* werwe
* phase scathe + minor tweak to surge scathe
* bs changes
* yay
* scathe bs
* 45t
* applied correctly now
* 343rfe
* whatever
* a
* Idk what I m doing
* idk
* bs
* tecta + titan balance changes
* tiny fix
* some reverts + cyanosub nerf
* oop
* better
* boring vanq buffs
* no, stop
* now
* -100% build mult
* revert tecta nerf
* better tecta bvb but -15% dps
* armor rend effect
* some reverts
* more
* more
* more
* avert changes
* avert shenanigans
* more balance ig
* PLEASE FREE ME
* more vanq changes
* more stuff
* flux buff
* conquer buff and stuff
* I m starting to like this
* finally fragOnLastHit fixed
* more tecta shield buffs
* done
* shieldarc json support just in case
* revert reflect convex spread
* fixes, dont override bullet.type
* cleanup + more tecta shield changes
* screw it, 0.5
* fix chance to deflect db entry
* Scepter buff anuke please dont remove the secondaries
* I dont care stop importing PartProgress vscode
* space
* now without lag
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Co-authored-by: Anuken <arnukren@gmail.com>
* Update UnitTypes.java
its late at night imma just commit changes and pray i didnt fuck up anywhere
* Allow changing suppress effect color
* Fx.regenSuppressParticle and Fx.regenSuppressSeek now color-aware
- regenSuppressParticle's color handling changed, allows changing the from color intead of the to color
* Damage.applySuppression accepts color as an argument, old method signature still exists
* SuppressionFieldAbility has a new field allowing to specify the color for effect particles
* BulletType has a new field allowing to specify the color for suppress effect particles
* BuildingComp has a new field storing the color to be used for suppression effect
* name
---------
Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com>