* Added a battle mission to Sector (-2,0) as otherwise no core would be spawned
* Fixed a crash which occurred during test execution...
... and could maybe occur during any startup with bad timing
* Added a new class for sector tests ...
... and added a test which makes sure that any predefined sector defines
a spawn point
* Added fix after applying test driven bugfixing
* Made starting core position configurable and fixed tutorial sector core position
* Refactored classes to use a public int interface and a GridPoint2 as internal storage
* Battle missions now spawn the core at 50, 50 again
* Default player cores are now created at the first spawnpoint
* Manually fixed formatting which was not caught by auto formatter
* Added english descriptions for walls and doors
* Added english descriptions for walls and doors
* Added descriptions for projectors, mine and turrets
* Added descriptions for transport blocks and two smelters
* Added descriptions for crafters
* Added descriptions for power-related items and containers
* Added descriptions for drills and extractors
* Added descriptions for ship/mech pads
* Added/updated unit/factory descriptions
* Added english descriptions for walls and doors
* Added descriptions for projectors, mine and turrets
* Added descriptions for transport blocks and two smelters
* Added descriptions for crafters
* Added descriptions for power-related items and containers
* Added descriptions for drills and extractors
* Added descriptions for ship/mech pads
* Added/updated unit/factory descriptions
* Added descriptions for liquids and related blocks.
* Updated descriptions based on discord discussion.
* Updated descriptions as requested by Anuken
* Updated shock mine description
* All block info dialogs will now display tool tips for the liquids and items which are required
* Reverted accidental dependency addition
* Drills will now display tool tips as well (except cultivator)