Anuken
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f9be361846
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Cropped sprite packing
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2022-05-09 15:01:49 -04:00 |
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Anuken
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f055e35729
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Crash fix
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2022-05-08 00:03:06 -04:00 |
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Anuken
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8f2e1163dd
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Fixed wave simulation estimation
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2022-05-07 10:45:43 -04:00 |
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Anuken
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d8cf443cd9
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Docs
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2022-05-04 23:10:42 -04:00 |
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Anuken
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771c2270df
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Phase tech tree fix
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2022-05-04 00:57:00 -04:00 |
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Anuken
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78f3e23f0b
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WIP bullet shotgun for T4 tank
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2022-05-02 22:24:45 -04:00 |
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Anuken
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3542bd9e90
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T3 tank done
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2022-05-02 15:37:43 -04:00 |
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Anuken
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865a5d56ed
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Two units complete
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2022-05-01 14:49:30 -04:00 |
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Anuken
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59be28b5eb
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Time to begin adding the new units
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2022-04-30 18:08:40 -04:00 |
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Anuken
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90a2f00041
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Nuke launch format string
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2022-04-28 14:51:20 -04:00 |
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Anuken
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ee23886666
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Better bullet aiming
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2022-04-28 10:49:29 -04:00 |
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Anuken
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1b884c1a5c
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Unit artillery fix
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2022-04-26 15:30:06 -04:00 |
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Anuken
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1ac7317986
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Bloom config options
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2022-04-25 10:53:18 -04:00 |
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Anuken
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eb880ba2be
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Fixed low-FPS continuous bullets
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2022-04-24 23:12:28 -04:00 |
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Anuken
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1d74011c3e
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Better continuous laser bullet visuals (2)
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2022-04-24 22:57:50 -04:00 |
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Anuken
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9251ba6008
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Better continuous laser bullet visuals
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2022-04-24 22:49:36 -04:00 |
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Anuken
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e2abc055a2
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Better target priority + underBullets for pierce
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2022-04-11 15:11:10 -04:00 |
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Anuken
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ea9e5ae632
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Better heal FX / Lower wall priority
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2022-04-11 14:01:00 -04:00 |
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Anuken
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12eddd131b
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underBullet for ducts and related blocks
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2022-04-11 13:06:39 -04:00 |
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Anuken
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89af2c8033
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Bullet pierceCap fix + Malis + Other fixes
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2022-04-10 17:12:49 -04:00 |
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Anuken
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95fa62f572
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Fixed crash
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2022-04-09 14:51:37 -04:00 |
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Anuken
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7268ac98f8
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Removed team light drawing
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2022-04-06 17:17:47 -04:00 |
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Anuken
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061a845901
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T2s in tech / Bugfixes
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2022-03-10 15:46:07 -05:00 |
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Anuke
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461ac97998
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Frag bullet keepVelocity false
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2022-03-06 14:29:39 -05:00 |
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Anuke
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bc0b0b254d
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Bullet cleap & inlining
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2022-03-06 10:03:40 -05:00 |
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Anuke
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730691c589
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System for controlling bullet movement
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2022-03-05 12:13:51 -05:00 |
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Anuken
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7245364a55
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RailBulletType improvements
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2022-02-25 13:24:18 -05:00 |
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Anuken
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45f27eaeec
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Turret pattern rewrite
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2022-02-24 23:29:36 -05:00 |
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Anuken
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8234aa1b98
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Bullet/weapon cleanup
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2022-02-23 17:02:00 -05:00 |
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Anuken
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af8268241b
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Better weapon shooting implementation
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2022-02-23 14:29:41 -05:00 |
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Anuken
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8b916d03af
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Editor & access modifier fixes
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2022-02-20 16:58:29 -05:00 |
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Anuken
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027d037233
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Basic AI defending
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2022-02-18 11:27:20 -05:00 |
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Anuken
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7c507ce2f4
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Misc turret progress
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2022-02-11 15:24:34 -05:00 |
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Anuken
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ce82b3943e
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No Erekir default AI / Core unit tweaks
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2022-02-06 20:54:57 -05:00 |
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Anuken
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c8da241825
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Disrupt weapons complete
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2022-02-04 17:34:13 -05:00 |
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Anuken
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60621520ee
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WIP Disrupt missiles
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2022-02-04 15:37:51 -05:00 |
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Anuken
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fa6ddd5f50
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Conquer tank progress
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2022-02-03 15:13:08 -05:00 |
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Anuken
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de96c8201d
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Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
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2022-02-03 12:48:31 -05:00 |
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Anuken
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18c192d307
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More animation improvements
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2022-02-03 12:47:52 -05:00 |
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Matthew (or Maya) Peng
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16b9d68773
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Option to not hardcode a bullet's status and despawnHit (#6553)
* Make not being hardcoded an option
* No one is gonna set a negative light radius, but just in case...
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2022-02-03 09:48:44 -05:00 |
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Anuken
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e14dd00019
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Quell missile weapons
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2022-01-15 15:57:53 -05:00 |
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Anuken
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0f6f85887e
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Block regionRotated
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2022-01-12 09:58:54 -05:00 |
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Anuken
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10d8e63368
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Multi-liquid sublimate
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2022-01-10 14:01:30 -05:00 |
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Anuken
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acaec08781
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Evoke repair weapon
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2021-12-28 21:48:32 -05:00 |
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Anuken
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677abf4924
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3x3 breach
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2021-12-27 15:54:09 -05:00 |
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Anuken
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36dc0e9e3e
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Fracture impl
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2021-12-08 20:19:46 -05:00 |
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Anuken
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acb4593390
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Fill#rect bugfix
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2021-12-08 19:39:44 -05:00 |
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Anuken
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5103c95f2e
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Unfinished titan turret
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2021-12-04 14:08:50 -05:00 |
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Anuken
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b7ac1e1d74
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Stuff.
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2021-11-24 13:33:01 -05:00 |
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Anuken
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3512190373
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sublimate progress
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2021-11-24 12:50:43 -05:00 |
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