
* Remove duplicate definitions in UnitTypes

* If Tsunami is indented, so should the others

It looks nicer as well.
2021-03-02 09:28:04 -05:00
a89d50e74d Cursor should not change for other teams when hovering over doors and construction. (#4838)
* Cursor should not change for other teams.

* Use Built-in interaction check

Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>

* Building should use built-in check, same treatment for ConstructBlock

Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
2021-03-02 09:25:15 -05:00
MEEP of FaithandGitHub cbf30c599b If a building and unit are found within the line, target the closer one. (#4646) 2021-02-10 09:16:49 -05:00
MEEP of FaithandGitHub 386da22f6e remove space in perShot (#4640) 2021-02-09 09:52:00 -05:00
MEEP of FaithandGitHub 86c702861e Remove NullPointerExeption error (#4624) 2021-02-08 10:44:08 -05:00
MEEP of FaithandGitHub 3bb85b4bda Custom shadow offset (#4472) 2021-02-07 12:34:54 -05:00
MEEP of FaithandGitHub fc91b6b135 Colored construct (#4417) 2021-01-23 15:29:36 -05:00
MEEP of FaithandGitHub 77f31fd86c Movement Lightning Ability Improvements (#3901)
* Movement Lightning Ability Improvements

* `Core.atlas.find` Might not always be avalable

* Default is null

* Fix
2021-01-19 19:20:25 -05:00
MEEP of FaithandGitHub c53a6a7c04 hitColor colored beam effects. (#3471)
* hitColor colored beam effects.

* Same with lasers

* fix
2021-01-19 17:46:02 -05:00
MEEP of FaithandGitHub 956f4659c7 Sound stuff (#4332) 2021-01-15 10:13:41 -05:00
MEEP of FaithandGitHub c6b60a2620 shootLength for other turrets that aren't PointDefenceTurrets (#4312) 2021-01-12 09:39:27 -05:00
MEEP of FaithandGitHub ab19e6ffbd Launchpad Launch Sound (#4146)
* Launchpad Launch Sound

* Update LaunchPad.java
2020-12-30 19:27:50 -05:00
MEEP of FaithandGitHub a21f79ac6a Draw size independent from puddle size. (#3826)
* Draw size independent from puddle size.

* Apply change to Bullets
2020-12-23 10:29:26 -05:00
MEEP of FaithandGitHub 380c9ab113 Why is this protected in the first place? 2020-12-01 22:17:32 -08:00
MEEP of FaithandGitHub 659be11b7d Remove extra omura cannon image.
It has the `-heat` prefix, so the game is using this instead of its actual heat sprite to draw heat.
2020-11-13 19:00:21 -08:00
MEEP of FaithandGitHub 742cac3e75 Add Movement Lightning to bundle 2020-11-09 15:50:01 -08:00
MEEP of FaithandGitHub a621aa7eab Tractor Beam Status Effects 2020-11-06 09:50:55 -08:00
MEEP of FaithandGitHub a14ae1bdf8 Lightning chance fix. 2020-10-28 21:00:24 -07:00
MEEP of FaithandGitHub 062b319ab3 ok, then try this? 2020-10-24 17:16:56 -07:00
MEEP of FaithandGitHub 8ad4349d18 test this 2020-10-24 17:12:44 -07:00
MEEP of FaithandGitHub 2ec3eee138 Custom Base Support 2020-10-24 15:02:36 -07:00
MEEP of FaithandGitHub 705728f16a "diable"
oh no
2020-10-24 13:49:30 -07:00
MEEP of FaithandGitHub 3d4ace6ca8 If units can have chargeSound, why not chargeTurrets too? 2020-10-07 18:24:30 -07:00
MEEP of FaithandGitHub 8d4dff2481 Change the comment. 2020-10-02 21:22:11 -07:00
MEEP of FaithandGitHub f6d805638c Then apply flexibility to the Payload Conveyor
Modding :D
2020-10-02 21:19:53 -07:00
MEEP of FaithandGitHub 8f1869672d Variable fits limit. 2020-10-02 21:16:45 -07:00
MEEP of FaithandGitHub 9f26979419 why variable here 2020-09-24 20:34:02 -07:00
MEEP of FaithandGitHub 55e25cc509 Make lightning have frag angle properties
Adds `lightningCone`, which is the full angle of where the lightning direction can be, and `lightningAngle` which is the angle compared to the bullet that the center of the lightning cone is.
2020-09-24 15:31:03 -07:00
MEEP of FaithandGitHub c07c872ad5 Homing Power Functionality (#2096)
Homing Power should probably actually affect how strong homing is.
2020-05-21 21:15:13 -04:00
MEEP of FaithandGitHub 739ce75154 Customizable Fragging Angle (#2006)
* Customizable Fragging Angle

* I did it wrong.

* Undo that last change.

* Anuke told me to make it just forwards

* Thanks Anuke

My inexperience is very evident.
2020-05-07 21:53:00 -04:00
MEEP of FaithandGitHub 9e9776971f I was told I made a mistake (#1962) 2020-05-01 20:32:16 -04:00
MEEP of FaithandGitHub 9def4eaba4 Unjank Plated Conduit Background Transparency (#1961)
The background transparent part was for some reason 3-6 different colors. Invisible, but still there.
2020-05-01 18:09:39 -04:00
MEEP of FaithandGitHub 941d2d0f39 Support custom bottom color (#1960)
Should work similarly to flameColor on the GenericSmelter.
2020-05-01 18:08:49 -04:00
MEEP of FaithandGitHub 46762ab0e1 New power cells for everything (#1915)
* Ground Unit Power Cells

* Flying Unit Cells

* Player/Mech Cells
2020-04-25 22:48:58 -04:00
MEEP of FaithandGitHub c7c638caa6 Copy code from UnitType.java (#1916)
Support custom bottom region without scripting.
2020-04-25 21:10:36 -04:00
MEEP of FaithandGitHub da5755b7c1 For consistancy (#1517)
Swap "liquids" with "liquid." Also proposing because the category for liquid blocks is "liquid" and not "liquids" when modding.
2020-02-06 14:46:33 -05:00