Commit Graph

11514 Commits

Author SHA1 Message Date
Anuken
614744085a Cleanup 2025-02-06 13:36:57 -05:00
ApsZoldat
dcddabf8c1 Rules dialog changes (#9792)
* Info buttons on mobile

* Better banned content dialogs

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-06 13:32:02 -05:00
MEEPofFaith
527e2ee09c Fix loop sound persisting after the payload carrier is removed. (#8034)
* Properly remove units and blocks in the case that the carrier dies

* added = false

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-06 13:23:11 -05:00
Anuken
58ea97da1c Closes #5822 2025-02-06 13:11:06 -05:00
Anuken
3ec6a74c1f Merge 2025-02-06 12:17:56 -05:00
Anuken
10c032b3c4 Merge remote-tracking branch 'origin/master' 2025-02-05 20:22:27 -05:00
Anuken
9a8ae81af2 Allow landing pad config in more situations / Small power node build time increase 2025-02-05 20:22:19 -05:00
MEEPofFaith
e5285356b5 Particle effect fade time (#5948)
* Particle effect fade time

* Period

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.

Co-authored-by: Andrew Antsiferov <summet.dev@gmail.com>

---------

Co-authored-by: Andrew Antsiferov <summet.dev@gmail.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-05 19:47:15 -05:00
Anuken
0377ef3a08 Merge remote-tracking branch 'origin/master' 2025-02-05 19:44:31 -05:00
Anuken
2e19fbf417 Closes #7921 2025-02-05 19:44:24 -05:00
BlackDeluxeCat
108b101669 Logic sensor accesses more infos of payload (#8766)
* Added Logic Sense Payload

* Update UnitComp.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-05 19:36:26 -05:00
Anuken
571b87aaa3 Closes #10167 2025-02-05 18:53:19 -05:00
Anuken
28221246cb Merge remote-tracking branch 'origin/master' 2025-02-05 18:52:09 -05:00
Anuken
fbc0518911 Closes #10400 2025-02-05 18:52:02 -05:00
overdramaticpanromantic
5140c37ed4 Allow updateEffect spread to be customized or disabled for GenericCrafter (#10422)
* Allow updateEffect spread to be customized or disabled for GenericCrafters

* i think that fixed it?
2025-02-05 18:50:59 -05:00
router
9801dbdfd2 Add canGameOver to logic rules, fix trailing spaces (#10403) 2025-02-05 18:49:07 -05:00
Anuken
2665599520 Closes #10440 2025-02-05 18:47:16 -05:00
Jason
457e5d71f4 Para buffs (#9705)
* para buffs?

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* para nerf

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

---------

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>
2025-02-05 13:39:14 -05:00
Anuken
d01bc95c05 Allow team lookup 2025-02-05 11:54:07 -05:00
Anuken
c08ebc149a Revert "Make liquid production blocks dump as much output as possible"
This reverts commit 574ae0bf
2025-02-05 10:24:44 -05:00
Anuken
389195074c Erekir liquid block health increase 2025-02-04 22:41:05 -05:00
Anuken
fbe071832f More liquid capacity adjustments 2025-02-04 22:31:55 -05:00
Anuken
8f0ce318b2 Increased capacity for most liquid transport blocks 2025-02-04 22:17:59 -05:00
Anuken
54b0bd0b46 oops 2025-02-04 20:45:55 -05:00
Anuken
0e992f9bc0 Merge remote-tracking branch 'origin/master' 2025-02-04 20:40:40 -05:00
Anuken
574ae0bfb1 Make liquid production blocks dump as much output as possible 2025-02-04 20:40:31 -05:00
Frolonov
59b58f1645 Malign balancing (#10449)
* Malign balancing 

Significantly reduce resources to build to maintain Malign's value 
( build time remains long enough ) while units and turrets with new ammo could be much more cost effective than building Malign with its original requirement.

Slightly reduce heat consumption & offset by increasing power consumption because power would be more than abundant in late game but heat cannot be further condensed into smaller space, Malign need to gain some space efficiency.

Reload & range improvement to match turrets with new ammo in terms of space efficiency.

Much quicker warm up, less spread by shootSummon pattern to offer better missile defense ability.

* Update Blocks.java
2025-02-04 19:42:05 -05:00
1ue999
c4e25e312f Printchar (#10451)
* Added PrintChar operation

* Added 1ue999 to contributors

* Added PrintChar description, and improved the design of it.

* Ok intellij, removing the int cast

* Added capability to print content icons (@flare or @router)
https://github.com/Anuken/Mindustry/pull/10451#discussion_r1941282280

* Formatting changes (hopefully all of them)

* Update core/src/mindustry/logic/LStatements.java

* Update core/src/mindustry/logic/LStatements.java

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-02-04 19:39:33 -05:00
MEEPofFaith
5e19014b3e #9835 But acually works. (#10462)
* Easier access to adding custom buttons to vanilla menu categories.

