Commit Graph
2314 Commits
Author SHA1 Message Date
EggleEggandGitHub 88f1e0c4af Erekir rebalance v5 (#11511)
* werwe

* phase scathe + minor tweak to surge scathe

* bs changes

* yay

* scathe bs

* 45t

* applied correctly now

* 343rfe

* whatever

* a

* Idk what I m doing

* idk

* bs

* tecta + titan balance changes

* tiny fix

* some reverts + cyanosub nerf

* oop

* better

* boring vanq buffs

* no, stop

* now

* -100% build mult

* revert tecta nerf

* better tecta bvb but -15% dps

* armor rend effect

* some reverts

* more

* more

* more

* avert changes

* avert shenanigans

* more balance ig

* PLEASE FREE ME

* more vanq changes

* more stuff

* flux buff

* conquer buff and stuff

* I m starting to like this

* finally fragOnLastHit fixed

* more tecta shield buffs

* done

* shieldarc json support just in case

* revert reflect convex spread

* fixes, dont override bullet.type

* cleanup + more tecta shield changes

* screw it, 0.5

* fix chance to deflect db entry
2026-02-07 20:57:51 -05:00
Anuken 08c136f4ee Fallen Vessel submission updated 2026-02-07 20:48:31 -05:00
SomeonesShadeandGitHub 7bbb81cd17 Salvo Buff (#11625) 2026-02-06 18:38:58 -05:00
SomeonesShadeandGitHub a2825a08a9 Added descentSpeed to UnitType.java (#11490)
plus fixing up descriptions for accuracy on what they do
2026-02-05 22:50:31 -05:00
SomeonesShadeandGitHub ab64677ea9 Balancing Train: Pyra Power Production Buffs, Pyra Scorch Ammo Nerfs, Crawler Building Damage Nerf (#11520)
* added itemDurationMultipliers for Pyra Combustion and Pyra Steam

* Pyratite Scorch Damage Nerf

* Crawler Building Damage Nerf

* Compromise: AP on Pyra Scorch

* 30 dmg, 0 ap scorch

* Pyra Scorch: 6x -> 10x ammo mult
2026-02-05 22:15:08 -05:00
Anuken ee3be887cd Fixed #11567 2026-01-15 22:51:29 -05:00
Anuken 7b9c4bb249 Made Tar Fields unlock fewer things / Fungal pass watering demonstration 2026-01-14 18:40:36 -05:00
Anuken d8d85ebeef Alternate extraction outpost submission / Louder wave spawn noise 2026-01-14 17:59:33 -05:00
Anuken b50b922d3a Fixed replacement of preset sectors in JSON 2026-01-13 22:32:22 -05:00
Anuken bda421680f Sea Port renamed 2026-01-13 01:16:05 -05:00
Anuken 2b6df1d328 Some more 'fragile' blocks 2026-01-12 13:10:05 -05:00
Anuken 03260f60cd Made T2+ tanks instantly kill nodes 2026-01-12 12:55:40 -05:00
Anuken 3c95419987 Erekir heat-boosted efficiency cap now displays as 100% 2026-01-12 12:21:59 -05:00
Anuken e658a430f4 Polar Aerodrome moved to hidden sector 2026-01-11 18:55:04 -05:00
Anuken efbec69b3c Added Fallen Vessel sector submission 2026-01-10 21:48:53 -05:00
Anuken fc1bfe0b24 Graphite wall ore 2026-01-09 00:59:47 -05:00
Anuken c23a0a1e62 Special border for challenge sectors (WIP) 2026-01-07 23:30:58 -05:00
Anuken a0e37f3f37 Cruxscape and GS moved off of tech tree 2026-01-06 02:08:26 -05:00
4122a9d51d Reactivity and Assorted Changes (#11245)
* Implemented turretDepositCooldown (1)

* Implemented activationTime for Turrets (1)

* activationTime for Turrets Fixes (2)
readSync() line isn't needed,
Overdrive should not make the cooldown go faster, it stays as is unless there is a good argument against it.

* activationTime (3): Descriptions and SetBars()
Updated arc and lancer descriptions.
Added setBars() stuff for clearness.

* turretDepositCooldown (2):
now depositCooldown and is now on a per turret basis if needed... will potentially need further iteration

* turretDepositCooldown (3): made it opt in
added an internal gamerule (long name, need to reduce it later) to enable the balance (oriented for pvp)
depositCooldown = 0 by def
added depositCooldown entries in Blocks.java

* activationTime (4): Minor Adjustments to UI

* activitationTime (5): Implemented drawInactive() and inactiveColo, and arc/lancer sprite
Thinking if I should set the sprites to be white, then use Color.gray...

* turretDepositCooldown (4): Made the cooldown only affect turrets

* Reload Turret Coolant Fixes (1)
Made coolant and overdrive effects not get chopped off from Math.min when its too high

* activationTime (6): activationTime is now at the Base Turret Level
Also implemented the code for TractorBeamTurret thanks to the code changes
Parallax can have the feature if needed for future balancing.
Hopefully nothing was screwed up in the transition...

