Anuken
92db8349dc
Don't log irrelevant payload errors
2021-03-12 18:31:41 -05:00
buthed010203
8474c921ec
Fix indentation ( #4877 )
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Indents are 4 spaces not 3
2021-03-06 11:11:17 -05:00
Anuken
f7e8412b4b
Fixed #4875
2021-03-06 10:41:31 -05:00
Joshua Fan
c55ff4ad5e
Desktop double-click mining: fix click on mined tile to cancel ( #4815 )
2021-02-28 09:19:27 -05:00
Anuken
44d10a355e
Improved power node link preview check
2021-02-27 10:16:54 -05:00
buthed010203
5037c4e00e
Fix a few issues w/ double tap mining ( #4798 )
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Currently, double tap mining consumes clicks so it prevents the player from configuring any block if they click twice within 500ms. The double tap mining was also using the `selected` var which could have been null causing a crash. This is a very messy solution but it does the job good enough
2021-02-27 10:12:00 -05:00
buthed010203
e4ecfc4ee7
Fixed #4791 since it is 100% a bug ( #4801 )
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* Fixed #4719 since it is 100% a bug
This fix is somewhat janky as it checks if the rotation matches the exact original rotation but the likelihood of someone needing bridges along a belt rotated 1 or -1 times is super low. https://aethex.is-a.fail/t13ETd.webm
* unjank rotation
* fix potential crash, styling
* Use mathf.mod
2021-02-26 19:06:27 -05:00
Joshua Fan
781410ea04
Double-tap to mine, tap anywhere to cancel ( #4469 )
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* Double-tap to mine, tap anywhere to cancel
* Make comment consistent
* Remove desktop left-click mining cancel, prioritize mobile unit control over mining
* Mobile: double-tap doesn't configure blocks if unit was double-tapped; control unit detected in first tap of double-tap
* Add 'double-tap to mine' setting (default off)
* Desktop: cancel mining when mined tile is clicked
* Comment typo
* Prevent redundant condition check
* Cleanup
Co-authored-by: Anuken <arnukren@gmail.com >
2021-02-25 08:43:40 -05:00
Anuken
b0cdac59f0
Merge remote-tracking branch 'origin/master'
2021-02-24 15:01:48 -05:00
Anuken
4b6a83dd82
Improved auto-bridging with conveyors
2021-02-24 15:01:44 -05:00
Minxyzgo
25ae7b97aa
schematic uses camera position ( #4775 )
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* Update InputHandler.java
* Update InputHandler.java
* Update MobileInput.java
* Update InputHandler.java
* Update MobileInput.java
2021-02-24 12:25:38 -05:00
Anuken
e2515fc4bf
Automatic conveyor/conduit bridging
2021-02-22 10:15:40 -05:00
Anuken
9e8a2b8296
Minor bridge linking fix
2021-02-21 20:07:20 -05:00
Anuken
9d5454e5ce
Fixed #4694
2021-02-16 09:13:44 -05:00
Anuken
f2468f0b3d
Cleanup of #4678
2021-02-14 19:14:02 -05:00
Joshua Fan
7532aadaf8
Add enable building hint, combine building and respawn hints ( #4678 )
2021-02-14 19:02:28 -05:00
Anuken
a99151441c
Fixed #4642 / Logic op reorganization
2021-02-09 09:34:58 -05:00
Joshua Fan
852c98f004
"[E] to enable building" hint while building is paused ( #3857 )
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* Show building hints while building is paused
* Add hint: [E] to enable building
* Remove .left()
* Fix build enable hint display inconsistencies when changing build auto-pause setting
* Combine building hint tables
* Fix indentation
2021-02-07 16:58:42 -05:00
Anuken
9142da2b70
Stop shooting upon crawler death
2021-01-29 12:02:31 -05:00
Anuken
4630e5b3a4
Wave spawning improvements
2021-01-25 10:28:36 -05:00
Anuken
f812460164
New unit select fixes
2021-01-19 15:49:30 -05:00
Anuken
e3f388692f
Misc cleanup & fixes
2021-01-19 15:13:41 -05:00
Joshua Fan
2da128678a
Always allow zoom while controlling unit that can't build ( #4371 )
2021-01-18 17:44:01 -05:00
Patrick 'Quezler' Mounier
32a1d91faf
Use Player.deathDelay + 1 instead of magic number ( #4344 )
2021-01-17 15:33:19 -05:00
Anuken
136c8cfcd2
Cleanup + Generic cross rendering
2021-01-15 11:34:33 -05:00
Anuken
69eb8faf67
Fixed #4261 / Basic rotation shine effect
2021-01-04 17:22:18 -05:00
Patrick 'Quezler' Mounier
3eb0857906
Building tile > Building build @ Inputhandler.java ( #4241 )
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Was weird to see `if(player != null) tile.lastAccessed = player.name;` in there.
2021-01-03 16:18:39 -05:00
Patrick 'Quezler' Mounier
200eb26b78
Added Call#clearItems ( #4243 )
2021-01-03 12:42:42 -05:00
Anuken
3ef67cab69
Fixed #4147
2020-12-27 20:41:29 -05:00
Anuken
fda9357b4b
Fixed #4128
2020-12-26 09:49:03 -05:00
Antsiferov Andrew
43757a247e
[QoL] Chat modes ( #3869 )
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Credits: Remint32 (idea); sk7725 (korean i18n); Volas171 (spanish i18n).
2020-12-24 16:05:41 -05:00
Anuken
ceb298ca0b
cleanup
2020-12-22 12:52:01 -05:00
Anuken
e3c68b485d
Placement rendering cleanup
2020-12-20 14:28:14 -05:00
Anuken
bd25294096
Generic node/bridge placement system
2020-12-18 12:41:13 -05:00
Anuken
a4f9518d1e
testing winMM
2020-12-18 09:42:57 -05:00
Anuken
6815f3305f
Better bridge linking
2020-12-17 18:35:50 -05:00
Anuken
9f5183b36f
Building cleanup
2020-12-17 11:38:03 -05:00
Anuken
bc2c7be45d
Fixed #4010
2020-12-16 19:33:29 -05:00
Anuken
3db04da20a
Payload tweaks
2020-12-16 13:35:55 -05:00
Anuken
a18e1854ab
Null checks & cleanup of upgrade pathing
2020-12-15 10:58:03 -05:00
Slava0135
0c581c520f
Conveyor upgrade system ( #3912 )
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* conveyor/conduit upgrading system
* style
2020-12-15 10:52:20 -05:00
Anuken
25125f5a9b
Removed Tile#bc(), use Tile.build instead
2020-12-07 11:44:57 -05:00
Anuken
557cb1c532
Fixed #3834 / Fixed #3835 / Fixed #3837
2020-12-07 11:10:19 -05:00
Anuken
d13b69c36f
Sort community servers by ping
2020-12-03 16:49:30 -05:00
Anuken
371a14af87
Inlined Time.time
2020-11-30 10:15:22 -05:00
Anuken
c41dfa46aa
Fixed #3657
2020-11-29 19:41:10 -05:00
Anuken
29be8176c1
Fixed some crashes
2020-11-29 11:08:12 -05:00
Anuken
8a424111f0
Fixed #3633
2020-11-28 09:43:35 -05:00
Anuken
6b3919e8f7
Added Call#setItem
2020-11-26 16:49:01 -05:00
Anuken
1d8ec9abd9
Campaign bugfixes
2020-11-26 15:31:58 -05:00