* Initialize in constructor

Don't need to wait for `build` to be able to modify

* seqn't

* Fix null crash on startup

* Check if submenu is empty

Problem that came up in my test. Might be due to my test being done with js.

* Retain original functionality
2025-02-04 19:15:12 -05:00
MEEPofFaith
22d62067a0 Multiple blocked items for drills + Blocked items for beam drills (#8527)
* Multiple blocked items for drills

Works similarly to output item with GenericCrafters

* blocked items for beam drills
2025-02-04 15:52:04 -05:00
Anuken
6ed9bc0ea6 Closes #8027 2025-02-04 15:44:57 -05:00
Anuken
0826a6edfe Merge remote-tracking branch 'origin/master' 2025-02-04 14:49:38 -05:00
Anuken
b96e93917c Cleanup 2025-02-04 14:49:30 -05:00
Twcash
7879ae9220 update DrawParticles (#10407)
* update particles

* Forgot rotation

* Lock Fill.poly behind a boolean

* stylize
2025-02-04 14:41:04 -05:00
MEEPofFaith
939506ffae Fix multi-item boosters displaying multiple times (#10297) 2025-02-04 14:38:01 -05:00
MEEPofFaith
3dd53fd66e Add flyingLayer to units (#10312) 2025-02-04 14:26:26 -05:00
Anuken
0bb5e00ed4 Revert "Easier access to adding custom buttons to existing vanilla menu categories. (#9835)"
This reverts commit c5cd3e32f8.
2025-02-04 14:21:55 -05:00
MEEPofFaith
c5cd3e32f8 Easier access to adding custom buttons to existing vanilla menu categories. (#9835)
* Easier access to adding custom buttons to vanilla menu categories.

* Initialize in constructor

Don't need to wait for `build` to be able to modify

* seqn't
2025-02-04 14:20:26 -05:00
Sh1p*nfire
336eafdb6a SeaBush draws on block's layer (#10086) 2025-02-04 14:19:13 -05:00
Anuken
92a95e8fdc Merge remote-tracking branch 'origin/master' 2025-02-04 14:17:48 -05:00
Anuken
37d0ba65e0 Closes #8467 2025-02-04 14:17:40 -05:00
Son Phan Trung
957dc278e8 change the link of the Bug Report button (About) (#10268) 2025-02-04 14:13:50 -05:00
sasha0552
1ecdcb14f2 Ability to disable fetching a list of community servers (#10283)
* Ability to disable fetching a list of community servers

* Addressing review comments
2025-02-04 14:09:27 -05:00
JeanJPNM
66b4c79f38 fix spawnwave ui when natural is a variable (#10307)
Previously you couldn't set the x and y parameters of the
spawnwave instruction if the value for the "natural"
parameter was not exactly "false", now you can set them
with "false" and any other variable name, except "true".
2025-02-04 13:58:44 -05:00
MEEPofFaith
17b470bacb Percentage modifier stat for status effects (#10306)
* Percentage modifier stat for status effects

* Merge true by default

Make percentage symbol inherit the color as well

* Multipliers instead of percentages
2025-02-04 13:58:24 -05:00
Mythril382
7f3134f0fc chain effect (#10310)
MAN do i want to change "openfx" and "closefx" to "openEffect" and "closeEffect"
2025-02-04 13:52:59 -05:00
SomeonesShade
a2f196a50e Unit Mine Speed Game Rule Implementation and World Processor Set Rule for Unit Mine Speed (#10318)
* unitMineSpeedMultiplier Creation
added unitMineSpeedMultiplier
added unitMineSpeed(Team team)

* World Proccesor: SetRuleI unitMineSpeed Implemented

* World Processor: SetRuleI unitCrashDamage Implemented

* Revert "World Processor: SetRuleI unitCrashDamage Implemented"

This reverts commit 1b7187b046.

* Forgor to add, unitMineSpeedMultiplier is now editable per team
2025-02-04 13:52:25 -05:00
coal deficit
9643643d68 why are noisemesh seeds planet id dependent? (#10374)
* NoiseMesh and HexSkyMesh seed no longer based on planet id

* asteroid seed fix
2025-02-04 13:46:02 -05:00
Elixias
49221a1db4 Customizable death shake (#10375) 2025-02-04 13:45:20 -05:00
Buj
88388fffeb Bring back language in trace, except it actually works now (#10420)
* Re-added 'language' in trace info (it actually works now)

* Updated c locale

---------

Co-authored-by: buj <buj351@outlook.com>
2025-02-04 13:44:58 -05:00