* Counterbalance (1): Swarmer 8 -> 7 firerate nerf, and Cyclone 7.5 -> 6 firerate nerf [First Attempt]

* Reload Turret Coolant Fixes (2): added a buffer if the excessReload exceeds more than 2 reloads.

* Reload Turret Coolant Fixes (3): hotfix, the buffer actually works this time

* turretDepositCooldown (5): Made the cooldown seperate from itemDepositCooldown

* Implemented armorMultiplier (1)

* fixing a merge

* (AT:7a) Reverted Saving Capability

* (AT:7b) Removed activation timer from lancer and arc as well as sprites

* (AT:7c) Removed visuals for activation timer
will be reimplemented via a greyscale effect if returned rather than via sprites

* (AT:7aa) oops

* Made the default value 0 when placed - Activation Timer (8)

* (depositCooldown : 6) Moved depositCooldown to Blocks.java, cleaned up canDepositItem(), removed enableTurretDepositCooldown

* armorMultiplier (2) - oops, made armorMultipler = 0 correspond to 100% armorPiercing

* Update core/src/mindustry/input/InputHandler.java

* Reload Turret Coolant Fixes (4): A bit too high

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-31 14:39:22 -05:00
EggleEggandGitHub 2906181f37 please no overrange (#11517) 2025-12-30 22:13:41 -05:00
Anuken 4fa45154bb Fixed #11504 2025-12-28 10:45:53 -05:00
Anuken 8fb7aa34e3 Cleanup 2025-12-27 21:42:22 -05:00
EggleEggandGitHub 34d276ff43 Dont buff liquid capacity in turrets, this is cancerous (#11491)
* Dont buff liquid capacity in turrets, this is cancerous

* liquid capacity 120 spectre, 60 to fs and meltdown
2025-12-25 18:56:19 -05:00
Anuken a7cdadf65c prebuildBase is now true for Serpulo 2025-12-21 18:21:49 -05:00
EggleEggandGitHub 85b69d3afd Anuke please dont kill ratios of schems, 33% higher cost is no joke (#11459)
* Anuke please dont kill ratios of schems, 33% less eff is no joke

* air factory nerf
2025-12-19 21:51:19 -05:00
SomeonesShadeandGitHub 8e907f714a Small Balancing Set: Graph Duo changes and Coolant Adjustments (#11461)
* Coolant Duo and Hail Changes

* Graph Duo Reload Nerf
2025-12-18 12:21:51 -05:00
Anuken 87399ef1a9 Bigger liquid capacity for reconstructors 2025-12-17 18:55:07 -05:00
Anuken 670e9467da Flare nerf / More liquid capacity increase considerations 2025-12-17 18:51:24 -05:00
Anuken 4f0ebdc4f3 Updating android natives with new alignment 2025-12-17 10:08:52 -05:00
Anuken f795007715 Merge remote-tracking branch 'origin/master' 2025-12-15 00:33:19 -05:00
Anuken 2106bcd30f Risso hasn't had a trail for years and nobody noticed 2025-12-15 00:33:10 -05:00
DX-36andGitHub 7e0fb2707b shale buff (#11419) 2025-12-15 00:07:10 -05:00
Anuken 5dc1e290e8 Scepter secondary sounds 2025-12-14 19:36:42 -05:00
076193f2c2 Scepter buff anuke please dont remove the secondaries (#11415)
* Scepter buff anuke please dont remove the secondaries

* I dont care stop importing PartProgress vscode

* space

* now without lag

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-14 19:25:25 -05:00
Anuken d6c1ab50ae Naval unit movement sounds 2025-12-14 13:51:10 -05:00
Anuken 1bdac35d90 Removed background sector wave simulation 2025-12-14 10:30:48 -05:00
Anuken 0ebe105ddd Two more sector submissions 2025-12-13 11:44:37 -05:00
Anuken 209352d3ed Movement sound adjustments & movement pitch modulation system 2025-12-13 02:08:29 -05:00
Anuken 739ac72af5 Hovering sounds for large flying units 2025-12-12 23:09:20 -05:00
Anuken 1cf734855b Minor changes to step sounds 2025-12-12 21:06:21 -05:00
Anuken dc96457ac4 Cultivator noise 2025-12-11 16:48:28 -05:00
Anuken 90796d041d Core launch/land SFX 2025-12-11 13:29:32 -05:00
Anuken e58f4b0da3 Updated some sound loops 2025-12-10 19:02:05 -05:00
Anuken dc4eada23f Rotation & repair sounds / Explosion sound rename 2025-12-10 11:55:00 -05:00
Anuken c5656278ad Breach sounds 2025-12-09 15:14:31 -05:00
Anuken e77a1e2f2a Sound file reorganization 2025-12-09 14:59:40 -05:00
Anuken f53abd0b3d More sound effects 2025-12-09 00:22:48 -05:00
Anuken 2fb59eb099 Better Cleroi sound effects 2025-12-08 21:40:01 -05:00
Anuken cae67b7897 New unit death, wreck and creation noises 2025-12-08 19:30:09 -05:00
Anuken 1a9b9669d7 Closes Anuken/Mindustry-Suggestions/issues/5967 2025-12-07 23:06:53 -05:00