Commit Graph

57 Commits

Author SHA1 Message Date
Anuken
78f3e23f0b WIP bullet shotgun for T4 tank 2022-05-02 22:24:45 -04:00
Anuken
ee23886666 Better bullet aiming 2022-04-28 10:49:29 -04:00
Anuken
eb880ba2be Fixed low-FPS continuous bullets 2022-04-24 23:12:28 -04:00
Anuken
9a05b36478 Minor bullet despawn fix 2022-04-23 09:26:52 -04:00
Anuken
1133283e0e Bullet hit position snap 2022-04-21 23:22:32 -04:00
Anuken
5e65e250c3 Fixed laser underBullet 2022-04-11 16:32:37 -04:00
Anuken
e2abc055a2 Better target priority + underBullets for pierce 2022-04-11 15:11:10 -04:00
Anuken
12eddd131b underBullet for ducts and related blocks 2022-04-11 13:06:39 -04:00
Anuken
89af2c8033 Bullet pierceCap fix + Malis + Other fixes 2022-04-10 17:12:49 -04:00
Anuke
7bf25cc46e Bullet mover cleanup 2022-03-05 22:52:20 -05:00
Anuke
730691c589 System for controlling bullet movement 2022-03-05 12:13:51 -05:00
Anuken
06292d6687 More reconstructors 2022-02-27 11:43:14 -05:00
Anuken
7245364a55 RailBulletType improvements 2022-02-25 13:24:18 -05:00
Matthew (or Maya) Peng
c877c3416e Reset after drawing bullet. (#6557) 2022-02-05 16:03:32 -05:00
Matthew Peng
2f9bf6e13f collideTerrain (#6059)
* collideTerrain

* Combine code
2021-09-27 15:11:36 -04:00
Anuken
ed1557b5ac Implemented Anuken/Mindustry-Suggestions/issues/3026 2021-09-27 09:18:46 -04:00
Anuken
c573fd34a1 Bullet raycast clamp 2021-08-25 09:10:59 -04:00
Anuken
f0c0900770 Lambda memory allocation optimizations 2021-08-17 11:38:57 -04:00
Anuken
0cac972061 Support for team-specific multipliers (no UI) 2021-08-11 21:18:48 -04:00
Anuken
aa80f06f7b Cleanup & bullet bugfixes 2021-08-04 19:02:36 -04:00
Anuken
8436599c79 #5050 2021-07-20 14:12:48 -04:00
Anuken
01a3c772e7 Sync unit velocity / Sync separator seed / 127.x Compat break 2021-07-06 11:41:05 -04:00
Anuken
1bbb52877f Let bullets have speed = 0 2021-06-04 08:53:39 -04:00
Anuken
28b235ef07 Partial 7.0 merge - API preview 2021-06-02 11:08:08 -04:00
MEEP of Faith
0d8f95354f Move damage and knockback to hitEntity (#5000)
* Move damge and knockback to `hitEntity`

* b.damage, not damage
2021-04-10 09:15:34 -04:00
Anuken
f64cb3ad9a Fixed #4385 2021-01-20 09:11:32 -05:00
Anuken
59c85a486f Fixed phase deflect achievement 2020-12-16 19:47:40 -05:00
Anuken
d6546a38c0 #3830 2020-12-12 18:49:24 -05:00
Anuken
1ef264d560 Added final campaign map (WIP, untested) 2020-11-18 18:58:54 -05:00
Anuken
a211fceab4 SFX changes 2020-11-08 13:55:09 -05:00
Anuken
e8a5e35f50 More achievement cleanup 2020-11-04 12:45:51 -05:00
summetdev
9a7e0fb45e Removed spaces in brackets 2020-10-27 21:54:48 +03:00
Anuken
8043c09e2b Breaking logic change: Coordinates are now tile-based 2020-10-17 13:02:57 -04:00
Anuken
37bb48076d Fixed #2931 2020-10-13 17:41:47 -04:00
Anuken
5d76dd0e2f Fixed #2929 2020-10-13 15:56:00 -04:00
Leonwang4234
e73a813d69 prevent from breaking other things 2020-10-08 19:27:01 -07:00
Leonwang4234
0eb0f34908 add pierceCap 2020-10-08 19:14:05 -07:00
Anuken
e05ac5ae41 Cleanup 2020-10-08 13:08:49 -04:00
Anuken
30f5340a22 Mobile manual aiming / Mobile control changes [UNSTABLE] 2020-10-07 14:19:08 -04:00
Anuken
7088ae89b3 Logic unit control 2020-10-05 15:42:37 -04:00
Anuken
ea224bd1f1 many things 2020-09-17 21:05:16 -04:00
Anuken
e5674b1b1e Fixed #2501 2020-09-06 09:41:48 -04:00
Anuken
b3e7b9e65b Cleanup 2020-09-02 14:30:56 -04:00
Anuken
a074010eb7 Time.delta cleanup / Basic mobile input 2020-07-19 12:21:21 -04:00
Anuken
dad5b186db Bugfixes / Negative knockback / Unit progress 2020-07-11 23:35:58 -04:00
Anuken
baa9f22a0b Ground support unit implementations 2020-07-10 12:14:24 -04:00
Anuken
d59aab1a7d Air/ground bullet cleanup 2020-07-02 15:52:21 -04:00
Anuken
bf5dd7386e Reduced garbage allocation 2020-06-29 15:58:48 -04:00
Anuken
fdf7c88083 argh 2020-06-26 14:27:26 -04:00
Anuken
eabc5c15c7 Codegen for an inheritance tree 2020-06-26 11:58:35 -04:00