Commit Graph

7208 Commits

Author SHA1 Message Date
Anuken
c06146110d Better bullet homing (#4630) 2021-02-08 13:03:08 -05:00
Anuken
1802aab683 isNull op / Return null for null block sense/NaNs 2021-02-08 12:48:39 -05:00
Anuken
49fe47f1f8 Comment fix 2021-02-08 12:23:56 -05:00
Anuken
3d8479355c Fixed random key 2021-02-08 10:45:08 -05:00
MEEP of Faith
86c702861e Remove NullPointerExeption error (#4624) 2021-02-08 10:44:08 -05:00
Anuken
d5ede6b1bb Un-blacklisted arc.net 2021-02-08 10:37:06 -05:00
Anuken
6b19178a13 Fixed #4620 2021-02-08 09:52:41 -05:00
Anuken
64acd6c1e4 Merge remote-tracking branch 'origin/master' 2021-02-08 09:42:57 -05:00
Anuken
560914bebe Added more unit stats to database 2021-02-08 09:42:49 -05:00
Anuken
2edec90dfb Cleanup 2021-02-08 09:25:46 -05:00
Joshua Fan
852c98f004 "[E] to enable building" hint while building is paused (#3857)
* Show building hints while building is paused

* Add hint: [E] to enable building

* Remove .left()

* Fix build enable hint display inconsistencies when changing build auto-pause setting

* Combine building hint tables

* Fix indentation
2021-02-07 16:58:42 -05:00
Patrick 'Quezler' Mounier
292f771eb1 Draws team regions during schematic placement (#4588)
* Draw team regions during schematic placement

* Fall back to sharded for headless

* Only draw team regions if the schematic is in-world

This seems better than `player != null && req.worldContext` since it wouldn't really result in any visual changes but saves some draw operations.

* This seems cleaner

Although the order of the 1st and 2nd if argument is debatable for performance reasons.
2021-02-07 13:27:09 -05:00
Anuken
ee61d0dcfa Cleanup 2021-02-07 13:01:30 -05:00
Anuken
e5f2073de2 Minor unit balance tweaks 2021-02-07 12:49:26 -05:00
Anuken
816be9e9bd Force projector visual cleanup 2021-02-07 12:38:24 -05:00
Sunny Kim
2107af1f0f Force projection disappearing visuals (#4504)
* forceShrink

* forceShrink

* more quicker to tell it apart from a shield down
2021-02-07 12:36:29 -05:00
MEEP of Faith
3bb85b4bda Custom shadow offset (#4472) 2021-02-07 12:34:54 -05:00
Anuken
c5ed056601 Removed unused fx 2021-02-07 12:12:15 -05:00
Anuken
ea9d415b92 iOS inset rotation fix 2021-02-07 11:43:34 -05:00
Anuken
c181204700 Fixed mod descriptions going off-screen 2021-02-07 10:44:45 -05:00
Anuken
ca78cb1a3f Fixed #4616 2021-02-07 10:21:38 -05:00
Anuken
fdafa0933f Mod browser layout tweaks 2021-02-07 10:04:46 -05:00
Anuken
ae92813169 Merge remote-tracking branch 'origin/master' 2021-02-07 09:50:37 -05:00
Anuken
8a248dc787 Mod browser layout fixes 2021-02-07 09:50:33 -05:00
Leonid Skorospelov
f90f611a6d plastanium-wall-large schematicPriority should also be 10 (#4613)
plastanium-wall has it, makes sense to put for large one as well
2021-02-07 09:14:19 -05:00
Xasmedy
1c0d148607 Removed same if statement. (#4607)
Removed an if statement that was the same of the one up.
2021-02-06 18:13:48 -05:00
Anuken
25d013b768 Mod browser icon support 2021-02-06 12:05:59 -05:00
Anuken
b90372a226 Testing bloom on iOS 2021-02-06 08:37:02 -05:00
Anuken
d1eb7743ad Better mod browser horizontal layout 2021-02-05 12:12:08 -05:00
Anuken
fc3352bcb1 Java mod import support / Moved mod browser button 2021-02-05 11:21:27 -05:00
Anuken
9b3360d932 Mod content lists 2021-02-04 21:02:57 -05:00
Anuken
3784bfac77 Allow mod re-import / Save mod repo on import 2021-02-04 19:30:52 -05:00
Anuken
54754cd177 Don't reset processors when links change 2021-02-04 18:19:56 -05:00
Anuken
c48034e420 Merge remote-tracking branch 'origin/master' 2021-02-04 14:12:07 -05:00
Anuken
3299279c89 Removed jcenter repositories 2021-02-04 14:12:03 -05:00
Patrick 'Quezler' Mounier
a6c3ebc467 Save rotation of repair points (#4586) 2021-02-04 10:23:17 -05:00
Anuken
9f510f61c7 Fixed #4584 2021-02-04 09:25:52 -05:00
Anuken
3ae48b8753 Merge remote-tracking branch 'origin/master' 2021-02-03 19:17:14 -05:00
Anuken
f41725b8dc Minimap unit rendering fix 2021-02-03 19:17:07 -05:00
buthed010203
3c136ad0ba add transportation group to container and vault (#4499)
this allows for them to be placed over belts so that people no longer have to clear an area around the core when placing vaults around it.
2021-02-02 15:32:52 -05:00
Patrick 'Quezler' Mounier
48ee3d255d Make timescale accessible to logic (#4503) 2021-02-02 15:20:36 -05:00
QmelZ
b05f867800 add rotation to ParticleEffect (#4501)
* add rotation to ParticleEffect

* add offset
2021-02-02 13:14:47 -05:00
Anuken
55b790a0d4 Merge remote-tracking branch 'origin/master' 2021-02-02 13:13:45 -05:00
Anuken
57f6c9dfd9 Mech rebalancing 2021-02-02 13:13:38 -05:00
Folker
2589a27cb5 Create FileTreeInitEvent (#4489)
* filetree init event

* actions do your thing
2021-02-01 09:27:24 -05:00
Anuken
8704e14fd7 Fixed #4493 / Fixed #4492 / Fixed #4490 2021-02-01 09:24:39 -05:00
Anuken
2b17dbe390 #4487 but properly implemented 2021-01-31 19:44:29 -05:00
Anuken
5675a5b035 F 2021-01-31 16:35:13 -05:00
Anuken
3d201f7042 Fixed #4474 / Fixed #4475 / Fixed #4476 / Fixed #4483 2021-01-31 15:51:42 -05:00
Anuken
9142da2b70 Stop shooting upon crawler death 2021-01-29 12:02:31 -05:00