Commit Graph
38 Commits
Author SHA1 Message Date
DeltaNedasandGitHub ffa7256e5a add ContentInitEvent (#3951)
* add ContentInit(ialized)Event

* a

* a
2020-12-13 23:43:27 -05:00
DeltaNedasandGitHub e9bcf9e8b8 Merge branch 'master' into files 2020-11-13 07:10:39 +00:00
DeltaNedasandGitHub 1e12faaf65 h
h is for headless, which i am
2020-10-26 13:37:53 +00:00
DeltaNedasandGitHub 6c7428a1fb minor serverside optimisation 2020-10-26 13:32:50 +00:00
DeltaNedasandGitHub 3b2669fa21 pattern variables? 2020-10-24 17:23:54 +00:00
DeltaNedasandGitHub 801ff1701e silly 2020-10-24 17:19:50 +00:00
DeltaNedasandGitHub 364a2b43c2 add Content fallback 2020-10-24 17:04:58 +00:00
DeltaNedasandGitHub 279d898d68 add more info to print object 2020-10-24 16:37:55 +00:00
DeltaNedasandGitHub 091593c84d Merge branch 'master' into planetdraw 2020-10-17 16:59:28 +00:00
DeltaNedasandGitHub 472d408bbc crash send error code 2020-09-22 06:16:40 +00:00
DeltaNedasandGitHub c7cfb290eb version for mods 2020-09-22 06:15:43 +00:00
8b354e7334 Update core/src/mindustry/net/CrashSender.java
Co-authored-by: Anuken <arnukren@gmail.com>
2020-09-22 06:13:51 +00:00
DeltaNedasandGitHub 435ef23eed Update CrashSender.java 2020-09-19 09:50:02 +00:00
DeltaNedasandGitHub 29b31daba7 ignore indentation in imported assembly (#2511)
* ignore indentation in imported assembly

* oop

* Update LAssembler.java
2020-09-07 11:13:28 -04:00
DeltaNedasandGitHub 1f543f6c18 fix #2460 (#2461) 2020-08-29 11:18:40 -05:00
DeltaNedasandGitHub 361eb6a7e2 use 6.0 branch for github import 2020-08-19 06:00:50 +00:00
DeltaNedasandGitHub 6c6640f6c6 semicolon 2020-07-28 11:57:02 +00:00
DeltaNedasandGitHub e025f94200 make FPS/Ping and position untouchable (#2159) 2020-06-12 21:32:19 -04:00
DeltaNedasandGitHub b077cd7fb0 let scripts require from the same mod (#1698)
it seems fine to have
`require("mymod/script")`
e.g. if mods require a lot of scripts and want to organise it
2020-03-26 18:30:34 -04:00
DeltaNedasandGitHub 9ef394a99e set current mod to required mod (#1684)
or you will need to prefix mod name in requires of the required mod
instead you now need to prefix current mods name after youve required from another mod
2020-03-07 22:47:12 -05:00
DeltaNedasandGitHub 0c01554a6b add floatf/p and func to global.js (#1633) 2020-02-24 15:06:33 -05:00
DeltaNedasandGitHub fe22d334dc Separate ambient light and solar panel efficiency (#1593)
* new branch

* Separate ambient light and solar panel efficiency

* Made ambient light -> solar efficiency default
2020-02-21 11:38:56 -05:00
DeltaNedasandGitHub 948d184c40 :) 2020-02-12 19:28:54 +00:00
DeltaNedasandGitHub fea9f51513 !dir.exists() and new line 2020-02-03 18:36:17 +00:00
DeltaNedasandGitHub 4709b5dddc remove old mainScript, it is always main.js 2020-02-03 18:35:24 +00:00
DeltaNedasandGitHub a9f07f3603 formatting 2020-02-02 15:49:10 +00:00
DeltaNedasandGitHub 51bc5c3b74 local changes 2020-02-01 18:28:25 +00:00
DeltaNedasandGitHub a45a14025d oops 2020-02-01 18:26:38 +00:00
DeltaNedasandGitHub e1a215ae0b wrapper works now 2020-02-01 01:18:18 +00:00
DeltaNedasandGitHub d872656bc5 it works sorta! 2020-01-31 23:51:33 +00:00
DeltaNedasandGitHub 9da505119b it compiles but cant find module
help
2020-01-30 00:53:05 +00:00
DeltaNedasandGitHub 677debd475 testing script loading stuff
is not allowed in console, only from `LoadedMod`s.
2020-01-30 00:38:51 +00:00
DeltaNedasandGitHub 864c73f791 make it semi work maybe
still completely insecure
2020-01-30 00:21:50 +00:00
DeltaNedasandGitHub 9ed7719464 compile dammit 2020-01-30 00:04:42 +00:00
DeltaNedasandGitHub 187e1f5848 create new branch 2020-01-29 23:52:58 +00:00
DeltaNedasandAnuken b0d65dcedb let mechs override drawStats and do custom power cell stuff (#1309)
* let mechs override drawStats and do custom power cell stuff

* Update Player.java

* Update Mech.java

* Update Player.java
2020-01-07 09:30:18 -05:00
DeltaNedasandAnuken 1dd0295c45 make turnCursor: false mechs not cross eyed (#1301)
* create new branch

* add targetDistance to weapons for mechs

players will use if turnCursor is false
2020-01-04 12:15:43 -05:00
DeltaNedasandAnuken 38804462a9 add reset keybind to english locale (#1116)
* updated english locale for "reset key".

* Update bundle.properties

* Update bundle.properties
2019-11-22 16:17:11 -05:00