Anuken
d7f4b15d3d
WIP descriptions
2022-08-29 12:08:12 -04:00
Anuken
d5b34f0b73
Fixed #7469
2022-08-28 16:08:09 -04:00
Anuken
8453c52353
Merge branch 'master' of https://github.com/Anuken/Mindustry
2022-08-27 19:39:58 -04:00
Anuken
2a062b96ec
Changed internal name of sand
2022-08-27 19:39:53 -04:00
router
91440e7055
drill mined item sensing ( #7460 )
...
* add drill sensing
* PROPERLY
2022-08-27 11:18:14 -04:00
Mythril382
32c8167b7c
drawSelect for RepairTower (#7447 )
2022-08-26 08:07:59 -04:00
Anuken
82bb4607db
Fixed basin spawn timer
2022-08-25 19:47:55 -04:00
Anuken
3f8d4c5459
Merge remote-tracking branch 'origin/master'
2022-08-25 15:09:26 -04:00
Anuken
8dca512b37
Minor sound tweaks
2022-08-25 15:09:21 -04:00
xStaBUx
47d335b629
Better Discord dialog ( #7445 )
2022-08-25 14:46:49 -04:00
Epowerj
9f7d2b180e
Merge branch 'maps_phase_2'
2022-08-25 01:15:59 -04:00
Anuken
276a59b874
Fixed #7441
2022-08-25 00:49:11 -04:00
Epowerj
c6ec64cde2
Changed ship refabricator research cost
2022-08-25 00:02:49 -04:00
Epowerj
07d7eda4c8
Chemical combustion chamber buff
2022-08-24 22:08:43 -04:00
Anuken
7a8155965a
Merge remote-tracking branch 'origin/master'
2022-08-24 22:08:15 -04:00
Anuken
550d76e372
Minor shockwave tower buff
2022-08-24 22:08:10 -04:00
Epowerj
a2dbe20885
Made citadel core locked behind peaks for now
2022-08-24 21:57:36 -04:00
Epowerj
3b239ee368
Changed sublimate research requirements
2022-08-24 21:56:46 -04:00
MEEPofFaith
7ac00d0aaf
Move damageMultiplier to BulletType ( #7436 )
...
* Move bullet damage multiplier to bulletType
* Is this better?
I don't know much about optimization, is this any better than before?
* Revert "Is this better?"
This reverts commit b83723701f .
2022-08-24 13:48:06 -04:00
Anuken
e284be8be4
Fixed #7438
2022-08-24 10:27:49 -04:00
Anuken
1dc910afe9
Merge remote-tracking branch 'origin/master'
2022-08-23 09:10:20 -04:00
Anuken
ebf2094950
LaserTurret sound fix
2022-08-23 09:10:15 -04:00
MEEPofFaith
0cc1f97450
Fix non-continuous bullets being removed ( #7423 )
2022-08-23 08:04:35 -04:00
Anuken
976f9f43f6
Slightly better titan shoot SFX
2022-08-22 22:06:40 -04:00
Anuken
400a6a28c1
Fixed #7417
2022-08-22 14:39:08 -04:00
Anuken
fcb99103dd
Erekir unit SFX
2022-08-22 13:45:35 -04:00
Anuken
450dd90862
Drill/factory/generator noises
2022-08-22 10:27:49 -04:00
Anuken
57c07b7ebb
More turret SFX
2022-08-21 23:53:07 -04:00
Anuken
f88ff59d49
Merge branch 'master' of https://github.com/Anuken/Mindustry
2022-08-21 20:44:12 -04:00
Anuken
2c28b206b8
Erekir turret SFX (of varying quality)
2022-08-21 20:44:07 -04:00
MEEPofFaith
9811aa03ec
Stay warmed up while charging ( #7410 )
...
* Stay warmed up while charging
* Same with unit weapons
also add lenearWarmup
2022-08-21 17:11:13 -04:00
MEEPofFaith
1c3538321b
acceptsPayload = true (PayloadAmmoTurret) ( #7409 )
2022-08-21 17:10:39 -04:00
MEEPofFaith
11e3f85242
Fix more things that hit non-hittable units ( #7408 )
...
* hittable check for EMP
* hittable check for Damage#status
* why push if don't get hit
2022-08-21 17:09:47 -04:00
zenonet
dde9f895cf
Added autoPause config for servers ( #7405 )
...
* Extracted the method ServerControl.setPauseState()
* Added a comment to EventType.PlayerLeave
* Added the `pauseWithoutPlayers` config
* Revert "Extracted the method ServerControl.setPauseState()"
This reverts commit 45f5b01547 .
* Renamed pauseWithoutPlayers to autoPause,
fixed manual- and automatic pausing to interfere
and made the server pause when hosting a new game
* Added a dot to the config description of `autoPause` and added my name to the contributors list
* Refactoring
* Merged remote-tracking changed I guess
* More refactoring
* More refactoring
* Removed logging about autoPause
* Removed another log I forgot in the last commit
Co-authored-by: Anuken <arnukren@gmail.com >
2022-08-21 10:32:58 -04:00
Anuken
ae83779253
Merge remote-tracking branch 'origin/master'
2022-08-20 11:54:54 -04:00
Anuken
c97a6b2f39
Fixed #7403
2022-08-20 11:54:49 -04:00
MEEPofFaith
6ca54d4f6a
Fix units that can't be hit being hit by some things. ( #7391 )
...
* Hittable check in checkTarget
* Remove hittable() and checkTarget() overlap
* Make PointBulletType abide collision types
There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.
* PointBulletTypes should not be reflectable
* oop
* Use targettable instead of hittable
* targetable check for Damage#linecast
* targetable check for defenderAI
* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00
Anuken
b9e633a10e
Merge remote-tracking branch 'origin/master'
2022-08-19 20:08:12 -04:00
Anuken
a8900d28f9
Fixed #7401
2022-08-19 20:08:08 -04:00
MEEPofFaith
35923329a1
ParticleEffect line cap option ( #7392 )
2022-08-18 23:07:13 -04:00
Anuken
34674f2297
Merge remote-tracking branch 'origin/master'
2022-08-18 12:25:57 -04:00
Anuken
153b00fe40
Fixed #7390
2022-08-18 12:25:52 -04:00
BlackDeluxeCat
cc3f14100d
Fixed reactor light ( #7385 )
...
* Fixed nuclear reactor light
* .
2022-08-17 21:05:01 -04:00
Anuken
43fae3b9e3
Fixed #7382
2022-08-17 10:34:34 -04:00
Anuken
a7f939de4c
Misc balance
2022-08-16 09:13:22 -04:00
Anuken
a8b8028835
Hide Erekir resources on Serpulo loadout
2022-08-16 07:23:55 -04:00
Anuken
ec8e48f3f5
Metaglass cyclone buff
2022-08-15 17:14:14 -04:00
BlackDeluxeCat
6842daf8fb
Fixed duct unloader works with core-linked storage ( #7367 )
2022-08-15 06:59:11 -04:00
Anuken
b88b5fa32a
Merge remote-tracking branch 'origin/master'
2022-08-14 15:40:01 -04:00
Anuken
f15a620c45
Allow neoplasm on water/arkycite/etc
2022-08-14 15:39:56 -04:00